Final Fantasy VII Remake Screenshots introduce President Shinra, Heidegger, Roche, Aerith in Battle, Shiva, Train Graveyard, and Shinra Building
Check out some new faces and places
Check out some new faces and places
Street Fighter V: Champion Edition is due next year for PS4 and PC, and it’s bringing back some key characters from past entries. Gill, the final boss from Street Fighter III, is coming back, and now Seth, who served the same function in Street Fighter IV, has been announced as well.
Seth has been shown off in the new trailer below. In addition to their fighting abilities, Seth can also now switch between an overtly masculine and feminine physical form. It’s not clear if this can happen mid-fight, or if you choose their appearance beforehand, although the costume selection presented in the trailer suggests that it might be the latter.
Seth, who can copy abilities from other fighters, also shows off their three V-Skills in the trailer–Tanden Engine, Tanden Maneuver, and Tanden Ignition. Multiple different costumes are shown at the end of the trailer, including a summer costume and one that comes from the game’s story.
Seth will be available alongside the Champion Edition when it launches on February 14, 2020.
from GameSpot – Game News https://www.gamespot.com/articles/street-fighter-5-champion-edition-seth-announced-a/1100-6472244/
Silent Hills was never released, but thanks to the work of game hacker Lance McDonald, new details continue to emerge about the cancelled horror project. McDonald, who previously revealed that Lisa is right behind you as you play through P.T. (the game’s playable teaser,) has now uncovered the player model you’re controlling in-game.
McDonald, who also recently discovered some cut story content in Sekiro, has shown the character model off on Twitter. The identity of the character model shouldn’t serve as a huge surprise–it’s Norman Reedus, who pops up at the game’s conclusion. This is, however, the first real definitive confirmation that you’re embodying Reedus throughout the experience, even if that had been the assumption all along.
Just to put any uncertainty finally to rest after all this time, yes, the guy you play as in P.T. is the same guy we see in the ending cinematic. Not that there any real doubt, but yeah, it’s Norman Reedus the whole time. pic.twitter.com/PXh5svLRSi
— Lance McDonald (@manfightdragon) December 12, 2019
It’s a small reveal, but a meaningful one, considering that we will never get to experience Silent Hills in full–the next Silent Hill game will be a video slot machine.
Reedus would, of course, go on to start in Hideo Kojima’s new game, Death Stranding. Kojima has said that he would like to work with Reedus again, and has also suggested that he might return to horror in the future. It’s possible that we’ll still see Reedus getting spooked by Junji Ito-inspired ghouls eventually.
from GameSpot – Game News https://www.gamespot.com/articles/pt-hacker-uncovers-the-character-model-in-silent-h/1100-6472243/
During The Game Awards 2019, a new Dungeons & Dragons game, Dark Alliance, was revealed. The game, a co-op action RPG that follows on from the earlier Dark Alliance games, isn’t the only Dungeons & Dragons game on the horizon. Baldur’s Gate III has also been announced, and several other games are currently at various stages of development.
Talking to gamesindustry.biz, parent company Wizards of the Coast president Chris Cocks says that they currently have “seven or eight” D&D games in the works. “We want each game to have a point of view, and to really keep on just a couple of things and do it really, really well,” he told the site, suggesting that each project needs to do something different. “What you don’t want to do is have every game in the franchise try to do the same thing, and try to do everything all at once.”
Cocks says that their goal is to facilitate many different experiences. “We want to open it up, open up the narrative possibilities, the character development, open up the level of problem solving and combat opportunities and thrills that players can be able to experience.” He says that they’ll do this across “a variety of genres.” He also says that every game in the works will feature a “single-player experience,” even though Dungeons & Dragons is traditionally a co-op experience.
According to Cocks, the team is working to mine the considerable lore built up around the Dungeons & Dragons brand across several different games. “Literally thousands of books, hundreds of which are bestsellers… So there is a lot you have to build upon.”
Baldur’s Gate III is in the work at Larian Studios, the developers of Divinity. It will be based on Dungeons & Dragons’ 5th edition. Third-person hack-and-slash action RPG Dark Alliance, meanwhile, is coming to PC and unannounced consoles; a release date has not yet been set.
from GameSpot – Game News https://www.gamespot.com/articles/dungeons-and-dragons-as-many-as-eight-games-are-in/1100-6472241/
Gears Tactics, which is coming to Xbox One and PC (including Xbox Game Pass) on April 28, 2020, was first revealed at E3 2018, before dropping off the radar until this year’s Game Awards. Now we’ve learned that game, a turn-based tactical spin-off from the Gears of War series (think XCOM but in the Gears universe), will be single-player only and will not feature cosmetic microtransactions.
