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E3 2019: Apex Legends — What We Know And What We Want

After blasting onto the battle royale shooter scene back in February, Apex Legends became a relative powerhouse among major players like Fortnite and PlayerUnknown’s Battlegrounds. The free-to-play game brought a level of polish and shooter design skill to the genre that was lacking in some of its biggest competitors, and that made it a refreshing new entry into the popular subgenre.

That popularity has waned some for Apex Legends since its launch, partially because the early honeymoon period in which the game attracted tons of attention (and streamers) is over. Another culprit: The game’s first three-month season was lackluster in terms of content. Apex introduced a new character and a new weapon with Season 1, but little else that makes the game dynamic as a live-service title. Earning its first season’s rewards also came through as a lot of grind for little payoff among some players.

The first content season of Apex is set to wrap up in June, though–right around E3. We’re expecting to learn a lot more during the event.

What We Know So Far

A big push for Apex Legends so far has been in cleaning up issues in the game. The latest Apex patch focuses on reducing the number of crashes suffered by PC players and addresses audio problems. We’ve also seen developer Respawn Entertainment put a lot of focus on stopping cheaters in the game, while also attempting to make effective balance changes by doing things like reworking character hitboxes to make them more viable on the battlefield. As the developer has worked in dealing with those issues, it hasn’t released much in the way of new content for Apex in Season 1–but given player complaints, that’s likely to change in Season 2.

As for exactly what content is coming in Season 2, the specifics are anybody’s guess. At least one new character, known as Wattson, is expected to join the game based on past leaks. Trailers have also suggested a new weapon coming to the game to go with Wattson, as well. But nobody knows for sure at this point what Season 2 will entail, or how broad its changes to Apex Legends will be.

What’s Confirmed For E3?

During its latest quarterly earnings call, Apex Legends publisher Electronic Arts said it would announce new details about Apex Season 2 during E3–specifically, during EA Play, the public event EA throws in Los Angeles every year during E3. There are few specifics as to what that announcement will entail, but we know a few of the broad strokes. A new character is coming, as are changes to the game’s single map, Kings Canyon.

“For Season 2 you can expect a Battle Pass with more meaningful content, the introduction of a new Legend, the debut of a new weapon… and you didn’t expect Kings Canyon to stay the same forever, did you?” Respawn wrote in a post on the EA blog.

What We Hope To See At E3

It’s a little bit tough to speculate about what Apex Legends needs when players complain about a lack of “content.” For sure, we want more characters in the game–each one’s abilities and characteristics are a big part of what sets Apex apart from other battle royale games. Each one’s strengths and weaknesses add to the overarching strategy needed to win the game. But Respawn has previously said it means to take a lot of care in introducing new elements to Apex Legends, which is why balance changes and updates are somewhat infrequent. We want Respawn to continue to thoroughly test everything it does to Apex to avoid adding new issues to the game and having to roll back changes. So while it’d be nice to have more characters in Apex sooner, one per season is probably a good pace; the same is true with the introduction of new weapons.

Respawn has also suggested that Apex would see its game map evolving and changing over time, and if we can’t get lots of new weapons and characters in Season 2, we’d love to see the terrain become altered and more dynamic. The alien worlds of the Titanfall universe allow for a lot of possibilities, and speculation based on leaks has already suggested that the huge, deadly creatures who inhabit the world of Kings Canyon could get in on the action in Apex. New dangers and obstacles, as well as new places to fight and develop strategies, would be welcome additions to the base Apex Legends formula.

Apex could also stand to improve in adding more for players to do while they’re playing. Taking a page from Fortnite in this respect is probably a good idea. With each new season, developer Epic Games adds a mess of challenges to the game that help players earn experience and rewards faster. Some are simple, requiring little more than getting into fights with specific weapons, but others require exploring the map and finding strange Easter eggs that give players hints at the overall shifting nature of the game. There’s always something weird to discover in Fortnite, it seems.

Challenges would grow the replayability factor for Apex, especially if they helped give players more to strive for in earning cosmetic and customization rewards. But apart from just new skins for guns and characters, Apex could use challenges and Easter eggs to expand on the lore and story that surrounds the game, giving players cool secrets to discover that enhance their understanding of Apex’s characters and world. Respawn has hinted at the more in-depth story surrounding Apex–we know it’s part of the Titanfall universe, after all, which has quite a bit of lore of its own. At E3, we’d love to see Respawn start to push the boundaries of Apex Legends in a way that’s similar to what Blizzard does with Overwatch, telling more stories about its characters and giving players a broader look at its world.

