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BioWare’s Anthem Joins EA/Origin Access Vaults

Despite the numerous issues Anthem has run into, developer BioWare remains committed to the project, now confirming that the open-world looter-shooter has joined EA and Origin Access’ vaults on PC, PlayStation 4, and Xbox One.

Publisher EA shared the news in a blog post, stating that Anthem’s standard edition is accessible to all EA Access and Origin Access Basic members. The game’s Legion of Dawn edition is available only to those with an Origin Access Premier membership. The news comes as Anthem is undergoing its Cataclysm event, which is scheduled to wrap up later this month and open to everyone regardless of level.

BioWare revealed its post-launch plans following Anthem’s release earlier this year. These include several freeplay events, cosmetics, missions, and quality-of-life improvements. Some of these additions, however, have been delayed as the studio addresses more pressing concerns. “The reality is there are more things to fix and improve than we planned for. While this is the best thing to do for the game, it means some items from the calendar will be delayed,” BioWare said in May.

Anthem has had a rough go since its February 22 launch. After receiving a necessary loot update in March, BioWare general manager Casey Hudson confirmed that Anthem’s launch was rougher than anticipated. It all culminated in a lengthy report by Kotaku, summarizing the troubled development cycle BioWare went through to get Anthem out the door. Still, the open-world looter-shooter saw a strong first month of sales in the US.

from GameSpot – Game News https://www.gamespot.com/articles/biowares-anthem-joins-eaorigin-access-vaults/1100-6469810/

More Resident Evil Project Resistance Gameplay Details Revealed, Closed Beta Signups Open

Capcom officially pulled back the curtain on its next Resident Evil venture, tentatively known as Project Resistance, during this year’s Tokyo Game Show. Earlier this week, the company revealed the first gameplay trailer, and now it has shared some more details on what players can expect from the upcoming title.

Unlike a traditional Resident Evil game, Project Resistance is a 4v1 asymmetrical multiplayer experience. Four players must work together to overcome the traps and other deadly hazards set by the lone Mastermind, who is capable of manipulating the environment and even controlling enemies. As Capcom describes:

“In each 4v1 match, one Mastermind player tracks the four Survivors through a network of security cameras, staying one step ahead at every turn to prevent their escape. The Mastermind plots a deadly course by wielding a strategic deck of cards to create dangerous obstacles for the Survivors, such as summoning vicious creatures, setting traps, manipulating the environment, and weaponizing security cameras. He or she can also directly control zombies in play. In addition, Mastermind players can even step into the trench coat of the towering, deadly Tyrant for the first time in franchise history.”

The four survivor players aren’t completely helpless in the face of these horrors. Each character has their own unique skills, which players will need to use to overcome the Mastermind’s traps. Teamwork will also be vital to surviving, as players will need to work together to solve “puzzle style mission objectives” and escape before the time expires.

Project Resistance is in development for PS4, Xbox One, and PC. Capcom hasn’t yet announced a release date for the game, but certain players will soon have an opportunity to try it out. The publisher is hosting a closed beta test from October 4-7 for Resident Evil Ambassador members (PS4) and Xbox Insiders (Xbox One). Registration for the beta is open until September 18. You can read more details on how to sign up on the official Project Resistance website.

We recently got a chance to go hands-on with Project Resistance and came away hopeful. You can hear what we thought about the game in the video above.

from GameSpot – Game News https://www.gamespot.com/articles/more-resident-evil-project-resistance-gameplay-det/1100-6469806/

Super Nintendo World Park To Open In Japan With Two Rides, Interactive Park Elements

Super Nintendo World, the Nintendo-themed attraction coming to Universal theme parks, will reportedly open with two rides and an interactive element. Universal Parks CEO and chairman Tom Williams talked about the park plans at a Comcast Media, Communications, And Entertainment conference.

