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Top New Game Releases On Switch, PS4, Xbox One, And PC This Month — September 2019

We’ve reached September, which means the seasons are changing all around the world. New Releases is here to highlight some of the biggest games coming this month. You can take a snowy retreat with Monster Hunter World‘s Iceborne expansion or an island getaway with The Legend of Zelda: Link’s Awakening. You can also stay indoors and take to the basketball court with NBA 2K20. Finally, shooter fans can take on the Locust in Gears 5 or the Calypso Twins in Borderlands 3.

Monster Hunter World: Iceborne — September 6

Available on: PS4, Xbox One

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Iceborne adds the new Hoarfrost Reach region to the New World, and it’s full of snow, ice, and new monsters to take down. This expansion also adds a Master Rank difficulty for those of you who have already bested all the High Rank hunts. If you’re not quite done exploring the game’s main area, don’t sweat it–you’ll still see some fan-favorite monsters added to that part of the game too.

More Coverage:

NBA 2K20 — September 6

Available on: PS4, Xbox One, PC, Switch

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This year’s 2K basketball game offers the usual dose of modes like MyCareer, MyGM, MyLeague, and MyTeam, but the biggest addition is a series first: you can finally play as all 12 WNBA teams. If you need a break from the basketball court, there are plenty of ways to spend time (and money) on the game’s loot boxes and gambling mechanics too.

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Gears 5 — September 10

Available on: Xbox One, PC

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Gears 5 focuses on Kait Diaz, who will learn more about her own family’s history as she uncovers the Locust’s origins. Gears 5 offers the standard campaign and multiplayer options, but there are some big changes to other modes this time around. For one, Horde mode gives every character unique abilities and ultimate attacks–there’s even a pair of characters from Halo: Reach in the mix. Characters also get special perks in the new Escape mode, a three-player co-op experience where you have to destroy Locust hives.

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Borderlands 3 — September 13

Available on: PS4, Xbox One, PC

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There are new characters to check out in Borderlands 3 as well. Amara the Siren, Moze the Gunner, Zane the Operative, and FL4K the Beastmaster are your Vault Hunters for his adventure. You won’t just be seeking Vaults on Pandora, though; for the first time, you can travel to other planets aboard the Sanctuary III. As usual, expect to find a ridiculous amount of guns as you battle the evil Calypso Twins.

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The Legend of Zelda: Link’s Awakening — September 20

Available on: Switch

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This is a remake of Link’s Awakening on the Game Boy. While it offers the same story and dungeons across Koholint Island, there’s also a completely fresh art style, reimagined soundtrack, and even a special dungeon editor. Tap an Amiibo, and you can unlock extra mini-games and chambers for that dungeon-builder.

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September has just begun, and in addition to the games listed here, Catherine: Full Body and Final Fantasy VIII Remastered are also leading the charge, both launching on Tuesday, September 3. Next week, New Releases will take a look at some less-known games you won’t wanna miss, like GreedFall and Blasphemous.

from GameSpot – Game News https://www.gamespot.com/articles/top-new-game-releases-on-switch-ps4-xbox-one-and-p/1100-6469525/

Three Fantastic PC Games You Missed This Month

August had Fire Emblem: Three Houses, Control and Astral Chain. All great games that can suck your life away. But as the year ticks along, plenty of great, smaller games with stellar ideas and executions come out, especially on PC, and they won’t eat up dozens of hours if you’re looking for something fresh. But they’re easy to miss.

There are a lot of games out there, and we sure do play a lot of them. We’ve picked three standout games from August that which really sparked our interest and really captured our attention. They’re games that might usually fly under most people’s radar, but still great experiences in their own right, so if any of them sound up your alley, know that they have our hearty recommendation.


A Short Hike (PC)

If A Short Hike has a central theme, it’s that kindness is rewarded. In other words, be nice to those you meet and nice things will also come your way. It’s a lovely little game that will either make you feel better about the world or provide you with a brief escape from these dark, chaotic times.

