Star Wars Battlefront 2: The Rise Of Skywalker Update Brings New Map, Units

With Star Wars: The Rise of Skywalker coming this week, the new trilogy and the entire Skywalker Saga comes to a close. Star Wars Battlefront 2 is marking the occasion with a new update that adds content from the latest film in the saga, along with a new “Celebration Edition” that gathers a ton of previous goodies in one place.

The free Rise of Skywalker update will be available starting December 17, and adds a new jungle planet for Co-Op and Heroes vs Villains mode. Plus a number of new reinforcement units are coming: a Sith Infiltrator, First Order Jet Trooper, Resistance Gunner, and Resistance Spy. Plus there are new looks available for Finn, Rey, and Kylo Ren based on their Rise of Skywalker appearances.

If you’ve missed out on any of last couple of years of Battlefront, you can purchase or upgrade to the Celebration Edition, which includes all of the free content updates and paid customization content, including the new customization from the Rise of Skywalker update. You can purchase it for $40, or upgrade your existing Battlefront 2 version to the Celebration Edition for $25.

EA also mentioned that while the saga is ending, the game will still be going. January will bring two new capital ships–the Resistance MC85 and Resurgent-class Star Destroyer–along with BB-8 and BB-9E as Resistance and First Order heroes, respectively. More updates are coming in February and March as well.

from GameSpot – Game News https://www.gamespot.com/articles/star-wars-battlefront-2-the-rise-of-skywalker-upda/1100-6472260/

Registration opened for Phantasy Star Online 2 Closed Beta on Xbox One through the Xbox Insider Program

Registration opened for Phantasy Star Online 2 Closed Beta on Xbox One through the Xbox Insider Program

Those wanting to play can get a head start on Xbox One.

source /news/9297-registration-opened-for-phantasy-star-online-2-closed-beta-on-xbox-one-through-the-xbox-insider-program

Peter Brown’s Most Anticipated Game Of 2020 – Final Fantasy 7 Remake

2020 is almost here, so we’ve asked GameSpot’s staff to share which games they’re looking forward to most in the new year. New consoles are going to dominate the headlines, but at the end of the day it’s all about the games, and there are a ton of exciting ones to look forward to. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2019 hub.

While far from the only game deserving of such credit, Final Fantasy 7 was a key factor in Sony’s first-at-bat home run with the original PlayStation, not to mention its gross dominance over its former business partner’s console, the Nintendo 64. FF7 possessed all the ingredients Sony needed to tell the world that playing games on PlayStation was unlike anything else, and it worked. For the game it is, and the impact it had, few games carry the notoriety of FF7. The first chapter of the long-awaited remake will arrive on PS4 next year, and even though it will be confined to the first major location in the story, it’s still my most-anticipated game of 2020.

Square Enix has made it clear that the remake won’t be a carbon copy of the original game in a 4K costume, which sounds like the right move. Slightly upgraded ports of the ’97 release are readily available on modern platforms, and despite how innovative it was at the time and how much of it still holds up today, its heart and soul are clearly of a bygone era. The remake is an opportunity to introduce a more believable world, flesh out the main characters after decades of examination (and numerous spin-off games), and transform the turn-based combat system into something more engaging and dynamic than before.

Having played a 20-minute demo during E3, I can confidently say that I like the general direction of the new real-time battle system. Square Enix has introduced a modern, free-roaming third-person camera, and it brings you closer to Cloud, the iconic lead character who is also, thankfully, represented in much greater detail than his former rudimentary PS1 model. During battle, wielding his massive buster sword and executing special Limit Break moves feels both new and grounded in tradition. You can assign specific actions to buttons, or open the Tactical menu, which brings combat to a near-halt, affording you the opportunity to consider your options and choose the best move for the conflict at hand.

There is, of course, a lot more to FF7 than fighting. I can’t wait to see what’s become of the script, and whether or not the characters from my imagination have been changed in significant ways. I’ll admit, Barret’s over-the-top voice acting seen in trailers and demos thus far has me worried, to a degree, but I’m still looking very much forward to see the end result for him and the rest of the cast. The same goes for Midgar city, a place known for its downtrodden slums in the shadow of the towering Shinra Electric Power Company building. I’ve only seen the inside of a Shinra power reactor, which is thematically dull compared to Midgar proper, so I still have a ton of questions about Square Enix’s handling of the infamous city.

