Capcom Taking Wait-And-See Approach On Streaming Platforms

Capcom has dabbled in cloud streaming, but as we prepare for more services to launch in earnest, the company says it’s taking a cautious approach. In a financial statement, president and COO Haruhiro Tsujimoto said it’s watching to see how these platforms catch on before jumping in.

In the statement, Tsujimoto noted the advent of 5G and the growing number of platform holders that are starting their own streaming services.

“Capcom pays close attention to future developments, and has adopted a multi-platform strategy under which we welcome the opportunity for new services to enhance the game environment for users, for example: the potential that wide adoption of cloud gaming will increase the overall game player population,” Tsujimoto said. “At the same time, it will also be necessary to objectively analyze developments as we move forward, such as what actual merits users find in the new services and whether changes will arise in doing business with platform providers.”

The company has experimented with streaming, notably in the case of bringing Resident Evil 7 to Switch in Japan. The company subsequently said it was looking into bringing other games to Switch in a similar way. Tsujimoto’s statement suggests that these experiments don’t necessarily signal a willingness to put its catalog on streaming services like the upcoming Google Stadia or Microsoft’s Project xCloud.

Google Stadia is readying to release its Founder’s Edition on November 19–albeit with some limitations at launch. Microsoft’s xCloud, meanwhile, is just entering public trials.

from GameSpot – Game News https://www.gamespot.com/articles/capcom-taking-wait-and-see-approach-on-streaming-p/1100-6470671/

Save $20 On These Fantastic Final Fantasy Games For Nintendo Switch

Anyone who has a Nintendo Switch knows that it’s oddly tempting to buy games for a second or third time just to be able to play them on the go. With that said, right now you can save $20 each on the Switch versions of Final Fantasy XII: The Zodiac Age and Final Fantasy X/X-2 HD Remaster at Amazon and Walmart.

Normally $50 each, both games are available for $30. If you squirmed at the original prices for these PS2 remasters, the discounted prices bring these stellar RPGs down to a far more reasonable price–especially if you’ve already played them on other platforms.

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Final Fantasy X/X-2 HD Remaster

Final Fantasy X/X-2 HD Remaster has been around the block. The upscaled collection originally landed on PS3 and Vita in 2014. It moved to PS4, then PC, and finally arrived on Switch and Xbox One earlier this year. Final Fantasy X is widely regarded as one of the best turn-based RPGs of the PlayStation 2 era, and Spira is undoubtedly one of the most captivating worlds in franchise history. Final Fantasy X-2 continued the story and is an underrated gem that differs from its predecessor in surprising and cool ways.

Heads up: Final Fantasy X is on the cartridge, but X-2 is a download voucher that takes up roughly 13GB of storage space.

See Final Fantasy X/X-2 at Amazon

See Final Fantasy X/X-2 at Walmart

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Final Fantasy XII: The Zodiac Age

Final Fantasy XII is a significant departure from Final Fantasy X. Featuring a real-time battle system that will be somewhat familiar to those who have played Final Fantasy XV, Final Fantasy XII received rave reviews when it initially launched on PS2 in 2006. It still holds up remarkably well today thanks to an engaging battle system, interesting characters, and some spectacular world-building.

See Final Fantasy XII at Amazon

See Final Fantasy XII at Walmart

For more excellent game deals, be sure to look at Amazon’s current sale. Many awesome PS4, Xbox One, and Switch games are discounted, including 2019 hits such as Gears 5, Resident Evil 2, Control, and Borderlands 3.

from GameSpot – Game News https://www.gamespot.com/articles/save-20-on-these-fantastic-final-fantasy-games-for/1100-6470670/

Microsoft’s CEO Got A Huge Pay Increase, Here’s How Much Money He Makes

Microsoft CEO Satya Nadella received a big pay increase for the latest fiscal year. The executive was paid $42.9 million–including his salary and stock options–for the latest fiscal year that ended on June 30. That is a big increase (66 percent) from the previous year.

All of this information was posted publicly in Microsoft’s latest annual proxy statement filed with the United States Securities & Exchange Commission and reported on by CNBC.

As CNBC reminds us, Nadella earned $84.3 million during the fiscal year 2014, which was when he took on the role of CEO following Steve Ballmer.

Nadella’s base salary went up by $1 million to $2.5 million for the latest fiscal year, while his stock awards also improved. Explaining the increases to Nadella’s overall pay package, Microsoft said, “Mr. Nadella’s strategic leadership, including his efforts to strengthen trust with customers, drive for a company-wide culture change, and successful entry and expansion into new technologies and markets.”

