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Pokemon Go: How To Get Leafeon And Glaceon

A new wave of Gen 4 Pokemon has arrived in Pokemon Go. Along with Garchomp, Cherrim, Hippowdon, and a few other monsters originally from the Sinnoh region, players can now finally get Glaceon and Leafeon, the long-awaited Ice- and Grass-type evolved forms of Eevee. However, the way to induce these evolutions is a little different than normal.

To get Glaceon and Leafeon, you’ll need to use Glacial and Mossy Lures–two new kinds of Lure Modules recently introduced to the game. If you’re unsure of what those are or how the whole process works, we break down everything you need to know about the new Lure Modules and how to evolve Eevee into Glaceon or Leafeon below.

What Are Glacial / Mossy Lures And How Do I Get Them?

Glacial and Mossy Lures are two new types of Lure Modules in Pokemon Go. Like standard Lures, these can be placed in Poke Stops and will attract certain kinds of Pokemon for a limited time. Glacial Lures will draw in Water- and Ice-types, while Mossy Lures will attract Bug-, Grass-, and Poison-types. There are also Magnetic Lures, which will cause more Electric, Steel, and Rock Pokemon to appear.

At the moment, the only way to obtain the new Lure Modules is to purchase them from Pokemon Go’s in-game store. Each one costs 200 coins and works for 30 minutes when activated. In the future, Niantic says the new Lures will also be distributed as rewards for completing Special Research tasks.

How Do I Evolve Eevee Into Glaceon / Leafeon?

In order to evolve Eevee into one of its Gen 4 forms, you’ll first need to either place a Glacial or Mossy Lure in a Poke Stop, or visit a Stop where one of these is already active. As their names suggest, the Glacial Lure will allow you to evolve Eevee into Glaceon, while the Mossy Lure will allow you to evolve it into Leafeon. If you’re within range of an active Glacial or Mossy Lure, go to Eevee’s detail screen and you’ll have the option to evolve it into its corresponding evolution.

Are There Other Ways To Get Glaceon / Leafeon?

If you don’t have enough coins to spring for a Glacial or Mossy Lure, you can obtain Glaceon or Leafeon by employing the Eevee naming trick. As Serebii details, if you give your Eevee a specific nickname, it’ll evolve into one of the new forms when powered up. Nickname it Linnea to evolve it into Leafeon, or nickname it Rea to evolve it into Glaceon. However, this trick appears to work only once, so you’ll need to get your hands on a Glacial or Mossy Lure if you’re hoping to add more Glaceon and Leafeon to your collection.

Do Any Other Pokemon Evolve With The New Lures?

Like the Glacial and Mossy Lures, the Magnetic Lure also enables certain Pokemon to evolve when placed in a Poke Stop. Specifically, Magneton and Nosepass can evolve into Magnezone and Probopass, respectively, when you’re nearby an active Magnetic Lure. As with Glaceon and Leafeon, to get either of these evolutions, place a Magnetic Lure in a Poke Stop, click on the Pokemon’s detail screen, and you’ll have the option to evolve it into its Gen 4 form.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-how-to-get-leafeon-and-glaceon/1100-6467010/

New Outer Wilds Trailer Reveals The Xbox One Console Exclusive Launches Next Week

Mobius Digital has released a new trailer for its upcoming open world exploration game, Outer Wilds. The game is scheduled to release for Xbox One and PC on May 30.

On Xbox One, Outer Wilds releases day one on Game Pass. Provided you’re already paying the $10 USD a month subscription fee, you can download and start playing the game come May 30. On PC, Outer Wilds is launching as a limited-time Epic Games Store exclusive.

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After fans expressed a desire for the game to launch on Steam as well, Mobius Digital said people can feel “rest assured” that their feedback is heard and that the overall goal is to “bring the game to [players’] preferred platform as quickly as possible.” Mobius Digital explained that deals were struck with both Epic Games and publisher Annapurna Interactive–the latter of which is also responsible for publishing indie games such as Ashen, Donut County, and What Remains of Edith Finch–to “keep our small studio running long enough to ship the game at the level of quality that it is today.” The studio added that “[each] of these partnerships has enabled us to make the game better and more accessible for everyone who will play it.”