I want to believe that the years of apprehension on the development side was because the creators’ expressed reverence for the original game is paramount. When they say they don’t want to screw it up, I hope “it” refers to the creative opportunity, rather than FF7’s brand value. So far, I’m admittedly giving them the benefit of the doubt because I want to see what they’ll come up with, and because my early demo did a lot to convince me of the new battle system. Next year’s release will be the first step in a long journey to recreate one of the most iconic games of all time, and I’m admittedly counting down the months until its March 2020 debut to see what’s become of it after all these years. But if you’re curious to pick up the game when it launches, head to our Final Fantasy 7 Remake pre-order guide for more details and links.

from GameSpot – Game News https://www.gamespot.com/articles/peter-browns-most-anticipated-game-of-2020-final-f/1100-6472237/

Matt Espineli’s Most Anticipated Game Of 2020 – Nioh 2

2020 is almost here, so we’ve asked GameSpot’s staff to share which games they’re looking forward to most in the new year. New consoles are going to dominate the headlines, but at the end of the day it’s all about the games, and there are a ton of exciting ones to look forward to. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2019 hub.

For years, Team Ninja’s Nioh was one of my favorite action games set in ancient Japan. I particularly love that setting, so my passion for it came naturally. But then Sekiro: Shadows Die Twice happened, and all of a sudden, my appreciation for Team Ninja’s interpretation of the Soulsborne genre dwindled. Like Nioh, Sekiro fulfilled my dream to see a grim wartorn Sengoku-era Japan in a video game, but it did so in ways that Nioh could only dream of–which is all the more shocking as it pulled this off using a fictional kingdom. Still, I find myself excited for Team Ninja’s second shot at Nioh. The studio always had a knack for crafting challenging combat mechanics that allow you to express yourself through stylish combos–a quality I find appealing as a fan of character action games. It just may be the opportunity the series needs to further cement a place in the Soulsborne genre.

Nioh 2’s combat looks to build upon the original in significant ways by expanding the abilities available. Set during the height of the Sengoku-era (Yes!), you play as a nameless mercenary you create yourself, who just so happens to be half-demon. This unique bloodline affords you a host of devastating supernatural powers, such as the ability to summon demons and even transform into one yourself for a limited time. At a glance, these additions don’t sound like they’ll reinvent the wheel, but I’m hoping the new abilities will enrich the combat with a deeper focus on experimentation. I loved Nioh’s combat, but it grew easy to stick to a single loadout and strategy. More abilities and weapons could expand the tactics available and make combat that much more thrilling.

If there’s another aspect I hope is further developed, it’s Nioh’s sense of place. The original’s world was a smattering of ravaged shrines and villages, which, while I appreciated, didn’t offer much visually to make your journey through feudal Japan genuinely memorable. The army of demons you fought also lacked intrigue and were repetitive in design–something I found unacceptable when you consider all the mythological creatures available in Japanese culture. Based on trailers, Team Ninja seems to be addressing these issues in Nioh 2. There are more intriguing otherworldly locales; your character is capable of traversing the demonic realm this time. And it appears there’s a larger cast of gruesome foes to slay, like a terrifying anthropomorphic horse creature and a fiery cat-lady demon with wagon wheels for legs.

The more I recall just how outstanding the original Nioh was at making me feel like a graceful master samurai who can slice a foe as quickly as sheath their blade, the more excited get about playing the sequel. After giving it some thought, I’m not looking for Nioh 2 to dethrone Sekiro in my love for all action games set in ancient Japan. I firmly believe they can both exist and be exceptional at different things.

Aside from the recent open beta, not much major news has circulated about Nioh 2. While those slivers of gameplay have given us some understanding of how it’ll play, Team Ninja hasn’t revealed many explicit details around its story. Hopefully, we’re due for more information and another hands-on with Nioh 2 before it launches on March 13, 2020.

For a brief rundown on everything you need to know about Nioh 2, be on the lookout for our explainer highlighting all the essential details.

from GameSpot – Game News https://www.gamespot.com/articles/matt-espinelis-most-anticipated-game-of-2020-nioh-/1100-6472238/

Best Games Of 2019 – Death Stranding

On December 17, we will reveal which of the 10 nominees gets to take home the coveted title of GameSpot’s Best Game of 2019. So be sure to come back then for the big announcement, and in the meantime, follow along with all of our other end-of-the-year coverage collected in our Best Games of 2019 hub.

