Pokemon Go Spring Event Starts Tomorrow

Spring is just around the corner, and Niantic is celebrating the start of the season with a special event in Pokemon Go. Beginning tomorrow, March 19, the developer is holding an equinox event in the hit mobile game, which will feature increased Grass-type Pokemon spawns, new Field Research tasks, and more.

During the equinox event, Grass Pokemon such as Oddish, Exeggcute, Shroomish, and Sunkern will appear in the wild more frequently than normal. On top of that, the rare Rock/Psychic-types Lunatone and Solrock–each of which is typically exclusive to certain parts of the world–will swap regions for the duration of the event.

In addition to the increased Pokemon spawns, Niantic is doling out a special set of limited-time Field Research tasks centered around Grass Pokemon during the event. Grass Pokemon will also appear as Raid Bosses, and two moves–Acid Spray and Leaf Tornado–are being added to the game permanently.

The Pokemon Go equinox event kicks off at 1 PM PT / 4 PM ET and runs until the same time on Tuesday, March 26. You can read more details about it on the official Pokemon Go website.

In addition to the equinox event, Niantic is holding this month’s Pokemon Go Community Day this Saturday, March 23. That event will also feature a Grass-type Pokemon: Treecko, one of the three starters from Ruby and Sapphire.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-spring-event-starts-tomorrow/1100-6465635/

The Division 2 Review Roundup

The Division 2‘s release date has finally arrived. The game is available on store shelves around the world, meaning players are once again diving into Dark Zones and looting friends and enemies alike, except this time in the dramatic surroundings of Washington DC.

The question is, though, is this sequel any good? GameSpot’s Division 2 review-in-progress awarded the game a 9/10, with Edmond Tran stating he’s “still enamored with” the sequel after 30 hours of game time.

For more on the critical consensus on The Division 2, read on below. Alternatively, see a wider view on critics’ opinions on GameSpot sister site Metacritic.

GameSpot — 9/10 (Review-In-Progress)

“After spending 30 hours completing the campaign and beginning to dabble in the endgame, I’m still enamored with The Division 2. The range of enemy types continues to keep combat encounters challenging, the equipment I earn and pick up continues to feel different and valuable. The ravaged environments continue to intrigue, and sometimes they’re so stunning I find myself needing to take a screenshot before I move on. There is still so much to see in The Division 2, but I want to take the time to see it. I have absolutely no clue why I’m here or what anyone’s motivations are, and I wish I had a narrative purpose to my endless hunger for progression. But I’m glad to be here right now.” — Edmond Tran [Full review-in-progress]

Eurogamer — No Score

“From start to finish, The Division 2 pulls in … bits of American history with unwavering earnesty and yet manages to say absolutely nothing. Worse, it goes out of its way to say nothing. The result is that the only real message The Division 2 manages to impart is that guns will keep you safe. Despite the advertising campaign this is not a game about saving the soul of America, it’s a game about the good guys with guns taking what they want from the bad guys with guns. A shame, because if you can look past the vacuity and the slapdash politicisation of The Division 2, there’s a great game to be enjoyed here–even if you’ll never quite escape the sense that it’s a thunderingly dumb one.” — Johnny Chiodini [Full review]

VG247 — No Score

“I’m not always convinced games will improve all that much post-launch and I can only review what I’ve played, but Ubisoft has a good track record of making games far better than they are at launch with frequent updates. For now, I have to at least commend The Division 2 for getting the basics right. There’s a compelling endgame, there’s loot that actually matters, and missions don’t feel like they’re copy and pasted to bulk out the runtime. If some of the frustrations can be ironed out, it could be the best of its genre. But for the love of god, please let your writers say something if you ever make another one.” — Kirk McKeand [Full review]

The Telegraph — No Score (Review-In-Progress)

“Whether altruism is as essential as that fly new beanie hat will be up to you. The Division 2 is doing a solid job at both, currently performing a smart balancing act that could tip either way as the game progresses and keeping things interesting becomes more of a challenge. But so far, so good.” — Tom Hoggins [Full review-in-progress]

IGN — 8.0/10 (Review-In-Progress)