This news comes via Rod Furgusson, studio head at Gears developer The Coalition, who tweeted it out after being asked for details.
For those asking, #GearsTactics is single player and has no micro transactions. Not even cosmetic ones. Everything is earned in game.
— Rod Fergusson (@GearsViking) December 13, 2019
The Gears of War series has typically had a multiplayer focus, with co-op and competitive modes available in the shooters, including the recent Gears 5; Gears Tactics will be the first single-player only Gears game. Gears 5 also features numerous paid cosmetic items, but in Tactics players won’t have the option of spending additional money. There will be plenty of customization options, but you’ll have to unlock them by playing the game.
Gears Tactics promises a 40-hour campaign, and is set before the original Gears of War.
from GameSpot – Game News https://www.gamespot.com/articles/gears-tactics-will-be-single-player-only-and-wont-/1100-6472239/
Another update for the Granblue action RPG title.
Whether it’s video games, movies, or TV shows, entertainment is filled with iconic tools of warfare, and much of the stories we love are defined by them; the Pulse Rifle is synonymous with the Aliens franchise; the Man With No Name’s mystique and effortless cool is heightened by the revolver he whips out in the squint of an eye; and the sound of a bullet from the Intervention hitting an enemy immediately conjures up Call of Duty-flavoured nostalgia.
These weapons are the focus of Loadout, a new show that will identify some of pop culture’s most influential armaments and explore them in-depth. Each week, host Dave Jewitt will tackle a different weapon, delve into its origins, examine how it has been used, and lay out the impact it has had on pop culture.
In Episode 1, Loadout takes hold of the revolver, a legendary weapon that has been present from the earliest days of cinema to the current era of video games. Why is it so popular? Watch Episode 1 of Loadout to find out. For Episode 2, Dave takes a look at The Intervention, a weapon that Call of Duty players will be intimately familiar with and, given its status as arguably the most meme-able video game weapon, you may know it even if you haven’t played the shooter series.
New episodes of Loadout will air every Saturday and you can find them on GameSpot’s YouTube channel–make sure to subscribe so you don’t miss an episode.
from GameSpot – Game News https://www.gamespot.com/articles/watch-loadout-episode-2-the-call-of-duty-weapon-th/1100-6471998/
A full overview of what to expect in this turn-based Tales of game.
source /news/9294-tales-of-crestoria-game-introduction-trailer
Over the next few days, we will reveal what we believe are the 10 best games of 2019, organized by release date. Then, on December 17, we will reveal which of the nominees gets to take home the coveted title of GameSpot’s Best Game of 2019. So be sure to come back then for the big announcement, and in the meantime, follow along with all of our other end-of-the-year coverage collected in our Best Games of 2019 hub.
Disco Elysium is unlike anything else we played this year. It takes traditional CRPG mechanics and puts a psychological spin on them, with your skills feeding into how conversations unfold in clever and unexpected ways. To that end, it has some of the best writing we’ve seen in a game to date–at once unavoidably bleak and effortlessly funny, both a brilliant detective game and an incredible work of existential fiction besides.
While the bulk of the game is reading, Disco Elysium’s inventive twist on traditional RPG systems sets it apart from a regular novel. A lot of the text you read consists of the main character’s interior monologue, and the loudest voices are the skills you spec into–things like empathy, logic, and even electrochemistry, the part of him that’s addicted to drugs and alcohol. How you craft your amnesiac, alcoholic cop transforms how conversations play out, what responses are available to you, and the kinds of clues you pick up on in relation to the murder investigation at the core of the story. Logic might tell you that a locked door must have a key somewhere, while electrochemistry might encourage you to do the drugs you confiscated from a kid and empathy will suggest that you look into his clearly troubled home life.
Whether you listen to any of these inner voices is up to you. Sometimes they’re wrong; there are always skill checks being rolled in the background, and if, say, your empathy isn’t high enough for a particular situation, it might suggest something inaccurate or insensitive instead of helpful. While you are afforded some freedom in how you roleplay the detective–including whether he’s a communist or a fascist, for instance–a lot of the time, you are instead deciding whether to act on his impulses or not, and that makes him feel more human.
Because of that, you really do feel like a detective, even if the detective you control is a bit of a disaster. A passing observation early on can lead to an unexpected revelation down the line, leaving you to wonder what you might have missed. The side activity that seems like a distraction may very well lead back to the case, if only because it gives you a fuller picture of the city you’re in and the people who live and die there. Seemingly unrelated events and interactions come together in surprising ways. And crucially, the story isn’t tied up with a neat bow–events and people intersect in believable ways that make Disco Elysium’s world feel lived-in, and while the murder mystery has its satisfying aha moments, it’s also beautifully messy.
