Age Of Empires 4 Gets First Gameplay At X019

During Microsoft’s X019 stream, it showed the first gameplay trailer for Age of Empires 4. The trailer showed a variety of units like warriors, knights, cavalry, and catapults in a massive castle siege scene.

The stage presentation also included an interview with Shannon Loftis, who is heading up the newly dubbed studio World’s Edge. She pointed out that the trailer debuts two of the big reveals for this game: it’s set in the medieval era, and the trailer showcased the Mongol and English armies.

Also as part of the Age of Empires announcements, Microsoft announced the release of Age of Empires 2 Definitive Edition.

from GameSpot – Game News https://www.gamespot.com/articles/age-of-empires-4-gets-first-gameplay-at-x019/1100-6471463/

Obsidian’s Grounded Is Honey, I Shrunk The Kids meets Rust

You might not expect a game like Grounded to come from Obsidian Entertainment. The studio’s modus operandi tends to be story-heavy RPGs like Pillars of Eternity, Star Wars: Knights of the Old Republic II, and The Outer Worlds, which makes Grounded a major change of pace. It’s a cooperative survival game about gathering food and water to stay alive and building structures for protection against dangerous creatures–and it’s set in the tiny world of a backyard, in which your character is about the size of an ant.

Obsidian gave media an early look at Grounded at its studio in Irvine, California, ahead of its announcement of the game at Microsoft’s XO19 in London. We got a bit of a sense of the broad strokes of Grounded’s gameplay. You play as one of four teenagers in 1990, all of whom are shrunk down to mere millimeters as part of some kind of experiment. Either alone or playing online with up to three friends, you find yourself trapped in a backyard full of hostile insects and creatures, trying to stay alive. As in other survival games, you’ll need to cook food and find water, construct a base, and craft weapons and items that’ll help you fend off foes.

It might not be a traditional Obsidian game, but Grounded is an Obsidian game, and the small team of 13 developers working on the title is trying to bring things to the survival genre that are specific to the studio. The biggest is a focus on story, something survival games often elide in favor of keeping players in the moment-to-moment experience of just staying alive.

No Caption Provided

“Obsidian’s known for building rich stories with memorable characters,” game director Adam Brennecke told GameSpot. “So first of all, one thing that we’re trying to bring to the survival genre are memorable characters that you’ll know and love, having personalities, creating a rich storyline that the player can experience.

“The second thing is just world-building. I think we’re masters at world-building, so we put in a lot of detail on how the world is built to make it feel like a real place. And then I think another thing we’re also known for is letting the player experience the game that they want to play. So having a lot of ways to play through the game, not only in what you equip and personalizing your character in that way, but different ways of approaching problems and going through the game in different ways.”

That story is told through the four teenage player characters, who Brennecke said will converse with each other as you play, as well as through the instructions you receive from the experiment’s director, which guided players through a tutorial during Obsidian’s hands-off demo. You’ll also find story information and clues about what’s going on as you explore the backyard in the form of journals and audio logs, as well as environmental storytelling. Though Brennecke wouldn’t provide any details that might be spoilers, it seems fair to assume that you and your friends are not the first people to venture into the wilderness that is this particular backyard. He also said the narrative might reveal more about the Instructor, the voice on the radio leading you through the experiment.

The world of the backyard is also a huge part of what gives Grounded its identity. You’ll weave your way through blades of grass and past giant mushrooms, encountering creatures such as ants, ladybugs, and spiders. Along the way, you’ll find discarded items from the place’s full-scale human inhabitants, like a He-Man-like action figure, or a slowly leaking juice box. Brennecke said these items can serve multiple purposes–they’re landmarks that help you navigate, and they might also make for good places to build shelters. In the case of the juice box, you can also get juice from the huge item, providing you a useful source of water that also provides you some nourishment if you drink from it.

No Caption Provided

Brennecke said the entire world of Grounded has been hand-crafted; nothing in it is added to the world procedurally. It includes multiple biomes to explore, and it’s also apparently teeming with life. The backyard supports its own ecosystems, with the plants growing over time and the various creatures who live there interacting with each other in a natural way. Kill enough of a certain kind of insect, it seems, and you might change the balance in an area of the backyard, adjusting its ecosystem. Those ecosystem changes mean that one playthrough will be different from the next, Brennecke said, with the backyard changing due to your influence and the interactions between its denizens.

