Diablo 4 Won’t Have An Offline Mode, Can Be Played Solo

Blizzard has confirmed that Diablo 4 will not have an offline mode. Speaking during a panel held at BlizzCon 2019, lead designer Angela Del Priore addressed a question about whether the game can be played solo and whether it will support “a full offline mode.”

“We are not going to support an offline mode,” Del Priore replied. “But as I said before, nothing in DIablo 4 is going to require partying up. You can play solo and dungeons are private. Campain quest areas will [also] remain private.”

This shouldn’t be much of a surprise to Diablo players on PC, especially those that played Diablo 3, which has required an internet connection to function since its launch. This is also the case for the majority of Blizzard’s other major franchises, such as World of Warcraft, Overwatch, and StarCraft.

However, console versions of Diablo 3 do include the ability to play offline. Diablo 4 is in development for PS4 and Xbox One, as well as PC. As of yet, Blizzard hasn’t clarified whether console versions will also forgo an offline mode.

At BlizzCon, we played some of Diablo 4 and felt that the “live” aspect of the game introduced something new to the franchise. The return to the series’ darker, occult roots is also one of the most distinct aspects of the game. You can read our full Diablo 4 impressions for more.

from GameSpot – Game News https://www.gamespot.com/articles/diablo-4-wont-have-an-offline-mode-can-be-played-s/1100-6471115/

Blizzcon 2019: Diablo 4’s Shared World Feels Like A Demonic Destiny

Blizzard’s announcement of Diablo 4 during the opening ceremony of Blizzcon 2019 described an installment of the action-RPG series that sounds very different from its 2012 predecessor. Diablo 4 returns the franchise to its darker roots. While Diablo helped inspire the slate of loot-chasing games that have recently arisen, it looks like Blizzard is borrowing some ideas from those games to make Diablo 4 something more of a shared-world experience.

After the announcement, Blizzard made a short demo available on the show floor, where we played about 10 minutes of Diablo 4. The most striking element is the game’s use of ideas similar to what’s seen in games such as Destiny 2 or Dark Souls. You’re a warrior fighting off hordes of evil creatures throughout the world of Sanctuary, but you’re not alone. Not only do you have your cooperative teammates, but in the demo we saw, the world was also alive with other players fighting just as hard to dispel undead fiends and demonic creatures.

The demo included three different character classes: the Barbarian, the Sorceress, and the Druid. Taking on the role of the shape-shifting druid, we quickly delved into the horrific world of Sanctuary, dropping into the middle of a quest that sent us exploring a crypt in search of a particular lantern. The formula was immediately familiar–Diablo 4’s combat takes on a fast pace, while offering you a number of abilities to bring to bear against your enemies–but Blizzard’s darker approach to the game came through just as quickly, punctuated by a short cinematic in which your character climbs through a pit of bodies, up out of a subterranean cave, and through the dirt of a literal graveyard.

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Once out in the world, Diablo 4 presented what felt like a more awful, desperate Sanctuary, but one that was also more alive. Wandering toward the village of Corbach, I started running into other players as they thrashed through monsters and interacted with distraught and forlorn villagers. In a practical way, those extra bodies in the world help create a lot of, well, extra bodies. You’re seemingly as likely to wander across live enemies in the world as dead ones that someone else has already eliminated, which provides a distinct feeling that while the humans of Sanctuary are on the brink of destruction, there are still plenty of warriors around fighting back.

You’re seemingly as likely to wander across live enemies in the world as dead ones that someone else has already eliminated

Those extra players mean there’s opportunity to make Diablo 4 feel more dangerous, as well. Though you might cross a field behind someone else who has mopped up all the mobs just before your arrival, you can also stumble across some hulking creature that you simply couldn’t handle on your own. These encounters take on the feeling of public events in shared-world games, where multiple players band together spontaneously to destroy something that would be otherwise beyond their powers on their own. Stumbling across one of these massive demons in Diablo 4 can be frightening, but with other players around, they also engender a sense of shared purpose.

As the Druid, your abilities mostly concern transforming into powerful creatures to deal massive damage, and knocking enemies around to stun them and control the battlefield. Your basic attack turns you into a werewolf to swipe away with your claws, and the rest of your moves tend to dish out big blasts of damage across certain areas. One lets you transform into a bear and charge through multiple enemies while repositioning yourself; another tosses a pair of boulders at enemies that leaves them stunned; yet another sends a pair of wolves after one enemy while you deal with another. Where the Barbarian is all about big damage and the Sorceress focuses on area-of-effect and stuns, the Druid seems to be a balance of the two.

