Turn-based tactical RPG ‘King’s Bounty II’ announced for PC, PlayStation 4, and Xbox One

Turn-based tactical RPG 'King's Bounty II' announced for PC, PlayStation 4, and Xbox One

This tactical RPG is set to launch in 2020

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Astral Chain’s Silent Protagonist Feels Really Strange

Given the pedigree of Platinum Games, there’s reason to believe the Nintendo Switch exclusive Astral Chain could be the next breakout game in the stylish hard-action genre. It’s directed by Takahisa Taura, who was a lead designer on Nier: Automata, and supervised by Hideki Kamiya, who brought us Bayonetta and the original Devil May Cry. But what those games had, in addition to gratifying and refined combat systems, was a star character with a unique voice who brought their stories to life.

You may think that a game that lives or dies by the greatness of its combat system could easily get away with a silent protagonist. However, a lot of the bombast and attitude that exudes from stylish action games are borne out of a character who sets the tone throughout. I think about Bayonetta’s confidence and ferocity and how it’s part of what makes those games pop, and how the on-screen action is very much an extension of that charisma. Even Vanquish lead Sam Gideon’s corny, hard-boiled temperament was part and parcel to the game’s attitude.

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In the opening minutes of Astral Chain, you choose between playing as a male or female character, both of which are siblings in the story. You give them a name, hairstyle, hair and eye color and jump straight into some varied third-person action scenarios. You’re a slick anime cop who’s quickly propelled to special status by taking on a Legion, a separate entity you control simultaneously to fight the Chimera threat that plagues your city. In the heat of these moments, your character will yell, grunt, and call out to their Legion upon summoning, but they’ll never speak, even when spoken to.

Instead, the silence of Astral Chain’s lead makes for those awkward moments that warrant a vocal response in dialogue. And to be clear, there hasn’t been any narrative reasoning to why they don’t talk. Maybe it’s that Astral Chain puts less of a focus on story or character development. But I begin to wonder if those bits of emptiness could have been flipped to help the game establish a distinct attitude and help elevate the critical action-packed scenes or lend more weight into the smaller investigative decisions you make.

What makes this design choice even more curious is that whichever sibling you didn’t choose becomes a key supporting character who features fully voiced dialogue. Voice actors Aleks Le and Brianna Knickerbocker play the roles of the male and female characters, respectively. And by virtue of having to choose one, you have to pass on the other’s performance. It also feels like we could’ve had a more fleshed-out lead with a distinct personality, like in Platinum’s past games.

Last month, Platinum Games put out a blog post in which Taura-san explained the decision to go with a silent protagonist and said, “I want players to be able to project themselves onto the player character, so they naturally feel like part of the game. So [we] don’t give the player character any extreme expressions that might give them too much of a predefined personality.” But now having played Astral Chain, silence doesn’t seem to be benefitting it in that particular way.

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I don’t see silent protagonists as an inherent flaw; my favorite games of all time, like the Persona series and Star Wars: Knights of the Old Republic, put them in starring roles. And those characters develop alongside you as you make specific decisions that have narrative implications over the course of the game’s story. That’s not exactly what Astral Chain is doing, as the few dialogue options I’ve seen during investigative scenarios seem inconsequential, so it’s hard to get in the mindset of having the lead be an extension of yourself.

Of course, it’s just one aspect to the multitude of things Astral Chain is trying to do. There’s a uniqueness to the function of the Legion and how it diversifies combat in a way that Platinum hadn’t done before, and the visual flair complements the satisfaction of tearing through Chimera. It’s probably not going to be a deal-breaker that your character doesn’t speak since the game is much more than that, but I can’t help but think of it as a missed opportunity.

from GameSpot – Game News https://www.gamespot.com/articles/astral-chains-silent-protagonist-feels-really-stra/1100-6469166/

Pokemon Sword And Shield Take Online Battling More Seriously Than Past Games

The Pokemon Company dropped a new trailer for Sword and Shield ahead of this weekend’s Pokemon World Championships. Fittingly given the occasion, the video focuses primarily on new battle mechanics that are being introduced, and now the official Pokemon website has shared more details about how online battling will work in the titles.

Like previous Pokemon games, Sword and Shield will give players the ability to connect online and battle other trainers around the world via the Battle Stadium. This time, however, it appears your battling options have been expanded significantly. First, the games are introducing a Ranked mode. In Ranked Battles, you’ll be matched up against other players of a similar rank, and you’ll earn points depending on the outcome of your matches and potentially raise your standing.

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Ranks are divided up into several different tiers, with the competition getting stiffer as you ascend the ladder. There will also be different Ranked seasons. The Pokemon Company notes that players’ ranks will “go down a certain amount at the end of each season before being carried over to a new season.”

