Cyberpunk 2077 Photo Mode Possibly Teased In Tweet

The official Twitter account for Cyberpunk 2077 may have just teased a photo mode for CD Projekt Red’s upcoming open world action RPG. Photo modes have become increasingly popular in the last couple of years, so it’s not a surprise to see the feature will most likely make its way into Cyberpunk 2077 and the gritty, colorful world of Night City. (The Cyberpunk 2077 team even confirmed their plans to include a photo mode in a tweet last year.)

Cyberpunk 2077 will be at PAX Australia later this week, showing off live, 45-minute presentations to the public, including one day at GameSpot’s very own theater. Don’t forget to check the schedule for Cyberpunk 2077’s PAX presentations if you’re going to be there.

We finally got a release date for Cyberpunk 2077 at E3 this year. It’ll be coming out on PC, PS4, and Xbox One on April 16, 2020. For more of the biggest upcoming games, check out our roundup of the biggest game release dates of 2020.

from GameSpot – Game News https://www.gamespot.com/articles/cyberpunk-2077-photo-mode-possibly-teased-in-tweet/1100-6470371/

Pokemon Sword & Shield Seemingly Reveal Galarian Ponyta

Pokemon Sword and Shield‘s animal cam-style 24-hour livestream turned out to be largely uneventful, but it did give us our first glimpse at another new Gen 8 Pokemon. A mysterious monster was teased throughout the entire broadcast, but only toward the end did we get a clear look at the new Pokemon, and it appears to be a Galarian form of Ponyta.

As you can see in the images below, the new Pokemon bears a strong resemblance to Ponyta. However, its mane appears to be made out of purple clouds rather than fire, and it has a small horn atop its head much like a unicorn, which seems to suggest it’s a Fairy-type.

While The Pokemon Company has yet to outright confirm the new Pokemon is indeed a Galar-exclusive variant of Ponyta, Ponyta’s cry could be heard during the stream, lending credence to the theory. After the stream ended, Sonia, Professor Magnolia’s assistant and granddaughter, said she’ll “collect everyone’s reports and create a summary for [her] gran soon,” so we’ll likely get official confirmation sometime this week.

A handful of other old Pokemon are also receiving new Galarian forms in Sword and Shield. Earlier this summer, we got a look at Galarian Zigzagoon and Weezing. A couple of monsters will also have new Galar-exclusive evolutions. Galarian Linoone will be able to evolve into a new Pokemon called Obstagoon, while Farfetch’d is getting a new evolution called Sirfetch’d.

Pokemon Sword and Shield launch on November 15. Until then, you can see all the new Gen 8 Pokemon revealed so far in our gallery. If you’re interested in picking up a copy of the games, check out our Pokemon Sword and Shield pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-sword-and-shield-seemingly-reveal-galarian/1100-6470367/

Marvel’s Avengers Characters Have New(ish) Looks

When Crystal Dynamics and Square Enix showed the first look at Marvel’s Avengers at E3, the reception was less than kind to the appearance of the Avengers themselves. It appears that the studio took the criticism to heart, as the newest look from New York Comic Con gave us a fresh look with unmistakable changes to the character designs.

As noted by Twitter user Eren Caboose, a side-by-side look at some of the scenes from E3 compared to their NYCC appearances are noticeably different. Thor is the most obvious change, trading in his messy mane for a much more well-kempt hairstyle tied in the back, and a trimmed beard. Tony Stark may have also changed, albeit more subtly.

The initial backlash extended to most of the major Avengers characters, and these screenshots don’t give us an idea of whether Crystal Dynamics has also touched up Captain America, Black Widow, or Bruce Banner. The studio initially said the character designs wouldn’t change–which may still be true as these look slightly revised instead of an entire visual overhaul. The studio did note that it would still be putting in an extra layer of polish before release.

