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The Death Stranding Baby Can Speak To You Through DualShock 4 Controller

Today in very important news, Hideo Kojima has confirmed that the Death Stranding baby-in-a-jar character, BB, is capable of speaking to players through the DualShock 4 controller.

Kojima made the announcement on Twitter. He said the option to have BB speak from the DualShock 4 controller’s speaker will be available as an option for the special-edition, Death Stranding-themed DualShock 4 controller. It’s unclear if this functionality will also work on standard controllers.

The Death Stranding PS4 Pro bundle comes with a limited edition 1 TB console, DualShock 4, and physical copy of the game. Pre-orders are available now.

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As we reported earlier, the PS4 Pro is white and black with oil-stained handprints on the top. The DualShock 4 controller is translucent yellow–it definitely looks like pee. It also has the words “Death Stranding” printed on the touchpad.

Death Stranding launches on November 8 for PS4. The game’s main character, Sam, is played by The Walking Dead actor Norman Reedus. The game also features James Bond movie actors Mads Mikkelsen and Lea Seydoux, as well as Margaret Qualley (Once Upon a Time in Hollywood) and Lindsay Wagner (The Bionic Woman), as well as movie directors Guillermo del Toro and Nicolas Winding Refn. Veteran voice actor Troy Baker also appears in Death Stranding.

from GameSpot – Game News https://www.gamespot.com/articles/the-death-stranding-baby-can-speak-to-you-through-/1100-6470183/

How Many Copies Assassin’s Creed, Far Cry, And Other Ubisoft Games Have Sold

Ubisoft is one of the biggest video game publishers in the business. It owns some of the industry’s biggest franchises, including Assassin’s Creed, Just Dance, and Far Cry. But just how big are those series? The company has now updated its Facts & Figures page with new numbers that speak to the enormity of Ubisoft’s biggest properties.

As spotted by industry analyst Daniel Ahmad, Ubisoft’s numbers show the latest sales figures through June 2019. While they may be a bit out of date by now, they still speak to the size and scale of Ubisoft’s most prominent franchises.

The numbers and other statistics are as follows:

  • Assassin’s Creed: 140 million+ copies sold; 95 million unique players
  • Rayman: 40+ different game releases on 20+ different platforms
  • Far Cry: 50 million+ copies sold since Far Cry 2; 79 million Far Cry game sessions played since Far Cry 5
  • Just Dance: 70 million+ copies sold; 120 million+ players; 2.5 billion+ songs played; 80 billion kilocalories burned
  • Rabbids: 20 million+ copies sold
  • For Honor: More than 21 million players worldwide
  • Ghost Recon: 30 million players since 2001; 10 million players for Ghost Recon: Wildlands alone
  • The Division: 20 million players; fastest-selling new IP for Ubisoft ever
  • The Crew: 21 million players since 2016
  • Rainbow Six Siege: 50 million players
  • Splinter Cell: 30 million+ copies sold
  • Steep: More than 1.2 billion kilometres of trail covered; 5.6 billion jumps
  • Watch Dogs: 36 million+ unique players

Ubisoft’s next big game is Ghost Recon: Breakpoint, which launches on October 4 for PS4, Xbox One, and PC. For lots more on that game, check out GameSpot’s breakdown of pre-loading, file sizes, server start times, and more.

from GameSpot – Game News https://www.gamespot.com/articles/how-many-copies-assassins-creed-far-cry-and-other-/1100-6470181/

Ghost Recon: Breakpoint: Pre-Load, File Size, Server Start Times, And More

The next Ghost Recon game, Breakpoint, is almost here. The Tom Clancy game launches for PlayStation 4, Xbox One, and PC on October 4. Ahead of that, Ubisoft has detailed a number of important launch details covering pre-loading, early access, file sizes, server start times, and more.

Early Access (Digital):

Everyone who pre-ordered Breakpoint or buys the Gold Edition of the game can start playing on October 1, which is three days before the public release on October 4.

Pre-Load (Digital):

Xbox One — Pre-loading in all regions is available now, for all versions of the game.

