Monster Hunter World: Iceborne Japanese commercials confirm the return of Yian Garuga

Monster Hunter World: Iceborne Japanese commercials confirm the return of Yian Garuga

Another veteran monster joins the ever-expanding roster.

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PC release for Wizardry: Labyrinth of Lost Souls delayed to early 2020

PC release for Wizardry: Labyrinth of Lost Souls delayed to early 2020

IP licensing issues force a push back of the release.

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We Played Marvel’s Avengers And Finally Understand What It Is

Marvel’s Avengers isn’t out until May 15, 2020, but Square Enix has already encountered one big issue: struggling to bring clarity to what the game actually is. At E3 2019, a trailer and description of the game left a lot of people confused. Explaining that it featured a “bespoke campaign,” cooperative play, and additional heroes who are not the core members of the Avengers didn’t help matters. At Gamescom 2019, Square Enix provided a much closer, less muddy look at Marvel’s Avengers, and now we have a much better sense of what it is: Think Marvel’s Spider-Man meets Destiny, and you’re pretty close.

We played the opening 20 or so minutes of Avengers at Gamescom, which consisted of the prologue portion shown at both E3 and San Diego International Comic-Con 2019. The A-Day level, which introduces the story of a mentally anguished and disbanded Avengers team who are trying to deal with the loss of Captain America, isn’t anything new. But actually putting hands on Avengers really cleared up how the game will play on a moment-by-moment basis, and Square Enix’s presentation helped us to understand what the larger picture of Avengers looks like.

The A-Day level takes you through a cinematic battle on the Golden Gate Bridge in San Francisco, which is a fairly on-rails experience. As minions of Taskmaster attack the bridge, you take on the role of each of the Avengers in turn and get a sense for how they handle. The combat is mostly of the melee variety, and each Avenger has a light attack and heavy attack, as well as a quick dodge move that lets them get out of trouble. Incoming enemy attacks are marked with indicators on the screen to tell you when to move, and holding down the attack buttons triggers different versions of the attacks. In the case of Thor, your first character, holding down the light attack lets him spin his hammer around to pummel enemies with rapid hits, while holding down the heavy attack triggered a blast of lightning along the ground that could zap multiple enemies in front of him. If your character has a ranged ability, you can aim it by holding down the right trigger and fire it by hitting your attack button. Thor throws his hammer, Iron Man fires repulsor blasts, Cap hucks his shield, and so on.

You try out each of the characters on A-Day and get a sense of their strengths and weaknesses. Thor is great for crowd-control and dealing with groups of melee fighters, while Iron Man can hover over the battlefield and snipe away at more irritating enemies. Hulk is more or less a runaway train, picking up enemies and smashing them into each other to dispatch them quickly or leaping into the air for devastating impact attacks upon landing. Black Widow can whip a grapple at enemies to fling herself at them for melee combos, or fire away with a pair of handguns. And Cap’s shield means he can close distances on dangerous enemies and avoid their attacks.

The core combat of Avengers has the feel of something like Spider-Man or God of War. You have a handful of close-combat abilities, some ranged attacks, and some powerful “heroic” moves that charge up and let you unleash things like Hulk’s Sonic Clap or Iron Man’s Unibeam, rocking multiple enemies and dealing high damage. Everyone plays similarly enough that you can pick up any hero and go to work, with key differences based on their abilities and powers that make them all feel distinct.

Combat is satisfying thanks to the breadth of moves you have at your disposal. Avengers’ core combat encourages you to chain together moves to keep opponents off-balance. Walloping one guy with Thor’s hammer to send him flying before you throw Mjolnir at another and pin him to a truck has the same kind of tight fluidity as other big third-person action games. Each of the heroes has their own capabilities and requires a different style, adding variety to the fights. At least in the brief portion we played, Avengers did a pretty good job of making you feel you’re inhabiting one of Earth’s Mightiest Heroes, complete with their unique set of powers.

The prologue ends with Black Widow taking on Taskmaster alone, in a fight that’s full of prompts for quick-time events as she dodges the villain’s jetpack-powered dives. It’s a cool fight in which Widow has to constantly change her tactics to deal with Taskmaster’s ability to adapt to her style, but relies largely on prompts, and thus feels tightly controlled. According to Rich Briggs, senior brand manager at Crystal Dynamics, the game will move away from QTEs soon after the prologue. The focus is still on making a cinematic, story-driven action game, but don’t expect anything as directed as what’s been shown so far. Briggs said players can expect big, open levels.

