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Meet the PVP Campus League Finalists!

Collegiate esports continues to grow as competitions around the world spring up at tertiary institutions trying to find the next great esports player. For people in the Singapore PVP Campus League (Mobile Legends: Bang Bang) scene, those players might already be found. After a gruelling battle featuring 90 hopeful teams, three have qualified for the Finals on 7-8 December at PVP Esports @ Singapore Comic Con.

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Unstable Network SIM (UNS), from the Singapore Institute of Management, qualified in the upper bracket, while Institute of Technical Education teams Serpentine (SPT) and Holy (HL) will have to fight their way up through a lower bracket final before they get their shot in the Grand Finals.

Mobile Legends: Bang Bang is the immensely popular mobile MOBA from Moonton featuring five versus five hero-focused battles where two teams attempt to destroy one another’s bases. Being a mobile game, it requires a significant amount of focus and high manual dexterity as players make skillshots and secure kills.

A Twist of Fate

a1a2 snipes Holy to secure a win.

The best team out of the qualifiers, Unstable Network, came together almost by accident.

“They were all in my friends-list beforehand, so it was easy for me to ask them to join my team,” explained Aaron “K U K U” Tan from USN. “At the time, however, I did not know that they were attending [the Singapore Institute of Management] until [Shane “Hao • WakaWaka”] Hao told me who to approach [from our school].”

This lead to USN adding William “a1a2” Heese, Eugene “ᴀcεσғsρα∂ε” NG and Enoch Cheong Xiang “Flawedshot” Rui to the team as they kicked off their campaign to win the Campus League.

A Winding Path

BAH-NANA secures an Ace against UNS (ITE).

For Serpentine, the path to becoming a team was a little more typical, as they just got together for the tournament and decided on a team name almost on a whim.

“Some of my teammates pitched weird names,” Glenn “XCP.” Hong of SPT. “So I figured I might as well put Serpentine. Otherwise, I wanted to [call us] Viper or Syngeneic.”

Those teammates suggesting weird names are Chai “ᴊᴜɴ♣” Munjun, Tan Boon “Spyman” Kiat, Brosnan “BAH-NANA” Yong and Zacharias “ᴺᵞˣeтʜᴇʀ” Fong — alongside XCP., of course.

Holy Moly

P⁄ιgεση•鳩 assassinates the enemy team to earn a GG.

Holy, meanwhile, have been together for quite some time — which might explain the team synergy that got them to the finals.

Eugene “p⁄ιgεση•鳩” Yam and I were friends from secondary school, while Sheng Meng “レクイエム” Foo knew me from CCA, our boardgames club,” said Huang “❖FrostZK” Zhikang when asked how the team came together. Keith “gнοѕτ” was also a CCA member and friends with Sheng Meng, and finally, Marcus “dragonmasterultimate” is Eugene’s classmate.

“At first the team was me, Eugene, Sheng Meng and two other friends of ours. However they couldn’t make it, so Eugene introduced Marcus, and Sheng Meng introduced Keith. And we have known each other since.”

MVP Efforts

We asked each team who their MVP was — who they felt played invaluably during the tournament. Serpentine quickly pointed to Spyman and BAH-NANA, two players who created massive headaches for their opponents.

For Holy, it was a different kind of one-two combo.

“Sheng Meng did a great job for protecting and supporting Eugene our mid-laner,” said FrostZK. “But overall I think Eugene was the MVP, he played well in every match and carried the team to victory.”

A1a2 was the MVP for UNS, and it appears that they weren’t the only ones who noticed his spectacular play.

“[A1a2] has been approached by many esports teams but he rejected them all,” said K U K U. “He displayed an outstanding performance at the Funan qualifiers, and it really wasn’t easy trying to convince him to join this tournament as he has other commitments.”

Educational and Inspirational

Singapore’s Minister for Education, Mr Ong Ye Kung, attended the PVP Inter-Campus League at Funan Mall, taking the time to learn how to play Mobile Legends: Bang Bang — something all three teams agreed was a big deal.

“Maybe it will help Singapore host more esports events (in the future)” said XCP. of the visit.

“Esports is a booming industry, and people enjoy playing games for a living,” said K U K U. “However many people feel that playing video games is a waste of time and not constructive or valuable to a person’s development or career.”

Hopefully the visit provided Minister Ong with a little extra perspective as esports continues to pursue governmental support in Singapore and around the world.

SPYMAN goes to work against team KIMMY

The Path Forward

One of the challenges of collegiate esports is the balancing act between practising and keeping up with your studies. It’s a tight rope that USN is definitely walking.

“We are currently busy with our school work,” said K U K U. “So we haven’t really been playing Mobile Legends as much, but hopefully our standard of play will maintain into December.”

Serpentine is taking a more measured approach.

“We are practising slowly until we figure out our mistakes,” said XCP.