The game finds humor in flaws, too. Choose too many non-committal answers and you’ll unlock an achievement mocking you for being a centrist. Fail a critical skill check while trying to crack a joke and everyone will just stare at the detective blankly. He can even die from sitting in an uncomfortable chair for too long (heart attack–the alcoholism has done a number on his body). Often incisive comedy provides much-needed levity in Disco Elysium’s darkness: the immense emotional pain the detective feels but can’t identify, the ills of late capitalism and corruption that rot its world, the frank descriptions of human decay during an autopsy.
It’s a testament to the quality of Disco Elysium’s writing that the sheer volume of it doesn’t get overwhelming. It’s a dense game, both in the number of words and the depth and breadth of the subject matter, but no words are wasted. Not everything has a direct purpose–you might inspect something suspicious-looking at the behest of your drama skill to discover it’s obviously unrelated to the murder case, for example–but every conversation, observation, and interaction provides something for your trouble. It might be a deeper insight into the world, its inhabitants, or yourself, or it might just be a witty joke, but regardless, taking the time to read and explore in Disco Elysium always yields something worthwhile.
from GameSpot – Game News https://www.gamespot.com/articles/best-games-of-2019-disco-elysium/1100-6472234/
Black Friday had some fantastic VR deals, and with Half-Life: Alyx releasing next year, interest in virtual reality has spiked. Thankfully, the deals haven’t stopped with Black Friday, as several headsets have received some pretty awesome discounts and special bundles. If you didn’t get a chance to jump on a headset during Black Friday, then these VR deals are your best bet.
One of the marquee VR deals going on right now is for the all-in-one Oculus Quest, which proved so popular during Black Friday that it’s sold out nearly everywhere. However, if you can find an Oculus Quest before January 31, you’ll get all three episodes of Vader Immortal: A Star Wars VR Series as long as you activate your headset within 30 days of purchasing it. Thankfully, Amazon will have more stock on December 26.
Available for backorder; compatible with Half-Life: Alyx
The Oculus Quest doesn’t need to connect to a PC, which gives you full freedom to move within your designated space. However, if you’re interested in plugging it into a PC, Oculus recently introduced Oculus Link, which lets you connect your Quest to a PC with a high-quality USB 3.0 cable. And yes, that means it’s compatible with Half-Life: Alyx.
You can see all of the best VR deals below. We know there’s interest in Half-Life: Alyx, so we’ve made a note of pointing out which ones will be ready to go for its March release date.
Compatible with Half-Life: Alyx
The Samsung HMD Odyssey+ is a great headset, especially at this price. As far as Windows Mixed Reality headsets go, this is the best one. You get two free months of Viveport Infinity, a VR game subscription service, with your purchase, and there’s also a huge library of compatible games on Steam, including the upcoming Half-Life: Alyx. Amazon has it discounted to $229.
Compatible with Half-Life: Alyx
HTC debuted its first headset with inside-out tracking earlier this year, and Walmart has the headset for $100 off. It’s not as great as GameStop’s Black Friday deal, but it’s a deal worth considering if you want an HTC headset but don’t want to deal with sensors. Unlike the all-in-one Quest, however, the Cosmos needs to be connected to a PC.
Compatible with Half-Life: Alyx
The Rift S isn’t discounted at the moment, but Oculus recently announced that if you purchase a Rift S prior to December 15, you’ll get the excellent Asgard’s Wrath. If you want to jump in before Half-Life: Alyx, the Rift S is compatible. It’s also compatible with all of GameSpot’s best VR games of 2019. It features inside-out tracking, but unlike the Quest, it needs to be plugged into a PC.
The Oculus Go headset’s focus is more on media viewing. It’s a great headset for watching movies, shows, and other videos, but you won’t be able to play any of the games on Steam. Amazon has the headset discounted to $130 for the 32 GB version and $199 for the 64 GB option.
32 GB:
64 GB:
This PlayStation VR combo was discounted to $200 during Black Friday, but if you didn’t get a chance to grab it then, you can still get it from Walmart from a third-party seller at its regular price. This is an excellent starter pack for PlayStation VR with five great games: Skyrim VR, Resident Evil 7, Astro Bot: Rescue Mission, Everybody’s Golf VR, and PlayStation VR Worlds.
from GameSpot – Game News https://www.gamespot.com/articles/best-vr-deals-for-december-2019-oculus-quest-backo/1100-6472235/
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