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During the opening ceremony, Blizzard described its intention to lean into the horror of the Diablo franchise, and even in our short demo, there was evidence that this is the case. The cinematic trailer is certainly full of disturbing sights, and the cutscene of your escape from the cave helps telegraph Diablo 4’s underlying dread very early. A mission I took on for the local village leader had a significant horror bent as well. It centered on the woman’s son, a fitful youth who’s been having prophetic visions of a lantern and insists he needs to find and retrieve it. The venture through the early cave culminates in discovering the lantern, but returning it didn’t make the son better, but worse–now he wanted to take it and wander into a cave.

When I went to the cave in his stead, I discovered why he was drawn there: the previous elder had been using the lantern and its dark magic power to sacrifice young people to a witch, ensuring the village’s prosperity. But even destroying the witch wasn’t enough to save the boy. Back at the village, I arrived just in time to watch him choke on blood while his mother watched in horror.

It was a tragic and horrific moment, and it seems that’s exactly what Blizzard intends in Diablo 4’s aesthetic and thematic focus. Paired with its shared-world approach, it seems we can expect Diablo 4 to offer a pretty different take on the franchise from its predecessor.

from GameSpot – Game News https://www.gamespot.com/articles/blizzcon-2019-diablo-4s-shared-world-feels-like-a-/1100-6471114/

Blizzard President Talks About His Opening Statement At BlizzCon

Blizzard began its opening ceremony for BlizzCon 2019 with an additional statement in regards to the recent controversy the studio has been a part of since it banned professional Hearthstone player Blitzchung for expressing support for the Hong Kong protests. Afterward, GameSpot caught up with Blizzard president J. Allen Brack to talk about the opening speech.

“It’s probably not a secret that it’s been a hard month for Blizzard,” Brack said. “It’s been hard for the community. It’s been a hard month for the employees. And I think there’s just been a lot of confusion and a lot of misinformation and a lot of challenges that everyone has had as a result. Frankly, there was never really a conversation where we weren’t going to do that because to not at least have a really straightforward conversation with our community about that would have appeared extremely tone-deaf in my mind. So it’s the right thing to do. We felt very strongly that we had to do it, otherwise it just would be looming, kind of hanging over us for the rest of the show.”

He continued, “I haven’t actually read any of the feedback of what was said this morning yet. Very early on–one of the very first conversations when we made our statement and walked back the penalty and restored [Blitzchung] winnings–we actually had a personal conversation with Blitzchung and we apologized to him for how the situation had gone and … [how] no one was happy with how we ended up here. And so [today’s statement] was less [about] that specific [incident] and more about the overall of what everyone [has thought] and what everyone has read and what everyone has heard and sort of have a reset–like what are the values that we have that somehow have been lost; that narrative [has] been lost in the last month.”

All things considered, the opening speech this morning was a fairly weak one, as Brack made no mention of the specifics surrounding the controversy and also didn’t follow-up with any announcements of how Blizzard plans on changing its position or amending its actions to address how the company can do better going forward.

Blizzard followed Brack’s opening speech with several announcements. The most significant of which were the reveal of Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands. Our coverage of the event is in the pinbox below.

from GameSpot – Game News https://www.gamespot.com/articles/blizzard-president-talks-about-his-opening-stateme/1100-6471113/

New Diablo Immortal Details Announced

Blizzard has announced Diablo Immortal will include Ultimate Abilities. Immortal is a mobile spin-off of the mainline Diablo series–which is getting a fourth entry–and part of Blizzard’s initiative to produce mobile games for all its series.

“All classes gain charge for their chosen Ultimate by using basic attacks,” Blizzard wrote in a blog post. “Once this charge has been built up, players can choose to augment their basic attack for a short time in a face-meltingly powerful display of strength, guile, or raw magical potential.”

The post also reveals how Immortal’s legendary skill-altering items will work. You can, for example, give your Scorch fireball an icy makeover, change how Exploding Palm both targets enemies and does damage, and cause grenades to be thrown out while using Strafe instead of traditional arrows.

Taking place between the events of Diablo II and Diablo III, Immortal is a multiplayer-focused variation of the franchise’s MMO ARPG formula. Blizzard has said you can still play through Immortal solo, but the game’s dungeons are designed to be tackled as a group. In-game, you can connect with other players to create a four-person party, and create your character from one of six different classes: Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard.