And Holy is going all-in to get the win.

“We will be playing together every day and training in ranked to improve more on our teamwork and skills,” said FrostZK.

Holy and Serpentine face off first in an elimination match during PVP Esports @ Singapore Comic Con on the 7th of December, while Unstable Network SIM will be watching in the wings. They’ll compete against the victor, and the winner will take home $2500 worth of prizes.

PVP Esports @ Singapore Comic Con begins 7th December 2019 at Marina Bay Sands.

from GameSpot – Game News https://www.gamespot.com/articles/meet-the-pvp-campus-league-finalists/1100-6470333/

Major Games Writing Award Canceled, Uncharted Dev Calls It “Misguided Slap In The Face”

The Writers Guild of America–the union that represents writers across movies, TV, and video games–has scrapped its video game category for the next edition of the show. WGA has honored video game writing since 2008, so this is a big change–and developers are sounding off about it.

A spokesperson for WGA told The Hollywood Reporter that it will not hand out a Video Game Writing Award in 2020 due to a lack of WGA-covered games. The category may return in the future if the number of video games covered by the WGA reaches a “critical mass,” the group said.

A bigger number of WGA-covered games will lead to a “meaningful award selection process,” WGA said. The five nominees for the Video Game Writing Award for 2018 included Assassin’s Creed Odyssey, Batman: The Enemy Within, Episode 5- Same Stitch, God of War, Marvel’s Spider-Man, and Pillars of Eternity II: Deadfire. Sony’s God of War ultimately won the award.

Some of the previous winners included Horizon: Zero Dawn, Uncharted 4, Rise of the Tomb Raider, and The Last of Us: Left Behind.

To be nominated, a game must feature on-screen writing credits, while credited writers must have already been or applied for membership in the WGA Video Game Writers Caucus. This incurs a $100 fee. WGA said in the past that it also considered games that were not developed “under WGA jurisdiction,” though the new statement specifically called out a lack of WGA-covered titles as one of the reasons the award category is going away.

While the WGA has abandoned its video game writing award, other prestigious awards shows, including BAFTA, still honor video games in multiple categories.

The reaction to this news from video game writers and developers came swiftly and passionately. Naughty Dog’s Neil Druckmann, who has won multiple WGA Video Game Writing Awards in the past, said on Twitter that he is “very disappointed” by the WGA’s decision to remove the category.

“A misguided slap in the face for writers in games,” he said.

You can see some of the other responses below, including messages from Patrick Weekes (BioWare), Josh Scherr (Naughty Dog), Chet Faliszek (Portal, Half-Life), and others.

from GameSpot – Game News https://www.gamespot.com/articles/major-games-writing-award-canceled-uncharted-dev-c/1100-6470330/

Destiny 2 Garden Of Salvation Raid: Start Time And New Trailer

Shortly after the launch of Destiny 2: Shadowkeep, Bungie released the next trailer showcasing the next raid known as the Garden of Salvation. Bringing players back Destiny 1‘s Black Garden, which closed out the main story of the game, the Vex stronghold that’s between the realms of time and space is home to a new threat that the Guardians will need to take out. This time, Guardians will be bringing with them a full fireteam to face the new menace within.

During the brief glimpse of the raid in the trailer, the enigmatic Guardian Eris Morn offers warnings for the major threat within the Black Garden. Just like in the original game, the Black Garden will focus primarily on the Vex faction, the machine race intent on rewriting history. However, the returning force known as The Darkness will also have a role to play, which was referenced throughout Shadowkeep. Just as with previous raids, your fireteam will encounter several obstacles focusing on combat engagements, puzzles, and even some involved platforming sections.

The raid is expected to go live on October 5, 10 AM PST, and as is tradition, players are currently grinding out loot to acquire more strength for the raid. To participate, you and your fireteam will need to be at least 890 Power. During that launch window, players will go through the new raid blind, and they’ll have to figure out what to do with their comrades. Just like previous launches for Destiny raids, Bungie devs will monitor the various attempts at the raid.

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Groups that can finish within the first 24 hours will get a special emblem, others who finish before October 15 will get to purchase a special raid jacket, and of course, the first clan to finish the raid will get all previously mentioned prizes and also a coveted World’s First championship belt. Other Unlike previous raids, Bungie will introduce a limited time modifier for first-time raiders, which will cap Power at 920. This will ensure players aren’t overpowered for the raid. Also, the exotic weapon Jotunn has been banned from the raid for 24 hours, as it’s been proven highly effective against enemies and bosses.

