Posts

Dynasty Warriors Developer Koei Tecmo Teases New Game Reveal During PAX West

Koei Tecmo has teased a new game announcement for August 30, the same day PAX West opens its doors. The trailer doesn’t reveal any significant details, but all signs point to an enhanced version of 2018’s Warriors Orochi 4 being in development at Omega Force.

The sneak peek shows snippets of cutscenes from the most recent Warriors Orochi title, and Koei Tecmo is rather fond of re-releasing games in both the Warriors Orochi and Dynasty Warriors‘ series. A page on Amazon Japan that has since been removed lends further credence to these suspicions, with a listing for a PS4 version of Warriors Orochi 4 Ultimate appearing on the store. The product description mentioned a new story, new side scenarios, new game modes, and additional playable characters including Gaia and the return of earlier playable characters such as Joan of Arc, who was previously in Warriors Orochi 3.

We’ll know more on Friday when Koei Tecmo unveils its latest game.

from GameSpot – Game News https://www.gamespot.com/articles/dynasty-warriors-developer-koei-tecmo-teases-new-g/1100-6469442/

Free Shiny Legendary Pokemon Announced For Ultra Sun And Moon

Pokemon Sword and Shield may be coming to Nintendo Switch in only a couple of months, but in the meantime, The Pokemon Company has one more freebie in store for 3DS players. This October, you’ll be able to get a free Shiny Legendary in either Pokemon Sun and Moon or Ultra Sun and Ultra Moon.

Beginning October 21, GameStop stores in the US will distribute a Shiny Solgaleo and Lunala for the 3DS Pokemon games. To claim the Legendaries, you’ll need to head to a participating location and use the Pokemon Pass mobile app to receive a download code–the same way you could acquire a Shiny Pikachu and Eevee code for the Let’s Go games earlier this year.

The Legendary you receive will be the opposite of which version you own, so if you’re playing Sun or Ultra Sun, you’ll receive a Shiny Lunala, while Moon and Ultra Moon players will get Shiny Solgaleo. Each Pokemon comes at level 60 and knows the following movesets:

No Caption Provided

Shiny Lunala

  • Moongeist Beam
  • Psyshock
  • Moonblast
  • Moonlight

Shiny Solgaleo

  • Sunsteel Strike
  • Zen Headbutt
  • Noble Roar
  • Morning Sun

Once you’ve received a download code for the Legendary, you’ll need to redeem it within the game using the Mystery Gift feature. Select Mystery Gift from the main menu, choose the option to receive a gift with a code/password, then input your code when prompted and the Legendary will be downloaded. You’ll then need to pick the Pokemon up from the deliveryman waiting inside any Pokemon Center.

The Shiny Solgaleo and Lunala distribution will run through November 10, just a few days before Sword and Shield launch on Switch. With the Gen 8 games on the horizon, this will presumably be the last distribution The Pokemon Company holds for Sun and Moon, so you don’t want to miss your chance to get the Shiny Legendaries.

There are still a couple of other freebies available for the Gen 7 games as well; you can download a pack of rare berries in the games until September 2, and Pokemon Bank subscribers can get a free Oranguru and Passimian until October 31. You can see all the free gifts still available for Ultra Sun and Ultra Moon in our roundup.

from GameSpot – Game News https://www.gamespot.com/articles/free-shiny-legendary-pokemon-announced-for-ultra-s/1100-6469441/

Telltale Games Is (Sort Of) Back From The Dead

Telltale Games, creators of the episodic The Walking Dead, Batman, and Game of Thrones games, shut down last year after a tumultuous timeline of events, but a company called LCG Entertainment is bringing the beloved studio’s name back from the dead. The new company plans to sell some of Telltale’s back-catalog and will work on new games based on Telltale-associated properties and new licences.

Jamie Ottilie and Brian Waddle are heading up the new Telltale. Ottilie has spent much of his career in mobile games and was previously the founder and CEO of Galaxy Pest Control, a studio known for its work on licenced games such as Duck Dynasty, Power Rangers Legends, and Hotel Transylvania 2. Waddle, meanwhile, ran sales and marketing for the Havok game engine at Intel and later Microsoft.

