Pillars of Eternity II: Deadfire Ultimate Edition announced for PlayStation 4, Xbox One, and Nintendo Switch
Featuring all major updates and expansions.
Featuring all major updates and expansions.
Bloober Team’s upcoming Blair Witch draws strong parallels to Outlast, another first-person horror experience that’s primarily viewed through the lens of a video camera. Blair Witch has one glaringly obvious difference in its design though–and it’s something that differentiates the game from developer Bloober Team’s previous horror games as well: a dog.
“Traditionally, a Blair Witch movie involves a group of students or a group of teenagers just going into the woods and then…dying one after the other,” Bloober Team writer Basia Kciuk said in an interview with GameSpot. “But in Blair Witch, we wanted to give the player someone to connect with over the course of the game, someone to care about.” It’s rare for a horror game to give you companions. A friendly presence can provide a support system and act as a crutch that eases the dread a setting is trying to create, or prove to be an annoyance that needs to be cared for. In Blair Witch, your dog–Bullet–is neither of those.
Blair Witch is an unsettling game that takes place in the franchise’s chilling Burkittsville, Maryland woods, and Bullet does provide a nice security blanket with his presence and playful barks. But he’s also a guide that ensures you’re moving forward instead of remaining stuck in one place or aimlessly wandering around in search of clues about how to proceed. You can command Bullet to seek things out, but he’ll also bring back items that both further flesh out the history of the woods you’re exploring and remind you of just how creepy the setting is. Though it at first appears random, his misadventures almost always seem to take place in the general direction you’re supposed to go–ensuring you’re never stuck for too long in any one place.
Bullet feels like an essential component to solving the game’s puzzles and surviving the monstrous entities you encounter. For example, during one of Blair Witch’s video camera puzzles–fascinating riddles in which you need to rewind, fast-forward, and pause tapes in order to influence your reality and change the environment–Bullet pointed us in the direction of the tape we needed to proceed. And given how dark the woods are in Blair Witch, Bullet’s keen senses are essential for figuring out what’s real and what’s an illusion. “[The witch] is more like this overpowering, otherworldly force that reshapes reality,” Kciuk said. “The creatures that attack you in the game are just one of her aspects. They aren’t her. That’s not her taking physical shape. In the game, the witch just uses everything she has against you and this includes reshaping your reality, your environment, and your mind. Sometimes that means creating monsters that hunt you.”
One of the more prominent issues for horror games like Outlast II and Bloober Team’s Observer is that their open settings occasionally create moments where you have no idea what you’re supposed to do or where you’re supposed to go next. Eventually, the monotony of aimlessly wandering around the same area begins to strip away the tension that was built through the creepiness of the setting. In our time with Blair Witch, we moved forward at a steady pace through five parts of the five to six-hour game, and a sense of dread was maintained throughout each one. Four of those five chapters were fairly open, with points where you could freely explore a space, but Bullet was there to encourage us to keep going in the right direction.
Bullet, as an animal, also opens Blair Witch up to mechanics that aren’t normally included in first-person survival horror games. Bullet can sniff out and growl in the direction of supernatural threats that you can’t see, for example. You don’t quite realize how useful he is until the game takes him away from you, and during those brief instances where he’s gone, threats you were once comfortable handling become horrifying in new ways.
“Originally, we were thinking about adding another human being, but in the end, adding another human would be just giving you another set of hands,” Kciuk said. “Because, obviously, humans can do what humans do. But dogs have totally different skill sets. So, in the end, it gives you a lot more mechanics. Also, if you have another human, it would be an equal relationship, while here, you have a relationship where sometimes one of you is more useful than the other. Bullet can find things for you but he can’t solve puzzles, for example. So you really need to cooperate and communicate with each other to fully utilize your partnership’s potential.”
This need to rely on Bullet helps build a level of trust between you and your canine companion, one that you get to shape throughout the game. After Bullet does anything, you can choose to praise or scold him. “It’s not as easy as just petting him all the time and ensuring everything works out,” Kciuk warned. “It’s much more subtle, it’s a much more complicated system. Just petting him won’t do the trick.” If you praise Bullet every time he goes off on his own, for instance, he’ll do it more often and that might lead him into getting into trouble.
Bloober Team didn’t want Bullet’s inclusion to transform Blair Witch into a difficult escort mission though–and from what we’ve seen, the studio seems to have succeeded in steering clear of that outcome. How you treat Bullet merely shapes your relationship throughout the game, so you don’t have to worry about making the wrong choice and getting your dog killed. “An annoying partnership is exactly what we wanted to avoid,” Kciuk said. “You don’t need to always take care of Bullet. For the most part, he’s safe, and he won’t always be following you. He’s more like Elizabeth in BioShock Infinite. She was very helpful, she was there for you, she had her own personality and was a great character. You cared about her but she didn’t require your protection all the time. She was there to help you.”
Blair Witch is scheduled to release for Xbox One and PC on August 30. The game was first announced at E3 2019 during the Xbox press conference, where it was revealed to be a part of the same canon as the Blair Witch movies. Blair Witch will be available via Xbox Game Pass on day one.
from GameSpot – Game News https://www.gamespot.com/articles/bullet-the-dog-helps-blair-witchs-eerie-setting-re/1100-6469099/
The new trailer for Destiny 2: Shadowkeep shows a Vex army amassing, so prepare to shoot a bunch of them in the face when Season of the Undying begins. You can watch the trailer above.
