Fortnite Reaches Huge New Player Milestones

The massively popular battle royale game Fortnite continues to grow. Epic Games announced at GDC 2019 this week that the title has now reached 250 million registered players, which is up from 200 million in December.

In terms of people actually playing the game, Epic also revealed that Fortnite reached a new concurrent player record of 10.8 million. That’s up slightly from February when 10.7 million people logged on at the same time during the Marshmello in-game concert.

While Fortnite is one of the most popular games in recent history, it may still be behind Minecraft on one metric. Microsoft’s sandbox game reportedly has 91 million monthly players, which is ahead of Fortnite’s 78.3 million. However, these figures haven’t been updated in some time, so it remains to seen if anything has changed.

Remarking on Fortnite’s massive success, Epic boss Tim Sweeney told Engadget, “It’s a real game. It’s a shooter. It’s worldwide. It’s the first shooter with a huge female population. Somebody estimated it at roughly 35 percent, which is unprecedented–why isn’t it 50?–but it’s unprecedented for anything like this. It’s because it brings together players in a social experience.”

In other Fortnite-related news, Epic announced at GDC that it’s created a $100 million fund for developers that was made possible thanks to the success of Fortnite. What’s more, Epic announced that Quantic Dream’s PlayStation-exclusive titles including Heavy Rain, Beyond: Two Souls, and Detroit: Become Human are coming to the Epic Games Store this year.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-reaches-huge-new-player-milestones/1100-6465739/

Google Reveals Stance On Exclusive Games For Stadia

Google’s Stadia is a service that allows players to stream video games via the cloud across a variety of different devices. With most of the finer details about Stadia still under wraps, we sat down with Google VP Phil Harrison at GDC 2019 to further dive into the service.

During the interview, we asked about game exclusives on Stadia. “It was a conversation that I had with Google leadership before I joined the company.” Harrison said. “[My] point of view was in order to really deliver on the promise of this platform, we had to build our own games. We had to build our own experiences, and that was a very fundamental, strategic direction that we needed to move in.”

He continued, “I understand that [for a gamer] the word ‘exclusive’ can sometimes be a challenging terminology. [I would] rather we moved the narrative towards [games] that are built specifically for a data center. And if those games also show up on other streaming platforms, that’s okay, because what that means is that the developers are starting to innovate and think about the future and [build] a 21st century game, rather than a 20th century game.”

Harrison further clarified that any game that Google makes will “obviously only” be on Stadia. At GDC 2019, Google revealed it has a new first-party studio that’s being led by Jade Raymond, a former head at both Ubisoft and EA. The new studio hasn’t announced any specific games or projects it’s working on yet.

We also asked Harrison about Sadia’s pricing model. Apparently, one already exists, but Harrison said Google just isn’t ready to talk about it yet. Ubisoft CEO Yves Guillemot predicts Stadia will launch with a “multitude” of pricing models. “Either you buy full price and you play; or you will be able to also register, possibly, to play either one hour or two hours a day. There will be plenty of ways,” he said.

Harrison did confirm that Stadia will never support offline downloads. It’s just “not technically possible,” he told GameSpot. “It would be a compromise of our vision if we were to do that.”

During its GDC 2019 keynote presentation, Google announced Stadia will release within 2019, and come to the US, Canada, UK, and “most of” Europe. The only games confirmed for the service as of this time are Assassin’s Creed Odyssey and Doom Eternal.

We have more information on how cloud gaming works, and have outlined the top companies investing in gaming’s possible cloud-based future.

from GameSpot – Game News https://www.gamespot.com/articles/google-reveals-stance-on-exclusive-games-for-stadi/1100-6465738/

Stadia Pricing Model Already Decided, But Google Isn’t Sharing It Just Yet

Google’s announcement of Stadia is a big step towards the future of cloud gaming. The service allows players to stream video games via the cloud across a variety of different devices. Google is still keeping a lot of details about Stadia close to the chest, but during GDC 2019, the company’s VP Phil Harrison sat down with GameSpot to further delve into the service.