“The Division 2’s initial leveling progression has been a relatively joyful undertaking. It clears the low bar set for the genre with ease, but it’s still not an experience I’d subject myself to in a vacuum, without the promise of a deep and interesting endgame. In order to really succeed from here on out The Division 2 needs to show me that my time was well spent by providing me with the kind of unique, progression-based multiplayer PvE and PvP gameplay that I can only get in a shared-world shooter.” — James Duggan [Full review-in-progress]

from GameSpot – Game News https://www.gamespot.com/articles/the-division-2-review-roundup/1100-6465632/

Top 10 UK Games Chart: Division 2 Is No.1 But Suffers Dramatic Fall Over Predecessor

The Division 2‘s recent release means the Tom Clancy shooter tops the UK physical games chart for the week ending March 16, according to sales monitor Chart-Track. However, Eurogamer reports the game’s launch week sales are just 20% of those achieved by the game’s predecessor, The Division.

There are mitigating factors: the first game launched on a Tuesday, rather than a Friday, so had more time in its first week to garner sales. In addition, more people buy digitally now than in 2016, and downloads are not counted by Chart-Track. Regardless, an 80% drop in launch week sales is significant.

The chart is otherwise largely made up of the usual suspects: Red Dead Redemption 2 continues its stay at No.2, while fellow Rockstar title Grand Theft Auto V rises to No.3. FIFA 19 and The Lego Movie 2 Video Game round out the top five at No.4 and No.5, respectively.

The only other new game in the chart this week is One Piece World Seeker, which enters at No.28. Last week’s No.1, Devil May Cry 5, drops to No.6 this week.

Despite hitherto lackluster physical sales, The Division 2 has enjoyed positive verdicts from critics. GameSpot’s Division 2 review-in-progress awarded the game a 9/10, with Edmond Tran stating he’s “still enamored with” the sequel after 30 hours of game time.

You can read the full top 10 sales chart for this week below, courtesy of UKIE and GfK Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. The Division 2
  2. Red Dead Redemption 2
  3. Grand Theft Auto V
  4. FIFA 19
  5. The Lego Movie 2 Video Game
  6. Devil May Cry 5
  7. Mario Kart 8 Deluxe
  8. Far Cry: New Dawn
  9. Super Smash Bros. Ultimate
  10. New Super Mario Bros. U Deluxe

from GameSpot – Game News https://www.gamespot.com/articles/top-10-uk-games-chart-division-2-is-no1-but-suffer/1100-6465631/

Microsoft Announces New Way To Play Halo Games Ahead Of Release

Microsoft has announced a brand-new testing program for the Halo series. The “Halo Inside Program,” as it’s called, is described by Microsoft as a “new way” for fans to work alongside developer 343 Industries to improve new releases by testing them before launch.

You can sign up right now, but be aware that doing so requires you to sign a confidentiality agreement. You’re then asked to take a survey with a series of questions related to your history with and interest in with the Halo franchise, including specific titles and modes. Later in the survey you’ll be asked to provide details that may get you into what 343 is calling “flighting” programs for upcoming Halo titles. These are pre-release testing periods in which 343 provides access to a subset of the community to gather feedback and data before rolling out publicly to everyone.

This new Halo Insider Program will replace the MCC Insider Program that 343 used to test Halo: The Master Chief Collection’s numerous updates on Xbox One. Going forward, the Halo Insider Program will be the overarching program going forward to support all Halo titles, products, and services.” Even if you were already a member of the MCC Insider Program, you will need to re-register for the for Halo Insider Program.

You can improve your chances of being selected for a flight by ensuring your Halo Insider Program information is correct. For PC specifically, you’ll need to provide a DXDIAG upload and send over your SteamID.

“We know everyone is super eager and excited to get started but please be patient– tweeting at the team and posting in the forums asking to be included or demanding to know why you’re not included won’t help the process,” 343 said.

Even if you do get into the Halo Insider Program, you might not get selected for each flight. For example, on PC, 343 might want to test future Halo releases against specific hardware configurations, so not everyone may be needed.

“With MCC on PC specifically, the team is going to need to ensure they have specific representation across a broad matrix of PC hardware configurations,” 343 said.

Those who get into a flight will want to make sure they participate, as 343 might not invite you back if you don’t.

“Often flights require a critical mass of players online at a particular time, and maybe in a particular region, so your location and availability could also come into play. Once flighting is up and running, the team will likely also focus on active participants who play and provide feedback as candidates for ongoing flighting while players who don’t actually participate may find they’re not included in subsequent releases.”

