New Guilty Gear Game Revealed At EVO 2019

Arc System Works blessed the fighting game community with a brief look at a brand new Guilty Gear game. During EVO 2019, which took place from August 2-4 in Las Vegas, the Japanese developer unveiled Guilty Gear 2020 with a teaser trailer, expected to launch sometime next year for unspecified platforms.

The trailer, below, shows some gorgeous visuals as the fight between series mainstays–Ky Kiske and Sol Badguy–transitions between 2.5D and 3D, and back again. It seems Arc Systems Works is experimenting with new camera systems to make battles more cinematic. Just before the trailer wraps up, we get a glimpse of what seems to be a new character: an African American male with dreadlocks and two katanas. He looks like a cross between Afro Samurai and legendary two-sword samurai Musashi Miyamoto.

No other information about the new fighting game is available. However, Arc System Works’ Team Red division is developing the project, with Daisuke Ishiwatari (Sol Badguy’s in-game voice actor) leading the charge. The last entry in the long-running fighting game franchise, Guilty Gear Xrd: Rev 2, launched in May 2017.

Guilty Gear 2020 wasn’t the only announcement during the Evolution Championship Series. SNK pulled back the curtain on The King of Fighters XV, which is now in development. SoulCalibur VI will see Cassandra join its roster, with Samurai Shodown‘s Haohmaru sharpening his sword for Season 2. Though leaked, Street Fighter V will soon get a bevy of DLC characters added to its roster. And one of Arc System Works other fighter games, Dragon Ball FighterZ, has a new character entering the fray soon in the form of Janemba.

from GameSpot – Game News https://www.gamespot.com/articles/new-guilty-gear-game-revealed-at-evo-2019/1100-6468909/

Smash Bros. Ultimate Beats Evo Viewership Record

Super Smash Bros. Ultimate has smashed a record, knocking out a new peak viewership number for concurrent viewers at this weekend’s Evo 2019 tournament. The latest Smash game closed out Evo as the main event this year for the first time, though Smash Bros. Melee has been a longtime favorite at the annual fighting game tournament.

Twitter user Rod Breslau noted the record with a screenshot, pointing out it had hit 279,000 concurrent viewers. That topples the previous record holder, Dragon Ball FighterZ, set in 2018 with more than 257,000 concurrent viewers, via Twin Galaxies. At the time that was also the all-time high, so some of this boost for Smash Bros. could show an increasing popularity for the Evo tournament.

Smash Bros. has been a regular staple in some form since 2007, when Melee was added to the lineup. Since then Melee has remained a near-constant presence at Evo, while others like Brawl and Smash 4 have come and gone. This year Ultimate was the only Smash Bros. representation on the main schedule, as Melee was given its own side-tournament.

Most recently, Smash Bros. Ultimate issued the 4.0 update, which introduced a ton of fighter changes and the new Dragon Quest Hero character. That character, along with Joker from the Persona series and the upcoming Banjo-Kazooie character from their titular series, can be obtained individually as DLC or as a bundle with the Fighter Pass.

from GameSpot – Game News https://www.gamespot.com/articles/smash-bros-ultimate-beats-evo-viewership-record/1100-6468908/

The Hidden Stories And Inspiration Behind Pokemon Cards

If I had to think of a single item from my childhood that carries the highest concentration of imbued nostalgia, it’d be a Pokemon card. Doesn’t matter which one. You could hand me a beaten-up Base Set Diglett and I’d be overwhelmed with Pocket Monster memories. I can remember my first booster pack, my best holographics, and those trades I always regretted. The reason those things stick with me all comes down to one thing: the art. For over 20 years, the Pokemon Trading Card Game (TCG) has delivered thousands of bespoke Pokemon designs that are exclusive to the format. It’s like collecting miniature works of art that you curate in ring-bound galleries, mounted in plastic pocket pages rather than on walls.

I have been fascinated with Pokemon cards ever since they debuted on my school playground in 1999. So when I heard legendary artist Mitsuhiro Arita was in town, I jumped at the chance to sit down with him and talk about his inspiration, method, and most importantly, what he thinks of “chubby” Pikachu.

