Posts

Fortnite: Where To Search Hidden XP Drop In Chaos Rising Loading Screen

Fortnite Chapter 2’s Week 9 challenges are now live on all platforms. As usual, if you complete eight tasks from the set, you’ll unlock a special loading screen that features a subtle clue pointing you to a secret item that’s hidden somewhere around the game’s map.

Up to this point, that item was a different letter that ultimately spelled out “FORTNITE,” but now that all the letters are available, this week’s loading screen leads you to an XP drop, which is essentially like the secret Battle Stars from past seasons. If you need help tracking down the XP drop, we show you where it’s located below.

Where Is The Hidden XP Drop Location?

As previously mentioned, the clue that’ll guide you to the XP drop is hidden in the Chaos Rising loading screen, which you’ll unlock after completing eight challenges from that set. The loading screen features a character gazing at different monitors. Look closely at the monitor in the middle of the image and you’ll see the XP drop beneath the infamous purple cube that appeared way back in Season 5.

As it turns out, there’s a statue of the purple cube in the Kevolution Energy Plant, which is located in the northeastern portion of Steamy Stacks–that’s where you’ll need to go to find the hidden XP drop. We’ve marked the location of the area on the map below.

Fortnite hidden XP Drop location

How To Complete The Challenge

Now that we know where the XP drop is hidden, make your way to the aforementioned Kevolution Energy Plant and the drop will appear on the ground near the cube statue, just as the loading screen teased. Interact with it as you would any other item to collect it and complete the challenge. As was the case with this season’s hidden letters, however, the XP drop won’t appear on the map until you’ve unlocked the Chaos Rising loading screen and its corresponding challenge, so you’ll first need to complete this week’s other missions before you can go pick it up.

The first season of Fortnite Chapter 2 was originally slated to end this month, but Epic recently announced it would be extending the season into February 2020. It’s still unclear if that means we still have more weekly challenges to look forward to, but in the meantime, you can find maps and guides for this season’s previous missions in our Fortnite Chapter 2 challenges roundup.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-where-to-search-hidden-xp-drop-in-chaos-r/1100-6471952/

Beyond A Steel Sky, A Long-Awaited Sequel With Art By Dave Gibbons, Delayed Into 2020

Beyond A Steel Sky, the long-awaited sequel to 1994’s Beneath A Steel Sky, has been delayed. The game, which was first announced in 2012 and was properly revealed as an Apple Arcade game earlier this year, was due to release before the end of 2019. This will no longer happen, developer Revolution has confirmed on their website, and the game will instead release in 2020.

In the post, Beyond A Steel Sky is called Revolution’s “most ambitious adventure to date,” and it’s said that more time is needed to “realise (their) vision” for it. The game is being made for Apple Arcade, PC, and console, and a release date will be confirmed early in 2020. The game’s Steam page gives us some more details, calling the game “a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to–and is subverted by–the player’s actions.”

The original Beneath A Steel Sky was designed in part by Charles Cecil, architect of the Broken Sword series, and Dave Gibbons, the artist responsible for the iconic style of Alan Moore’s Watchmen comics. Both have returned for Beyond A Steel Sky, too. We gave the remastered iPhone version a 9/10 in our 2010 review, writing that “despite its sober setting, the game comes with a script full of laughs and lighter moments, and even the most inconsequential of conversations will raise a smile or hint at each character’s own little universe.”

from GameSpot – Game News https://www.gamespot.com/articles/beyond-a-steel-sky-a-long-awaited-sequel-with-art-/1100-6471973/

Halo: Reach Was Nearly Just Called Reach, But Microsoft Objected

Halo: Reach has just released on PC for the first time as part of the Master Chief Collection, bringing the beloved game to the system nine years after it released for Xbox 360. The game, which was brought to Xbox One as well and is available on both systems through Xbox Game Pass, was the final Halo game made by original developer Bungie before they moved onto Destiny. Many of the folks who worked on the game are reminiscing about it on Twitter using the hashtag #reachmemory, and some interesting information has come out about the game’s name.