In Outer Wilds, you play as an alien caught in a The Legend of Zelda: Majora’s Mask-like time loop. As the newest member of your planet’s space program, you travel from planet to planet within your solar system in search of an explanation as to why the loop keeps occurring. Like Majora’s Mask, you use what you learn from each loop to further your progress in subsequent attempts. “The planets of Outer Wilds are packed with hidden locations that change with the passage of time,” Mobius Digital said in a press release. “Players can visit an underground city before it’s swallowed by sand, or explore the surface of a planet as it crumbles beneath their feet.”

from GameSpot – Game News https://www.gamespot.com/articles/new-outer-wilds-trailer-reveals-the-xbox-one-conso/1100-6466993/

Xbox Boss Promises To Combat Online Toxicity And Encourage Inclusion

Xbox head Phil Spencer has published an editorial on the Microsoft Blog expressing the importance of diversity, and committing the company to combating toxicity online. To that end, he identified three key initiatives for the Xbox team.

The first initiative is continued vigilance from its Xbox Safety team, and expanding the composition of the safety team for a greater variety of perspectives. The group of community leaders known as Xbox Ambassadors will also be working on “community missions” to help create an inviting environment for players.

Spencer’s second initiative is to create more tools for players and community leaders to customize their level of engagement to their comfort level. Over the summer, Club managers will get more moderation features, and other content moderation tools will be available by the end of 2019. It also commits to easier parental control tools, along with Gaming Summer Camps launching this summer to teach kids healthy habits. A recently launched “For Everyone” portal on Xbox.com keeps track of these initiatives.

Finally, Microsoft will share its safety tech across the industry, including its teams working on research, data science, and moderation. It compares this plan to its PhotoDNA technology, which it has shared with police and tech companies to fight child pornography.

“The gaming community continues to grow rapidly, and the imminent roll-out of new game services such as Apple Arcade, Google Stadia, and Microsoft’s Project xCloud, will make gaming available to even more people worldwide,” Spencer states. “Our industry must now answer the fierce urgency to play with our fierce urgency for safety.”

The full letter also serves partly as a mission statement for the company. It cites data on the current diversity of the gaming audience, the benefits of gaming for people with autism or Alzheimer’s, the connection between gaming and STEM education, and then explains the current events that have led to this safety-focused approach.

“This widespread embrace of gaming and its global communities have turned video games into the world’s leading cultural industry, bigger than movies or music,” it says. “But it also comes at a time when digital life includes a growing toxic stew of hate speech, bigotry and misogyny.”

from GameSpot – Game News https://www.gamespot.com/articles/xbox-boss-promises-to-combat-online-toxicity-and-e/1100-6467025/

The Most Influential Games Of The 21st Century: Half-Life 2

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

2004 was a hotbed for games that would go on to leave a lasting impact on the industry. World of Warcraft popularized the massively multiplayer online sub-genre, Doom 3 impressed with its mesmerizing visuals, and Halo 2 set a new standard for console multiplayer going forward. Another title that would leave a tremendous impact on the gaming landscape was Half-Life 2. It was arguably the most anticipated game of the 2000s, and the sequel to Valve Software’s seminal debut became something of a force of nature within the games industry, reshaping PC gaming as we knew it.

At the time, Valve had a lot to live up to. The original Half-Life was a significant turning point for narrative-driven games, with the industry and PC gamers alike immediately taking notice of its unorthodox yet revolutionary approach to storytelling and action. Moving away from the traditional level progression and story beats from previous FPS titles, Half-Life’s plot was conveyed through a seamless and largely passive style. The creators were swept up by the craze surrounding their game, which eventually took on a life of its own with the rise of player-made mods–most notably the incredibly popular Counter-Strike.

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While other developers were learning from Half-Life and its burgeoning modding community, Valve was already hard at work on the follow-up that would cement the company as a creative force within the industry. Releasing on November 16, 2004, Half-Life 2 was a major success in regards to game design and presentation. While it largely upped the stakes and expanded upon the backstories of the first game’s characters, it maintained the intimate and more subdued approach to telling its story–channeling the “show, don’t tell” mantra hard.

One of the big takeaways upon its release was how much of a significant upgrade it was over the original. In GameSpot’s 2004 review, former editor James Ocampo stated: “while Half-Life 2 breaks little new ground, it’s still a superb and engaging first-person shooter, as well as an amazing technological accomplishment.” The linchpin of Half-Life 2 was Valve’s proprietary Source engine. The sequel made smart use of its improved rendering tech to increase the scale and density of the world, along with giving each character a higher level of detail. The culmination of craft and advanced tech made seeing some returning faces like Barney Calhoun, the security guard from the original, all the more impactful. By far, the most prevalent aspect of its impressive technical upgrades was the revolutionary use of in-game physics. At the time, most games that featured real-time physics only used the technology sparingly. In Half-Life 2, it was always present, giving the world added weight and a feeling of unpredictability. Not only were physics used to help tell the story, it was also the crux of some key gameplay moments.