Mitsuhiro Arita, long-time artist for the Pokemon Trading Card Game

With over 600 Pokemon cards in his portfolio, it’s extremely likely you’ve seen Arita’s work. It spans the entirety of the TCG, from the original holographic Charizard to the recent Tag Team cards, where powerful Pokemon team up and drop massive amounts of damage on your opponent. With the next generation of Pokemon on the horizon as part of Pokemon Sword and Pokemon Shield, I had to ask how he approaches the brand-new creatures.

When a new Pokemon is announced, the first artwork we see is usually by series veteran Ken Sugimori. But it turns out there isn’t much collaboration at all between Pokemon artists, as it’s mostly freelancers working on the card series. After an initial brief from Creatures, Inc, the company that produces the Pokemon Trading Card Game, they’re left to come up with their own impression of a monster. Arita did say that he would love to collaborate with Sugimori, or many of the other Pokemon artists, which is something I’d personally love to see.

So what does inspire Arita when it comes to bringing Pikachu or Mewtwo to life on a blank canvas? “It’s actually a lot better to look at real life,” Arita said. “When you see an illustration it will inevitably reflect that artist’s world view, from a creative way of thinking, so it’s perhaps not so good for stimulating your own kind of different, new, free thoughts.” Arita explained that he watches a lot of BBC nature documentaries and films for inspiration, which surely helps the Pokemon he draws feel more like living, breathing creatures. Anyone who follows Arita on Twitter will know that he has spent a lot of his recent time in Europe at museums, sketching ancient artifacts and sculptures, soaking in dozens of different cultures.

Speaking of Europe, the Galar region of Pokemon Sword and Pokemon Shield is loosely based on the United Kingdom, so I asked Arita if his trip would have any influence on future cards he works on. “The knowledge of the environment and architecture of European countries is an inspiration, especially the sense of the scale of the architecture.” While Arita couldn’t go into any detail on upcoming Pokemon cards we might see alongside the release of Sword and Shield, it’s clear that his travels in Europe will have some kind of influence on his art for the Pokemon TCG.

Arita has been heavily involved in the recent Tag Team sets, with Team Up, Unbroken Bonds, and the new Unified Minds expansion, where the strongest Pokemon share a card and combine their powers. Zekrom and Pikachu, Reshiram and Charizard, or as we see in the new set, Mewtwo and Mew, are just a few of the dream teams. But the artist doesn’t get a say in which Pokemon are paired up.

“The top priority really is from the game designers at Creatures, and they think about how those Pokemon work in the actual gameplay,” Arita explained. Arita went on to add that The Pokemon Company might also have some influence on which Pokemon are chosen, depending on current popularity. This might explain the team-up of Slowpoke and Psyduck, which is now, in my opinion, the greatest Pokemon card ever created, regardless of how playable it actually is. Either way, whatever request comes Arita’s way, he says he’s happy to think about how to bring out each monster’s best side.

Left: Mewtwo-GX from Shining Legends. Right: Mewtwo & Mew-GX from Tag Team

The flagship team-up for Unified Minds is the legendary Mewtwo and Mew, who capped off the original 151 Pokemon, and I happen to know that Mewtwo is Arita’s favorite Pokemon. “There’s a story behind this card,” he said. Those with a keen eye may have already noticed, but the art for this new card is a callback to one of Arita’s previous works in the Shining Legends set, Mewtwo-GX, which he was particularly proud of. It’s a stunning piece of art showing Mewtwo held captive in a laboratory–a must-have for collectors. Arita then pointed out that some of the background details match those in the Mewtwo & Mew-GX from the latest set, so fans can deduce that Mew has come to the rescue and broken Mewtwo out of captivity. This wasn’t requested by Creatures; instead, it’s an extra level Arita has added to this card to bring it to life.

This isn’t the only example of themes and stories hidden within Arita’s art. Over 15 years ago he worked on an Umbreon card for the Aquapolis set. In this art, Umbreon is sat atop a roof across from a distinctive clocktower, and this very same clocktower features in the art for the new Umbreon & Darkrai-GX card. “You get kind of sucked into the story, and fans develop their own theories. It’s more a kind of participative way of designing these new card illustrations.”

