Monster Hunter: World Free Trial Available Now On PS4

It’s been a big week for Monster Hunter: World. Not long after Capcom announced the game had reached 12 million copies shipped and revealed the next major expansion, the publisher has announced a free trial version of the game is now available on PlayStation 4.

The trial, which isn’t available on Xbox One or PC, lets you play up to the Tobi-Kadachi assignment quest at Hunter Rank 4. Players can create a Hunter and Palico companion and play everything up until that point; online play and access to the Spring Blossom Fest event is also included in the free trial version.

Progress from the free trial carries forward to the full version, which is on sale right now for $20 USD. The trial is available only for a limited time; it ends on May 20.

Capcom also announced that Monster Hunter World is adding a new, more challenging event called the Arch-Tempered Nergigante Event Quest on May 11. “This quest has been a long time coming, and for good reason. The development team worked really hard to make this a special challenge; one that will remind you of when you first fought Nergigante during one of our Beta tests, or perhaps even the first time fighting him in the game,” Capcom said.

The quest will be available on PS4 and Xbox One on May 11, with the PC edition coming later.

Monster Hunter: World’s new expansion, Iceborne, launches on September 6 for PS4 and Xbox One. The PC version is coming later. The expansion adds a cold new island to explore and more monsters to face off against. Check out the new gameplay trailer embedded above.

Be sure to check out our more detailed breakdown of Iceborne following Capcom’s livestream, along with some of the highlights from Sony’s recent State Of Play.

from GameSpot – Game News https://www.gamespot.com/articles/monster-hunter-world-free-trial-available-now-on-p/1100-6466787/

Fortnite Secret Battle Star Location For Season 9, Week 1 (Utopia Challenge Guide)

Season 9 of Fortnite has officially begun, and some big changes await players this season. Not only are there new areas of the map to explore, there’s a new Battle Pass to purchase, which means a load of new skins and other cosmetic rewards to unlock.

Of course, with a new Battle Pass comes a new assortment of challenges to complete, and Week 1’s missions are now live on PS4, Xbox One, PC, Nintendo Switch, and mobile. Completing these will level your Battle Pass up and, in turn, unlock the aforementioned Season 9 rewards. That’s not all you can get by completing challenges, however.

Just as in previous seasons, there’s a secondary set of missions to complete called Utopia challenges. These are Season 9’s equivalent of last season’s Discovery challenges, and they can only be completing by finishing all seven challenges from a given week. If you manage to do that, you’ll unlock a special loading screen that features a subtle clue pointing you to a free Battle Star (which levels your Battle Pass up by one tier) or Banner (which can be used as a profile icon) hidden somewhere around the island.

Complete all of the challenges from one week in Season 9 and you’ll unlock the loading screen pictured below. This time, the clue is fairly easy to spot. Look at the minigun and you’ll see a set of coordinates written onto the side of the weapon: I5, I6, J5, and J6. This is where you’ll need to go to find the free Battle Star.

The area where the coordinates converge is just south of Lonely Lodge; you can see its exact location marked on the map below. Make your way to the area and the Battle Star will appear. Collect it as you would any other item in the game, then finish the match and you’ll level your Battle Pass up by one full tier. If you need more help locating the Battle Star, we walk you through where it can be found in the video at the top of this guide.

If you’re familiar with how Season 8’s Discovery challenges worked, you’ll know there are a few caveats to keep in mind before you can find Season 9’s Utopia challenge rewards. Most importantly, this particular Battle Star won’t appear in the game unless you’ve complete one full week’s set of challenges and unlocked the loading screen pictured above, which means you can’t simply go to the right area and pick it up unless you’ve completed all the necessary steps.

If you need help finishing any of this season’s challenges, you can find tips in our complete Fortnite Season 9 challenges guide. We’ll continue to update the guide as the season rolls on, so be sure to check back each week for the latest tips and walkthroughs. You can also see everything that’s new this season in Fortnite’s 9.0 update patch notes.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-secret-battle-star-location-for-season-9-/1100-6466777/

Xbox One Adds New Backwards Compatible Game

Another Xbox 360 game is joining Xbox One’s growing backwards compatible library. The latest addition is the Hitman HD Pack. The game will be playable on Microsoft’s current-gen console as of today, May 9, Major Nelson announced on Twitter.

