E3 2019: The 7 Biggest Announcements From Ubisoft’s Press Conference

Ubisoft’s big E3 2019 press conference is over, and we’ve learned quite a lot for what’s the come with the publisher. In addition to unveiling its upcoming plans for The Division 2 and Ghost Recon Breakpoint, we also saw footage of the next Watch Dogs game, and their new IP Gods and Monsters. In addition to their brand new AAA titles, we learned of the latest updates coming to For Honor and Rainbow Six Siege. Also, Ubisoft unveiled a new mobile game called Tom Clancy’s Elite Squad, a stylized mash-up tactical game featuring various heroes from Ubisoft’s Tom Clancy games–including Sam Fisher, in his only appearance at E3 2019. So with that, here are some of the big highlights from Ubisoft’s E3 2019 press conference.

The Debut Of Watch Dogs Legion

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We finally got our first look at the next Watch Dogs game, and it’s a bit of a shift from previous games. Set in London post-Brexit, Watch Dogs Legion moves away from the solo protagonist of earlier games, now allowing you to recruit and play as almost every citizen in the city. With DeadSec expanding, you’ll be able to utilize every citizen’s particular set of skills to take on various jobs. Though many individuals are mild-mannered citizens who reluctantly fall into DeadSec’s hacker hijinks, other characters will be right at home working with the Resistance–such as an elderly retiree who was formerly a government assassin. Watch Dogs Legion releases on March 20, 2020.

What’s Coming For Ghost Recon: Breakpoint

Revealed last May, Ghost Recon: Breakpoint is the follow up to Wildlands. During the press conference, lead actor Jon Bernthal–who plays the main antagonist Cole D. Walker–took the stage to talk about what’s to come with Breakpoint. Later on, developers unveiled new trailers for the open-world tactical shooter, showcasing all the intense action to be had in solo play and online. The developers also revealed that Breakpoint will have a playable beta on September 5, 2019, allowing players to dive into the game before its release in October. For more on the game, Check out Jake Dekker and Aaron Sampson’s impressions of the latest build of Ghost Recon Breakpoint.

The Return of Quarantine In Rainbow Six

Rainbow Six Siege has continually been one of Ubisoft’s most successful games. In the years since its debut, new modes and operators have joined the fray, letting you switch things up. While Ubisoft revealed some new content for Siege, the standout announcement for the Rainbow Six franchise was the reveal of Quarantine–a 3-player tactical co-op game. Based on the limited time Quarantine event for Siege, it now returns as a standalone game where players once again fight against infected humans and monsters.

The Next DLC For Division 2

Following the launch of The Division 2 last March, the developers revealed what’s to come with the online tactical shooter RPG. In the next three expansions, titled Episodes, you’ll explore more areas in and around Washington D.C. to fight back against various threats around the city. In Episode 2, you’ll venture to the Pentagon to face off against a new threat, and in Episode 3, the Division agents will return to Manhattan–the setting of the original game. Furthermore, The Division 2 will temporarily be free-to-play during June 13-16 and will be on sale till June 24. Also, The Division live-action movie will be released on Netflix.

UPlay Plus

Though it was leaked earlier, Ubisoft revealed plans for its new premium service called Uplay Plus. As an extension of their game service client Uplay, this new service will allow users to play well over 100 games on the service, with the $14.99 subscription fee. Also, Uplay Plus will be available on the Google Stadia sometime in 2020.

Ubisoft’s New IP Roller Champions

Shown off slightly before E3 2019, the next new IP from Ubisoft is Roller Champions, a team-based competitive sports game. With a very vibrant style, showing similar shades to Overwatch and Rocket League, Roller Champions is a roller-derby style action game where two teams of four face off to score points on the field. During E3 2019, players will be able to try a demo on UPlay.

Ubisoft’s Other New IP Gods and Monsters

Closing out the show, Ubisoft CEO Yves Guillemot helped introduce the next game coming from the developers of Assassin’s Creed Odyssey titled Gods and Monsters, which is releasing on February 25, 2020. As an open world action game, you’ll play as a wandering warrior who explores a vast and colorful world full of ancient deities and creatures who roam the land. For more on Gods and Monsters, be sure to check out Phil Hornshaw’s E3 impressions of the open-world action game.

