Switch’s Second Tetris 99 Tournament Taking Place This Weekend

Nintendo is holding another tournament in Switch’s battle royale-inspired Tetris game, Tetris 99. The second Maximus Cup runs this weekend from April 12-14, with another $10 worth of My Nintendo Gold points at stake. And this time around, you don’t need to be a Tetris master to have a shot at winning.

Unlike the first Maximus Cup, which ranked participants by the number of first-place wins they racked up during the tournament, all players will receive a different amount of points depending on what place they finish during this weekend’s competition. Every 100 points you amass will count as one “Tetris Maximus”–equivalent to a first-place win. You can see the full point breakdown below.

  • 1st Place — 100 points
  • 2nd Place — 50 points
  • 3rd Place — 30 points
  • 4th – 10th Place — 20 points
  • 11th – 30th Place — 10 points
  • 31st – 50th Place — 5 points
  • 51st – 80th Place — 2 points
  • 81st – 99th Place — 0 points

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As before, the top 999 players with the most points during the Maximus Cup will receive 999 My Nintendo Gold points, which can be redeemed for specific rewards on the My Nintendo website–such as discounts on select 3DS or Wii U games–or used to purchase games and DLC from the Switch Eshop. Gold points can typically only be earned by buying Switch titles, so if you fancy yourself a good Tetris player, this is a good chance to earn some free Eshop credit.

The second Maximus Cup begins at 6 AM PT / 9 AM ET on April 12 and runs through 11:59 PM PT on April 14 (2:59 AM ET on April 15). Nintendo will notify the winning players via the week of April 28. You can read the full rules on the official Tetris 99 website.

Tetris 99 is free to download, but only for players who subscribe to the Nintendo Switch Online service. Memberships cost $4 USD per month, $8 USD for three months, and $20 USD for 12 months. Nintendo also offers a $35 annual Family Membership that can be shared between eight Nintendo Accounts across multiple Switch consoles.

from GameSpot – Game News

The PlayStation Classic’s Price Just Dropped To $34

Those keeping their eyes on the PlayStation Classic’s ever-dropping price will be interested to know Sony’s mini retro console is now cheaper than ever. Right now, you can pick up the PS Classic for just $34 at Rakuten. It’s currently listed for $40, but if you use the code SAVE15, you’ll get $6 off. Note that you’ll have to create a free Rakuten account to use the coupon code; the site doesn’t allow guest accounts to redeem them.

Buy the PlayStation Classic at Rakuten — $34 with code SAVE15

The PS Classic’s price has dropped consistently since it released December 3, 2018 with a launch price of $100. Since then, its price has fallen to $60, then $40, and now $34. When compared to Nintendo’s NES and SNES Classics, which quickly sold out following their release, the PlayStation Classic has not garnered nearly as much hype, with many fans (including GameSpot’s Peter Brown) feeling it doesn’t match the quality of competing mini retro consoles or do justice to the original PlayStation system, especially for $100.

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“The PS Classic doesn’t feel like a celebration of PlayStation’s formative years the way Nintendo’s systems do,” Brown wrote in our PlayStation Classic review. “Nor is it a smart adaptation of a capable emulator working behind the scenes.”

That said, the console is now nearly 70% cheaper than it was at launch, and $34 may be enough to entice fans with fond memories of the PlayStation to give this mini model a try. As to whether the price will drop again? Only time will tell.

PlayStation Classic Full Game List

  • Battle Arena Toshinden
  • Cool Boarders 2
  • Destruction Derby
  • Final Fantasy VII
  • Grand Theft Auto
  • Intelligent Qube
  • Jumping Flash
  • Metal Gear Solid
  • Mr Driller
  • Oddworld: Abe’s Oddysee
  • Rayman
  • Resident Evil Director’s Cut
  • Revelations: Persona
  • Ridge Racer Type 4
  • Super Puzzle Fighter II Turbo
  • Syphon Filter
  • Tekken 3
  • Tom Clancy’s Rainbow Six
  • Twisted Metal
  • Wild Arms

from GameSpot – Game News

Star Wars: Jedi Fallen Order Logo Is Heavy On The Jedi

Our first look at Star Wars: Jedi Fallen Order is days away, with an official reveal planned for Star Wars Celebration. The Celebration panel will take place on April 13, but ahead of that big event the studio and EA have updated the official site with a new look at the game’s logo.

