Xbox One Wireless Controllers And Adapters Are On Sale At Amazon (US)

Just as Microsoft’s E3 sale on all things Xbox wraps up, Amazon swoops in with another great deal on Xbox One controllers paired PC wireless adapters, which are priced at $45 down from the listed $80. Microsoft is still offering $10 off many of its controllers directly, but Amazon’s deal is better so long as you don’t mind the standard, black model. You can save even more if you don’t care about the wireless adapter, and get it with a cable instead for $40.37 total.

Get an Xbox Wireless Controller and Adapter for $45 »

The Xbox wireless controller is currently compatible with all members of the Xbox One console family (original, S, and X) as well as Windows PC. You will likely only need one wireless dongle on PC, but each supports up to eight separate controllers. Apple made waves at its most recent WWDC event by announcing that the controller would also become compatible with iPhone and Apple TV when iOS 13 rolls out this coming fall. During its recent presentation at E3 2019, Microsoft also gave us an initial preview of Project Scarlett, its next console, and offered assurances that current controllers would be compatible with the upcoming platform.

Once you’re set up with a controller, what else do you need? Best Buy is offering a good deal on certain Turtle Beach gaming headsets, including several that are compatible with Xbox One and Windows PC. You can also head over to our general roundup of the best accessories for Xbox One.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-one-wireless-controllers-and-adapters-are-on-/1100-6467861/

Fortnite Patch Notes (Today’s Update 9.30): Chug Splash, Vaulted Weapons

Developer Epic Games continues to change Fortnite week-by-week, and the new update, version 9.30, introduces more new elements to the free-to-play battle royale phenomenon. Update 9.30 is live now on PS4, Xbox One, PC, Nintendo Switch, iOS, and Android, adding a new item, removing weapons, and making a notable change to shotguns. Read on for the full patch notes and a rundown on its biggest additions and changes.

This week’s new item is the Chug Splash, a throwable that allows you to heal other players. “Upon impact, the item splashes liquid in a small area,” Epic’s official blog post states. “All players within the splash radius will be instantly granted 20 health/shield.”

If you’re injured, you’ll receive 20 health, while those with full health will be given 20 shield. “Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players.” Chug Splashes are available in rare variants only from floor loot, chests, vending machines, supply drops, and llamas. They drop in stacks of two, up to a maximum of six.

Three limited-time modes enter the battle royale fray this week. Sniper Shootout Duos sees teams of two fight off with sniper rifles only, while Trios is classic battle royale with three-person squads, and Solid Gold Squads increases the abundance of legendary weapons.

Elsewhere, explosive availability has been drastically reduced: Epic has vaulted (removed) the Boom Bow, Dual Pistols, and Dynamite. The developer didn’t offer much in the way of explanation for the change, merely stating, “These vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be.”

Shotguns have also been tweaked. The Combat Shotgun’s long-range damage has been reduced, and there is no longer a delay when switching to shotgun weapons–unless you have multiple shotguns in your inventory. Take a look at the full list of Fortnite: Battle Royale patch notes below, via Epic.

In other Fortnite news, it was revealed last week how the game was nearly canceled. It has, however, gone on to be extremely successful, with Epic recently being given a BAFTA special award.

Fortnite Update 9.30 Patch Notes

Weapons And Items

  • Chug Splash
    • On impact, this thrown item splashes liquid in a small area. All players within the splash radius will be instantly granted 20 Health/Shield.
      • Grants health unless you are full health, in which case it will grant Shield.
      • Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players.
    • Rare variant.
    • Drops in stacks of 2.
    • Max stack size: 6.
    • Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Shotgun Swap Delay Removed
    • Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type.
      • This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. As with all changes, we’ll be keeping a close eye on this and make adjustments if necessary.
  • Reduced the Combat Shotgun’s long-range effectiveness
    • Reduced damage at medium distances by 10%
      • 2.44 tiles to 4.88 tiles
    • Reduced damage at long distances by 20%
      • 4.88 tiles to 9.76 tiles
    • The Combat Shotgun’s accuracy uniquely enables players to hit shots from longer distances compared to other shotguns. However, the damage at those longer ranges was a little higher than desired.
  • Vaulted
    • Boom Bow
    • Dual Pistols
    • Dynamite
    • These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be.
  • Removed the ability to ride Proximity Grenade Launcher projectiles
    • Due to the faster speed of this projectile, it was causing problems with level streaming. You can still ride rockets launched from Rocket Launchers.
  • Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay
  • Added Storm Flip to Audio Visualizer when it is activated
  • Toys no longer will show up in the elimination feed on Starter Island