You can read more about the Halo Insider Program here in this detailed FAQ.

The upcoming release of Halo: MCC on PC will happen in stages, with each title releasing individually, so it seems likely that 343 will test each game with Halo Insider members first before rolling each title out widely to everyone. Looking further out, Microsoft has already confirmed that Halo Infinite will be playable early through flighting, so it seems the Halo Insider Program is returning for that game as well.

from GameSpot – Game News https://www.gamespot.com/articles/microsoft-announces-new-way-to-play-halo-games-ahe/1100-6465627/

Halo 5 Adds Pizza Skin And More After Halo: MCC Confirmed For PC

Halo developer 343 Industries has a pizza-themed gift for all Halo 5: Guardians players. Available now in the Xbox One shooter is the “Pizza Party” Req pack, which includes a pepperoni pizza-themed weapon skin, Last Slice, as well as the Hot Pie banner.

Why pizza? The studio originally teased Halo: The Master Chief Collection for PC, which has now been confirmed, by referencing pepperoni pizza. When the game was officially announced for PC last, excited fans sent pizzas to 343’s offices. They sent so many pizzas that 343 had to plead with fans to please stop sending pizzas.

The pizza skin for the Halo 5 Assault Rifle looks pretty slick. Check out the video above to see it in action, while some images of the notifications and more can be seen below.

Halo: The Master Chief Collection is coming to PC, and it’ll be available on Steam in addition to the Windows Store. Additionally, Halo: Reach is coming to The Master Chief Collection on both Xbox One and PC.

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In addition, a brand-new Halo game, Halo Infinite, is coming to Xbox One and PC. Microsoft is expected to talk more about this long-in-development titles at E3 in June.

from GameSpot – Game News https://www.gamespot.com/articles/halo-5-adds-pizza-skin-and-more-after-halo-mcc-con/1100-6465624/

Does The Division 2 Work As A Single-Player Game?

Like many games in this genre, The Division 2 plays best with a well-coordinated squad of friends covering each other and using unique abilities to fend off mobs with tactical efficiency. Even a squad of random players simply taking down enemies together is sufficient enough to get through most of the game’s missions. But sometimes I just want play as a lone wolf and go at my own pace without the pressure of keeping up with others. And I often ask with these types of games, how viable is it go solo?

It’s the same question I had recently with Fallout 76 and Anthem, and one I’ve been asking since jumping into the original Destiny. Naturally, I thought about the same thing going into The Division 2, and I’m glad that more so than other loot shooters, playing by yourself turned out to be an enjoyable experience that still captures many of the game’s high points.

My Division agent can take care of the evil that’s permeated Washington DC on her own.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Something about The Division 2 makes the lone wolf approach work. I mainly attribute it to the fact that it revolves around being a cover-based shooter that taps more into a tactical mindset rather than your ability to eliminate enemy hordes and huge bosses that soak up tons of damage. Don’t get me wrong, The Division 2 has elements of that, but your ability to control combat scenarios and find clever ways to handle sometimes overwhelming firefights are much more important factors.

One particular experience solidified this feeling. The initial firefight in the Air And Space Museum mission proved more difficult than anything before, despite me being the proper level for it. I was downed in short time, twice. In the first attempt, I got caught out of cover for a little too long, and on a second try, flanked by enemies while desperately trying to find safety as my riot shield got torn to shreds. On the third and successful effort, I scouted for higher-level (purple) enemies so I could plan to take them out first before a full-on firefight broke out. With the use of my chem launcher skill and a few well-placed sniper shots, I took out the biggest threats at the outset.

I made my way through the rest of the mission consistently challenged, but ultimately relying on smart use of cover and taking advantage of openings. In the final phase of the whole mission played out differently; it forced me to think my way out of a heavily-armored boss pressuring me and encroaching on my space of limited cover. With my back against the wall, I pulled out all the stops; grenades, skills, unloading both primary weapons directly on a weak spot, while dancing around a slim pillar to keep changing my cover angle, I finished the fight by the skin of my teeth.

After 15 hours spent as a lone wolf, I’m still going, and I think that says a lot about how great it executes the core gameplay loop in a playground of fascinating set-pieces.