For less competitive players, there will also be a Casual Battles mode, where wins and losses don’t matter. On top of that, Casual Battles allow players to use certain Legendary and Mythical Pokemon that would normally be barred from Ranked Battles. Both Casual and Ranked modes support two battle formats: Single (each player has one Pokemon on the field at a time) or Double (each player has two Pokemon on the field at a time).

In addition to the new Battle modes, Sword and Shield will feature two different types of Online Competitions: Official and Friendly. The former are held by Nintendo and feature different rules and restrictions, like the tournaments regularly held through the Global Link service for Pokemon Sun/Moon and their Ultra counterparts. A chance to participate in the Sword and Shield World Championships may also be on the line as part of some Official Competitions. Friendly Competitions, meanwhile, can be hosted by any player.

If you don’t have your own team of battle-ready Pokemon, you’ll have the option to use rental teams in both Casual and Ranked matches. You can read more details about all of the online battling options on the official Pokemon website.

Players will need to have a Nintendo Switch Online membership to make use of the Battle Stadium and other online features, such as trading and Max Raid Battles. Subscriptions are available for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. Nintendo also offers an annual Family Membership that costs US $35 / £31.49 / AU $55 and covers up to eight Nintendo Accounts across multiple Switch systems.

As previously mentioned, Pokemon Sword and Shield’s latest trailer revealed a handful of new Pokemon Abilities and held items that will shake up battle strategies considerably, such as Galarian Weezing‘s Neutralizing Gas, which mitigates the Ability of every Pokemon on the field, including your own in Double battles. We also got a look at the Eject Pack; when equipped, it will cause your Pokemon to automatically switch out of battle if its stats are lowered.

Pokemon Sword and Shield launch for Nintendo Switch on November 15, just a few days after Nintendo releases a special Pokemon edition Nintendo Switch Lite. You can see all of the new Gen 8 Pokemon revealed so far in our gallery. For more info about the titles, including where you can secure a copy, be sure to check out our Pokemon Sword and Shield pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-sword-and-shield-take-online-battling-more/1100-6469157/

Halo Infinite Creative Director Leaves 343 Studios

Former Halo Infinite creative director Tim Longo has left 343 Industries. Longo previously worked as the creative director for Halo 5: Guardians.

As first reported by Kotaku, Longo was a part of a 343 Studios leadership shakeup, having previously been moved out of the creative director role to another position a few weeks ago. Following this change in position, Longo left 343 Studios voluntarily.

In a statement, Microsoft wrote that “creative vision and production of the game remains led by [Halo Infinite studio head] Chris Lee” and that no ill will is felt over Longo’s departure. The studio also touched on the one other major change to Halo Infinite’s leadership, writing that executive producer Mary Olsen has been transitioned to lead producer in charge of the game’s campaign.

Though this can be viewed as a troublesome omen for Halo Infinite, it’s important to remember that leadership changes like this do occasionally happen in the gaming industry. Just because Longo has left, it doesn’t mean Halo Infinite is automatically a bust. For context, Cyberpunk 2077 creative director Sebastian Stępień (who previously worked on all three The Witcher games) left CD Projekt Red for a role at Blizzard back in January 2019–as reported by Variety–and that game still looked very impressive at E3 2019.

Halo Infinite is the sixth mainline game in the Halo franchise, scheduled to release for Xbox One and PC in Fall 2020. The game will also be a launch title for the next-generation Xbox, codenamed Scarlett. 343 Studios boss Bonnie Ross describes Halo Infinite as a “spiritual reboot” for Halo though further details have remained sparse. As of right now, we’ve only gotten cinematic trailers and previews of Halo Infinite, no actual gameplay.

from GameSpot – Game News https://www.gamespot.com/articles/halo-infinite-creative-director-leaves-343-studios/1100-6469169/

Cliff Bleszinski Clarifies Comments About Making A New Game, Which Is Not Battle Royale

Cliff Bleszinski tweeted recently that he had an idea for a new video game, and naturally this led to a lot of speculation and intrigue about what the Gears of War creator might do next, especially after he initially said he would probably never make another game.

Bleszinski has now clarified his comments, saying his new game would be “small” and developed “remotely.” It sounds like it would be very different from the productions he’s worked on in the past, including Gears of War and LawBreakers, both of which were made with relatively large development teams and published by big companies.

“I have some ideas gestating, but if I did something it’d be small and most likely done remotely. Indie stuff,” Bleszinski tweeted.

In other tweets, Bleszinski confirmed that he doesn’t want to make a battle royale game, though the ideas he have “won’t get out of my head.”

