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Pokemon Go: September Community Day Details And Featured Pokemon Announced

Pokemon Go‘s August Community Day may have ended, but players won’t have to wait too long for the game’s next monthly event. Niantic has now announced the first details for September’s Community Day, which will take place on Sunday, September 15.

The featured Pokemon for September’s event will be Turtwig, the Grass-type starter from the series’ Gen 4 games, Diamond and Pearl. Throughout the Community Day, the turtle Pokemon will appear in the wild much more frequently than it normally does, making for a good opportunity to catch as many as you can and stock up on Turtwig Candy. Not only that, you’ll also have your first chance to catch a Shiny Turtwig.

On top of increased spawns, any Turtwig that you evolve all the way into Torterra up to an hour after the Community Day ends will also know a special event-exclusive move that it couldn’t otherwise learn in the game. Niantic hasn’t announced what this move will be just yet, but the developer will share more details closer to the event.

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Beyond that, Niantic will offer a couple of other bonuses during September’s Community Day. This time, you’ll earn triple the normal amount of Stardust for each Pokemon you catch. Any Lure Modules you use during the event will also remain active for three hours rather than 30 minutes.

As usual, September’s Community Day will run for three hours. Whereas the past two monthly events took place from 4-7 PM local time to account for the hot summer weather, September’s Community Day will take place much earlier than usual, from 11 AM-2 PM local time. You can read more details about the event on the official Pokemon website.

In the meantime, there’s still some time to catch the Legendary Rayquaza, which has returned to Raid Battles until September 2. The Sky High Pokemon has appeared in Raids before, but this time, you’ll have a chance to encounter its Shiny version. You can read tips on how to catch Rayquaza in our guide. Team Rocket is also still appearing at various PokeStops with their Shadow Pokemon, and it looks like the evil team’s boss, Giovanni, could be coming to the game soon too.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-september-community-day-details-and-fea/1100-6468946/

New Cadence Of Hyrule Update Fixes Several Game-Breaking Exploits

A new update is now live for Cadence of Hyrule, The Legend of Zelda-themed Crypt of the Necrodancer-like game. The update implements several quality-of-life improvements and bug fixes.

Crypt of the Necrodancer speedrunner wilarseny posted the patch notes for the update on Reddit. In terms of new features, the update gives Cadence of Hyrule achievements, leaderboard categories for co-op play, and a Beat Rumble option–the latter of which causes your controller to vibrate to the beat of the music to better help you time your movements.

There are several bug fixes in the update as well, the most notable of which is the removal of an issue that “could cause enemies to take an extra move when the song looped.” The update also removes some game-breaking exploits, like picking up a bomb even after it had exploded and preventing Ganon from refilling his health by skipping cutscenes during his boss battle. The full patch notes are outlined below.

Cadence Of Hyrule Update 1.0.2 Patch Notes

  • Added achievements
  • Added leaderboard categories for co-op. If co-op is used at any point during a run, the run will become a “co-op” run for leaderboard purposes
  • Added more granularity to time-based leaderboard scores
  • Added a “Beat Rumble” option, that gently vibrates the controller on the beat
  • Added “(<character> only)” flyaway when a player picks up a weapon their character cannot currently use
  • Added collision in several areas to prevent map escapes and dungeon skips
  • Added an option to see the credits from the main menu
  • Adjusted enemy movement behaviour when an enemy is being pushed against a wall by wind
  • Adjusted player movement behaviour when holding an object while being pushed by wind
  • Adjusted player movement behaviour when pushing an object while sliding on ice
  • Added an option to change some HUD elements to improve readability for colour-blind players
  • Changed HUD elements to grey-out when the player does not have enough stamina for that action
  • Prevent giving out dagger/shortsword in “Flawless Victory” blue chest
  • Fixed a bug that could cause enemies to take an extra move when the song looped
  • Fixed a bug where bombs could be lifted after they had exploded, with unintended results
  • Fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu
  • Fixed a bug where skipping the cutscene between phases of the Ganon battle could prevent him from refilling his health
  • Many other bug fixes

Cadence of Hyrule is available for Nintendo Switch. In GameSpot’s Cadence of Hyrule review, James O’Connor wrote, “Cadence of Hyrule is a fantastic Zelda game in its own right, even though it adopts the gameplay mechanics of another series. Beyond the aesthetics, it nails the satisfying sense of exploration and increasing power, and it revels in the joy of discovery, as all the best Zelda games do. It’s an extremely successful melding of two great game series and an experience that makes you feel eager for Nintendo to do more interesting things with their major licenses.”

from GameSpot – Game News https://www.gamespot.com/articles/new-cadence-of-hyrule-update-fixes-several-game-br/1100-6468963/

Call Of Duty: Modern Warfare Has A Tamagotchi That Feeds Off Your Skills

While Call of Duty: Modern Warfare is expected to explore heavy subject matter in its single-player mode, developer Infinity Ward has decided to go in a more campy direction for multiplayer. The Modern Warfare reboot takes us back to the ’90s with the Tamagunchi, an optional accessory euippable in both multiplayer and the Spec Ops cooperative mode.

As the name suggests, Tamagunchis are Infinity Ward’s version of the Tamagotchi, a ’90s relic that requires constant babysitting of a virtual pet or else it kicks the bucket. Tamagunchis function very similar–except these are ravenous beasts feeding off your kills. The more kills you get, the happier it is. Go too long without killing and, as art director Joel Emslie told Game Informer, “it will rot and die.”

The idea was birthed after a coder found a way to synch the in-game wristwatch with the console’s internal clock to display real-world time. Muiltiplayer design director Geoff Smith told Game Informer that the team, upon uncovering the limitlessness of coding, “[grew the idea] into more and more madness.”

Tamagunchis react directly to your performance, reminding you that you are either doing great or terrible by going “Ya-ta” and making a little noise or just dying. The virtual pets even evolve out of their eggs should you pull together a successful string of kills.

While Tamagunchis are optional, Modern Warfare is expected to drop one multiplayer option found in Black Ops 4. According to co-multiplayer design director Joe Cecot, Infinity Ward’s upcoming first-person shooter will not feature a battle royale mode. However, Mordern Warfare will feature a brand-new mode that hones in on the franchise’s most compelling multiplayer elements.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-has-a-tamagotchi-that-/1100-6468962/

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