During the interview, we asked Harrison about Stadia’s pricing model. We didn’t get too many details, but Harrison did reveal that a pricing model for Sadia already exists. It’s just being revealed at a later date. In an interview with Ubisoft CEO Yves Guillemot, Guillemot predicted Stadia would launch with a “multitude” of pricing models. “Either you buy full price and you play; or you will be able to also register, possibly, to play either one hour or two hours a day. There will be plenty of ways,” he said.

Harrison was able to talk about the process behind deciding the specific model for Stadia, though. “[It was a lot] of very deep conversations with our developer and publisher partners over many many months, and years in some cases. A lot of deep consumer research. We have had a fantastic user research team as a core part of the Stadia team for two years now. And so, we have our point of view, we then test various hypotheses with consumers and publishing partners, and then get to the right result.”

During the interview, Harrison did confirm that Stadia would not support offline downloads. When asked if Google would consider adding the option down the line, Harrison said it was “not technically possible.” He further clarified that adding offline downloads to Stadia “would be a compromise of our vision.”

During the Google GDC keynote, the company announced that Stadia is scheduled to launch in 2019 in the US, Canada, UK, and “most of” Europe. More details, such as which games are coming to the service, will be revealed at a later time. For now, we know both Assassin’s Creed Odyssey and Doom Eternal are confirmed for the service. If you happened to miss the keynote, we’ve compiled every bit of Google gaming news.

If you’re still confused about how cloud gaming works, be sure to read our in-depth explanation. We’ve also outlined the top companies investing in cloud gaming tech.

from GameSpot – Game News https://www.gamespot.com/articles/stadia-pricing-model-already-decided-but-google-is/1100-6465736/

Google Stadia Boss Is “Absolutely, Unequivocally” Sure Latency Won’t Be An Issue

Google’s new video game platform, Stadia, is completely digital and requires a constant, reliable internet connection to function. One of the issues people immediately bring up with streaming technology is latency–or lag. Everyone who has experienced lag in some capacity knows how frustrating it can be. Will lag be an issue with Stadia?

Stadia boss Phil Harrison says he is “absolutely, unequivocally” sure that latency won’t be an issue. “We believe that it’s not just for when the service starts; actually we’ve demonstrated it today,” Harrison told us from San Francisco at the Game Developers Conference where Stadia was announced.

Harrison–who formerly held executive-level positions at Sony and Microsoft–added that it was no accident that Google used Doom Eternal to highlight Stadia.

“Having a studio with the very, very high threshold of quality and functionality from id; having id on our stage was very purposeful because the way [producer Marty Stratton] tells the story is spot on,” he said. “They were skeptical when we first started talking to them. they were skeptical that a streaming platform could support the level of quality and responsiveness that they needed to deliver on their game experience. What they have delivered with Doom Eternal absolutely demonstrates that.”

Harrison went on to say that Google has been able to achieve a low-latency platform because of the investments its made into the infrastructure supporting Stadia.

“It’s because of the investments that we are making in the hardware and the fundamental networking fabric in the compression and encoder and the way we transport the bits from our data center to your home,” he said. “There’s probably 100 innovations there that each mean that we can deliver that quality of experience.”

Also in the interview, Harrison pointed out that Stadia streams faster than the human body can process the information.

“We get the data, the video, from our data center to your eyeball quicker than your eyeball to brain to nervous system to finger,” he said. “The human operating system is the slowest part of the [Stadia] operating system. Some humans are slower than others.”

As with any internet-connected service, your experience will depend on the quality of your connection so mileage may vary between users. Harrison added Stadia will offer a bandwidth test service that informs them of the performance characteristics of their network, while he said Google will help players optimise the internet quality of their homes in a number of ways, including simply moving a router closer to the device.

Given that streaming a video game will be highly data-intensive, some people are also concerned about data caps and limits imposed by Internet service providers. Harrison said ISPs have a history of adapting their models to support new services. As an example, he said when music streaming became popular, ISPs increased bandwidth limits, and the same thing happened with the rise of YouTube and Netflix. Bandwidth limits are expected to continue to rise over time, Harrison said. That may be true, but it remains to be seen if ISPs will continue to charge extra for such increases.