In the blog post, Blizzard writes that Immortal has no planned release date “at this time” and wouldn’t provide a straight yes or no answer in regards to whether or not Immortal would include microtransactions. Diablo Immortal will release for both Android and iOS devices.

from GameSpot – Game News https://www.gamespot.com/articles/new-diablo-immortal-details-announced/1100-6471112/

Big PS4 Sale Offers Double Discounts For PS Plus Members

As other retailers begin offering sneak peeks at their upcoming Black Friday deals, the PlayStation Store is kicking off a nice sale of its own. The digital store just launched a PS Plus Double Discounts sale in which PlayStation Plus members receive greater deals on everything that’s on sale. The sale is live now until November 22 at 8 PM PT / 11 PM ET.

There aren’t a lot of new games in the PS Plus Double Discounts sale, but we still get a few good deals on some great recent releases. Control is $42 for PS Plus subscribers ($51 for non-subscribers) and Ni No Kuni Remastered is down to $30 ($40 for non-subscribers).

While most of these added discounts aren’t too much cheaper than the regular sale price, some of these PS Plus deals are pretty impressive. For example, Deus Ex: Mankind Divided is $17.10 for non-subscribers and $4.50 for subscribers. Similarly, Rise of the Tomb Raider‘s $34.20 discount price goes down to $9 for those with a subscription. One of my personal favourite games also has a steep discount for PS Plus players–Sleeping Dogs: Definitive Edition is $4.50 for PS Plus members, down from the regular sale price of $17.10.

The sale isn’t only for the PS4, however, as quite a few games on both PS3 and Vita are also discounted. Persona 5 and much more are discounted for the PS3, while the Vita sees sales for games like Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight.

If you’re looking to sign up for PS Plus or renew your membership, there’s currently a great deal on a 12-month membership at Newegg. By using promo code EMCUUTU22 at checkout, you can save $15 on the year-long membership, knocking your price down to $45. This deal is only available for the next few days.

Quick look:

GameSale PricePS Plus PriceRegular Price
Control$51$42$60
Castlevania: Requiem of the Night$15$10$20
Contra Anniversary Collection$15$10$20
Deus Ex: Mankind Divided$17.10$4.50$30
DMC Devil May Cry – Definitive Edition$26.80$14$40
Devil May Cry 4 Special Edition – Hunter Bundle$22.31$9$36
Dragon’s Dogma: Dark Arisen$22.50$15$30
Greedfall$42.50$35$50
Injustice 2 Legendary Edition$42$24$60
Jurassic World Evolution$35$20$50
Just Cause 3$12.40$5$20
Kingdom Come: Deliverance$22.50$15$30
Lego Batman 3: Beyond Gotham$13$6$20
Lego Harry Potter Collection$13$6$20
Lego Marvel Avengers$13$6$20
Lego Marvel Super Heroes$13$6$20
Life Is Strange – Complete Season$12$4$20
Life Is Strange: Before The Storm – Complete Season$10.20$3.40$17
Mad Max$12.40$4.80$20
Metal Gear Solid V: The Definitive Experience$15$10$20
Mortal Kombat XL$13$6$20
Murdered: Soul Suspect$11$2$20
Ni No Kuni: Wrath of the White Witch$40$30$50
One Piece Unlimited World RED$24$8$40
Red Faction: Guerrilla Re-Mars-Tered$18$6$30
Resident Evil$14$8$20
Resident Evil 0$14$8$20
Resident Evil 4$14$8$20
Resident Evil 5$14$8$20
Resident Evil 6$14$8$20
Resident Evil 7 Biohazard$17.40$15$20
Resident Evil Code Veronica X (PS2)$11.24$7.50$15
Resident Evil Revelations 1 & 2 Bundle$28$16$40
Rise of the Tomb Raider: 20 Year Celebration$34.20$9$60
Sleeping Dogs: Definitive Edition$17.10$4.50$30
Street Fighter V$14$8$20
Street Fighter: 30th Anniversary Collection$30$20$40

from GameSpot – Game News https://www.gamespot.com/articles/big-ps4-sale-offers-double-discounts-for-ps-plus-m/1100-6471109/

Overwatch 2: New Modes, New Hero, And Everything Else We Know So Far

Overwatch 2 was announced during BlizzCon 2019’s opening ceremony. It’s a sequel to Blizzard’s popular team-based first-person hero shooter from 2016, but as evidenced by its announcement cinematic and gameplay reveal trailer, the upcoming Overwatch 2 will have fresh things to offer players old and new.

