Acclaimed PlayStation Title Journey Now Available On Apple iOS

Thatgamecompany’s critically acclaimed Journey is now available on Apple devices, and it’s going for a song. The game has been released on the App Store for $5, published through Annapurna Interactive. It uses touch controls for movement, camera controls, and pinging.

Journey was first released for PlayStation 3 in 2012, and has been ported to multiple platforms in the years since. Most recently it arrived on PC through the Epic Games Store.

Journey was thatgamecompany’s follow-up to Flower, a similarly meditative game. It follows an unnamed hooded protagonist in a quest to reach the top of a mountain. It featured online functionality by introducing other players who would seamlessly find themselves alongside you in a given location, and you could choose to take the path alongside them.

It received accolades upon release, and currently stands at a 92% average on GameSpot sister site Metacritic. It is one of a rare handful of games to receive a 10/10 from GameSpot.

“It is possible that Journey will not move you. In such a case, it is simply a beautiful game with a glorious soundtrack, grounded by a wistful cello melody later threaded through a warm quilt of winds and strings. The chance you might be swept away, however, makes it worth plunging your feet into the warm sand,” Kevin VanOrd wrote in GameSpot’s review. “Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.”

from GameSpot – Game News https://www.gamespot.com/articles/acclaimed-playstation-title-journey-now-available-/1100-6468937/

Dev Receives Thousands Of “Hateful, Threatening” Messages Over Epic Exclusivity Deal

The indie developers behind the farming and creature-collecting game Ooblets recently announced an exclusivity deal with Epic to launch the title as a timed exclusive for the Epic Games Store. Developer Glumberland’s two developers–Rebecca Cordingley and Ben Wasse–received an enormous amount of “hateful, threatening” messages over the deal.

Writing on Patreon (via GI.biz), the developers spoke about the awful messages they have received after announcing their partnership with Epic.

“We really misjudged how angry so many people would be. This whole thing has just devastated us. We’ve been getting thousands if not tens of thousands of hateful, threatening messages across every possible platform nonstop. It’s especially hurtful since we’ve had such a positive, supportive relationship with our audience throughout development.”

The statement goes on: “I have been crying nonstop for the last two days and feeling like the world has collapsed around me. I couldn’t have guessed the scale of what it would feel like to be the target of an internet hate mob. I already had a lot of empathy for other targets of previous hate mobs, which is why we wanted to address that sort of thinking in our announcement, but I had no idea it was this bad.”

In a post on its own website, Epic said the news surrounding Ooblets “highlighted a disturbing trend which is growing and undermining healthy public discourse, and that’s the coordinated and deliberate creation and promotion of false information, including fake screenshots, videos, and technical analysis, accompanied by harassment of partners, promotion of hateful themes, and intimidation of those with opposing views.”

The company said it is pursuing exclusives so aggressively because it believes, in the end, it will lead to a “healthier and more competitive multi-store world for the future.”

The Epic Games Store pays developers an 88% cut of revenue, with Epic taking 12% as the store owner. This is far friendlier than the current average industry split on stores like Steam, Xbox, and PlayStation where the developer/publisher gets 70 percent and the store-owner keeps 30.

Epic said it remains “fully committed” to its plans for the Epic Games Store even amidst “these challenges” as it relates to controversy about exclusives.

“Many thanks to all of you that continue to promote and advocate for healthy, truthful discussion about the games business and stand up to all manners of abuse,” Epic said.

Ooblets was originally going to be published by Double Fine. However, after Microsoft acquired Double Fine, Glumberland announced that it would self-publish, before later confirming a deal with Epic to help fund the game in exchange for releasing it on the Epic Games Store.

In a blog post, Glumberland stated that signing with Epic was a “big decision” the studio didn’t take lightly. “[Epic] offered us a minimum guarantee on sales that would match what we’d be wanting to earn if we were just selling Ooblets across all the stores,” Glumberland wrote. “That takes a huge burden of uncertainty off of us because now we know that no matter what, the game won’t fail.”

The financial security, according to Glumberland, gives the studio peace of mind, allowing the small team to “focus on making the game without worrying about keeping the lights on [and] afford more help and resources to start ramping up production and doing some cooler things.”

The studio anticipated blowback about the partnership with Epic, and asked its fans to “look at the things going on and ask if there might be anything just a tad more worthwhile to be upset about” like human rights abuses and climate change.