And of course, it’d be great to see Respawn enhance the battle pass of Apex Legends to give players more cool stuff to hunt. Fun as the game is itself, solid battle passes (as well as things like challenges and other content) help hold interest in games like Apex, which keeps players returning. In fact, it’d be nice to see Respawn experiment with the battle pass formula the way it has the battle royale formula, to further set the game apart from contenders like Fornite. We’re not sure what form those experiments might take, but we’re willing to give them a shot based on how much we’ve enjoyed what Respawn has created so far.

Oh, and while it’s known that Respawn is actively trying to stamp out cheating in the game, a longer-term solution to the problem of hacks that ruin the game would make an excellent E3 bonus. Dealing with all cheaters might be wishful thinking, but if one thing would enhance the fun of Apex immediately, it’s that.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-apex-legends-what-we-know-and-what-we-want/1100-6467075/

Hearthstone’s Next Big Update Buffs Cards For The First Time Ever

Blizzard has announced a big update coming to Hearthstone in June, which suggests a noticeable change to its approach to game balance going forward. In addition to introducing a new card in the middle of an expansion, it’s also the first time in the game’s history that existing cards will be see a buff.

Though Hearthstone has often made card changes, the vast majority of these have been nerfs–usually lowering stats, raising the Mana cost, or changing a condition slightly. Some others have been lateral changes, with phrasing to clarify or add consistency. The closest the game has ever gotten to buffing cards is when it has added tribal synergy, such as making Molten Giant an Elemental card.

With the announcement on the Hearthstone Blog, the game appears to be changing that approach. According to the blog, the update will take two cards from each class introduced in last year’s Boomsday Project expansion and boost their existing power. These are cards that have often gone underused, so it seems aimed at increasing the power level of some decks that the community has rejected. According to Blizzard, these changes aim to inspire “metagame outliers” for new decks.

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These changes are part of the “Rise of the Mech” update, which also marks a significant change for Hearthstone. The game traditionally releases three expansions per year, and the time in-between those expansions lasts 3-4 months without significant changes. This time, in addition to these card buffs, the game is introducing an entirely new card. The Legendary SN1P-SN4P is a magnetic Mech card with Echo, letting you attach it multiple times in a given turn. Anyone who logs in during the Rise of the Mech event between June 3 and July 1 will get a Golden copy for free.

(Blizzard notes that SN1P-SN4P will be officially counted as a Boomsday Project card, and will rotate out when the rest of those cards do. However, it won’t be available randomly in Boomsday packs. You must either claim it during the event period, or craft it using Arcane Dust.)

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Finally, the Rise of the Mech event will rotate the current Arena sets. With the game growing so large, Blizzard has begun implementing Arena rotations that limit the sets for more cohesion. Starting on June 3, Arena will be limited to Classic, Basic, Goblins vs Gnomes, Grand Tournament, Karazhan, Boomsday Project, and Rise of Shadows cards.

If this suggests a change in philosophy, we may see more frequent updates coming from Blizzard, and more cards added midway through an expansion period to mix up the meta-game. That would be a welcome change for a community that often complains of the meta growing stale by the time a new expansion comes around.

Before these buffs, though, there’s one more set of nerfs coming. Blizzard recently announced changes to several cards, hitting the Rogue class particularly hard.

from GameSpot – Game News https://www.gamespot.com/articles/hearthstones-next-big-update-buffs-cards-for-the-f/1100-6467077/

E3 2019 Date, Press Conferences Schedule, Games, And More

E3 2019 is almost here. The Electronic Entertainment Expo is one of the biggest gaming events in the world, and always home to the biggest game announcements. Though the event itself is only three days long, the show has been slowly expanding to encompass the whole week around it. EA holds its annual EA Play event, big publishers take their turns holding press conferences, and this year, the event will be capped off with a Fortnite block party.