Left: Umbreon’s clocktower. Right: the new Pokemon Melmetal

The hardest part of creating art for a Tag Team card is actually trying to fit everything in since those cards contain a lot of text. Arita talked me through an example with Lucario & Melmetal-GX, a card featuring both a very popular Pokemon and a very new one. “Everyone knows Lucario, they know what Lucario looks like. So you don’t have to show the whole of Lucario for people to get the idea. With Melmetal, even though he is so huge and really difficult to actually fit onto the card, I thought I really should show as much as possible of this new Pokemon or everyone will just be like, ‘What is this?'” Arita went on to explain how he had to work hard to make this particular combination work and ended up putting a lot of emphasis on Melmetal’s head, which, after all, is just a nut with a ball for an eye hovering inside. “I tried to make it so that even if you look at it from a distance you could see that, and it stood out to make it even more easy to understand what that was.”

Pokemon aren’t really dark, negative, or depressing. They’re happy, they’re joyful.

Fascinated by Arita’s latest work, I couldn’t end without asking about one of his first cards– card 58 from the first set of the Pokemon Trading Card Game, Pikachu. It’s now lovingly known as “chubby” or “fat” Pikachu, since the more recent versions of the electric rodent are a lot slimmer. But which does Arita prefer now?

“I prefer rounder Pikachu,” he promptly told me, before explaining how it’s difficult to attain the perfect roundness of Pikachu when drawing digitally, and it’s much easier to go back to traditional methods to achieve that “soft feeling.” Looking at Arita’s Pikachu art over the years, I couldn’t help but feel that he had managed to capture the same playful and happy side of Pikachu each time. I asked him if this was his own personal version of Pikachu. “Not really just limited to Pikachu, but in general I feel like Pokemon aren’t really dark, negative, or depressing. They’re happy, they’re joyful. So I think that feeling has just kind of come out and expressed itself in these cards.”

Just a few of Arita’s Pikachu cards

The latest expansion for the Pokemon Trading Card Game, Sun & Moon: Unified Minds, is available now, with Arita’s art featuring on booster packs and many of the new Tag Team Pokemon-GX cards. Speaking to Arita was an absolute pleasure, and I now have a new level of appreciation for the craft of designing a Pokemon card. Next time you crack open a booster pack, take a little more time to look at each card and see if you can spot the influences and hidden stories lovingly illustrated on those 2.5″ by 3.5″ works of art.

from GameSpot – Game News https://www.gamespot.com/articles/the-hidden-stories-and-inspiration-behind-pokemon-/1100-6468906/

This Xbox One Game Is Free To Play This Weekend

The survival game Vigor will be free-to-play on Xbox One the weekend of August 8, Bohemia Interactive has announced. The free weekend will let you sample the Xbox timed exclusive game, currently in early access (or “Game Preview,” as Xbox calls it) to put it through its paces.

The free period will last through August 11, and comes right alongside the recent 0.9 Update. That update, nicknamed “Aid,” made big changes to the shooting mechanics and introduced new features like weapon skins, daily challenges, customization, spectator mode, gestures, and more.

So far more than half a million players have tried Vigor, and Bohemia says this free weekend is aimed at expanding the player base and testing new features ahead of its free-to-play release coming later this summer. If you enjoy the free time and want to keep playing, you can purchase a Founder’s Pack for $20 / 20 Euro and get some extra loot.

Vigor is a survival game set in Norway, from the studio behind DayZ. Bohemia previously explained that Sony’s lack of an early access program led it to launch Vigor exclusively for Xbox, at least at first. It will come to PS4 sometime later. A PC release has not been announced.

from GameSpot – Game News https://www.gamespot.com/articles/this-xbox-one-game-is-free-to-play-this-weekend/1100-6468907/

Cyberpunk 2077 New Game Plus Mode In The Works

Cyberpunk 2077 will reportedly have a New Game Plus feature, but it may not be ready for launch. Developer CD Projekt Red told the Polish magazine PSX Extreme that the mode is in the works.