One of the next major Epic Games Store exclusives is Borderlands 3. The game launches in September and will remain exclusive to the store until April 2020. The PS4 and Xbox One versions will release normally.

from GameSpot – Game News https://www.gamespot.com/articles/dev-receives-thousands-of-hateful-threatening-mess/1100-6468924/

NBA 2K19’s Microtransactions Are Incredibly Popular, Despite Controversy

Upon release in September 2018, NBA 2K19 was heralded by critics and fans alike as an excellent professional basketball sim with a microtransaction problem. Despite the controversy surrounding the game’s microtransactions, NBA 2K19 is the biggest sports game success in 2K’s history.

During an earnings call today, 2K owner Take-Two said NBA 2K19 has now shipped 12 million copies; that makes it 2K’s most successful sports game in the company’s history.

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Not only did the game ship a record-breaking number of copies, but NBA 2K19’s microtransactions are proving to be incredibly popular. Take-Two CEO Strauss Zelnick said NBA 2K19’s “recurrent consumer spending” revenue, which includes microtransactions, was up 140 percent during the quarter ended June 30.

Zelnick said NBA 2K19 is seeing “extraordinary growth in average games played and daily active users.”

NBA 2K19’s microtransactions come in the form of Virtual Currency (VC) that 2K sells in various allotments and corresponding price points from $2 USD to $100 USD. Players can spend the VC to upgrade their custom-created character and buy card packs to fill out their fantasy team.

GameSpot’s review stated that “microtransactions loom over everything” in NBA 2K19. Numerous other reviews from critics and fans alike expressed some level of dissatisfaction with the way in which NBA 2K19 employs its microtransaction system.

Beyond microtransactions, 2K added seemingly unskippable pre-game ads to NBA 2K19 in another move that rubbed some fans the wrong way.

Despite all of the controversy surrounding NBA 2K19, the franchise is praised every year for its impressively faithful representation of the NBA experience with excellent controls and presentation and numerous modes to play.

In the earnings call, Take-Two boss Karl Slatoff said people enjoy the NBA 2K series because it is an “industry-leading” simulation game; players also enjoy the “lifestyle” elements of creating a character and progressing through the career mode, he said.

Zelnick, meanwhile, spoke about the evolution of how players connect with and experience 2K’s NBA games over the years. People are spending more time with NBA 2K games these days, and that in turn creates an opportunity for 2K to encourage players to spend more over time.

“I think six or seven years ago, basketball was a three-month experience. And now it’s a nine- or 10-month experience and we think it’s going to grow to be a full, one-year experience,” he said.

Slatoff added that the 2K League, which is an eSports organization dedicated to the NBA 2K series, has helped promote the NBA 2K video games and draw in new players. Additionally, the game’s mixture of modes and features has gone a long way to attracting and retaining players, he said.

“If they’re more engaged with the game, they’re going to spend more money ultimately,” Slatoff said. “There’s a lot of dry powder there. We’re still in the early beginnings of learning how to do this the best way.”

NBA 2K19’s recurrent consumer spending growth rate of 140% is far ahead of Take-Two’s overall growth rate for recurrent consumer spending. Total recurrent consumer spending revenue–comprising virtual currency, add-on content, and in-game purchases–jumped 31% during the latest quarter and made up 58% ($313.5 million) of Take-Two’s total GAAP net revenue for the period ($540.5 million).

NBA 2K19 was the single-largest contributor to Take-Two’s GAAP net revenue during the quarter; it performed even better than GTA Online and Red Dead Online, according to the company.

Take-Two also measures what it calls “net bookings,” which is the “net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.”

Net bookings from recurrent consumer spending for the three-month period ended June 30 jumped by 55% and made up 67% ($282.9 million) of Take-Two’s overall net bookings ($422.2 million. GTA Online was the biggest contributor to net bookings for the quarter, followed by the GTA V base game, and then NBA 2K19. In terms of digitally delivered net bookings, however, NBA 2K19 was No. 1

NBA 2K19 series producer Rob Jones told TrustedReviews that microtransactions are an “unfortunate reality of modern gaming.”

“Every game, at some point, in some way has currency and they’re trying to get additional revenue from each player that plays the game. You know, the question has to be when does it feel like it’s a straight money grab versus when does it feel like it’s value added, right?”

NBA 2K20 launches on September 20, and given how immensely popular microtransactions have been in NBA 2K19, you can expect them to return in some capacity in the new game. Overall, Take-Two has said it wants to put microtransaction opportunities in every game it makes.