The Hitman HD Pack consists of two games–Hitman: Contracts and Hitman 2: Silent Assassin. Both titles initially released on PlayStation 2 and the original Xbox, the former in 2004 and the latter in 2002. These versions have been remastered with HD visuals and other touch-ups. You can read more about each in our original Hitman: Contracts review and Hitman 2: Silent Assassin review.

If you still own a physical copy of Hitman HD Pack, you can pop the disc into your Xbox One to initiate a download and begin playing on the console. If you’re interested in picking it up, the game is also available for purchase from the system’s digital store for $25.

The Hitman HD Pack isn’t the only new game to receive backwards compatible support with Xbox One recently. Earlier this week, Microsoft added Costume Quest and From Dust to the BC library, while the week prior brought Ninja Gaiden 3: Razor’s Edge and Trials Evolution.

You can see the full list of Xbox One backwards compatibility games here. If you’re looking for recommendations on what to play, we’ve put together a list of Xbox One’s best backwards compatible games.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-one-adds-new-backwards-compatible-game/1100-6466782/

New Predator: Hunting Grounds Trailer Revealed During PS4 State Of Play

During the May State of Play stream, PlayStation announced Predator: Hunting Grounds. The game is scheduled to release in 2020. The announcement was accompanied by a trailer, which is embedded above.

An online asymmetric shooter game, Predator: Hunting Grounds sees a group of players take on the titular hunter, who’s also controlled by a player. The game is being developed by Illfonic, the same studio behind Friday the 13th: The Game, and Fox is assisting. A new trailer for the game showcases some soldiers sneaking their way through a dense jungle, as the Predator–hidden with its cloaking technology–watches them from the tree tops.

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“As the Fireteam attempt to carry out paramilitary missions–annihilating bad guys and recovering important items–the Predator will be closing in, using its advanced vision mode to track and ambush its prey,” Illfonic CEO Charles Brungardt wrote in a PlayStation blog post. Brungardt added that Predator: Hunting Grounds is “still pretty early in development” so it will probably be some time before we get a gameplay reveal.

Predator: Hunting Grounds wasn’t the only game announced during the State of Play stream. PlayStation also revealed Riverbond, a four-player couch co-op hack and slash game, is coming to PS4 this summer. Another new game, Away: The Survival Series, got a trailer as well. Away is a third-person adventure game that has you control a Sugar Glider that must find its way to safety after a series of natural disasters.

The stream also provided a release date for the previously announced MediEvil remaster–which is coming October 25. Details were released for Iceborne, the upcoming DLC expansion for Monster Hunter World, as well, including that it launches September 6. PlayStation ended the stream with the reveal of a new limited edition PS4 console and a trailer for the upcoming Final Fantasy VII remake. PlayStation announced more Final Fantasy VII details would be revealed this June. Normally that would definitely mean Sony’s PlayStation E3 press conference, but Sony is skipping out this year. Square Enix is hosting a presentation this year though, so we can expect the new details will be revealed then.

Despite being announced in 2015, Final Fantasy VII hasn’t had much of a spotlight, with very few details and trailers being provided over the past four years. The new trailer seems to showcase the bombing mission sequence that takes place right at the game’s start, and also reveals the remake’s revamped battle system and some of the voices for its characters.

from GameSpot – Game News https://www.gamespot.com/articles/new-predator-hunting-grounds-trailer-revealed-duri/1100-6466786/

Monster Hunter World: Iceborne Expansion Coming This September For PS4 And Xbox One

During Sony’s recent State of Play, Capcom released a new trailer for the upcoming Iceborne expansion for Monster Hunter World. In addition to seeing some new monsters and locations from the expansion, which will bring the hunters to a new region on the expansive island that has its own secrets to uncover. Capcom also revealed the release date for Iceborne, which is set to launch on September 6 for PS4 and Xbox One. Unfortunately, the PC release will launch sometime after in the winter.

Capcom followed up with their own livestream as well, revealing more details about what to expect with Iceborne. Though Monster Hunter World has seen a steady flow of new content since its debut, this marks the first time the game will have a proper expansion. If you already own Monster Hunter World, you can upgrade to the expansion once it’s released. However, if you haven’t had the chance to dive into the game just yet, then you can buy the new edition of MHW in September, which includes the full game, its many updates, and the new expansion with Iceborne.