Bug Fixes And Adjustments

  • Players could shoot immediately after using a Rift to Go.
  • Supply Drones would sometimes spawn underground in areas with water.
  • Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van.
  • The Proximity Grenade Launcher was auto reloading while aiming down sights.
    • This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire.
  • Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating.
  • Reboot Cards will no longer fall to the ground. They will remain where they spawn.
  • Reboot Cards were remaining available on the map even after the timer had expired.
  • Campfires could block explosion damage at specific angles.
  • The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb.
  • Boogie Bomb effects would continue playing on players while they were skydiving.
  • Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes.
  • Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state.
  • Storm Flip would deal incorrect damage if two were overlapped on each other.
  • Storm Flip was able to stop a Supply Drop from falling
  • Weapons were showing while using emotes while on a Driftboard

Gameplay

  • Made the “Hold to Swap” feature an option. This defaults as OFF.
    • With the option OFF, pickup is now back on the initial button press instead of button release. This should result in more responsive pickup behavior.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete.
    • Once unlocked the Fortbyte will be available for up to 15 seconds.
    • Parking all vehicles on the pedestals will trigger them, except the Hoverboard.
  • Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning.
  • Added Storm Flip color switch effects, depending on Storm intersection points.

Bug Fixes And Adjustments

  • Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height.
  • Storm Surge was not activating in Phase 8
  • Player health could be improperly rounded when receiving damage.
  • The health bar for structures could disappear when hitting a wall and swapping to build mode.
  • Lava was dealing damage to players too quickly.

Performance

  • Rendering optimizations on player built walls to help end-game situations with thousands of building pieces.
  • Added general optimizations for audio visual indicators.

Bug Fixes and Adjustments

  • Resolved an issue causing poor performance in the lobby on Mac when in a large party.

Audio

  • Improvements to Grenade Launcher and Grenade fuse sounds
    • Added a close-range fuse loop that is attenuated based on damage radius.
    • Sound ramps up as the projectile get close to exploding. If you hear this you’re going to take damage unless you block the explosion.
  • Lowered the volume of vehicles in a Slipstream that doesn’t have a driver/passenger.
  • Increase the range for the enemy 1×1 pickaxe impact sound from 1 tile to 1.5 tiles

Bug Fixes And Adjustments

  • Fixed an issue with audio device hot-swapping when switching between outputs.
  • One-shot sounds could re-trigger when walking into audio range.
    • This was most noticeable with harvesting, explosion, and gunshot sounds.
  • The Victory Royale sound no longer gets affected by the slow-motion effect when a match is won.
  • The Combat Shotgun had the wrong fire sounds on mobile/Switch.
  • The Baller suction sounds were playing 2d if someone piloted a baller that you’d previously dismounted.
  • Sounds for consumables would not play if approaching a player while they were already using them
  • Footstep audio for the “Take the Elf” emote wasn’t playing.

UI

  • Hiding the vehicle health bar that appears above a vehicle if you are the player operating it to avoid two vehicle health bars from being displayed.
    • The vehicle health bar that appears above a players health and shield will remain in the HUD.

Bug Fixes And Adjustments

  • The direction-to-safety vector lines were not appearing properly on the map when in game modes where respawn was enabled.

Replay

Bug Fixes And Adjustments

  • Scrubbing a replay could cause the unique font color on Golden points of interest to disappear.