Attractions Magazine reports that the first such attraction is slated to open in spring 2020 at Universal Studios Japan, putting it just in time for the summer Olympic games in Tokyo. That opening will include two rides–one themed after Super Mario Kart, and another omni-mover ride called Yoshi’s Adventures.

Super Nintendo World will also feature magnetic bracelets that will let guests interact with the park itself, which will span three levels. Park attendees can track scores gained on the attractions and rides. Williams also suggested that the score interface will be supported on your game console, suggesting possible interoperability with the Nintendo Switch. But that functionality hasn’t been detailed.

Williams didn’t indicate when we might see these attractions come to the West at the Universal parks located in Orlando and Hollywood, but he did indicate that creating a new land takes 5-6 years. That means if you want to see Super Nintendo World anytime in the near future, Japan may be your only option.

from GameSpot – Game News https://www.gamespot.com/articles/super-nintendo-world-park-to-open-in-japan-with-tw/1100-6469809/

The Witcher 3’s Gwent Card Game Heads To iOS This Fall

Gwent: The Witcher Card Game is finally primed and ready to make its iOS debut. The collectible card game will launch on iOS on October 29, with pre-orders being available now for the free-to-download title.

All progress from the PC version of the game–such as card collections–will carry over to iOS, with the only requirement being logging in to a GOG account. PlayStation 4 and Xbox One progress cannot be transferred over to iOS. Developer CD Projekt Red unveiled a list of supported devices, including the iPhone 6S and newer, iPad Mini 4 and newer, iPad 5th generation and newer, iPad Air 2 and newer, and all iPad Pros. Of course, the newly-announced iPhone 11 models will also be supported. The more powerful devices will feature built-in 4K textures.

CD Projekt Red confirmed on Twitter that more details about Gwent’s iOS version will be shared this weekend. A livestream is planned for both Saturday and Sunday at 2 PM PT / 4 PM CST / 5 PM ET / 10 PM BST, viewable on the studio’s official Mixer, Twitch, and YouTube channels.

In our Gwent review, we said, “It’s one that requires some investment, and hard decisions on which Faction you’d like to invest in, but Gwent also respects your time by rewarding you for nearly every action in a match, tempting you to play just one more. Its matches could use some fine-tuning in their pacing and presentation, but Gwent is otherwise a refreshingly new take on card games that establishes itself firmly outside of the simple side activity it was in The Witcher 3.”

from GameSpot – Game News https://www.gamespot.com/articles/the-witcher-3s-gwent-card-game-heads-to-ios-this-f/1100-6469807/

Pokemon Go Community Day September 2019: Start Times, Shiny Turtwig, Event Move, And More

Pokemon Go‘s second wave of Ultra Bonuses is running until September 16, but before the third wave arrives, Niantic will host the game’s next Community Day event. This month, the event falls on Sunday, September 15, and as usual, it’ll give players around the world the chance to catch a rare Pokemon and take advantage of other in-game bonuses.

Typically, Pokemon Go’s Community Days run for only three hours, but the specifics of each event vary month by month. To help you prepare, we’ve rounded up everything you need to know about September’s Community Day below, from its featured Pokemon and new start time to the other bonuses that will be available.

What Is September’s Featured Pokemon?

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Each Community Day revolves around a specific Pokemon, which will appear much more often than normal throughout the event. The star of this month’s Community Day is Turtwig, the Grass-type starter from Pokemon Diamond, Pearl, and Platinum. Turtwig will be a common sight in the wild throughout the event, so you’ll have a much easier time of catching some and stocking up on Turtwig Candy. You’ll also have your first chance of encountering a Shiny Turtwig. These will appear randomly throughout the event, so you’ll need persistence–and a little luck–if you’re hoping to add one to your collection.

This time, you won’t be limited to just hunting Turtwig in the wild. The turtle Pokemon will also appear as a Raid boss throughout the event, and 2 km eggs that you receive from PokeStops will have a chance of hatching into Turtwig, giving you plenty of different ways to get it. You’ll want to catch as many Turtwig as you can during this month’s Community Day, as you’ll need a lot of Turtwig Candy if you’re hoping to evolve it all the way into its final form, Torterra.