PS4 — Pre-loading begins from midnight local time on September 29 for Gold Edition. Pre-loading for the Standard version starts midnight local time on October 1.

Uplay PC — Pre-loading is available now.

Epic Games Store — Pre-loading is available now.

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File Sizes (Digital):

Xbox One: Pre-load 40.1GB; Day 1 patch 13.5 GB

PS4: Pre-loading 47.3GB; Day 1 patch 10 GB

Uplay PC + Epic Games Store: Pre-load 41.36GB; no Day 1 patch because pre-load includes it

Those who download Breakpoint on PS4 or Xbox One after launch will instead see a single download size that is larger as it combines the pre-load file size and the Day 1 patch. Another note to be aware of is those who buy a physical copy of Breakpoint must download the Day 1 patch to start playing.

Server Start Times:

Online servers go live September 30 at 11 AM UTC. Take a look at the chart above to find out when the game’s servers go live in your part of the world.

Ghost Recon: Breakpoint’s release on October 4 is just the beginning for the military shooter. Ubisoft is planning to support the game for a long time after release with lots of new content, including the franchise’s first raid and much more.

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-breakpoint-pre-load-file-size-server-s/1100-6470180/

It Seems Red Dead Redemption 2 Won’t Get Single-Player DLC, Just Like GTA 5

Just like Grand Theft Auto V, it appears that Rockstar’s newest game, Red Dead Redemption 2, also will not receive any single-player expansions. Lead online producer Katie Pica told VG247 that Rockstar is completely committed to working on Red Dead Redemption 2’s online mode.

Pica added that the new Red Dead Online content has single-player sensibilities, but in an online environment. “We’re 100% focused on online right now, because like I said, there’s just so much to do, and we’re just hoping to bring everything that a player can love about single-player into the online world, and fleshed out,” Pica said.

Red Dead Redemption 2’s latest content release was the massive Frontier Update, which introduced the first of the “Roles” that players can take on in Red Dead Online. The first roles include Bounty Hunter, Trader, and Collector. You can read more about the update in GameSpot’s coverage here.

Going back to the VG247 interview, Red Dead Online producer Tarek Hamad said Rockstar as a company remains committed to single-player games. Rockstar is known for its story, and the story modes in GTA 5 and Red Dead Redemption 2 were celebrated. “We all love single-player games, and Red Dead Redemption 2’s absolutely massive story and equally massive epilogue are hopefully evidence of that,” Hamad said.

“The team’s ambitions for Red Dead Redemption 2 were sky high in every way, and when we are building worlds of that scale, the single-player experience almost always leads the way,” Hamad added. “Our ambitions for our online games are just as high, and with Red Dead Online we are continuing to build and expand to match the world we created for Red Dead Redemption 2’s story, not just with the roles but other activities, new random events, characters to meet, new ways to engage with the world and further inhabit your character, as well as trying to improve the overall experience.”

Explaining why GTA 5 did not get any single-player DLC, Rockstar issued a similar-sounding statement years ago. “We did not feel single-player expansions were either possible or necessary, but we may well do them for future projects,” Rockstar design director Imran Sarwar said.

The new expansions for GTA Online and Red Dead Online are free, but the online modes make money from microtransactions, which can be lucrative.

In other news, Rockstar recently launched its own PC store, which has yet again fuelled the rumours and speculation that Red Dead Redemption 2 may come to PC.

from GameSpot – Game News https://www.gamespot.com/articles/it-seems-red-dead-redemption-2-wont-get-single-pla/1100-6470174/

Top New Games Out On Switch, PS4, Xbox One, And PC This Month — October 2019

A new month is upon us, and October is loaded with shooters. This episode of New Releases takes a look at Destiny 2‘s newest expansion Shadowkeep, Ghost Recon Breakpoint, and the rebooted Call of Duty: Modern Warfare. Even Obsidian’s RPG The Outer Worlds has plenty of weapons to fire. Fortunately, Nintendo Switch owners looking for something more family-friendly can also play Luigi’s Mansion 3.