The new area you’ll travel to is called the Hoarfrost Reach, a new region on the massive island from the core game. Snow plays a big part into the core gameplay, which also ties into the existing temperature mechanics from the main game. If you find yourself walking in heavy snow, then your character’s movement will become significantly slower. To combat the cold effects, you can find herbs to boost your stamina and attributes. You can even find a hot springs, which will greatly improve your character’s status.

Iceborne will also include a whole suite of new monsters. During the livestream, the developers showed off Banbaro, an early brute wyvern that tends to use the environment to its advantage. Another new monster is the Beotodus, Iceborne’s first large-scale monster you’ll encounter. This particular beast will bury itself beneath the snow and strike from below. These two monsters, in particular, are incredibly hostile towards one another, which will result in some brutal fights between the two. Some monsters from previous games will also make a return in Iceborne, including Freedom Unite’s Nargacuga.

There’s also some new upgrades to existing Hunter gadget. The Slinger has been upgraded with the use of a new Clutch Claw, allowing you to freely grapple and mantle enemies. Another upgraded gadget is the Power Shot, which can improve the flinch rate on monsters. Some of these modified gadgets can be used in mid-combo, and even during evades.

Along with new monsters and quests, there will be all new gear and upgrades for your character to collect. This expansion is looking to be a sizeable update to an already massive game. Iceborne also introduces a new rank called Master Rank, which is similar to the G-Rank from previous games. The big bad of Iceborne is the new elder dragon Velkana, who’s you got to see in the trailer.

In our review of Monster Hunter World, Ginny Woo gave the game a 9/10:

“Ever since the title was first announced, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It’s not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large.”

from GameSpot – Game News https://www.gamespot.com/articles/monster-hunter-world-iceborne-expansion-coming-thi/1100-6466785/

New Final Fantasy 7 Remake Trailer Revealed

Sony capped off its latest State of Play presentation with a new trailer for Square Enix’s highly anticipated Final Fantasy VII remake. This marks the first new footage we’ve seen of the game in quite some time, but it offers a tantalizing look at how the remake is shaping up.

The trailer, which you can watch above, shows off what appears to be footage from the early portion of the game. We see Cloud and other members of AVALANCHE infiltrating a plant as part of the famous bombing mission sequence. The video also gives us a quick glimpse at the game’s revamped battle system. Despite its fairly brief duration, the trailer ends with a promise that more details will come in June, presumably as part of Square Enix’s E3 press conference, which takes place on Monday, June 10, at 6 PM PT / 9 PM ET.

Following the presentation, the official Final Fantasy Twitter account shared a message from Final Fantasy VII remake director Tetsuya Nomura, reaffirming that fans won’t have to wait much longer for more info about the game. “Most of the plans are already in place in the run up to launch, so please bear with us a little longer until we can release more information next month,” the message read.

The Final Fantasy VII remake was first announced during Sony’s E3 2015 presentation, although since then, details about the game have been scarce. Nomura was directing the game concurrently with another long-awaited title, Kingdom Hearts III, although the developer claimed that directing them both made his life easier. Kingdom Hearts III finally launched earlier this year, although the Final Fantasy VII remake is still without a release date.

Sony’s latest State of Play presentation was only roughly 10 minutes long, although it game us a look at quite a few games during that time. Along with new footage of the MediEvil remake, the presentation revealed new details about Monster Hunter World’s Iceborne expansion and showed off a new Predator game from Friday the 13th developer IllFonic.

from GameSpot – Game News https://www.gamespot.com/articles/new-final-fantasy-7-remake-trailer-revealed/1100-6466784/

Pre-Order Ghost Recon: Breakpoint To Get Beta Access

A new entry in the Ghost Recon series is on the way this year. Ubisoft officially revealed Ghost Recon: Breakpoint during a world premiere presentation on Thursday. The game is slated to launch for PS4, Xbox One, and PC this October but some players will have a chance to go hands-on with it a little early thanks to an upcoming beta.

Those who pre-order any edition of Ghost Recon: Breakpoint will receive access to the game’s beta test. Ubisoft hasn’t yet announced when the beta will take place, only stating that it will occur “closer to launch,” but this will likely be most fans’ first chance to try the game’s numerous new mechanics out ahead of its release.