Garden of Salvation Raid Start Time

  • 10 AM PST
  • 7 AM EST
  • 11 AM GMT
  • 9PM AET

There’s plenty of new loot to acquire in the raid, but in order to participate, you’ll need to finish the campaign and its following missions, along with getting up to 890 Power. If you’re looking for more info on how to get raid-ready, check out our various guides and features highlighting tips and other details about the important things of note.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-garden-of-salvation-raid-start-time-and-/1100-6470326/

Destiny 2 Shadowkeep Deathbringer Exotic Quest: How To Get The Rocket Launcher Fast

As with every new big content drop for Destiny 2, Shadowkeep has its share of special new Exotic weapons to chase down. So far, the toughest to get and most interesting is the Deathbringer rocket launcher, which requires you to wreck a whole bunch of Hive enemies in order to get it. The Exotic also handles differently from most rocket launchers; it’s a gun you use indirectly, shooting over your targets for the best effect.

The lengthy quest to unlock Deathbringer will take you all over the moon to unlock it, and has some pretty significant grind attached. The good news is, it’s possible to knock out the quest relatively quickly if you know where to go, what to do, and which enemies to concentrate on for the fastest progress. We’ve got a complete list of all the steps below, plus all the tips you’ll need to get Deathbringer quickly and relatively painlessly.

Complete The Story Campaign

Before you can go after Deathbringer, you need to finish up Shadowkeep’s campaign. When you finish the mission called Beyond, head back to Eris Morn on the moon and speak with her. She’ll give you a new quest: Memory of Sai Mota. It’s not a gold Exotic quest, but it’ll put you on the path to getting what you need for Deathbringer. Grab the Lunar Spelunker bounty from Eris, which you’ll need to complete in order to advance the quest.

Clear Out The Lost Sectors

The Memory of Sai Mota quest will send you through all four of the moon’s Lost Sector locations. You’ll need to do three for the first part of the quest: K1 Crew Quarters, K1 Logistics, and K1 Communion. Those are the three southernmost Lost Sectors–the last is in Sorrow’s Harbor, so don’t worry about that one yet.

The Lost Sectors are pretty straightforward, but you’ll need to raise your Power level to a pretty decent height before you can handle them. The story campaign should bring you high enough to handle them, but you’ll want to be at least around 840 before getting started.

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Explore K1 Revelation

Once you’ve handled all three Lost Sectors, you’ll get a Firewall Data Fragment item for completing the Lunar Spelunker bounty. Complete the K1 Revelation Lost Sector by clearing out all the Revenant Wizards and destroying the crystals they protect, then finishing off the Nightmare Ogre at the end of the area. Once you’ve done that, climb up into the tunnel on the right side of the arena, where you’ll find a door you can use the Firewall Data Fragment to enter. Activate the console inside to advance the quest, which now requires you find pieces of Sai Mota’s Necklace.

Get The Necklace Pieces

This part’s mostly easy. Head to Sorrow’s Harbor and kill Nightmares there–or jump into a Nightmare Hunt. Either way, you need to use Arc abilities to clear 10 Nightmares (it doesn’t matter how strong they are), with each one dropping two pieces of the necklace. Once you have 20, return to Eris, who’s now waiting inside the portal, to complete the Memory quest and unlock the Exotic quest for Deathbringer.

Head To The Circle Of Bones

You’ll next be prompted to “Explore the Circle of Bones,” where you’ll find a mission that will start the Deathbringer quest proper. To reach the spot, transmat into Sorrow’s Harbor and head south to the Hellmouth. Go toward the opening into the Hive temple and descend downward. Keep going through the Gatehouse area and beyond until you hit a much larger, wide-open area–the Circle of Bones. From here you can find the mission flag that will send you descending further into the Hellmouth. Head toward the Summoning Pits and kill the boss there to get a new item: the Silent Skull. You’ll need it to create Deathbringer.

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Gather The Bones

With the mission complete, your next job is to zip around the moon completing a few activities. Two are pretty straightforward: Head to the Hellmouth area and complete a Public Event to get your first bone fragment. For the second, you’ll need to complete the K1 Revelation Lost Sector again, located in Sorrow’s Harbour. They should be easy to handle at this point.

Your last item on the list might require a bit of searching and waiting. From Eris’s transmat location, jump on your Sparrow and head to the right toward Anchor of Light. When you get there, hang out a bit until you see an elite, yellow-bar enemy called the Bone Collector. This is a Hive Acolyte who will wander through the area like a high-value target, and when it spawns in, you’ll see a notification in the bottom-left corner of your screen. He’s usually right out in the middle of things near the big dome building and spawns pretty regularly. Kill him to complete the quest step.

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Back To The Scarlet Keep

Next, you’ll need to return to the Scarlet Keep Strike. Load into it from the Director’s moon map and run it as normal. You’re looking for a Hive Wizard called the High Conductor–look for it during the elevator portion when you’re ascending the tower of the Scarlet Keep. The High Conductor shows up on the second floor of the area among the other wizards, and is easy enough to deal with in the regular course of fighting enemies. Once the wizard is dead, you can complete the Strike as normal or head back to orbit–either way, you have your next step.