Destiny 2 – Shadowkeep — October 1

Available on: PS4, Xbox One, PC

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Shadowkeep is changing everything for Destiny 2. This expansion sends players back to the moon for a new raid called Garden of Salvation, but it also shakes up the game overall. This is the start of Destiny 2’s Year 3 of seasonal content, featuring Armor 2.0, which makes all your Guardian’s stats truly matter. There are plenty of Exotics to acquire too.

More Coverage:

Ghost Recon Breakpoint — October 4

Available on: PS4, Xbox One, PC

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The follow-up to Ghost Recon Wildlands is much more focused on survival. That’s due in part to the fact that your Ghost is infiltrating the island of Auroa alone if you play solo–you’ve got a handful of drones at your disposal, but no AI teammates. Of course, you can always squad up online with your friends and play co-op too. No matter how you approach it, your goal is to stop rogue Ghost Cole Walker, played by Jon Bernthal (The Punisher, The Walking Dead).

More Coverage:

Call of Duty: Modern Warfare — October 25

Available on: PS4, Xbox One, PC

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This isn’t a remaster of the 2007 classic–it’s a full-on reboot. You’ll see familiar characters like Captain Price, but they’re part of a totally new campaign that ties in more closely to the game’s other co-op and multiplayer modes. Speaking of multiplayer, there’s a big emphasis on tactics with this game, including a Realism Mode that shuts off your HUD.

More Coverage:

The Outer Words — October 25

Available on: PS4, Xbox One, PC

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October’s other big shooter is an RPG. The Outer Worlds comes from Obsidian, best known nowadays for Fallout: New Vegas, hence all the “Fallout in space” comparisons the game keeps getting. But The Outer Worlds sets itself apart from Fallout by letting you explore multiple planets, each one dominated by mega-corporations. There’s also a flaw system, which allows your character to actually develop special perks if they keep injuring themselves in various ways.

More Coverage:

Luigi’s Mansion 3 — October 31

Available on: Switch

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Luigi’s Mansion 3 drops on Halloween, the perfect time to explore the Last Resort hotel, where each spooky floor has its own theme. You can play solo or team up with a friend in co-op, where the second player controls a gelatinous version of Luigi named Gooigi. There’s also competitive multiplayer to enjoy with the returning ScareScraper mode and the new ScreamPark mode.

More Coverage:

October has plenty more games to come. Next week, New Releases will take a look at PS4 exclusive Concrete Genie, the revamped arcade cult classic Killer Queen Black, and more.

from GameSpot – Game News https://www.gamespot.com/articles/top-new-games-out-on-switch-ps4-xbox-one-and-pc-th/1100-6470163/

The Last Of Us 2 Has A Cool Improvement You Might Not Have Noticed

Naughty Dog has described The Last of Us Part II as one of the most ambitious games it has ever made. One of the major new additions is something that may not be immediately apparent, but will no doubt have a big impact on the game: a new traversal animation system.

Admittedly, “a new traversal animation system” may not sound exciting, but the implications of it certainly do. GameSpot attended a hands-on event for The Last of Us Part II and spoke to co-director Anthony Newman, who highlighted “motion matching” as one of the key new additions to the game.

“It’s this technology for characters moving through a space like running, walking, jumping, and that kind of thing,” Newman explained. “In all our previous games there’s been this really distinct state machine where we say, ‘Play a run animation. Then play a turn left animation. Then play a turn right animation.’ The way motion matching works is it takes this massive bucket of animation, just hundreds and hundreds of animations, and chops them into little tiny bits. When you define the path that a player or an enemy wants to take, rather than saying, ‘Play this and then play that and then play that,’ the system actually looks at the bucket of animations, finds the ones that matches the path that you’re already taking, and blends them together frame-by-frame.”

The effect of this is, as Naughty Dog says, much smoother, more natural movement to characters. “It’s this totally new way of doing traversal,” Newman continued. “I think, as you play the game, you must have noticed just how fluid the player feels. With every foot plant, every turn, there’s as little blending as possible. That’s applied to our NPCs. That’s applied to the horses. That’s applied to the dogs. We even have these dogs and horses and mocap suits running around getting the data that we needed for this really intricate system.”