Stadia launches later this year, but there are still many unanswered questions about it. One of the biggest ones is price. Harrison also told us that Google has the pricing sorted out, but it’s saving that reveal for a future point in time. Google will talk more about Stadia this summer, and one possible forum for further announcements is E3.

from GameSpot – Game News https://www.gamespot.com/articles/google-stadia-boss-is-absolutely-unequivocally-sur/1100-6465737/

Google’s Stadia Won’t Allow Offline Downloads

Google is taking its first significant step into gaming with Stadia, its ambitious new cloud platform. Like Microsoft’s xCloud, Stadia will offer players the ability to stream video games across a variety of devices, along with a host of other innovations such as state sharing. And while there are still many questions lingering around the platform, one thing we now know is that it won’t offer offline downloads.

GameSpot got a chance to speak with Google VP Phil Harrison at the Game Developers Conference. We asked Harrison if Google will ever consider giving players the option to download content from Stadia and enjoy it offline, as services such as Spotify and Netflix do. “No, not technically possible,” Harrison replied. “It would be a compromise of our vision if we were to do that.”

This ties into Google’s previous confirmation that it won’t release its own set-top box to run Stadia; rather, all of the games available on the platform will be streamed from the company’s data centers, and they’ll be playable across across desktops, smartphones, laptops, tablets, and TVs–the latter through a Chromecast Ultra HDMI streamer. Google will, however, release a dedicated Stadia controller that features unique buttons to capture/share gameplay and access Google Assistant.

Only a handful of games have been confirmed for Stadia thus far, among them Doom Eternal and Assassin’s Creed Odyssey, which was the game Google used to test the platform last year under the Project Stream moniker. Google also announced it is forming its own first-party studio led by Jade Raymond to develop games exclusively for the platform.

Google Stadia is slated to launch later this year. It will initially be available in the US, Canada, the UK, and “most of” Europe. Google says it will share additional details about the platform and its launch lineup this summer. You can read more about how cloud gaming works and check out all of the Google gaming news from GDC.

from GameSpot – Game News https://www.gamespot.com/articles/googles-stadia-wont-allow-offline-downloads/1100-6465733/

‘Cadence of Hyrule – Crypt of the NecroDancer Featuring the Legend of Zelda’ announced for Nintendo Switch

'Cadence of Hyrule – Crypt of the NecroDancer Featuring the Legend of Zelda' announced for Nintendo Switch

A rhythm roguelike action game from the Crypt of the NecroDancer devs.

source /news/8357-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-announced-for-nintendo-switch

Pokemon Go March Community Day: Start Time, Featured Pokemon, And Everything You Need To Know

Pokemon Go‘s spring equinox celebration isn’t the only event happening in the popular mobile game this week; the next Community Day is just around the corner as well. The monthly event returns this coming Saturday, March 23, giving players around the world another opportunity to catch rare Pokemon and take advantage of some generous rewards.

As usual, March’s Community Day will run for three hours, during which you’ll be able to find increased spawns of a certain Pokemon. This time around, however, Niantic is doing things a little differently for the event schedule. To help you prepare, we’ve rounded up everything you need to know about March’s Community Day below, from what time it starts in each region to what this month’s featured Pokemon and bonuses.

What Is The Featured Pokemon?

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Each Community Day, Niantic designates a “featured” Pokemon that will appear much more frequently in the wild than it typically does. Not only that, but players will have a chance of encountering the featured Pokemon’s Shiny form during the Community Day, and the featured Pokemon will be able to learn a special move if it evolves into its final form by the end of the event.

For this month’s Community Day, the featured Pokemon is Treecko, the Grass-type starter from Pokemon Ruby and Sapphire. Throughout the event, Treecko will be much easier to find in the wild, and if you can evolve it into Sceptile up to an hour after the Community Day ends, the Pokemon will automatically know the powerful Grass-type attack Frenzy Plant.

What Time Does It Start?

Up until now, each Community Day has taken place during a specific window of time, which would vary depending upon your region; in North America, for instance, the event would always run from 11 AM – 2 PM PT, while Europe’s Community Day would traditionally run from 10 AM – 1 PM UTC.

This month, Niantic is doing things a little differently and hosting the event from 3-6 PM local time. This should make it much easier to remember when the event is happening, as you won’t need to convert the event hours to your time zone as you previously had to.

What Other Bonuses Are There?