Another Grind In Sorrow’s Harbor

You’re almost done. In order to charge the skull, you have to gather the screams of your enemies. The step basically just means you have to kill a whole bunch of enemies: around 200 minor enemies, roughly 50 elites, and 10 bosses. That sounds like a lot, but this step goes pretty quickly if you know where to go for the best results.

The short answer is Sorrow’s Harbor. Turns out, the Nightmare Ogres that spawn regularly in Sorrow’s Harbor all count as bosses, which makes what would be the toughest step on the list into one of the easiest. The smaller Nightmares that spawn with the ogres are also very useful–they count as elites, which will give you progress on the middle bar. And of course, any random regular enemies around are good to kill too.

Once you’ve killed the bosses, you’ll probably have made some decent progress on the other two bars, but Sorrow’s Harbor isn’t really the best place to kill a bunch of minor enemies. You can make solid progress on both the other two requirements in either the Scarlet Keep Strike or in the K1 Revelation Lost Sector. The Strike might be the better way to go, since it seems that enemies killed by teammates also count toward your progress. In fact, if you have other activities to complete to earn Powerful gear, this is a good time to do some of it to double-count your progress–although you’ll move faster if you kill enemies on the moon. We found one run of Scarlet Keep and one run through K1 Revelation completed the requirement for killing minor enemies and nearly completed the elites requirement. To shore up the last of the latter, we went back to Sorrow’s Harbor and quickly mopped up a few more Nightmares.

With that out of the way, you’re down to one last mission, located, once again, in the Circle of Bones.

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Go Kill Some Deathsingers

Drive back to the Hellmouth and dive down to the Circle of Bones to find another mission flag for “Choir of the Damned.” Your job now is to turn the deadly song of Hive Deathsingers into a gun. Follow the markers down into the Catacombs, which you’ll remember from the story campaign when you found the Cryptoglyph. This is a 920 Power level mission, so you might want to recruit a friend or two as backup. The good news is, despite the numbers attached, this is actually a pretty easy mission. The toughest part is quickly dealing with the Deathsingers without getting overwhelmed by enemies.

As you head into the Catacombs, you’ll start to see glowing green energy appearing around the edges of your screen. That’s the Deathsong–you’ll also notice a timer ticking down when that happens. Once the Deathsong starts, you only have a minute to kill the Deathsinger using the spell, or you’ll be wiped. These are Hive Wizards and they get objective markers, so they’re easy to find. They’ll also stop singing if you break their shields or stagger them, so the situation isn’t quite as dire as it seems.

The tough part about reaching and killing each Deathsinger is the big group of enemies you’ll have to fight through to get there. But in most cases, as it turns out, you can sprint past most of the baddies and just drop the Deathsinger, then advance to the next area when the door beyond each one opens.

You’ll kill three Deathsingers before you reach the boss at the end of the mission. The situation hasn’t changed, except now you’ll have more enemies to deal with, including a couple of ogres. The boss Deathsinger will also try to fly away from you mid-battle and start a Deathsong–but again, doing some damage will stop it, so you don’t really need to worry about it much.

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With the boss dead, you’re all done. Return to Eris and she’ll give you your prize: the Deathbringer rocket launcher. It’s a little different from the other launchers you’re used to, firing shells that explode into void orbs that seek enemies. The orbs become more powerful the farther they fall through the air, and you can remotely detonate your Deathbringer shells by letting go of the fire button–so the best way to use the rocket launcher is more like a mortar. Fire it above your target, then release the fire button to remotely detonate the shell and drop void orbs on it.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-shadowkeep-deathbringer-exotic-quest-how/1100-6470329/

Borderlands 3 CEO Settles Wild Lawsuit, Both Sides “Resolved All Claims”

The lawsuit between Borderlands developer Gearbox Software’s CEO Randy Pitchford and former company lawyer Wade Callender has come to an end. Both sides have “resolved all claims between them.”

A joint statement filed in 162nd Judicial District of Dallas, Texas confirms that Randy Pitchford has been “exonerated” from the claims against him. The two sides reportedly apologized, while “all misunderstandings between the parties have been corrected.”

The document asks the Court to dismiss the case “with prejudice,” which means it cannot be revisited at a later date.

“Upon review of all the evidence in the case, it was of the opinion of counsel that the evidence exonerated Randy Pitchford from the allegations against him; all misunderstandings between the parties have been corrected, and apologies were exchanged,” reads a line from the statement. “Because the parties are mutually bound by confidentiality, no additional statements will be forthcoming.”