Breakpoint will launch in standard, Gold, Ultimate, and Wolves Collector’s editions. In addition to beta access, those who pre-order any edition will receive a Sentinel Corp. pack that includes exclusive gear, while those who spring for the Gold, Ultimate, or Collector’s versions will get access to the full game three days early and an assortment of other goodies. You can read more details on those in our Ghost Recon: Breakpoint pre-order guide.

Breakpoint is a sequel to 2017’s Ghost Recon: Wildlands. The game sends players to Auroa, a fictional island in the Pacific, to investigate the military tech corporation Skell Technology after the company has gone radio silent. However, players quickly discover the island has been taken over by a military group known as the Wolves, led by former Ghost Cole D. Walker, who is portrayed by actor Jon Bernthal and appeared in Wildland’s recent Operation Oracle update.

New in Breakpoint are stealth and survival elements; players will be able to cover themselves in mud to avoid detection and will need to treat any wounds they sustain. The game also features distinct character classes that will determine what perks and abilities you’ll use. Ubisoft says four classes will be available at launch, with more to come later. Solo, co-op, and PvP modes will all also be available right at launch.

Ghost Recon: Breakpoint releases on October 4. We recently had a chance to go hands-on with the game and thought it was promising and concerning. Despite its prevalent military themes, however, Ubisoft insists the game isn’t making political statements.

from GameSpot – Game News https://www.gamespot.com/articles/pre-order-ghost-recon-breakpoint-to-get-beta-acces/1100-6466781/

Ghost Recon: Breakpoint Pre-Order Guide, Release Date, Wolves Collector’s Edition

Following a classic Ubisoft leak, Tom Clancy’s Ghost Recon: Breakpoint was announced at a reveal event today and is scheduled to release October 4 for PS4, Xbox One, and PC. A sequel to Ghost Recon: Wildlands, the open-world game is described as a “story-driven four-player experience” and will feature Major Cole D. Walker, a rogue special ops soldier with an army of weaponized drones at his disposal. Walker is voiced by actor Jon Bernthal.

More info about Ghost Recon: Breakpoint is still being revealed, but in the meantime, the game is already available for pre-order. If you were a fan of Wildlands and know you’ll be picking up Breakpoint, here’s what we know about the available pre-order bonuses and its various editions, including the Wolves Collector’s edition. Note that this story is still being updated as more retailers open pre-orders.

Ghost Recon: Breakpoint pre-order bonuses

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Pre-order Ghost Recon: Breakpoint, and you’ll receive the Sentinel Corp Pack, which includes the Hammer MK.2 vehicle, the Sentinel MK.2 heavy outfit, and the Valor assault rifle. Those who pre-order are also guaranteed beta access.

My Best Buy members will receive $10 reward credit when pre-ordering the game.

Ghost Recon: Breakpoint standard edition

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The standard edition will include the base game and any applicable pre-order bonuses.

PS4:

Xbox One:

PC:

Ghost Recon: Breakpoint Steelbook Gold edition

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If you decide to upgrade and get the Steelbook Gold edition, you’ll receive:

  • Base game with any pre-order bonuses
  • Three-day early access starting October 1
  • Year 1 Pass
    • Two DLC: “Deep State” and “Transcendence”
    • Launch mission, “Siren’s Call”
    • One-week early access to three new classes, released throughout the year
    • Special Operations Forces Pack
      • Quiet DMR
      • Covered ACH
      • Crye G3 combat pants
      • Cross Draw vest
  • Collectible steelbook (physical version only)

Here’s where you can pre-order the Steelbook Gold edition:

PS4:

Xbox One:

PC:

Ghost Recon: Breakpoint Steelbook Ultimate edition

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Another step up is the Steelbook Ultimate edition, which includes:

  • Everything offered in Steelbook Gold edition
  • Bonus mission
  • Ultimate Pack (Survivor Pack, Sacred Land Pack, Off-Road Pack)
  • Trail TX motorbike
  • Spider buggy
  • Collectible steelbook (physical version only, exclusive to GameStop)

Here’s where you can pre-order the Steelbook Ultimate edition:

PS4:

Xbox One:

PC:

Ghost Recon: Breakpoint Wolves Collector’s edition

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The fanciest edition of Ghost Recon: Breakpoint is the Wolves Collector’s edition, a Ubisoft Store exclusive that includes in-game bonus content and some physical collectibles. The Wolves Collector’s edition comes with the following:

  • Everything offered in Steelbook Ultimate edition
  • 24 cm collectible figurine of Cole D. Walker
  • Exclusive steelbook metal case
  • Confidential file containing three lithographs
  • Game soundtrack
  • Walker’s dog tag
  • Waterproof map of Aurora

As usual with these types of collector’s editions, it’s very likely the Wolves Collector’s edition will sell out soon, so don’t wait to pre-order if you’re interested in owning it.