David Candland, who designed much of the game’s user interface, says that the original intention was to just call the game “Reach”, without a “Halo” attached to it. Microsoft objected, insisting that the game be called Halo: Reach, for “brand recognition.” As Halo was and remains a major flagship of the Xbox brand, this makes sense–but as Candland’s tweet points out, they retained their simpler name on the game’s title screen.

As Candland told USGamer, this was probably, ultimately, the right decision. “I’ll bet it did impact sales. It also made googling the game much easier.” He also reveals that the cumbersome “Combat Evolved” subtitle on the original Halo was added by Microsoft, which is why it’s not on the title screen of the original game.

Elsewhere on the hashtag, Bungie art director Jason Sussman revealed that the game’s iconic finale (which we won’t explain here to avoid spoilers) was nearly cut for time, but that “everyone knew it needed to be part of the game,” and they managed to fit it in.

The original Halo is returning to PC soon too as The Master Chief Collection continues to roll out.

from GameSpot – Game News https://www.gamespot.com/articles/halo-reach-was-nearly-just-called-reach-but-micros/1100-6471971/

Concrete Genie’s New Patch Adds Free Holiday Brushes To The PlayStation 4 Exclusive

Concrete Genie is getting into the holiday spirit with a free DLC pack that will let you paint the town with Christmas cheer. The game’s creative director Dominic Robilliard has announced on the PlayStation Blog that today’s new 1.06 update–available to download now–comes with the Holiday Brush Design Pack. When you load up the game after the patch you’ll be asked if you want to activate the pack, and if you opt in your in-game painting designs will have a festive touch added to them.

No Caption Provided

You’ll be able to toggle the holiday brushes on or off from the top menu, so once December 26 rolls around you can keep playing without a Christmas theme if you so desire.

According to Robilliard, these brushes have been added to give back to the community after a successful launch, and is inspired by the families who are playing the game together. “We designed the game and its story to appeal to all ages but, in particular, we hoped that families could benefit from the universal themes and creative gameplay,” he says. “This has been so rewarding to watch! We hope that many more families over the holiday period (and beyond) continue to enjoy everything that Concrete Genie has to offer.”

Concrete Genie received a 7/10 in our review. Reviewer Hope Corrigan wrote that “most of what Concrete Genie has to offer is fun and beautiful in a sort of childlike way.”

from GameSpot – Game News https://www.gamespot.com/articles/concrete-genies-new-patch-adds-free-holiday-brushe/1100-6471967/

Last Chance To Get One Of PC Gaming’s Best Deals

Back in October, Humble announced that it was going to transition its Humble Monthly Bundle from being a mystery bundle of PC games to a selection that you get to choose from each month. However, with the introduction of Humble Choice–the bundle’s new name–prices are going up and the number of games you get is going down. That is unless you’re already a Humble Monthly subscriber, which you can still become until December 6 at 10 AM PST / 1 PM EST.

If you’re a Humble Monthly subscriber before the transition to Humble Choice occurs, you’ll be locked into the $12/month Classic plan, which gets you 10 games a month, a 20% store discount, and unlimited access to Humble originals and the Humble Trove–a DRM-free collection of games that you can download and keep forever.

For comparison, the Premium plan costs $20/month and grants you access to the same benefits, but you only get to claim nine games a month. The Basic plan costs $15/month and gets you three games, a 10% store discount, and access to Humble originals and the Trove. And lastly, the Lite plan costs $5 a month for access to the Humble Trove, a 10% store discount, and a limited selection of Humble originals. Lite plan subscribers, unfortunately, don’t get any games from the monthly, curated selection. You can see a more detailed breakdown below.

Humble Choice breakdown (click for full-size image)

Some of the games currently available in the Humble Trove include Getting Over It with Bennett Foddy, A Short Hike, and Kind Words (lo fi chill beats to write to), in addition to more popular games like Soma, Tacoma, and Torchlight. You can see the full list of games at the Humble Bundle website.