As you might expect, the new logo puts a heavy emphasis on the word “Jedi,” as the order of warrior-monks is one of the most enduring parts of Star Wars pop culture. One of the few details we know about Jedi Fallen Order is that you play as a Padawan–essentially a rookie Jedi–who survived the Emperor’s purge in Revenge of the Sith.

The game is said to be set against a backdrop of a dark time for the galaxy, as the Emperor consolidates his power and any remaining Jedi are hunted down. We don’t have a name or other identifying information about the protagonist, so it’s difficult to say yet how this new story will tie into the main narrative of the saga.

Respawn’s Star Wars game is one of the last remaining in production that we know of from EA, after the publisher canceled Amy Hennig’s Star Wars game and then shuttering an open-world Star Wars project. Respawn itself is having a big year, not only with Jedi Fallen Order slated for this holiday season, but also with the surprise-hit Apex Legends.

For more on Star Wars: Jedi Fallen Order, check out what we’d like to see from the game.

from GameSpot – Game News

Ubisoft CEO Explains The Wait For A New Splinter Cell Game

It has been more than five years since the release of Splinter Cell: Blacklist, so fans are understandably eager to find out what’s next for Sam Fisher. In a new interview, Ubisoft CEO Yves Guillemot offered an explanation for what’s taking so long to bring the franchise back.

He told IGN that Ubisoft won’t bring back the franchise until it can do something novel with it. Not only that, but some of Ubisoft’s development teams became too anxious to want to work on a new Splinter Cell game due to pressure from fans, Guillemot said. And third, Ubisoft’s other big franchises like Assassin’s Creed are “taking off,” which has led the company to focus on them instead of Splinter Cell.

“When you create a game, you have to make sure you will come with something that will be different enough from what you did before,” Guillemot said. “Last time we did a Splinter Cell, we had lots of pressure from all the fans saying, ‘Don’t change it; don’t do this; don’t do that.’ So some of the teams were more anxious to work on the brand.

“Now there are some things and some people that are now looking at the brand; taking care of the brand. At one point you will see something but I can’t say more than that,” he added. “Also because of Assassin’s Creed and all the other brands taking off, people wanted to work on those brands more. so we have to follow what they like to do.”

Ghost Recon: Wildlands contained a very strong tease for Splinter Cell, with Sam Fisher voice actor Michael Ironside doing the voice in an Easter Egg. A Splinter Cell Easter Egg was also spotted in Ubisoft’s 2019 game Far Cry: New Dawn.

Further fuelling the rumors about a new Splinter Cell is the news that original Splinter Cell designer Clint Hocking has returned to Ubisoft where he is working on “unannounced projects.” Guillemot was asked if Ubisoft might bring back Splinter Cell for the next generation of consoles, which are apparently coming soon, but Guillemot wouldn’t be drawn into that conversation.

If Ubisoft does have a Splinter Cell announcement to make, it could happen during the company’s E3 2019 briefing in June, but nothing is confirmed at this stage.

Back in 2012 it was reported that Tom Hardy would star as Sam Fisher in a Splinter Cell movie, but whether or not that’s still the case is unknown.

What would you like to see from a new Splinter Cell game? Let us know in the comments below!

from GameSpot – Game News

Xbox Game Pass To Announce Six More Games This Week

It looks like Microsoft is gearing up to announced a half-dozen more Xbox Game Pass titles this week. The Xbox Game Pass Twitter account posted a cryptic tweet where it asked, “What if we announced six more games on April 10?”

It would be a bad look to post this tweet and not follow up with new Xbox Game Pass announcements on April 10, so this is pretty much confirmation that it’ll happen. However, there were no teases about what games might be announced.

The latest addition to Xbox Game Pass was Minecraft, which arrived last week and represents one of the catalog’s biggest releases ever.

Xbox Game Pass is Microsoft’s all-you-can-play subscription service on Xbox One that provides members access to a growing catalog of games that users can download and play for as long as their membership remains active. In addition to Minecraft, some of the other marquee titles include Halo 5 and Halo: The Master Chief Collection, as well as Shadow of the Tomb Raider, Just Cause 4, all the Gears of War games, Doom, and more.