After its official reveal and presentation, game director Jeff Kaplan and assistant game director Aaron Keller took the Mythic Stage at BlizzCon 2019 during the future of Overwatch panel to talk Overwatch 2 game modes, maps, and heroes.

For a specific topic, use the table of contents above, otherwise just scroll through for all the info, rumors, and other details we know about Overwatch 2 so far.

Overwatch 2 Specs

Overwatch 2 is still actively in development, so the team doesn’t have a release date or even release window in mind, but it was confirmed at BlizzCon 2019 that it will come to all platforms that currently support the first Overwatch, including the Nintendo Switch.

  • Release date: N/A
  • Platforms: PC (Battle.net), Switch, PS4, Xbox One
  • Genre: First-person shooter

Game Modes

At BlizzCon 2019, Kaplan showed off a brand-new game mode called Push, described as a “core game mode” playable in both quick and competitive play, and which will also be featured in the Overwatch League. Early gameplay footage of Push mode on the new Toronto, Canada map showed two teams fighting to escort a robot into enemy territory. The team that pushes the robot furthest into the other team’s territory before time is up will win the match. As the robot moves down the linear path towards enemy lines, it’ll occasionally come up against barriers that must be pushed to unlock checkpoints. This momentarily slows the robot down, but the checkpoints they unlock also unlock new spawn points.

Currently confirmed game modes new to Overwatch 2 include:

  • Push

New Maps

Overwatch 2 will have all-new PvP maps for Push mode, but also for every current “core” game mode. The team wants to ensure players have a “totally new experience” thanks to the new maps, which are also coming to the original Overwatch as well.

Currently confirmed maps new to Overwatch 2 include:

  • Gothenburg
  • Toronto
  • Monte Carlo
  • Rio de Janeiro

Story Missions

Story Missions are a new feature in Overwatch 2. They will be heavily curated PvE missions where players will only be able to select from a limited, contextually-relevant roster of characters. Every single story mission will have its own cinematic intro and outro video.

Hero Missions

Hero Missions are another new PvE feature, designed to be “deeply replayable” thanks to three factors outlined by Overwatch 2’s directors: varied locations, which will take players across new maps and old; constantly changing objectives, which will keep the gameplay fresh and varied; and different enemy groups, such as Null Sector, Talon, and “other threats.” Certain objectives or enemy types may demand certain types of heroes to counter, allowing more hands-on time for players stuck playing their main in PVP, Kaplan explained at BlizzCon 2019.

Item System

The newly-introduced item system is exclusive to Story Missions. Rather than a loot system like Diablo, Overwatch 2’s item system will supposedly work in much the same way items do in games like Apex Legends and PUBG, according to Kaplan: temporary item pickups that you can use for the duration of the mission. These include things like a corrosive grenade, a healing station, or a barrier fence. Items also come in tiers, like Legendary.

Talent System

Overwatch 2 will introduce a new progression system designed exclusively for Hero Missions. It will allow heroes to level up and unlock Talents that give them additional perks in combat and is meant as a strictly PvE, non-competitive mode feature. A series of Talents for Tracer were shown off at BlizzCon 2019, but Kaplan warned that the progression system is still very early in development and could change a lot.

Unlockable Talents for Tracer, part of Overwatch 2’s new PvE-exclusive progression system.

The example abilities shown off for Tracer include:

  • Level 1:

    • Adaptive Reload (Pulse Pistols reload when using any ability)
    • Chain Reaction (Pulse Bomb causes secondary explosions on enemies that are damaged by it)

  • Level 10

    • Flash (Blinking through enemies damages them)
    • Hindsight (Recall causes damage to all recently damaged enemies)

  • Level 20

    • Vortex (Enemies are pulled toward the point of Recall and snared)
    • Speed Kills (Killing blows speed up your cooldowns)

New Heroes

Sojourn, Overwatch’s first Canadian hero.

Overwatch 2 will introduce new playable heroes, including both characters that are brand new and “characters you’ve been waiting for.” It will also carry over every hero from the first Overwatch.

Currently confirmed heroes new to Overwatch 2 include:

So far, Sojourn is the only new character announced for Overwatch 2. She is the first Canadian hero and has a role “right at the center of the story of Overwatch 2,” according to Kaplan. According to the BlizzCon 2019 panel, some heroes will even be introduced all at once, similar to how Mei, D.Va, and Genji all rolled out at the same time during the Overwatch beta.

Echo was also shown in the Overwatch 2 cinematic and gameplay trailers, but Kaplan did not confirm if she would be playable.