Once you’re through A-Day, Briggs said, Avengers opens up. The game consists of two kinds of missions: story missions that will be somewhat similar to A-Day, but focus on one hero at a time; and Warzones, which are looser missions that you can play with up to three other people cooperatively. Working through the story campaign has you re-assembling your Avengers team by convincing each hurt, broken hero to rejoin the team to face a new enemy: longtime Marvel evil corporation Advanced Idea Mechanics, or AIM. In the absence of the Avengers, AIM has stepped in with “advanced synthoid AI soldiers” to protect the world from superpowered people. Of course, AIM is evil, and there’s a conspiracy afoot the Avengers will need to unravel to stop the bad guys and their world-dominating ambitions.

Recruiting the characters returns them to a reclaimed helicarrier you’ll use as a base of operations, adding them to the team you can then take into more missions. They’re going to take some convincing, though. Tony Stark has withdrawn from the world because he feels he’s failed it; Thor abandoned Mjolnir at Cap’s memorial site and no longer feels worthy of fighting as a hero; Black Widow is back to her life as a lone-wolf spy; and Bruce Banner’s anguish has him trapped in a Hulk state, unable to revert to his human form.

As you progress through the narrative, you’ll unlock additional story and Warzone missions that you can choose to play at your own pace, which are spread across the globe. Briggs said all the missions will feed back into the narrative; completing a story mission might give you access to new Warzones, and finishing Warzones might in turn unlock more missions of both types.

But while story missions make up what Crystal Dynamics previously referred to as Avengers’ bespoke campaign, Warzone games take on more of an open-world flavor. Playable alone or in co-op, they’re a bit more generic in that they send you out to cool down conflict “hot spots,” but have less of a narrative hook. You can take any hero you’ve recruited into Warzones, and the missions are dynamic based on which heroes you bring along for the fight and what powers and abilities they have. All the missions include a Power level ranking number when you see them on the world map, which gives you a sense of what you’ll encounter–but you’ll also set your own difficulty levels for missions.

This is where Avengers starts to approach the more loot-focused live-game end of the spectrum. Completing missions helps you level up your heroes, which allows you to customize them using skill trees, unlocking new moves, abilities, and combos. Over time, your Tony Stark will become different from another player’s Tony Stark based on your choices. At the same time, you’ll also earn gear during your missions to outfit your heroes. Like in Destiny, Anthem, or Assassin’s Creed: Odyssey, that gear comes in a variety of rarities, and the rarer it is, the more powerful it is. Briggs showed off some gear drops for Iron Man, including armor pieces that gave bonus perks to amp up some of his stats and abilities. You’ll also be able to grab complete sets of gear for additional bonuses.

Gear drops mostly come as mission rewards, and missions you take on tell you what kind of rewards you can expect for completing them so you can take on tougher challenges to chase better rewards. You can also expect some random drops as you play, though, and all the gear drops you receive will be specific to the character you’re playing–which sounds similar to Destiny and Anthem.

Your gear, skills, and decisions as you level up all work together to help you adjust your Avengers to match your playstyle for each hero. To customize how they look, you’ll use cosmetic items that range from both classic comic looks and new, original spins. Like in other live-service games, expect to earn some just through playing, while others you’ll purchase from Avengers’ marketplace. Cosmetics won’t affect how your heroes perform, but they’ll make them stand out more from other players’ heroes.

There are other elements in play we haven’t seen yet that further expand on the RPG-esque systems at work in Avengers. Briggs mentioned a resources system that Square Enix will explain further down the road. He also said that we can expect the story of Avengers to span years as new heroes and story missions are added along the way, all of which will be free. And we’ll also get more information about how the co-op experience works in early 2020, Briggs said, ahead of Avengers’ launch on May 15, 2020.

from GameSpot – Game News https://www.gamespot.com/articles/we-played-marvels-avengers-and-finally-understand-/1100-6469317/

Game Release Dates Of 2020: PS4, Xbox One, Switch, PC

Despite the looming shadow of next-generation consoles, this year has impressed us with a wonderful suite of top-tier games, including Sekiro, Resident Evil 2 Remake, Fire Emblem: Awakening, and more. And more likely than not, the coming fall games season is sure to please with highly-anticipated games like Death Stranding, Control, and Gears 5. While we’re in the thick of a fantastic year in games, there are a lot more coming just in the first few months of 2020.