The NYCC showing also revealed that Kamala Khan aka Ms. Marvel will be the game’s main character, as she helps bring the heroes back together after the tragic events of A-Day. Marvel also showed off the Earth’s Mightest Collector’s Edition, with tons of goodies for fans. The game is coming on May 15, 2020.

from GameSpot – Game News https://www.gamespot.com/articles/marvels-avengers-characters-have-new-ish-looks/1100-6470369/

Fallout Legacy Collection Announced For PC

Bethesda has announced Fallout Legacy, a bundle compiling the definitive editions of all the mainline Fallout games. The only catch is that it’s coming to the UK and Germany only.

Legacy contains Fallout, Fallout 2, Fallout Tactics, Fallout 3: Game of the Year Edition, Fallout: New Vegas Ultimate Edition, and Fallout 4: Game of the Year Edition. One notable exclusion, however, is the most recent game in the series, Fallout 76.

The PC-only collection launches on October 25, but Bethesda did not offer any explanation as to why it’s only coming to the UK and Germany. A previous bundle, titled Fallout Anthology, contained many of the above games but excluded Fallout 4: Game of the Year Edition.

A price has not been announced for the latest collection, but it was leaked by Amazon Germany before its reveal with the price of €40.

The mainline Fallout series has enjoyed critical acclaim. Our verdict on the most recent mainline title awarded it a 9/10. “In the grand scheme of things, Fallout 4’s minor issues pale in comparison to its successes,” wrote Peter Brown. “When you put the controller down, you think about the friend you betrayed to benefit another, the shifting tide of an incredible battle, or the moment you opened a drawer and found someone’s discarded effects, making you wonder how they felt before the bombs fell. In moments like these, Fallout 4 can be an intoxicating experience. You’re often forced to sacrifice something–a relationship, a lucrative opportunity, or your health–to make gains elsewhere. And the deeper down the rabbit hole you go, the more you wonder: what if I chose a different path? You second guess yourself, not just because you had other options, but because you aren’t sure if you did the right thing. The fact that your decisions stick with you after walking away from the game is a testament to the great storytelling on hand. Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series.” Read more in our full Fallout 4 review.

from GameSpot – Game News https://www.gamespot.com/articles/fallout-legacy-collection-announced-for-pc/1100-6470368/

Indivisible Review

Indivisible Review

Lab Zero’s crowdfunded Valkyrie Profile-inspired RPG has finally released and the result is a brilliant game filled with personality and heart.

source /review/9061-indivisible-review

Top 10 UK Games Chart – Ghost Recon: Breakpoint Fails To Knock FIFA 20 Off Its Perch

Ghost Recon: Breakpoint is this week’s big new release, but the Ubisoft shooter is unable to usurp FIFA 20 at the top of the UK physical sales chart for the week ending October 5. EA’s sports behemoth finishes at No.1 once again, meaning Breakpoint is forced to settle for a No.2 debut.

Much of the chart remains unchanged, with Borderlands 3 and Gears 5 remaining at No.3 and No.4, respectively, while The Legend of Zelda: Link’s Awakening slips from No.2 last week to No.5 this. Aside from Ghost Recon, the only new release is Ghostbusters The Video Game: Remastered, which launches at No.6.

Breakpoint has experienced a somewhat negative critical reception since its launch, including a 4/10 in GameSpot’s verdict. “There’s some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game,” wrote our critic, Richard Wakeling. “It’s essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series’ former self.” Read more in our full Ghost Recon: Breakpoint review-in-progress.

Take a look at the full top 10 sales chart for this week below, courtesy of UKIE and GfK Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. FIFA 20
  2. Ghost Recon: Breakpoint
  3. Borderlands 3
  4. Gears 5
  5. The Legend of Zelda: Link’s Awakening
  6. Ghostbusters: The Video Game Remastered
  7. Mario Kart 8 Deluxe
  8. Sea of Thieves
  9. Minecraft: Xbox Edition
  10. Forza Horizon 3

from GameSpot – Game News https://www.gamespot.com/articles/top-10-uk-games-chart-ghost-recon-breakpoint-fails/1100-6470361/

Top New Games Out On Switch, PS4, Xbox One, And PC This Week — October 6-12, 2019

This might be the first episode of New Releases containing zero full-priced games, so your wallet won’t hurt as much if you decide to pick up a few of this week’s big games. Yooka-Laylee and the Impossible lair is mixing things up with a different style of gameplay, while Trine 4: The Nightmare Prince is a return to form for the series. Killer Queen Black is a revamped version of the arcade cult classic, and Indivisible is combining action-RPG mechanics with platforming. Meanwhile, PS4 gets an exclusive this week with Concrete Genie.