In a practical sense, Grounded is about staying alive and traversing the backyard to learn its secrets. During the demo, an Obsidian developer chopped down massive blades of grass to craft planks, which in turn were used to build walls and set up shelter before nightfall. Things get markedly more dangerous at night, Brennecke said, so as in other survival games, you’re going to be looking for a place to hole up and sleep most of the time. You’ll also build tools like throwing axes and spears, which you can use to hunt insects to cook for food, and to fight off the more dangerous inhabitants of the backyard, such as enormous, deadly spiders.

Moving through the narrative will also move you through Grounded’s tech tree, provides the game an RPG feel more akin to Obsidian’s usual fare. You’ll make different armor sets that carry unique properties, forge weapons you can use for various situations, and unlock items that will allow you to reach new areas of the backyard. Advancing through the tech tree is a big part of how you’ll move through Grounded’s story, as it allows you to take on tougher obstacles and reach places you couldn’t otherwise explore. A weedkiller-covered section of the backyard known as the Haze requires you to craft a gas mask in order to enter it, for instance.

You don’t have to unlock the entire tech tree on your own, either, Brennecke said. It’s actually a part of Grounded’s multiplayer, allowing for cooperation between you and your teammates.

No Caption Provided

“The tech tree is a cooperative experience,” he explained. “So everyone in the game can build towards certain tech. I can’t think of a game that does that, but it’s a fun experience where everyone on the server playing together can cooperate and build towards certain tech.”

“On the team, we’re all like super hardcore survival game players,” Brennecke said. “So there’s a lot of stuff that we’re trying to bring to the table to make the early game very accessible and approachable, but also have deep mechanics for those players that want a deeper gaming experience. Want to get into the nitty-gritty of stats and how to optimize their character builds and stuff like that.”

Grounded can be played either alone or with friends, but it’s purely a cooperative experience, Brennecke said. It’s also not a shared world game–only the people you invite to your games will appear in your backyard, and vice versa. Obsidian plans to release the game in Game Preview on Xbox One and Early Access on Steam, and it’ll also be part of Xbox Game Pass.

“We have experience doing sort of early access with our backer beta on Pillars of Eternity 1 and 2, and that let us kind of see how people are gelling with the game,” Brennecke said. “So if there’s some aspect of the game that they’re not really liking, it allows us the opportunity to make adjustments and just make the game better.”

No Caption Provided

Part of what Obsidian wants feedback on is how Grounded will tell its story, Brennecke said. When the game launches in preview and early access, the story won’t be complete, giving Obsidian a chance to see how players receive its narrative approach. Other elements, like dynamic weather, are things the team wants to implement but which might not be in the game when it first becomes available to players.

Though we saw very little of Grounded–basically just a slice of its early tutorial, along with a little base-building–it already seemed as though the title adds a lot of interesting ideas to the genre. For fans of Obsidian, however, Grounded is a confident step in a new direction, and we’ll need to wait to see whether the things people like about the studio’s games, like storytelling, character development, and player choice, are compatible with the survival genre.

Grounded is expected to hit Xbox One and PC in spring 2020.

from GameSpot – Game News https://www.gamespot.com/articles/obsidians-grounded-is-honey-i-shrunk-the-kids-meet/1100-6471448/

Yakuza Series Is Coming To Xbox Game Pass

Many announcements have been made during X019, the big Microsoft event to celebrate and show the future of Xbox. And one of the most pleasant surprises was that the Xbox platform will be getting Yakuza games, marking the first time the traditionally Sony-exclusive franchise appears on a Microsoft platform. Next year, through Game Pass, subscribers can play Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2. These are the first three entries in the series’ in-game chronology.

Sega and Ryu Ga Gotoku Studio started Yakuza back on the PS2 and have made seven mainline games and a number of spinoffs thus far. Last year, the franchise came to PC for the first time, and now its expanding further with Xbox One versions. For those unfamiliar, the Yakuza series blends open-world and 3D beat-em-up style gameplay, and strikes a balance between gripping melodrama and comedic absurdity that all comes together wonderfully.

You follow the story of Kazuma Kiryu, a man with a heart of gold trying to navigate the Japanese underworld while doing right by those around him. Other great characters come into the mix, like Goro Majima, and add an extra dynamic to the fascinating drama of being in a Japanese gang. Mini-games and side-stories play a huge role in fleshing out Yakuza’s depiction of certain cities in Japan.