The service costs $10 USD/month, but new subscribers can sign up for $1 USD/month. It’s only available on Xbox One, but Microsoft has talked about bringing it to every device.

Xbox Game Pass is separate from Project xCloud, which is Microsoft’s upcoming game-streaming service that will enter public trials later this year.

from GameSpot – Game News

Steam Loses Another Game, Presumably To Epic

Although it hasn’t been confirmed, it looks like Anno 1800 is becoming an Epic Games Store exclusive. Originally scheduled for a Steam release, Anno 1800 will be discontinued on Steam after its release date of April 16.

We’ll update this story when we confirm which PC game store Anno 1800 is going to.

“Sales of Anno 1800 will be discontinued on Steam after April 16th due to a publisher decision to make the game exclusive to another PC store,” a notice on Anno 1800’s Steam page reads. “The publisher has assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam.”

The notice doesn’t list what other store is getting the exclusive, but given what’s happened over the past few months, it makes sense to assume it’s Epic. Since 2018, several titles have left Steam just prior to release and gone to Epic instead. Some games have even been pretty major triple-A titles too, such as Metro Exodus and The Division 2. Prior to Anno 1800, Borderlands 3 was the latest triple-A title to join the Epic Games Store as an exclusive, although it’s only an exclusive for six months as opposed to other titles’ year-long exclusivity.

Also, when Ubisoft announced The Division 2 would be an Epic exclusive, Epic revealed that its partnership with Ubisoft would continue with “additional select titles.” No further details were supplied at the time, but Epic did tease that those titles are all scheduled for release “during the coming year.” Anno 1800 fits that criteria, so it would make sense to see the game launch on Epic come April 16.

There’s been a lot of vocal discontent for games that launch exclusively on Epic, especially if the titles were initially scheduled for release on Steam. After the announcement that Metro Exodus would be leaving Steam for Epic, both Metro 2033 and Metro: Last Light were heavily review bombed by players disappointed in the decision. The same happened to Borderlands, Borderlands 2, and Borderlands: The Pre-Sequel after the reveal that Borderlands 3 would be an Epic timed exclusive.

from GameSpot – Game News

Fallout 76 Repair Kits Come Tomorrow, Can Be Earned Or Bought With Real Money

Bethesda has announced that the new repair kits coming to Fallout 76 can be earned in-game or bought with real world money. The kits are designed to repair weapons and armor without needing to waste resources.

“Repair Kits are new utility items that will help you spend more time looting and shooting, and less time toiling away at a workbench fixing your gear,” Bethesda wrote in the latest Inside the Vault blog post. “We’ve received lots of requests for Repair Kits, and we’re excited to add them in the weeks following Patch 8.” Patch 8 is scheduled for tomorrow, April 9.

Patch 8 adds two types of repair kits: basic and improved. Basic kits are single-use and repairs any one item to 100% condition. You’ll be able to unlock them in the in-game Atomic Shop with microtransactions or earn them by completing challenges in Fallout 76. Improved kits are also single-use, but they repair a single item to 150% condition, allowing them to last much longer than they normally would. The improved repair kits can only be earned for completing in-game content, such as defeating the Scorchbeast Queen.

Following Patch 8, more of Fallout 76’s Wild Appalachia expansion will release on April 16. A new dungeon, called The Burrows, will be unlocked for you to explore with a squad of other players. Bethesda plans on releasing further details about the The Burrows during next week’s Inside the Vault, but promises the dungeon will be a “daunting new subterranean battleground.” Next week’s Inside the Vault will reveal more details about Fallout 76’s upcoming in-game camera and memory book features too, which brings a new quest and challenges on April 16.

Player vending, which allows you to set up your own store to sell items to others, has been delayed. No longer coming in Patch 8, player vending is now scheduled for Patch 9, which is currently expected to release sometime in May.

Wild Appalachia is the first of three large content drops scheduled for Fallout 76 in 2019. Nuclear Winter, coming this summer, brings a new game mode and features to Fallout 76, along with a new prestige system and two challenging raids. This fall, Wastelanders adds a story expansions that includes a new main questline, factions, events, and features.

Fallout 76 is available on Xbox One, PS4, and PC.

from GameSpot – Game News

Pokemon Go: Latios Returning For Special Raid Event Next Week

Niantic is bringing another Legendary Pokemon back to Pokemon Go for a limited time. Beginning Monday, April 15, the Eon Pokemon Latios will make an encore appearance in the hit mobile game as part of a special Raid event, giving players their first opportunity to capture it in nearly a year.