“I thought I was truly done. But then, stupid brain shows up. UGH,” he said.

Currently, Bleszinski is focused on signing a deal for his memoir, which he has positioned as “Kitchen Confidential” for the gaming industry. Kitchen Confidential was the late Anthony Bourdain’s breakout writing about what happens behind-the-scenes in professional kitchens.

Bleszinski said the deal-making process for his book “has been kinda painful,” but thankfully for him, he said he’s close to signing papers with a “major publisher.”

In his post-Epic Games life, Bleszinski turned his attention in part to another one of his passions: theatre. He was an investor/producer for the play Hadestown, which won eight Tony awards, including Best Musical.

After finding success with Hadestown, Bleszinski was approached to co-produce another Broadway play, a new version of Terrence McNally’s “Frankie and Johnny in the Clair de Lune.” The new version stars two-time Oscar nominee Michael Shannon and Audra McDonald.

Bleszinski is also involved in the restaurant business, having invested in The Raleigh Beer Garden and The Station in Raleigh, North Carolina.

“Make no mistake, though, games will always be my first love,” Bleszinski said in July.

Bleszinski was able to “retire” earlier than most in part because his career and investments in gaming and technology have proven to be lucrative. He saw a massive payday when Chinese internet giant Tencent bought shares in Epic. He was also an early investor in Oculus, and made a “very sizable chunk of money” when Facebook bought the virtual reality company.

He created and designed the massively popular Gears of War franchise while at Epic Games. After some time away, he set up a brand-new studio, Boss Key. The North Carolina studio would go on to release LawBreakers and the battle royale game Radical Heights. Both titles failed to capture a sizable audience, and Boss Key would eventually shut down. After that, Bleszinski said he would probably never make another game for a number of reasons, but now it appears he is at least entertaining the idea of coming back to gaming.

from GameSpot – Game News https://www.gamespot.com/articles/cliff-bleszinski-clarifies-comments-about-making-a/1100-6469168/

Travis Strikes Again: No More Heroes Coming To PC and PS4

Though it has been more than half a year since Travis Touchdown returned in the Nintendo Switch exclusive Travis Strikes Again: No More Heroes, Travis strikes once again on PC and PlayStation 4 this fall. Publishers Marvelous Inc. and Xseed Games have announced that the hack-n-slash spinoff will receive a digital Complete Edition on October 17.

Pre-ordering Travis Strikes Again: No More Heroes Complete Edition on the PlayStation Store or Steam, which retails for $40 USD / $59 AUD / £33 GBP, nets you the game’s two DLC packs. One pack is Black Dandelion, which includes Shinobu Jacobs as a playable character, two Shinobu skins, and six Badman adventure mode chapters. The other, Bubblegum Fatale, comes with Bad Girl as a playable character, two Bad Girl skins, a new Killer Marathon stage, and one Travis adventure mode chapter. You also get a bevy of additional in-game shirts with your purchase. Both packs are only accessible after you have completed the main story at least once. PS Plus members get 10 percent off for pre-ordering ahead of release. Steam pre-orders do not require a membership to receive 10 percent off.

Travis Strikes Again takes place seven years after No More Heroes 2: Desperate Struggle, and sees Travis Touchdown team up with Badman in an arcade-style, top-down hack-n-slash romp. The game is a departure for the series but retains many of the core elements the franchise is known for, particularly the bold self-awareness and over-the-top action.

In our Travis Strikes Again review, we said, “Once you’ve sifted through the references and callbacks, you have a competent action game with some great ideas that are only halfway there. However, Travis Strikes Again: No More Heroes doesn’t quite deliver on its potential, relying too heavily on repetitive encounters.”

During E3 2019, Nintendo and game director Suda51 unveiled No More Heroes III. Not much is known about the game, but we do know the anticipated sequel is currently slated for a 2020 release on Nintendo Switch.

from GameSpot – Game News https://www.gamespot.com/articles/travis-strikes-again-no-more-heroes-coming-to-pc-a/1100-6469164/

Gamescom Opening Night Live Conference Start Time; Watch Here

Gamescom is one of the biggest video game conventions in the world, and it’s almost here. Microsoft, Google, and Nintendo will all be presenting with their own livestreams chock full of game announcements and reveals. This year, though, the event itself has a formal kickoff ceremony hosted by Geoff Keighley.

Gamescom: Opening Night Live will take place the evening of Monday, August 19 in Cologne, Germany. It promises announcements from major publishers and indies, new trailers, and surprise guests.

Keighley has been teasing announcements through Twitter in preparation for the big event. So far he’s promised appearances from Destiny 2 Shadowkeep, Call of Duty: Modern Warfare, Disintegration, Need for Speed Heat, the Gears 5 campaign, Predator, and Death Stranding.