These three Yakuza games come to Xbox One in early 2020 through Game Pass, though you can play them on PS4 and PC now. The series is still going with brand-new entry launching in Japan early next year and sometime afterward in the West, and you can read our breakdown of Yakuza: Like A Dragon to catch up. For more on all the announcements coming out of Xbox’s X019 event, be sure to check out all our coverage below:

from GameSpot – Game News https://www.gamespot.com/articles/yakuza-series-is-coming-to-xbox-game-pass/1100-6471445/

Project xCloud Getting DualShock 4 Support, And A Bunch Of New Games

During its Xbox fan event in London, X019, Microsoft shared more details on its game-streaming service, Project xCloud. One of the biggest new reveals is that Microsoft is adding numerous more games to the service along with support for new controllers, including Sony PlayStation’s DualShock 4.

xCloud already supports Xbox One controllers, but the company said it plans to expand to the DualShock 4 from Sony’s PS4 and other game pads from peripheral company Razer. It’s not exactly clear how DualShock 4 support would work given the button names are completely different.

Microsoft also announced that, in 2020, it plans to add support for xCloud on Windows 10 PCs, as well as devices made by a “broad set of partners.” Currently, xCloud only works on Android phones. Another big piece of news is that Microsoft is expanding the network of public testers to, so if you didn’t receive an invite to the initial beta, check your email again now. The current xCloud public trial continues to be exclusive to the US, UK, and Korea, however.

Another big piece of xCloud news is that game streaming is also coming to Xbox Game Pass, so subscribers can play games in that catalogue via the cloud on compatible devices.

In 2020, the xCloud preview program will expand to Canada, Japan, India, and Western Europe, though there is no word on support for Australia or other major areas around the globe. Microsoft has said it wants xCloud to eventually reach 2 billion gamers across the world, and it appears it will take a while for that dream to become a reality.

Microsoft also announced it’s adding more than 50 additional games to the xCloud preview. These include Madden NFL 20, Tekken 7, Hitman, Just Cause 4, Borderlands: The Handsome Collection, and Darksiders 3, among many others.

from GameSpot – Game News https://www.gamespot.com/articles/project-xcloud-getting-dualshock-4-support-and-a-b/1100-6471446/

Life Is Strange Dev Reveals New Game, Tell Me Why

Life Is Strange studio Dontnod has announced its next game as part of Xbox’s X019 event. Tell Me Why is another narrative-focused title from the French studio that claims to be the first-ever video game from a major studio featuring a playable character who is transgender.

Tell Me Why takes place in small-town Alaska and follows the “true-to-life” story of twins Tyler and Alyson Ronan as they learn more about their difficult childhood.

“Over the course of the story, players will explore the identical twins’ different memories of key events and choose which memory to believe,” game director Florent Guillaume said. “Ultimately, the choices players make determine the strength of the twins’ bond–and the future course of their lives.”

Tyler and Alyson are both playable and are “equal heroes” in the campaign.

“We are especially grateful to Microsoft for its full support, openness, and help regarding Tyler’s identity and character, as a transgender man,” Guillaume said.

Dontnod said it worked alongside LGBTQ advocacy group GLAAD to make Tyler an “authentic representation of the trans experience.” Microsoft says Tyler is the “first playable videogame hero from a major studio and publisher who is also transgender.”

GLAAD’s Nick Adams said in a statement that Microsoft and Dontnod worked hard to construct Tyler as a character “with a real commitment to authenticity.”

“Tyler is a fully-realized, endearing character, whose story is not reduced to simplistic trans tropes,” Adams said. “Creating a playable lead trans character–and taking such care to get it right–raises the bar for future LGBTQ inclusion in gaming.”

Tell Me Why’s story unfolds across three chapters that will be released on a “clear and predictable schedule,” according to Microsoft. What this means in practice is that all three chapters will be released in one period of time–Summer 2020.

The game will be on Xbox Game Pass, while people can also purchase it outright on Xbox One and PC (including Steam). There is no word on if the game is also coming to PlayStation.

from GameSpot – Game News https://www.gamespot.com/articles/life-is-strange-dev-reveals-new-game-tell-me-why/1100-6471450/

West Of Dead, A New Xbox One Game, Is Playable Now (And Stars Ron Perlman)

The next game from developer Raw Fury (known for the Kingdom series) was revealed during Microsoft’s X019 event. It’s called West Of Dead and it’s playable now through an open beta on Xbox One. It also features the sultry tones of actor Ron Perlman who’s the game’s narrator and main character named William Mason.