Latios is scheduled to appear in Raid Battles for a full week, leaving the game again on April 22. As before, you’ll first need to team up with other players in real life and battle the Legendary Pokemon before being able to catch it. Niantic teases that you’ll also have a chance of coming across a Shiny Latios during the Raid event.

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Latios first appeared in Pokemon Go alongside its twin, Latias, last May. The other Eon Pokemon returned for its own special Raid event back in February. Both Latios and Latias are dual Dragon/Psychic-types, which makes them vulnerable to Ghost and Dark Pokemon like Gengar and Tyranitar. Other Dragons like Salamence and Pokemon Go’s current Legendary, Giratina, will also be effective against it.

Ahead of the Latios Raid event, Niantic is holding another Legendary Lunch Hour this week, on April 10, from 12-1 PM local time. During that hour, there will be an increase in five-star Raids featuring Giratina in its Origin Forme, which has more attack-oriented stats than its standard Altered Forme.

Following the Legendary Lunch Hour, Niantic will host the next Pokemon Go Community Day this Saturday, April 13. That event will run from 3-6 PM local time and will feature increased spawns of the rare Dragon Pokemon Bagon. Niantic also announced a series of Pokemon Go Fest events for Chicago, Germany, and Asia later this summer.

from GameSpot – Game News

AI: The Somnium Files, A Trippy Detective Adventure With Zero Escape’s Spirit

Investigations, interrogations, serial murders, and a whole lot of plot twists–it’s all here in the upcoming puzzle-adventure mystery AI: The Somnium Files, the latest game from Zero Escape director Kotaro Uchikoshi and the team at Spike Chunsoft. It’s not much of a surprise that AI borders on bizarre and grotesque, as you can see in the latest trailer (see below). Having seen it in action briefly and getting a taste of its early gameplay, it appears to be in the same vein of Uchikoshi’s past work, but with it’s own unique flair.

Nine Hours, Nine Persons, Nine Doors (colloquially known as 999), Zero Escape: Virtue’s Last Reward, and Zero Time Dilemma formed a trilogy of mind-bending narrative experiences built around puzzle-solving. But Uchikoshi has traded the twisted escape room premises of those games for putting you in the shoes of a detective. With Uchikoshi and assistant director Akira Okada on-hand during my demo time, I asked about their approach in creating something new and thematically different that still had the spirit of past games.

“What I had in mind is that I wanted to make this for adventure game fans around the world, including investigations into a separate dream world,” Uchikoshi said. “I can’t go into details right now, but as an adventure game, you want to expand as much as you can so everybody can have fun. Everyone knows what an adventure game is like, but in 2019 I wanted to make that a little more fresh.”

People who haven’t played adventure games: first go home, try to drink a gallon of tequila, make sure your mind’s loose, and then just accept what it is. Then you’ll get used to the game, and it’ll just suck you in. – Kotaro Uchikoshi

There is a thematic twist that’s new for Uchikoshi, which shares a few similarities to aspects of Quantic Dream’s Heavy Rain or even Suda51’s The Silver Case. Okada even points to games such as The Walking Dead and Life Is Strange as influences. However, a lot of AI: The Somnium Files’ DNA can be traced to Zero Escape, since you’re still trying to investigate and unravel mysteries from a first-person perspective, at least when you’re taking the role of the main protagonist Kaname Date.

As Date, you talk to folks around the crime scene and examine your surroundings, but that’s only half the work. His cybernetic eyeball named Aiba (pun intended)–and partner in crime-solving–can enter an alternate dimension to unlock deeper secrets, new pieces of evidence, and more abstract thoughts of the specific characters involved. It almost reminds me of Persona 5’s Phantom Thieves entering the Metaverse to uncover the true nature of others, and ultimately affect those people’s reality. Aiba gets a moe anthropomorphization in these sequences, where you roam around a deformed version of the crime scene from a third-person point of view. The catch is you have a limited amount of time to investigate this dimension, and interacting with story-critical objects will consume time depending on the action you take. Thus, AI offers branching narrative paths dictated by your decisions and actions.