Here’s a complete rundown on everything you need to know. From the games and companies we know will be there to the press conference schedule and details on the event, you’ll find all of the key information about E3 2019 below. Be sure to stay tuned to GameSpot in the lead-up and through the event for full coverage.

When And Where Is E3?

E3 officially begins on Tuesday, June 11, and runs through Thursday, June 13. Those are the dates you can roam the show floor at the Los Angeles Convention Center, where publishers and developers will show their latest and upcoming games to press, investors, and the general public.

However, E3-adjacent events unofficially begin much sooner. Electronic Arts has branched off from E3 and now hosts its own event, EA Play, the weekend prior. That will begin on Friday, June 7 at the Hollywood Palladium. Starting Sunday, June 9, publishers like Microsoft, Bethesda, Nintendo, and Ubisoft, will host press conferences before the event starts, signaling what will be shown at their booths.

When Are The Press Conferences?

EA Play won’t be hosting an official press conference this year, but EA has signaled that its livestreams from the event will serve to make its announcements. Then on Saturday, June 8 Nintendo is hosting a series of invitational tournaments, including one for the unreleased Super Mario Maker 2. Press conferences will begin on Sunday, June 10 starting with Microsoft and Bethesda. On Monday, June 11, we’ll see the PC Gaming Show, and press conferences from Limited Run Games, Ubisoft, and Square Enix. Nintendo, as usual, has claimed the morning of Tuesday, June 11, just before the show floor opens.

You may notice one conspicuous absence from this lineup. Sony has opted out of E3 this year, which means it won’t be giving its usual press conference or occupying a booth on the show floor.

How Do I Watch The Press Conferences?

You can watch all of the press conference streams right here on GameSpot, naturally. We’ll be streaming the press conferences live, followed by reactions from our staff. We’ll have a livestream filled with developer interviews and game demos throughout the week. Meanwhile, Nintendo will follow its Direct-style press conference with a Treehouse stream that showcases games coming to its platforms. The PC Gaming Show will stream on platforms like Twitch.

What Companies Are At E3?

A huge number of developers and publishers, both big and small, will be in attendance at E3. Of course, just being there doesn’t mean they have something to announce or show, as the conference is often home to B2B meetings between developers, publishers, investors, and license-holders.

What Games Are At E3?

Even weeks away from the big event, we already know about quite a few of the games coming to the show. Some of them have been known for some time, while others were recently announced with teases of more to come soon. We even know that some already-released games, like Apex Legends, will use the event to debut substantial announcements of upcoming live events.

Is E3 Open To The Public?

Like the last few years, E3 is once again open to the public, but you can’t just show up and get in. Tickets for the Gamer Pass are up for sale for $249, though you should be prepared for long lines to get into see most things on the show floor. Hours for Gamer Pass holders are slightly shorter than those for Industry Pass holders on each day except for Thursday, June 13, so make sure to check when you’ll be allowed in the doors.

What Does E3 Stand For?

It’s a seemingly silly question, but given how often the term “E3” is used, it’s easy to never consider what it actually stands for. E3 is short for Electronic Entertainment Expo, although as the show has evolved, the name has changed slightly at times over the years.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-date-press-conferences-schedule-games-and-/1100-6467070/

Path Of Exile’s Legion Update Overhauls Combat And Sets The Stage For The Future

In 2019, Path of Exile has had several changes that have grown the action-RPG in some exciting ways. In addition to the launch of the ambitious Synthesis update, which added in dynamic levels, loot, and new leagues to take part in, the free-to-play action-RPG finally made its way to the PS4 in March–bringing the game to all three core platforms. However, the developers at Grinding Gear Games still have a lot in store for the game, and their next major update plans to set the stage for what’s to come in Path of Exile in the years to come.

In the upcoming Legion update–releasing on PC June 7 and on consoles June 10–Path of Exile will introduce a suite of new changes and quality-of-life upgrades to the game’s meta. In addition to adding new class archetypes and a new league, there are also some unique forms of loot to find and monsters to fight. However, the most significant change is the overhauled combat system, with the intent to make melee in PoE feel more responsive and punchy.

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Speaking with managing director Chris Wilson from Grinding Gear Games, he detailed what was to come with Legion, and some of the surprising lessons they learned from their last expansion Synthesis.