If you’re interested in subscribing before the transition, you’ll get SoulCalibur VI, Yakuza Kiwami, and My Time At Portia as part of December’s bundle. More games will be revealed on December 6 at 10 AM PST / 1 PM PST. Humble Monthly always held a portion of its game back as a mystery; one of the changes with Humble Choice is that the company will let you know exactly which games you can choose from the get-go.

from GameSpot – Game News https://www.gamespot.com/articles/last-chance-to-get-one-of-pc-gamings-best-deals/1100-6471966/

Destiny 2’s Eververse Store Gets Much Better Next Season

Destiny 2‘s Eververse store has always been a contentious thing among fans, as is to be expected from a microtransaction-based store. With the launch of the upcoming Season of the Dawn update, Bungie is making some welcome changes based on player feedback.

In the latest This Week at Bungie blog post, a number of changes to Eververse are outlined. It starts out by acknowledging that certain items will still remain only purchasable with Silver–a premium currency acquired only with real-world money–as opposed to Bright Dust, which is obtainable by simply playing the game. “Offering some amount of Eververse content for Silver only is part of ensuring we are able to fund our ability to keep creating and maintaining Destiny and supporting the team that makes Destiny,” it explained.

However, Bungie is shifting the proportion of content that is Silver-exclusive. Whereas it says the current season has about 50% of its content also sold for Bright Dust, Season of the Dawn will see that figure increase to 80%. That means that only around a fifth of what’s sold on Eververse will require you to plunk down real-world money to acquire it.

In another improvement, Bungie is also going to be clearer about which items you’ll be able to purchase with Bright Dust. In the past, players have been left to guess whether they would eventually be able to purchase a given Eververse item using Bright Dust as part of the weekly inventory rotation. Going forward, it will announce on social media which items in the weekly refresh will only be sold for Silver. That way, you can confidently purchase something you’re interested in right away without having to worry about buyer’s remorse later in the season.

Additionally, Eververse will no longer allow you to buy anything you already own. In the past, you’d have to either remember or consult your in-game Collection menu to verify if you owned, say, a given shader being sold on the store.

The blog post also notes some changes to how Bright Dust is awarded. Completing Dawning weekly (200 Bright Dust) and repeatable (10) bounties will grant you just as much as Strike, Crucible, and Gambit bounties. The same will be true for Crimson Days once the Valentine’s Day-themed event arrives.

“We’re committed to continually and thoughtfully adjusting the Eververse store to ensure it’s a balanced and optional part of the Destiny player experience while also ensuring that we can support the team creating and evolving Destiny,” Bungie said. “Please keep the feedback coming, and thanks for all you do to support the team.”

These are just some of the many changes outlined the blog post, which previews the patch notes that are to come with next week’s Season of the Dawn update. That patch will bring not just a variety of new playable content (and sparrows on Mercury!), but changes to each of the three playable classes, some nice changes to Gunsmith and Crucible bounties, and much more.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2s-eververse-store-gets-much-better-next-s/1100-6471965/

Destiny 2’s Next Update Raises Power Cap, Tons Of Handy Tweaks

The Season of Dawn is almost here in Destiny 2, and as is usually the case with a new content season, Bungie is making a bunch of changes and additions to the game with an update that also adds its new activities. We already knew that Dawn would see tweaks to various character subclasses, but now we have a better sense of what else will change when the new season drops on Tuesday, as well.

The developer dropped the details in its This Week at Bungie blog post, giving a sense of everything we can expect from the update. First and foremost is the tweak that will affect players as they climb toward the endgame: the Power cap. That’s the overall rating of your character’s strength based on the gear you possess. In the current season, the Season of the Undying, the soft Power cap is 950, which is only accessible by getting weekly “Powerful” gear drops for completing certain activities. The hard Power cap, the highest you can get your gear in Undying, is 960, and it requires you to complete the toughest endgame content, like the Garden of Salvation raid, to receive “Pinnacle” drops. In the Season of Dawn, the soft cap rises to 960, while the hard cap will reach 970.

Bungie is also introducing a bunch of useful quality-of-life changes to Destiny 2 alongside the new season, and one major one is a change to how Exotic Engrams work. These are rare, random drops you get as you play the game that give out Exotic weapons and armor, the best and most unique stuff in Destiny 2. Right now, Exotic Engrams give a random Exotic item (not including the ones you need to earn by completing specific quests or activities). Meanwhile, you can buy Fated Engrams from Xur, Destiny 2’s weekend Exotics vendor, which gives you an Exotic you don’t already have for that particular character class.

