E3 2019: Doom Eternal Collector’s Edition Includes Actual Helmet

Doom Eternal took center stage at Bethesda’s E3 2019 press conference. After a lengthy gameplay demo and the announcement of a November 22 release date, Bethesda showed off a special Collector’s Edition for the game–complete with Slayer helmet.

It was one of two sets of bonus goodies shown for Doom Eternal. The first was the Deluxe Edition, which includes a Year One Pass with two pieces of DLC, a Demonic Slayer skin, and a Classic Weapons Sound pack. The second was the Collector’s Edition that includes all that, plus a Lore Book, lithograph, Steelbook case, and the wearable Slayer helmet.

The gameplay demonstration itself showed a few notable features too. The HUD has a “Demonic Corruption” meter, and it appeared to imply interplanetary travel. It also presented a few weapons, including a flame thrower and grenade launcher.

Check out our full press conference schedule to follow along with all of the events as they happen.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-doom-eternal-collectors-edition-includes-a/1100-6467584/

E3 2019: New Deathloop Trailer See Rivals Trapped In A Cursed Time Loop

During the Bethesda E3 press conference, Arkane Studios announced a new game, Deathloop. The first-person action game features an art style similar to Dishonored and Prey, and see its protagonist’s locked in a time loop.

The stars deadly rivals Colt and Julianna. Every time they die they wake up again. Colt believes the only way to break the cycle and free himself from the prison of death he finds himself in is to find a way to kill Julianna for good. Julianna, on the other hand, enjoys the cycle of death and rebirth the two find themselves in, believing it will only continue if she keeps on killing Colt over and over. As you can imagine, this leads to the two of them to kill each other over and over. You can see for yourself in the trailer above.

Like many of Arkane’s previous titles, Deathloop will feature a mind-bending story and meticulously designed levels. Colt and Julianna can also wall run and possess special powers, similar to Dishonored’s Corvo. The two rivals are trapped on an island. They may not be the only inhabitants, but the other people they meet don’t seem all that friendly. There’s a lot of death in the trailer.

Deathloop did not get a scheduled release date. Expected platforms were not announced either.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-new-deathloop-trailer-see-rivals-trapped-i/1100-6467580/

E3 2019: New Doom Eternal Trailer Revealed

As part of Bethesda’s E3 2019 briefing, the publisher showed off new footage from its anticipated Doom sequel, Doom Eternal. Developers Marty Stratton and Hugo Martin announced on stage that the game aims to be the “ultimate power fantasy.” Earth is on the brink of annihilation, and demons have overrunn the world. You must defeat them all.

As with 2016’s Doom, you’ll have a variety of mega-powerful weaponry at your disposal with which to dispatch the otherworldly creatures you face. The new trailer and gameplay footage showcases new demons and some kind of ghost dog, as well as a number of what appear to be new environmental traps.

There also seems to more color in the world in Doom Eternal compared to the earlier release. A lot of heavy music was shown in the trailer, and, though not confirmed, it sure sounds like Mick Gordon is back to do the music again.

In addition to the new gameplay footage, Bethesda revealed Doom Eternal’s release date: November 22. The publisher also showed off Doom Eternal’s special Collector’s Edition, which comes with a variety of goodies–including an actual Slayer helmet.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-new-doom-eternal-trailer-revealed/1100-6467581/

Bethesda E3 2019: Commander Keen Is Back, In Mobile Form

There were at least a couple of unexpected reveals at Bethesda’s E3 conference this year. One of them was Tango Gameworks’ Ghostwire, and another was the revival of a classic 90s PC game series: Commander Keen.

Creative Director Kira Schlitt took the stage to announce the return of Commander Keen as a free-to-play mobile game for iOS and Android devices. Visually inspired by Saturday morning cartoons, it looks like you’ll play as the children of the original Commander Keen, who is canonically the grandson of Wolfenstein protagonist BJ Blazkowicz, and the father of the guy from Doom (I’m not kidding. In fact, you can see photos of BJ and Wolfenstein: Youngblood protagonists Jess and Soph in the trailer).