Mobile

  • Increased the size of the auto-pickup radius for items

Bug Fixes And Adjustments

  • Graphical Improvements:
    • Lava textures were not appearing properly in the Floor of Lava Limited Time Mode on Android.
    • Resolved HLOD issues that were occurring at Loot Lake on Mobile.
    • Fixed the Quinjet Glider deploy animation on the Google Pixel 2.
    • The collar of the Instinct Outfit was clipping into the hood.
    • The Fiend Wrap and Turbulent Wraps were not displaying properly on certain Mobile devices.
    • The icon for the Wonder Outfit was displaying as pixels.
  • The FPS counter was not being properly displayed in-game when enabled.
  • While the map was opened, pressing anywhere outside of it was making that press count as if it was the joystick.
  • The Cycle Weapons HUD Layouts weren’t visible after jumping from the Battle Bus
  • Fixed an issue where the “Require Access to Contacts” prompts was appearing for Mobile players.
  • Sound effects and music were not playing properly on the Moto Z2Force and HTC U11 devices.
  • Reloading a Shotgun was being impeded when Tap Anywhere was active.
  • Using a bluetooth controller was assigning players to the incorrect matchmaking bucket.
  • Player character models weren’t appearing after returning to the Lobby from the Item Shop.
  • The Controller UI was appearing on screens even when a controller wasn’t connected.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-patch-notes-todays-update-930-chug-splash/1100-6467857/

Death Stranding Director Hideo Kojima Coming To San Diego Comic-Con

Hideo Kojima’s new game, Death Stranding, was a no-show at E3 2019 last week. So when will we hear about it next? We might learn more at San Diego Comic-Con in July.

The game developer posted on Twitter today to say he and Drive director Nicolas Winding Refn are coming to San Diego Comic-Con. The specifics are unknown at this point, but it could be that the pair are appearing on some kind of joint panel where they talk about each other’s projects.

The full San Diego Comic-Con schedule hasn’t been posted yet, so there is no word yet on if the Kojima/Winding Refn panel is officially part of the show or connected to it in some other manner. The show runs July 18-21 in San Diego.

Winding Refn is the director of several Ryan Gosling movies including Drive and Only God Forgives. He appears in Death Stranding as the character “Heartman.”

He and Kojima are friends. Kojima appears in Winding Refn’s new Amazon show, Too Old To Die Young, in which he cuts off a man’s finger with a giant sword.

Winding Refn is just the latest celebrity to feature in Death Stranding. The Walking Dead’s Norman Reedus plays the main character, while Lea Seydoux, Lindsay Wagner, Mads Mikkelsen, Margaret Qualley, Tommie Earl Jenkins, and Troy Baker all have roles in the game.

Death Stranding releases for PS4 on November 8.

from GameSpot – Game News https://www.gamespot.com/articles/death-stranding-director-hideo-kojima-coming-to-sa/1100-6467856/

Nintendo Is “Evaluating” Streaming Technology

With major players like Microsoft, Sony, and Google invested in game-streaming technologies, it could be the next big evolution for gaming. Now, a Nintendo executive has commented on the possibility of the Mario company getting involved.

Nintendo of America executive Charlie Scibetta told TechCrunch at E3 2019 that streaming is “certainly interesting technology.” He added that Nintendo is monitoring the technology, going on to say that for now at least Nintendo is focusing on physical game sales and sales through the Nintendo eShop.

“Streaming is certainly interesting technology,” he explained. “Nintendo is keeping a close eye on it and we’re evaluating it. We don’t have anything to announce right now in terms of adopting that technology. For us, it’s still physical and it’s digital downloads through our eShop.”

Another executive, marketing boss Doug Bowser (yes, that is his real name), told The Hollywood Reporter that “it’s always interesting to see what others are doing in the space” as it relates to streaming.

“We’re always interested in how various new technologies can enable different ways to play games,” he said.

While Nintendo might not have a streaming service of its own, the company does operate a subscription service in the form of the Nintendo Switch Online membership program.

And though Nintendo doesn’t offer a game-streaming service on Switch, other companies do. Capcom offers Resident Evil 7 as a streaming game on Switch in Japan, while Ubisoft does the same with Assassin’s Creed Odyssey in the country.

The public beta for Microsoft’s xCloud game-streaming service launches in October, while Google Stadia is slated for release in November. in other news, Microsoft and Sony recently announced an agreement for new cloud-gaming technologies.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-is-evaluating-streaming-technology/1100-6467855/

Cyberpunk 2077 Dev On PS5 And Scarlett: “We’ll Look At It”

Cyberpunk 2077 is launching in April 2020, which is around six months before Project Scarlett and the rumored PlayStation 5 are supposedly scheduled to launch during the holiday season. Will The Witcher developer’s ambitious RPG also come to the new consoles? It’s something that developer CD Projekt Red is looking at, according to senior level designer Miles Tost.