A new gameplay video for The Last of Us Part II was shown during Sony’s recent State of Play event. The video provides fleeting glimpses at some of the action scenes where this kind of movement will become most evident. More importantly, however, the trailer confirmed a release date for The Last of Us Part II.

We also learned that The Last of Us Part II will come on two discs, which is something of a rarity for PlayStation 4 titles. If you splash out for one of the special editions of the game, you’ll get a note from co-director Neil Druckmann. You can read the heartfelt message from The Last of Us Part II’s director in advance, however.

For more on the game, read our hands-on impressions for The Last of Us Part II.

from GameSpot – Game News https://www.gamespot.com/articles/the-last-of-us-2-has-a-cool-improvement-you-might-/1100-6470118/

The Last Of Us 2 Wants To Solve The Problem Of Companions Being Ignored By Enemies

Naughty Dog’s The Last of Us Part II is looking to solve one of the original’s biggest problems: immersion-breaking AI-controlled companions. If you’ve played the first game, then you should be familiar with how its enemy AI often ignored Ellie, even when she was right in front of them. While this was ultimately implemented for our convenience, it allowed for plenty of immersion-breaking moments.

We got the chance to ask about this issue in a recent interview with The Last of Us Part II co-director Anthony Newman. In our brief discussion, he acknowledged the problems with the original’s companion-AI is something that the team is fully aware of and are hoping to address with the sequel.

“[Companion AI is] actually one of the few really significant technical achievements we’ve been able to make on the game,” said Newman. “[In the original] there is a mode the AI can be in–which is their default mode when you’re in stealth–where they will just never be seen. They’re almost better than the player can be at being stealthy.

“There’s a tricky balance there because [Ellie] could then just hang way, way back and just never be seen, but then you don’t feel like you have an ally with you, [so] you feel lonely. So there’s a really interesting line we’ve been walking but I can definitely say that that aspect of the game has been dramatically improved, I would say.”

Developing companion-AI is a difficult process, but Naughty Dog hopes the changes it’s making will better The Last of Us Part II as a whole. However, it’s not the only way that Newman and his team are iterating upon companion AI. They’re also improving how their actions impact moment-to-moment combat. “One other thing that’s also interesting is that in the past, [in] almost all of our games, the allies have done fake damage where you’ll see them shoot enemies and it’s a little bit theatrical where their bullets are clearly doing way less damage than yours,” said Newman.

“What I’m really excited about is that with a lot of effort and some clever AI tricks, every time you see your ally shoot an enemy, their bullets do exactly as much damage as yours do. Which is just another way that players are able to make predictions and think two or three steps ahead. When they see Dina take a couple of shots and then they realize, ‘I only need one more shot to finish off that enemy because I saw that happen.’ I think it’s great that players can now count on that and make those types of plans interacting with their allies.”

If all this talk about The Last of Us Part II has you excited, then you won’t have to wait too long: The Last of Us Part 2 releases on February 21, 2020 for PS4. You can read our preview of The Last of Us Part II to see what we thought of the game after a hands-on with it.

from GameSpot – Game News https://www.gamespot.com/articles/the-last-of-us-2-wants-to-solve-the-problem-of-com/1100-6470121/

The Bradwell Conspiracy Is A Bizarre Thriller That Encourages You To Be Social

Coming from Bossa Studios and developer A Brave Plan, The Bradwell Conspiracy takes a surprisingly social approach to the familiar narrative-driven adventure. Placing you in a facility built by people with far too much money and free time on their hands, you’ll gradually learn more about the isolated locale and its creators, revealing inconvenient truths about its key players and their impact on the world over. We recently got to play the opening hour of the game and learned just what was in store for this alluring jaunt into the weird.

Set in 2026, you play as an unnamed protagonist visiting the Stonehenge Museum owned by the philanthropic mega-corporation Bradwell Electronics. Following a catastrophic attack on the facility that leaves them mute and isolated from the outside world, you’ll discover a massive laboratory underneath Stonehenge housing some bizarre experiments. Eventually, you’ll meet with another survivor named Amber, and an American scientist looking for a way out as well. After acquiring a talking set of smart glasses, along with a portable 3D printing device, you start to uncover shocking details about the mega-corporation.