I got a sense of pressure in these moments and asked Okada how they approach balancing difficulty for a narrative-based adventure game.

“In general you would play more and more of the game, doing puzzles, and that was the challenging part, for me as well, playing a ton of puzzles and trying to balance the levels together,” Okada responded. But in general, playing the game multiple times will help the player out, help understand the puzzles.” It seems that players have to live with the result they earn in AI, at least for chunks of the game, and that’s how branching paths are constructed–something like 428: Shibuya Scramble came to mind. Okada continued, “We think a lot about accessibility, options for difficulty, options for games that aren’t entirely story based. So I think that’s still a big concern.”

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A heavy narrative is the driving force in AI: The Somnium Files, and in that department, there’s been a bit of an unconventional lead-up to this game. If you haven’t been following, I’ll catch you up a bit. Uchikoshi first revealed AI as his next game at Anime Expo 2018, and held a panel covering some of the design philosophies. Promotion for the game then pivoted to shining the spotlight on one important character: Iris Sagan, an in-universe influencer and pop star under the stage name A-set. She spilled into the real world with songs, music videos, and interactions with fans through Twitter and YouTube–hell, I even ‘interviewed’ her and Uchikoshi at the start of all this. We learned a lot about her, like her favorite Hatsune Miku song and opinion on the best boy/best girl of the Danganronpa series.

However, it was pretty clear where things were going once Iris’ own YouTube videos were corrupted with creepy subliminal messages. A few horrifying videos went up a couple weeks ago, one of which was just camera footage of her apartment left running without a trace of her presence, and another showing a bi-pedal polar bear about to chop her in half with a saw blade. Since then, her channel has had two hilarious video in promotion of the game featuring her commentary on Uchikoshi himself and different parts of the game’s lore. In the game itself, we’ve seen her crying for Date’s help and on the verge of getting killed Saw-style in the latest trailer. It’s wild.

There’s been a heavy focus on Iris, but what about the other characters? We don’t know much about Date yet, other than the fact that he works for the Tokyo MPD and lost his memory six years prior. So I asked about how they approach creating characters and what we could expect from the game’s cast, to which Uchikoshi responded, “First of all, the care and balance of personalities is very important to me. So the character types don’t double up. If we have a sad person, we don’t want another sad person. And the game is based on a murder mystery, so we kind of want you to try to figure out who these characters are, while everyone’s working together.”

One of A-set’s new videos features a cheery Uchikoshi-san.

Admittedly, I couldn’t get much out the rest of the game’s cast, but character design appears to be a major appeal. Having employed the talent of Yusuke Kozaki (known for his work on No More Heroes, Fire Emblem, and Pokemon Go), it’s an important aspect. Okada agreed, saying, “I think since the illustration and art is visually attractive, during the whole game, while you’re playing, it’ll draw you to the story also. Looking at the characters, that’s how I started getting hooked. The visuals would get you first, then the mysteries will get you to keep on playing.”

AI seems to be really going for it with its outlandish pretense, and I wouldn’t expect anything less from Uchikoshi. I think his continued response to my questions about why people should keep an eye on his new game says a lot. “So, for the people who already played adventure games, I understand they’ll really like this one,” Uchikoshi said. “But people who haven’t played adventure games: first go home, try to drink a gallon of tequila, make sure your mind’s loose, and then just accept what it is. Then you’ll get used to the game, and it’ll just suck you in.” Please don’t try this at home, or anywhere, really.

You can take up the role of detective and adorable eyeball sidekick in AI: The Somnium Files when it launches for PlayStation 4, Nintendo Switch, and PC on July 25, 2019.

Editor’s Note: Translations for the interview portions with Kotaro Uchikoshi and Akira Okada were done by Spike Chunsoft.

from GameSpot – Game News

Game Release Dates Of April 2019: PS4, Xbox One, Nintendo Switch, And PC

April is officially underway, which means we’re almost halfway through 2019. This year has already has seen some major titles arrive across PS4, Xbox One, PC, and Nintendo Switch, and while this month is fairly quiet compared to March, there are still some big-name games on the way to each platform.

