Battlefield 5 Adds Wake Island Map Next Week

Battlefield 5 will bring back the Wake Island map just in time for the holidays. The map is one of the most popular in the franchise, having debuted in Battlefield 1942. It will make its appearance in the latest Battlefield with an update coming December 12 as part of the latest Tides of War update.

The Wake Island map will be familiar to anyone who’s played it throughout the series’ history, since it’s now appeared across multiple games, but the Battlefield 5 version is prettied up and includes the new fortification feature. You can play on the map in both Breakthrough and Conquest Assault modes.

DICE has shared a few Wake Island tips and tidbits of info as well, to make the most out of your tropical assault. It notes that in Breakthrough mode, attackers get tanks in the first sector, so be prepared to build fortifications if you’re on defense. Some bunkers can’t be destroyed, so knowing which ones are vulnerable can help you set up choke points. The studio also encourages players to make use of small boats for flanking enemies.

This is part of the ongoing War in the Pacific, the latest live content for the game that launched in 2018. DICE has already announced that it plans to launch Battlefield 5 on next-gen consoles as well, so it seems the studio has plans to keep the live game going for a while.

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from GameSpot – Game News https://www.gamespot.com/articles/battlefield-5-adds-wake-island-map-next-week/1100-6471989/

PlayStation State Of Play: Sony Livestream Start Time

PlayStation will wrap up the year with its final State of Play, which airs this Tuesday at 6 AM PT / 9 AM ET. The company intends to unveil a bevy of PlayStation 4 related content, including “around 20 minutes of new game reveals, release date announcements, new gameplay footage,” and more. You can stream it live below.

What the “around 20 minutes” will show is unknown. We recently saw leaked artwork for a Resident Evil 3 Remake, and we know both Final Fantasy VII Remake and The Last of Us Part II are arriving in 2020. Nioh 2 is also expected to launch early next year, but it’s unclear if either of these games will appear during the State of Play livestream. PlayStation announced, though, that there won’t be “any updates” related to PlayStation 5.

PlayStation’s Final State of Play Start Times

  • December 10 at 6 AM PT
  • December 10 at 9 AM ET
  • December 10 at 2 PM GMT
  • December 11 at 1 AM AET

PlayStation’s Final State of Play Livestream

The final State of Play of 2019 goes live just before The Game Awards, which airs on December 12 at 5:30 PM PT / 8:30 PM ET. Alongside revealing the nominees, show host Geoff Keighley confirmed the livestream will also feature 10 new games/project reveals. While what’s to be shown at both The Game Awards and State of Play remains a mystery, next week should provide an exciting roadmap for what’s to come to PlayStation 4 in 2020.

from GameSpot – Game News https://www.gamespot.com/articles/playstation-state-of-play-sony-livestream-start-ti/1100-6471988/

2019: The Year Of Politics In the Games Industry

The video game industry is sophisticated, both as a multifaceted business enterprise and artistic medium. That complexity made it intersect with politics in 2019 in ways that are both broad-ranging and deep. Despite the best efforts of some fans and publishers to distance the medium from messy political societal conflicts, this year proved there’s no separating the two. Politics and video games are enmeshed and likely to stay that way.

Loot Box Controversy Continues

Following the initial explosion of controversy over loot boxes last year, the fallout has continued well into 2019. A bill introduced by US Sen. Josh Hawley (R-MO) called the Protecting Children from Abusive Games Act would have banned loot boxes and “pay-to-win” microtransactions altogether. The Entertainment Software Association (ESA) criticized Hawley’s bill as “riddled with inaccuracies” and said many provisions simply don’t understand how the industry actually works, and the bill has remained inert since its introduction in May.

Meanwhile, the industry was being probed by other sources within the United States government. In response to a letter of concern from Sen. Maggie Hassan (D-NH), the Federal Trade Commission announced a public workshop on loot boxes to discuss the issue. That event took place in August and hosted panelists talking on the monetization models, psychological impact, and steps for further action. It was the games industry itself that made the biggest news of the day, though, as all three console manufacturers and several major publishers committed to new disclosure notices in any games that include loot boxes. Most of the industry has therefore volunteered to provide disclosure on rarity rates for randomized virtual items, and set a deadline for the policy rollout by the end of 2020.

This was part of a larger trend within the industry as well. With legislators in several countries considering action, publishers have started to preempt legal remedies with their own voluntary action. Several games have pulled loot boxes from their monetization models, either in countries where the practice has been banned or worldwide, and some new releases like Call of Duty: Modern Warfare have made a point of noting they would not use the controversial monetization mechanism.

