Top 10 UK Games Chart: Blood & Truth Becomes First Ever VR No.1

Blood & Truth has made history by becoming the first ever VR title to top the UK all-format sales chart, according to sales monitor Chart-Track. Sony’s new shooter debuts at No.1, despite requiring PSVR to play.

The PS4 exclusive is followed by FIFA 19 at No.2, while Team Sonic Racing and Days Gone fall to No.3 and No.4, respectively. Two more new games enter the chart for the week ending June 1, meanwhile. Cricket 19 debuts at No.6, while Nintendo Switch exclusive Little Friends: Dogs & Cats enters at No.24.

Blood & Truth, however, is the success story of the week following its warm critical reception. We awarded it a 7/10 in our verdict.

“Blood & Truth is uneven, especially when it’s determined to get you to focus on an uninteresting story while you’re putting up with the shortcomings of VR,” wrote our critic, Alessandro Barbosa, in GameSpot’s Blood & Truth review. “But the beauty of Blood and Truth is that it also does marvelous things with the platform. The addition of motion control makes familiar and mundane mechanics engaging, while also breaking up the smartly designed first-person shooting and establishing a great rhythm to the six-or-so-hour campaign. Blood & Truth doesn’t manage to stick the landing in all aspects, but it’s definitely a step forward for PSVR shooters.”

You can read the full top 10 sales chart for this week below, courtesy of UKIE and GfK Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. Blood & Truth
  2. FIFA 19
  3. Team Sonic Racing
  4. Days Gone
  5. Red Dead Redemption 2
  6. Cricket 19: Official Game of the Ashes
  7. Mario Kart 8 Deluxe
  8. Grand Theft Auto V
  9. Forza Horizon 4
  10. Mortal Kombat 11

from GameSpot – Game News https://www.gamespot.com/articles/top-10-uk-games-chart-blood-and-truth-becomes-firs/1100-6467310/

FIFA 20 Gameplay Changes Detailed–Before The Game Is Even Announced

EA has detailed some of the gameplay improvements it will make to FIFA 20–before it’s even announced the game. In a post on the FIFA blog, the series’ gameplay team set out its priorities for the “next product iteration.”

Top of the list is AI defending, EA said, with a larger emphasis and incentive placed on manual defending, as opposed to letting the computer defend for you. One of the ways EA plans to do this is by increasing the likelihood a manual tackle will propel the ball to a teammate. Automatic defending will see its overall efficacy reduced and reaction times slowed.

Shooting is also being revamped, with attackers given greater accuracy during easy shooting scenarios, such as being clean through against the ‘keeper. Goalkeepers’ reaction times will be reduced in these situations to resolve the sometimes “superhuman” reactions players complained of. Additionally, the timing window for green timed shots is being reduced to two frames for all shots, and they’ll also be “slightly less precise.” EA did, however, reassure players that green timed shots will “still be more accurate than non-timed shots.”

Lots of work is being done on making passing and shooting more realistic, EA says, especially when it comes to difficult strikes. Volleys will be more variable and less accurate, for example, while 180° and first-time passes will result in “slower/weaker balls.” To compensate, easy situation passes will now be more accurate. Two new passing options will also be introduced: the driven pass-and-go (which will replace the current manual pass button combo) and the dinked pass, which will cease to be an automatic, contextual pass variant and instead be user-controlled only.

FIFA 20 has not yet been announced, but EA plans to talk about the future of the franchise at EA play, right before E3, on June 8. For more, check out everything we know about EA’s E3 2019 plans.

from GameSpot – Game News https://www.gamespot.com/articles/fifa-20-gameplay-changes-detailed-before-the-game-/1100-6467309/

Ubisoft Wants Rainbow Six Siege On PS5 And Next Xbox, But Still Against Sequel

Rainbow Six Siege‘s developer, Ubisoft, has long maintained its desire to get the Tom Clancy shooter to the 100 Operator mark before making a sequel. The company has again repeated that wish, saying it still doesn’t plan on making Siege 2, even when the next PlayStation and Xbox consoles launch.

“We don’t want a sequel whatsoever,” Siege’s brand director, Alexandre Remy, told the Daily Star. “The reason behind this is we don’t want to segregate our community between the different platforms. In an ideal world, we’d love players from every platform to be able to play together. We are approaching next-gen with the same spirit.”

Remy’s comments indicate Ubisoft’s opposition to both making a sequel and also its dream to make cross-play a reality–both across generations and within them, with PS4 players and Xbox One players able to play together with PC users. He elaborated: “We’ve been asking how can we make the player base of Siege today be able to migrate–if they want to migrate, that is–but also make this cheaper [than buying a new, next-gen copy of the game] as much as possible or through backwards compatibility.