Headlining April’s releases are Mortal Kombat 11 and Days Gone, Sony’s long in-development zombie game for PS4. While those may have garnered the most attention, they are hardly the only titles worth looking out for. This month also sees a number of older games arrive on new platforms. Two of 2017’s most acclaimed titles, Cuphead and Hellblade: Senua’s Sacrifice, hit Switch in April, while Square Enix is bringing Final Fantasy X/X-2 Remaster and Final Fantasy XII: The Zodiac Age to Switch and Xbox One.

There are plenty of other titles on the way this month as well, from the anticipate Super Meat Boy sequel, Super Meat Boy Forever, to SteamWorld Quest: The Hand of Gilgamech and BoxBoy + BoxGirl, the first Switch installment in HAL’s clever puzzle-platforming series. You can see all of the biggest game releases for April 2019 below. For a wider look at what’s ahead this year, be sure to check out our complete list of game release dates in 2019.

Nintendo Labo VR Kit (Switch) — April 12

Nintendo’s marquee Switch release this month is the Nintendo Labo VR Kit, the fourth set in the company’s growing line of DIY games/peripherals. The full package comes with a game card and an assortment of crafting materials used to assemble six unique Toy-Con accessories, which when combined with the Switch hardware will allow you to play a handful of minigames–and even some Switch titles like The Legend of Zelda: Breath of the Wild–in basic VR. The full Labo VR Kit costs $80, while the starter set runs for $40.

Further reading:

Cuphead (Switch) — April 18

More than a year after it first released on Xbox One and PC, Microsoft and developer Studio MDHR are bringing their critically acclaimed platformer, Cuphead, to Nintendo Switch on April 18. Not only will the Switch version will feature the same challenging run-and-gun gameplay and hand-drawn 1930s-style visuals that made it such a beloved hit on other platforms, it’ll also receive Xbox Live support through a post-launch update, allowing you to unlock Achievements for the game even when you play on Nintendo’s hybrid console.

Further reading:

Mortal Kombat 11 (PS4, Xbox One, Switch, PC) — April 23

The latest entry in NetherRealm’s long-running fighting game series, Mortal Kombat 11, arrives on PS4, Xbox One, PC, and Nintendo Switch later this month. Picking up after the events of 2015’s Mortal Kombat X, the game tells a time-bending story in which past and present versions of characters come face to face and must stop the machinations of Kronika, the Keeper of Time. It also boasts an impressive roster of fighters, from returning favorites like Scropion and Liu Kang to entirely new characters like the Elder God Cetrion.

Further reading:

Days Gone (PS4) — April 26

It’s been a long time coming, but Sony’s PS4-exclusive zombie survival game Days Gone is finally set to release on April 26. The game puts players in the role of Deacon St. John, a bounty hunter who travels around the open-world, post-apocalyptic remains of the Pacific Northwest on his motorcycle, battling zombie-like creatures known as Freakers and coming to the aid other survivors.

Further reading:

Full April Release Schedule

GamePlatformRelease Date
Bomber Crew: Complete EditionPS4, SwitchApril 2
Darksiders: Warmastered EditionSwitchApril 2
Super Dragon Ball Heroes: World MissionPC, SwitchApril 5
Phoenix Wright: Ace Attorney TrilogyPS4, Xbox One, PC, SwitchApril 9
Dangerous DrivingPS4, Xbox OneApril 9
Neo Atlas 1469SwitchApril 9
Shovel Knight ShowdownPS4, Xbox One, PC, SwitchApril 9
Zanki Zero: Last BeginningPS4, PCApril 9
Earth Defense Force: Iron RainPS4April 11
Hellblade: Senua’s SacrificeSwitchApril 11
Nintendo Labo VR KitSwitchApril 12
Konami Anniversary Collection: Arcade ClassicsSwitchApril 18
Anno 1800PCApril 16
Final Fantasy X/X-2 HD RemasterXbox One, SwitchApril 16
World War ZPS4, Xbox One, PCApril 16
CupheadSwitchApril 18
Dragon’s Dogma: Dark ArisenSwitchApril 23
Mortal Kombat 11PS4, Xbox One, PC, SwitchApril 23
SteamWorld Quest: Hand of GilgamechSwitchApril 25
BoxBoy + BoxGirlSwitchApril 26
Days GonePS4April 26
Super Meat Boy ForeverPS4, Xbox One, PC, SwitchApril 26
Final Fantasy XII: The Zodiac AgeXbox One, SwitchApril 30

from GameSpot – Game News