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The game’s world-building can often hit close to home, detailing the growing threat of inequality and encroaching natural disasters. However, The Bradwell Conspiracy often strikes a light-hearted tone. In a similar vein to first-person narrative-driven games like Everybody’s Gone To Rapture or Firewatch, you’re given the run of the place in order to piece together the larger story at your own pace. There was something quite alluring about exploring the hidden facility underneath Stonehenge in the opening act. With your Bradwell smart glasses, you’ll be able to scan objects and snap photos of everything in the environment. These photos not only allow you to send clues to Amber, who can remotely open doors or help with puzzles; they also serve as the primary way to instigate communications with her. While this kind of back and forth is similar to the approach Firewatch took, it’s far more frequent here, which means more chances to learn neat facts or to have tender moments when you least expect it.

What makes The Bradwell Conspiracy’s approach to narrative especially interesting is that while you’re unraveling the larger mystery of the game’s story, you’re also actively forming a bond with another character based on your actions. Though this is a somewhat one-sided pairing, given that your character has lost their speech, it still gives way to some surprisingly compassionate moments in your excursion. Depending on your level of willingness to share details about the environment, you’ll hear more from Amber, who will start sharing information on the company and even cracking the occasional joke to lighten the mood.

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During our talk with game director Georg Backer, he spoke about how bonding with Amber is an essential part of the adventure and will offer up some of the game’s more nuanced details.

“We wanted to make sure that the player feels like they’re in this together with Amber throughout the game,” said Backer. “Given your choices in how you interact with her, people will experience the character in different ways. You can uncover these little side-stories with the character and the environment by engaging with her at certain points as well. However, if you want to forgo a lot of those moments in favor of sticking with the game’s main plot, then be our guest. But from a narrative design angle, if you want to discover more about the world, together, it’s worth examining further what’s around you. […] There’s well over 4,000 lines of dialog, so you’ll get to experience a lot from the game’s main plot.”

The game encourages a constant sense of curiosity throughout, and even examining simple items like table stationery can offer up some fun anecdotes from Amber. Unlike games like Bioshock, which intertwines passive-storytelling with gory action and body horror, the crux of The Bradwell Conspiracy is about uncovering strange details about the company with your fellow survivor. Considering how isolating the game can feel when exploring the ruins of the Bradwell lab, it can be easy to forget that you’re not alone in your journey. In some ways, this social element is one of The Bradwell Conspiracy’s most intriguing elements.

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Set for release later this year on PC, PS4, Xbox One, and Switch, The Bradwell Conspiracy certainly has a lot of compelling ideas at play. Given its approach to being more socially active with your only ally, it made the strange journey feel a bit less lonely. Given its oddball humor and penchant for a sudden joke from your partner, it’ll be interesting to see how unusual this adventure into uncovering a corporation’s shady dealings can get.

from GameSpot – Game News https://www.gamespot.com/articles/the-bradwell-conspiracy-is-a-bizarre-thriller-that/1100-6470173/

Destiny 2’s Recluse, Other Best Guns Are Getting Nerfed In Shadowkeep

Bungie’s latest blog post gave a final look at changes and alterations coming with the release of Destiny 2‘s Shadowkeep expansion, and it contained a whole lot of information. Easily missed, however, was the fact that a bunch of Destiny 2 guns are getting their power nerfed a bit–although not directly. Bungie is changing the effectiveness of certain weapon perks that can stack up to increase damage. Chief among the weapons affected is The Recluse, a pinnacle submachine gun that has become one of the most useful, and most used, guns in the game.

In its This Week at Bungie post ahead of Shadowkeep, the studio detailed how damage-dealing will change in Shadowkeep. As director Luke Smith previously noted in his Director’s Cut blog posts, weapon damage in the second year of Destiny 2 has become something of a runaway train. It’s possible to stack perks and buffs together to get massive damage boosts in ways Bungie didn’t expect, and some guns have become more or less essential for various activities–putting people who don’t have them at a disadvantage.