On top of increased Pokemon spawns, Niantic offers a couple of other bonuses for players to take advantage of during each Community Day. This month, Pokemon Egg Incubators will be four times as effect as normal, allowing you to hatch Eggs at a quarter of the distance they typically require. Additionally, any Lure Modules you activate during the event will remain in use for three hours, rather than 30 minutes as they typically do.

In addition to this month’s Community Day, a spring equinox event is underway in Pokemon Go until March 26. Until then, Grass-type Pokemon like Oddish, Exeggcute, and Sunkern will appear more frequently in the wild, and Niantic has added a special batch of limited-time Field Research tasks revolving around Grass Pokemon. Moreover, the region-exclusive Pokemon Lunatone and Solrock have swapped regions, and you have a chance of coming across their Shiny forms for the first time.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-march-community-day-start-time-featured/1100-6465729/

Apex Legends Octane Character Guide: Getting Kills As The Adrenaline Junky

Winning in Apex Legends often comes down to finding the right balance between caution and aggression. You want to avoid putting yourself in bad situations where other teams might get the best of you–but you also need to be sure to push the attack and best vulnerable enemies while you have the chance, or risk letting them take you down again later.

Apex’s newest character, Octane, leans much more toward the aggressive side. He’s great for running down a team and blasting away at them, especially if he has backup, but his speed demon nature can also leave you vulnerable. To use him effectively, you’ll need quick reflexes, a smart team, and a willingness to take the fight to the enemy and push your advantage. Oh, and don’t forget to bring lots of healing items.

We’ve got everything you need to know about Octane’s abilities, how they can be used effectively or paired with other characters, and what pitfalls you’ll want to avoid along the way. You should also check out the best Octane skins Apex Legends has to offer, as well as all the skins in its new battle pass.

We’ve also got plenty more guides, including things that Apex Legends doesn’t tell you, a list of myths we’ve tested about how the game works, and a full rundown of the game’s best guns. You might also want to check out our Apex Legends review while you’re at it.

Other Character Guides

General Overview

Describing Octane as The Adrenaline Junky is Respawn giving you a sense of how you should think about the new character. He’s all about big risks and big rewards. His abilities boost his speed, which can make him a devastating skirmisher and front-line fighter, but he generally can take less damage than other heroes, since his tactical ability trades health for speed. That means you should be using him as a fast fighter up close with enemies to try to drop them fast, while the rest of your team supports you and mops up the people you damage.

A hit-and-run approach is best with Octane because he can be very hard to hit when moving quickly. Get in close with weapons like the R-99, Peacekeeper, EVA-8, and other hard-hitting guns, and try to knock people out or at least get them close to dead as often as you can. That doesn’t mean you should be throwing yourself at well-placed three-player squads, of course, but streaking in as Octane to bust up a team’s line or scatter them can be highly effective, as can isolating one player and messing them up. Octane is a great one-on-one fighter because he’s so quick, so use that to your advantage in weakening squads.

Most of all, though, you want to use Octane’s speed to your advantage without becoming a liability. That means you should get in, do some damage, and get out. Octane’s Stim tactical ability and Launch Pad ultimate are as good for escaping as they are for attacking, so use them to get out of bad situations, reposition, and attack again.

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Abilities

Passive: Swift Mend

Because Octane’s tactical ability costs him health (and because if you’re playing as him, you’re probably constantly getting blasted), his passive ability regenerates health over time. You won’t get a huge amount of health back–one point every two seconds, in fact–but it can be enough to help get you healthy again after using your tactical, after getting stuck outside the ring, or after a tussle with another squad. You don’t want to rely on Swift Mend since the regen rate is relatively low, but you should factor it into your healing plans. The passive ability even heals you while you’re knocked down. If you can hide somewhere, it can help, but don’t rely on Swift Mend to keep you alive if you don’t have to.

Tactical: Stim

Swift Mend works in tandem with Octane’s Stim ability, which allows him to inject adrenaline to get a massive increase in movement speed. You’ll boost Octane’s speed by 30% for six seconds when you use Stim, and the ability cools down quickly–about another six seconds to use it again. It’s great for pressing the attack and crossing open ground, and can also get you out of dangerous situations, since you can boost through stuns from things like arc stars and Caustic gas. The trouble is, it damages Octane’s health, so going overboard on Stim can put you at a disadvantage. That big speed boost can make you very effective in battle, though, allowing you to close gaps on enemies, flank them, and execute hit-and-run maneuvers. Just be careful not to overcommit or put yourself in a losing battle right when your speed boost wears off.

