Steam Remote Play Beta Lets You Play Local Games With Friends Across The Country

Steam’s Remote Play Together feature, which lets you play local co-op and split-screen games online, is now in open beta. You can try the feature for free to play with your friends across vast expanses, and only the host player will need to own the game. All other players will have it streamed directly to them.

The announcement walks you through the steps to get started. You’ll have to join the Steam Beta, and then, as the host, start up a local multiplayer game. Once you’re in, you can invite your friends using the “Remote Play Together” option in the overlay and the process should be seamless, as your friends will be added to your game as if they’re in the room with you.

The Remote Play feature uses streaming technology to make it easier to share games with your friends without having to handle several separate installs for games they may not own. It’s one unique application of a larger trend we’re seeing, as several companies compete to set up streaming services of their own. Google Stadia is launching next month, and Microsoft is currently testing its xCloud service.

The central purpose of most of these streaming services is to allow players to access games on a variety of devices through streaming, but Stadia has proposed more expansive options–like allowing streamers to invite their viewers to jump into their games, for example. Allowing other players to sample games with you without owning them a la Remote Play is another feature idea we could see more of as streaming services become more common.

from GameSpot – Game News https://www.gamespot.com/articles/steam-remote-play-beta-lets-you-play-local-games-w/1100-6470765/

The Outer Worlds Review Roundup

The Outer Worlds is the latest from Obsidian, and its last as an independent developer after being bought up by Microsoft. It’s a throwback to the studio’s earlier days and a showcase of its modern strengths, presenting a vast open-world RPG set in the far reaches of space.

According to GameSpot’s The Outer Worlds review, the pervasive comparisons to the Fallout series are apt, but that’s not a bad thing. “It is, surprisingly, the best possible version of a Fallout game–a potent distillation of what made that series so beloved in the first place,” wrote Edmond Tran. Indeed, the critical consensus appears to be that the game captures similarly multi-layered and flexible RPG systems well.

Several outlets have published reviews for The Outer Worlds, and we’ve gathered a range of them below. For an even broader view, check out GameSpot’s sister site Metacritic. If will be included with Xbox Game Pass on PC and Xbox One. If you’re planning on playing, check out when it will unlock in your area.

  • Game: The Outer Worlds
  • Platforms: PC, PS4, Xbox One
  • Developer: Obsidian Entertainment
  • Release date: October 25
  • Price: $60 / £50 / $68 AUD

See The Outer Worlds at Amazon

GameSpot — 9/10

“I finished The Outer Worlds wanting more, eager to jump back into the world to see extra things. It’s not a short game, but it’s one packed with such a steady stream of wonderful characters to meet, interesting places to explore, and meaningful, multi-layered quests to solve, that it didn’t feel like there was any room to get tired of it. I wanted to rewind the clock and do everything in a completely different way. The Outer Worlds is consistently compelling throughout, and it’s a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience.” — Edmond Tran [Full review]

We Got This Covered — 5/5

“In all, The Outer Worlds is an unmitigated success. Naturally, recapturing the magic that made New Vegas such a beloved classic was never going to be an easy task, but the Californian studio has surprisingly pulled it off with aplomb once again. War never changes? I politely have to disagree. When Obsidian is at the helm, changes happen for the better, and that couldn’t make me happier.” — Dylan Chaundy [Full review]

Game Informer — 9.25/10

“Even if the larger beats don’t always land, The Outer Worlds shines with a constant stream of small, bright moments. An amusing interaction with a clueless guard. A sugary corporate jingle. A brutal sneak attack. A solution to a problem you are sure won’t work, but it does. The team at Obsidian excels at encouraging creative experimentation within its responsive and absurd setting, ensuring that every visit to Halcyon is full of delightful surprises.” — Joe Juba [Full review]

Destructoid — 9/10

“Despite some nominal issues that might be easier for some to hand-wave than others, Obsidian has out-Fallouted recent Fallout efforts. The Outer Worlds is more limited from a size standpoint compared to a lot of other open world adventures, but it makes up for it in charm and a succinct vision without much bloat.” — Chris Carter [Full review]

GamesRadar — 4/5

“The Outer Worlds marks Obsidian operating at the top of its game, and a strong foundation for a new franchise that seems destined for greatness.” — Alex Avard [Full review]