“Legendary weapons have become too powerful overall,” Bungie wrote. “In many cases, they even outclass Exotic Primary weapons, so we’re walking them all back a bit. All the way back in original Destiny, we had a perk named Crowd Control, which was Rampage’s predecessor. Crowd Control capped out at a bonus of +15% extra damage. At this point in Destiny 2, Rampage caps out at about +67%. That’s a 447% increase from the original iteration. Legendary damage perks have become so powerful, they simply invalidate non-damage related perks.”

Perks Getting Reduced Effectiveness in Shadowkeep

  • Rampage
  • Kill Clip
  • Swashbuckler
  • Multikill Clip
  • Desperado
  • Surrounded
  • Master of Arms
  • Onslaught

Several of those perks appear on a variety of guns, but three of them are specific to a few of the top guns in the game. The “Master of Arms” perk is exclusive to The Recluse, giving you a big damage boost on the submachine gun for any kill you make with any weapon. That has made it one of the best guns in the game up to now. Also on the list are Desperado, a unique perk on the Redrix’s Broadsword pinnacle pulse rifle, and Onslaught, the perk specific to the Breakneck pinnacle auto rifle.

The TWAB post also includes a few details about how it’s changing the perks, although there’s not much information. Bungie writes that all the perks being changed will “use the same damage multipliers for PvE that they did in PvP.” The Rampage change doesn’t affect The Huckleberry, an Exotic submachine gun; Onslaught and Desperado will now change bullet impact values in PvE activities; and Surrounded no longer multiples precision damage over base damage, since that was making it more effective on some weapon types than others.

Bungie also detailed how it’s doing away with pinnacle weapons altogether, changing them instead to easier-to-obtain but way-less-overpowered “ritual weapons” in Shadowkeep. So this change sounds like it’s right in line with Bungie’s thinking on those guns–but it’s still a bummer that the mega-powerful Recluse is getting taken down a peg. Still, we know Bungie wants to keep lots of different weapon sets viable in Destiny 2, and when one gun becomes dominant, nerfs are never far behind.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2s-recluse-other-best-guns-are-getting-ner/1100-6470172/

Apex Legends Season 3’s New Map Revealed In Trailer

Though a cinematic video, the Apex Legends Season 3 trailer does confirm that the battle royale game is getting a new map. You can see the Legends battle it out on the new map in the trailer, which is embedded below, alongside newcomer Crypto–who develops a friendly rivalry with Mirage.

“Welcome to World’s Edge, a new Apex Legends map where molten heat and chemical ice collide,” the trailer’s description reads. “Join our cast of Legends–including the newest Legend, Crypto–on the dropship as they’re whisked from Planet Solace towards World’s Edge on Planet Talos.”

World’s Edge was initially teased via Crypto’s first in-game appearance during Season 2, in which he invaded Kings Canyon to hack the computers in Singh Labs. Upon being discovered, the hacker flees, but not before the computer he’s been working on reveals he’s trying to find a way to visit a location only known as “World’s Edge.”

In the trailer, we see the Legends contending with both ice and fire environmental hazards, although Octane manages to use some water geysers to launch himself up into the air. We also see a city-like, urban area and a moving train. Whether all these elements make it into the actual game remains to be seen, as Respawn has advertised actions in Apex Legends’ cinematic trailers that you can’t actually achieve in-game.

Regardless, a new map is huge for Apex Legends. The battle royale game has been limited to one map since its launch–although, admittedly, it’s an exceptionally well-structured battlefield–so World’s Edge presents a drastic change. Based on the trailer, it seems like the Legends have been moved to this map while the Syndicate finishes fixing Kings Canyon (Crypto destroyed a portion of it at the start of Season 2), so World’s Edge may be the only map you can play in Season 3. We’ll have to wait and see.

Apex Legends is availble on Xbox One, PS4, and PC.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-season-3s-new-map-revealed-in-trailer/1100-6470169/