He told GamerHubTV that CD Projekt Red is currently focused on the current generation of consoles and PC, though the studio is also considering next-generation systems. “We’ll look at [next-generation consoles] and go, ‘Maybe?’ But it’s not our area of interest right now.”

“Of course we are looking at what is happening in the games industry because we are part of it, and we need to always look forward,” he said. “But at the same time, we are a studio that really focuses on the work we’re doing now. So our full attention is on current-gen consoles and PC. Who knows? When the time comes for it, maybe [we’ll support next-gen consoles]. But until [Cyberpunk 2077 launches in April 2020], we have a thing to do. And as far as what I have heard, the next-gen consoles … Xbox just announced holiday 2020. So it’s not really a concern for us now because it comes way after where we want to release our game.”

Project Scarlett is launching in holiday 2020, while the PlayStation 5 is also rumored to be launching around then. Just today, analyst first Cowen & Company released a report that back that up, stating that Sony’s new system is expected to release in the fall/holiday season.

Project Scarlett and the PlayStation 5 are already confirmed to be backwards compatible, so it is expected that Cyberpunk 2077 will play on the new consoles. Both systems are more powerful than the beefiest current generation console hardware, so Tost is likely speaking about next-generation consoles in regards to what capabilities the new hardware might allow Cyberpunk 2077 to achieve on them.

Cyberpunk 2077 launches on PlayStation 4, Xbox One, and PC on April 16, 2020. The Matrix actor Keanu Reeves plays a major role in the game, though unfortunately he won’t sing.

from GameSpot – Game News https://www.gamespot.com/articles/cyberpunk-2077-dev-on-ps5-and-scarlett-well-look-a/1100-6467854/

Sorry, Keanu Reeves Doesn’t Sing In Cyberpunk 2077

Cyberpunk 2077 features The Matrix actor Keanu Reeves in a major role. The character he plays, Johnny Silverhand, was in a rock band called Samurai. But will Reeves sing in the game? He wants to, but the game’s developer, CD Projekt Red, apparently has other ideas.

“No, they don’t want me to sing,” Reeves told IGN.

CD Projekt Red recruited an unnamed rock band to do the music, Reeves said, “so they’re going to be doing that.” Still, Reeves says he may be able to have some influence on the music.

“We have a bit of time, so maybe we’ll see what happens,” he said. “Maybe the lead singer of the band will let me have some kind of influence in there. We’ll see.”

It’s a bit of a bummer that Reeves apparently won’t sing in Cyberpunk 2077. He’s got the chops to pull it off, after all, so maybe something will happen down the line.

Silverhand appears as a hologram in your character’s head. He’s a key character who is second only to the player character, V, in terms of spoken dialogue. “He’s the No. 2 character in terms of lines of spoken text across the entire game,” CD Projekt Red founder Marcin Iwinski said.

“You will see a lot of Keanu and hear even more of Keanu,” Iwinski said.

Cyberpunk 2077 now has a release date: April 16, 2020, for PlayStation 4, Xbox One, and PC. Look out for more Cyberpunk news as E3 goes on, including how the team got Keanu Reeves involved in the first place, and our preview of the new gameplay CD Projekt Red demoed at the show, as well as a look at its story.

from GameSpot – Game News https://www.gamespot.com/articles/sorry-keanu-reeves-doesnt-sing-in-cyberpunk-2077/1100-6467853/

Dr. Mario World Launching In July; First Gameplay And Microtransaction Pricing Revealed

Dr. Mario World, which is Nintendo’s next mobile game, will release on July 10. Nintendo announced the release date today and also shared the first screenshots and gameplay.

In the match-three puzzle game, game you’ll use capsules to eliminate various viruses. The video below shows the first gameplay and explains how it works. Also in the video Nintendo talks about Dr. Mario World’s mictotransactions, which come in the form of Diamonds that you can buy through the in-game shop. They’re available in various allotments, starting with a pack of 20 for $2 USD and running up to 1,050 Diamonds for the price of $70 USD. The Diamonds can be used to continue gameplay, obtain items, and restore stamina. Check out the video below to learn more.