Make sure to check out GameSpot’s full coverage of E3 2019 for the latest breaking news. You can also see what other publishers and companies are doing in our full E3 2019 schedule.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-the-7-biggest-announcements-from-ubisofts-/1100-6467638/

Griftlands Resurfaces as a Roguelike Deck Building Game, Releases This Year

Griftlands Resurfaces as a Roguelike Deck Building Game, Releases This Year

The game was formerly meant to be an RPG, but took a bit of a turn.

source /news/8583-griftlands-resurfaces-as-a-roguelike-deck-building-game-releases-this-year

E3 2019: Watch Dogs Legion’s Breakout Star Is Helen, Assassin Granny

Ubisoft’s E3 2019 press conference had quite a few unexpected surprises, but none seems to have hit as hard as an octogenarian with a mean streak. Helen, one of the showcased playable characters from Watch Dogs Legion, has captured the hearts of the Internet.

That’s no small feat, because the pitch behind Legion is that anyone is a playable character. Any of the residents of London you find wandering have their own stories and backgrounds and habits, and you can hack into their lives and learn more about them to recruit them. Many of them have specialized skills like brawling or robotics expertise. Helen, according to the trailer, is a former assassin, and the wrinkles have made her no less deadly.

The Internet quickly agreed: Helen’s pretty great.

Others felt instantly protective of their surrogate grandma.

And still others committed to making Helen their main.

Helen. She’ll knit a blanket for your coffin and then put you in it.

More E3 news:

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-watch-dogs-legions-breakout-star-is-helen-/1100-6467641/

E3 2019: The Division 2 Will Be Free For A Limited-Time This Week

During its E3 2019 press conference, Ubisoft threw out a slew of announcements for both upcoming games and new expansions for the studio’s recently released titles. The developer also announced a surprise free trial for The Division 2, which will start very soon.

The Division 2 free trial will begin on June 13 and continue to June 16. Ubisoft had a lot of Tom Clancy content to announce during E3. Ghost Recon Breakpoint got a new trailer and it a new Terminator crossover for the game was announced. Rainbow Six Siege got a new trailer for its upcoming Phantom Sight expansion and Ubisoft revealed one of the game’s most popular limited-time modes, Outbreak, is becoming a full-fledged game called Rainbow Six Quarantine.

The Division 2 can expect several months of episodic content as well, all of which is story-driven. Finally, the characters from all the aforementioned games (and Sam Fisher from Splinter Cell) will all be included in a new upcoming strategy game coming to mobile devices.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-the-division-2-will-be-free-for-a-limited-/1100-6467639/

E3 2019: Watch Dogs Legion’s NPCs Are Playable, Fleshed-Out Characters

At the heart of Watch Dogs is the techno-surveillance state setting, extrapolated just slightly from a real world where we have internet-capable devices (and their cameras) surrounding us at all times, vacuuming up data about us we might not even know we’re providing. The characters of Watch Dogs are always fighting that surveillance by using it against the powerful people who created and wield it. But in all the games in the franchise, you also have the ability to spy on people, just like your enemies. In Watch Dogs and Watch Dogs 2, that power was more a funny way to enrich the game world–the various people scattered throughout their cities felt a little more real if you could use your Profiler device to look at their bank histories or find out something embarrassing about them. In Watch Dogs Legion, though, all that information you can see about random people is essential to how you play the game.

Ubisoft let journalists play about 45 minutes of the third Watch Dogs title at E3 2019, mostly showing off Legion’s signature mechanic: you can recruit and play as any non-player character in the game, including enemies. There’s no set protagonist or hero Watch Dogs Legion; instead, the people you find and convince to join your hacktavist group, DedSec, become the main characters.

All that spying you did on random people in other Watch Dogs games actually matters in Watch Dogs Legion–it’s key to the recruitment system. Every person you find in the game has a set of traits and background information about them, as well as a job and a schedule they follow as they move around the city. When you snoop into their lives, you’ll learn personality traits and abilities that might make them useful operatives, as well as what problems their facing and struggles they’re dealing with. You can then help characters deal with their problems in order to gain their loyalty.