In an interview with Polygon, Ottilie said that some workers from the original Telltale Games will be offered freelance roles at the new Telltale, with full-time positions possible in the future–so this is very much Telltale in name only at this point. He also confirmed that the new company still has back-catalog rights to licenced properties like The Wolf Among Us and Batman, as well as full rights to original Telltale games such as Puzzle Agent.

Before Telltale closed its door last year, the company was working on a sequel to The Wolf Among Us, with an announcement in 2017 and a planned release window sometime in 2018. Obviously that never happened, but Ottilie says it’s possible the new Telltale will pick up some stories where they left off. “We’re still evaluating, but we definitely want to continue some of the stories,” he said. Whether The Wolf Among Us 2 is part of that equation remains to be seen, and it’s not likely to resemble the game the original team was working on. What we do know, however, is that The Walking Dead won’t be coming back. The licence is now owned by Skybound, the company that finished development on the last two episodes of The Walking Dead’s final season after Telltale shuttered.

Ottilie didn’t shed light on the status of other previous Telltale licences like Borderlands, Minecraft, and Guardians of the Galaxy, but he did say the rights for the Stranger Things game Telltale had announced have now gone back to Netflix.

Negotiations for Telltale’s rights began six months ago and were purchased from a company assigned by the creditors of the original Telltale. A purchase price has not been announced, but despite the “incredibly complex” negotiations, Ottilie proceeded with the deal because of his belief in the future of adventure games. “This is a viable business that went away due to market conditions and some scale choices [Telltale’s previous management] made,” he said. “I like games that tell stories and I think our industry should have a company that specializes in narrative-driven games.”

The new studio will be based in Malibu, California, with publisher Athlon Games handling storefront operations and distribution. A number of games industry figures are involved in financially backing the studio, too, including Lyle Hall (Heavy Iron Studios), Chris Kingsley (Rebellion), and Tobias Sjögren (formerly of Starbreeze).

“We’re going to stay small over the next six months and we will work for more of a distributed development pipeline than Telltale was known for,” Ottilie explained. “We’ll focus on tools, technology and design in-house. Some things like animation and motion capture will be done with the right partnerships externally.” Ottilie also wants to evolve Telltake’s episodic model. “We will probably keep the concept of episodes but with different pacing. This is a different world, from a media consumption standpoint. We need to look at how people like to entertain themselves. I like the idea of binge-watching.

“[Telltale] brought me some of my favorite stories to play and they did an amazing job building a company. It’s unfortunate the way that it ended. Certainly we’re working very hard not to make similar mistakes.”

from GameSpot – Game News https://www.gamespot.com/articles/telltale-games-is-sort-of-back-from-the-dead/1100-6469440/

Marvel’s Spider-Man Game Of The Year Edition Announced

Confirming a retailer leak, Sony and Insomniac have announced a Game of the Year Edition for Marvel’s Spider-Man on PS4. The Spider-Man GOTY Edition includes all three episodes of the City That Never Sleeps DLC, and it’s available in stores and digitally starting today for $40.

The special edition comes almost one year from the game’s original release date of September 7. Spider-Man enjoyed a positive critical reception, including in GameSpot’s Spider-Man review. Edmond Tran praised its emotionally charged story, web-slinging, and dynamic combat. The three DLC episodes continue the story after the main events of the game, as Spidey and his ally Black Cat deal with the villain Hammerhead.

Marvel’s Spider-Man was a huge success for both Sony and Insomniac, and has now become Insomniac’s last game as an independent developer. Possibly due in part to Spider-Man’s massive (and PS4-exclusive) success, Sony recently acquired Insomniac Games. It also appeared as one of GameSpot’s Best Games of 2018.