Skins And Progress

Kaplan confirmed that all progress and cosmetics earned in the first Overwatch will carry over to Overwatch 2. According to Kaplan, “We want to make sure that all Overwatch cosmetics come forward with you into Overwatch 2. So all of your progress matters. Nothing is getting left behind, no one is getting left behind.”

What Overwatch 2 Means For Current Players

In an effort to keep the Overwatch community united, Overwatch and Overwatch 2 players will be able to play the traditional PvP mode together. The original Overwatch will also receive new maps, new heroes, and the new competitive mode, Push.

Hero Visuals

Overwatch 2 is not being designed in a new engine, but it is a “greatly updated” version of the Overwatch engine. Overwatch 2 will have new HUDs for all heroes, and perhaps most importantly, brand-new looks for all existing heroes. The team wants Overwatch 2 to “have a new look and feel fresh and awesome,” according to its BlizzCon 2019 panel.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-2-new-modes-new-hero-and-everything-else/1100-6471111/

Overwatch 2 Could Have A Ping System

At BlizzCon 2019, Blizzard announced Overwatch 2, confirming the rumors that Overwatch is getting a sequel that includes both PvP and PvE modes. In an interview with GameSpot, Blizzard revealed that the original Overwatch almost had an Apex Legends-like ping system and its sequel might get one for its new PvE modes.

“[Overwatch] actually had a ping system at one point,” Overwatch and Overwatch 2 lead hero designer Geoff Goodman said. “It ended up being a situation where it wasn’t super useful. Maybe there’s a chance to revisit it, but we ended up taking it away and putting in our current communication wheel instead. So it’s possible, especially with our Hero missions and Story missions, that it will come back [in Overwatch 2].”

The Hero and Story missions are Overwatch 2’s PvE modes, which pit you and your team against an army of computer-controlled enemies. In Hero mode, you and your team can pick from any of Overwatch’s heroes–including new character Sojourn–and then play in repeatable, objective-focused missions. As you play through this mode, you’ll level up and unlock new versions of each hero’s special abilities. You can also unlock new abilities in Story mode, where you and your team select characters from a predetermined roster and play through scripted, narrative-focused missions that further flesh out Overwatch’s lore. Abilities unlocked in Hero and Story missions cannot be used in PvP.

All 31 heroes will have new looks in Overwatch 2 as well. “Overwatch 2 evolves the look and feel of the world, with more dynamic environments, larger-scale battles, additional in-game storytelling events, and improved atmospheric effects and shadows,” Blizzard says. Originally only announced for Xbox One, PS4, and PC, Overwatch 2 lead designer Jeff Kaplan confirmed the game is also releasing on Switch.

Back in June 2019, a report stated that Blizzard canceled a first-person shooter set in the Starcraft universe in order to focus on developing Diablo IV (which was also announced at BlizzCon 2019) and Overwatch 2. However, Blizzard has not confirmed whether that is true.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-2-could-have-a-ping-system/1100-6471110/

Four New Maps Coming To Overwatch 1 And 2, Check Them Out Here

Blizzard made some big announcements during BlizzCon 2019, one of which was the official reveal of Overwatch 2. While so many details have been laid out, like what Overwatch 2 means for current players and how progress carries over, what we’re focusing on here is the four new maps coming to the PvP competitive mode.

One of them is Toronto. It’s the first map set in Canada, and it also coincides with the next hero Sojourn who is of Canadian origin. The path through Toronto winds around the sprawling metropolitan area, specifically designed with the new Push game mode in mind. The map is distinctly Canadian; there’s an outdoor ice rink, a statue of a hockey player, and maple trees.

Rio de Janeiro is another new map, and its design reflects the urban streets of the Brazilian city. A modified version is also part of the PvE story missions.

Monte Carlo looks to be a lavish map modeled after the iconic real world location in Monaco.

Gothenburg is based on the Swedish town, and a number of characters like Brigitte and Torbjorn come from here.

We have BlizzCon 2019 stories from every angle; whether its the details of Diablo IV or the differences between Overwatch and Overwatch 2, we have you covered. Check out all our stories below:

from GameSpot – Game News https://www.gamespot.com/articles/four-new-maps-coming-to-overwatch-1-and-2-check-th/1100-6471104/

Blizzard announces the eighth expansion for World of Warcraft in Shadowlands

Blizzard announces the eighth expansion for World of Warcraft in Shadowlands

Encounter the mysterious and horrors of the afterlife.

source /news/9147-blizzard-announces-the-eighth-expansion-for-world-of-warcraft-in-shadowlands