Your goal in helping out the NPCs you want to recruit is to sway their opinion of DedSec. The hacker group and its actions often get a bad rap, so some people consider you a terrorist threat, while others are more amiable to DedSec’s ideas. Using your Profiler on people lets you learn how they feel about DedSec while also showing you what’s going on in their lives, such as whether they’re dealing gambling debts or have a relative in jail. If you can help fix those troubles, you can raise their opinion of you and your organization (and if you do things they don’t like, they’ll remember that, too). Get your recruits’ opinion of DedSec high enough and you’ll access a more involved origin mission, where you can do something that finally convinces the person to join your team.

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In our preview, we picked Jeremy, a guy at a bar with a pretty low opinion of DedSec, but a brawler’s instincts. His intrinsic traits meant he did twice the damage in melee combat as normal characters, taking advantage of Legion’s new melee combat system that can help you keep the shooting to a minimum while trying to use stealth. After raising his opinion of DedSec a bit, we discovered that this guy was helping police plant false evidence because they were blackmailing him; if we could destroy the evidence the police had against him, he’d be free to join up. That meant sneaking into the New Scotland Yard police station to reach a server and wipe the evidence.

Characters in Watch Dogs Legion come in three types: Enforcer, a combat-heavy class; Infiltrator, one that’s better at stealth and melee fighting and can briefly turn invisible; and Hacker, which has more abilities to manipulate the various drones in London and which can dispatch a tiny spider bot to do the dirty work. Paula, the character available in the preview when I started, was a Hacker, so I dispatched her remote-controlled spider bot to slip into the police station undetected. After sneaking past a few cops using the usual Watch Dogs abilities of activating devices to make noise and cause distractions, the bot managed to download a key Paula could use to access the server.

All NPCs are effective player characters in the game, capable of using guns and hand-to-hand combat–apparently when you join DedSec, you get a crash course of special ops training. But your recruiting is based on the fact that some NPCs are more effective than others, particularly in certain roles. Paula was a useful Hacker thanks to her perks, but she was also an elderly woman, which meant she moved more slowly than other characters. Infiltrating the police station was a bit harrowing because it took Paula longer to get around, but before long, we escaped with the evidence.

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Building Your Own Cast Of Characters

That added Jeremy to our growing roster of operatives; you can recruit up to 20 in the game. Adding him to the team gave us the chance to pick a character class for him, and since he was skilled at wailing on people, we made him a stealth-focused Infiltrator. Legion’s melee system is specifically built to give you combat capabilities that won’t necessarily alert an entire building to your presence if you’re found while sneaking around, and it’s fairly robust, with dodges, combos, takedowns, and finishing moves at your disposal. Jeremy’s perks made the class a good fit.

When you’re not playing as the rest of your characters, they roam the world going about their lives, so you’ll see them when you pull up your map of London. You can also switch between them freely, dropping control of one person (like Paula) and picking up control of the other person (like Jeremy) wherever they are.

Switching to Jeremy, we pushed forward on the demo’s story mission, which concerned a rogue spy in what remained of the British government consolidating power to apparently do bad things with it. The story cutscene for the mission was what really drove home how impressive Watch Dogs Legion’s approach really is. Since I was playing as Jeremy in the story mission, he was the one who appeared in the cutscene of a meeting with a DedSec informant, complete with his own voice lines. There wasn’t some leader character or other protagonist who appeared suddenly to drive the story forward.

London is facing her downfall.

The main character of Watch Dogs Legion is whoever you want it to be, as the developers explained at the preview, and the game has the fidelity in its NPC system to make it feel like picking a character isn’t just changing the appearance of a generic protagonist. Durings his presentation on Legion, director Clint Hocking showed the same cutscene with four different NPCs to highlight the fact that each one sported different animations and some slightly different lines. Effectively, every character you pick up in the game is, indeed, a character. And while it’s impossible that Ubisoft has populated Legion with thousands of distinct people, each with their own animations and voice actors, the studio wouldn’t say how many character templates there actually were–but in our playtime, all the characters we ran across were pretty distinct.