“Marvel’s Spider-Man isn’t just one of our favorite PS4 games of 2018, it’s one of the best titles to come out this year,” wrote Jordan Ramee. “Between the traversal mechanics, acrobatic combat, and story about a young man trying to shoulder a city’s worth of responsibility, Insomniac’s newest game captures the essence of what it’s like to be Spider-Man.”

from GameSpot – Game News https://www.gamespot.com/articles/marvels-spider-man-game-of-the-year-edition-announ/1100-6469439/

Aladdin And The Lion King ’90s Classics To Reportedly Get HD Remasters

A leak from the latest GameStop conference has revealed that HD remasters of the ’90s Aladdin and The Lion King SNES and Sega Genesis/Mega Drive games could be on their way to PlayStation 4, Xbox One, and Nintendo Switch later this year.

The leak was first reported by Twitter user Wolverinefactor, who says the remasters will include the original soundtracks and contain both the SNES and Genesis versions of the games. A follow-up tweet says they’ll each be available to pre-order from GameStop “tomorrow morning”, so they might appear sometime today if this leak is correct.

Another source corroborated the information with Gematsu, reporting that both games will be playable in their original resolutions or in 1080p. There will also be new features that allow players to fast-forward and rewind to any point in the game, and they’ll even include the option to let the game take over to show players how to clear a stage. These sound like welcome additions after a childhood spent falling off the heads of giraffes.

GameXplain substantiated the leak even further by supplying an image that looks like it was taken from the event, showing physical copies of the game for all consoles with a fall release window.

No Caption Provided

There’s no sign of a PC version yet, though Disney did previously release Aladdin, The Lion King, and The Jungle Book on PC via GOG in 2016.

from GameSpot – Game News https://www.gamespot.com/articles/aladdin-and-the-lion-king-90s-classics-to-reported/1100-6469438/

Gearbox CEO Randy Pitchford Accused Of Contempt In Latest Court Filing

Gearbox CEO Randy Pitchford continues to be embroiled in legal disputes stemming from a host of allegations made against him over the past few months. Wade Callender, Gearbox’s former legal counsel, filed a motion on Tuesday in Dallas County (Texas) district court for contempt and requested sanctions against Gearbox, alleging “discovery abuse” and failure to produce certain court-ordered documents.

This is the latest filing in a lengthy legal battle between Pitchford and Callender. It started with a filing by Gearbox in November 2018, alleging that Callender “exploit[ed] Gearbox’s generosity and trust for his own personal gain.” Callender responded with a countersuit a month later, accusing the Gearbox CEO of harassing the company’s former general counsel because of his Christian faith. The suit also accused Pitchford of taking a “secret” $12 million bonus as an advance on royalties, and of syphoning profits from Gearbox to fund “Peacock Parties” where adult male guests “reportedly exposed themselves to minors, to the amusement of Randy Pitchford.” There was also the USB drive Pitchford left in a Texas restaurant allegedly containing sensitive corporate information from the studio and its business partners–such as 2K Games, Take-Two Interactive, Sega, Sony, and Microsoft–as well as “underage pornography.” Ten days after the filing, Gearbox sued Callender for fraud and breach of fiduciary duty.

“Callender believes he can prove that GBX (Gearbox), and their lawyers, continue to violate this Court’s order and hide documents,” the most recent filing reads. “Enough is enough and GBX needs to be held in contempt and sanctioned for this behavior.” This follows months of back-and-forth legal disputes between the two parties. Callender served Gearbox with a set of eight interrogatories in February of this year, which the Borderlands developer responded to in March with a one-page document. Callender claimed a deficiency in this response and requested an amendment. After a week with no response, Callender filed a motion to compel Gearbox to respond to the deficiency letter. Gearbox agreed to provide amended interrogatory responses by July 3, but a later 30-day extension pushed this back to August 2.

When the latest deadline arrived, Gearbox provided their response, which included text correspondence between Pitchford and a “member of the press that he had podcast with” in which the two discuss the aforementioned USB drive. Pitchford appeared on the December 22 episode of the Piff Pod podcast one day after Callender’s suit was filed. During the conversation with comedian and fellow magician, host John van der Put, Pitchford mentioned the USB drive contained “barely legal pornography.”