Microsoft’s proxy statement explains that it determines pay scales for its executive officers in an effort to “attract, motivate, and retain the key executives who drive our success and industry leadership while considering individual and Company performance and alignment with the long-term interests of our shareholders.”

When determining pay rates, Microsoft’s executive compensation committee looks into a number of factors, including third-party compensation surveys and public data from other, similar companies. Additionally, pay is determined by role and responsibility.

Executives can also receive performance-based bonuses, with different business categories weighted differently, seemingly as a method to motivate executives to hit certain milestones. Given that Nadella’s base salary is $2.5 million, he earns most of his money from stock rewards and other bonuses.

Nadella’s increased pay package comes amid booming business for Microsoft. In 2018, the company temporarily overtook Apple to become the highest-valued pubic company on Earth. Microsoft became a trillion-dollar company in April, and the valuation has stayed that high throughout the year.

Xbox hardware sales are slowing down, but things might turn around in the next year as the company is expected to release a next-generation console with Halo Infinite as a launch title in Holiday 2020.

from GameSpot – Game News https://www.gamespot.com/articles/microsofts-ceo-got-a-huge-pay-increase-heres-how-m/1100-6470668/

Cosplayer Allegedly Beaten By Security At Brazil Game Show, Organizers Investigating

The Brazil Game Show, which is one of the world’s largest video game conventions, is launching an investigation into an incident where a cosplayer was reportedly attacked at the event.

The event’s organisers released a statement confirming they have suspended the third-party security firm that was allegedly responsible for the attack on cosplayer Michael Giordano Martins Pereira.

The statement is posted in Portuguese, and GameSpot Brasil told us that Brazil Game Show is confirmed to be investigating the situation. BGS organisers are now apparently examining the situation to determine a fair decision.

Pereira, who was dressed as the Joker from the Batman universe, claims to have been tortured by security at the show. Online reports state that Pereira got into a scuffle with security upon trying to re-enter the venue. Graphic images circulating on social media document the alleged abuse.

Pereira is working with lawyer Daniela Conti in this matter.

The Brazil Game Show ran October 10-13 in Sao Paulo. The show is among the biggest in the world, with attendance usually exceeding more than 300,000 people.

The 2019 Brazil Game Show welcomed a number of big names from the international game development scene, including Dark Souls creator Hidetaka Miyazaki, Grand Theft Auto V actor Steven Ogg, and Doom designer John Romero. PlayStation, Xbox, Nintendo, and Warner Bros. are among the companies that exhibited at the event.

from GameSpot – Game News https://www.gamespot.com/articles/cosplayer-allegedly-beaten-by-security-at-brazil-g/1100-6470667/

Obsidian Can Focus On “Next Games” Thanks To Microsoft, Says Senior Dev

In November 2018, Microsoft announced the acquisition Obsidian Entertainment, the developer behind Fallout: New Vegas and Star Wars: Knights of the Old Republic 2 – The Sith Lords. The studio has since expressed appreciation for Microsoft in the year following the acquisition, stating that being a part of Microsoft has provided an added level of security when it comes to making games.

“On the studio level, for me personally, one of the nice things is that now that we’re a part of Microsoft, we’re focusing more on what the next games are going to be, rather than, ‘How do we pitch the next games?'” Obsidian senior designer Brian Heins said in an interview with Wccftech.

“When we were acquired, Microsoft’s said to us, ‘We’re buying you because we want you to keep making games the way you’ve been doing, not to change you.'” he continued. “And that’s been reassuring a lot of people on the team; we’re not suddenly going to be asked to be a different studio than we have been. We have been given the assurance to keep making these games that our fans like–hopefully on a grander scale and better quality.” It’s a sentiment also expressed by Double Fine boss Tim Schafer, whose studio has also recently been acquired by Microsoft.

Obsidian is currently on track to launch The Outer Worlds on Xbox One, PS4, and PC on October 25 with a Switch release scheduled for later. A sci-fi choice-driven RPG, The Outer Worlds is a spiritual successor to Fallout: New Vegas. There’s an added emphasis to player consequence in The Outer Worlds, though, encouraging you to replay the campaign more than once. Your choices can have far-reaching effects on the overall campaign, so your actions can create very different stories.