Now you might be thinking: “2020? Sorry, but that’s just too far from now.” Sure, it sounds like the future, but remember that the last four months of 2019 are going to pass by like nothing. Soon you’re going to have games like Final Fantasy VII Remake, Watch Dogs: Legion, and Cyberpunk 2077. These giants will be yours in a matter of months, and before you know it, your life will be consumed in an instant.

If this startling revelation has dawned upon you in the same way it has for us, then you’re likely wondering when you can expect to play these games. We’ve pinpointed the release dates for 2020’s biggest games in tables below for your reference. Though if you’re curious about what’s still coming this year, then check out our feature covering the biggest game release dates of 2019.

You’ll notice at the very bottom is a table containing other massive games that are without release dates. We’ll likely hear more details about when these are launching in the months ahead, so be sure to check back often as we update this feature with the latest confirmed dates.

January

Journey to the Savage Planet (PS4, Xbox One, PC)

Release DateGamePlatformsPre-Order
January 28Journey to the Savage PlanetPS4, Xbox One, PCAmazon, PlayStation, Microsoft, Epic Store

February

Release DateGamePlatformsPre-Order
February 11Ori and the Will of the WispsXbox One, PCN/A
February 25Gods & MonstersPS4, Xbox One, Switch, PCAmazon, PlayStation, Microsoft, Epic Store

March

Final Fantasy VII Remake (PS4)

Release DateGamePlatformsPre-Order
March 3Final Fantasy VII RemakePS4Amazon, PlayStation
March 6Watch Dogs: LegionPS4, Xbox One, PC, StadiaAmazon, PlayStation, Microsoft, Epic Store
March 20Animal Crossing: New HorizonsSwitchAmazon, Nintendo
March TBAVampire: The Masquerade – Bloodlines 2PS4, Xbox One, PCAmazon, PlayStation, Microsoft

April

Cyberpunk 2077 (PS4, Xbox One, PC)

Release DateGamePlatformsPre-Order
April 16Cyberpunk 2077PS4, Xbox One, PCAmazon, PlayStation, Microsoft, Steam

May

Release DateGamePlatformsPre-Order
May 15Marvel’s AvengersPS4, Xbox One, PCAmazon

Big Games Confirmed for 2020

Below you can find a list of the biggest games that don’t have explicit release dates but are confirmed to release sometime in 2020. We’ll be moving each of these games into the release date sections above as soon as official dates are announced.

GamePlatforms
12 MinutesXbox One, PC
Crossfire XXbox One, PC
Destroy All Humans! (Remaster)PS4, Xbox One, PC
Digimon SurvivePS4, Xbox One, Switch, PC
Disintegration PS4, Xbox One, PC
Dragon Ball Z: KakarotPS4, Xbox One, PC
Dying Light 2PS4, Xbox One, PC
Empire of SinPS4, Xbox One, Switch, PC
Evil Genius 2: World DominationPC
GriftlandsPC
Halo InfiniteXbox One, Project Scarlett, PC
Kerbal Space Program 2PS4, Xbox One, PC
Lego Star Wars: The Skywalker SagaPS4, Xbox One, Switch, PC
Little Nightmares IIPS4, Xbox One, Switch, PC
Microsoft Flight SimulatorXbox One, PC
Minecraft Dungeons PS4, Xbox One, Switch, PC
No More Heroes IIISwitch
No Straight RoadsPS4, Xbox One, PC
Oddworld: SoulstormTBA
One Piece: Pirate Warriors 4PS4, Xbox One, Switch, PC
OutridersPS4, Xbox One, PC
Predator: Hunting GroundsPS4
Psychonauts 2PS4, Xbox One, PC
Roller ChampionsPC
Rune Factor 5Switch
Skull & BonesPS4, Xbox One, PC
SpiritfarerPS4, Xbox One, Switch, PC
Spongebob Squarepants: Battle for Bikini Bottom – RehydratedPS4, Xbox One, Switch, PC
System Shock (Remake)PS4, Xbox One, PC
Tales of ArisePS4, Xbox One, PC
Tom Clancy’s Rainbow Six QuarantinePS4, Xbox One, PC
Trials of ManaPS4, PC, Switch
Twin MirrorPS4, Xbox One, PC
Wasteland 3PS4, Xbox One, PC
Werewolf: The Apocalypse – EarthbloodPS4, Xbox One, PC
Zombie Army 4: Dead WarPS4, Xbox One, PC

from GameSpot – Game News https://www.gamespot.com/articles/game-release-dates-of-2020-ps4-xbox-one-switch-pc/1100-6469273/

Gears 5 Monetization Is “Player-Friendly,” Dev Says

As previously detailed, Gears 5 won’t feature random loot boxes or a season pass, and now developer The Coalition has revealed that the upcoming third-person shooter will use “a very player-centric, player-friendly way of doing customisation and monetisation.”