“In response to ‘Is the USB stick falling out or has the internet moved on now?’, Pitchford replied ‘Internet is fine. All they care about is if my next video game is good or not.’ It comes as no surprise that GBX did not want to disclose this very telling document,” the latest filing claims.

The allegations claim the USB stick was discovered at a Medieval Times restaurant in 2014, in a location a stone’s throw away from Gearbox’s Plano, Texas, headquarters. During this time, Callender and other Gearbox counsel were mediating the Aliens: Colonial Marines class-action; another case where Pitchford’s conduct has been controversial. Earlier this year, Pitchford was involved in another dispute with former Gearbox vice president (and the original voice of Borderlands’ Claptrap), David Eddings. After Pitchford called him “bitter and disgruntled,” Eddings spoke up and accused the Gearbox CEO of physically assaulting him in a hotel lobby during GDC 2017, along with numerous other allegations.

On Monday, ahead of Callender’s official filing, the Dallas County Fifth Circuit Court of Appeals denied Gearbox’s request for relief. The company claimed the “trial court abused its discretion by overruling numerous objections to requests for production of documents and compelling production of certain documents.” The appellate court stated that Gearbox “have not shown they are entitled to the relief requested.”

from GameSpot – Game News https://www.gamespot.com/articles/gearbox-ceo-randy-pitchford-accused-of-contempt-in/1100-6469437/

Ghost Recon: Breakpoint PC Requirements Revealed, See Them Here

Ubisoft has announced the PC specifications for Ghost Recon: Breakpoint, while the publisher has also detailed some of the graphics options that players will have access to.

You can see the full PC specs below, covering Breakpoint’s minimum, recommended, ultra, and elite settings. It should help you get an idea for if your computer is able to run the upcoming game.

PC players are promised “full PC optimization,” and this includes uncapped frame rate, support for ultra-wide and multi-monitor setups, and eye-tracking with tobii, and more.

Breakpoint launches on October 4, but Ubisoft is inviting people to play early with a closed beta that starts on September 5. The beta is available on all platforms–PC, Xbox One, and PS4–but you need to pre-order or sign up for Ubisoft’s new service, Uplay+, to get access.

The Walking Dead actor Jon Bernthal plays a villain in Breakpoint named Cole Walker, and you can see more of him in the trailer embedded above. Ubisoft has said it plans to support the game for “years” after launch.

In other news, Breakpoint will release exclusively on the Epic Games Store for PC, not Steam, in case that matters to you.

PC Specifications

Minimum – Low Setting | 1080p

  • OS: Windows 7/8.1/10
  • CPU: AMD Ryzen 3 1200/Intel Core I5 4460
  • RAM: 8 GB
  • GPU: AMD Radeon R9 280X/Nvidia Geforce GTX 960 (4 GB)

Recommended – High Setting | 1080p

  • OS: Windows 7/8.1/10
  • CPU: AMD Ryzen 5 1600/Intel Core I7 6700K
  • RAM: 8 GB
  • GPU: AMD Radeon RX 480/Nvidia Geforce GTX 1060 (6 GB)

Ultra – Ultra Setting | 1080p

  • OS: Windows 10
  • CPU: AMD Ryzen 7 1700X/Intel Core I7 6700K
  • RAM: 16 GB
  • GPU: AMD Radeon RX 5700 XT/Nvidia Geforce GTX 1080

Ultra 2K – Ultra Setting | 2K

  • OS: Windows 10
  • CPU: AMD Ryzen 7 1700X/Intel Core I7 6700K
  • RAM: 16 GB
  • GPU: AMD Radeon RX 5700 XT/Nvidia Geforce GTX 1080

Elite – Ultra Setting | 4K

  • OS: Windows 10
  • CPU: AMD Ryzen 7 2700X/Intel Core I7 7700K
  • RAM: 16 GB
  • GPU: AMD Radeon VII/Nvidia Geforce RTX 2080

Graphics Options:

  • Full PC optimization
  • 4K resolutions
  • Uncapped frame rate
  • Ultra-wide and multi-monitor support
  • Fully customizable controls
  • AMD FidelityFX
  • Discord integration
  • Gameplay and menu eye tracking with tobii

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-breakpoint-pc-requirements-revealed-se/1100-6469435/

Steam’s Business Model Is “Unrealistic,” Ubisoft Executive Says

Ubisoft executive Chris Early, who is the VP for partnerships and revenue at the Assassin’s Creed company, has spoken up to share his thoughts on Steam. Speaking to The New York Times, Early said the company’s business model, as it stands today, is unworkable.