GamesRadar reports that the PSX Extreme article doesn’t give much new detail on when to expect the New Game Plus feature, so it could come sometime after launch in a patch. It appears to be currently in development, which makes it unclear if CDPR would have it done in time for release next April. The Witcher 3 from CD Projekt Red previously released a NG+ mode after launch as a free update. GameSpot has reached out to CD Projekt Red.

We’ve been slowly getting more details about Cyberpunk as it draws closer to release. We recently learned the Hardcore difficulty mode just turns off the UI entirely. We had also heard rumors of multiple Cyberpunk games, prompting a response from CDPR, and we recently learned of a card game spin-off.

And of course, if you fear you’ll have trouble keeping up with the massive world of Cyberpunk, you can always consult with the lore book that will release alongside the game. Cyberpunk 2077 will release on April 16, 2020.

from GameSpot – Game News https://www.gamespot.com/articles/cyberpunk-2077-new-game-plus-mode-in-the-works/1100-6468905/

Pokemon Go Adds New Shiny Pokemon For A Limited Time

The third and final Pokemon Go Fest of the summer kicks off in Yokohama, Japan, this week, and to commemorate the event, Niantic is making a new Shiny Pokemon available worldwide for a limited time. Beginning today, August 5, at 2 PM PT / 5 PM ET / 10 PM BST (6 AM JST on August 6), players around the globe will have a chance of encountering Shiny Poliwag in the wild.

That isn’t the only special Pokemon appearing during the event. A few hours after Shiny Poliwag arrives, hat-wearing Pikachu will return until 1 AM PT / 4 AM ET / 9 AM BST / 5 PM JST on August 12. The iconic mouse Pokemon will be sporting a different hat each day, so if you missed any of them the first time they were available, you’ll have a second chance to add them to your collection.

Just as during the previous two Pokemon Go Fests in Chicago and Dortmund, Niantic will hold a series of global challenges during this week’s event, so even if you aren’t able to attend in-person, you can still participate in the fun. As a reward for completing the first two sets of global challenges, Niantic brought the Legendary dogs Entei and Raikou back for special Raid Days, and the same will hold true for Suicune if players can clear enough of this week’s challenges.

In addition to the Pokemon Go Fest, Niantic is kicking off a new gift-themed in-game event this week. From August 5-19, the developer is increasing the number of gifts you can carry in your inventory to 20, while the number of gifts you can open each day is being raised to 30. On top of that, any Eggs you receive from said gifts will only need 2 km to hatch, but the Pokemon that will hatch from them are ones that would normally appear from 7 km Eggs. You’ll also have a chance to hatch a Shiny Bonsly from one of these Eggs.

In other Pokemon Go news, Rayquaza has returned to Raid Battles until September 2, and this time, lucky players will be able to encounter a Shiny Rayquaza. You can read some tips on how to catch Rayquaza in our guide. Team Rocket is also still appearing at various PokeStops around the world, and they have new kinds of Shadow Pokemon. You can read more in our Shadow Pokemon guide.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-adds-new-shiny-pokemon-for-a-limited-ti/1100-6468904/

“More Information” On Pokemon Sword And Shield Coming This Week

The Pokemon Company has teased “more information” on its upcoming Pokemon Sword and Shield titles this week. The new Galar Research Update will drop on August 7 at 6 AM PT / 9 AM ET / 2 PM BST / 11 PM AET.

We don’t yet know what information could be included in the update–the major details such as the games’ release date and legendaries have already been revealed. It’s possible we could learn more about the games’ evil team, who haven’t been revealed yet, or see some new creatures.

The most recent Galar Research Update brought news on Gigantamaxing, the Galar Pokemon League, and on the game’s Gym Leaders, among other details. We also learned Sword and Shield have version-exclusive gyms–for more check out all the differences between Pokemon Sword and Shield.