In the Season of Dawn, Exotic Engrams and Fated Engrams become the same thing. When you receive an Exotic Engram while playing the game normally, it’ll no longer just dish out a random item–it’ll give you something you don’t already have for that character. Once you have everything available to that specific character class, the engrams will once again drop random Exotic armor. That should make it a lot easier to fill up your collection without a struggle, while still allowing you to try to find the best possible stats for your Exotic armor over time.

Bungie’s making some changes to bounties with the new season that will make leveling up and earning certain rewards a little easier, too. The Gunsmith will now offer repeatable bounties, and his weekly bounties for completing Crucible, Strike, and Gambit matches will be simplified so that you don’t have to do each activity every week. A bunch of Crucible bounties will have easier-to-fulfill requirements as well.

There are a lot more little tweaks coming with the Season of Dawn, according to Bungie–including some improvements to the Eververse store that will make the premium currency store more transparent. Check out the full list of changes below.

Destiny 2 Season of Dawn Update Changes

Rewards

  • Increased the drop rate of the “Scourge of the Past” raid Exotic weapon Anarchy from 5% to 10%
  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item
  • When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
  • Note: Contents are still class-specific

Powerful and Pinnacle Reward Caps

  • Powerful Cap: 960, up from 950
  • Pinnacle Cap: 970, up from 960

Escalation Protocol

  • Escalation Protocol wave 7 chest no longer requires a key to open
    • Chest can be opened upon every successful completion of wave 7
    • Each time opening the chest awards one piece of EP armor for your character class until you have the full set
    • After full set is acquired, subsequent opening of the chest awards a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories
    • Armory keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP weapon drops were not touched and are still cumulative-stream boss drops

Weapon Mods

  • The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
  • Fixed an issue where Ada-1 could grant duplicate weapon mods

Bounties

  • Repeatable bounties have been added to the Gunsmith
  • Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool

Striker Code of the Missile (Middle Path)

  • Thundercrash
    • Increased base damage from 2,700 to 3,200
    • Increased in-flight damage from 100 to 200
    • Slightly increased the amount of time you have in the air after activation

Nightstalker Way of the Pathfinder (Bottom Path)

  • Vanish in Smoke
    • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
      • This should help prevent allies from accidentally breaking invisibility the moment it’s granted to them if unexpected

Voidwalker Attunement of Fission (Middle Path)

  • Handheld Supernova
    • Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate

Crucible Maps

  • Added Rusted Lands to appropriate playlists
  • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists
  • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists
    • These maps are still available for play in private matches

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2s-next-update-raises-power-cap-tons-of-ha/1100-6471969/

YouTube’s Top 5 Most-Watched Games Of 2019 Revealed

As the new year is on the horizon, YouTube has chronicled its best of 2019 in a video highlighting what the community has liked the most. The roundup includes the most-liked music videos, most-viewed creators, and, of course, the most-watched video games.

YouTube’s most-watched games of 2019 list has a big surprise: the biggest battle royale title, Fortnite, isn’t in the number one spot. Counting backward, Roblox is the fifth most-watched video game of 2019 on YouTube with 29.6 billion views, while mobile battle royale game Garena Free Fire took number four with 29.9 billion views. At number three is Grand Theft Auto V with 36.9 billion views, Fortnite at number two with 60.9 billion views, and taking the number one spot is Minecraft with 100.2 billion views.

Most-Watched Video Games of 2019

  1. Minecraft
  2. Fortnite
  3. Grand Theft Auto V
  4. Garena Free Fire
  5. Roblox

YouTube also compiled the most-viewed creators of the year. The list includes big-name creators like PewDiePie and Azzyland, massive channels like Dude Perfect and MrBeast, and more.