Shootings Lead To Game Violence Furor

In the wake of tragic back-to-back shootings in El Paso, Texas and Dayton, Ohio on August 3 and 4, the debate regarding a potential link between gun violence and violent video games kicked into high gear. The tragic nature of two shootings occurring so closely together shook the public, who demanded action from political leaders. In response, President Donald Trump and many conservative leaders quickly coalesced around video game violence as contributing to a culture of violence in America that devalues life.

It began with Texas Lt. Gov. Dan Patrick and Republican House minority leader Kevin McCarthy in media appearances over the weekend of the two tragedies, and then a statement from President Trump on the following Monday.

“We must stop the glorification of violence in our society,” Trump said. “This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this, and it has to begin immediately.”

Critics of the president have suggested that invoking video games is a strategic choice to shift the national conversation away from gun control, which conservatives have historically opposed. President Trump used similar rhetoric, culminating in a roundtable discussion with industry leaders and stakeholders, following the Parkland shooting in 2018. The evidence of a causal link between game violence and real-world tragedies is unclear at best. The American Psychological Association has argued against any such connection, whereas the American Academy of Pediatrics has sharply criticized media violence. No significant gun control legislation has passed through Congress to the president’s desk.

Blizzard Causes An International Incident

For sheer volume and intensity of a political controversy in 2019, it’s hard to get bigger than Blizzard’s decision to harshly punish a Hearthstone player who spoke out in support of pro-democracy protests in Hong Kong. In a post-match interview, Ng Wai Chung (aka Blitzchung) donned a mask in solidarity with protestors and quoted the slogan, “Liberate Hong Kong. Revolution of our age.” Punishment for the offense came swiftly, with Blizzard citing a rule against any behavior that “brings you into public disrepute, offends a portion or group of the public, or otherwise damages Blizzard’s image.” It revoked his monetary winnings and banned him from competitive events for a full year.

Backlash to the decision followed just as quickly. The Hearthstone subreddit was subsumed by players swearing to delete their accounts after years of play. Many called for a boycott and successfully started a trending hashtag. US senators Marco Rubio and Ron Wyden expressed bipartisan disagreement with the decision, and professional Hearthstone streamers and casters strongly disagreed in public statements–some of them even cutting ties and thereby walking away from a game that’s defined their careers.

Less than a week later, Blizzard issued a statement partially rescinding its ruling. It returned the winnings and reduced the ban to six months. This made Blitzchung eligible for next year’s Grandmasters tournament, but Blizzard did not admit fault with the ruling that an infraction had taken place, and the controversy continued. Protests were organized to take place at BlizzCon 2019, and once again, Blizzard made a statement. Company president J. Allen Brack opened the BlizzCon proceedings by accepting personal responsibility for the lack of transparency and communication. Though advocate groups say Blizzard’s apologies still have not addressed the core issues of free speech or democracy, the volume on the controversy has lowered significantly.

Blitzchung, for his part, has accepted a position on the competitive Hearthstone team TempoStorm.

Modern Warfare Invokes Real-Life Massacres

Call of Duty: Modern Warfare was always intended to be a pointed semi-reboot, with overtones inspired by real-world events. Two controversies surrounding the game showed that those efforts may have hit too close to home for some players.

The first came in the announcement of Killstreak bonuses, which included white phosphorous. The chemical agent is controversial in real battlefields, where it’s only authorized to be used as a smokescreen. When it comes into contact with people, it can result in horrific effects including severe burns and organ damage. In advance of release, players expressed concern that using it as a Killstreak bonus was insensitive to the severe, real-world effects. Sure enough, GameSpot’s own review noted an odd disconnect between a campaign that heavily focuses on the ills of chemical warfare, and multiplayer that treats it relatively flippantly.

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Another controversy materialized once the game was released, when players found a mission called the “Highway of Death.” The name carries resonance in US political history, having been coined for a massacre of Iraqi military committed by US and allied forces in the first Gulf War. Modern Warfare used the term in reference to a mission in which Russian forces, not American ones, commit an atrocity. Some accused the developer of misappropriating a tragedy and shifting the offender to America’s geopolitical foe. Narrative director Taylor Kurosaki noted that in the context of the story, the area was called that before the Russian attack.

But Games Aren’t Political, Say Publishers

Against this backdrop of near-constant intersection between video games and politics, publishers are often cautious to avoid any appearance of political overtones. This is especially the case in regards to games that have the most overt appearance of politics–the ones that center on global conflict, often starring American military or espionage agents as the protagonists.