About a third of the way through the game, you acquire the Gravity Gun, one of the sequel’s more clever creations. The Gravity Gun was a game-changer, allowing you to take advantage of Half-Life 2’s sophisticated physics by picking up, manipulating, and throwing objects, resulting in some hilarious and jaw-dropping periods of unintended fun. There was no going back after Valve’s freeform use of physics, and AAA games like Bioshock and Crysis ran with the concept; today, it seems unusual for a big-budget game not to feature real-time physics of some sort.

The effectiveness of Half-Life 2’s presentation and gameplay was in its simplicity. While the original was about arriving to work at the underground Black Mesa laboratory, the sequel’s introduction highlights the mundanity of totalitarian rule following Earth’s invasion by an extraterrestrial force. Half-Life 2’s opening is a masterclass in worldbuilding and storytelling, portraying the many horrors and triumphs from Gordon’s narrow yet incredibly detailed perspective. This clash between the understated and extraordinary is what made Half-Life compelling, and its sequel even more so. Fans eager to see a follow up didn’t have to wait too long, as Valve eventually released Half-Life 2 Episode 1 and 2. Revealing the events shortly after the sequel’s conclusion, these mini-campaigns served as a nice tease for the escalating conflict with Gordon Freeman and the alien Combine, and hinted at what was to come in the next major installment–for which players are still waiting. Both episodes were made available through the developer’s proprietary digital distribution client, Steam, allowing fans to download the next installment straight from the source.

In the beginning, the purpose of Steam was to allow for quick updates to Valve’s core titles, and Half-Life 2 was the first that required its use. Over time, however, Steam’s role in Valve’s repertoire changed. In the year following Half-Life 2’s release, Valve began negotiations with third parties to have outside games on the client, creating a new digital marketplace. Thanks to Half-Life 2 and Counter-Strike serving as the killer apps for Steam, the digital platform became synonymous with PC gaming. It turned the once-impenetrable PC gaming scene into something more accessible and enticing. But above all, it would become the nexus point for all new indies and AAA games that would be released on PC. Today, Steam is so well-established and ingrained in the PC gaming community, many players are quick to voice frustration when a new AAA game goes to a rival service instead.

Half-Life 2’s opening is a masterclass in worldbuilding and storytelling, portraying the many horrors and triumphs from Gordon’s narrow yet incredibly detailed perspective.

Half-Life 2 was just one of many steps that Valve took to expand its reach and influence in the PC space. Just two weeks before Half-Life 2 launched, Valve had shipped Counter-Strike: Source, the successor to the popular mod that took the online PC community by storm. Along with Half-Life 2–which also included a download key for CS: Source–this one-two punch of hotly anticipated titles from Valve made for an incredibly enticing package. The developers even supplied toolsets for the Source Engine, planting the seeds for the massive modding scene that would explode in popularity in the years since.

In 2004, Half-Life 2 became the template for single-player, narrative-driven AAA games that followed, and it also marked the beginning of Valve’s time as a prestige developer. Following Portal and Team Fortress 2 in 2007, the developer also released the incredibly popular co-op zombie-shooter Left 4 Dead, finding a massive audience on both PC and consoles. However, things slowly began to change in the 2010s, as Valve focused more on the business of Steam and less on their own products.

Half-Life 2 was a creative and technical breakthrough for Valve, very much setting the tone for what came next. Unfortunately, Gordon Freeman and his iconic crowbar were one of the things cast aside following the developer’s mammoth success and eventual pivot towards Steam. To put this into perspective, we’ve been left with Episode 2’s cliffhanger four times longer than the time it took Valve to create the first sequel. The Valve of today is a vastly different company than what it was during the 2000s, with many key creatives like Marc Laidlaw, Chet Faliszek, Viktor Antonov having left for other opportunities.

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In many ways, the Half-Life series fell victim to Valve’s tremendous success following the impact of Half-Life 2 and Steam. Despite the sudden changes that the company went through, there were many attempts to get a potential sequel off the ground internally–including a new episode developed by Dishonored developer Arkane Studios set around returning to one of Half-Life 2’s most memorable locales, Ravenholm. These unfortunately never came to fruition. In 2017, former Half-Life writer Marc Laidlaw posted a heavily revised and reworked script from one of the previous attempts to get a new game off the ground, leaving fans to speculate on what was to come. The mere mention of a proper follow-up to Half-Life 2 has often led to gossip and internet rumors about what happened or what might have been. Some fans have even taken it upon themselves to produce their own follow-ups to the game. Half-Life 2 was a massive leap forward for AAA titles, and there’s always a twinge of sadness that Half-Life 3 hasn’t come around to show what a newer future could be.