Destiny 2: Shadowkeep will launch on October 1, bringing major changes to the Destiny 2 experience. On the same day, Destiny 2: New Light will make all previous content free-to-play, but existing Destiny fans will need to purchase the expansion to access new content. A few days after the expansion drops, on October 5, Season of the Undying will kick off. All purchases of Shadowkeep will come with a season pass, so this will be accessible to anyone diving into the expansion.
Shadowkeep will take you back to the Moon, which we haven’t been back to since Destiny 1, but this trailer is showing off the raid that will take place in the Black Garden. This looks like it’s going to follow through on some of the narrative threads dropped at the end of the original game’s campaign, which is good – players have waited years to learn more about the Vex.
Destiny 2 is also getting cross save on August 21, which will make it easy to import your characters and progress as you see fit.
from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-shadowkeeps-season-of-the-undying-traile/1100-6469242/
See what tactics lie in this RPG
See more about what’s included in this massive expansion, plus a new dev diary.
Console players can check out the game a little bit ahead of release.
Revisit the Cell Saga in the latest DBZ game.
source /news/8855-dragon-ball-z-kakarot-cell-saga-gamescom-2019-trailer
It looks like Rockstar Games has something new in the works, as the name ‘Bonaire’ has popped up on the Australian Classification website. ‘Rockstar Games’ is listed as the publisher and production company.
What is ‘Bonaire’, exactly? It’s entirely unclear – all we know so far, as first reported by Kotaku Australia, is that it’s been refused classification in Australia. The listing is barebones, not containing any information beyond the fact that it’s from Rockstar and that it’s a game (‘computer game’ is the broad term used for all games within this system, so it does not necessarily specify that it’s a PC release).
Kotaku Australia‘s theory is that Bonaire is likely DLC for Red Dead Redemption 2, as Bonaire is the name of a Caribbean island as well. Considering that a portion of the campaign takes place on the fictional island of Guarma, it’s possible that Bonaire could be an additional section added to either the single-player or online part of the game. Why it was refused classification, though, remains a mystery – Red Dead Redemption has an R18+ rating in Australia, restricting it from being sold to anyone under 18. Many games in the past have been refused classification in Australia at first, but have then eventually found their way onto shelves, though – just today Australia was able to buy Hotline Miami 2 for the first time.
There’s no guarantee that Bonaire is connected to Red Dead Redemption in any way, though – it could be something entirely new. An LA Noire spin-off? A Bully sequel? Hopefully we’ll find out more soon.
from GameSpot – Game News https://www.gamespot.com/articles/rockstar-games-applied-for-a-rating-on-bonaire-in-/1100-6469241/
Marvel’s Spider-Man, Insomniac Games’ excellent take on our favourite webcrawler, looks like it’ll be getting a Game of the Year edition. A barebones listing on Amazon points towards a new retail version of the game, and although the page doesn’t explicitly say it, it’s likely that this release would contain the game’s The City That Never Sleeps DLC. There is no release date or cover art as of yet.
The combined file size of Marvel’s Spider-Man and its DLC stretches past 70GB, so it’s likely that the DLC would be available as a download code rather than being on the disc. The City That Never Sleeps was released as three parts post-launch: The Heist, Turf Wars, and Silver Linings, all of which were bundled together in a season pass. The game has received numerous updates and free costumes since launch, but it’s unclear if this Game of the Year edition will be the same version currently available or whether it will carry some of these updates.
Marvel’s Spider-Man was a huge sales success, and made our Game of the Year list for 2018. We also learned today that Sony has acquired Insomniac Games, adding them to their stable of internal development teams.
from GameSpot – Game News https://www.gamespot.com/articles/amazon-has-a-listing-for-marvels-spider-man-game-o/1100-6469240/
Oddworld: Soulstorm, the next game in the Oddworld series, is releasing in 2020 – but if you want the PC version, you’ll need to get it through the Epic Games Store. The news was announced through a tweet from the official Oddworld account, which explained that support from the Epic Games Store was important for funding the game’s development. The tweet contains a statement from Lorne Lanning, the original creator of Abe and Oddworld, who still works on the series.
A message from Lorne: pic.twitter.com/uAvS53i156
— Oddworld (@OddworldInc) August 19, 2019
“We’ve been financing Soulstorm 100% ourselves”, the statement from Lorne Lanning reads. “Soulstorm is our most ambitious game ever and we are committed to creating a great game that meets the highest level of quality”. To do so, they needed additional finances, and Epic has supported them with an advance on their sales to help the game’s development in exchange for exclusivity.
Oddworld Soulstorm, which received a lengthy trailer in May, is essentially a reimagining of Abe’s Exodus, the second game in the Oddworld series, but with a greatly expanded scope and story. It is also coming to PS4 and Xbox One in 2020. It’s unclear whether or not Oddworld: Soulstorm will be a timed exclusive, or if it will eventually come to Steam, as is the case with many Epic Games Store exclusives.
from GameSpot – Game News https://www.gamespot.com/articles/oddworld-soulstorms-pc-release-is-the-latest-epic-/1100-6469239/
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