You play as Claire, a teen bird who is camping at a national park managed by her aunt while she awaits a very important phone call. Trouble is, reception is non-existent so Claire must hike to higher ground, all the way to the summit of the tallest mountain peak in the park. Though she may be a bird, Claire can’t ascend during flight; she can only glide in a gentle descent, making said hike somewhat more circuitous than you might expect. She can climb though, and so much of her time is spent exploring the woods, lakes, and beaches of the park in search of the golden feather collectibles that boost her stamina and allow her to scramble up ever higher surfaces.

On her trek, Claire meets a cast of adorable animals who are likewise visiting the park, many of whom ask her for a favor–to find something valuable to them or maybe to just hang out for a little bit. These cheerful encounters work hand in hand with Claire’s exploration, sometimes rewarding her with the items she needs to journey further afield, other times encouraging her to slow down and breathe in the clean mountain air.

Running, climbing, gliding–and occasionally digging, watering and fishing–through the park’s sprawling, looping network of obvious and not-so-obvious pathways is a heart-warming experience. Revealing new corners of the pleasingly chunky, vividly colored, lo-fi parkland is a constant delight matched by the satisfaction of having performed good deeds for good creatures every step of the way.

Finding phone reception is a MacGuffin that actually pays off in a sincere and touching conclusion, after which you’re free to continue wandering the park to your heart’s desire. A Short Hike is honestly a misnomer. It’s more like a day trip that you’ll want to never end.

It’s Like: Breath of the Wild’s climbing and gliding mechanics dropped into a walking simulator with the cast of Animal Crossing.

You can find A Short Hike on Steam and Itch.io


Anodyne 2: Return To Dust (PC)

In Anodyne 2, dust is a catch-all metaphor. For repressed grief, for ennui, for illness, for denial, for confusion. For whatever is dragging us down, holding us back, stopping us from moving on. Dust is depicted as a plague, its nano particles clogging up the internal thoroughfares–both mental and physical–of those it has infected. As Nova, a so-called nano cleaner, you are tasked with eradicating such dust and healing the afflicted, and perhaps yourself in the process.

The first Anodyne (released in 2013) told its tales of personal trauma via a reimagining of an NES-era action-RPG. In this far more ambitious sequel the nostalgic palette is broader, expanding its sources of inspiration to encompass not just The Legend of Zelda but late ‘80s PC RPGs like the Ultima series, SNES era JRPGs like Chrono Trigger, and even the early forays into 3D platforming on the N64 and PlayStation. One moment you’re driving across the lo-fi dunes of a bleak desert, later you’re in a top-down pixel-art Ren Fair castle while in between you’ve starred in a wrestling show and run the gauntlet of a survival horror chase through the isometric maze of your apartment building. To call Anodyne 2 eclectic is perhaps an understatement.

Genre mashups can often have a hard time holding it all together. They can suffer from too many incompatible parts pulling in different directions. But Anodyne 2 finds a throughline in Nova. It’s her slow journey of self-discovery, even more so than the myriad side stories she intersects in her dust-busting capacity, that brings every perspective shift or gameplay refresh into focus.

Things can get ugly at times–in a graphical fidelity sense and in terms of the raw emotions at stake–but despite the stylistic detours and tonal swings, Anodyne 2 retains an unfaltering commitment to exploring the very real, very relatable struggles of day to day human life. By turns dark, funny, confronting, empathetic and inexplicable, it’s a defiantly weird game that will keep surprising you until the end.

It’s Like: The Legend of Zelda and Banjo-Kazooie pay a visit to the Psychonauts.

You can find Anodyne 2: Return To Dust on Steam and Itch.io


Eliza (PC)

Eliza, the new game from developer Zachtronics, best known for procedural puzzle games like Infinifactory and Opus Magnum, is a tight, thought-provoking visual novel that connects the dots of our disconnected world, tracing a path through the alienation of social media, big data, the gig economy, startup culture, privacy, gentrification and more.

