RPG Site Games of the Decade Feature – the Decade Memoirs

RPG Site Games of the Decade Feature - the Decade Memoirs

Our writers look back at the last ten years of their lives and pick out the game that left the most impact on them.

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Potential Xenosaga HD Trilogy failed internal market analysis, will be “difficult to resurface”

Potential Xenosaga HD Trilogy failed internal market analysis, will be

According to Bandai Namco general manager Katsuhiro Harada.

source /news/9309-potential-xenosaga-hd-trilogy-failed-internal-market-analysis-will-be-difficult-to-resurface

Nintendo Switch Sale Discounts Top-Selling Indies

A sale on the Nintendo Switch Eshop is offering solid deals on top-selling indie games. The sale lasts through midnight PT on December 28, so you only have a little while to take advantage. But it’s a great way to catch up on games you may have missed over the year and spend those eshop cards that were in your stocking.

These are all part of the Indie World library of games, which is also the name of this sale. Some highlights of the sale include Ori and the Blind Forest, Cuphead, and the standout puzzle game Baba Is You. Most of the prices are in the teens, though a few go even lower. The arcade shooter (and perfect use of Flip Grip) Downwell is less than two bucks. Two! You can check out the full listing of games and prices below.

This indies sale is running concurrently with another, even bigger Eshop sale. That one discounts a much broader range of games, including Final Fantasy VII, Final Fantasy IX, Ultimate Ninja Storm Trilogy, and even some other indies like Bastion and Transistor. On the whole the Eshop is offering some great deals right now so check them out.

Nintendo Eshop Indies Sale

  • Baba Is You – $12 ($15)
  • Blasphemous – $20 ($25)
  • Castle Crashers Remastered – $9 ($15)
  • Cuphead – $14 ($20)
  • Downwell – $1.50 ($3)
  • My Friend Pedro – $14 ($20)
  • Ori and the Blind Forest: Remastered – $14 ($20)
  • Slay the Spire – $20 ($25)
  • SteamWorld Quest: Hand of Gilgamech – $17.50 ($25)
  • Terraria – $21 ($30)
  • Torchlight 2 – $12 ($20)
  • Unravel Two – $5 ($20)

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-sale-discounts-top-selling-indies/1100-6472431/

Tekken Producer Says A Possible Xenosaga Remaster “Failed Market Analysis”

Despite calling on the community for help revitalizing the Xenosaga series with a potential HD remaster collection, the project has officially fallen through the cracks. A producer at Bandai Namco has confirmed that a remaster of the long-dormant RPG franchise would be “difficult” to do based on current market analysis.

Katsuhiro Harada, a director/producer at Bandai Namco and the producer of the Tekken series, shared on Twitter that an HD Xenosaga remaster collection didn’t make sense from a profitability standpoint. Harada said that the project was progressing as a potential plan but was dropped somewhere along the process. According to Harada, resurfacing the project would be difficult to do.

Harada sent a request to fans on Twitter in 2014, asking the community to band together in the hopes of getting a Xenosaga HD remaster collection off the ground. At that time, Harada said he couldn’t “find the necessary market size” to make bringing the franchise back worthwhile. He said fan voices might chance those prospects.

Though the possible Xenosaga HD remaster collection remains left on the cutting room floor, Harada has kept himself and his team busy with Tekken 7, which received an 8/10 in our review when it launched in 2017 on PC, PlayStation 4, and Xbox One.

The critically acclaimed fighting game has revealed two new combatants for its third season, one of which is an original character added to the series. Tekken 7’s latest character, Leroy Smith, launched on December 10 for all platforms.

from GameSpot – Game News https://www.gamespot.com/articles/tekken-producer-says-a-possible-xenosaga-remaster-/1100-6472432/

Tekken Producer Says A Possible Xenosaga Remaster “Failed Market Analysis”

Despite calling on the community for help revitalizing the Xenosaga series with a potential HD remaster collection, the project has officially fallen through the cracks. A producer at Bandai Namco has confirmed that a remaster of the long-dormant RPG franchise would be “difficult” to do based on current market analysis.

Katsuhiro Harada, a director/producer at Bandai Namco and the producer of the Tekken series, shared on Twitter that an HD Xenosaga remaster collection didn’t make sense from a profitability standpoint. Harada said that the project was progressing as a potential plan but was dropped somewhere along the process. According to Harada, resurfacing the project would be difficult to do.