It really feels like the principles of Shadow of Mordor’s Nemesis system, which endeavored to procedurally generate personalities to make enemies more interesting, applied to player characters. At least in a brief preview, they all came off as pretty distinct, with their own traits, abilities, and voices. And since you can recruit everyone, you can also lose anyone, too. Lead narrative designer Kait Tremblay explained during the demo that characters can be captured by authorities or critically wounded during combat. Wounds can require hospital stays, taking a character out of commission for a set period of time.

Characters can also die permanently, Tremblay said, although it sounds as though this will generally only happen as a risk-reward proposition. If you’re fighting and a character loses all their health, they’d normally go down for the count, resulting in hospitalization (or maybe capture) and the usual mission failure. Instead of restarting a whole mission with another character, though, you could choose to rally through the pain and keep fighting–but if your character loses all their health at that point, they’re gone for good.

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A Story About Creating A Resistance

As Hocking said during the presentation, with Brexit looming in the real world, it’s tough to predict what the future holds in London; in the fictional future Ubisoft is extrapolating, though, “London is facing her downfall.” Lead producer Sean Crooks told GameSpot that Legion is about the idea of building a resistance to the authoritarian powers that have taken hold in the city, like Albion, a private military company the British government has hired to keep the peace in the city, but which has gone far in abusin that power. The focus of the story is on the group, more than a single person.

“I think ultimately it plays very well with what we want to do as a story,” Crooks said. “The game has five storylines. Each of those storylines tackles a variety of topics, from AI and automation and their effect on society to oppression from a private military controlling the city, and obviously playing a resistance with that team is caught up in that. It’s crucial. It’s very important and critical to the story and the team.”

One big question that remains is how well Legion will be able to tell those stories with a cast of characters literally plucked from anywhere. The big improvement of Watch Dogs 2 over its predecessor was the story it told and the development of the cast of characters it used to tell it. Legion seemingly sacrifices those gains for its NPC system. There are little touches, though, that help make characters seem more fleshed-out and real, like the distinct voices and animations for NPCs, and the fact that recruited characters you’re not playing will chime in over the radio to comment on current missions. It seems like Legion relies on players to fill in character gaps through role-playing more than Watch Dogs 2 did, but the systems at play help keep Legion from feeling like you’re switching through a catalogue of random, lifeless action figures.

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Our short snapshot of Legion showed more ways the game makes use of your characters to make the whole game more lifelike. In a later story mission, the spy DedSec was hunting lured us into a trap, setting off a bomb and framing DedSec for the carnage. As a result, Dana, another of our characters, was suddenly attacked and hunted by police. Jeremy and Paula chimed in over the radio as combat kicked off with Watch Dogs’ usual cover shooter approach, further selling the idea that DedSec was a growing team of people who really did interact with each other. Another notification added a practical gameplay element to the situation; another of our DedSec crew had a character perk that reduced the number of police units chasing us. As Dana fled the scene, that perk activated automatically, implying that, while you’re controlling a specific character on a story mission, the rest of your team are still out in the world trying to help you out.

From a technology and gameplay perspective, Watch Dogs Legion was very impressive–developers wouldn’t reveal too much about the systems running under the hood of the game, but it’s clear what it takes to generate NPCs and their routines and backstories, and to make them feel like bespoke characters, is extensive. That set of systems alone looks like it’ll push the series forward in some significant ways. If Ubisoft can stick the landing of using those systems to tell its techno-dystopia story well, all while achieving the goal of making it relevant to our real world, Legion will certainly be a game to watch when it launches on March 6, 2020.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-watch-dogs-legions-npcs-are-playable-flesh/1100-6467626/

E3 2019: Gods & Monsters Is Assassin’s Creed As Told By Homer

One of the obstacles in creating Assassin’s Creed: Odyssey was its Ancient Greece setting and the brand’s focus on history. That far back, the lines of distinction between history and mythology aren’t always clear. As a franchise, Assassin’s Creed focuses on history, but as Odyssey creative director Jonathan Dumont explained, sometimes it was tough to tell whether a historical figure or event was real or myth. That meant the development team had to discard the myths whenever it could–but it also left a lot of cool things Dumont would have liked to use in the game, but that wouldn’t have been realistic. Enter Gods & Monsters.