Developed in the 1960s, ELIZA was a real-world, early attempt at programming a computer to speak with a user in what felt like natural language. It wasn’t an AI–it was more like a bot; it couldn’t learn, but rather called upon canned responses based on keywords and patterns entered by the user. ELIZA’s designer even wrote a script that mocked the popular conception of a psychotherapist, specifically the technique of reflecting a patient’s answer back at them in the form of a question. “And why do you think that you’re ripe for parody?”

Here, Eliza speculates a future version of the program that now operates as a therapist, harvesting data from its users in an effort to learn how to help them and make the world a better place, at least in theory, at least. Evelyn she isn’t so sure. She’s the former chief engineer at Skandha, the company responsible for Eliza, who left her job three years ago and has spent the intervening years battling depression.

Evelyn has returned to Skandha, almost incognito, to work as a “proxy,” people employed to read Eliza’s words to clients in order to give the appearance of the human touch. Proxies can’t deviate from the Eliza script, much like the gameplay. Evelyn’s story is a series of conversations in which dialogue options, where there are any, mostly exist to give you a moment to reflect on the issues being examined. In the final chapter, Evelyn is faced with a few choices that affect the outcome, but until that point many of the things you can have her say are deliberately non-committal.

It works though, because the game’s writer, Matthew Seiji Burns, is genuinely interested in understanding not just where AI is taking us, but how and why it’s taking us there, and maybe whether we should pause to consider whether there are other destinations we–that’s “we” as in the human race, not the technocrat class–might prefer.

It’s Like: If the movie Her was a visual novel that really made you think.

You can find Eliza on Steam.

from GameSpot – Game News https://www.gamespot.com/articles/three-fantastic-pc-games-you-missed-this-month/1100-6469510/

Cyberpunk 2077’s Weapons Come In Three Flavors, Here’s What You Need To Know

Cyberpunk 2077 takes place in a far-off future where man and machine are coming together as one and technology permeates every facet of our existence. Of course, what that means in a video game is that players will have a wide array of weird tools at their disposal. For those who find themselves in conflict, CD Projekt Red presents the option to use weapons to fight for survival. As discussed in the Cyberpunk 2077 deep-dive stream, the weapons on offer come in a variety of shapes, sizes, and capabilities.

“Our guns are divided into three main categories,” explained quest designer Pawel Sasako. “There are smart guns, [which] basically shoot homing bullets that follow targets. There is also tech weapons, and the tech weapons are those that have additional capabilities to the–for instance, they could pierce cover.

“Then there are power weapons … mainly focused on being street-grade weapons. They have additional skills and capabilities connected to the fact that have been [modified] in some way. For instance, there is a bursting shotgun or something like that. We have put plenty of work into making sure that the weapons feel [good] and they have weight.”

Naturally, weapons have various quirks to them that players will be able to use to their advantage. “There’s lots of really cool examples that I can give. For instance, there’s a handgun that, as you use it, it actually speeds up the bullets and the longer you use it the faster the bullets become, so they can do more damage,” Sasako explained.

“There’s a class of handguns that have been created by a Russian company to fight cyborgs and that weapon is able to heat up the bullet to the point where it almost becomes like melted plastic. It’s done so you can shoot off a cyborg’s arms, for example. There’s always a small piece of story wrapped up around the weapon and what it does.

“What’s interesting is you can use a second firing mode for a weapon. Not all weapons have them, but some of them if you use it in a specific way, like for example the tech rifle, it changes the way it collapses together and allows it to pierce through cover and enemies. Or you can bounce bullets off the walls using ricochet. We tried to put enough depth into the gun.”

Even as development continues, more outrageous weapons are being created. Sasako recounted seeing “an awesome shotgun that has eight barrels and it shoots out of them at the same time.”

Senior level designer Miles Tost added that a lot of the companies that make the guns and tech in Cyberpunk 2077’s world have lore and history. That includes the brands and ads in the game, which are crafted by an entire team at the studio.