If you’re grabbing The Outer Worlds, expect a massive day one patch for the physical versions of the game. On both Xbox One X and PS4 Pro, The Outer Worlds is enhanced to play in 4K.

from GameSpot – Game News https://www.gamespot.com/articles/obsidian-can-focus-on-next-games-thanks-to-microso/1100-6470662/

The Best-Selling Games And Consoles Of September 2019 (US Only)

The NPD Group has released its report for September 2019, revealing which games and consoles sold the best during the month in the United States. The report also provides an update on the overall health of the gaming industry–and September 2019 was harsh.

All categories–hardware, software, accessories, and game cards–experienced declines in sales. In total, spending across all sectors reached $1.278 billion, which is down eight percent year-over-year. On a year-to-date basis, total spending in all categories fell six percent to $8.3 billion. Drop-offs on hardware spending drove the decline, the NPD said.

This is expected given that the PS4 and Xbox One are in the end-stages of their lifecycles, with next-generation consoles from both Sony and Microsoft expected in Holiday 2020.

Moving to games specifically, NBA 2K20 was September’s best-selling title in the US. Its first-month sales were the highest for any sports game in history; the previous record-holder was NBA 2K19. Again, this list covers only the United States, where FIFA–a chart-topper in Europe and other parts of the world–is not as popular.

Also notable for the NBA 2K series is that, with September’s sales accounted for, the NBA 2K franchise passes Guitar Hero to become the sixth-biggest gaming franchise of all time in the US based on dollar sales.

Another big release in September was Borderlands 3, and it finished No. 2 behind NBA 2K20. Its launch-month sales represent a new first-month sales record for the franchise in the US. Globally, Borderlands 3 shipped five million copies in its first five days to become 2K’s fastest-selling game ever.

Coming in at No. 17 for September was the new Plants vs. Zombies game, Battle for Neighborville. It doesn’t officially release until October 18, but players who buy the Founder’s Pack can get in now, which explains why a game that hasn’t officially released landing on the charts.

Total dollar sales on video games in the US during September fell four percent to $732 million. The Xbox One and Nintendo Switch saw growth in games sales during September, but PS4 game sales slid. That drop-off was to be expected, given Sony’s blockbuster hit Spider-Man launched in September 2018.

Moving to hardware, the Switch was the best-selling console of September–it’s been on top now for months. It is also the best-selling console of 2019 overall.

Despite the strong Switch sales, total spending on consoles fell 22 percent to $240 million. The Switch was the only console to post sales gains in September and for the entire year so far in 2019.

Spending on accessories and game cards, meanwhile, dropped seven percent to $306 million.

The industry still has time to turn things around in 2019, as a number of big new releases are coming up, including Call of Duty: Modern Warfare (October 25) and Star Wars: Jedi Fallen Order (November 15). There is also the Black Friday shopping bonanza that leads into the holiday shopping season where games should fly off shelves and help improve the fortunes of the industry.

September 2019 Best-Selling Games

  1. NBA 2K20
  2. Borderlands 3
  3. FIFA 20
  4. The Legend of Zelda: Link’s Awakening*
  5. Madden NFL 20
  6. Ghost Recon: Breakpoint
  7. Gears 5^
  8. Code Vein
  9. NHL 20
  10. Mario Kart 8*
  11. Minecraft#
  12. Grand Theft Auto V
  13. Super Smash Bros. Ultimate
  14. Spyro Reignited Trilogy
  15. Red Dead Redemption II
  16. Rainbow Six Siege
  17. Plants vs. Zombies: Battle for Neighborville
  18. Spider-Man
  19. Catherine
  20. The Legend of Zelda: Breath of the Wild*
  • *Digital sales not included
  • ^Steam digital sales not included
  • #Digital sales on PS4 and Xbox One not included

from GameSpot – Game News https://www.gamespot.com/articles/the-best-selling-games-and-consoles-of-september-2/1100-6470663/

Pokemon Go: Darkrai Now Available In Raids For A Limited Time

Pokemon Go‘s Halloween 2019 celebration is now underway. Not only does the event bring costume-wearing starter Pokemon and Shiny Yamask to the game, a new Legendary has also made its debut: Darkrai. As usual, however, it won’t be around for very long.

Darkrai will appear in five-star Raid Battles until the end of the Halloween event, on November 1, so you’ll have until then to add one to your collection. Before you can catch one, however, you’ll need to defeat it in battle. Darkrai is a pure Dark-type, which means it has very few weaknesses. Your best bet when challenging it will be to bring along Fighting, Bug, and Fairy Pokemon such as Machamp, Heracross, Scizor, and Gardevoir.