Ultimate: Launch Pad

Octane’s ultimate allows him to drop a Launch Pad on the ground. Step on it, and you’ll get launched into the air–as will any other characters. The Launch Pad is great for rocketing yourself into battle, dropping in from somewhere enemies might not expect, and you can use it to quickly relocate your team, flank an enemy position, or gain high ground. The Launch Pad can also work like a Pathfinder zip line or Wraith portal to get you and your squad out of a bad situation quickly. Note that the angle of launch always seems to be the same, though, so make sure not to spring yourself straight into walls.

Tips For Playing As Octane

Octane’s speed can make him incredibly deadly. With a Stim active, you can cut distance on enemies very quickly and strafe them effectively, becoming really hard to hit–so you definitely want to use Octane to get in close and wreck enemies with your favorite and most effective shotguns and SMGs. Generally, skip carrying long-range guns as Octane, because even when fighting snipers, your speed can let you get in close and make their long-range guns ineffective. Instead, carry complementary guns like an SMG and shotgun or Wingman, which will let you blast away with one, then quickly switch to the other to finish people off. For Octane, the best way to be effective is to walk away from an engagement with a knock down.

Your weakened health from using your Stim ability means you should focus on hit-and-run tactics and on using the environment to your advantage. Get in close, blast away at an enemy, and get out of harm’s way by dancing around a wall or object. Use your speed to avoid getting shot, but remember that Stim boosts only last for six seconds, and the return to normal speed can be jarring. Try to time your attacks so that you get in close, do your damage, and get out before you’re stuck in a fight and going slow. And avoid tight interior areas like Bunker that will cancel out your speed advantage.

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Octane’s passive ability, Swift Mend, means he’s always healing, but that regeneration is very slow–so make sure you keep ample healing items, especially syringes, to counteract your Stim usage. In combat scenarios, getting in to blast enemies and then getting out to heal will let you keep coming at a team over and over again without the debilitating effects of multiple Stim uses. Be sure, however, not to leave your team at a disadvantage while you’re hiding somewhere, healing up.

One of the best things you can do with Octane’s speed is reposition yourself in fights. Where other characters might commit to fighting in one location, and therefore become predictable, Octane can quickly move to new cover or flank around an enemy to hit them from an exposed side. Lots of players get tunnel vision when they start fighting a team from a specific direction, so if you can come at them from a side they don’t expect, you can usually finish them off. Octane’s speed makes that a highly viable strategy, but be careful you don’t expose yourself and get picked off in transit.

Launch Pads have a lot of uses. Drop one to give your team the ability to fling themselves over an enemy position to hit them from behind or just cause chaos, or bounce up on top of buildings to put yourself in a better tactical position as you engage another team. They’re also great for getaways, because people flying through the air are generally tougher to hit than those running on the ground. Even if you just use your Launch Pad to separate from your squad to force enemies to shoot in multiple directions to hit you all, you’re using it effectively. Drop them to help downed teammates get out of the fray, as well–they work when the person who steps on them is crawling.

You can also use Launch Pads in goofy ways to mess with enemies. Toss one in battle and you might wind up flinging an opponent away a bit in the chaos, forcing them to get their bearings. Leave one at the end of a Wraith portal and you could potentially shoot someone off a cliff. And keep in mind that you don’t need to launch people with your Launch Pads–you can also launch throwables like grenades. Get creative.

Don’t forget to use Octane’s speed to support teammates. You can potentially quickly reach a downed teammate to pick them up in a bad situation, and speed boosting through Bangalore’s smoke can help you completely surprise an enemy. Stims also help you deal with stuns, so try pairing up with a Caustic to use his gas as cover. Sprinting around drawing fire can be effective in helping a teammate flank out a distracted squad, and combining speedy relocation with grenades can help you annihilate an enemy position before they know what hit them. You can also more easily avoid air strikes or the Ring with your Stim ability, which means you might want to try fighting around those things more often, since you have a dodging disadvantage that other players don’t.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-octane-character-guide-getting-kills-/1100-6465731/

Split-Screen Multiplayer Fans Should Be Excited For Stadia And Cloud Gaming

Google took its first steps into being a major competitor in video games with the announcement of Stadia, its cloud-based game streaming platform. The presentation showed off lots of ways the company is leveraging the game tech against its other products like YouTube and Google Assistant, but one particular point showed how games on Stadia could be a major boon for split-screen gaming.