What Is September’s Community Day Move?

On top of increased Pokemon spawns, each Community Day also presents a chance to get a special move. If you’re able to evolve the featured Pokemon into its final form by the end of the event, it’ll know a powerful attack that it normally isn’t capable of learning in Pokemon Go. This month, that attack is Frenzy Plant. Normally, you’ll have up to an hour after the event to get the attack, but this time, any Torterra you evolve up to two hours after the event ends will know the move.

What Time Does September’s Community Day Start?

As previously mentioned, each Community Day runs for only three hours. The past few events have all taken place in the evening, from 4-7 PM local time, to account for the summer heat. This month, however, Niantic is holding the Community Day much earlier than usual, from 11 AM to 2 PM local time.

What Other Bonuses Are Available?

Niantic is offering a few other bonuses as an extra incentive to take part in the Community Day. As usual, any Lure Modules that you use during the event will last for three hours, rather than 30 minutes as they normally do. On top of that, you’ll earn three times the normal amount of Stardust when you capture Pokemon. This applies to any Pokemon you catch during the event, not just Turtwig.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-community-day-september-2019-start-time/1100-6469729/

The Game Awards 2019 Stream Date Revealed

For the fifth year since its inception, The Game Awards show is back at the Microsoft Theatre in Los Angeles. Show host Geoff Keighley has revealed the show’s 2019 livestream date, which is set for this winter.

No time has been specified as of yet, but Keighley confirmed on Twitter that The Game Awards is scheduled to go live on Thursday, December 12. Tickets are on sale now, while those who can’t make it to Los Angeles can catch the stream on the official website. A press release states that more details, including nominees and world premieres, will be released in the coming weeks.

Last year’s Game Awards wrapped up with quite a bang. A few high-profile games took home multiple awards, including Red Dead Redemption 2 (four awards), Fortnite (two awards), and Celeste (two awards). The big winner, God of War, walked away with the coveted Game of the Year award, beating out Assassin’s Creed Odyssey, Marvel’s Spider-Man, and more.

A smorgasbord of news came out of last year’s Game Awards as well. Hades, from Bastion and Transistor developer Supergiant Games, was unveiled during the livestream. We also saw announcements for Far Cry New Dawn, Mortal Kombat 11, The Outer Worlds, and more. There were some surprises as well, including the announcement of Hello Games’ next project–titled The Last Campfire–and the remaster of Crash Team Racing.

from GameSpot – Game News https://www.gamespot.com/articles/the-game-awards-2019-stream-date-revealed/1100-6469803/

Fortnite Week 7 Team Spirit Challenges (Season 10)

Season 10 of Fortnite: Battle Royale continues with another new batch of challenges for Battle Pass holders to complete. Week 7’s set is called Team Spirit, and as the name suggests, this week’s missions all involve teaming up with other players.

As usual, only three challenges are available from the outset, with additional ones unlocking as you complete them. This week’s missions are all fairly straightforward as well–none of them require visiting certain areas or hunting down specific landmarks, although one challenge has you using the marking feature to highlight three items of different rarities. You can see the full list of Week 7 challenges below.

Once you’ve cleared all seven of the standard Team Spirit challenges, you’ll unlock a set of Prestige ones. These are more difficult versions of the regular challenges, so they’ll require a bit more work to complete, but each is likewise self-explanatory, so with a little persistence you should be able to clear them. Complete enough challenges and you’ll be another step closer to unlocking all of the Season 10 Battle Pass rewards.

A few weeks still remain in Season 10 of Fortnite, so there’s still some time to complete any weekly challenges from earlier in the season. If you need help mopping up any of those, we’ve gathered up all of our maps and guides for this season’s trickier missions in our complete Fortnite Season 10 challenges roundup.