“Synthesis was a tricky one for us, because to some extent we may have bitten off more than we could chew in terms of complicated designs,” said Wilson. “We were pretty happy with how it went out the door, some players weren’t, so we made a bunch of improvements and were happier with it after that. Looking ahead after that, we knew we had to make melee better, and that was going to take quite a lot of extensive improvements. So are our initial plan was to do this alongside our mega-expansion, which is coming out in another year or so. We have to make a lot of updates to it so it can stand up alongside other games that are coming in the future. So we worked out a plan and managed to get it done in time for Legion. We figured instead of saving it; we would make the game better now and release it.”

In terms of scale, Legion is a bit more light in terms of large-scale content compared to the Delve and Synthesis updates–both of which added in procedurally generated maps and complex progressions systems assigned to each. While Legion has its story missions and unique enemies coming in the form of the generals, this particular update is about upgrading the game’s existing systems and improving the meta. However, as Wilson stated, the primary focus for Legion was to offer enough content for “repeatable fun”.

Here’s a quick breakdown of features coming with Legion:

  • Legion League: The new expansion will focus on two warring armies who fight in perpetual conflict over the course of thousands of years. Engaging in these fights can yield powerful weapons and artifacts to use for your character.
  • Melee Overhaul: The core combat of PoE will see some fundamental changes. In addition to changes in attack animations, speed, and flow, all attacks can be canceled before their use, allowing you greater control in combat.
  • The Map Device: Legion will offer an update to the existing Map Device, which allowed players to access hidden areas of the world. Previously, devices had only four slots, but in Legion, it’s possible to find devices that have five slots–greatly amplifying the effectiveness when used.
  • Incubation Items: In the past, Path of Exile has included numerous ways to gain new items outside of the flow of combat. With Legion, another unique way to acquire gear is through incubated items. Dropped from enemies, these unique forms of loot will gradually unlock after enough enemies have been wiped out.
  • New Archetypes: As a refresher, archetypes are suggested builds that allow you to mix skills from a variety of different classes. One of the new builds is the Blood and Sand Gladiator, a unique form of Duelist that can use blood magic and sand-based abilities.

Of course, this is only the just a brief rundown of some of the key features of Legion. In addition to these new features, this update will also include a whole suite of quality-of-life improvements to the atlas map, new socketed jewels, and also a substantial rebalance to monsters found in the early portions of the campaign. The Legion update is still one of many planned expansions for Path of Exile, which is gradually building to the announcement of its next large-scale expansion in November at ExileCon.

For more on Path of Exile and its new Legion update, be sure to visit GameSpot in the weeks ahead.

from GameSpot – Game News https://www.gamespot.com/articles/path-of-exiles-legion-update-overhauls-combat-and-/1100-6467076/

New Red Dead Online Update Sees The Return Of Two Notable RDR2 Faces

Rockstar has revealed the details for its newest content update to Red Dead Redemption 2‘s online mode, Red Dead Online, which recently left beta. If you play on PS4, you’ll have early access to some of the content, but those with an Xbox One will also get the update’s entire collection of add-ons soon enough.

The update adds new Free Roam missions, which see the return of two characters from Red Dead Redemption 2’s campaign. You can join Sadie Adler on a ride out to the Adler Ranch or head to Lemoyne to seek out Black Belle. These Free Roam missions will be made available on both PS4 and Xbox One at the same time.

Both PS4 and Xbox One players will also receive a 25% increase when it comes to A Land of Opportunity and Free Roam missions, as well as all Showdown modes, Races, and Free Roam events. If you’re a part of a posse, you’ll also earn an extra five Gold Bars, RDO$, and XP as a bonus when your friends play together.

The rest of the update’s content is coming to PS4 first but will make its way to Xbox One eventually. On PS4, Red Dead Online will provide early access to the Ancient Tomahawk weapon, two new Showdown modes, and the Perlino Andalusian Horse, as well as new horse equipment, clothing, and emotes. The two new Showdown modes are Make It Count: Ancient Tomahawk and Last Stand. The new clothing includes items from the Wheeler, Rawson and Co. Catalogue, such as the Wescott Skirt, Valdez Vest, Citadel Boots, and Plaid Cap.