Ghost Recon Breakpoint lead developer Sebastien Le Prestre told GameSpot in May that the game was not trying to make any political statement, despite themes centering on American drone warfare, rogue military officers, and imperialism. Similarly, Infinity Ward’s Jacob Minkoff and Taylor Kurosaki said in August that Call of Duty: Modern Warfare was meant to be apolitical, even though the developers talked openly about pulling inspiration from real-world events and touching on themes of colonialism and foreign occupation.

This disparity has led to a sense of dissonance between the artistic vision of games, which often and obviously includes inherently political content, and the interest of publishers, who likely want to maintain an appearance of total neutrality in a broad market where many different types of people might want to play their games.

Video games are the product of a political society, and when the real world mixes with the games we play, disengaging from that conversation is the least impressive thing a publisher can do. While it’s fair to stand up for intentions, publicly being defensive or downplaying concerns won’t lead to a resolution or progress the conversation in a productive direction. Politics have always and will always coincide with video games. The sooner everyone acknowledges that, the sooner we can find ways of settling our differences and making the most of the unique opportunities games afford us.

from GameSpot – Game News https://www.gamespot.com/articles/2019-the-year-of-politics-in-the-games-industry/1100-6471956/

Death Stranding Video Shows How Some Of Its New Features Will Work

Kojima Productions has released a brief video showcasing some of the changes coming in Death Stranding‘s upcoming patch. The update is due to arrive in mid-December.

One of the most requested changes from the community is the option to delete other players’ vehicles. Death Stranding is a shared-world game; you’ll never see other players, but structures they’ve built, such as bridges, roads, ladders, and postboxes, will appear in your game and can be interacted with. The same is true with vehicles, giving you the chance to commandeer those abandoned by other players. This becomes a problem, however, when vehicles are abandoned in inopportune places–especially by those eager to troll.

Sometimes a derelict truck is a mere nuisance, blocking a road or a doorway and forcing you to climb behind the driver’s seat to move it. Other times, like with The Cosplayer’s shelter, a truck can completely block an entrance with no feasible way to circumnavigate it unless you have explosives handy. The latest patch aims to rectify this issue by giving you the option to remove other player’s vehicles by simply holding down the options button.

The video also reveals that the patch will let you see the Odradek scanner through cargo on Sam’s back. When the scanner is locating BTs, the cargo will become transparent once these changes are implemented, preventing Sam’s payload from blocking your line of sight to a crucial survival tool.

Aside from this, Kojima Productions tweeted last month that the upcoming update would also give players the option to increase the game’s small text size.

from GameSpot – Game News https://www.gamespot.com/articles/death-stranding-video-shows-how-some-of-its-new-fe/1100-6471987/

Call Of Duty: Mobile Hits Estimated 170 Million Downloads, Almost $90 Million

Call of Duty Mobile had a strong start, and new estimates from a mobile tracking firm show its momentum has slowed but it’s still doing very well for itself. Sensor Tower says that in its first two months, it has hit more than 172 million downloads and generated almost $87 million in global player spending.

This represents a slowdown from its explosive launch, which hit 100 million in the first week alone, and about 148 million in its first month. This means it got about an additional 20 million downloads in November. November also added another $31 million in revenue. Sensor Tower says this is as compared to $55 million in October, which suggests that the decline in new downloads hasn’t led to a proportional slowdown in revenue.

The tracker also broke down some of the numbers further. The game is most popular in the US, where it has gotten about 17% of total worldwide downloads. That’s followed by India (10%) and Brazil (7%). The US is also home to most of the revenue generated (42%), followed by Japan (13%) and Great Britain (3%). The App Store also accounted for the lion’s share of revenue (59%) compared to Google Play ($41%).

Apple recently announced its most downloaded iPhone games of 2019, and surprisingly it wasn’t Call of Duty Mobile. Instead, it was Nintendo’s own Mario Kart Tour. Call of Duty did make the top five, however.

“Beyond its messy microtransaction menus and the slight time-saving purchases, there’s not much else in Call of Duty Mobile that detracts from its faithful recreation of the exhilarating and fast-paced multiplayer action of the core series,” Alessandro Barbosa wrote in GameSpot’s Call of Duty Mobile review. “It’s flexible and easy-to-use control scheme mitigates the lack of controller support, and its celebration of the best modes and maps the Black Ops and Modern Warfare series have produced makes it a pleasure to line up game after game.”