Ahead of Week 7’s challenges, Epic rolled out Fortnite’s 10.30 update. This week’s patch introduced two more Rift Zone locations–Moisty Palms and the returning Greasy Grove–as well as a new limited-time mode called Knock Town. Epic has also vaulted the Burst SMG and, in its place, brought back the Tactical SMG. You can read the full patch notes on Epic’s website.

Fortnite Week 7 Team Spirit Challenges

Standard

  • Play matches with a friend (3)
  • Assist teammates with eliminations (5)
  • Pet a teammate’s pet (1)
  • Heal a teammate with a Chug Splash in different matches (3)
  • Mark an Uncommon, Rare, and Epic item
  • Deal combined damage with your squad or duo (1,000)
  • Revive a teammate in different matches (3)

Prestige

  • Finish top 20 with a friend (3)
  • Assist teammates with eliminations in a single match (5)
  • Use a launchpad in squads or duos (1)
  • Heal a teammate with a Cozy Campfire in different matches (3)
  • Mark a chest, a shield item, and healing item in a single match
  • Deal combined damage with your squad or duo in a single match (1,000)
  • Reboot a teammate (1)

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-week-7-team-spirit-challenges-season-10/1100-6469799/

Nintendo Switch Gets A Beloved Multiplayer Game Next Month

Killer Queen Black, the console port of the arcade esport hit, is coming to Nintendo Switch on October 11. Developer Liquid Bit showed off a new trailer including the release date through Nintendo. It will cost $20, but a pre-purchase discount brings it down to $17.

The arcade game Killer Queen first debuted in 2013, and has become a popular stand-up arcade cabinet and in the competitive circuit. Killer Queen Black is the name given to its console versions, and Liquid Bit boasts that this version includes a tutorial, spectate mode, stat tracker, and ranked, unranked, and custom online modes. You can play locally with up to 4 players, or 8 players by connecting to Switch systems. It will also sport online cross-play with the PC and Xbox One versions once they launch.

In Killer Queen, players can achieve victory in one of three ways: military, economic, or snail. Military involves taking down the enemy Queen three times in a match, but the Queen is much more nimble and powerful than any other units. Economic is achieved by having workers steal a set number of berries and bring them back to their hive. Snail victory is a tug-of-war to slowly ride a snail toward a finish line. The variety of win conditions means teams will often have to switch up their goals and defenses as a match goes on.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-gets-a-beloved-multiplayer-game-ne/1100-6469801/

Dauntless Leaving Early Access This Month

The free-to-play game Dauntless is finally launching out of early access on PC, PS4, and Xbox One this month. Phoenix Labs announced that the game will officially launch version 1.0 on September 26, alongside a new seasonal expansion called Aether Unbound.

The Aether Unbound update will bring a new weapon called the aether strikers, Hunt Pass, and a new Dire Behemoth “Tempestborne Stormclaw” to hunt. It will also introduce a new bounty system, giving you a new way to get experience for your hunts. The studio notes that it has more updates already in the works, and has laid out a public roadmap for future updates. The game is now available on PC, PlayStation 4, and Xbox One, with a Nintendo Switch release coming this year.

“Since launching on console earlier this year, we’ve continuously iterated and improved Dauntless for players worldwide. In Fortune and Glory, we introduced a brand new game mode–Trials–complete with rewards for even the most skilled of Slayers. With Aether Unbound, we’re expanding the world even more with the addition of the Aether Strikers, Tempestborne Stormclaw, the Bounty system and more,” read a note from Phoenix CEO Jesse Houston. “Aether Unbound celebrates the culmination of the last 5 years of Dauntless development, but it is also the next step in our journey together. We have even more exciting content coming soon this year and beyond. More Behemoths, more weapons, more challenges, and more ways to slay.”