Harada sent a request to fans on Twitter in 2014, asking the community to band together in the hopes of getting a Xenosaga HD remaster collection off the ground. At that time, Harada said he couldn’t “find the necessary market size” to make bringing the franchise back worthwhile. He said fan voices might chance those prospects.

Though the possible Xenosaga HD remaster collection remains left on the cutting room floor, Harada has kept himself and his team busy with Tekken 7, which received an 8/10 in our review when it launched in 2017 on PC, PlayStation 4, and Xbox One.

The critically acclaimed fighting game has revealed two new combatants for its third season, one of which is an original character added to the series. Tekken 7’s latest character, Leroy Smith, launched on December 10 for all platforms.

from GameSpot – Game News https://www.gamespot.com/articles/tekken-producer-says-a-possible-xenosaga-remaster-/1100-6472432/

Xenoblade Chronicles: Definitive Edition – Kevin Knezevic’s Most Anticipated Game Of 2020

2020 is almost here, so we’ve asked GameSpot’s staff to share which games they’re looking forward to most in the new year. New consoles are going to dominate the headlines, but at the end of the day it’s all about the games, and there are a ton of exciting ones to look forward to. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2019 hub and our Most Anticipated of 2020 hub.

Nintendo may have only given us a brief glimpse into its 2020 lineup, but we’ve already seen some exciting titles in store for Switch next year, including the long-awaited new entry of Animal Crossing. The game I’m most excited for, however, is unquestionably Xenoblade Chronicles: Definitive Edition, a remake/remaster of Wii’s best RPG. Nintendo unveiled the title at the end of its September Direct broadcast, and while it didn’t reveal much beyond a brief trailer, it was more than enough to get me hyped.

That Nintendo would choose to cap off its most recent Direct with the announcement of a Xenoblade remake illustrates just how far the series has come in the company’s eyes. The original Xenoblade Chronicles may have been greeted with critical acclaim when it first released, but the game is perhaps most famous for almost not releasing in the US at all.

Xenoblade Chronicles originally launched in Japan in 2010 and made its way to Europe the following year, but it wouldn’t arrive stateside until 2012, after much fan outcry. By that point, however, the Wii wasn’t so much showing its age as it was a shambling corpse, and Xenoblade Chronicles already looked hopelessly dated compared to contemporary releases on PlayStation 3 and Xbox 360. And yet despite this, it turned out to be one of the most absorbing games of that entire generation thanks to its breathtaking environments and expansive story, which more than masked its visual shortcomings.

From what little we’ve seen of Xenoblade Chronicles: Definitive Edition, it appears the visuals have received the most significant changes, but that’s the only area that really needed any touching up to begin with. Despite being nearly a decade old now, the game holds up remarkably well thanks to some forward-thinking ideas it had for its time–some of which its own follow-ups, Wii U’s Xenoblade Chronicles X and Switch’s Xenoblade Chronicles 2, would curiously discard.

In particular, Xenoblade trimmed some archaic design conventions that turned me off of so many other JRPGs. For one, the game didn’t require you to return to quest givers to collect your rewards after completing many of its side-quests, which meant it never felt like I was wasting my time while playing. You could also quick-travel to any landmark you had previously visited effectively from the outset of your journey–a radical idea when other contemporary JRPGs, such as Ni No Kuni, forced you to wait dozens of hours before you could unlock a quick-travel option.

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These smart refinements are a big reason why Xenoblade felt so fresh when it first launched, but what gripped me most was the game’s sense of scale. Xenoblade presented a vast and varied world to explore, and it constantly rewarded your curiosity, doling out XP for discovering a new landmark and tucking away rare items in hard-to-reach areas. What a world it was, too; each new locale the game presented felt more stunning and imaginative than the last, enlivened by an absolutely gorgeous soundtrack that I still listen to regularly. In my mind, Xenoblade Chronicles’ setting rivals any open world in gaming today, and I can’t wait to explore it again after its HD facelift.

Even if Nintendo and developer Monolith Soft were strictly updating the game’s visuals and nothing more, I would eagerly take any chance to revisit Xenoblade Chronicles on Switch, but it appears the companies are going beyond that. The teaser trailer ended with a look at a location that never appeared in the original game, which suggests Monolith will be introducing some new content to the title as well–as if I needed any more convincing to pick it up. Nintendo hasn’t announced a release date for Xenoblade Chronicles: Definitive Edition yet, but it can’t come soon enough.

from GameSpot – Game News https://www.gamespot.com/articles/xenoblade-chronicles-definitive-edition-kevin-knez/1100-6472324/

Animal Crossing: New Horizons – Release Date, Trailers, And Everything We Know So Far

Nintendo is keeping its 2020 lineup close to its vest as we head into the new year, but the company has given us a tantalizing peek at a handful of games on the way to Switch over the next few months. The biggest of these is undoubtedly Animal Crossing: New Horizons, the long-awaited new installment in the beloved life sim series.