These moments aren’t unique to solo play by any stretch, but they illustrate why The Division 2 works as a single-player experience. You’re constantly on your toes, considering your position in these battles and trying your best to take out enemies before they get the jump on you or before another one can flank you. Of course, there were a number of cases where I simply took aim and landed precision shots with a semi-auto rifle to get through the many phases of missions, but even that still has a definite satisfaction thanks to a variety of tools at your disposal that have an effective, impactful feel upon using.

Another thing to consider is that playing solo means no one is around to revive you. Missions are usually generous with checkpoints and keeping your progress even when you get killed, but it’s not always the case. As a result, the not-so-forgiving phases give combat somewhat higher stakes like ‘no respawn zone’ phases. Dying in the open world also forces you to respawn at a fast travel point and run back to what you were doing. It’s not ideal, but it does play into how carefully you approach combat when you’re alone.

The Air And Space Museum is rich with detail and real exhibits.

The Division 2 makes the lonesome journey worthwhile in another capacity–I had the time and space to embrace the wonderfully detailed–albeit dilapidated and abandoned–environments. This is a fairly accurate rendition of the nation’s capital after all, and I’ll be damned if I didn’t treat it as a little field trip. I found the ViewPoint Museum mission to be utterly fascinating as a display of history, media, and politics just as much as the American History Museum’s Vietnam War exhibit. Calling back to the Air And Space Museum, I took the time to actually examine what was on display. It’s a testament to the incredible set-pieces featured in several of the game’s main quests, real-world locations, and museums and landmarks that communicate a history that eerily complements the dark backdrop of The Division’s storyline.

Speaking of story, there’s unfortunately not much to see here. I often go into these types of games solo in order to soak up narrative bits, reflect on in-game events, and make sure I speak to every NPC possible to get the full picture, but that’s certainly not the case. In the original Division, I loved finding ECHOs, which painted a vivid picture of New York was before the Dollar Flu and right when poor folks scrambled to survive, and in turn, tried to understand an entirely new lore. However, The Division 2 falls short in delivering a story worth caring about. The canon has already been built, we know how dire the virus made things, and it rests on that. It’s a generic story about rebuilding with perfunctory attempts at emotional stakes. Factions exist to put a name and evil archetype on enemies that you don’t feel bad fighting against. And NPCs primarily serve functional purposes at settlements and bases, nothing more. In a way, The Division 2’s design flows like it’s specifically tuned for the squad that wants to churn through missions at a rapid pace with narrative as an afterthought. If anything, this approach keeps the action moving and places less emphasis on a weaker aspect of the game.

It’s not an entirely seamless experience on your own; there will be times when waves of Hyenas or True Sons just become too much to handle, and prove more frustrating than challenging. These are often scenarios that would’ve been easier with a mate or two to pick you up when you get downed, lay down covering fire, or take out imminent threats. Admittedly, I haven’t delved too deep into the Dark Zone, so I can’t speak to how one of the more captivating features of this game fares with no one to watch your back. But for the majority of The Division 2’s main questline, a solo player should be just as excited to engage in the game’s satisfying combat system while being able to handle its bigger fights.

At some point, you’ll inevitably squad up with randoms or friends because, of course, that’s what a multiplayer shared-world game is going to push you to do. But overall, the grind of The Division 2 delivers a plenty of fun and challenge that’s manageable, especially when incorporating more of your skills and devise ways to move from cover to cover and create your own flanking routes. After 15 hours spent as a lone wolf, I’m still going, and I think that says a lot about how great it executes the core gameplay loop in a playground of fascinating set-pieces.

from GameSpot – Game News https://www.gamespot.com/articles/does-the-division-2-work-as-a-single-player-game/1100-6465612/

Valve Will Address Steam Review Bombing With New Tool

Valve has announced it’s revisiting user reviews on Steam in order to combat review bombing. In a blog post, Valve wrote it will now “identify off-topic review bombs, and remove them from the Review Score.”

“We define an off-topic review bomb as one where the focus of those reviews is on a topic that we consider unrelated to the likelihood that future purchasers will be happy if they buy the game, and hence not something that should be added to the Review Score,” Valve continued. The company admits there’s still a bit of a grey area with this definition, so it’s developed a tool that “identifies any anomalous review activity on all games on Steam in as close to real-time as possible.”

After the tool has identified possibly troublesome reviews, it will inform Valve and the company will then begin an investigation. If Valve decides the user reviews are an off-topic bomb, the company will inform the developer that every review within the time period of the review bomb will be removed from the game’s overall Steam score. At this point, however, the user reviews will still be live. It will be up to the developer’s discretion over which are deleted.