Gaming Trend — 65/100

“For better or worse, The Outer Worlds is a perfectly middle-of-the-road open-world RPG. It doesn’t take any big risks, but that also keeps it from falling on its face. Despite some great writing, the game doesn’t have much to say about the corporate dystopia it establishes, ultimately playing it too safe to justify the premise. Obsidian’s expertise with the genre makes The Outer Worlds a competent RPG, if not an especially interesting one.” — Brian Lawver [Full review]

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

from GameSpot – Game News https://www.gamespot.com/articles/the-outer-worlds-review-roundup/1100-6470761/

Assassin’s Creed Creator Is Sorry About All Those Radio Towers

Patrice Désilets is best known for creating the Assassin’s Creed series, having served as creative director on Assassin’s Creed, Assassin’s Creed 2, and Assassin’s Creed: Brotherhood. He left Ubisoft in 2010 before founding Panache Digital Games in 2014, and he’s sorry for all those radio towers.

In a Q&A panel with Destructoid at EGLX, one attendee asked Désilets if he’s still considered “The Assassin’s Creed guy,” to which the creative director responded, “I dunno man! Honestly, I don’t know. A little bit! If you’re going to spend years on something I hope that happens.”

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Those early Assassin’s Creed games popularised the concept of the climbable viewpoint, whereby you would reveal parts of the game map by scaling towers and syncronising the view. Other open-world Ubisoft games quickly adopted the mechanic, most notably the Far Cry series, and it made its way into a plethora of other games, including The Legend of Zelda: Breath of the Wild.

“Breath of the Wild, wow!” Désilets exclaimed. “That was a game where you could do anything, once you finished the first half-hour or so. Now, you’re going to just climb towers and unfog the rest of the map. Sorry…it’s my fault…”

Désilets latest game–and Panache Digital Games’ first–still features plenty of climbing, although there are no radio towers to be found. Ancestors: The Humankind Odyssey puts you in the primitive body of an early hominid 10 million years in the past, with the goal of ensuring your lineage continues through to two million BC, when our ancestors’ evolution transitioned from ape-like beings into a more human species.

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Jordan Ramée handled GameSpot’s Ancestor’s review, saying “Ancestors: The Humankind Odyssey lingers for far too long on its most toilsome aspects. The game does reward initial experimentation, but then asks you to repeat processes over and over again without any means of securing your legacy. It’s an absolute grind to reach the closest that Ancestors has to an endgame goal–survive for eight million years–and one costly mistake, whether the game’s or your own, can erase everything you’ve accomplished.

“What small satisfaction the game does provide is consistently ruined by violent predators, though the threat does lessen once you make it far enough into the neurological network’s expansive skill and perk tree. But as it stands, investing in Ancestors’ journey demands too much effort for too little reward.”

from GameSpot – Game News https://www.gamespot.com/articles/assassins-creed-creator-is-sorry-about-all-those-r/1100-6470759/

Fortnite Kicks Off Halloween By Bringing Back The Skull Trooper And Skull Ranger Skins

Halloween is just around the corner and the spooky festivities are kicking off in Fortnite this week. The popular Skull Trooper and Skull Ranger skins are back in the item shop, each with a new style. There are also some new Halloween-themed skins as well.

The new Skull Trooper and Skull Ranger skins will be available to purchase today before disappearing into the ether once again. They only come to the store once a year, and there’s a new pickaxe, backbling, and glider accompanying them this Halloween, too.

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Ghoul Trooper, Brainiac, and Raptor have also received new styles, and there’s a host of creepy new skins including a horned sorcerer and what looks like an alchemist with a taste for frogs, who’s mostly comprised of teeth. You can also purchase new emotes, pets, and weapon skins.

Credit to Twitter user ShiinaBR for these images.

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from GameSpot – Game News https://www.gamespot.com/articles/fortnite-kicks-off-halloween-by-bringing-back-the-/1100-6470758/

Xbox One Skateboarding Game “Session” Delayed — “We Know This Sucks,” Dev Says

One of the new game reveals at Microsoft’s E3 2018 briefing was for a new skateboarding game called Session. The game was released on Steam Early Access earlier this year, but the Xbox One version has now been delayed to a later point in 2019.

In a Facebook post, developer Creature Studios said the team needs “more time” to finish the Xbox One port. The game is now slated for release in late November or early December.

“We know this sucks and we totally understand as we know you have been waiting to play the game on console for a while now,” the studio said. “We know it’s not great news to hear, but it’s not particularly fun to announce either, especially for a small studio like ours.”

“It is never easy to make such decisions as we know it can have an impact on several levels, so these decisions are never taken lightly,” the studio added. “We thank you for your understanding and hope you will stick around for the Xbox One release!”