Yooka-Laylee and the Impossible Lair — October 8

Available on: PS4, Xbox One, PC, Switch

No Caption Provided

2017’s Yooka-Laylee was a 3D platformer inspired by the Banjo-Kazooie series, featuring many of the same developers. The sequel, however, is more like Donkey Kong Country, with 2.5D levels to conquer. They’re all connected by an overworld with its own set of puzzles to solve and secrets to uncover.

More Coverage:

Concrete Genie — October 8

Available on: PS4

No Caption Provided

Concrete Genie sees you playing as Ash, a young boy whose town has been taken over by a force called the Darkness. To take it back, you’ll use your graffiti skills to create artsy monsters that actually come to life as “genies.” You can also freely paint to your heart’s content in PlayStation VR.

More Coverage:

Indivisible — October 8

Available on: PS4, Xbox One, PC, Switch

No Caption Provided

Indivisible might remind you of Skullgirls, and that’s because it’s made by the same team, using its signature hand-drawn art. The world of Indivisible is inspired by multiple cultures and mythologies, and it combines platforming with strategic RPG battles. How you arrange your party is key to winning each fight.

More Coverage:

Trine 4: The Nightmare Prince — October 8

Available on: PS4, Xbox One, PC, Switch

No Caption Provided

Trine 3 took the series into a full 3D world, but the fourth game is a return to 2.5D form. Pontius the Knight, Amadeus the Wizard, and Zoya the Thief are back, each with new skill trees full of special abilities. You’ll have to use them all to solve puzzles, fight bosses, and complete each stage. You can play through them solo or with friends in co-op.

More Coverage:

Killer Queen Black — October 11

Available on: PC, Switch

No Caption Provided

This is the home version of the arcade cult classic, where two teams compete for victory in one of three ways. You can win by collecting enough berries, riding the snail to the goal, or killing the enemy queen enough times. For the first time, you can take the competition online.

More Coverage:

October has more video games on the way. Next week, New Releases will take a look at The Witcher 3 and Overwatch on Switch, plus the return of an old favorite with Plants vs. Zombies: Battle for Neighborville.

from GameSpot – Game News https://www.gamespot.com/articles/top-new-games-out-on-switch-ps4-xbox-one-and-pc-th/1100-6470323/

Top New Games Out On Switch, PS4, Xbox One, And PC This Week — October 6-12, 2019

This might be the first episode of New Releases containing zero full-priced games, so your wallet won’t hurt as much if you decide to pick up a few of this week’s big games. Yooka-Laylee and the Impossible lair is mixing things up with a different style of gameplay, while Trine 4: The Nightmare Prince is a return to form for the series. Killer Queen Black is a revamped version of the arcade cult classic, and Indivisible is combining action-RPG mechanics with platforming. Meanwhile, PS4 gets an exclusive this week with Concrete Genie.

Yooka-Laylee and the Impossible Lair — October 8

Available on: PS4, Xbox One, PC, Switch

No Caption Provided

2017’s Yooka-Laylee was a 3D platformer inspired by the Banjo-Kazooie series, featuring many of the same developers. The sequel, however, is more like Donkey Kong Country, with 2.5D levels to conquer. They’re all connected by an overworld with its own set of puzzles to solve and secrets to uncover.

More Coverage:

Concrete Genie — October 8

Available on: PS4

No Caption Provided

Concrete Genie sees you playing as Ash, a young boy whose town has been taken over by a force called the Darkness. To take it back, you’ll use your graffiti skills to create artsy monsters that actually come to life as “genies.” You can also freely paint to your heart’s content in PlayStation VR.