West Of Dead has a distinct painterly art style and it appears as an isometric action game that plays like a fast-paced twin-stick shooter. It’s a procedurally generated game where you gun through enemies in a series of hunting grounds in which you have dodge attacks and use cover. The game takes place in Purgatory, Wyoming in the year 1888 and taps into some classic western themes. You can check out in-game screenshots below.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9

The Microsoft store page describes Purgatory as, “A place of gun smoke and darkness, sin and damnation, wendigos and witches. A shifting, chaotic world that takes its form from the memories, culture or beliefs of the souls who pass through.” It continues to outline the premise with, “When a dead man awakens with only the memory of a figure in black, he sets into motion a chain of events that have truly mythic consequences.”

You can check out more about West Of Dead on the Microsoft Store page. For more on the news coming out of X019, check out our stories below:

from GameSpot – Game News https://www.gamespot.com/articles/west-of-dead-a-new-xbox-one-game-is-playable-now-a/1100-6471460/

Three New Games Coming To Xbox One

During the Inside Xbox X019 livestream, the company announced three new games coming to Xbox One: Planet Coaster, Tell Me Why, and The Artful Escape.

Planet Coaster is a roller coaster management simulation and builder, where you construct your own amusement parks to satisfy the many denizens of the game’s world. Microsoft announced that the game is headed to Xbox One in Summer 2020.

Tell Me Why is the newest game from Dontnod Entertainment, the studio behind the Life is Strange series. The game is another narrative-focused experience that follows twins in a small Alaskan town. Similar to Planet Coaster, Tell Me Why is aiming for a Summer 2020 release on Xbox One.

The Artful Escape is a colorful platformer from prolific indie game publisher Annapurna Interactive. The game is expected to launch on Apple Arcade, PC, and Xbox One sometime in 2020.

Microsoft confirmed that every game revealed launches day and date on Xbox Game Pass. The X019 livestream is still underway and the company has already divulged a bevy of information, including some release dates, new game announcements, closed and open beta opportunities, and more.

from GameSpot – Game News https://www.gamespot.com/articles/three-new-games-coming-to-xbox-one/1100-6471462/

Rare Announces A Brand-New Game Called Everwild

Rare, the esteemed British developer owned by Microsoft, has announced a brand-new IP. During Microsoft’s X019 event in London, the studio announced a new game called Everwild.

Details are hard to come by at this stage, but Microsoft says the team at Rare is making “something truly original and incredibly special.” Rare’s Louise O’Connor is the executive producer of the game.

Everwild is still early in development, but Microsoft did share some intriguing initial details about the project. “The Everwild team is focused on building an experience that allows for new ways to play in a natural and magical world,” reads a line from its announcement, and continued, “Everwild will give you memorable, engaging and meaningful experiences for players everywhere to share.”

That’s all Microsoft had to say on the matter at this point. Everwild will presumably be coming to Xbox and PC platforms, and Game Pass subscribers should get it for no extra cost, as is the case with all first-party Xbox games.

Everwild is at least the third ongoing project at Rare. The studio continues to support its pirate game Sea of Thieves, while it’s also working with DLaLa Studios on the new Battletoads game.

Rare also used its appearance at X019 to announce the next free update for Sea of Thieves. Called The Seabound Soul, the free update is scheduled to launch on November 20.

It features a new story mission following Captain Pendragon and his journey to find out what happened to the mysterious Ashen Dragon ship while learning more about a “sinister new threat.” The update also adds a new item, firebombs, which can be fired from cannons. There are also new cosmetic items to buy with microtransactions in the new update.

Rare said it remains committed to supporting Sea of Thieves despite having Everwild and Battletoads also in development simultaneously.

from GameSpot – Game News https://www.gamespot.com/articles/rare-announces-a-brand-new-game-called-everwild/1100-6471452/

PSA: Star Wars Jedi Fallen Order Is Discounted For PS4, Xbox One, And PC

It’s a big week for game releases, with both Pokemon Sword and Shield and Star Wars: Jedi Fallen Order hitting stores this Friday, November 15. If you’re interested in the latest Star Wars adventure from Respawn, you can save a little extra money on Jedi Fallen Order for all platforms.