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-breakpoint-pre-order-guide-release-dat/1100-6466780/

Ghost Recon: Breakpoint Is Both Promising And Concerning

During a livestream today, Ubisoft revealed Ghost Recon: Breakpoint, a new open-world entry in the shooter franchise coming this fall.

Slated for an October 4 release date, Breakpoint follows in the vein of 2017’s Ghost Recon Wildlands, with a massive world, four-player co-op, and a mix of tactical firefights and vehicle combat. Despite the similarities, though, Breakpoint may be the franchise’s biggest departure yet. I attended a Ubisoft presentation last week, and got 20 minutes of hands-on time, and if one thing is clear, it’s this: Breakpoint is, for better and worse, an attempt to answer Wildlands’ critics.

Ubisoft Paris’ previous game brought the series to its first open-world in cartel-occupied Bolivia. In doing so, it drew flak for its problematic depiction of the South American country (more on this later). Breakpoint, on the other hand, is set in Auroa, a fictional Pacific archipelago with rocky coasts, dense forests, and even a volcano. In terms of ecosystems, think small-scale New Zealand.

Auroa serves as the headquarters of a corporation focused on AI research and advanced military technology. When the company goes radio silent, you’re sent in to investigate, only to discover that one of your former teammates has taken over the islands. If you’ve played Wildlands’ recent Operation Oracle DLC, you’ll recognize the rogue agent: Cole Walker, played by Jon Bernthal of Marvel and Netflix’s The Punisher fame.

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Walker and his paramilitary force present a more formidable challenge than the cartel of Wildlands. In Breakpoint, you’re not the predators, but the prey. As Ubisoft told me, you’ll be continually hunted by Cole, his agents, and their newly acquired drone army. This sets the stage for a more stealth-oriented experience.

By crouching in ferns or going prone in tall grass, you can enter concealment a la modern Assassin’s Creed titles. You can even cover yourself in mud, should a nearby patrol emerge from the woods, or a group of drones pass overhead.

Based on my short demo, these mechanics allow for environmental interaction that Wildlands largely lacked. Ubisoft’s Bolivia was more than just window dressing, sure, but there was always a barrier between how we wanted to use the world and the limited ways we were actually able to use it. Breakpoint seems to recognize that. And if all goes well, it will weaken that barrier–if only just a little.

Supplementing this increased focus on tactics are character classes. Whereas Wildlands allowed for custom loadouts–you could complete most of the game with an assault rifle and grenade launcher attachment, if you chose to–Breakpoint divides perks, abilities, and weapons into specialized roles. At release, there will be four classes, with more to come in updates or expansions. What’s more, Breakpoint features shared progression across all of its modes: your character improvements will carry over from single-player to co-op, to the yet-to-be-revealed PvP mode.

For my demo, I chose the Panther, a class that emphasizes stealth and evasion. My team’s mission was to extract an injured civilian from an enemy outpost, shortly after detonating explosives we had previously planted. Following an enemy ambush, I activated the Panther’s instantaneous smokescreen ability, obscuring our retreat as the outpost went up in flames. All the while, my human teammate crouched in the woods in his ghillie suit and killed the enemy threats we couldn’t see.

Breakpoint is, for better and worse, an attempt to answer Wildlands’ critics

But the execution of this mission is only half of the story. Breakpoint puts as much emphasis–if not more–on planning and preparation. It does so with the use of bivouacs. For the less militarily inclined among us, these are essentially temporary, makeshift camps.

In Breakpoint, bivouacs are a chance to change your loadouts and pick your character class, yes, but also to check the weather forecast and choose the best time for your next mission. They’re also a place to clean and maintain your weapons. You can even zero your rifle for accuracy bonuses, or treat injuries that have been harming your max health. Oddly enough, using a bivouac reminds me of Dragon’s Dogma or State of Decay, games that encourage you to plan expeditions carefully before venturing into a dangerous world.