Dr. Mario isn’t the only star of the game. You can also purchase other doctors, including Dr. Peach, Dr. Yoshi, and Dr. Toad, from the in-game shop (though it’s not clear if these extra doctors are sold for real money). Each doctor has a unique skill that is exclusive to them, which encourages players to get them all.

Dr. Mario World was announced by Nintendo back in February, at which time the company only confirmed the existence of the game but not any details about it.

Nintendo’s next mobile game after Dr. Mario World is Mario Kart Tour, which is already in beta-testing in various parts of the world.

For a long time, Nintendo refused to bring its mega-popular franchises to mobile devices. However, this changed in 2015 when Nintendo announced it would develop games for smartphones and tablets. The first of these was Miitomo, which was later followed up by Super Mario Run, Fire Emblem Heroes, Animal Crossing: Pocket Camp, and others.

from GameSpot – Game News https://www.gamespot.com/articles/dr-mario-world-launching-in-july-first-gameplay-an/1100-6467852/

What Take-Two’s CEO Thinks About Unions

Just before the release of Rockstar’s open-world action game Red Dead Redemption 2, reports emerged about the working conditions at the studios that developed the game. This naturally led to a discussion about unions, which are largely non-existent in the video game world. Strauss Zelnick, the CEO of Rockstar’s parent company Take-Two, has now weighed in on the subject of unions. He told GI.biz that it’s “hard to imagine” why his developers would want to unionize, but if they do, management would work on a collective bargaining agreement with them.

Before making his point about unions in the games industry specifically, Zelnick offered a higher-level view of why he believes unions exist in the first place.

“Unions tend to develop when labor relations are not typically non-existent,” Zelnick said. “And typically unions have been most beneficial when there were more workers than there were jobs. And where the jobs were low-paying jobs. We have fewer workers than we have jobs, and they’re high-paying jobs.”

“Right now, Take-Two has 500 open positions. There are 220,000 or so people employed in the US video game business. They make about $100,000 on average, maybe more. It’s hard to imagine what would motivate that crew to unionize,” Zelnick added. “But we’re a compliant company and will serve the law. If our colleagues want to engage in collective bargaining, then we will.”

Unions are common in other popular media industries such as TV and film, but the video game business is largely unionized. Unionization efforts in the video game industry appear to be ramping up of late, with groups like Game Workers Unite appearing at recent industry events like E3 and the Game Developers Conference to spread the message.

The practice of “crunch,” or working overly long hours to finish a development milestone in gaming, is often connected to unionization efforts and measures to improve the work-life balance of developers. Recently, GameSpot spoke with the developers of Ubisoft’s The Division 2, and they told us what is being done to minimize crunch and promote a healthy work-life balance.

from GameSpot – Game News https://www.gamespot.com/articles/what-take-twos-ceo-thinks-about-unions/1100-6467851/

New Nintendo Switch Patch Out Now, Doesn’t Do Much

The latest Nintendo Switch firmware update has arrived, but don’t get too excited. Version 8.1.0 is out now, and it doesn’t do much. The official patch notes are one line long.

“General system stability improvements to enhance the user’s experience,” it states.

Your Switch will most likely download the update automatically if you have it connected to the internet. To verify you have the latest version installed, head to the System Settings menu and look for Version 8.1.0. You can also manually trigger the update on the System Settings menu.

In other Switch news, it was recently reported that production on the rumored new Switch models has begun, and that Nintendo moved production out of China due to the threat of Trump’s tariffs. One of the consoles reportedly has beefier specs, while the other is reportedly a lower-cost alternative that may feature a different form factor.

Nintendo made no hardware announcements at E3, but the company still had a lot to share. Perhaps Nintendo’s biggest news from Nintendo at E3 was the announcement of a sequel to The Legend of Zelda: Breath of the Wild. Additionally, Banjo is coming to Super Smash Bros. Ultimate.

from GameSpot – Game News https://www.gamespot.com/articles/new-nintendo-switch-patch-out-now-doesnt-do-much/1100-6467850/