Multiplayer design director Ryan Cleven spoke to GamesIndustry.Biz during Gamescom 2019, where the outlet asked if Gears 5 will include microtransactions. Though confirming the latest Gears entry will have various forms of in-game currencies, Cleven reiterated Gears 5 will have no randomized loot boxes and players will always know what they’re getting whether earning or purchasing content.

Cleven assured that Gears 5 is a player-first game, saying The Coalition can service people looking to expedite their experience while keeping the spirit intact. “We really think we’re ahead of the industry here in getting rid of loot boxes and making sure that we can both service people that are looking to accelerate their progression or earn cosmetics using money but also keeping the integrity of the game experience,” Cleven told GI.Biz.

With governments investigating the psychological nature of loot boxes, Cleven was asked whether the backlash towards games like Apex Legends and Star Wars Battlefront II has forced The Coalition to reconsider how monetization works in Gears 5. Cleven said none of that was a concern. “We had made [the decision to cut loot boxes] before all that happened,” he explained. “We were sort of reading the tea leaves, I guess, and we were one of the earliest to adopt card packs inside our games… We put the challenge to ourselves: can we still provide purchasable things to players that want to purchase and still have the rest of the players really enjoy the system? That was a challenge we set right from the beginning of Gears 5.”

Instead, The Coalition seems more concerned with providing the best experience possible to its players when Gears 5 launches on PC and Xbox One on September 10. “We just felt that [loot boxes] weren’t a good fit for Gears and we wanted to be ahead of the curve looking for possible solutions, even before all the controversy.”

More from Gamescom

from GameSpot – Game News https://www.gamespot.com/articles/gears-5-monetization-is-player-friendly-dev-says/1100-6469316/

Fortnite Foraged Items Locations: Where To Consume Glitched Items For Junk Rush Challenge (Season 10)

Season X of Fortnite: Battle Royale rolls on with another set of challenges for Battle Pass holders to complete. In addition to Week 4’s Smash and Grab challenges, there’s a new batch of limited-time missions called Junk Rush. Unlike the standard weekly challenges, these tasks are only around for a brief period of time, so you’ll need to act fast if you’re hoping to snag their rewards.

The first Junk Rush challenge asks you to consume glitched foraged items–a new type of consumable recently introduced to the game as part of the 10.10 content update. The hardest part about this challenge is knowing where to find the glitched items, which is why we’ve put together the map and guide below to help you out.

Where Are The Glitched Foraged Items Located?

Foraged items can be found all around the island, but the glitched variants only appear in one particular area: the rec center, where Fortnite’s indoor soccer field is located. Following the 10.10 content update, the Rift Beacon at the rec center exploded and caused some kind of temporal disruption, resulting in glitched items that randomly change into different foraged consumables.

The rec center is located in the western portion of the map, directly between Snobby Shores and Neo Tilted/Tilted Town. You can see its exact location on the map below.

No Caption Provided

How To Complete The Challenge

Once you know where to go, completing the challenge is simply a matter of going to the area and consuming enough of the foraged items. You’ll need to collect five of them in total. Given that this is the only area you can find glitched foraged items, it’s sure to be teeming with other players; fortunately, the mission can be completed across different matches, so head to the rec center at the start of the game, pick up a few of the consumables, and repeat the process as many times as necessary to clear the challenge.

The glitched foraged items can be found as floor loot, so keep your eyes peeled while you’re exploring the area. You can also find other tips and guides for this season’s trickier missions in our Fortnite Season X challenges roundup, which we’ll continue to update that list as the season progresses.

Fortnite Season X Coverage

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-foraged-items-locations-where-to-consume-/1100-6469314/

Epic Game Store’s First Exclusive Hades Launches On Steam This Winter

Hades will finally make its way to Steam a year after launching exclusively on the Epic Games Store. In fact, Supergiant Games’ roguelike dungeon-crawler arrives on Steam on December 10.