The kids, named Billy and Billie, will use a variety of gadgets and powers in what is described as a 2D tactics-based game. There will be a single-player story mode, as well as real-time PvP combat.

The original Commander Keen was a series of four 2D-platformers created by ID Software between 1990 and 1991. Classic enemies from the original series of games, including the Grand Intellect, Dopefish, and more, appeared in the trailer for the new game. Commander Keen will soft launch this summer.

There was a lot more news to come out of the Bethesda conference, so be sure to check out our liveblog recap, and stay tuned for the rest of our E3 coverage.

from GameSpot – Game News https://www.gamespot.com/articles/bethesda-e3-2019-commander-keen-is-back-in-mobile-/1100-6467579/

Orion Is Bethesda’s Entry Into The Cloud Streaming Game

The cloud gaming market is quickly filling out with competing platforms and technologies and Bethesda isn’t staying on the sidelines. The publisher announced at E3 2019 that it’s working with cloud streaming, and claims its technology makes streaming a lot faster–and a lot cheaper.

As announced during its E3 press conference, Bethesda’s cloud streaming tech is “a game- and platform-agnostic technology that optimizes game engines for streaming” called Orion, according to Bethesda’s Orion website. Instead of focusing on hardware like Google or Microsoft, Orion is a technology that’s added to game engines to improve their streaming capabilities on all platforms.

Id Software chief technology officer Robert Duffy and Bethesda director of publishing James Altman said on-stage that Orion’s big push is in minimizing latency, which can be an ongoing issue with streaming games over the internet. Bethesda says Orion is 20% faster per frame than streaming games without it, reducing the time it takes for the game to react to you pushing a button while you’re playing. It’ll also help players who have internet data caps or live far away from data centers, sucking up 40% less bandwidth than non-Orion games, according to Bethesda.

During the press conference, Bethesda showed Doom streaming on a mobile device in 4K and at 60 frames-per-second with Orion. The company also said that the reduction in bandwidth cost will mean that users will be able to play games at max settings regardless of distance from data centers or data caps.

Bethesda also announced during the press conference that players can sign up to try the technology for free through Doom’s slayerclub.com website. Signing up earns members 50 Slayer Club points even if they’re not chose for the public trial. “The first trial will be for iOS 11+ devices; however, your registration will be logged for future interest in participation on other platforms, including PC and Android,” the website says.

from GameSpot – Game News https://www.gamespot.com/articles/orion-is-bethesdas-entry-into-the-cloud-streaming-/1100-6467583/

New Wolfenstein: Youngblood Trailer Premieres At E3, Shows Off Co-Op

A brand-new trailer for Wolfenstein: Youngblood aired tonight during Bethesda’s E3 2019 briefing. In the game, you play as either Jess or Soph Blazkowicz, who are series hero B.J. Blazkowicz’s daughters.

In a first for the Wolfenstein series, Youngblood features co-op, and developer MachineGames worked with Dishonored developer Arkane on the game and specifically its co-op elements. The co-op in Youngblood is optional.

The new trailer showcases lots of action with Jess and Soph putting down enemies with strong firepower in a series of locations. Check it out:

Youngblood launches on July 26 for PlayStation 4, Xbox One, PC, and Nintendo Switch. It’s a budget-priced game, coming in at $30 USD.

from GameSpot – Game News https://www.gamespot.com/articles/new-wolfenstein-youngblood-trailer-premieres-at-e3/1100-6467577/

E3 2019: Hunt Down Japanese Yokai With A Bow In Ghostwire Tokyo

During the Bethesda E3 press conference, Tango Gameworks director Shinji Mikami announced his studio’s new game, Ghostwire Tokyo. The action-adventure game is set in Tokyo and has you fighting to rid the city of supernatural evil. A trailer provided a hint of what that means.

In the trailer, whole crowds of Tokyo citizens suddenly vanish into thin air, their discarded clothes the only clue they were there at all. While most of the remaining people (rightfully) freak out, one long hooded figure calmly surveys the city. Armed with a bow and arrows, they’re clearly hunting something. Turns out that something is a bunch of supernatural creatures, most of which look like modernized interpretations of Japanese yokai.