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-mobile-hits-estimated-170-million-dow/1100-6471984/

TemTem, The Pokemon-Inspired MMO, Releases Early Next Year

If you’ve ever wondered what a Pokemon game would look like as an MMO, cast your gaze no further than the upcoming TemTem. Developed by Madrid-based studio Crema and published by Humble Bundle, TemTem takes the familiar creature catching and battling of Pokemon and sets it in a shared online world–and now it has a new trailer.

The Pokemon influence is clear as day, and Crema isn’t shying away from the obvious comparisons. The Steam store page for TemTem even says that it’s a “massively multiplayer creature-collection adventure inspired by Pokemon.” Yet the MMO aspects differentiate TemTem enough that it’s much more than just a simple clone.

There will initially be 76 TemTems to catch.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6

“Every kid dreams about becoming a Temtem tamer,” the game’s description explains. “Exploring the six islands of the Airborne Archipelago, discovering new species, and making good friends along the way. Now it’s your turn to embark on an epic adventure and make those dreams come true.”

You’ll be able to team up with other TemTem trainers and play the entire campaign cooperatively, battle against others in competitive matches, buy and decorate your own house, and customise your character to stand out from the crowd.

TemTem is initially launching on Steam Early Access on January 21, 2020. Those who purchase it at this early stage will gain access to three islands to explore, 76 TemTems to catch, and a 20-hour campaign. Crema will expand on each of these areas as the months roll by, and also has plans to release TemTem on PlayStation 4, Xbox One, and Nintendo Switch at a later date.

from GameSpot – Game News https://www.gamespot.com/articles/temtem-the-pokemon-inspired-mmo-releases-early-nex/1100-6471985/

XCOM Spiritual Successor Phoenix Point Delayed On Xbox Game Pass For PC

Phoenix Point, the XCOM-esque strategy game from Snapshot Games, has been delayed on Xbox Game Pass for PC for the foreseeable future. The title was supposed to release on December 3, the same day it successfully launched on the Epic Games Store, but it’s still absent.

Snapshot Games has now announced a delay, attributing the Game Pass no-show to a few issues, including Microsoft’s certification process.

“We know that some of you are waiting for our release on Microsoft Xbox Game Pass for PC and the Microsoft Windows Store,” a statement on the developer’s official forums says. “We want to update you on the status of that.

“The fact is we dropped the ball. We were exceedingly busy getting the game itself ready, and being inexperienced with Game Pass and the Microsoft Store, we simply had not properly prepared the groundwork to get the game released on time on these platforms. Compared to other platforms we’re on these platforms require a number of pre-requisites, from Microsoft certification to legal documentation review. While these are now mostly complete, they have given rise to a number of new delays.

“Specifically, we are currently unable to make the same content available on Microsoft’s platform that is available to players on other platforms. Since we want to make sure all players have access to all versions of Phoenix Point regardless of where they choose to play, we need to get this working before we can release.

“This issue was not anticipated by us and has caused unexpected delay over and above our delay waiting for certification. We had hoped to have Game Pass players, at least, up and running today, but it now seems like there will be further delays. We do not have an ETA for Phoenix Point on Game Pass or the Windows Store yet. Please know we are working as hard and as quickly as possible with our partners at Microsoft to resolve these issues and will keep you informed.”

First announced in 2016, the spiritual successor to XCOM was successfully funded via Fig, and was initially set to launch in 2018 before a delay pushed it back to July 2019. That eventually changed to September and then December, where it’s now available to buy on the Epic Games Store. An Xbox One release of Phoenix Point is due in early 2020, with a PlayStation 4 version to follow at a later date.

from GameSpot – Game News https://www.gamespot.com/articles/xcom-spiritual-successor-phoenix-point-delayed-on-/1100-6471982/

PlayStation’s Final State Of Play Of 2019 Promises New Game Reveals

PlayStation’s final State of Play of 2019 airs on Tuesday, December 10 at 6:00 AM PT/9:00 AM ET/2:00 PM GMT. You can watch it live on Twitch, YouTube, Twitter, and Facebook.

Sony is promising around 20 minutes of new game reveals, release date announcements, new gameplay footage, and more. Just don’t expect anything related to the company’s next-gen plans–it says it’s staying tight-lipped for now.

Artwork for a Resident Evil 3 Remake has already leaked on the PlayStation Network, so it would make sense for Capcom’s latest to appear officially during next week’s State of Play, perhaps with a release date attached. We already know PS4 exclusives The Last of Us Part II and Final Fantasy VII Remake are launching in 2020, but Ghost of Tsushima is less certain. Fans have been clamouring for more from Sucker Punch’s samurai action game since it was revealed at E3 2018, so many will be waiting with bated breath to see if it reemerges during the final State of Play of the year.