Darkrai isn’t the only special Pokemon you can encounter right now. Costume-wearing versions of Bulbasaur, Charmander, and Squirtle are also available in lower-tier Raids, while Pikachu wearing a Mimikyu costume can be found in the wild. As previously mentioned, you also now have a chance to encounter Shiny Yamask, and Ghost and Dark Pokemon like Gastly and Murkrow will spawn more frequently throughout the event.

Niantic has a number of other events lined up for Pokemon Go soon. Once the Halloween festivities end, the Regi trio–Regirock, Regice, and Registeel–will return to Raids until November 4, and this time you’ll have a chance to encounter their Shiny forms. Shortly after that, Regigigas will debut in EX Raids, but you’ll be able to catch it early through a Special Research story event called “A Colossal Discovery”–but you’ll need to buy a virtual ticket to participate in that event.

Pokemon Go’s November Community Day, meanwhile, is set for November 16–the day after Pokemon Sword and Shield launch for Nintendo Switch. The featured Pokemon this month will be Chimchar, the Fire-type starter from Diamond and Pearl. You’ll have your first chance to catch a Shiny Chimchar during the event, and eggs will hatch at a quarter of the distance they normally require.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-darkrai-now-available-in-raids-for-a-li/1100-6470658/

Capcom Has Plans To “Utilize” Dormant Franchises

Capcom has many titles under its umbrella, including well-known and active franchises like Devil May Cry, Monster Hunter, Resident Evil, Street Fighter, and many more. Capcom has now said it wants to revive some of its dormant classics too.

In a recent investor report, company president and COO, Haruhiro Tsujimoto, spoke about Capcom’s plans for the future. Though he did not detail anything specific, Tsujimoto seems adamant about bringing back the classics.

“For the time being, while we are placing a priority on maximizing the revenue from current core IP, we are also actively looking to utilize dormant IP,” Tsujimoto said. “Further, as the creation of new IP is indispensable in generating medium- to long-term growth, we are working to develop new brands as well.”

Tsujimoto’s intentions seem firmly placed in the utilization of “dormant IP,” but it’s also worth noting that Tsujimoto notes the company is actively seeking ways to “develop new brands.” This could mean Capcom is working on all-new franchises to introduce to its fanbase, but Tsujimoto did not clarify this statement.

Tsujimoto also talked about microtransactions and the monetization models for Capcom’s titles, confirming that the company frequently “refrains” from implementing gacha mechanics in its mobile games.

from GameSpot – Game News https://www.gamespot.com/articles/capcom-has-plans-to-utilize-dormant-franchises/1100-6470660/

Overwatch Switch Has Problems, But It Can Still Be Fun

It took a bit of experimentation, but I found my ideal way to play Overwatch on Switch: hunched over the console, undocked and propped up by its kickstand, using a Pro Controller. It’s a peculiar setup that feels as awkward as it sounds, but there’s a method to my madness.

The concessions made to get Blizzard’s shooter on Nintendo’s modestly powered hardware are immediately evident. There’s no denying that–unsurprisingly–it doesn’t look or perform as well as its counterparts on other platforms. But while the technical performance on Switch may falter, Overwatch’s core design still shines… under the right circumstances.

Overwatch on Switch bears the familiar hallmarks of a game ported from decidedly beefier platforms onto the less powerful Switch. When docked, the visual blemishes are noticeable, ranging from reduced details in the environment and character models to low-resolution textures and an abundance of jagged edges. Displayed on large screens, the vibrancy of Overwatch’s world and the charm of its characters are diminished.

The game also frequently reminds you that compromises have been made. Often it takes a good few seconds for character models to load in, so you’ll spend the start of each match looking at orbs floating around the spawn room and darting out into the field of battle. The orbs linger just long enough to be noticeable before the models pop in. In more intense clashes, the effects tied to special abilities and weapons become lost in each other. For those not already intimately familiar with the visual language of Overwatch, and thus capable of picking out what’s important in heated moments, that loss of clarity could be frustrating.

These big team battles are usually decisive ones, with their outcomes dictating whether your team or the enemy team goes on to victory. Unfortunately, it’s also here where the dips in performance are most likely to occur. The game runs at 30 frames per second but, under the strain of a chaotic skirmish, that number is liable to drop. Again, in the midst of a crucial push, this can be distracting enough to let victory slip away.

In handheld mode, Overwatch Switch moves a step closer to the experience offered by its counterparts, though it’s a small step. Crammed onto the smaller screen, it goes from just-rolled-out-of-bed to buttoned-up, tucked in, and straightened out. Visual details pop more, the iconic cast of heroes and villains regain some of their panache, and what is there becomes more noticeable than what isn’t. The performance hitches occur much less frequently and those that did happen were more of a flick of the ear than a push of the shoulder. It’s for this reason that I opted for handheld over docked, with my face inches away from the Switch’s screen.