“The strength of any multiplayer game is the size of its community, so I do believe that we have to make every effort possible that when next gen comes in, they are treated as a high-end PC versus another PC.”

Remy does warn, however, that this is just a target Ubisoft is aiming for and that there is a long way to go before cross-play becomes a reality for Siege. Cross-platform play has become more common in the past couple of years, with Rocket League, Fortnite, and the upcoming Call of Duty: Modern Warfare all allowing players from different platforms to play together.

Rainbow Six Siege’s new season, Operation Phantom Sight, is about to launch for PS4, Xbox One, and PC. It brings a redesign of Kafe Dostoyevsky as well as two new Operators, Nokk and Warden. A release date for Year 4, Season 2 is expected in the next week or two.

from GameSpot – Game News https://www.gamespot.com/articles/ubisoft-wants-rainbow-six-siege-on-ps5-and-next-xb/1100-6467308/

Call Of Duty: Modern Warfare Doesn’t Have Zombies Mode

This year’s Call of Duty: Modern Warfare will not feature a Zombies mode. Campaign gameplay director Jacob Minkoff said in a new interview that the “out-there” nature of Zombies modes in previous games doesn’t exactly fit with Infinity Ward’s ambition of making a gritty, realistic game.

“Because they focus on more of the stylized, graphic novel, super-hero experience, they can have the much more ‘out there’ different types of gameplay in their games,” Minkoff told PlayStation Lifestyle about the games that Zombies creator Treyarch makes. “But for us, we’re trying to create an authentic, realistic feeling world. We don’t have the flexibility to do something like put zombies in the game.”

Minkoff said having a Zombies mode in Modern Warfare would “compromise” the developer’s vision for the game. “That would compromise the feeling of playing in a world that feels realistic and authentic and relative to today’s conflicts and things we face,” he said.

Apart from being tons of fun, the Zombies modes in previous Call of Duty games have provided players a chance to play together in co-op. Thankfully, the new Modern Warfare will offer co-op gameplay opportunities, but Infinity Ward isn’t ready to talk about them. “What I will tell you is that the single-player storyline goes directly into the co-op storyline. No stop. The events just continue. So those elements–gameplay, progression, story–they just continue throughout everything that we have on the disc or digital download,” Minkoff said.

That is a theme of Modern Warfare. Unlike previous games that have siloed off campaign and multiplayer into their own distinct buckets, Modern Warfare will unite all of its modes. As we reported, Infinity Ward said it’s going for “continuity and consistency” across all modes in Modern Warfare. Weapons will feel and handle the same whether you’re in single or multiplayer. Progressing your character, unlocking killstreaks, and increasing your levels with different guns will track across all modes, so you won’t feel penalized for preferring single player over multiplayer or vice versa.

It is not surprising that the new Modern Warfare doesn’t have a Zombies mode, as the previous Modern Warfare titles also did not offer this (though Infinity Ward’s Infinite Warfare did). Treyarch created the Zombies mode, and it is a mainstay of the Black Ops series.

While it is now confirmed that Modern Warfare doesn’t have a Zombies mode, it’s unknown if the game will have its own battle royale mode. Black Ops 4 had Blackout as its battle royale mode. Unlike that game, the new Modern Warfare has a dedicated campaign mode.

In other news, it’s been confirmed that the new Modern Warfare supports cross-play and that it will not have a season pass. For lots more, check out the story linked below.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-doesnt-have-zombies-mo/1100-6467307/

Pokemon Go-Like Dragon Quest Game Announced, See The First Trailer

A Pokemon Go-style Dragon Quest title is in the works for Japan. Dragon Quest Walk was announced today in a Square Enix press conference.

The game is launching this year for iOS and Android. A closed beta test will begin on June 11 for a limited number of users. Right now, Dragon Quest Walk appears to be confirmed only for Japan.

The game’s official website, translated by Gematsu, states that in Dragon Quest walk, “everyday life becomes an adventure.” You can visit landmarks in the real word to unlock quests, while players can also build a room and decorate it with items they unlock by playing the game.

According to Gematsu, series executive producer Yuu Miyake said during the briefing that Dragon Quest Walk may have some connection to the unannounced Dragon Quest XII in some capacity. “By the way, about Dragon Quest XII, which I’m sure is on everyone’s mind–[Yuji] Horii and I are currently making preparations on series developments that will connect to XII. I think it’s still too early, but we would like announce it in some form, so please wait a little while longer.”

Industry analyst Dr. Serkan Toto says Dragon Quest Walk appears to be a “shameless clone” of Niantic’s Pokemon Go. Presumably in response to the game’s announcement, Square Enix’s stock price is up by more than 5 percent in Japan.