The timing of this latest episode is curious, though, considering The Game Awards airs a couple of days later on December 12. The annual show is known for its big announcements, and the 2019 edition is set to reveal 10 new games/projects between handing out all of the awards. Show organiser Geoff Keighley says none of the 10 have leaked yet. This rules out the Resident Evil 3 Remake, and it seems unlikely there will be any crossover in reveals between the two shows. Either way, next week should be exciting as 2020’s release lineup begins to form.

from GameSpot – Game News https://www.gamespot.com/articles/playstations-final-state-of-play-of-2019-promises-/1100-6471980/

Riot Games Announces Riot Forge, Teases Game Awards Reveal

League of Legends developer Riot Games has announced its venture into video game publishing via a new publishing arm called Riot Forge. The goal of Riot Forge is to partner with experienced studios outside of Riot Games to create single-player, story-driven games set in League of Legends’ Runeterra universe.

Greg Street, Riot’s vice president of IP and entertainment, took to Twitter to celebrate the announcement, tweeting, “Riot Forge is something I am proud to have helped create. We are now an indie game publisher! The story-based games you want in the League universe are coming!”

Riot Forge will provide localization, research, marketing, voiceovers, QA, and other kinds of support to its development partners, and is currently searching for new studios to work with. The publishing arm’s first game is already in development, however, as The Game Awards has confirmed that the first Riot Forge developer will be revealing its new League of Legends game at the show on December 12.

It’s been a busy few months for Riot Games. This news follows last month’s announcement that the studio is also working on a first-person shooter and a fighting game. Riot’s company culture is also being overhauled in the aftermath of a $10 million gender discrimination lawsuit.

from GameSpot – Game News https://www.gamespot.com/articles/riot-games-announces-riot-forge-teases-game-awards/1100-6471979/

The Game Awards 2019 Start Time, Live Stream, And Where To Watch

The 2019 edition of The Game Awards takes place next week at the Microsoft Theater in Los Angeles. The annual event will hand out plenty of awards commemorating the year’s best games, content creators, and Esports personalities, alongside a host of new game reveals and surprise announcements. Show organiser Geoff Keighley has promised there will be 10 reveals during the show, saying that none of them have leaked thus far, so it’s sure to be worth tuning in for.

This year’s Game of the Year nominees are Control, Death Stranding, Resident Evil 2, Sekiro: Shadows Die Twice, Super Smash Bros. Ultimate, and The Outer Worlds. Three of those games–Control, Death Stranding, and Sekiro–are also nominated for Best Action/Adventure Game, Art Direction, Audio Design, and Game Direction.

Death Stranding leads the way with nine total nominations–including those for Mads Mikkelsen and Norman Reedus in the Performance category. Control follows with seven nominations, while Sekiro has five, Resident Evil 2 and Apex Legends both have four, and The Outer Worlds, Super Smash Bros. Ultimate, Gears 5, Call of Duty: Modern Warfare, and Outer Wilds all have three each. Other categories include Narrative, Score and Music, Ongoing Game, Games for Impact, and a plethora of Esports awards. You can see everything in the full list of awards and nominees.

The show also promises to be full of new game reveals and announcements. WolfEye Studios–which is helmed by ex-Arkane developers–has confirmed it will be showing its first game at the show. League of Legends developer Riot’s new publishing division, Riot Forge, is also confirmed to be showing a new game at the event next week.

Other than this, however, everything else has been kept under wraps. A new Batman game is reportedly on the way, and it’s been speculated that it will be revealed during the show, but nothing has been confirmed and no footage or art has leaked yet. We also know that the rumored Resident Evil 3 remake will not be at The Game Awards, according to Geoff Keighley. Aside from new game announcements, there will also be live performances from Chvrches and Green Day, and there are sure to be celebrity appearances as well.

When Is The Game Awards?

The 2019 Game Awards takes place on Thursday, December 12, in the United States.

  • US East Coast: 8:30 PM ET
  • US West Coast: 5:30 PM PT
  • US Central: 7:30 PM CST
  • London: 1:30 AM GMT (Friday)
  • Syndey: 11:30 PM AET (Friday)

Where Can I Watch The Game Awards?

The Game Awards will be streaming live right here on GameSpot, but it will also be available on a wide range of other platforms. Those include:

from GameSpot – Game News https://www.gamespot.com/articles/the-game-awards-2019-start-time-live-stream-and-wh/1100-6471978/