It’s not just the NBA 2K series that is criticized for its use of microtransactions. EA’s stable of sports games, including Madden NFL, FIFA, and NHL, all feature controversial “Ultimate Team” modes that allow players to spend real money to build out fantasy teams. As with the NBA 2K series, Ultimate Team is big business for EA, which makes hundreds of millions annually from it.

from GameSpot – Game News https://www.gamespot.com/articles/nba-2k19s-microtransactions-are-incredibly-popular/1100-6468923/

Red Dead Redemption 2 Hits New Sales Milestone, As More Online Content Promised

Rockstar’s open-world western Red Dead Redemption 2 has now shipped 25 million copies. Parent company Take-Two Interactive announced the new shipment figure during an earnings report.

The new shipment figure of 25 million counts copies shipped through June 30, and it’s up from the 24 million figure announced in May (copies shipped through April 31, 2019) and 23 million announced in February 2019 (copies shipped through December 31, 2018).

Red Dead Redemption 2 shipped 17 million copies right at launch back in October 2018.

All of these figures are for copies shipped to retailers and not necessarily sold through to consumers. However, sold-in stock is generally a good indication of how many copies a title has sold through to people.

Red Dead Redemption 2 also makes money from Red Dead Online’s microtransactions. During an earnings call, Take-Two CEO Strauss Zelnick said he is excited by the “continuing momentum” of Red Dead Online, though he did not share any specific numbers for player spending. Whatever the case, Zelnick said he expects Rockstar Online–comprising Red Dead Online and GTA Online–to set a new revenue record during the current fiscal year.

For both Red Dead Online and GTA Online, Zelnick teased that players can expect “much more” content to come in the future. Both games are regularly updated with all manner of new content, including multiplayer modes, items, and more. GTA Online recently introduced the Diamond Casino update, and this helped GTA Online enjoy its biggest day and biggest week ever.

Also in the report, Take-Two announced that Grand Theft Auto V has now shipped more than 110 million copies, adding that it has been in the Top 10 sales charts in the US for five of the past six months in terms of combined physical and digital sales, according to NPD data.

The company also shared new sales updates and insights for its other popular franchises:

  • NBA 2K19 has now shipped nearly 12 million units; it’s already the 2K’s highest-selling sports game ever.
  • Civilization VI has now shipped more than 5.5 million copies; it is the fastest-selling entry in the Civilization series.
  • The Borderlands franchise has shipped 48 million copies; Borderlands 2 alone has shipped 22 million copies.
  • The post-launch DLC plan for Borderlands 3 will be announced and detailed at upcoming events such as Gamescom and PAX West.

from GameSpot – Game News https://www.gamespot.com/articles/red-dead-redemption-2-hits-new-sales-milestone-as-/1100-6468922/

The Outer Worlds Developer Speaks Out Against Crunch

With crunch becoming an increasingly hot-button topic in the games industry, many developers are speaking out against the ruthless work environments employees at high-profile studios like Epic Games and Rockstar routinely face. The Outer Worlds developer Obsidian Entertainment is one such studio, saying it is “very committed” to keeping its work environment crunch-free.

In an interview with PCGamesN, The Outer Worlds’ senior designer, Brian Hines, said crunch is not in the studio’s development formula. “Obsidian is not a crunch studio, which is one of the things that keeps people staying there for a long time,” Hines said. Though he admitted employees are sometimes asked to stay longer in order “to meet a deadline,” Hines assured that these extra hours were “always [just] a request” and last for only “a week or so.”

Hines also confirmed the individual developers always have the right to exercise their autonomy, declining the request if they so choose. “There really hasn’t been a crunch or a death march or anything like that with the studio for quite a long time, as far as I can remember anyway,” Hines said. “That’s definitely one of the things that as a studio we’re very committed to. [W]e’d rather cut something than try and get people to not have a life outside of the industry.”

The Outer Worlds is set to launch on October 25 for PC, PlayStation 4, and Xbox One. The upcoming first-person RPG is also coming to Nintendo Switch, though no release date has been confirmed as of yet. It might not be “politically charged,” but The Outer Worlds is shaping up to be a modern homage to Fallout: New Vegas.

from GameSpot – Game News https://www.gamespot.com/articles/the-outer-worlds-developer-speaks-out-against-crun/1100-6468918/

New River City Girls Trailer Spotlights Hot-Blooded Misako

WayForward has released a new trailer for River City Girls, an upcoming beat-’em-up. The trailer highlights the personality of Misako, one of the two playable characters in the game. You can watch the new trailer below.