This seemingly brings about an end to a bitter, drawn out legal battle between Pitchford and Callender. Gearbox sued Callender for fraud, and Callender fired back with his own lawsuit containing numerous and significant claims. Callender alleged that Pitchford awarded himself a secret bonus of $18 million that Callender claims should have gone into a pool spread between developers. Callender also claimed that Pitchford accidentally left a USB drive at a Medieval Times restaurant that he says contained secret company documents and videos of “underage” pornography and that Pitchford held parties at his home where “adult men reportedly exposed themselves to minors.” Gearbox has consistently denied this and other claims.

While this lawsuit may have come to an end, Pitchford has been a focal point of other controversies as well. Another former employee, David Eddings, explained why he won’t be resuming his role as Claptrap for Borderlands 3. That led to a testy exchange with Pitchford until Eddings ultimately alleged that Pitchford had physically assaulted him at GDC 2017, and subsequently stalked him on social media.

Gearbox’s latest release, Borderlands 3, launched in September and sold 5 million copies in 5 days to set a new franchise sales record.

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-3-ceo-settles-wild-lawsuit-both-sides-/1100-6470328/

Apex Legends Crypto Guide: Tips For Season 3’s New Character

At the start of Season 3: Meltdown, Tae Joon “Crypto” Park was added to Apex Legends as the eleventh playable character. Like Season 1’s Octane and Season 2’s Wattson, you’ll need to drop 750 Apex Coins or 12,000 Legend Tokens to unlock him.

In the following guide, we detail all of Crypto’s unique abilities and how to best use them to counter other characters or shore up holes in your own squad’s defenses. If Season 3 is your introduction to Apex Legends, don’t worry–the new character, map, and gameplay changes make the battle royale very welcoming to newcomers. Below, you’ll find the rest of our character guides, giving you all the information you need to get started with the Legend of your choice.

Other Character Guides

Crypto’s General Overview

Crypto is Apex Legends’ second recon character. In this regard, his role on the battlefield is similar to Bloodhound: hunt down and identify enemies. However, unlike Bloodhound, who’s an aggressive tracker that seeks out squads to kill, Crypto places less emphasis on being on the frontline, as he’s better suited at finding enemies while remaining hidden.

Rarely does Crypto excel at spearheading his squad’s offensive. If you want to play as Crypto, you’re typically going to fulfill a support role, aiding your teammates in increasing their kill counts. Unlike most of the other Legends, Crypto does not possess an ability that allows him to easily escape a fight. As such, you need to ensure firefights are already stacked in your squad’s favor before you engage. Once you emerge from hiding and join the fray, you have to commit.

Crypto’s Abilities

Tactical Ability: Surveillance Drone – Deploy an aerial drone that allows you to view the surrounding area from above.

Crypto’s drone has a variety of uses. It can open and close doors, crack open loot bins, and retrieve fallen teammate’s respawn beacons. Point the drone’s camera at any of the Champion Squad banners throughout the arena and it will show you how many squads are in your immediate vicinity. Crypto can only summon one drone at a time, but he’s got an unlimited supply. Once the drone is destroyed, however, there’s a 40-second cooldown before he can summon another one.

Passive Ability: Neurolink – Enemies detected by the Surveillance Drone within 30 meters of your position are marked for you and your teammates to see.

Though you can tag enemies with your drone, marking them with Neurolink is what best helps your squad. Doing so highlights the enemy for your entire team, allowing allies to see targets through walls or smoke.

Ultimate Ability: Drone EMP – Your Surveillance Drone sets off an EMP blast that deals shield damage, slows enemies, and disables traps.

Crypto’s ultimate ability does 50 shield damage–outright destroying white body armor–and slows all enemies with an effect similar to Wattson’s Perimeter Security fences. Like other Legends, Crypto is affected by his own ultimate ability, so make sure you’re not in the blast zone when you activate the Drone EMP. The EMP blast is not limited by terrain, allowing you to use the attack as a bunker buster to hit a team hiding in a building.

Tips To Play As Crypto

Crypto is the only Legend to have his passive and ultimate ability tied to his tactical. This limits what you can do with him–every ability has to be done through your drone. Thus, mastering how to maneuver the drone to dodge enemy shots or weave among obstacles should be your first priority. Once your drone is destroyed you have to wait almost a full minute to use it again, and you won’t have access to any abilities until then. Keep your drone alive, only sacrificing it as a means to distract foes so your squad can retreat.

Though his abilities would suggest a long-range approach, Crypto is actually at his best in mid-range combat. Equipping a mid-range scope on the G7-Scout, R-301, Peacekeeper, or new Charge Rifle gives Crypto the ability to deal damage quickly from a slight distance. When a battle starts, you’re best bet is to find cover and send your drone skyward. Be careful, as Crypto can’t move while using his drone. Put your drone behind the attacking squad so they’re sandwiched between it and you. That way, if they want to destroy it, they’ll have to turn their back on you. Exit the drone, leave your hiding spot, and begin your attack. Even if the enemy hides behind cover, you and your squad will still be able to see them thanks to Neurolink. As you continue to shoot the opposition, your squadmates should rush to overwhelm the enemy.