More Coverage:

Indivisible — October 8

Available on: PS4, Xbox One, PC, Switch

No Caption Provided

Indivisible might remind you of Skullgirls, and that’s because it’s made by the same team, using its signature hand-drawn art. The world of Indivisible is inspired by multiple cultures and mythologies, and it combines platforming with strategic RPG battles. How you arrange your party is key to winning each fight.

More Coverage:

Trine 4: The Nightmare Prince — October 8

Available on: PS4, Xbox One, PC, Switch

No Caption Provided

Trine 3 took the series into a full 3D world, but the fourth game is a return to 2.5D form. Pontius the Knight, Amadeus the Wizard, and Zoya the Thief are back, each with new skill trees full of special abilities. You’ll have to use them all to solve puzzles, fight bosses, and complete each stage. You can play through them solo or with friends in co-op.

More Coverage:

Killer Queen Black — October 11

Available on: PC, Switch

No Caption Provided

This is the home version of the arcade cult classic, where two teams compete for victory in one of three ways. You can win by collecting enough berries, riding the snail to the goal, or killing the enemy queen enough times. For the first time, you can take the competition online.

More Coverage:

October has more video games on the way. Next week, New Releases will take a look at The Witcher 3 and Overwatch on Switch, plus the return of an old favorite with Plants vs. Zombies: Battle for Neighborville.

from GameSpot – Game News https://www.gamespot.com/articles/top-new-games-out-on-switch-ps4-xbox-one-and-pc-th/1100-6470323/

Overwatch On Switch Is The Best Time To Jump In

Following its debut, Overwatch quickly became one of Blizzard Entertainment’s most recognizable brands, fueling the current obsession with multiplayer games known as hero-shooters. It’s unsurprising then that, following the success of the fantastic Switch release of Diablo 3: Eternal Collection, Overwatch became one of the more requested Switch ports from fans. This sentiment turned out to be a relief for the developers at Blizzard, which, as it turns out, was already working on bringing the online hero-shooter to the Nintendo Switch.

Ahead of its release on October 15, I spent some time playing the new version of the game, while speaking with director Jeff Kaplan and lead producer Matthew Hawley about its development. Co-developed with Iron Galaxy, Overwatch on Switch has been over a year in the making. It not only keeps its fast-paced team-oriented competitive gameplay intact, but it also includes some new features that you can only find on the portable console.

No Caption Provided

One of the reasons why the Switch has been a great destination for ports is because it allows players to re-examine games in a new light thanks to the console’s portability and flexible playstyle. On Switch, you can still play Overwatch on a monitor with a standard controller like its counterparts, but getting to play the game in the handheld mode made the shooter feel a bit more laid-back. What’s also new to Overwatch are the gyroscopic motion-controls via Joy-Cons, which can be used in tandem with the traditional set-up. This new style was something that took some getting used to, but I eventually took to it after a few rounds. In a way, I felt more drawn into the game when playing in handheld mode and with the gyroscope controls. This relaxed and immediately responsive playstyle makes Overwatch on the Switch feels especially distinct. Speaking with game director Jeff Kaplan, he reflected on his first time holding the Switch, which made him realize that Overwatch was a great fit.

“It’s been a project of passion. I actually waited in line to buy a Switch the day it came out, that’s how much the platform meant to me,” said the game director. “I remember getting my hands on it and going, ‘Oh my God, we need to be here.’ It’s just a great platform. We’ve worked on this for over a year now, and after getting Diablo 3 out there last year and seeing that excitement, we’re now launching Overwatch for the Switch. This has been the end result of that first excitement we had for the Switch back then.”

No Caption Provided

At launch, Overwatch on Switch will have all existing heroes and content from the PC and console versions. Unlike the release of Diablo 3, however, there aren’t any plans as of this time to include any Nintendo-exclusive items. The Switch version is an impressive port, but it was clear that some clear concessions had to be made to get it running on the more modest hardware. For starters, the Switch version runs at a mostly firm 30 FPS. When docked, the resolution is set at 900p, while undocked brings it down to 720p–with some slight moments of frame rate dips during heavy engagements. Kaplan stated that they’re aiming to release new updates at the same time with other versions, however, unlike Diablo 3: Eternal Collection, the Switch release won’t feature cross-progression, meaning players will have to start fresh within the new ecosystem.