Pokemon Go, which uses AR to blend the real and virtual worlds, was released in July 2016 and it became a global phenomenon that continues to be very popular to this day. Niantic followed up Pokemon Go with another similar game, Harry Potter: Wizards Unite.

Another Pokemon Go-style game, Minecraft Earth, is also in development.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-like-dragon-quest-game-announced-see-th/1100-6467306/

Beyond Good & Evil 2 Skipping E3 2019

Beyond Good & Evil 2, the long-awaited Ubisoft sequel, will not be at E3 2019 this month. In a blog post, the developer said it’s focusing on “core development milestones.” As such, Beyond Good & Evil 2 won’t have a presence at E3 2019.

“This year, as we are focusing on core development milestones, we will not be attending E3 2019,” reads a line from the blog post.

More gameplay footage and other news about the game will be announced “when the time is right.” On the more immediate horizon, the next Space Monkey Report livestream event for the game will take place on June 5 at 6 PM PT. You can watch on Twitch, YouTube and Facebook.

“You continue to inspire us by sharing your ideas and creativity with the Beyond Good and Evil 2 dev team and community, and we really appreciate our Space Monkeys’ passion and dedication!”

This development follows the news from April when Ubisoft CEO Yves Guillemot suggested that changes might be afoot for Beyond Good & Evil 2. At the time, Guillemot said he recently spoke with creative director Michel Ancel about “another direction” for the game.

“I spoke with Michel last week about it to see where it was going; how we should move in one or another direction,” Guillemot said in a video that was apparently recorded in March. “We see the potential of this universe is fantastic, and Michel is really passionate [about it]. It’s going to be fantastic, I think.

In an intriguing bit of news, actor Joseph Gordon Levitt’s creative company, HitRecord, is partnering with Ubisoft for the tools so anyone can create content for Beyond Good and Evil 2.

Beyond Good & Evil 2 is a prequel to the 2003 original. It’s been in the works for a long time, but there is still no release date or announced platforms.

As for what Ubisoft will show off at E3 this year, the company has already confirmed Ghost Recon Breakpoint will be there. Ubisoft also announced it has three more triple-A games releasing by March 31, 2020. It hasn’t detailed what those are, but they’re very likely to be announced at E3, and one of them could be the rumored Watch Dogs 3. In addition to games, Ubisoft might announce a game-streaming service called Ubisoft Pass.

Ubisoft’s press conference will take place on Monday, June 10 at 1 PM PT / 4 PM ET / 9 PM BST (6 AM AET on June 11), sandwiched between Limited Run Games and Square Enix. You can check out the full press conference schedule for full details.

from GameSpot – Game News https://www.gamespot.com/articles/beyond-good-and-evil-2-skipping-e3-2019/1100-6467304/

Cuphead Is Coming To Tesla This Summer

Cuphead, the extra-challenging indie game from StudioMDHR, is coming to a new platform, but it’s probably not the one you’d expect. The game is coming to Tesla’s suite of electric vehicles.

Tesla founder Elon Musk confirmed this in an interview with the Ride the Lightning podcast. The game is already up and running for Tesla’s Model 3, Model S, and Model X, and Tesla worked with the game’s developer, StudioMDHR, to get it running.

“Cuphead we’ve got working. It’s a cool game. It’s insanely difficult. It’s sadistically difficult,” Musk said.

Cuphead runs on the Unity game engine, which Tesla has been working to port to Tesla’s own operating system. Musk also said there is a dune buggy game in the works for Tesla.

The game developer StudioMDHR confirmed to IGN that they’re looking to launch Cuphead for Tesla cars this summer. The game only includes the Inkwell Isle One part of the game due in part to storage space considerations.

“When Tesla reached out to us to bring Cuphead to their vehicles, we were thrilled!” StudioMDHR’s Maja Moldenhauer said. “Finding out that Mr. Musk was a fan of our game was extremely humbling and getting a chance to work with such an innovative company has been really exciting. We hope Cuphead can add some classic fun to such forward-thinking vehicles.”

You need a wired USB controller to play Cuphead in a Tesla; it does not support touchscreen controls.

Cuphead is not Tesla’s first in-car game. A number of Atari classics are already available, including Asteroids and Lunar Lander. In all cases, video games can only be played in Tesla cars when they’re parked.