Phillip Weber, another quest designer, also noted that there are a variety of melee weapons, ranging from broken bottles strewn around the city to knives. You can specialize in melee weapons–perhaps because you want to be a cyber ninja–and often there are weapons that cater to this style, such as katanas. Cyberware for melee also exists, as seen in previous demos where a character punched his way through different environments.

The deep-dive had plenty more to offer in terms of details. We got lots of information on how sidequests will work in Cyberpunk 2077, as well as how cyberware will change gameplay. CD Projekt Red also teased that it wants to solve an annoying RPG problem with the game.

Cyberpunk 2077 launches for PS4, Xbox One, and PC on April 16, 2020. You can read more about the title’s collector’s edition and pre-order bonuses in our Cyberpunk 2077 pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/cyberpunk-2077s-weapons-come-in-three-flavors-here/1100-6469536/

Borderlands 3 Post Release Content Detailed, Includes Story Expansions And Free Events

At PAX West, Gearbox announced the first stage of post-release content for Borderlands 3. The loot shooter has three content drops scheduled to release this year, with more on the way in 2020. The full Borderlands 3 Fall/Winter 2019 content calendar is pictured below.

Following its release, Borderlands 3 will get a Halloween-themed limited-time event called Bloody Harvest. The event will include thematically spooky activities and side missions, and completing these will allow you to unlock unique rewards. Later in the year, a much larger expansion called Maliwan Takedown will release. This expansion adds a whole new map to Borderlands 3, and the area will contain brand-new enemies, a never-before-seen boss, and powerful weapons and rewards. Both Bloody Harvest and Maliwan Takedown will be free.

Finally, before 2019 ends, Borderlands 3 will receive the first of its major DLC expansions. These larger expansions are not free, but they include a lot more content than the free add-ons. The DLC will also be included in the Season Pass, so pre-ordering the Borderlands 3 Super Deluxe edition unlocks all of its content automatically. Like the free add-ons, this DLC adds new side missions, enemies, and loot but it also expands on Borderlands 3 with campaign missions that act as a sequel to the game’s story.

It will be interesting to see how Gearbox handles Borderlands 3 going into 2020, given the landscape of loot shooter games. Post-release content for Borderlands 2 was largely new playable Vault Hunters or additional story missions that could be tackled with another person if you wanted. Including free pieces of content like holiday-themed events and map expansions in the post-release calendar is a new strategy for the series. Then again, Borderlands 3 changes a lot of what makes a Borderlands game a Borderlands game–such as adjusting how skill trees and active skills work, giving the Vault Hunters more personality, moving the setting off the planet of Pandora, and implementing movement mechanics inspired by modern day shooters like Titanfall 2.

Borderlands 3 is scheduled to release for Xbox One, PS4, and PC on September 13. On PC, the game has a limited-time exclusivity deal with the Epic Games Store. Borderlands 3 is also scheduled to release on Google Stadia, a cloud-based game streaming service.

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-3-post-release-content-detailed-includ/1100-6469537/

Cyberpunk 2077 Will Allow For Non-Lethal Playthroughs, Here’s How It’ll Work

CD Projekt Red revealed a ton of new details about Cyberpunk 2077 during its latest deep-dive video. Among the topics the developer discussed were the different ways in which players could go about playing the game, and it turns out, that includes non-lethal playthroughs.

During an interview that followed the gameplay demo, CD Projekt Red revealed that players can play through the entirety of Cyberpunk 2077 without killing another character if they so choose. “You can finish the whole game, you can finish the quests without killing a single person,” quest designer Phillip Weber confirmed.

That said, you won’t be able to avoid confrontations entirely if you do attempt a non-lethal playthrough, but these encounters don’t need to turn fatal. “The thing is, Night City isn’t a very peaceful place, so you can never play like a full pacifist who is never engaging in any kind of combat because people will attack you sometimes,” Weber said. ” But you can choose to not kill them. Like in real life, sometimes if there’s attacks, you don’t immediately kill everyone; you can solve situations in different ways.”