This has been the end result of that first excitement we had for the Switch back then. — Jeff Kaplan, game director.

One of the more unique aspects of Overwatch’s outing on the Switch is the gyroscopic controls. Like Splatoon 2, which lead producer Matthew Hawley said was a source of inspiration from the team, you can use the Joy-Cons or Pro controller’s motion-sensors to move the camera and line up your shots. In the options menu, I noticed that there were several options that could be tweaked to fit your preferences, which include enabling or disabling motion-aiming while using the camera control stick and adjusting the sensitivity of your aim. Of course, if you prefer to stick with the game’s traditional set-up, you’re free to disable motion controls entirely. According to the devs, gyroscopic controls was something they wanted to include in the port, and they collaborated with Nintendo to get it working just right.

“We actually have a designer on our team who is a big Splatoon fan and he really likes gyroscopic aiming,” said the lead producer. “He detaches the joy-cons and kind of points one at the screen, in Wiimote style, and his level of precision just blows me away. It’s pretty cool. There’s no other platform that we currently have Overwatch on that has that kind of motion control, and Nintendo was really excited for us to try and implement it for Switch. There’s a whole world of people that have never played Overwatch before because they only play on Nintendo platforms, so bringing in a Nintendo audience into Overwatch is really, really exciting for us.”

No Caption Provided

In the dozen or so games I played, any concerns I felt about the game’s technical shortcomings went away when getting into the thick of it. I anticipate it’ll be tough for some players who are into the more competitive side of Overwatch to adjust to the scaled-back format, putting it in noticeable contrast to the high-resolution and 60fps gameplay from the other releases. In my experience, I didn’t really mind the change. If anything, the relaxed set-up that the Switch offered made it all the more easy to get back into. Overwatch on Switch is just as colorful and hectic as its PS4, Xbox One, and PC counterparts, and I really enjoyed myself playing it.

As the Switch is seeing more ports of online-centric games, the arrival of Overwatch–which is a more accessible team-based shooter–is especially welcome. Still, I can’t deny that it’s disappointing that cross-progression isn’t possible on the Switch. The newest release doesn’t totally deviate from the original, yet, the more flexible and responsive playstyle, along with the opportunity to bring Overwatch with you anywhere makes it feel especially novel in comparison to other versions. With its release on October 15, I foresee this port being a great way for players, new and lapsed alike, to revisit the game in a more fresh and laid back way.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-on-switch-is-the-best-time-to-jump-in/1100-6470356/

Overwatch On Switch Is The Best Time To Jump In

Following its debut, Overwatch quickly became one of Blizzard Entertainment’s most recognizable brands, fueling the current obsession with multiplayer games known as hero-shooters. It’s unsurprising then that, following the success of the fantastic Switch release of Diablo 3: Eternal Collection, Overwatch became one of the more requested Switch ports from fans. This sentiment turned out to be a relief for the developers at Blizzard, which, as it turns out, was already working on bringing the online hero-shooter to the Nintendo Switch.

Ahead of its release on October 15, I spent some time playing the new version of the game, while speaking with director Jeff Kaplan and lead producer Matthew Hawley about its development. Co-developed with Iron Galaxy, Overwatch on Switch has been over a year in the making. It not only keeps its fast-paced team-oriented competitive gameplay intact, but it also includes some new features that you can only find on the portable console.