Session was originally slated for launch on Xbox One’s Early Access-style Game Preview program in October. For more, check out GameSpot’s recent impressions piece, “In A World Without Skate 4, Session Makes Me Feel Better.”

Session was originally funded on Kickstarter, bringing in some CA$ 163,716, which was more than double its funding target. The game has a unique control setup where each stick represents one of your feet. Unlike the Tony Hawk or Skate franchises, there is no scoring system and the game has a day/night cycle.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-one-skateboarding-game-session-delayed-we-kno/1100-6470757/

Darksiders Genesis launches December 5 for PC/Stadia, February 14 for PS4/XB1; Strife Cinematic Trailer

Darksiders Genesis launches December 5 for PC/Stadia, February 14 for PS4/XB1; Strife Cinematic Trailer

An introduction to the second hero of the Diablo-esqe Darksiders spinoff

source /news/9114-darksiders-genesis-launches-december-5-for-pc-stadia-february-14-for-ps4-xb1-strife-cinematic-trailer

Nintendo Switch Is Getting The 2013 Western Call Of Juarez: Gunslinger, It Seems

Ubisoft’s 2013 western Call of Juarez: Gunslinger is headed to Nintendo Switch, it seems. The Entertainment Software Rating Board has published a rating for a Switch version, which seemingly confirms that the game is headed to Nintendo’s hybrid console.

On top of that, developer Techland has begun to sent out viral marketing for the game to some media outlets. VG247 reports that it received a western-themed postcard showing an old-timey character playing Call of Juarez on the Switch. An official reveal is scheduled for high noon PT on Thursday, October 24, so it won’t be long until all of this is confirmed.

In 2018, Techland bought back bought back the rights to Call of Juarez from Ubisoft. The company hasn’t said anything about bringing the series back to life, but a teaser released in October 2018 suggests the studio has more plans. Gunslinger was the fourth entry in the series, preceded by Call of Juarez, Call of Juarez: Bound in Blood, and Call of Juarez: The Cartel (which was the only game in the series to take place in modern times).

If Gunslinger does indeed come to Switch, it will be among the first westerns on Nintendo’s platform. Nawia Games released Western 1849 Reloaded, an arcade-style shooter, was released in August 2018 for $8 USD. A comedy adventure role-playing game called West of Loathing was also released for Switch in 2018.

Keep checking back with GameSpot for more on new games for Nintendo Switch.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-is-getting-the-2013-western-call-o/1100-6470752/

Gears 6 Might Be Inspired By The Handmaid’s Tale

Microsoft only just recently released Gears 5, and to be clear, no sequel has been announced. However, one of the game’s developers, art director Aryan Hanbeck, has now spoken at a very high level about some of his ideas for Gears 6.

He said on video game composer Hamidreza Nikoofar’s podcast, Wassup Conversations, that he’s telling his art team to watch The Handmaid’s Tale for inspiration. Hanbeck said Hulu’s dystopian show is shot beautifully and creatively, and the next Gears game could benefit from taking some inspiration from it.

“One thing–the guys here will probably laugh if they see this–but I’ve been telling all the artists nonstop to go watch Handmaid’s Tale… The composition, the color, and just the cinematography and symbolism actually is just off the charts,” Hanbeck said (via IGN). “So, I watched that and I’m like, ‘Wow we gotta find a way to get more of this stuff in Gears 6.'”

The Handmaid’s Tale has a sort of grainy and dark presentation style. It is eye-catching, for sure. Gears 5, meanwhile, expanded on the franchise’s traditionally dark and grimy art style with its introduction of more bright and colorful sequences.

Gears 5 was a big critical and commercial success, so it is expected that Microsoft will eventually make Gears 6. It likely won’t be released anytime soon, however.

While fans might have to wait a while for Gears 6, developer The Coalition plans to update and support Gears 5 with lots of extra content–including free maps and more–over time.

In other news, Gears 5 recently rolled out a new penalty system for quitters and one offending player faced a nearly two-year ban.

from GameSpot – Game News https://www.gamespot.com/articles/gears-6-might-be-inspired-by-the-handmaids-tale/1100-6470748/

November Game Release Dates (2019): PS4, Nintendo Switch, Xbox One, PC

Historically, the month of November has been a hotbed for some of the year’s biggest games, and the upcoming batch in 2019 proves that’s still the case. Before things wind down in December, November will see the release of Pokemon Sword and Shield, Respawn Entertainment’s Star Wars Jedi: Fallen Order, and Hideo Kojima’s return to gaming with Death Stranding.