Dauntless officially launched on consoles earlier this year, after a lengthy open beta on PC. The game has you hunting down fantastical beasts for bounties and loot, drawing comparisons to Monster Hunter.

from GameSpot – Game News https://www.gamespot.com/articles/dauntless-leaving-early-access-this-month/1100-6469800/

Sega Genesis Mini Review: A Blast From The Past

Sega has done a great job of porting and packing Genesis and Mega Drive games to PC and consoles over the years, and in many cases this was with the assistance of M2, a talented team almost solely dedicated to reviving old games on modern platforms. Sega has also, more than a few times, granted publishing rights to AtGames, a company that’s produced numerous aftermarket Genesis consoles and handhelds that disappoint under scrutiny. In a bid to match Nintendo’s success with the NES Classic and SNES Classic, Sega wisely bid adieu to AtGames and worked in tandem with M2 to create its own classic console, the new Genesis Mini. For $80, you get a handsome little system, two controllers, and 42 games. While the Mini isn’t without a few quirks, it’s heads and tails above previous software-emulation-based Genesis offerings that have plagued Sega fans for years. If you want to play Genesis games but can’t afford the real thing and a stack of cartridges, the Genesis Mini should be at the top of your list.

Authentic gameplay matters most when it comes to a product like this, but you shouldn’t overlook the Mini’s fit and finish. It bears the hallmark design of the classic Model 1 Genesis, and despite its tiny footprint–which is by some measure smaller than the included controllers–it’s a mostly faithful recreation of the original hardware, down to the removable expansion port cover and cartridge slot flaps. These are frivolous cosmetic details, but they help imbue the emulator-in-a-box with a touch of material authenticity. Japanese customers even have the option to purchase mock add-ons like the Mega CD and 32X, and a hefty collection of miniature cartridges to boot–these options, unfortunately, aren’t being sold in other markets. If there’s one piece of the puzzle that’s missing, it’s the stereo headphone port on the front. While far from a deal breaker, the option would have been an awesome feature for the music lovers out there who cherish the Genesis’ distinct audio profile. Otherwise, connecting the system couldn’t be easier. The Mini displays at 720p over HDMI, and is powered over USB, either connected to your TV or with the included power adapter.

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The pair of included three-button controllers are a spitting image of the real thing, and short of the difference in cable connections you would have a hard time telling them apart from the originals. Back in 1993, Sega eventually released six-button Genesis controllers, but like the decision to mimic the Model 1 Genesis rather than later models, Sega is likely banking on the fact that most of us identify with the original Genesis and its simpler controllers.

This decision, however, does have ramifications on the Genesis Mini experience. Of the 42 games built into the Mini, five have varying levels of support for the six-button controller. These include: Comix Zone, Eternal Champions, Shinobi 3, Street Fighter 2: Special Champion Edition, and Virtua Fighter II. While a three-button controller will be perfectly adequate for some of these, good luck playing Street Fighter 2 while having to press Start to toggle between punches and kicks. The Mini does support six-button USB controllers such as the reproductions from Retro-Bit, but it’s disappointing to know that some games on the Mini will suffer unless you cough up more cash for additional controllers.

As mentioned, the Genesis Mini packs a hefty allotment of games, including a few surprises.

  • Alex Kidd in the Enchanted Castle
  • Alisia Dragoon
  • Altered Beast
  • Beyond Oasis
  • Castle of Illusion Starring Mickey Mouse
  • Castlevania: Bloodlines
  • Columns
  • Comix Zone
  • Contra: Hard Corps
  • Darius
  • Dr. Robotnik’s Mean Bean Machine
  • Dynamite Headdy
  • Earthworm Jim
  • Ecco the Dolphin
  • Eternal Champions
  • Ghouls ’n Ghosts
  • Golden Axe
  • Gunstar Heroes
  • Kid Chameleon
  • Landstalker
  • Light Crusader
  • Mega Man: The Wily Wars
  • Monster World 4
  • Phantasy Star 4: The End of the Millennium
  • Road Rash 2
  • Shining Force
  • Shinobi 3
  • Sonic the Hedgehog
  • Sonic the Hedgehog 2
  • Sonic the Hedgehog Spinball
  • Space Harrier 2
  • Street Fighter 2: Special Champion Edition
  • Streets of Rage 2
  • Strider
  • Super Fantasy Zone
  • Tetris
  • Thunder Force 3
  • ToeJam & Earl
  • Vectorman
  • Virtua Fighter 2
  • Wonder Boy in Monster World
  • World of Illusion Starring Mickey Mouse and Donald Duck