Check below for the Opening Night Live start time and plan your watching accordingly, and be sure to look at our full schedule of Gamescom press conferences for more.

Gamescom Opening Night Live – August 19

  • 11 AM PT
  • 2 PM ET
  • 6 PM GMT
  • 4 AM AEST (August 20)

from GameSpot – Game News https://www.gamespot.com/articles/gamescom-opening-night-live-conference-start-time-/1100-6469163/

The Halo Windows App Is Shutting Down, And Here’s Why

The Halo app for Windows is no longer operational. Microsoft announced on its website that the app–which served as a hub for Halo news, game stats, and more–was officially decommissioned on August 16.

Microsoft decided to shut down the Halo app for Windows because it was “no longer a key component of our future plans and aspirations.”

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“As the 343 Team looks ahead and works on the future of Halo, we periodically take stock of everything we currently operate and support across the entire franchise ecosystem. As time goes by, various applications and services fall out of scope and are de-prioritized as they are no longer a key component of our future plans and aspirations,” Microsoft said. “Ceasing support and operation of these legacy offerings frees up resources that can be re-deployed on better services for the future.”

All of the content hosted on the Halo app for Windows can now be found on the Halo website–Halowaypoint.com and also Halo.gg. In addition to Halo news, the Halo app hosts game stats for Halo Wars 2, and these will continue to populate until February 16, 2020. However, all of these stats can also be seen in Halo Wars 2 itself and on Halo Waypoint.

The Halo app for Windows also served as the launcher for Halo Wars 2 and Halo 5: Forge. However, players will now need to launch the games from the client. “Please note that this will have zero impact to your ability to play and enjoy these games and has no impact on performance,” Microsoft said.

In discussing the Halo app’s usage, Microsoft only said that “a number of people” used it over the years, which makes it sound like it was not very popular.

“We hope the content it delivered helped to enrich your enjoyment of all things Halo,” Microsoft said. “We appreciate your support and look forward to bigger and better things in the future.”

In other Halo news, Microsoft also announced this week that it would no longer release new updates for Halo Wars 2 as the team moves on to other projects.

Microsoft’s Halo development team, 343 Industries, continues to work on Halo: The Master Chief Collection (including bringing it to PC), in addition to the next mainline instalment Halo Infinite.

from GameSpot – Game News https://www.gamespot.com/articles/the-halo-windows-app-is-shutting-down-and-heres-wh/1100-6469162/

Two Excellent Games Are Free For The Next Week

Another round of PC games are free for Epic Games Store users this week, and they’re good ones. Mutant Year Zero: Road to Eden is free to claim now, and because it’s an M-rated game that may be blocked behind parental control settings for some players, Epic is also giving away Hyper Light Drifter. To claim the free games, all you need is a free Epic account if you don’t already have one. Once you add the games to your account, they’re yours to keep.

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Mutant Year Zero: Road to Eden places you in a post-apocalyptic world where nature has taken over the earth and only mutants are left to scavenge and survive. Together with your team of mutants, you’ll explore the fallen world, using stealth and turn-based, tactical combat to take down enemies. The game earned a 9/10 in our Mutant Year Zero: Road to Eden review.

“Juggling all the demands of combat, from patiently surveying the field beforehand through to learning how to best counter each enemy type and improvising a new strategy when it all goes horribly wrong, make for an immensely satisfying tactical experience,” wrote critic David Wildgoose.

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An action-adventure RPG influenced by 16-bit classics and Studio Ghibli films, Hyper Light Drifter follows a character known as the Drifter, who wields an energy sword and utilizes other special abilities to defeat monsters. Similar to Journey, there’s no dialogue; the story is conveyed more through visuals and music. The game also earned a 9/10 in GameSpot’s Hyper Light Drifter review.

“Hyper Light Drifter’s setting is so beautiful, so haunting, that I long to know all I can about it,” wrote Kevin VanOrd. “I wish to hear the stories its citizens tell of the world it once was, and the one it might become. I want to hear the music that they sing, and see the places they have been. As stunning as it is, Hyper Light Drifter’s greatest triumph isn’t in the story that it tells, but in the stories that it doesn’t. I don’t know this place’s entire history, but its desolate elegance inspires me to fill in the gaps myself.”

Get this week’s free games at Epic

Both Mutant Year Zero: Road to Eden and Hyper Light Drifter will be free to claim from Epic until Thursday, August 22, when they’ll be replaced by Epic’s next freebie, Gomez.

from GameSpot – Game News https://www.gamespot.com/articles/two-excellent-games-are-free-for-the-next-week/1100-6469151/