In the trailer description, Misako is described by WayForward as “hot-blooded,” just like her best friend Kyoko. She’s also “tough, impulsive, and always ready for a fight.” Misako seems to have a bit of an angry streak to her as well, having no patience for her classmates who get in her way and aggressively punching her boyfriend Kunio after he steals the last piece of food that she and Kyoko were fighting over. In the trailer, we also get to see a bit more of River City Girls’ gameplay, which features traditional beat-’em-up mechanics like throwables, combos, and special attacks.

River City Girls is one of the better anime-like games we played at Anime Expo 2019. Developed by Shantae: Half-Genie Hero‘s WayForward and overseen by Dragon Ball FighterZ‘s Arc System Works, River City Girls is the newest entry in the River City franchise. The game begins with franchise main characters Kunio and Riki being kidnapped. Their girlfriends, Kyoko and Misako, embark on a rampage across the different districts of the city to find and save them.

To convey the same sense of style as the original River City games, River City Girls features 16-bit-style graphics, an ’80s-inspired synthpop soundtrack, and both solo and co-op play. River City Girls is scheduled to release for Xbox One, PS4, Switch, and PC on September 5. Limited Run Games is also creating a physical version.

from GameSpot – Game News https://www.gamespot.com/articles/new-river-city-girls-trailer-spotlights-hot-bloode/1100-6468915/

Pokemon Store Coming To London This Fall To Mark Sword And Shield Launch

The Pokemon Company is getting a pop-up store in the heart of London for a limited time, to pair with the UK-inspired Pokemon Sword and Shield. The store will be located in the Westfield London from October 18-November 15.

According to the company, the store will offer a range of Pokemon products, including some exclusives. The announcement states that it is meant to pay tribute to the UK’s role in inspiring the new Galar region featured in Sword and Shield, which will release on November 15.

We’re also going to learn more about Sword and Shield later this week. The Pokemon Company announced a new Galar Research Update coming on August 7. The most recent one revealed Gigantamaxing and Sword and Shield have version-exclusive gyms among lots of other details. We’ll have to see what the company has planned for this next reveal.

Sword and Shield will launch on November 15, just a week after the special “Zacian and Zamazenta Edition” Switch Lite on November 8. These games have been the subject of some controversy upon word that you can’t transfer your entire collection. Producer Junichi Masuda even responded to the controversy in a statement.

For more details on Pokemon Sword and Shield, check out our pre-order guide. And to get your Pokemon fill in the meantime, check out our chat with Pokemon Trading Card Game artist Mitsuhiro Arita.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-store-coming-to-london-this-fall-to-mark-s/1100-6468917/

Here’s When Fire Emblem: Three Houses’ DLC Will Release

Fire Emblem: Three Houses is out now on Nintendo Switch, but there’s still a lot of content on the way for the game. In addition to an upcoming free update, Nintendo will be releasing several waves of DLC as part of the title’s expansion pass, and the company has outlined when fans can expect that content to arrive.

The first “wave” of DLC launched alongside the game and added male and female Officers Academy outfits for protagonist Byleth. Wave 2 is scheduled to release by October 31, 2019 and will introduce new Auxiliary battle maps, as well as “helpful in-game support items” and some additional content. The third wave of DLC will follow by December 31 and will add new quests and costumes, while the fourth is slated to arrive by April 30, 2020 and will introduce new story content, including additional playable characters and locations.

All four waves of DLC will only be sold as part of Fire Emblem: Three Houses’ expansion pass, which runs for $25 USD / £22.49 / $37.50 AU. You can read more details about the expansion pass on Nintendo’s website. Everyone who purchases a copy of the game is also entitled to receive Byleth in the mobile Fire Emblem Heroes game. To qualify, you’ll need to purchase a copy and register it via My Nintendo by June 29, 2020. You can read how to redeem the free gift here.

In addition to the planned DLC, Nintendo will release several free updates for Fire Emblem: Three Houses, one of which will introduce a more challenging difficulty mode. Nintendo hasn’t specified when that update will go live, only noting that it will be released “later this year.” The company mentions a couple of other free updates for the game in its DLC roadmap, but it hasn’t yet detailed what those will entail.