“It’s unrealistic, the current business model they have. It doesn’t reflect where the world is today in terms of game distribution,” he said.

It’s not completely clear what part of Steam’s business model Early is speaking about. It may be in reference to the revenue split that Steam offers. Steam typically keeps 30 percent of game sales, with 70 percent going to developers/publishers. By contrast, the Epic Games Store offers much more to the people who make games; on the Epic Games Store, 88 percent of revenue goes back to developers.

Given Early’s comments, it’s not hard to understand why Ubisoft elected to release The Division 2–one of the company’s biggest games of 2019–on the Epic Games Store instead of Steam. The Division 2 was also released on Ubisoft’s own Uplay store, and sales of the game there grew 10X after the decision to bypass Steam.

It’s not clear if Ubisoft will have a strict “no Steam” policy with its future releases. One of the company’s major upcoming games, Ghost Recon: Breakpoint, will also not be sold on Steam.

Epic CEO Tim Sweeney is also quoted in the story, and he spoke about how game stores are known to “extract an enormous portion of game industry profits.” As such, they are “ripe for disruption,” he said

Super Meat Boy developer Tommy Refenes is quoted as well. He talked about how he believes the video game business needs better systems for buying and selling games. “The only way we’ll get it is if companies with tons of money are innovating and trying to outdo each other,” he said.

The full story is fascinating and well worth a read.

For what it’s worth, Epic has stated it will change its policy of chasing exclusives if Valve reduces the cut it takes from game sales on Steam.

from GameSpot – Game News https://www.gamespot.com/articles/steams-business-model-is-unrealistic-ubisoft-execu/1100-6469434/

Borderlands 3 PC Specs Are Pretty Reasonable, See Them Here

One of 2019’s biggest games, Borderlands 3, launches very soon. Those looking to pick up the PC version can now have a look at the minimum and recommend specs, which publisher 2K posted today

In addition to the specs themselves, which appear to be fairly reasonable, 2K posted a list of the many different graphics settings and visual options that PC players can take advantage of. Players will be able to tweak things like the field of view, ambient occlusion, and screen space reflections. Additionally, players are able to adjust things like the foliage detail, draw distance, character texture detail, and shadows, among many other things. Have a look at the lists below to see more.

The PC version of Borderlands 3 is exclusive to the Epic Games Store through April 2020. At that point, it may release on other platforms such as Steam and others.

Borderlands 3 launches on September 13 for PC, in addition to Xbox One and PlayStation 4. In other news, a new crossover event between Borderlands 3 and Fortnite has begun in the battle royale game.

Borderlands 3 System Requirements

Minimum

  • OS – Windows 7/8/10 (latest service pack)
  • Processor – AMD FX-8350 (Intel i5-3570)
  • Memory – 6GB RAM
  • Graphics card – AMD Radeon HD 7970 (NVIDIA GeForce GTX 680 2GB)
  • HDD – 75 GB

Recommended

  • OS – Windows 7/8/10 (latest service pack)
  • Processor – AMD Ryzen 5 2600 (Intel i7-4770)
  • Memory – 16GB RAM
  • Graphics card – AMD Radeon RX 590 (NVIDIA GeForce GTX 1060 6GB)
  • HDD – 75 GB