EA Access members get 10% off digital games, which drops the price on Jedi Fallen Order to $54 from $60. If you have EA Access, you can take advantage of that discount in the PlayStation Store, where Jedi Fallen Order is available on PS4 for $54.

If you don’t have EA Access, you’re still in luck when it comes to Xbox One. The Microsoft Store has also slashed the price on Jedi Fallen Order to $54–but EA Access doesn’t appear to be necessary to claim the discount. Multiple people on our team were able to make it to checkout without EA Access and were still presented with $54 as the final price.

And if you’re looking to buy Jedi Fallen Order on PC, things get even better. Both Walmart and Amazon are offering the standard edition of Jedi Fallen Order on PC for just $49.94. The digital code you receive can be redeemed on Origin.


Star Wars: Jedi Fallen Order deals

Xbox One

PS4

PC


Jedi Fallen Order will be available on PS4, Xbox One, and PC this Friday, November 15. Unlike other big EA game launches, Jedi Fallen Order has not had an early access trial period for subscribers in order to avoid spoilers (unfortunately, copies still appeared early in the wild). However, pre-loading for the game has already begun. Jedi Fallen Order will reportedly unlock at midnight local time on Friday morning. PC gamers can also get Jedi Fallen Order on Steam, the first EA game to be available on the platform in years.

There’s also still time to claim the game’s pre-order bonuses–be sure to check out our Jedi Fallen Order pre-order guide for all the details on its bonuses and editions.

from GameSpot – Game News https://www.gamespot.com/articles/psa-star-wars-jedi-fallen-order-is-discounted-for-/1100-6471456/

Inside The Evolution Of Battle Royale Spectating: Fortnite, Apex Legends, And PlayerUnknown’s Battlegrounds

Mehmood “Moody” Askar had his back up against a wall. He and the rest of the Canadian PlayerUnknown’s Battlegrounds team were sitting on the outside of the circle, fighting tooth and nail to get inside the zone against a Vietnamese squad hunkered down inside a compound within the safe zone.

A sudden explosion sent Askar’s squadmate Luke “Meluke” Laing to the great beyond, as Team Vietnam lobbed grenades toward their position. Askar knew he had to act. He started strafing out into the brush of the adjacent field, thinking he could even the odds if he got a clear line of sight on the enemy. Team Vietnam was none the wiser as Moody made his approach.

Just as he reached a vantage point with sufficient visibility of Vietnam’s position, a third team decided to crash the party. Russia’s Arsenii “ceh9” Ivanychev, through trees, brush, and buildings, let his trigger finger go, putting Askar into the ground. The Russian sniper stopped the Canadian dead in his tracks–and no one saw it coming.

“It’s always meant to be a surprise, moments like that,” says PUBG commentator and analyst Lauren Scott. “That one shot was perfect.”

That was a scene from the third match in the inaugural PUBG Nations Cup, a tournament between 16 teams composed of players representing their home countries held at the Jangchung Arena in Seoul, South Korea. It was one of the greatest examples of how the arbitrary, scattered, and action-packed nature of battle royales is captured on camera for an audience of millions to enjoy.

The battle royale genre, including games like PUBG, Apex Legends, and Fortnite, is a unique beast when it comes to spectating. All three games have fostered competitive scenes where thousands, sometimes millions, tune in to watch tournaments. Players are spread out across a huge map after parachuting from battle buses and airships, with gunfights erupting in multiple places once they land. It’s difficult to capture the best bits of the action for viewers, even when a fight between two teams unfolds right in front of the camera.

“You had a defensive team holding their position, you had a team encroaching on that, and then you had a potential third party,” Scott, who commentated on the shootout between Canada and Vietnam, told me between matches in Seoul. “It’s difficult though. You can’t expect the third party to get involved because new angles become apparent once the smoke fades, you can’t expect ceh9 to hit that one shot.”

Except this time, he did, and the production crew behind the camera was able to cut to ceh9 right after Askar fell, beautifully capturing an exciting moment. So how do broadcast crews capture moments like these in these sprawling competitions?

Since the breakout success of the battle royale genre in 2017, and the respective growth of each games’ competitive community, storylines have shaped how broadcasters have captured the excitement of dozens of players parachuting onto a dangerous island. In-game improvements, including features like spectating systems that allow the camera to flow freely around the map, have made streams more approachable and dynamic, making every story told more compelling.