If Drone EMP is ready to go, all the better. Follow the strategy above but use the ability as you’re exiting drone view and beginning your assault. The enemy team will then have to turn their backs on you to shoot down the drone and stop the EMP, or they’ll have to respond to your attack and take shield damage and be too stunned to run away. Either way, the odds will turn in your favor. You may want to save your EMP if the match is almost over, though. Given its ability to disable traps, Crypto can ruin an entire team’s defense in the final circle–disabling Caustic’s Nox Gas Traps and Wattson’s Perimeter Security and Interception Pylon. Plus the enemy team will take shield damage and be stunned.

When your allies are down, let your drone do the heavy lifting for you–especially if your teammate’s banner is outside the safe zone. The drone takes no damage from being outside the zone, allowing you to safely pick up your teammate’s respawn banner.

How To Mitigate Crypto’s Weaknesses

Because of how dependent Crypto is on his drone, his main weakness is actually just going up against someone who’s a good shot. The drone has one HP, so any attack from any gun, grenade, or ability will destroy it. You can’t really be sneaky with the drone either. Not only does it make a ton of noise, but enemies are alerted to when Neurolink has marked them. However, there are a few things you can do to hide your drone and make it more difficult to destroy.

Bangalore, Caustic, Lifeline, and Gibraltar can all hide the drone with their abilities. Bangalore’s Smoke Launcher and Caustic’s Nox Gas Traps create a smokescreen that hides the drone if you’re in an enclosed space, and positioning your drone behind a Lifeline’s Combat Medic shield gives you just enough time to mark enemies before the forcefield goes down. Even after the drone has been destroyed, Neurolink lasts a few seconds, giving you time to emerge from cover and fire on the enemy. Gibraltar’s Dome Shield provides a longer solution of the same strategy.

The Legend that best counters Crypto is Bloodhound, as the technological tracker can sniff out the hacker’s hiding spot while he’s piloting the drone and unaware of his surroundings. There’s no way to directly counter this yourself. You’ll just have to trust your team to watch your back. If you don’t, we suggest exiting your drone view the second you spot a Bloodhound, unless you’re very confident that you’ll get the drop on them before they get the drop on you.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-crypto-guide-tips-for-season-3s-new-c/1100-6470325/

Apex Legends Is Exciting Again Thanks To World’s Edge, Season 3’s New Map

A huge amount of content dropped into Apex Legends at the start of Season 3: Meltdown, including a brand-new map, World’s Edge. Kings Canyon has (at least temporarily) been removed from the battle royale, forcing all players to land on the new battlefield, which is great, because it makes Apex Legends exciting again.

Despite featuring the same number of major landmarks, World’s Edge feels a lot bigger, stretching across three distinct, interconnected areas. Most of the northern part of the map is covered in ice, the result of a factory accident gone horribly wrong, while the south is dominated by volcanoes and lava pits. Both areas include small settlements and leftover dig sites from the miners that once frequented the planet. Snaking between both regions are pockets of civilization–mostly major cities and transport hubs–with a moving train connecting all of them.

Large, imposing cliffs are also sprinkled throughout the map, many too tall to climb for certain characters. The unfamiliar terrain gives an added utility to new character Crypto, whose drone makes it easier to scout ahead and plan where to go next. To get around these roadblocks without him, you need to scout through tunnels that have been carved into the landscape and take ziplines that criss-cross at numerous points. Jump towers populate the map for easy redeployment, and you can use the environment to your advantage as well–leaping into geyser spouts propel you high enough into the sky to glide to a new location, for example.

At a glance, you can tell that everything’s different, presenting a more even playing field for newcomers that join at the start of Season 3, as they don’t have to worry about Apex Legends veterans knowing the map’s layout like the back of their hand (for now). Granted, there are influences of Kings Canyon throughout World’s Edge–the Overlook location, for example, is just a smaller variation of Kings Canyon’s cliffside Airbase–but the new map is just too wholly different from Apex Legends’ first one to consider them different sides of the same coin. And World’s Edge is a good map because it’s so different.

World’s Edge’s greatest strength is that it forces you to adopt new strategies for playing Apex Legends. After a pre-season and two whole seasons on Kings Canyon, I’d grown intimately familiar with every aspect of the map. I had my favorite spots, but I could go anywhere and comfortably know I’d be able to hold my own. No matter the location, I had strategies for looting it, fighting in it, and effectively escaping it. And, as a result, I could feel myself settling into familiar tactics and habits.

The same can’t be said for World’s Edge. The map seems designed to encourage long-distance duels, not close-quarters firefights like on Kings Canyon–in fact, the sheer distance between locations means you can easily go an entire match without running into another squad until the final circle. Snipers were rarely too big of a threat on Kings Canyon; if someone had a lock on you, a safe hiding place was never too far away. But on World’s Edge, getting caught out in the open can easily be a death sentence.