Ghostwire Tokyo creative director Ikumi Nakamura described the game as “spooky.” The game will not be a survival horror game like some of Tango Gameworks’ previous titles. You take on the role of the archer seen in the trailer, exploring the world and facing challenges in order to learn why people are disappearing and figure out a way to stop the phenomenon.

On your journey, you’ll meet many spirits. Nakamura warns that some will be peaceful, but others are quite dangerous. It will be up to you to deduce whether what’s befalling the city is entirely paranormal, or if there’s a normal human element at play.

Ghostwire Tokyo did not get a release date.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-hunt-down-japanese-yokai-with-a-bow-in-gho/1100-6467574/

Bethesda E3 2019: New Elder Scrolls Online Trailer Shows Cat-People Fighting Dragons

Dragons haven’t taken over Bethesda’s E3 2019 presentation, but they are making their to the world of The Elder Scrolls Online. With the new Elsweyr DLC, Bethesda debuted a new cinematic trailer showing a fierce battle between a ferocious dragon and an assortment of adventurers. You can check out the flashy trailer below.

from GameSpot – Game News https://www.gamespot.com/articles/bethesda-e3-2019-new-elder-scrolls-online-trailer-/1100-6467575/

Call Of Duty: Mobile Launches On iOS And Android In Australia

The next big installment in the Call Of Duty franchise is Modern Warfare, a game looking to reimagine what the series is about, pushing it in new thematic directions while maintaining the blockbuster-style feel the games are known for. At the same time, Activision is also looking to push the popular shooter in a different direction: mobile phones.

Call of Duty: Mobile is a standalone free-to-play game, developed by Timi, a studio owned by Chinese conglomerate Tencent. It aims to replicate the feel of the series across multiple game modes (including Team Deathmatch and Frontline) and familiar maps (like Nuketown and Crash), taken from existing Modern Warfare and Black Ops installments. And yes, perhaps unsurprisingly, there is a battle royale mode.

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The game has, at the time of writing, soft-launched as a beta in Australia and India, with other regions to follow. To coincide with its release, GameSpot had to chase to speak to Activision’s Vice President of Mobile, Chris Plummer, about the company’s intentions with the title, as well as their overall positioning on mobile titles and their ever-contentious topics of microtransactions.

GameSpot: What has Activision’s success on mobile platforms been like so far, and how has that informed what you’re now trying with COD Mobile?

Chris Plummer, VP of Mobile, Activision: Activision has published premium mobile titles in the past. This aligned well with the state of the console and PC business at the time and they were all very highly rated experiences. Now, there is a much larger audience of players on mobile who are very comfortable with free-to-play games. We want to provide them with a world-class Call of Duty experience they can play, that brings together gameplay and content from across the Call of Duty franchise, in a free-to-play mobile game.

This game was made by Tencent’s Timi studio–what were some of the challenges working with a developer whose expertise is in titles for a completely different market?

There is always a learning curve at first when working with a team you haven’t partnered with before. I think Timi and Activision have done an incredible job at working together to deliver a fantastic game. The truth is, all games become even better when different points of view are taken into account. It’s true that tastes in the East and West are not identical, and we acknowledge that in various differences in the software and user experience for the East and West versions of Call of Duty: Mobile, but there are just as many great ideas that have surfaced from one region or the other that have made the overall global experience the best it can possibly be. I see this as a competitive advantage and something our players will appreciate.

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It was only confirmed months after COD Mobile’s initial announcement that the game would be released in the West. What made you want to bring the title to other parts of the world beyond China?

Call of Duty: Mobile is an ambitious and feature-deep game. We’ve always wanted this title to launch for a global audience, so we’re working closely with Timi to ensure we’re addressing the needs and player tastes of fans in both the East and the West.

What is the demographic you’re hoping to capture with COD Mobile? Are these existing Call of Duty console players, or people whose primary mode of gaming is their smartphone?