No Caption Provided

“My goal as a commentator is highlighting the players,” Scott said. “We want to connect the general audience with the game but for me, on a more personal level, we want to build narratives around the players and why they do what they do. We want to give the players the credit they deserve, putting all this time and effort in. It’s an overarching storyline.”

A different scene unfolded nearly five thousand miles away at Alvernia Planet, the surreal movie studio turned esports arena, situated just outside Kraków, Poland. The Apex Legends Preseason Invitational was in full swing as 80 teams from more than a dozen countries gathered to compete in Respawn’s fast-paced, first-person battle royale.

In a match where a victory could have made him a champion, Team SoloMid player Phillip “ImperialHal” Dosen hunkered behind a crate, bruised after taking out three enemies and losing his two teammates. There were only two players left in the late-night grand finals match, but Dosen was pinned down.

Romain “wSerious” Dittmann, of French team GamerOrigins, was looking down at him from a higher platform. Dosen and Dittmann exchanged potshots, dancing back and forth while unable to deal a lethal blow. Dosen knew that wouldn’t be enough and tried to run up and flank Dittman by approaching him from the side. But as soon as Dosen left cover, Dittmann unloaded a clip into the TeamSoloMid star’s back.

It was an exciting situation that’s comparable to Team Russia’s long-range kill at the PUBG Nations Cup, but it didn’t feel nearly as impactful. We experienced the entire interaction from Dosen’s viewpoint, which was mostly him waiting for the right moment to jump out from behind cover. We didn’t see anything from Dittman’s viewpoint or anything from a third angle.

That’s because competitive Apex Legends doesn’t have an in-game spectator mode yet and production teams don’t have the experience needed to anticipate these types of situations. The game launched earlier this year and there have only been two actual Apex tournaments. Most players, commentators, and fans, who have experience in other games, said that things would get better for spectators. PUBG went through this phase too–check out the Gamescom 2017 tournament to see Tyler “Ninja” Blevins compete on a similarly lackluster broadcast.

“Apex Legends desperately needs an observer mode. As a commentator, it would help me actually show the audience what’s happening,” Apex Legends commentator Dan Gaskin told me between matches in Kraków. “At the moment it’s just guesswork, where the circle is going. Right now we can only see the map when a player opens the map. It’s getting there as a viewing experience and the game is exciting enough to attract viewership, but it needs an observer mode if it wants to become a large esport.”

“You build a story in-game, one that you build in each map.”

If Apex Legends had a spectator mode, we would have been able to see the odds that Dosen had stacked against him, being on the lower ground surrounded by open space. It would have made his loss more compelling and a potential win all the more gratifying.

“You build a story in-game, one that you build in each map,” Gaskin said, before talking about TSM, the team that took first place in the overall tournament and was often the focus of the broadcast. “We certainly wanted to keep talking about TSM as the team to beat at this tournament, as they were the best coming in. They still are the best now that everyone from around the world met at this tournament.”

Another underdog situation, similar to what Dosen faced, played out when Thailand’s Katanyu “DUCKMANZ” Chinsorranan faced off against three Brazilian players in the final circle during the second day of the PUBG Nations Cup. Everyone thought Chinsorranan would lose. No matter how skilled he was, the odds weren’t in his favor.

Yet the camera stayed with Chinsorranan as the final seconds ticked away. It felt like a millisecond-long pseudo-stalemate as Team Brazil slowly crept towards him. Instead of sticking with his team, Ricardo “Rdnx” Queiroz decided to get creative, hopping into a truck to rush Chinsorranan. It was a bold move, but Queiroz’s gambit failed, and he was gunned down and perished outside the circle.

Using that bit of momentum, Chinsorranan turned around and took out the two remaining Brazilians, winning the match for his fallen squad.

“We obviously thought that Brazil would win because it was three versus one,” producing director Sun Kim, who helped lead the production at the PUBG Nations Cup, told me through a translator. “But the Thai player was performing incredibly well throughout the tournament, so we decided to focus on him.”

Kim and her crew stuck with Chinsorranan, while also giving various angles from free-floating cameras, as he consistently dominated other players, ultimately racking up 23 kills throughout three days of competition. They also opted to focus on him in case he won, giving the audience the best viewpoint for the comeback.