Which isn’t to say World’s Edge is unfairly balanced. Quite the opposite actually; the new map is designed with the same careful attention to detail as Kings Canyon. Despite the longer distance between landmarks, World’s Edge is almost completely interconnected. As opposed to solely relying on clearly marked paths on the ground, though, World’s Edge also puts those aforementioned underground tunnels and ziplines to use. Getting the drop on enemies from above by hopping from one zipline to the next, or coming up behind them from below presents satisfying ways to navigate to the next fight. Multileveled environments, like Capitol City and Sorting Factory, further emphasize verticality.

This added emphasis is certainly different from the horizontally-focused Kings Canyon, which prioritized having good spots to bunker down, so it’s a bit understandable as to why many veteran players dislike the new map. But World’s Edge encourages you to keep moving even if that’s not the strategy most Apex Legends players are used to. Most of the tunnels are wide at the ends but narrow in the middle, for instance, funneling you forward to get past a confined space. There aren’t many piles of high-tier loot outside the golden vaults either, so your squad has to stay on the move to gather the weapons, gear, and supplies necessary to survive. You can’t expect to land and find everything you need immediately.

Admittedly, there are certain areas I dislike in World’s Edge. Anytime a teammate tags The Dome, Skyhook, Refinery, or The Epicenter as a drop spot, I grow apprehensive. But that uncomfortable feeling, one created because I don’t know those locations very well, is why having a new map is exciting–it makes Apex Legends feel fresh again. I do want to return to Kings Canyon and meet the twelfth Legend but, for now anyway, World’s Edge is what Respawn’s battle royale needs.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-is-exciting-again-thanks-to-worlds-ed/1100-6470324/

Destiny 2: What Are Vex Mind Components In Shadowkeep?

There is, to put it mildly, a lot of new stuff going on in Destiny 2. The launch of Shadowkeep and Season of the Undying has brought a significant amount of changes and new content. As you advance through the season pass’s premium rewards, you’ll earn a new type of currency called Vex Mind Components. Ikora is said to accept them, but visiting her at the Tower doesn’t offer any option to trade them in. Here’s what we know about these new items so far.

Provided you’ve purchased Shadowkeep (and thus have access to the Season of the Undying’s premium track of battle pass rewards), reaching season rank 12 will earn you 25 Vex Mind Components. These are stored in the Consumables area of your inventory, and they’ll have to sit there for the time being. The description states, “Rare synthoneural components, essential in Vex Gate Network communication and navigation. Offer this to Ikora in exchange for Vex weapon artifacts.”

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Chatting with Ikora will yield a familiar sight: She doesn’t have anything in her inventory. But that’s likely to change this coming Saturday, October 5, when the major event of Season of the Undying–the Vex Offensive–begins. (The new raid, Garden of Salvation, also launches that day.)

Once the Vex Offensive begins, you’ll presumably be able to hand in the Vex Mind Components as part of the new activity. We don’t know all the details at this point, but we’ll report back with details on exactly what these items get you and how it all works. Presumably you’ll be able to earn Vex Mind Components in other ways, but you’ll earn more as you work your way up the premium battle pass: It rewards you with 25 components at ranks 12, 32, 52, 72, and 92.

In the meantime, you can scope out some of the spots on the moon where the new activity may take place. In several areas around the map, you can see a diamond icon with a Vex symbol inside of it. These are designated warpgate hot spots known as Vex Invasion Zones, and the description states, “Sol Divisive Vex incursions are targeting this area and could strike at any time. Guardians are advised to remain on high alert while attempting to travel to or through this location.”

While we wait for this to begin, there’s plenty to do in the meantime once you finish Shadowkeep’s relatively short campaign. That includes tracking down dead Ghosts and completing Essence quests.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-what-are-vex-mind-components-in-shadowke/1100-6470321/

Epic Addresses Fortnite Cross-Play Matchmaking Complaints, But Isn’t Changing Anything

Ahead of Fortnite Season 11, which kicks off in just a few days, developer Epic Games is tweaking the way matchmaking works in the hit battle royale game–although not all of these changes have been warmly received. In particular, many in the community have expressed concerns over the fact the game now pairs players from different platforms together, potentially giving those on certain platforms an advantage.

In a new post on the official Fortnite website, Epic addresses these concerns, although it appears the developer is holding firm on its changes. “With the rollout, we’ve seen a lot of discussion about potentially unfair competitive advantages from pooling players together across platforms and input devices,” Epic wrote. “The new matchmaking system, however, accounts for various skill levels across different platforms and control inputs, and groups players of similar skill levels together.”