We are casting a broad net with Call of Duty: Mobile. Mobile FPS players are likely to be the first in line to play, but there are tons of Call of Duty fans out there who are not playing mobile titles yet, who we hope to engage, as well as gamers who may have played Call of Duty, but don’t have the same amount of free time anymore. We have maps, modes, weapons and characters from Modern Warfare and Black Ops, so longtime Call of Duty fans will have an awesome time. And with mobile, you can engage anywhere anytime, at your pace, which makes it much more accessible to players who can no longer book an hour or two in front of their TV or PC for an extended gaming session on traditional platforms. We’re also offering a very wide selection of modes and ways to play on mobile, so no matter what kind of free time you have or how competitive you are, there is a mode for you in Call of Duty: Mobile. This is a Call of Duty hallmark and we are proud to be the only mobile FPS title to really deliver on it.

What drove you to make sure that COD Mobile was a console-like experience on mobile, rather than another genre of game that might be more commonly associated as being mobile-friendly?

From the start, our aim was to deliver a signature Call of Duty experience–above all other priorities. That made it easy to go deep on our FPS systems and Call of Duty content so there can be no mistake that this really is Call of Duty on mobile.

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COD Mobile is entering a space that’s also populated by Fornite and PUBG Mobile. Is a battle royale mode something you considered for COD Mobile? Is it still something you’re considering?

Yes, as players in our regional beta tests will begin to see, Call of Duty: Mobile features a standalone Battle Royale mode that brings together Modern Warfare and Black Ops elements together into one distinct survival experience. It’s a ton of fun, and we’re excited for players to try it out. In fact, we have begun testing in some regions!

What kind of learnings have you taken from the monetization models on other Activision-owned mobile titles, and how have you adopted or adjusted that for COD Mobile?

There is little crossover from previous Activision mobile titles. Our design is more informed by where the mobile audience is today and what works for first-person action titles, while bringing our own experiences as a team that has considerable experience in making FPS titles, mobile games and free to play services too. Above all else, gameplay had to be right, because this is Call of Duty, and we are committed to delivering that above all else.

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Have you considered any kind of tie-in content between COD Mobile and the upcoming COD releases coming to consoles this year? Is that something you’re looking to do?

Call of Duty: Mobile pulls together maps, modes, characters and weapons from across the Call of Duty franchise, including Modern Warfare and Black Ops series, so that’s our focus right now.

How do you regard the successes of social mobile games like Pokemon GO and Harry Potter: Wizards Unite, and how they might they inform Activision’s movements in the space?

It’s always a good thing to see a market grow by introducing new players and new interaction models. I like the fact that new mechanics and cultural phenomenons continue to emerge from mobile gaming. It’s really exciting! For us, we’re focused on delivering the definitive FPS action experience on mobile, bringing the signature Call of Duty gameplay, and a unique coming together of the franchise into one universal game for mobile players.

Call of Duty Mobile is available now on the App Store and Google Play for players in Australia and India.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-mobile-launches-on-ios-and-android-in/1100-6467568/

Fallout 76 Free Trial Revealed At E3 2019, Starts With Battle Royale Mode Launch

A free trial for Bethesda’s tepidly received Fallout game, Fallout 76, will be available starting very soon. During the publisher’s E3 2019 briefing today, Bethesda said the free trial for Fallout 76 will release on June 10; it’ll be free until June 17.

June 10 is also the day that Fallout 76’s battle royale mode, Nuclear Winter, is released. It seems likely that the free trial and the launch of the battle royale mode were timed together to try to get more people into the game.

In other Fallout 76 news, Bethesda also announced a free new update, Wastelanders, which is coming this fall. It features human NPCs, which is something people have been clamoring for since before launch, as well as dialogue trees and more story elements. The company also acknowledge the struggles the game has faced as Bethesda set out to make a type of game it hadn’t tackled before, but it made it clear it remains committed to continuing to improve it with significant free updates.

from GameSpot – Game News https://www.gamespot.com/articles/fallout-76-free-trial-revealed-at-e3-2019-starts-w/1100-6467572/