Taste is subjective, of course, but by and large the list above is filled with classics that easily stand the test of time. Standouts classics include: Castlevania: Bloodlines, Gunstar Heroes, Shining Force, Shinobi 3, Sonic the Hedgehog 1 and 2, Streets of Rage 2, and Vectorman. There are some games on the list that are far less exciting–I’m looking at you, Light Crusader and Virtua Fighter 2–but you’d be hard pressed to grow tired of the selection here if you have a taste for 16-bit gaming.

There are also a few other games that deserve special mention, either for having never been released in the US, or, for having never been released on the Genesis at all. Games like Mega Man Wily Wars and Monster World IV are two games that never made it to retail shelves in North America, and both are delightful side-scrollers that are great to have on hand. It’s even worth calling out the inclusion of Tetris, which while not an astounding port by any means, is an incredible rare game in the real world–only a handful of copies exist of the Japanese version after production was halted and games were destroyed following a lawsuit back in the day.

The real highlight for hardcore retro game fans is Darius MD. Darius is a side-scrolling shooter series from Taito that has seen many games on many platforms, including Darius 2 on the Mega Drive. The original Darius, however, only exists as it does on the Genesis because a hobbyist developer in Japan created his own port over the past few years, and wisely, M2 decided to team up with him and polish it for release on the Genesis Mini. It’s a solid game, and an awesome tip of the hat to classic gaming fans.

Just as important as the selection of games is the quality of the emulation, and the Genesis Mini blows past efforts from AtGames out of the water. By and large, games look and sound amazing, without any of the tinny audio funk that usually plagues aftermarket Genesis consoles. If you want to dig into the finest of details, as the meticulous duo My Life In Gaming has, there are aspects of the Mini that aren’t entirely accurate–such as uneven pixel sizing in games that are natively designed for the Genesis’ alternative display resolutions–though in practice, this particular issue isn’t egregious enough to ruin the gameplay experience. It is, however, somewhat unlike M2 to leave an issue like this unresolved.

I’ll stick with the default black background, thanks.

Likewise, the Mini lacks M2’s usual depth of options and special features, leaving you with basic video settings like screen stretching, CRT filtering and wallpaper options. Though to be fair, the basics are certainly good enough. The Genesis Mini does have one cool feature under its sleeve, however, that may not be apparent at first glance: the ability to play alternate versions of games by changing the language settings in the system menu. Changing the language to Japanese, for example, will cause the menu to populate with Japanese cover art, and the games themselves will reflect the ROM from that version of the game. This won’t be to everyone’s benefit as the difference between regions is relatively minor for most games, but it’s certainly neat to have the option of converting Robotnik’s Mean Bean machine to Puyo Puyo, for example. If there’s one critique to lay on this option: burying these alternate releases under language settings is unintuitive and not something most people will want to do, as the conversion of menu text to other languages will make it tough to revert back to your preferred region.

So the Mini has some issues, and for M2 fans it might be a little disappointing to see that it falls short of the team’s most ambitious retro projects from the past, but for the most part the Mini is a very satisfying little console. It’s got the looks, it’s got a great selection of games that largely play faithful to the original experience, and it’s priced just right at $80–though you may disagree if the six-button games like Street Fighter II are critical factors. Genesis fans have waited a long time for a system like this, and for once, we’re happy to say that the latest official Genesis console is one worth buying.

from GameSpot – Game News https://www.gamespot.com/articles/sega-genesis-mini-review-a-blast-from-the-past/1100-6469738/