No Caption Provided

One of the reasons why the Switch has been a great destination for ports is because it allows players to re-examine games in a new light thanks to the console’s portability and flexible playstyle. On Switch, you can still play Overwatch on a monitor with a standard controller like its counterparts, but getting to play the game in the handheld mode made the shooter feel a bit more laid-back. What’s also new to Overwatch are the gyroscopic motion-controls via Joy-Cons, which can be used in tandem with the traditional set-up. This new style was something that took some getting used to, but I eventually took to it after a few rounds. In a way, I felt more drawn into the game when playing in handheld mode and with the gyroscope controls. This relaxed and immediately responsive playstyle makes Overwatch on the Switch feels especially distinct. Speaking with game director Jeff Kaplan, he reflected on his first time holding the Switch, which made him realize that Overwatch was a great fit.

“It’s been a project of passion. I actually waited in line to buy a Switch the day it came out, that’s how much the platform meant to me,” said the game director. “I remember getting my hands on it and going, ‘Oh my God, we need to be here.’ It’s just a great platform. We’ve worked on this for over a year now, and after getting Diablo 3 out there last year and seeing that excitement, we’re now launching Overwatch for the Switch. This has been the end result of that first excitement we had for the Switch back then.”

No Caption Provided

At launch, Overwatch on Switch will have all existing heroes and content from the PC and console versions. Unlike the release of Diablo 3, however, there aren’t any plans as of this time to include any Nintendo-exclusive items. The Switch version is an impressive port, but it was clear that some clear concessions had to be made to get it running on the more modest hardware. For starters, the Switch version runs at a mostly firm 30 FPS. When docked, the resolution is set at 900p, while undocked brings it down to 720p–with some slight moments of frame rate dips during heavy engagements. Kaplan stated that they’re aiming to release new updates at the same time with other versions, however, unlike Diablo 3: Eternal Collection, the Switch release won’t feature cross-progression, meaning players will have to start fresh within the new ecosystem.

This has been the end result of that first excitement we had for the Switch back then. — Jeff Kaplan, game director.

One of the more unique aspects of Overwatch’s outing on the Switch is the gyroscopic controls. Like Splatoon 2, which lead producer Matthew Hawley said was a source of inspiration from the team, you can use the Joy-Cons or Pro controller’s motion-sensors to move the camera and line up your shots. In the options menu, I noticed that there were several options that could be tweaked to fit your preferences, which include enabling or disabling motion-aiming while using the camera control stick and adjusting the sensitivity of your aim. Of course, if you prefer to stick with the game’s traditional set-up, you’re free to disable motion controls entirely. According to the devs, gyroscopic controls was something they wanted to include in the port, and they collaborated with Nintendo to get it working just right.

“We actually have a designer on our team who is a big Splatoon fan and he really likes gyroscopic aiming,” said the lead producer. “He detaches the joy-cons and kind of points one at the screen, in Wiimote style, and his level of precision just blows me away. It’s pretty cool. There’s no other platform that we currently have Overwatch on that has that kind of motion control, and Nintendo was really excited for us to try and implement it for Switch. There’s a whole world of people that have never played Overwatch before because they only play on Nintendo platforms, so bringing in a Nintendo audience into Overwatch is really, really exciting for us.”

No Caption Provided

In the dozen or so games I played, any concerns I felt about the game’s technical shortcomings went away when getting into the thick of it. I anticipate it’ll be tough for some players who are into the more competitive side of Overwatch to adjust to the scaled-back format, putting it in noticeable contrast to the high-resolution and 60fps gameplay from the other releases. In my experience, I didn’t really mind the change. If anything, the relaxed set-up that the Switch offered made it all the more easy to get back into. Overwatch on Switch is just as colorful and hectic as its PS4, Xbox One, and PC counterparts, and I really enjoyed myself playing it.

As the Switch is seeing more ports of online-centric games, the arrival of Overwatch–which is a more accessible team-based shooter–is especially welcome. Still, I can’t deny that it’s disappointing that cross-progression isn’t possible on the Switch. The newest release doesn’t totally deviate from the original, yet, the more flexible and responsive playstyle, along with the opportunity to bring Overwatch with you anywhere makes it feel especially novel in comparison to other versions. With its release on October 15, I foresee this port being a great way for players, new and lapsed alike, to revisit the game in a more fresh and laid back way.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-on-switch-is-the-best-time-to-jump-in/1100-6470356/