With the Switch in my hands I faced new problems, however. Although Overwatch may be among the most approachable multiplayer shooters on the market, it’s still demanding. Whether it’s Support characters such as Mercy or Ana, Tanks like Reinhardt or Zarya, or DPS like Reaper or Soldier, playing well requires quick fingers and thumbs as much as it does quick minds. After a short play session, holding the Switch in my hands became a hindrance. At the risk of sounding overly dramatic, the thin profile of the device and its hard edges started to press into my palms enough to become a nuisance. The stiff and clicky face buttons felt harsh on my thumbs, and, similarly, the lack of travel on the shoulder buttons sapped all satisfaction from pulling a virtual trigger. The diminutive analog sticks became constrictive, making the act of moving my fingers and thumbs to where they needed to be feel like playing thumb war with the Switch.

I tried using the gyroscope to aim, as well as Joy-Cons for a laser pointer-like control style, but felt they were more of a novelty than a viable way for me to play, owing to the jittery movement and occasional bouts of reticle drift. The former, however, definitely feels like it could be beneficial to someone that sinks in the time to tweaking the settings and finding the sweet spot, then practicing. In conjunction with the more drastic movements from the analog sticks, a gyroscopically-inclined person could fine-tune their aim for precision shots. That person is very much not me, though; I ended up using it primarily to spin around in an office chair in the hopes that my character looked like an out-of-control Beyblade.

Pick up a Pro Controller, though, and playing Overwatch Switch feels natural and comfortable. The controller is ergonomically designed and, as a result, far better suited for fingers and thumbs to dance around as you carefully aim gunfire, launch Ultimate abilities, and frantically reposition your character. And that’s why I found myself hunched over a Switch placed precariously on a table with a Pro Controller in hand.

That’s also when Overwatch on Switch felt most like Overwatch that’s available everywhere else. To be clear, I would not and could not recommend it if the PS4, Xbox One, or PC versions are available to you, but I also can’t deny that I had fun playing. Overwatch remains a thrilling game and, even on the small screen, with bells and whistles binned, I gleefully hooked a Pharah out of the sky as Roadhog, inched forward in my seat as my team fought for that final push of the payload, and held my breath as I desperately tried to take out a Mercy before she could resurrect that annoying Reaper that had been victimizing me the whole game. The fundamental design of Overwatch is so strong that, even in its most compromised form, it still offers a compelling gameplay experience.

The question, however, is if you really need to have it on Switch. If this is your first and only way to play Overwatch, I can’t begrudge you for doing so. It’s one of my favorite games of all time and much of what I love can still rise to the surface when playing on Switch. If you have the ability to play Overwatch on any other platform, however, you should. Those worlds could always use more heroes.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-switch-has-problems-but-it-can-still-be-/1100-6470659/

New Apex Legends Update Patches Charge Rifle

Respawn has announced a new update for Apex Legends is going live. The update addresses several issues that players have expressed since the launch of Season 3: Meltdown and the transition from Kings Canyon to World’s Edge. The full patch notes haven’t been revealed yet.

The big change in the update is adjustments to the Charge Rifle, Apex Legends’ newest weapon. A powerful energy sniper rifle, the Charge Rifle has proven to be a dominant force in Respawn’s battle royale. This nerf has been expected, as, last week, Respawn announced it was coming.

“We want to be thoughtful in the way we make changes for it,” Respawn community manager Jay Frechette said during the first episode of Apex Devstream. “So with the Charge Rifle, this won’t be a [straight-forward] damage nerf. We’ll be increasing the amount of ammo that is used per shot, changing the mag size for it, and also bringing in a bit of the falloff damage.”

Though the Charge Rifle nerf is a necessary change for Apex Legends–that gun is way too powerful–the most welcome change in the new update is for quips. Season 3 added a quip wheel to Apex Legends, allowing you say any of a character’s unlocked intro or kill quips whenever you want. If other squads are within earshot, they’ll hear the quip too. Trolls soon discovered–I assume to their delight–that you could say quips while in the dropship, and so they would spam the same phrases over and over, turning the dropship into an annoying cacophony of voices. Now that’s gone. Finally.

The update also addresses “initial circle issues” but without patch notes that’s too vague to know what’s exactly been altered.

from GameSpot – Game News https://www.gamespot.com/articles/new-apex-legends-update-patches-charge-rifle/1100-6470657/