Of Cyberpunk 2077’s several character classes, the Netrunner seems the most suited for non-lethal playthroughs because it emphasizes stealthiness and hacking, but it isn’t the only class capable of non-lethal runs; it turns out any type of character can play through the game without killing another character, but it may require a bit of ingenuity depending on how you’ve developed your avatar.

“Not only the Netrunner is able to do non-lethal playthroughs. Every player, however you want to skill your character, you’re able to do it somehow,” Weber said. However, your approach to each situation will depend much on your surroundings. “Let’s say you’re in some rundown ruin that doesn’t have lots of netrunning abilities, of course a Netrunner still has ways to do [a non-lethal run], but he might not be able to use all of his netrunning skills.”

We learned a lot of other interesting tidbits about Cyberpunk 2077 during the deep-dive, including how sidequests will work in the game and how cyberware will change gameplay. CD Projekt Red also revealed it wants to solve an annoying RPG problem with the game, and that it’s working with real city planners to design Night City.

Cyberpunk 2077 launches for PS4, Xbox One, and PC on April 16, 2020. The game is also coming to Google Stadia. You can read more about the title’s collector’s edition and pre-order bonuses in our Cyberpunk 2077 pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/cyberpunk-2077-will-allow-for-non-lethal-playthrou/1100-6469532/

This Is How Cyberpunk 2077’s Cyberware Will Change Gameplay

Many RPGs often have complex systems and menus you need to manage as you build up your character, and CD Projekt Red’s Cyberpunk 2077 is no different. There is a sophisticated inventory menu in the game where you can manage both your character’s equipment, how they look, and their cybernetic prosthetic loadout.

So do you want to deck your character out in that sick olive bomber jacket with that crazy light-up collar, or would you prefer the simplicity of a basic hoodie? You have the freedom to make your style dreams come true. Each piece of clothing has its own unique statistics; though, this probably has you wondering about the late game when you’re min-maxing while still wanting to maintain a desirable appearance.

According to Cyberpunk 2077 senior level designer Miles Tost, the team does have a solution to this often annoying issue. Though, he was unwilling to share exactly what it was during the recent deep dive gameplay stream.

While you’re likely to spend hours customizing your character’s outfits, you’ll probably be spending similar time tailoring their cyberware. These cybernetic prosthetic tools are your character’s lifeblood and what you frequently install to upgrade their capabilities. For example, you might customize your legs to double jump or install a mod that silences your jumps to make you more stealthy. You’ll typically go to Ripper docs to purchase and enhance cyberware, but there are some you can get on your own as you complete quests.

There are also ways to enhance your cyberware on the fly via items called Shards. If you slot these onto your character, you can gain the power of other cyberware and see how it would be if you’d installed it into your body. Shards seem to offer you the ability to experiment without committing to installing full-on pieces of cyberware onto your body to see if it suits your playstyle.

Cyberpunk 2077 is releasing on April 16 for PS4, Xbox One, and PC. For more Cyberpunk 2077 news, be sure to click from the links in the list below.

from GameSpot – Game News https://www.gamespot.com/articles/this-is-how-cyberpunk-2077s-cyberware-will-change-/1100-6469535/

Cyberpunk 2077 Netrunner Class Seems Perfect For Causing Mischief

Cyberpunk 2077 developer CD Projekt Red hosted a deep-dive stream and delivered a whole lot of information on the game. Among the deluge of details was a breakdown of what the Netrunner character class will be capable of. The team has made it clear that all of its classes and the gameplay opportunities are flexible and malleable to some degree, but from what we saw the Netrunner definitely looks like one that players who like to cause mischief will enjoy.

On the stream, quest designer Phillip Weber explained what opportunities Netrunners will have open to them, saying that it’s a class that lets players be “very creative in how you play the game.”

He continued: “We have access points and in the world of Cyberpunk they can control all the different devices in the area, which of course as a Netrunner is pretty useful because you can hack that access point.