There are a lot of moving pieces behind situations like this, as multiple members of the production crew have to be on the same page about what they plan to show spectators. You have the commentators who provide context for what’s on-screen, the production crew who manages which shots go live when, and multiple observers that control free-floating cameras. Every crew is different, but most teams confer before and several times during tournaments to line up a game plan. They need to be in sync in order to give viewers a clear, unconfused look at a match–and they need to anticipate where to put the cameras to catch the best action.

“We use basic data to evaluate how players perform in previous matches and then use that to decide what we want to capture in the broadcast,” Kim said. “We have conversations among our team and then the observers use that to help guide what they capture.”

That basic data boils down to kills and placements, the two most important elements in battle royale. It’s what pushed the production teams to focus on Russia and South Korea, the two frontrunners in the entire PUBG tournament, during the final few matches of competition. No other team had the chance to win it all, so it only made sense to put the focus on them. It’s also what put the spotlight on Apex Legends Team 789, an unsigned squad of Russians who came out of nowhere to dominate other Apex Legends teams in Poland. They climbed to the top of the rankings on the second day of competition and got more time on stream as a result.

No Caption Provided

Those unique threads help broadcasters make battle royales compelling. A narrative approach to production helps teams decide who gets more screen time early on and who gets more focus in a gripping grand final showdown. Those storylines aren’t always confined to what’s happening within the game, either. Sometimes they’re all about the people playing.

It was one of the final matches of ESL Katowice Royale, a Fortnite tournament that took place less than an hour’s drive from the Apex Legends Invitational, and duo partners Will “Zayt” Aubin and Rocco “Saf” Morales were on top of the world, and on top of the ranks. They had dominated in earlier matches, landing multiple wins that helped build a huge gap between them and the next runner up. The tournament was already won and it wasn’t even over.

Instead of playing out the final match with his head down, Aubin built a platform next to a tower the duo had built within the circle, with plenty of other players in range. He walked out on it and danced in front of everyone to flaunt his performance. “The audience knew they put themselves more than 100 points ahead [of the next team] in the last game…they ended up L dancing in the open on the highest spot of the map where everyone could see them,” Fortnite commentator and analyst Arten “Ballatw” Esa told me. “That was a great story.”

The broadcast could have stayed on a different team who was caught in an active gunfight, since some were happening close to the winning duo, but it didn’t. Most of the attention was on the two that would go on to win it all. The stream stuck with the two winners during the short dance as the moment transcended the game itself. It was all about the story.

Stories are a driving force in more than just battle royales. They’re the reason why the Dragon Ball Fighterz EVO matchups between Dominique “SonicFox” McLean and Goichi “GO1” Kishida, two incredibly talented competitors with a deep history of fights, are so intense. They’re the explanation for why Overwatch League games between the Dallas Fuel and Houston Outlaws, both teams owned by organizations with a legacy of head-to-head face-offs, are more heated than other League matches. There is a history, a friendly rivalry even, that gets viewers invested.

“I would argue that stories drive every esport. That’s what keeps you hooked. A crazy shot or fight is so much better with a developed story leading up to it. What went into that shot, why did it mean so much,” Esa said. “The issue in battle royales that makes this difficult is that there are so many stories within one game. Even in trios, there are 33 storylines that all go their separate ways and converge unpredictably.”

“I would argue that stories drive every esport. That’s what keeps you hooked.”

It’s still early on in the life of battle royale tournament spectating, and spectating esports in general, so it’s difficult to say how it’ll evolve moving forward. Most casters and production crew members I spoke to believe that game-specific improvements, like the ability to expand and show a player’s loadout in PUBG, will improve the viewing quality of each match. We’ll have to wait and see which larger developments unfold across the genre.

While spectating in the fighting game community and Overwatch may not be as complicated as battle royales (although it’s still quite complicated), the same emphasis on telling stories exists in all esports. There will always be viewers who love watching the game itself play out, just like hardcore fans of the NFL or NBA, but the key to getting more people involved is to get them hooked.

“I just want to convey the amazing story, tension, and skill it takes to win these tournaments,” Esa said. “I want to get people watching and invested in the entire server, not just the players they are interested in. We’ve got to make it exciting, we’ve got to get people invested, we’ve got to make fandom a real thing.”

from GameSpot – Game News https://www.gamespot.com/articles/inside-the-evolution-of-battle-royale-spectating-f/1100-6471275/