In a blog post, Rockstar also mentioned that the update makes several quality-of-life fixes to Red Dead Online. “We continue to work behind the scenes to address overall game stability and performance with recent fixes including closing some duplication exploits, resolving issues related to reduced numbers of animals in sessions, updating Defensive mode to revert Playing Style to Offensive and apply a Hostility penalty when stealing cargo from another player’s horse and more,” the developer wrote.

from GameSpot – Game News https://www.gamespot.com/articles/new-red-dead-online-update-sees-the-return-of-two-/1100-6467071/

The Sims 4 Now Free On Origin For A Limited Time

The Sims 4 has quietly been one of EA’s longest-lasting games, putting out regular updates since its launch in 2014. Now the company has made it free through its Origin storefront, but only for a limited time.

You can pick up the game now through Origin, but only for a week. Clicking on the purchase link will forward you to an offer to subscribe to Origin Basic or Premiere, but just under those options is a third that allows you to grab the game without subscribing to either service. If you do have a Basic subscription, though, you can get the Digital Deluxe edition with some extra goodies.

The Sims 4 has gotten a ton of updates over its long lifespan, from fun cosmetic crossovers like it did with Final Fantasy XV, to a first-person camera mode, to expansions and updates focusing on diverse topics like pets, seasons, parenthood, and even a spooky mystery. Those regular updates have helped give it more longevity, matching and exceeding its predecessors that had a similar wealth of content.

You can grab The Sims 4 for free through May 28.

from GameSpot – Game News https://www.gamespot.com/articles/the-sims-4-now-free-on-origin-for-a-limited-time/1100-6467069/

Nintendo Is Pulling Animal Crossing, Fire Emblem Mobile Games In Belgium Amid Loot Box Concerns

Nintendo is shutting down two of its mobile games in Belgium this summer, the company has announced. Both Animal Crossing: Pocket Camp and Fire Emblem Heroes will be taken offline on August 27, after which point players will no longer be able to download or play the titles in the country.

According to Nintendo, the decision to shut the games down is due to the Belgian government’s stance on loot boxes (via Games Industry). The Belgian Gaming Commission ruled last year that loot boxes constituted gambling and recommended criminal prosecution against game developers who utilized such mechanics in their titles.

Nintendo is only the latest gaming company to change or outright pull its games in Belgium following the BGC’s ruling. Valve, Blizzard, and Rocket League developer Psyonix have removed the ability to purchase loot boxes in their titles in the country, while Square Enix shut down three of its mobile games. Nintendo says it will not release any future titles that employ loot box-like mechanics in the country.

Like many other mobile games, both Animal Crossing: Pocket Camp and Fire Emblem Heroes feature a form of premium in-game currency. In the former, these come in the form of Leaf Tickets, which can be exchanged for Fortune Cookies that contain a random item. The latter, meanwhile, has Orbs, which can be exchanged to summon new heroes. Players in Belgium can continue to purchase and redeem these currencies until the cutoff date.

Loot boxes have come under scrutiny in a number of different countries of late, including the US. Senator Josh Hawley recently announced he was introducing a bill that would ban loot boxes in games targeted at minors. Meanwhile, New Zealand and France had also recently undertaken their own investigations and ruled that loot boxes are not gambling.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-is-pulling-animal-crossing-fire-emblem-mo/1100-6467055/

Xbox One Game Deals: The Best Xbox One Titles On Sale This Week

As usual, the Xbox Store is kicking off the week with some new game deals, and there are some worthwhile discounts to put on your radar this week. First of all: Today (May 21) is the last day to get three months of Xbox Game Pass for just $1 if you’re a new or returning subscriber. New games were just added to the lineup in May, including Wolfenstein 2: The New Colossus, Wargroove, Surviving Mars, Tacoma, and The Surge.

On the game side, a batch of indies is available, including quite a few critically acclaimed titles, such Divinity: Original Sin 2’s Definitive Edition for $36, Firewatch for $6.59, and Dead Cells for $20. Narrative-adventure What Remains of Edith Finch is $10, and open-world pinball platformer Yoku’s Island Express is only $6.59. If you’re feeling spooky, the Amnesia Collection is marked down to $15.

Finally, you can explore the universe with No Man’s Sky, which is on sale for $37.49. With last year’s large-scale update, “Next,” and the upcoming “Beyond” free expansion releasing this summer, No Man’s Sky has come a long way since its initial launch and is worth picking up if it’s not already part of your collection.