“If you successfully do that you can now use quick hacks. You can, from a distance, take over different devices like a camera for example. You can do many different things; look through the camera and have a completely different view, or just turn it off if it’s in your way. You can take over a turret and make it fight for you.

“We also tried to come up with nice custom things, depending on where you are–let’s say if you’re in a gym where there are some nice boxing robots. Of course, maybe you can do some fun things with that.”

The gameplay shown during this explanation featured a robot boxer taking on a mostly human opponent in a sparring match but, after the Netrunner had done its thing, the robot delivered a punch so hard that its opponent’s head erupted into a shower of blood.

“If I would use lots of Netrunning skills, it’s also useful to use cool skills that make me really good at stealth and [be] really under control. Netrunner can also be really good at using distractions like, if there’s a vending machine make it spit out some drinks and people may look at that.”

As previously mentioned, flexibility is a key part of Cyberpunk 2077, so netrunners don’t have to be sneaky and use subterfuge if they’d rather bulldoze their way through problems.

“A Netrunner isn’t just a stealth character,” he continued. “There’s also cool aggressive netrunning abilities, because we always want to give you a choice in how you want to play. We have the Nanowire cyberware, which is really good at hacking enemies from a distance and then taking over their cyberware. Most people in the world have cyberware and they’re just like access points so, a good time for Netrunners. As an example, [you can] hack someone’s cyberware in their hand and make them do some things that they might not want to have happen to them. The Nanowire, of course, is very sharp so you can use it as a weapon, a whip. So a Netrunner can be very effective at using skills in combat as well.”

Like the classes, Cyberpunk 2077’s life paths are also quite flexible. Though, at the start of the game, the game will ask you to pick your allegiances–for lack of a better phrase–the decisions you make and actions you undertake will ultimately shape who you are.

The stream also provided us insight into how Cyberpunk 2077’s sidequests will work and revealed that the development team plans to address an annoying problem found in many RPGs.

from GameSpot – Game News https://www.gamespot.com/articles/cyberpunk-2077-netrunner-class-seems-perfect-for-c/1100-6469533/

Cyberpunk 2077’s Life Paths And Character Creation Sound Very Deep

While The Witcher 3 saw you play as the fixed character of Geralt of Rivia, CD Projekt Red’s upcoming action-RPG Cyberpunk 2077 will feature a substantial character creator where there are few limits on who you are and what you can become.

CD Projekt Red wrapped up its Cyberpunk 2077 livestream, where we saw new gameplay showcasing separate playstyles. In the deep dive livestream, we also got a glimpse at the game’s character creator, which first has you selecting from different backgrounds or “life paths”–Corporate, Nomad, and Street Kid. Each path impacts Cyberpunk 2077’s beginning, with you starting in different areas of Night City depending on your background.

CD Projekt Red’s lead quest designer Pawel Sasko said this choice is taken into consideration throughout the entire game. “You, as the player, can actually associate yourself with Nomads [or] Corporate people, or you can be part of the streets,” Sasko explained. “It’s really up to you what path you want to pick through the main story.” You aren’t bound to your life path, but your origin will be “[taken] from the very beginning till the very end [of the game].” As such, Sasko said you can use these origins to your advantage, allowing you to exploit and, perhaps, unlock branching dialogues and quests depending on your interactions with your chosen group.

We also saw a brief look at the character creator screen in the Cyberpunk 2077 deep dive livestream. You start by selecting a body type, then you can define your appearance, fine-tuning things like skin color and facial features. Following this, you’re taken to the attributes menu, where you slot points into traits like “Cool” and “Intelligence.” On top of attributes, you have skills that further define your character’s intricacies. One skill is called “Cold Blood,” unlocked via the “Cool” attribute, and it grants you extra damage and survivability when your health is nearly depleted. Using skills repeatedly results in you getting better with that skill and unlocking perks in that skill’s tree. For example, with special perks added to your “Athletics” skill, you can run while carrying a dead body, potentially bolstering your stealth playthrough.