Ubisoft showed off Gods & Monsters during a closed-door, hands-off demo at E3 2019. It’s an open-world action-RPG and a new IP for the company that includes some of the same ideas as Assassin’s Creed, but which Dumont, who’s the game’s director, and senior producer Marc-Alexis Côté said is angled at being more accessible. That’s expressed in a painterly, more animated art style, abilities inspired by myth that are a bit more fantastic than what’s in an Assassin’s Creed game. The 20-minute demo that Dumont and Côté showed looked like what Assassin’s Creed might be if mixed with The Legend of Zelda: Breath of the Wild.

Players take on the role of Phoenix, a wholly customizable hero summoned by the Olympian gods to help them battle Typhon, in a setting called the Island of the Blessed. Homer narrates the story as he tells it to his grandchildren.

“Gods & Monsters is a tale of mythology, but we often confuse mythology and fantasy,” Dumont explained. “Mythology is not fantasy. Mythology is cautionary tales and lessons and philosophy that’s been given in an oral tradition earlier on, from generation to generation for over 3,000 years, and now it’s coming back to us, right? So it’s still something that we can relate to. We always say, ‘I’m strong like Hercules,’ or things like that. It comes from that place. It is a foundation of how we view the world today, so there’s a little bit of a difference here so that we are basing it on things that are the foundation of Western civilization.”

Gameplay looks similar to what was on offer in Assassins: Creedy Odyssey, but with new abilities like double-jumping, a magical glider, and an uppercut move that can fling you into the air to attack flying creatures. Dumont and Côté said freeform exploration and “risky” traversal were key elements of the game. You can climb a whole lot of things in Gods & Monsters, just like in Assassin’s Creed, although what you can do both in traversing the world and in combat is dictated by a stamina meter more like Breath of the Wild. Giant creatures to fight like Cyclops and harpies create the “over-the-top” mythological feel Ubisoft is going for.

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Dumont said the Island of the Blessed is populated by monsters working for Typhon, and you’ll interact with various characters and quest-givers, including folks like Zeus. The setting carries six distinct biomes and will be home to plenty of secrets to uncover as you explore it. And as a place of mythology, you’ll often interact with Greek myths, whether by learning about stories reflected in puzzles, hearing about them from Homer, or running into mythological characters.

“There’s a lesson, as well, in the way that the story is constructed,” Dumont said. “Not going to talk too much about it, but you know, like, friendship is important. But it’s something where the gods are cautionary tales, as well–they’re flawed, you know? So how do you use that to your advantage? How do you befriend them or whatever? So there’s an interesting insight on that stuff in there, and then a reflection of who you are, as well, in the game. So there’s quite a bit of a small philosophical underline to all of that, while still being a fast-paced, fun game that you can go and adventure and have some fun with things that are a little bit more mechanical sometimes, too. So I think a good blend of lore meets adventure.”

You’ll do things in Gods & Monsters that are a lot like the activities in Assassin’s Creed, like collect new armor to increase your stats or earn increases to your stamina gauge. But the reason Gods & Monsters exists is that it offers Dumont, Côté, and the developers at Ubisoft to do the things they couldn’t otherwise do in Ubisoft’s flagship franchise.

“For example, I want to double-jump in the air and punch that harpy in the face, you know?” Dumont said. “In Assassin’s Creed, that would not be believable. In this game, totally believable. I want to kick a monster across the ocean, bang. I want to do it, right? So those are things that we want to make sure that we push that.”