The downside to this process is that every user review during an off-topic review bomb will be removed from a game’s overall Steam score, even the good ones. “But as we mentioned back in our first User Review post, our data shows us that review bombs tend to be temporary distortions, so we believe the Review Score will still be accurate, and other players will still be able to find and read your review within the period,” Valve wrote. Plenty of negative comments that focus on DRM or EULA changes will also be considered off-topic review bombings as well.

Developers who don’t want this new tool combing through their games’ comments and Valve declaring when an off-topic review bomb is happening can opt out of the process by going into their Steam Store options. Valve is working on a few more changes to user reviews as well, but they’ll be shipped out at a later date.

from GameSpot – Game News https://www.gamespot.com/articles/valve-will-address-steam-review-bombing-with-new-t/1100-6465619/

PS4 DualShock Gets Another Color Makeover

Sony has unveiled another new color joining the PlayStation 4 DualShock lineup. This time it’s a color scheme evocative of a forest ski trip, titled Alpine Green. It sports an evergreen shade across the front, with a white backing and white buttons and sticks.

The announcement states it will be available in the US and Canada in April for $65 US / $75 CAD. You can get a look at the new controller below or pre-order now.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3

Last August Sony introduced four new colors at once: Berry Blue, Sunset Orange, Blue Camo, and Copper. Alpine Green is getting the celebrity treatment by comparison with the spotlight all to itself. Sony has been offering color variants for its DualShock controllers for quite a while, including some that are exclusive to special edition consoles. Microsoft similarly offers special edition controller colors, but also has a Design Lab feature to let you customize your own paint.

If you’re looking for something to play on your PS4 while you wait for your Alpine Green controller, you may want to peruse the Great Indoors sale. The giant PSN sale has more than 600 discounts and runs through March 29.

from GameSpot – Game News https://www.gamespot.com/articles/ps4-dualshock-gets-another-color-makeover/1100-6465615/

Apex Legends: Mysterious Launch Pads Are Appearing, Hinting At Octane’s Release

There are jump pads near Apex Legends‘ Market right now. Not just any jump pads either; they’re the ones the rumored new Legend Octane places as his Ultimate ability.

We’ve stumbled upon it ourselves, and we aren’t the only ones, as evidenced by posts on Reddit. Other players are reporting they’ve found Octane’s jump pads as well. Respawn is just leaving coy-looking emoji comments in response, which implies this is a purposeful tease of what’s to come, and not a mistaken leak on the developer’s part.

Prior to this, Octane has leaked a few times, which is why so many people believe he’s the next scheduled character for Apex Legends. The first mention of the Legend was a leak that showcased the character’s ability page. The leaked image stated Octane’s Passive allowed him to heal over time while not in combat, his Tactical caused him to move 30 percent faster for six seconds at the cost of 10 percent of his health, and his Ultimate deployed a jump pad to launch Legends into the air.

After that leak, another one–this time detailing the upcoming battle pass for Apex Legends–also showcased Octane, seemingly confirming he’s the next playable character in the battle royale game. In this second leak, the Origin landing page had accidentally changed early, promoting the battle pass with a picture of the Borderlands-looking Legends. “Survive the the [sic] arena, meet the Apex Games’ latest Legend, Octane, wield new weapons, and score unique loot. The Season 01 Battle Pass is here, purchase it at the in-game store for 950 Apex Coins,” the launch page said.

After these leaks–and a few other less credible ones–Respawn responded, clarifying the battle pass would not launch on March 12 like some data miners had suggested and that not everything on the internet should be taken at face value. “There’s lots of stuff that has been datamined from Apex since launch and is swirling around the Internet,” Respawn community manager Jay Frechett wrote. “We know this stuff is fun to dig up and speculate about, but you should not treat any of that info as a source of truth. There’s stuff in there that is very old, or things we’ve tried in the past and cut–remember our design process is to prototype and play lots of ideas–and some of it may be things we’re still building for Apex Legends.”

There seems to be some semblance of truth to Octane at least. Respawn hasn’t clarified whether his launch pads will stick around near Market or eventually be removed from the game when the Legend does officially release–which is due this month. Apex Legends is available for Xbox One, PS4, and PC.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-mysterious-launch-pads-are-appearing-/1100-6465614/