The games launch for Nintendo Switch on November 15. It’s unclear as of yet how many Pokemon will appear in the game, but we know you won’t be able to transfer every old monster to them–a decision that has proven so controversial that the games’ producer, Junichi Masuda, had to issue a statement addressing the drama. For more on the titles, be sure to check out our Pokemon Sword and Shield pre-order guide.

In other news, The Pokemon Company announced its plans for a Pokemon Center pop-up store in London in October. The store will be located in Westfield, Shepherd’s Bush, with further details to be revealed in the coming months.

from GameSpot – Game News https://www.gamespot.com/articles/more-information-on-pokemon-sword-and-shield-comin/1100-6468903/

WWE 2K20 Celebrates Women Superstars, Including Chyna

2K Games’ yearly WWE series made vast improvements last year with WWE 2K19, primarily with its Showcase mode, which was a documentary-style mode focused on the career of superstar Daniel Bryan. This year, WWE celebrates the evolution of women’s wrestling with WWE 2K20, arriving this October.

Two of the most popular superstars in WWE, Becky Lynch and Roman Reigns appear on this year’s cover of the game–which you can see below–and this year’s Showcase Mode will revolve around the Four Horsewomen: Becky Lynch, Charlotte, Bayley, and Sasha Banks. Players will get to relive moments in the careers of these four WWE superstars in this story-driven mode, which will appeal to both new and veteran players of the series.

In addition to putting one of the most popular WWE superstars on the cover and basing Showcase Mode around the women of the WWE, 2K has another first up its sleeve. WWE 2K20 will be the first time you can play MyCareer as both men and women superstars, as well as the return of Mixed Tag matches.

This also marks the first time since 2000’s WWF SmackDown! 2: Know Your Role that Chyna will be a playable character. The late female superstar is a former WWF Women’s Champion and two-time Intercontinental Champion. In 2019, she was inducted into the WWE Hall of Fame as a member of the over-the-top ’90s stable D-Generation X. She’ll be available at launch for those who buy the Deluxe or Collector’s Editions, and more than likely, she’ll be available for purchase as DLC at a later date.

Speaking of DLC, 2K seems to be changing things up a bit. While no roster packs have been announced, WWE 2K20 will be offering a new service model called WWE 2K20 Originals. Each of these Originals–which may require an additional purchase–will contain a playable world and its own theme, and more details will be announced at a later date. From the sound of the description in the press release, players may be getting more Showcase Mode-like content as DLC. Additionally, the gauntlet mode Towers returns, including a story-driven tower centered around the career of Roman Reigns.

Below, you’ll find the details for both the Deluxe and Collector’s Editions of WWE 2K20. More details about each version’s contents will be revealed at a later date.

WWE 2K20 Deluxe Edition:

  • Copy of the game
  • Accelerator–Gain access to unlockable content at launch and control playable character’s stats
  • Kickstart–25 additional attribute points and 8 additional skill points for MyCareer. Also, 25,000 VC starting bonus, 15 free boosts, 2,000 free tokens, and 400 free deluxe tokens.
  • Complete set of WWE 2K20 Originals content packages (details will later be announced)
  • Additional playable characters: Chyna, Hulk Hogan, $500 shirt The Rock, and Rock ‘n’ Sock Connection Mankind
  • WWE Supercard Limited Edition Cards (physical versions only)

WWE 2K20 Collector’s Edition:

  • Everything in Deluxe Edition (Accelerator, Kickstart, Originals package, Additional characters, WWE Supercard LE cards)
  • Exclusive WWE Smackdown Ring Skirt Relic Piece (2002-2008)
  • Limited Edition WWE Smackdown Legend Autographed Plaque (Kurt Angle, Rey Mysterio, or Edge)

WWE 2K20 goes on sale October 22, 2019 and will be available for Xbox One, PlayStation 4, and PC.

from GameSpot – Game News https://www.gamespot.com/articles/wwe-2k20-celebrates-women-superstars-including-chy/1100-6468889/

Top 10 UK Games Chart – Fire Emblem: Three Houses Beats Resurgent FIFA 19 To No.1

Fire Emblem: Three Houses has kept hold of the No.1 spot in the UK games chart this week, holding off strong competition from a resurgent FIFA 19. Sales monitor Chart-Track says it was a close call, but that the Switch exclusive “just manages” to keep its place atop the all-format physical sales chart for the week ending August 3.