New Horizons arrives nearly eight years after the last proper Animal Crossing game, New Leaf, released on 3DS, making it one of the year’s most hotly anticipated titles. We got our first real look at the game during Nintendo’s E3 2019 presentation, and since then, the company has gradually divulged new tidbits about it in the lead up to its March 2020 launch.

To help catch you up on all the details that have been revealed so far, we’ve rounded up everything we know about Animal Crossing: New Horizons below. We’ll continue to update this list as more information is revealed, so check back often for the latest on Nintendo’s new Animal Crossing game.

There are a ton of other great-looking titles lined up for next year. You can see some of the ones the GameSpot staff are most excited for in our Most Anticipated of 2020 hub. You can also catch up on our other end-of-year coverage in our Best of 2019 hub.

Announcement And Reveal Trailer

While it was long speculated that Nintendo was secretly working on a new Animal Crossing game, the next entry in the series wouldn’t be officially announced until the company’s September 2018 Direct presentation. After revealing that Isabelle was joining Super Smash Bros. Ultimate as a playable fighter, Nintendo confirmed that a new Animal Crossing game was in development for Switch, although it shared no other details about it beyond a vague 2019 release window.

It would be another nine months before we heard more about the title. Nintendo waited until E3 2019 to finally share the first trailer for its new Animal Crossing game–now officially christened Animal Crossing: New Horizons. The video, which you can watch above, offered our first glimpse at how Animal Crossing’s familiar, laid-back gameplay would be translated to Switch. More interestingly, it also revealed this entry’s unique premise: rather than starting your domestic adventure by moving into a pre-existing town, as in every previous Animal Crossing game, New Horizons drops you on a deserted island and lets you build your own village from the ground up.

Release Date

Animal Crossing: New Horizons was originally slated to release for Switch in 2019; however, at this year’s E3, Nintendo confirmed that the game had been delayed by a few months and would now launch worldwide on March 20, 2020. According to the company, the reason for this delay was in part to ensure the development team maintains a healthy work-life balance–an important issue in the industry today, as many other studios have recently come under scrutiny for their excessive “crunch” practices.

“For us, one of our key tenets is that we bring smiles to people’s faces, and we talk about that all the time. It’s our vision. Or our mission, I should say. For us, that applies to our own employees,” Nintendo of America president Doug Bowser told IGN. “We need to make sure that our employees have good work-life balance. One of those examples is, we will not bring a game to market before it’s ready. We just talked about one example [New Horizons’ delay]. It’s really important that we have that balance in our world.”

What’s New In New Horizons?

At its core, New Horizons is very much a traditional Animal Crossing game, so your day-to-day experience will revolve primarily around interacting with neighbors and performing other familiar activities such as fishing, catching insects, discovering fossils, and decorating your home. However, the game builds on this foundation by incorporating some elements from the series’ mobile spin-off, Animal Crossing: Pocket Camp. In particular, you can now collect different materials like tree branches and stones and fashion those into tools and furniture at Tom Nook’s workbench. One new type of tool you can craft is a pole, which allows you to vault over the river and reach the other side more quickly.

New Horizons introduces a few other new elements to the series as well, many of which are facilitated by the NookPhone, a smartphone-like device that you receive shortly after settling down on your island. With the NookPhone, you can look up crafting recipes, invite a friend to play alongside you, access the game’s photo mode, and track your Nook Miles–points you accrue by completing certain tasks, such as picking weeds, learning new recipes, and more. These Nook Miles can be redeemed for special recipes and other in-game items.

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New Horizons also makes a swathe of quality-of-life improvements. While furniture could previously only be placed inside your house, you can now lay it down outside as well for some exterior decorating. The game, blessedly, also gives you the ability to dictate where your animal neighbors live. According to game director Aya Kyogoku, before a new villager moves in, they’ll first check with you about the spot they’ve chosen; if you disapprove, you can select a new spot for their house.

Other welcome tweaks that Nintendo has confirmed: you can shovel up an entire tree and replant it elsewhere rather than having to chop it down; you’ll be able to freely select your character’s skin tone, hairstyle, and facial features, and can swap between the different options at any point in the game; and you can move furniture in half-units, as you can in Happy Home Designer.

Which Characters Will Return?