One of the Xbox One’s selling points is its expansive collection of backward-compatible games, and the Xbox Store is offering hundreds of those older titles at a discount this week. That includes games like Red Dead Redemption for $9.89, Catherine for $10, and BioShock for $8.

See the full offering of Xbox One deals at the Xbox Store, and see more of our picks from this week’s sale below.

*plays on Xbox One due to backward-compatibility

from GameSpot – Game News https://www.gamespot.com/articles/xbox-one-game-deals-the-best-xbox-one-titles-on-sa/1100-6467059/

Dauntless Officially Launches Out Of Beta With Cross-Play Support

The action-RPG Dauntless has officially launched, ending a year-long open beta. The free-to-play game is now on PlayStation 4, Xbox One, and PC through the Epic Games Store. Phoenix Labs notes that this official launch fulfills its promise of cross-platform functionality, letting you play with friends regardless of platform or take your account with you.

The launch also comes alongside several updates. A new Mastery system lets you refine your skills and achieve rewards, and each Behemoth and weapon have their own unique Mastery cards to customize. The campaign has also been revised, and the update includes the new Season 5 Hunt Pass, named Hidden Blades. Hidden Blades opens a Moon Blossom festival and unlocks a bunch of new cosmetic rewards as you work your way through the levels.

As previously announced, this update launches alongside the new Arcslayer pack. It comes with a set of mech-inspired armor, consumables, and some premium currency. Switch and mobile versions are in development but a release date for either has not been announced.

“No one has ever launched on console with full cross-play support from the start, but we believed in our vision and, thankfully, our friends at Epic Games, Sony, and Microsoft did too,” said Phoenix CEO Jesse Houston. “Keeping the community connected is one of our top priorities, and with all the new players coming in at launch, there’s never been a better time to be a Slayer in Dauntless.”

from GameSpot – Game News https://www.gamespot.com/articles/dauntless-officially-launches-out-of-beta-with-cro/1100-6467062/

Red Dead Redemption 2 Online Adds More PS4 Timed-Exclusive Content

Red Dead Redemption 2‘s multiplayer mode, Red Dead Online, received a huge update last week, finally bringing it out of its beta phase. Rockstar has now rolled out another update for the online mode, introducing yet more Free Roam missions and other content–including a new batch of timed-exclusive goodies for PS4.

With this week’s RDO update, PS4 players have early access to a brand-new weapon, the “devastating” Ancient Tomahawk. You can pick one up for free from your local Fence, regardless of your rank. Going along with it is a new Showdown mode called Make It Count, a battle royale-style free-for-all that has players vying to be the last one standing on a shrinking battlefield using nothing but the Ancient Tomahawk.

Additionally, PS4 players can pick up the Perlino Andalusian Horse, which has higher stamina than a standard steed. There’s also a new assortment of clothing and emotes, as well as a second brand-new Showdown mode, Last Stand. This mode has players fighting to survive in frantic two-minute rounds. You can read more details on the PlayStation Blog.

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On top of the new content, Rockstar is extending a special offer for PS4 players. Those without a PS Plus subscription, which you typically need in order to play online games on the console, will be able to jump into Red Dead Online for free until May 27. You’ll still need to own a copy of Red Dead Redemption 2 to get access to Red Dead Online, but you’ll be able to try its online mode out for a limited time at no cost. You’ll also be able to get a discount on a PS Plus subscription if you decide to sign up after the trial period.

Like Call of Duty: Black Ops 4 and a handful of other games, Red Dead Online offers some timed-exclusive content for PS4. Those playing on Sony’s console get early access to select weapons, modes, and other things 30 days before they go live on Xbox One. Past timed-exclusive content included the Red Chestnut Arabian Horse and the Open Target Races mode.

Rockstar has more updates in store for Red Dead Online over the next few weeks. On May 28, the developer is introducing another new Showdown mode, Head for the Hills, as well as a Wild Animal Kills Free Roam challenge. You can read more about what’s on the way to Red Dead Online soon on Rockstar’s website.

from GameSpot – Game News https://www.gamespot.com/articles/red-dead-redemption-2-online-adds-more-ps4-timed-e/1100-6466879/