For players who like Ubisoft’s approach to Assassin’s Creed–without actually liking Assassin’s Creed–Gods & Monsters could provide a fun, accessible alternative when it launches on February 25, 2020, for PlayStation 4, PC, Xbox One, and Google Stadia.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-gods-and-monsters-is-assassins-creed-as-to/1100-6467627/

E3 2019: Ubisoft Announces New Roller Derby Game, Demo Out Now

Ubisoft announced a new free-to-play 3v3 competitive game called Roller Champions during its E3 2019 press conference. It’s set to release early 2020 on PC, but a playable pre-alpha demo is available on Uplay for Windows PC, from now through June 14 at 6 AM PT.

At first glance, Roller Champions plays much like the actual sport of roller derby. Up to three players compete to make laps around an elliptical arena to gain speed and rack up points. The goal is to score five points, which can only be done when the goal opens after making a lap around the arena. After a single lap, a score through the goal nets one point, but if you make two or three laps, you score three and five points respectively. However, if the opposing team tackles you or your teammates and possesses the ball at any time as you’re building up laps, the potential points you can earn will reset.

The dynamic of Roller Champions seems reminiscent to Rocket League, focusing on high-energy competitive action. You can see how it looks in the gameplay video above.

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As you get more wins, you’ll accumulate more fans, which unlocks customization items like new gear, animations, outfits, and more. This feeds into your progression overall, encouraging you to participate in games and earn more rewards.

For the latest news, previews, and gameplay from Ubisoft and E3 2019 in general, be sure to check our E3 hub. If you’re interested in the other press conference, be sure to check out our full E3 2019 press conference schedule.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-ubisoft-announces-new-roller-derby-game-de/1100-6467609/

Guide: Watch Dogs Legion Pre-Order Bonuses, Collector’s Edition, Release Date

Just days before Ubisoft’s E3 2019 press conference (and shortly after an Amazon UK leak), the publisher confirmed its event would include a reveal of Watch Dogs Legion, the third installment in its Watch Dogs franchise. During Ubisoft’s press conference on June 10, the company showed off quite a bit of gameplay and announced Watch Dogs Legion will release March 6, 2020 for PS4, Xbox One, PC, and Stadia.

While the first two games took place in Chicago and San Francisco, respectively, Watch Dogs Legion moves the setting to a near-future, dystopian London. Interestingly, Legion will let players “recruit” and take control of any NPC in the game, and your character choice will actually affect how the game plays out.

Whether you’re new to Watch Dogs or a longtime fan of the series, you might be wondering where you can pre-order Watch Dogs Legion now (that’s why you’re here, right?). Here’s all the info you need before pre-ordering, including details on Watch Dogs Legion’s pre-order bonuses and Collector’s edition.

Watch Dogs Legion pre-order bonuses

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Pre-order Watch Dogs Legion, and you’ll receive the Gold King Pack, which includes a Lux Car Skin, Uneasy Lies Mask Skin, and Serpent Sisters Gun Skin, with any version you choose. My Best Buy members will also get $10 reward credit when pre-ordering from Best Buy.

Pre-order Watch Dogs Legion standard edition

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Only interested in the base game? Then the standard edition is the one you’ll want. You’ll also receive any applicable pre-order bonuses.

Pre-order Watch Dogs Legion Gold edition

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Upgrade to the Gold Edition, and you’ll receive three days of early access to Watch Dogs Legion and its season pass in addition to the base game and any pre-order bonuses.

Physical (includes steelbook):

Digital-only:

  • Get it at Best Buy — $100 — Xbox One
  • Get it at Ubisoft Store — $100 — PC

Pre-order Watch Dogs Legion Ultimate edition

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Opt for the Ultimate edition, and you’ll also receive the Ultimate Pack, which consists of the Urban Jungle Pack and 4-week VIP status.

Physical (includes steelbook):

Digital-only:

Pre-order Watch Dogs Legion Collector’s edition

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Finally, you’ve got the Collector’s edition, which adds in a Lighting Ded Coronet Mask (38 cm), an exclusive steelbook, a double-sided propaganda poster, and three stickers on top of everything in the Ultimate edition. Grab your copy quickly, as these Collector’s editions sell out quickly.

from GameSpot – Game News https://www.gamespot.com/articles/guide-watch-dogs-legion-pre-order-bonuses-collecto/1100-6467395/