Death Stranding is the anti-open-world game of the 2010s. Instead of hinging on combat encounters and large-scale thrills in an expansive world, Hideo Kojima’s experimental game focuses more on the struggles of a lone character exploring a massive landscape on his own two feet and with the weight of the world on his shoulders. It takes a step back to observe the foreboding sense of isolation when in the wild, which can give rise to a surreal sense of calm when embracing your routine amid a paranormal, post-apocalyptic setting. Death Stranding wasn’t the kind of open-world game we were expecting, but in truth, it was the one we needed this year.

It can be a contentious game to grasp, and it’s undeniably a different flavor when compared to Kojima’s previous open-world game Metal Gear Solid V and others like it. Yet, what makes Death Stranding one of the best games of 2019 is how it sticks incredibly close to its broader theme of connection. This aspect is not only felt in the emotional narrative that deals with coming to terms with grief and loss, but also in the gameplay loop of traversal and delivery missions across the United Cities of America. Easing players into this strange world is Death Stranding’s clever prologue: a mood piece set to the tune of Low Roar’s “Don’t Be So Serious,” which has you clumsily picking up stray packages in an extended sequence that culminates in a shocking conclusion

What truly makes Kojima’s new open-world game so unique is that it’s often a rumination on the concept of the open-world game, taking a subversive look at what you’d actually do if you were walking in an expansive game world. As the jaded protagonist Sam Porter Bridges, played effectively by Norman Reedus, states in the opening, “I make deliveries, that’s all.” When Sam isn’t contending with the weirdness found in the ruins of North America–which entails confronting rogue deliverymen, enduring bouts of corrosive rain known as timefall, or avoiding spectral entities known as BTs–he’s making deliveries.

With so much of the game focused on making deliveries to rebuild the UCA’s Chiral network, it mostly sticks to a passive tone. Death Stranding’s stellar worldbuilding not only details the new rules of reality following a worldwide disaster but also how humanity’s relationship to death has changed. Combat itself, while present, plays a minor role in the larger story. Even when you’re given a gun to defend yourself several hours into the game, Sam’s closest allies stress that using it should be a last resort. To kill someone would require you to dispose of their body, as not to bring the attention of supernatural forces. Above all, Death Stranding’s narrative is about the struggles of the human condition following a catastrophic change. But as a game, it’s about a character contending with hardships while exploring a changing world, yet still finding those brief moments of splendor at times when you least expect.

There is a profound connection to be made with the setting by figuring out the best trails and pathways across the landscape, which showcases some of the haunting beauty of the quiet ruined earth. There are also many bonds to be formed with the oddball cast of characters, who do their best to explain the new rules of reality, including subtle oddities like personal hygiene and lost common comforts. However, the most significant bond formed in Death Stranding is with the lead character Sam. The game has a clear affinity for Reedus–along with many of the other notable cameos, for that matter–and there are numerous instances where you observe many of his actions and gestures in minute detail.

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As it turns out, this sort of pacing and focus on the little details are a necessary part of what makes Death Stranding such an evocative and immersive open-world game to play. There’s a remarkable weight and heft in Sam’s actions. The very mechanism of walking in games is something that’s almost as old as video games themselves, yet actions and scenarios that are often implied in other games must be felt and endured in Death Stranding. You have to be mindful of Sam’s movement speed and balance and the total weight of your cargo in order to successfully traverse Death Stranding’s harsh world.

There’s a constant sense that your actions, whether it’s how you organize cargo or how you choose to move around, can have serious consequences. Some of the game’s more compelling moments don’t come from extended action sequences but from the tension and stress you feel when carrying several loads of important cargo through steep or rocky pathways. Along with ensuring Sam is safe, you have to make sure your cargo stays intact, knowing that one misstep can ruin an important delivery. You have to be in sync with the locomotion. In doing so, many of those anxious feelings of stepping out into the wild will slip away, resulting in extended hikes that are incredibly meditative and relaxing.

While the journey itself can be lonely, you are always present within an active and bustling community of other players who are on the same difficult journey. The asynchronous multiplayer approach is in tune with Death Stranding’s larger theme of connection, where the feeling of gratitude and appreciation can inspire you to pay it forward with positive messages and crafting new structures, ensuring those following in your footsteps will have an easier time than you did. The larger commentary of getting “likes” can be a bit on-the-nose, but it still makes for an incredibly effective system that can bring out a smile when you know someone used a ladder you left behind ages ago.

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The realization that you are not alone in your journey, which is fraught with confrontations with supernatural monsters and the occasional embarrassing stumble, is a powerful one. This feeling also comes across in the weird cast of characters, with many initially coming off as hokey and off-the-wall, but eventually come to be Sam’s closest allies in his expedition. As the story progresses, with more characters revealing past trauma from the America of old, it becomes clear that the goal isn’t to rebuild the country back to what it was, but into something better for all. This larger message of unity makes for an incredibly emotional core, which is especially felt in the final hours when all your connections come to fruition.