The developer continues: “Our goal with the new matchmaking system is to create fairer matches for all of our players, which includes special considerations for each platform. This means that where similar skill exists, players may be paired against opponents from ALL platforms–whether they’re using mouse + keyboard, a controller, or touch input. We are closely monitoring match analytics and your feedback, and we’ll make adjustments to ensure everyone is playing a fair match.”

As part of these matchmaking changes, Epic is also introducing AI bots to the mix beginning in Season 11. According to the studio, these will “behave similarly to normal players” and are intended to help players hone their skills. The better players become, the fewer bots will appear in a match, Epic says.

Season 10 of Fortnite is being extended an extra week; the season will now end on October 13, with a set of Overtime challenges slated to go live on October 8. In the meantime, you can still complete any of other other weekly challenges from this season. If you need help finishing up any outstanding missions, you can find all of our maps and guides in our complete Fortnite Season 10 challenges roundup.

from GameSpot – Game News https://www.gamespot.com/articles/epic-addresses-fortnite-cross-play-matchmaking-com/1100-6470317/

Destiny 2: Dead Ghost Location Guide For Shadowkeep

As you progress through Destiny 2‘s new Shadowkeep expansion, you’ll eventually happen upon a new item called a Lost Ghost Trace. It’ll tell you to speak with Eris Morn on the moon, and doing so will open up a new series of treasure hunts, of sorts, as you search for dead Ghosts.

There are at least eight dead Ghosts to locate, but they work differently than those in Destiny 1, which you could discover on your own. Shadowkeep’s dead Ghosts involve acquiring a Lost Ghost Trace and then cashing it in with Eris for a quest to find a Ghost in a specific location on the moon. That in turns rewards you with a new lore book and Phantasmal Fragments.

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Below, you’ll find a list of all of the dead Ghosts we know about, their listed locations, and–where possible–details on exactly where to find them. We’ll continue to update this as we locate more. As you hunt for them, just know they have a slight glowing effect to help you track them down, but you won’t receive any objective markers as you do with the items you hunt down for the Lectern of Enchantment’s Essence quests.

Echo of the Great Disaster — Archer’s Line

Spawn at Sanctuary and head to the left, toward Archer’s Line. Follow the path to the left when it branches, and you should then see it branch again just in front of a crashed truck. Follow it to the right a short ways until you see a jump. Stop there and turn right to face the large fissure in the ground. Just to the right, you should see a lower ledge. Jump down there and move forward to another lower ledge with a crashed truck and other wreckage. You’ll find the dead Ghost nearby.

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First Crota Team’s Fallen — World’s Grave

World’s Grave is located within the underground caverns on the moon. You can make your way there by traveling through the Hellmouth.

Adonna’s Quest — Shrine of Oryx

The Shrine of Oryx is accessed through Archer’s Line. Spawn at Sanctuary and go to Archer’s Line, then make your way to the building straight ahead and to the right. Pass through it and follow a path down and into the Hive structure. Proceed through it and you’ll get to the Shrine of Oryx.

The Greatest Sacrifice — Gatehouse

The Gatehouse is a location you’ll find by traveling through the Hellmouth. In the northern section of the area, you’ll find a hole in the side of the top of a structure. Head in there and then turn down the stairs, and follow the path forward to enter the Gatehouse.

Together Forever — Circle of Bones

Make your way to the Gatehouse (as described above), then turn right to proceed through a set of tunnels and rooms. You’ll come into an area with platforms hanging over a giant chasm; just jump to the left and proceed into the next set of tunnels to enter the Circle of Bones.

A True Believer — Summoning Pits

When you enter the Circle of Bones (see above), take the path to the left. Take a doorway to the left and proceed through this hallway, and you’ll find a closed door you can open.

Dark Dreams — Lunar Battlegrounds

The Lunar Battlegrounds are accessed by traveling from Sorror’s Harbor toward the southeast. Spawn at the Sorrow’s Harbor landing zone and head toward the southeastern exit, which takes you across a bridge. Keep moving forward to reach the Lunar Battlegrounds

A Futile Search — Anchor of Light

This is a named location on the map. Spawn at Sanctuary, hop on your sparrow, and follow the path to the right to get there.

Misplaced Trust — Hellmouth

Hellmouth is another named location on the map. From Sanctuary, follow the path to your right, move straight through Anchor of Light, and you’ll hit the Hellmouth. Alternatively, start at Sorrow’s Harbor and take the southwest exit near the landing zone.

How To Get Lost Ghost Traces

Lost Ghost Traces appear to be random drops from activities on the moon, and you’ll need one in your inventory to even see the dead Ghost quests offered by Eris. We’ve found them through various means, including the chest spawned by killing a barrier champion on the moon and completing the Scarlet Keep Strike and Nightmare Hunts.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-dead-ghost-location-guide-for-shadowkeep/1100-6470319/