Borderlands 3 Graphics Settings

Basic

General

  • Graphics API: DirectX 11, DirectX 12
  • Display: (varies by setup)
  • Display Mode: Full Screen, Windowed Borderless, Windowed
  • Resolution: (varies by setup)
  • Vertical Sync: Off, On
  • Resolution Scale: 50% – 200% in 25% increments
  • Limit Frame Rate: Smooth 22-62 FPS, Capped 30 FPS, Capped 50 FPS, Capped 60 FPS, Capped 72 FPS, Capped 120 FPS, Unlimited, Custom
  • Custom FPS Limit: default 90, minimum 15, maximum 300
  • Calibrate Display: Brightness and HDR
  • Calibrate Safe Area: Adjust the boundary of the UI
  • Field of View: default 90, minimum 70, maximum 110
  • Vehicle Field of View: default 90, minimum 70, maximum 110
  • HUD Scale: default 1, minimum 0.6, maximum 1.3

Advanced

Preferences

  • Display Stats: Off, FPS, All (FPS, CPU, GPU)
  • Anti Aliasing: None, FXAA, Temporal
  • FidelityFX Sharpening: Off, On
  • Camera Motion Blur: Off, OnObject Motion Blur: Off, On

General

  • Graphics Quality: Low, Medium, High, Ultra
  • Texture Streaming: Low, Medium, High, Ultra
  • Anisotropic Filtering: 2x, 4x, 8x, 16x
  • Material Quality: Low, Medium, High, Ultra
  • Shadows: Low, Medium, High, Ultra
  • Draw Distance: Low, Medium, High, Ultra
  • Environment Texture Detail: Low, Medium, High, Ultra
  • Environment Detail: Low, Medium, High, Ultra
  • Terrain Detail: Low, Medium, High, Ultra
  • Foliage Detail: Low, Medium, High, Ultra
  • Character Texture Detail: Low, Medium, High, Ultra
  • Character Detail: Low, Medium, High, UltraAmbient Occlusion: Low, Medium, High, UltraVolumetric Fog: Off, Medium, High, Ultra
  • Screen Space Reflections: Off, Medium, High, Ultra

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-3-pc-specs-are-pretty-reasonable-see-t/1100-6469432/

Join GameSpot For Our PAX West 2019 Panel On Loving Games We Thought We’d Dislike

PAX West 2019 is shaping up to be a fun show that’s packed with plenty of cool games to check out. There’s going to be some heavy hitters like Final Fantasy VII Remake and Marvel’s Avengers, but PAX West will also host a number of indie titles looking to leave their mark. Some of the most fun to be had, however, can be found at the panels and community events happening over the course of the show.

In addition to our general coverage of the show, which you can keep track of on our PAX hub page, GameSpot will also host a panel on September 1 focusing on games that left a notable impression on us–despite making a poor first impression on us. Joining editor Michael Higham and video producers Jean-Luc Seipke and Jake Dekker are, Giant Bomb’s Abby Russell, USGamer’s Mike Williams, and freelance writer Ginny Woo, all of which will highlight their dark horse picks. You can find all the panel info you need on the PAX West official site, but here’s the rundown on what our panel is all about:

GameSpot Presents…The Best Games We Thought We Wouldn’t Like

Sunday, September 1, 2019 | 11:00 AM – 12:00 PM PST | CAT THEATRE

Surprise! It’s your favorite game you thought you’d never touch. Join GameSpot and friends as they unpack why certain games overcame our apparent disdain for a certain genre or style of game. Attendees will have a chance to share their picks as well and convince us it’s the next best game you didn’t know you needed!

Panelists

  • Michael Higham, Editor at GameSpot
  • Jean-Luc Seipke, Video Producer at GameSpot
  • Jake Dekker, Video Producer at GameSpot
  • Abby Russell, Video Producer at Giant Bomb
  • Mike Williams, Reviews Editor at USGamer
  • Ginny Woo, Freelance Writer

If you’re attending PAX West 2019 on Sunday, September 1, feel free to swing by for our panel. For more on all things PAX, including news on Cyberpunk 2077 and our growing gallery rounding up the most interesting games of the show, be sure to check back with GameSpot over the course of the show.

from GameSpot – Game News https://www.gamespot.com/articles/join-gamespot-for-our-pax-west-2019-panel-on-lovin/1100-6469405/