This sentiment also makes Death Stranding a remarkably appropriate game for 2019. With our present being rife with political turmoil and a general feeling of angst towards our future, there’s a comfort that can be found in a routine and the positivity from others who come from different backgrounds. Sam’s routine as a delivery man in a post-apocalyptic setting reveals its larger message of hope and perseverance in the face of depressing circumstances, which is a touching message that resonates deeply. As the Porter saying goes, “keep on keeping on.”

from GameSpot – Game News https://www.gamespot.com/articles/best-games-of-2019-death-stranding/1100-6472236/

Best Games Of 2019: The Outer Worlds

Over the next few days, we will reveal what we believe are the 10 best games of 2019, organized by release date. Then, on December 17, we will reveal which of the nominees gets to take home the coveted title of GameSpot’s Best Game of 2019. So be sure to come back then for the big announcement, and in the meantime, follow along with all of our other end-of-the-year coverage collected in our Best Games of 2019 hub.

Pavrati. Ellie. Nyoka. Vicar Max. Some of the most memorable moments I had with video games this year were simply spending time with the incredible, fleshed-out companions in The Outer Worlds. Getting to know them, helping them through their highs and lows, and testing their patience. The Outer Worlds is full of great moments with these folks, but they’re only some of the highlights in the game’s landscape of wonderfully written characters and rich setting.

The Outer Worlds doesn’t challenge conventions as much as some of our other nominees this year, but that doesn’t stop it from being one of 2019’s most exceptionally-made games in its own right. The form is recognisable, but the execution is masterful. The game feels focussed–not a single line of dialogue is wasted, despite there being a lot of it; the world feels large and full of things to discover, despite being relatively modest; the combat mechanics are clever, impactful, and allow for creativity, despite seeming straightforward. Your journey through The Outer Worlds will be full of highlights and surprises.

But the quality of the writing and quest design is The Outer Worlds’ crown on its head. This is a game by Obsidian Entertainment, this is what they do best, and their strengths are definitely on show here. The Outer Worlds is not an open-world game, but the web of possibilities feels complex, and the sense of freedom you have in how you approach your situations is liberating.

The form is recognisable, but the execution is masterful.

It’s a high-profile role-playing game wonderfully free of silos and full of greys–the distinctions between good and evil, right and wrong, and what kind of person you are aren’t strictly defined. This is your own adventure, and The Outer Worlds allows you to approach it in so many different ways. Bring a knife to a gunfight, smooth-talk your way into finding an amicable solution, hack a robot boss character and shut it down, sneak around and steal from the wealthy, kill everyone, be a dumb-dumb, or punch the quest-giver with the dumb bowler hat multiple times, just because you can.

While the web of opportunities will eventually siphon off to just a few possible outcomes, there’s no denying how rich the journey there is. There are plenty of familiarities, but they’re of the high-end, top-shelf variety. The Outer Worlds is an intricately-crafted game that’s a joy to play, and the new gold standard for blockbuster RPGs.

from GameSpot – Game News https://www.gamespot.com/articles/best-games-of-2019-the-outer-worlds/1100-6472242/

Mario Kart Tour Holiday Event Starts Tomorrow

Mario Kart Tour is getting ready to celebrate the holiday season with its next event. Nintendo has announced that the aptly named Holiday Tour will begin on December 17 at 10 AM PT / 1 PM ET. A teaser image showed off a couple of new outfits and karts, along with one possible hint of a brand-new racer.

In the teaser image from the official Twitter account, we can plainly see Yoshi with a red Rudolph nose and a Christmas sleigh kart, alongside Pauline sporting a shiny new dress in a New Years 2020 kart. Eagle-eyed fans have also noticed that in the distant background, just under Pauline’s arm, is the so-far unreleased character Birdo with the Turbo Birdo kart.

Mario Kart Tour had a very successful start according to Nintendo, and Apple says it’s 2019’s most downloaded iPhone game. It appears to be generating revenue as well, and Nintendo has implemented a similar subscription model to Mario Kart’s gold pass in another of its mobile games, Animal Crossing: Pocket Camp. It’s also been updating regularly with quality-of-life features, like the ability to swap steering modes mid-race.