Supergiant announced on Twitter that Hades will see an Early Access Steam launch this winter. The news was bottled in a Twitter thread by the company, which also announced this year marks the studio’s 10 year anniversary.

On Hades’ Steam store page, Supergiant says it expects to pull the game out of Early Access and release it as a full title in the “second half of 2020.” The full version of Hades is said to feature “the complete ending to the story,” as well as additional story content and added polish across its entirety. Those who purchased Hades on or before October 15 will receive a free digital copy of the game’s original soundtrack as a thank you for supporting Supergiant, though it won’t be available until the game’s v1.0 launch next year.

Elsewhere in the Twitter thread, Supergiant revealed a variety of games from its catalog–including Bastion and Transistor–are up to 80 percent off for the company’s 10 year celebration. Both games are incredibly cheap on the Nintendo Eshop right now as well, with Bastion selling for $3 USD and Transistor going for $4 USD.

Some links to supporting retailers are automatically made into affiliate links, and GameSpot may receive a small share of those sales.

from GameSpot – Game News https://www.gamespot.com/articles/epic-game-stores-first-exclusive-hades-launches-on/1100-6469315/

Gears Pop Is Available For Free Right Now

Gears Pop! is available to download right now on Android, iOS, and Window 10 PC for free. You can now take Locust hunting on the go with this cutesy Gears of War spin-off.

The official Gears Twitter account shared the news, along with a brief announcement video of gameplay and squad assembly. In Gears Pop, you will build your team from an assortment of Pop Vinyl-styled Gears characters like Kait and Marcus, challenge players around the world, defend against the Horde in co-op, and more.

Gears Pop was announced at Microsoft’s E3 2018 presentation. The game is described as a “mobile Gears experience with an official Funko Pop twist” and comes just two weeks ahead of Gears 5, which is slated to launch on Windows 10 PC and Xbox One on September 10.

In other Gears news, developer The Coalition unveiled a new Gears 5 campaign trailer at Gamescom 2019. Game director Rod Fergusson stood next to show host Geoff Keighley during the Opening Night Live presentation, where Fergusson showcased the new trailer featuring NIN’s Head Like a Hole. Fergusson later stuck around to talk about the new ultimate abilities in Horde mode and more.

from GameSpot – Game News https://www.gamespot.com/articles/gears-pop-is-available-for-free-right-now/1100-6469312/

Nintendo Switch Deal: Two Incredible Games Are Dirt Cheap Right Now

A pair of critically acclaimed games from indie studio Supergiant are on sale for Nintendo Switch now. Both its freshman effort Bastion and its followup Transistor are less than five bucks apiece, letting you own both on the go for just $7 combined.

Bastion is $3 on the Eshop, while Transistor is $4. The studio’s third game, Pyre, is not on the Eshop, and its latest, Hades, is currently in early access on the Epic Games Store.

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Bastion was Supergiant’s debut in 2011 and featured a stylish world and art design with action-RPG mechanics. It received an 8.5 in GameSpot’s original Bastion review.

“The world of Bastion is brought to life with some truly exceptional hand-painted environments,” Maxwell McGee wrote. “Every stylish bit of scenery is filled with tiny touches that add to the game’s fairytale vibe. While the world may be filled with color, its muted tones help underscore a somber tale that grows darker and darker as you progress. It’s a wonderfully crafted adventure that presents a fun and focused challenge you can customize in all sorts of ways. Once you finish, a new game-plus feature opens up that lets you carry over all your weapons and experience from the previous game. Even though it may be the end of the world in Bastion, it’s still an amazingly good time.”

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Transistor followed in 2014, with a more strategy-focused combat system that had you pausing the action to plan your attacks and combining abilities to control the battlefield. One element that remained consistent, though, was Supergiant’s art style, which has remained throughout all of its games.

“There are a few astounding moments in Transistor… in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red’s own unwavering resolve,” wrote Carolyn Petit in GameSpot’s Transistor review. “So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul.”

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-deal-two-incredible-games-are-dirt/1100-6469313/

Supergiant Games’ Hades to enter Steam Early Access on December 10

Supergiant Games' Hades to enter Steam Early Access on December 10

The next Supergiant game finds a new digital distribution platform.

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