FIFA 19 achieves its best chart performance in six weeks at No.2 thanks to the new football season getting underway, with a little help from retailer price promotions. Below that, Crash Team Racing: Nitro-Fueled is a non-mover at No.3. The only new entry this week is Madden NFL 20, which debuts at No.5.

We enjoyed EA’s new American football title, with Eddie Makuch awarding it an 8/10 in our Madden NFL 20 review. “Madden NFL 20 is an improved version of the annualized professional football series that excels in some areas and leaves something to be desired in others,” he wrote. “The new QB1 career mode–which includes a barebones NCAA football experience–overall feels like a half-baked idea that doesn’t deliver anything meaningful or interesting. When it comes to the on-the-field action, however, the new X-Factor and Superstar abilities shake up the familiar gameplay formula to give seasoned players and newcomers alike a fresh way to scheme plays and orchestrate strategy on both sides of the ball.”

Fire Emblem: Three Houses also enjoyed a positive critical reception, including a 9/10 from GameSpot. “When all was said and done, all I could think about was starting another playthrough,” said our critic, Kallie Plagge. “I was curious about the mysteries left unsolved, of course, but I also hoped to undo my mistakes. There were characters I didn’t talk to enough, students I didn’t recruit, and far more effective ways to train my units. A second playthrough treads familiar ground in the beginning, but after learning and growing so much in the first, it feels fresh, too. That speaks to Three Houses’ mechanical complexity and depth as well as the connections it fosters with its characters–and whether you’re managing inventories or battlefields, it’s the kind of game that’s hard to put down, even when it’s over.” Read more in our full Fire Emblem: Three Houses review.

You can read the full top 10 sales chart for this week below, courtesy of UKIE and GfK Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. Fire Emblem: Three Houses
  2. FIFA 19
  3. Crash Team Racing: Nitro-Fueled
  4. Super Mario Maker 2
  5. Madden NFL 20
  6. Grand Theft Auto V
  7. Mario Kart 8 Deluxe
  8. Wolfenstein: Youngblood
  9. Super Smash Bros. Ultimate
  10. Minecraft

from GameSpot – Game News https://www.gamespot.com/articles/top-10-uk-games-chart-fire-emblem-three-houses-bea/1100-6468902/

Halo: The Master Chief Collection PC Dev Talks Modding And Anti-Cheat, Shows Off Funny Bugs

Halo: The Master Chief Collection is coming to PC, and now developer 343 Industries has shared some new insight on two hot-button issues: mods and anti-cheat.

In a blog post, 343 said it continues to be in “full support” of modding games within The Master Chief Collection on PC, but there are some important details to be aware of. First, all mods must conform to Microsoft’s terms of use. Also, players must have a legally purchased copy.

“We encourage the modding community to update the games the way you see fit to play with your friends. This is something the Halo community has done for a long time and as long as it follows the Xbox Content Usage rules there should be no reason to stop,” 343 explained.

Moving on to anti-cheat, 343 said it will make use of an “industry-leading anti-cheat solution” to lessen the impact of bad behavior for games played on dedicated servers. “We are doing this in order to allow modded content to be used by the community for other game modes they would like to customize,” 343 said. “Our goals are to protect players while also providing freedom to players who mod as long as it doesn’t negatively impact others. We will have a lot more to talk about on this in the future as development progresses.”

343 did not specifically mention the name of the anti-cheat software it will use likely because doing so would give cheaters a head start on devising ways to get around the system.

343 launched the first beta test, or “flight,” in the Halo parlance for Halo: Reach on PC in July. It was promptly illegally distributed, and Microsoft was swift to threaten bans.

In other news, 343 shared a series of videos of some of the silliest bugs they encountered in development; you can see these posted below.

from GameSpot – Game News https://www.gamespot.com/articles/halo-the-master-chief-collection-pc-dev-talks-modd/1100-6468901/