Mario Kart Tour is a live game, offering a new set of races and challenges roughly every two weeks. It already had a Winter Tour in late November with a Santa Mario character and Christmas decorations, so this is actually the second holiday-themed tour.

from GameSpot – Game News https://www.gamespot.com/articles/mario-kart-tour-holiday-event-starts-tomorrow/1100-6472256/

New Final Fantasy 7 Key Art Shows Familiar Looks At Tifa, Sephiroth

Square Enix has released a new batch of art and screenshots from the Final Fantasy 7 Remake, and it’s quite a nostalgia trip for longtime fans. Among the new artwork are familiar character shots of Tifa and Sephiroth, along with new looks at characters like President Shinra, Aerith, and more.

The batch of art and screens comes from Famitsu. It includes the iconic images of Tifa looking up at the stars and Sephiroth walking through fire, plus character renders of Sephiroth, Shinra, and Shiva. Mixed in are several new screenshots, mostly consisting of the main cast in this first episodic release: Cloud, Aerith, and Tifa.

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This comes just after a new Game Awards trailer that focused primarily on Cloud. We’ve also seen recent indication that, while it is slated as a PS4 exclusive for release this fall, that exclusivity may be temporary.

The Final Fantasy 7 Remake will launch on March 3, 2020, so a year of exclusivity would mean it could hit other platforms in 2021. We already know that this is being planned as a multi-part series, with the first release remaking and expanding on the original game’s events in Midgar, the large opening area. Square Enix has not detailed how many more parts there will be, or when they’ll release.

from GameSpot – Game News https://www.gamespot.com/articles/new-final-fantasy-7-key-art-shows-familiar-looks-a/1100-6472252/

Star Wars Jedi: Fallen Order Is $45 And Comes With A Neat Collectible Box

Even though Star Wars Jedi: Fallen Order released just last month, it’s possible to find discounts on Respawn’s well-received action game. Multiple retailers have Jedi Fallen Order for PS4 and Xbox One discounted to $45 right now, including Walmart, Best Buy, and Target. If you’re going to pull the trigger, Walmart is your best bet. In addition to getting $15 off of the game, you’ll also get a free Star Wars: A New Hope collectible box.

Star Wars Jedi: Fallen Order with A New Hope collectible box

Star Wars Jedi: Fallen Order + A New Hope collectible box | $45 ($80)

The collectible box is really a classic metal lunchbox. Inside, you’ll find a small Death Star planter, a pair of socks, an art print featuring A New Hope’s movie poster, and a droid pin with buddies C-3PO and R2-D2. While the collectible box is normally sold for $20 by itself, Walmart currently has it for 50% off.

Overall, this is the best Star Wars Jedi: Fallen Order deal we’ve seen since launch. GameSpot’s Phil Hornshaw awarded it an 8/10 in our Jedi Fallen Order review. He praised the balanced combat, which in many ways feels like Sekiro-lite in practice. The characters are well-developed and the overarching story does a great job at examining important Star Wars themes.

If you’re looking for more last-minute holiday deals, you’re in luck. Best Buy and Walmart are both running 12 Days of Deals sales that span across gaming, tech, and entertainment. Sony also has its own last-minute sale, which features Death Stranding for $40 and the return of the awesome PS4 Slim holiday bundle. Unsure of what to get the gamer or techie on your holiday shopping list? We put together a last-minute gift guide filled with ideas that are sure to be hits.

from GameSpot – Game News https://www.gamespot.com/articles/star-wars-jedi-fallen-order-is-45-and-comes-with-a/1100-6472253/

Apple Arcade Adds $50 Annual Subscription Option

Apple’s mobile game subscription service Apple Arcade now offers an annual plan, which can save you some money if you already know you want the service for a full year. The new plan costs $50 per year, which saves you about $10 off purchasing each month individually.

This is similar to the model Apple uses for its music and TV Plus services, giving a slight discount for committing to a full year. If you’re already a subscriber, you can change your subscription to an annual one. You can find that option by tapping on your profile, then going to Subscriptions > Apple Arcade.

Apple Arcade is an all-you-can-eat subscription service that offers access to roughly 100 games, some of them timed exclusives to Apple’s service. Plus Apple promises that the games curated for Arcade have no in-app purchases.

Arcade had a strong debut and has only added more since then. In fact, several of our picks for the best mobile games of 2019 are available through Arcade. Those include Mini Motorways, What the Golf?, Manifold Garden, and Grindstone.

from GameSpot – Game News https://www.gamespot.com/articles/apple-arcade-adds-50-annual-subscription-option/1100-6472251/