Thus far, the only familiar characters we’ve seen in New Horizons are Tom Nook and his nephews, Timmy and Tommy, who will play a more pivotal role than they did in New Leaf. This time, the Nooks will run your island’s resident services building, providing a place for you to purchase and craft furniture, tools, and other island necessities. We’ve also gotten quick glimpses at a handful of fan-favorite villagers who’ll be returning in the game, including Angus, Fuchsia, and Goldie.

Beyond that, however, we don’t yet know what other recurring characters will show up in New Horizons or what role they’ll serve. Isabelle in particular has been conspicuously absent from any footage Nintendo has shared of the game, but director Aya Kyogoku teases that she may make an appearance. “One thing that I could definitely say about Isabelle is that as the island develops a little more and it needs a little bit more support, then Isabelle might see some sort of use on the island,” Kyogoku said.

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Another character that has been mentioned is the ever-irritable Mr. Resetti. In previous games, Mr. Resetti would pop up and berate players if they shut off the game without saving, but as New Horizons takes advantage of Switch’s auto-save feature, Resetti’s role has been made redundant. However, this doesn’t mean he won’t appear in a different capacity. “We also believe that Mr. Resetti is looking for a new job after his layoff. So please look forward to that,” Kyogoku told Mashable.

Will New Horizons Support Cloud Saves?

Like a handful of other Switch games, it appears Animal Crossing: New Horizons will not support cloud saves. Producer Higashi Nogami confirmed to French outlet Gamekult (via US Gamer) that the title will not allow players to back up their save data to the cloud in order to prevent them from manipulating time within the game and cheating. Previous entries in the series have similarly disallowed players from backing up their save files, so this isn’t entirely surprising, and it is hardly the only Switch title with this restriction.

Multiplayer

Like previous Animal Crossing games, New Horizons allows you to invite other players to visit your town. One island can host up to four players locally and up to eight in online sessions. However, you’ll need to have a Nintendo Switch Online subscription to take advantage of these online features. Memberships for the service run for $4 USD for one month, $8 USD for three months, $20 USD for 12 months, and $35 USD for an annual family plan.

In addition to local and online multiplayer, New Horizons also supports couch co-op. Using the Call Islander option in your NookPhone, you can summon another player who has a house on your island and play together by passing them one of your Joy-Cons. Director Aya Kyogoku demonstrated this feature during Nintendo’s E3 2019 Treehouse livestream (above) by playing alongside producer Higashi Nogami. During these co-op sessions, the lead player is denoted by a flag over their head. The camera will only follow this player, but you can swap who the leader is at any time while playing.

Pre-Order

While no pre-order bonuses have been announced yet, you can already reserve a copy of Animal Crossing: New Horizons at several retailers, including Amazon and GameStop. You can learn more in our New Horizons pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/animal-crossing-new-horizons-release-date-trailers/1100-6472406/

Dead Cells’ Legacy Update Brings Back Previous Game Builds

Motion Twin has released a new Dead Cells patch that reintroduces all of the game’s old versions. The Legacy Update, available now on PC, brings back the glory days of Dead Cells for those feeling nostalgic.

The Legacy Update lets you play “every major iteration of the game from the first build of Early Access right up to [the] present,” Motion Twin wrote in a Steam blog post. “We will of course make sure that we stock all of our future major updates in there too.” The patch also does a few extra things, such as preventing cloud saves from getting deleted, adding new mutations and weapons, reworking “total crap” weapons, and more.

The headlining feature of the Legacy Update though, as the name suggests, is the replayability of all Dead Cells’ previous major updates. This includes Rise of the Giant, Hand of the King, and many others.

To access Dead Cells’ previous updates, right-click on the game in your Steam library and select “Properties.” Click the “Betas” tab and choose the version you’d like to play from the dropdown menu. Hit “Close,” wait for the download to complete, and enjoy your favorite version of Dead Cells. The Legacy Update is currently only available on PC, but Motion Twin said in a separate tweet that “the updates will come to all platforms ASAP.”

Motion Twin, in conjunction with the newly-established studio Evil Empire, has confirmed that Dead Cells will continue to receive new content well into 2020. Coming to the roguelike-Metroidvania in Q1 of next year is The Bad Seed, a new piece of DLC that “brings two new early game biomes and a big #$&%-off boss for you to bash your head against.” The Bad Seed will cost $5 USD when it goes live.

from GameSpot – Game News https://www.gamespot.com/articles/dead-cells-legacy-update-brings-back-previous-game/1100-6472428/