It’s worth noting that, owing to its focus on survival, Breakpoint’s single-player won’t include AI teammates this time around. Instead, you’ll have player-controlled drones that allow for the series’ signature Sync Shot ambushes. Ubisoft said it hopes removing AI teammates will contribute to a sense of isolation and (brace yourself) realism.

Herein lies my biggest concern with Ubisoft’s direction. In fact, it’s in the title itself: “Breakpoint.” That question of how far a combatant can go before giving up–of what needs to happen before they, in so many words, break down.

Three times throughout Ubisoft’s presentation, I heard the word “realism” touted as a focus of the narrative. Emil Daubon, Breakpoint’s writer and military advisor, and a 14-year-member of the U.S. Army’s Green Berets, promised that he and the studio are taking pains to paint trauma, brotherhood, and mental exhaustion as accurately as they can.

Still, only two years ago, Wildlands stumbled painfully in its narrative department. Its characters were flat, its dialogue cringey, and any attempts to reference the complicated problems the Ghosts faced during or after combat were the absolute low points in an otherwise thrilling experience. At best, Wildlands’ story felt obligatory. At worst, it was a detriment to the whole game.

None of this is to mention that video games, as a medium, have a terrible track record of depicting war, trauma, and mental illness. And Breakpoint is is not the first time a studio has hired a military advisor to ensure accuracy. Far from it. Call of Duty has long employed the knowledge of veterans and active military members, and the franchise is as close to campy action-blockbusters as games can be.

Lastly, as someone with numerous familial ties to combat veterans of the American military, I’m on the periphery of post-traumatic stress disorder every day. It’s complicated and it’s pervasive. It is a sensitive subject very much worth talking about, and I’m not looking to the creators of Ghost Recon: Wildlands to depict it faithfully.

But who knows? Maybe Ubisoft Paris will change my mind. Maybe it will stick the landing, and be the next AAA developer to do this subject matter justice. I’m not betting on it, but I’m holding out hope.

Almost everything else about Breakpoint’s gameplay tweaks and design decisions suggest the studio understands where Wildlands fell short. It’s focusing less on Grand Theft Auto mayhem, and more on survival in a dangerous world. And that’s encouraging. But if Ubisoft’s writers can’t find a way to reconcile their sensitive narrative material with the game unfolding around them, Breakpoint might be an extension of Wildlands. In other words: another gem that’s at its best when you ignore anything profound it’s trying to say.

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-breakpoint-is-both-promising-and-conce/1100-6466739/

Ghost Recon: Breakpoint Isn’t Making Political Statements, Ubisoft Insists Despite Obvious Themes

In the past, Ubisoft has received criticism for not tackling the political issues its games touch upon, and while the newly announced title Ghost Recon: Breakpoint features some heavily political topics, it seems the company’s stance remains unchanged.

Breakpoint‘s story focuses on a silicon valley genius who develops advanced AI and drones to help humanity and save American lives. The tech giant and its drone army are hijacked by a group of rogue US soldiers, and the game’s reveal stream states the drones assassinate an election candidate. Despite all this, lead developer Sebastien Le Prestre says Ubisoft isn’t trying to make any particular point.

“We’re creating a game here, we’re not trying to make political statements in our games,” he says. “We’ve rooted ourselves in reality, and you’ll get what you get out of your playthrough–everybody will get something different out of their experience. The story might make you see different situations, but we’re not trying to guide anybody or to make any sorts of statements. It’s a ‘What if?’ scenario, it’s Tom Clancy, it’s purely fictional.”

Community developer Laura Cordrey elaborated by saying Ubisoft is “always inspired by what’s happening around us, and it’s always our goal to stay authentic … but the story does remain fictional.”

Many Ubisoft games touch on political topics, such as The Division 2‘s defence of the White House in Washington DC or Far Cry 5‘s disaffected, ostracized community and Donald Trump references. However, Ubisoft executives have previously described engaging in politics in video games as “bad for business.”

As for the new Ghost Recon game itself, check out our hands-on impressions and thoughts on why Breakpoint is both promising and concerning. It’s coming to PS4, Xbox One, and PC on October 4.

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-breakpoint-isnt-making-political-state/1100-6466778/