Cyberpunk 2077’s “Cool” attribute pertains to your ability to handle pressure, not how stylish you are in-game. The cooler you are, the better things like accuracy will be. And the cooler you are, the better you’ll be able to handle tense dialogue situations.

There are a few other details to note out of the Cyberpunk 2077 deep dive livestream. CD Projekt Red announced that it has hired real city planners to construct and flesh out the fictional Night City. The studio established a brand-new team dedicated to sidequests after how successful they were in The Witcher 3. Finally, you won’t have to worry about cool-factor and functionality in Cyberpunk 2077, as CD Projekt Red is aiming to address the common RPG discrepancy between how something looks and how well it functions.

CD Projekt Red confirmed Cyberpunk 2077 will feature non-binary gender options in the character creator. “You know, we really want to make a video game that’s really inclusive,” senior concept artist Marthe Jonkers said. “Of course, if you tackle certain subjects then you will expect people to have an opinion about it and we respect that. And it’s good that people give us feedback.”

Cyberpunk 2077 is set to launch on PC, PlayStation 4, and Xbox One on April 16, 2020. The game is also scheduled to release for Google Stadia some time in 2020.

PAX West is officially underway, and there’s a lot more news to come out of the event. Be sure to check out our hub for more news on Cyberpunk 2077 and more.

from GameSpot – Game News https://www.gamespot.com/articles/cyberpunk-2077s-life-paths-and-character-creation-/1100-6469530/

This Major PC Gaming Sale Is A Great Excuse To Splurge On New Games, Hardware

Intel has kicked off its Gamer Days 2019 discounts, which means multiple retailers are having sales on Intel-based hardware for the next week. In addition, Green Man Gaming is offering some great PC games on sale. There are so many discounts, it can be hard to sift through them all, so we’ve collected some of the most notable ones.

As part of its free-play event happening now, Rainbow Six Siege ($8) and its multiple editions are on sale, with each one offering different levels of access to the game’s 28 DLC operators. Assassin’s Creed Odyssey ($30) and its special editions–which include varying amounts of DLC–are also discounted.

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Quite a few Konami games are included in the sale as well. These include Metal Gear Solid V: The Definitive Experience ($12), which gives you access to Ground Zeroes, The Phantom Pain, and all DLC; Metal Gear Rising: Revengeance ($7.50); and the three recently released Anniversary Collections–Contra ($14), Castlevania ($14), and Konami Arcade Classics ($14). All three Castlevania: Lords of Shadow games are also on sale.

There are also some great deals on the latest Tomb Raider trilogy, Civilization VI’s Gathering Storm expansion ($24), and Borderlands: The Handsome Collection ($5.50). The latter two deals are only available for the Mac versions. And of course, you can check out a list of even more at the bottom of this article.

In addition to games, there are also a bunch of deals available at multiple retailers on Intel-based PC hardware. These sales last until September 8, with the exception of Best Buy, which runs until September 3. Some deals are only available for a limited time, so be sure to check and see if a product you’re interested in expires early. For example, this all-in-one PC equipped with an RTX 2080 and i7-8700K is discounted by $500 on Amazon but only until August 31.

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CyberPowerPC Gamer Xtreme MSAAG1000 Gaming PC

$1,100

This is a Microsoft Store-exclusive deal. It comes equipped with an i7-9700F, GTX 1660, 16 GB RAM, a 512 GB SSD, and a 1TB HDD. It also includes a keyboard and mouse; the only thing you’ll need is a monitor. You even get a bundle of some pretty dang good games. These include PUBG, Hitman, Total War: Three Kingdoms, and X-Morph: Defense.

See it at Microsoft

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MSI GE63 Raider Gaming Laptop

$1,700 ($2,350)

This gaming laptop has an i7-8750H, an RTX 2070, 16 GB RAM, a 512 GB SSD, and 1TB HDD. It also comes with the same bundle of PUBG, Hitman, Total War: Three Kingdoms, and X-Morph: Defense.