Most-Viewed Creators of 2019

  1. PewDiePie, 4 billion views
  2. Felipe Neto, 2.8 billion views
  3. Pencilmation, 2.8 billion views
  4. Jelly, 2.5 billion views
  5. David Dobrik, 2.4 billion views
  6. Dude Perfect, 2.3 billion views
  7. MrBeast, 2.2 billion views
  8. LazarBeam, 2 billion views
  9. Fischer’s, 1.9 billion views
  10. Azzyland, 1.9 billion views

Check the video below to see YouTube’s full year-end roundup.

YouTube isn’t the only company announcing and gearing up for the end-of-the-year lists. Apple has revealed its best games and apps of 2019, with thatgamecompany’s Sky: Children of the Light taking the iPhone Game of the Year award. The 2019 Game Awards, streaming live on December 12 at 5:30 PM PT, also released its full list of nominees and the competition looks tough.

from GameSpot – Game News https://www.gamespot.com/articles/youtubes-top-5-most-watched-games-of-2019-revealed/1100-6471964/

Apex Legends’ Best Gun Is Still OP, But Respawn Plans On Fixing It

Respawn has announced that it plans on further tweaking Apex Legends‘ Peacekeeper shotgun, arguably the best firearm in the battle royale game. The Peacekeeper has been nerfed in the past–even as recently as November 2019–but the shotgun continues to remain a dominant force.

In the patch notes for Update 3.2, Respawn writes, “We’ve heard feedback loud and clear that the Peacekeeper is still feeling too powerful after latest changes. We are working to push out more tweaks to address it ASAP and will post details on timing and what those changes will be soon.”

These “latest changes” increased the rechamber time of the Peacekeeper by a tenth of a second and decreased its headshot multiplier from 1.5 to 1.25. The changes are so minor, however, that they’re almost indiscernible in the heat of combat. The Peacekeeper continues to deal out immense amounts of damage in a relatively short amount of time.

If anything, the most significant problem with the Peacekeeper is the size of the shotgun’s spread. The pellets are large enough that it’s relatively simple to land headshots even if your aim isn’t exactly lined up with a target’s head. In close quarters, consistently landing headshots can usually make a major difference in a firefight.

The Peacekeeper is also one of the guns in Apex Legends that supports the precision choke attachment, which allows you to focus its large shells into a more precise shot. This makes it easier to hit a target at mid- to long-range with the Peacekeeper–something no other shotgun can do. And since it is a shotgun, the Peacekeeper’s overall damage output from a single shot can match a few seconds of sustained fire from most submachine guns, assault rifles, and LMGs.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-best-gun-is-still-op-but-respawn-plan/1100-6471962/

GTA 5 Online Adds Diamond Casino Heist Soon, And It Has Some New Wrinkles

A new large-scale casino heist is coming to Grand Theft Auto Online in GTA 5 next week. The Diamond Casino Heist will be available on December 12, and Rockstar promises it’s the biggest and most complex crime to hit the game yet, featuring some differences compared to how past GTA Online heists have worked.

The announcement details the massive operation. You’ll be working with the Cheng family to infiltrate the casino. Like any good heist, you’ll have to plan your entry point from multiple options, security measures will change unpredictably, and once inside circumstances will require quick thinking and responses mid-mission. Unlike other heists, failure isn’t necessarily an end-state; if a piece of the plan goes wrong, you may have to improvise to find another way on the fly. But if absolutely everything goes sideways you can always shoot your way out. The bevy of choices promises high replay value for the heist, with scenarios unfolding wildly differently from one another.

To set the stage for your daring heist, you’ll need to set up a retro arcade business property as a front operation. In the floor below the arcade, you can practice all the skills a heist needs like hacking keypads and cracking vault doors. You can also store your equipment and getaway vehicles there, and if you’re already a business owner, you can add a Master Control Terminal to the staging area. You’ll need to own a Penthouse to start the mission, as well.

For now, the Diamond Casino & Resort website features an Easter egg teasing the upcoming event, so you may be able to glean clues from it. Or you can spend some time before the big event rewatching Ocean’s 11 and finding the best jazz soundtracks to play while you pull off your daring stunt.

from GameSpot – Game News https://www.gamespot.com/articles/gta-5-online-adds-diamond-casino-heist-soon-and-it/1100-6471958/