Fire Emblem: Three Houses launched on July 26 and has already proven to be a big critical and commercial success for Nintendo. The game has held onto the top spot of the UK game charts for the second week and garnered positive reviews from critics, including GameSpot–you can read our full thoughts on the title in our Fire Emblem: Three Houses review. If you’re just getting started, be sure to check out our spoiler-free essential tips and advice.

from GameSpot – Game News https://www.gamespot.com/articles/heres-when-fire-emblem-three-houses-dlc-will-relea/1100-6468911/

Call Of Duty: Modern Warfare Won’t Have Battle Royale Mode

Call of Duty: Black Ops 4 launched with Blackout, Treyarch’s foray into the massively popular battle royale genre. Though the genre is rife with potential, it’s steadily becoming oversaturated with content, something developer Infinity Ward seems to be aware of. As it stands, Infinity Ward is uninterested in a battle royale mode for the upcoming Call of Duty: Modern Warfare.

Joe Cecot, Infinity Ward’s multiplayer design director, told IGN that Black Ops 4 and Modern Warfare are different vibes, saying the studio is honing in on the core multiplayer experience. “[We’re] big fans of battle royale. We’re excited for large player counts and things like that, but right now we’re really focused on core multiplayer.”

So it seems Modern Warfare will feature nothing similar to Black Ops 4’s Blackout. Cecot explained, saying, “We really focused on Modern Warfare, authentic and gritty, realistic weapons and it’s a different experience. It’s really… just about pulling back to Modern Warfare and keeping that pure.”

Currently, Modern Warfare’s largest player count is found in Ground War, which supports up to 40 players. When the reboot launches this October, however, the plan is for Ground War to support more than 100 players in a single match. The new Gunfight mode is Modern Warfare’s smallest player count, featuring 2v2 battles reliant on skill and tactical positioning.

Starting in September, Infinity Ward will host private and public betas for Modern Warfare. Scheduled exclusively for those who pre-order on PS4, the first round kicks off on September 12 and 13. The second round, available to all PS4 owners, will run from September 14-16. Those who pre-order on PC and Xbox One can play between September 19-20. It all culminates to the final beta, accessible to anyone with internet access, which is scheduled to run between September 21-23.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-wont-have-battle-royal/1100-6468913/

New Rainbow Six Siege Y4S3 Operators Possibly Leaked

It appears yet another leak for a Ubisoft game has made its way onto the internet. This time it’s for Rainbow Six Siege and the rumored Operators scheduled to release for the game’s Year 4 Season 3 expansion.

Two pieces of concept art for Siege’s next two Operators have leaked onto Reddit. On ResetEra, user Kormora–a reliable Siege leaker according to VG247–has confirmed the leaked images are legitimate and do showcase Year 4 Season 3’s two Operators. Both Operators seems to hail from, or at least work out of, South America.

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The first appears to be some kind of demolitions expert and the second looks like an adventurous archaeologist. Both roles would fit with an earlier leak that revealed the gadgets for Siege’s next two Operators: one would carry a deployable shield that would release combustible canisters and the other would be armed with a grappling hook that would allow them to climb up through hatches on the ceiling. Both gadgets sound like something that an explosives expert and tomb raider would use.

A popular limited-time mode in Rainbow Six Siege, Outbreak, is being expanded into a full-fledged game called Rainbow Six Quarantine. Unlike Siege, which is primarily co-op PvP, Quarantine is a co-op PvE game. Outbreak saw several members of Team Rainbow break off from hunting terrorists to be part of a special task force–led by FBI agent Eliza “Ash” Cohen–to combat and cure a virus that was mutating humans into zombie-like creatures. Quarantine seems to pick up where Outbreak left off, but Ubisoft hasn’t confirmed story details for the new game. Rainbow Six Quarantine is scheduled to launch in early 2020, specifically before March 31.

Until then, Siege continues to be a popular co-op first-person shooter, with regular updates rebalancing Operators and creating a better experience with additional gameplay features. In GameSpot’s Rainbow Six Siege review, Scott Butterworth wrote, “My experiences weren’t always perfect, but when Siege works, there’s nothing else like it. It’s not designed to appeal to all players, and that’s exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you’re fighting for your life, not just your kill/death ratio.”

from GameSpot – Game News https://www.gamespot.com/articles/new-rainbow-six-siege-y4s3-operators-possibly-leak/1100-6468912/