See it at Microsoft

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iBUYPOWER Pro Gaming PC Trace 928770

$1,400

This all-in-one PC has a six-core i7-8700, an RTX 2070, 16 GB RAM, a 240 GB SSD, and a 1 TB HDD. Unfortunately, it doesn’t come with a games bundle like the previous two deals.

See it at Amazon

Discounted PC games

You can check out the rest of the sales happening as part of Intel’s Gamer Days event below.

All-in-one PCs, gaming laptops, and more

See the deals at Amazon See the deals at Walmart

See the deals at Best Buy See the deals at Microsoft

See the deals at Newegg See the deals at Corsair

from GameSpot – Game News https://www.gamespot.com/articles/this-major-pc-gaming-sale-is-a-great-excuse-to-spl/1100-6469528/

Gears 5 Has More Expansive Levels, But It Isn’t Trying To Be Red Dead Or Far Cry

Gears 5 represents something of a change for the shooter series in that its campaign mode features levels that are “more open and expansive.” That’s according to The Coalition boss Rod Fergusson, who explained to GameSpot that while Gears 5’s levels will be larger, the studio isn’t aiming for a true open-world experience that’s similar to what you might find in the Red Dead and Far Cry franchises.

Some people who worked on Gears 5 previously developed open-world games in the Assassin’s Creed and Far Cry franchises. They’ve taken those learnings to Gears 5, but the game is doing something different.

“We just knew that we weren’t trying to be another Red Dead or Far Cry or Ghost Recon,” Fergusson said. “We were just saying, ‘How can we take Gears and make it feel more open and expansive without trying to go toe-to-toe with Ubisoft?’ Because that’s not really what this game is. We just wanted to take inspiration from genres we love to give a bit more freedom and that idea of player choice.”

Making Gears 5 less linear than previous Gears of War games has been “one of our biggest challenges,” Fergusson said. That’s in part because of the unique dynamic of The Coalition.

The studio took over development on the Gears of War series after Microsoft bought the franchise from Epic. The team made its first brand-new game, Gears of War 4, which was more linear. With Gears 5, the studio ramped up its ambition further, and this wasn’t easy.

“The unfortunate part is once you figure something out, you have to go down to where you truly understand it,” he said. “So we had a team that didn’t make Gears before, so we made Gears 4. We were feeling pretty confident. ‘Okay, we know how to to make a Gears game, we know to do all this stuff,’ and then this little thing called ambition gets in the way and you start creating new ideas that nobody has a clue how to do necessarily. And it makes an interesting challenge again.”

Gears 5 also differs from previous Gears of War games in that it has some light RPG systems that provide branching narrative experiences. However, Gears 5 is not an RPG at heart. In playing a section of the campaign, GameSpot’s Mat Paget speaks about how Gears 5 still feels like a traditional gun- and action-heavy Gears of War game.

Looking ahead to the future, Fergusson said he struggles to see how The Coalition can top itself with a potential Gears 6 in terms of size and scale. Not only that, it seemingly remains to be seen if future games–which have not been announced–will continue to include new elements like larger levels and RPG elements.

“I have trouble imagining a bigger game than Gears 5,” he said. “It’ll be interesting to see how people react to some of the changes. I don’t know how people will react to the RPG-ness, how people will react to the larger levels … “

Gears 5 launches on September 10, but the game unlocks four days early for people who buy the game’s Ultimate edition or subscribe to Xbox Game Pass. The game is available to pre-load right now, and you can see GameSpot’s rundown of the Gears 5 server start times, launch maps, and more.

For more, check out GameSpot’s new preview of Gears 5: Gears 5: Huge, Open Levels And Creative Combat Deliver Big Changes

from GameSpot – Game News https://www.gamespot.com/articles/gears-5-has-more-expansive-levels-but-it-isnt-tryi/1100-6469504/