Cuphead initially launched in 2017 for Xbox One and PC before launching for Nintendo Switch in April this year. The game has sold more than 3 million copies (but this doesn’t count the Switch version).

from GameSpot – Game News https://www.gamespot.com/articles/cuphead-is-coming-to-tesla-this-summer/1100-6467302/

Todd Howard Responds To Fallout 76’s Poor Launch And Says What He Would Have Done Differently

Fallout 76‘s poor release did damage to Bethesda’s reputation and the Fallout brand overall, according to Todd Howard. He said in a new interview that the game, which launched in November 2018 to poor reviews and plenty of technical issues, created “some” damage to Bethesda’s reputation and the perception of the Fallout brand.

“It would be naive to say it’s had zero,” Howard said in a candid interview with IGN.

He went on to acknowledge that, due in part to the always-online, multiplayer focus of Fallout 76 being new ground for Bethesda, the team anticipated a rocky launch.

“We knew we were going to have a lot of bumps. That’s a difficult development; a lot of new systems and things like that. ‘Hey, we’re going to try this new thing.’ Anytime you’re going to do something new like that, you know you’re going to have your bumps; you know a lot of people might say, ‘That’s not the game we want from you.’ But we still want to be somebody that’s trying new things,” Howard said. “That was a very difficult, difficult development on that game to get it where it was …a lot of those difficulties ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we’re going to get some criticism on it. A lot of that–very well-deserved criticism.”

Howard went on to say that Bethesda never expected Fallout 76 to get the highest review scores. “Even from the beginning, [we thought], ‘This is not going to be a high Metacritic game; that’s not what this is, given what it is,'” Howard said.

Fallout 76’s score on GameSpot sister site Metacritic was 53 on PS4, 52 on PC, and 49 on Xbox One. The previous Fallout release, 2015’s Fallout 4, had a Metacritic score in the high-80s across console and PC.

Despite predicting technical issues and lower review scores, Howard said the team at Bethesda felt strongly about making an online, multiplayer Fallout game. He also said he expects Fallout 76 to improve over time, similar to the way in which Bethesda’s MMO The Elder Scrolls Online sputtered at launch and has since grown to be one of the most popular MMOs on earth with more than 8.5 million players.

“It’s not how you launch, it’s what it becomes,” Howard said about Fallout 76, going to tease that Bethesda has “some awesome stuff” to reveal at E3 in June.

Though Fallout 76 was criticized, Howard pointed out that it was still a “huge release” and a chart-topper for sales. No sales numbers have been announced, however.

Howard said Bethesda’s main takeaway or lesson learned from Fallout 76 was that the developer should have kept the game in a testing phase for a longer period of time. The game might have benefitted from being in beta for “a number of months” before launching, he said.

“If there is one thing I would have done differently, [it would have been to] find a way to, at scale, let people be playing the game 24/7 before you say, ‘Everybody in. Here you go. Pay us.'”

Howard also clarified that Fallout 76 was developed not principally by the main team at Bethesda Game Studios in Maryland. Instead, the entire Bethesda team in Austin, Texas worked on Fallout 76, with support from teams in Dallas, Montreal, and home base in Rockville, Maryland where “a lot” of people contributed.

from GameSpot – Game News https://www.gamespot.com/articles/todd-howard-responds-to-fallout-76s-poor-launch-an/1100-6467300/

E3 2019 Devolver Press Conference Livestream: What Time Is It On And How To Watch

Big publishers like Microsoft, Ubisoft, and Nintendo might all be holding E3 2019 press conferences, but there’s room for indie developers at E3 too. Publisher Devolver Digital, which publishes a range of quirky, smaller titles, is holding an E3 press conference, and if its past showcases are anything to go by, this is sure to be one of the more interesting briefings at E3.

What Time Does Devolver’s Press Conference Livestream Start?

Devolver’s E3 2019 press conference is scheduled to begin on Sunday, June 9 at 7 PM PT / 10 PM ET. For those in the UK, that’s a late one, with a start time of 3 AM BST on June 10. Australian fans can enjoy a nice Devolver lunch at 12 PM AET, also on June 10.

How To Watch

Usually, publishers stream their conferences to every possible device and channel. However, it appears Devolver is broadcasting their E3 briefing via Twitch only. Of course, GameSpot will keep you up-to-date with all the big news, so don’t fret if you can’t watch along live.

What To Expect

The unexpected! Devolver has developed a reputation for wacky conferences–to suit their often wacky games. The show’s host often makes jabs at video game industry trends and gaming culture in general–with tongue planted firmly in cheek, of course.

Its slate of upcoming games includes My Friend Pedro, Sometimes Always Monsters, The Talos Principle 2, Serious Sam 4: Planet Badass, Metal Wolf Chaos XD, and more, so it’s possible we’ll see more of those. For more on the convention, check out the schedule of all the E3 2019 press conferences.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-devolver-press-conference-livestream-what-/1100-6467284/