In addition to the big tent-pole games of November, Rockstar will also release the greatly anticipated PC version of Red Dead Redemption 2. Announced in October, Rockstar’s open-world western will launch on the Rockstar Games Client first before shifting over to the Epic Games Store and then to Steam. Along with those games, the long-in-development Shenmue 3 will finally ship November 19 on PC, PS4, and Xbox One. There’s also still a suite of indie games and AA games coming to Switch, including the next Mario & Sonic mash-up and a re-release of Layton’s Mystery Journey on the Switch.

November is shaping up to be a notable month for games. So for your convenience, we’ve collected a few highlights for November and also included the full list of releases of games coming up.

Red Dead Redemption 2 | PC | Release Date: November 5

As GameSpot’s Game of the Year for 2018, Red Dead Redemption 2 from Rockstar Games impressed us with its scope of interactions to be found in the wilderness and within the towns of Saint-Denis and Valentine. It was an immensely satisfying prequel that introduced a suite of new characters and locations, while also giving us a greater appreciation for the returning cast as they got into all sorts of drama in their younger years. The PC release of the game will no doubt be a great time to jump back into the game, just for the fact that the game now runs at an increased frame-rate and higher resolutions.

Death Stranding | PS4 | Release Date: November 8

Following the public departure of Hideo Kojima from Konami, fans have been anxious to learn more about the Metal Gear creator’s next big game. In Death Stranding, players will control Sam ‘Porter’ Bridges–portrayed by Norman Reedus–as he survives in the remains of North America following a catastrophic event that wiped out segments of the population and irreparably altered the landscape. From what we’ve heard about Death Stranding following TGS and Gamescom, it looks to be an unusual approach to open-world games that puts greater focus on making connections with the few characters that remain in the land, and with other players online. We’re excited to see how it all comes together, and it’ll no doubt be in a way that only Hideo Kojima can pull off.

Pokemon Sword and Shield | Switch | Release Date: November 15

The Pokemon series has been one of Nintendo’s most steadfast franchises that’s continued to grow in popularity every year. Set in the new Galar region–emulating the countryside of Britain–Sword and Shield, puts you in the role of a new Pokemon trainer who has to go out and catch all ’em all. However, what’s new in Sword and Shield is that environments are more open, moving away from the very linear progression of the series’ past. To take on this new approach to exploration, which can potentially lead to some unexpected fights with overpowered Pokemon, the trainers in the Galar region can trigger new evolutions for their set of Pokemon, turning tiny characters like Pikachu into giant versions of themselves.

Star Wars Jedi: Fallen Order | PC, PS4, Xbox One | Release Date: November 11

As EA’s next big Star Wars game following 2017’s Battlefront II, Star Wars Jedi: Fallen Order moves away from the online multiplayer battles and dives into a narrative-driven adventure akin to God of War and the Uncharted series. Coming from Respawn Entertainment, Fallen Order also marks the Star Wars’ first metroidvania-style game, giving you greater control in where Jedi padawan Cal Kestis goes next. In addition to traveling to planets like Zepho and Kasyykk, facing off against foes in combat that controls similarly to Sekiro, you can also try to explore planets like Dathomir, which proved to be a significant challenge early on.

Full November Release Schedule

GamePlatformRelease
Just Dance 2020PC, PS4, Xbox One, SwitchNovember 5
Mario & Sonic at the Olympic Games: Tokyo 2020Switch

November 5

Red Dead Redemption 2PC

November 5 (Rockstar Game Launcher exclusive)

Planet ZooPC

November 5

Layton’s Mystery Journey: Katrielle and the Millionaire’s Conspiracy – Deluxe EditionSwitch

November 8

Need For Speed HeatPC, PS4, Xbox One

November 8

New Super Lucky’s TaleSwitch

November 8

Romancing SaGa 3PC, PS4, Xbox One, Switch, iOS

November 11

Age of Empires III: Definitive EditionPC

November 14

Pokemon Sword / ShieldSwitch

November 15

Star Wars Jedi: Fallen OrderPC, PS4, Xbox One

November 15

Tokyo Ghoul: re Call to ExistPC, PS4

November 15

Shenmue IIIPC, PS4, Xbox One

November 19

Sniper: Ghost Warrior ContractsPC, PS4, Xbox One

November 22

from GameSpot – Game News https://www.gamespot.com/articles/november-game-release-dates-2019-ps4-nintendo-swit/1100-6470743/