The moment came when lead research and development designer Erin Hoffman-John walked through various features, including multiplayer features. One tech demo showed Stream Connect, a purportedly easy way for developers to feed different views to each player. Since every player is being fed their own video stream of a play session, Stream Connect can combine these and feed one video inside of another player’s stream.

“Each of these screens is powered by a separate Stadia instance,” Hoffman-John explained. “But what would happen to squad-based games if developers could allow players to call up the views of their teammates on demand? Or utilize any polygonal surface as a receiver for another player’s video stream? Stream Connect makes this possible with extremely little effort on the part of the developer, bringing dynamic squad-based gaming into easy reach even for very small teams. We’ve shown you three views but we can keep going. We can keep adding streams and shape how they’re shown to the player.”

In the demo, this was used for each player in an asymmetrical game to see each other’s viewpoint alongside their own. The stream was also shown adding more and more views, and adding a hypothetical third player with their own “command center” view to direct other players.

Split-screen multiplayer has become less prevalent in recent years, in part because of the advent of online multiplayer, but also because it’s a strain on computing power. When a single PC or console has to render two separate player perspectives, developers usually have to drop the fidelity on both views to make it work. With a streaming solution and all the computing power being handled remotely, this would no longer be a problem.

For more on Google Stadia, catch up with everything we know and read our hands-on impressions. Or for more on cloud gaming as an emerging trend, read our primer on cloud streaming and which big companies are investing in the tech.

from GameSpot – Game News https://www.gamespot.com/articles/split-screen-multiplayer-fans-should-be-excited-fo/1100-6465730/

Apex Legends Battle Pass Lets You Unlock Crafting Metal Instead Of Loot Boxes

If you’re not a fan of loot boxes in Apex Legends, changing your Origin account region to Belgium removes them from the game. Instead, leveling up will unlock crafting metals bundles, which allows you to make the cosmetic items you want.

In Belgium, there are laws against loot boxes in video games. As Reddit user UnicornPL pointed out, this results in Belgium Apex Legends players earning crafting metals instead of Apex Packs when they level up. Rock Paper Shotgun went one step further to discover changing your region to Belgium allows you to take advantage of this as well, but adds on that it’s possible EA will block this trick soon.

Season 1: Wild Frontier has started in Apex Legends, and it’s added a battle pass and brand-new playable character, named Octane, to the game. The standard battle pass costs 950 Apex Coins. If you sign up for a one-month subscription to EA Access on Xbox One or Origin Basic Access on PC, you can effectively grab the battle pass for half off. There’s currently no cheaper option on PS4. For 2,800 Apex Coins, you can purchase a bundle that includes the pass and also unlocks 25 of its 100 levels of rewards. Like Fortnite, Apex Legends Season 1 battle pass lets you unlock enough Apex Coins to purchase next season’s pass. However, unlike Epic’s game, Apex Legend’s first battle pass does not include challenges.

Octane is the ninth Legend to join Respawn’s battle royale game, and he’s specifically designed for players looking for a little bit more speed. Like Mirage and Wraith–who have new battle pass skins–Octane is an offense-focused character. Octane’s tactical ability gives him a six-second boost of speed at the cost of his own health. His passive counteracts this, allowing the speed demon to regenerate his health while he’s out of combat. Finally, Octane’s ultimate ability allows him to throw out a launch pad that he, his allies, and enemies can use to launch into the air.

Apex Legends is available on Xbox One, PS4, and PC. In our Apex Legends review, Phil Hornshaw gave the game a 9/10, writing, “Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn’s intense focus on team play makes Apex more than just a worthy addition to the genre; it’s an indicator of where battle royale should go in the future.”

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-battle-pass-lets-you-unlock-crafting-/1100-6465727/