Looking back on the history of Half-Life 2, it was very much the quintessential PC game. Half-Life 2, much like its predecessor, let players experience Valve’s vision for what modern AAA could be. And just like the original, it became a gateway for something more significant. For both Valve Software and the gaming community at large, the absence of Half-Life has left a noticeable void within the very culture of gaming. We may never see Gordon Freeman and his crowbar again, but the impact of the series–setting the stage for what was to come with the future of AAA gaming–is still felt to this day.

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.

from GameSpot – Game News https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-hal/1100-6466992/

E3 2019: All The Companies Attending The Show

E3 2019 is almost upon us, and after more than 20 years the massive gaming expo is undergoing some changes. Following successive years of tweaks including opening the show to the public, this year a few of the largest developers–especially platform-holder Sony–have pulled out of the show floor in lieu of their own off-site messaging or events.

The LA Convention Center is still packed with companies showing their wares, though, from game studios and publishers, hardware manufacturers, and gaming outlets. The LA Convention Center will still be bustling with activity in mid-June.

The show officially begins on Tuesday, June 11, but several companies will be hosting their own press conferences and special presentations before then. Those include mainstays like Nintendo and Microsoft, alongside relative newcomers like Limited Run Games. Once again the week surrounding E3 will have several adjacent events, like EA’s annual EA Play days, Nintendo’s invitational tournaments, and newly this year, a Fortnite Block Party the weekend directly after E3 ends. You can check out all the planned events in our press conference schedule.

Check out the full list of participating companies below.

Every Company Attending E3 2019

  • 2K Games
  • 5 Hour Energy
  • 505 Games
  • Activision
  • AIM Controllers
  • AK Racing
  • Alienware
  • AMD
  • Annapurna Interactive
  • Arcade 1up
  • ArenaNet
  • Astro
  • Atlus
  • Bandai Namco
  • Bethesda
  • BGS
  • Big Ben Interactive
  • Black Shark
  • Blackhawk Network
  • Bloober Team
  • Capcom
  • Chronicle Collectibles
  • CI Games
  • Clickentertainment
  • Core Gaming
  • Cyberpunk 2077
  • Daedalic Entertainment
  • Deep Silver
  • Digifast
  • Double Fine / Starbreeze
  • DreamGearLLC
  • E-Guardian
  • E-Win
  • E3 Esports Zone 2019
  • EA
  • Electronic Software Association Foundation
  • Epic Games
  • Eureka Ergonomic
  • Exorcized Studios
  • Extra Life
  • Facebook
  • Firefly Studios
  • Fluidstance
  • Friend Times
  • Frontier
  • Funcom
  • Funko
  • G Fuel
  • Game Informer
  • GameKit
  • Gameloft
  • GameSpot
  • GameStop
  • Gaming Outfitters
  • GDC
  • Geico
  • Gentle Giant Studios
  • Giant Network
  • Good Shepherd Entertainment
  • GT Throne
  • Guangdong Entertainment
  • Guillemot
  • GuliKit
  • GungHo
  • HiDow
  • Hori
  • Hyperkin
  • IGN
  • Improbable
  • IndieCade
  • Intellivision Entertainment
  • Kalypso
  • Karnox
  • Konami
  • KontrolFreek
  • Lenovo
  • Lifeform Gaming
  • Little Buddy
  • Logitech
  • Marvelous Xseed Games
  • Mayflash
  • Mecca Electronics
  • Meta
  • Microsoft
  • Modus
  • Momocon
  • National Videogame Museum
  • Natsume
  • NDreams
  • Netmarble
  • Nexon
  • Next Level Racing
  • Nintendo
  • Nvidia
  • Nyko
  • NZXT
  • Oculus
  • Opera Solutions
  • Paracosma
  • Paradox Interactive
  • Path
  • PDP
  • Peak Audio
  • Perfect World
  • Perfect World Games
  • Phillips
  • PowerA
  • Private Division
  • Pro vs GI Joe
  • Proximat
  • Psyonix
  • Rainbow Horse
  • Raynor Gaming
  • RDS Industries
  • Rebellion
  • Red Hydrogen
  • Sades
  • Satisfye
  • Scry.Info
  • Season
  • Sega
  • Sensorium
  • Shacknews
  • Shenzhen IPM Biotechnology
  • SmachZ
  • Soleseat
  • Square Enix
  • Subnation
  • Sunchip
  • Super Soul Bros
  • Techland
  • Technical’s
  • TEGway
  • Tencent
  • THQNordic
  • Today
  • Tripwire
  • Turtle Beach
  • Twitch
  • Ubisoft
  • UCC Distributing
  • Unsigned & Independent
  • ViPod
  • Virtuos
  • Volante Design
  • VoltEdge
  • VPX
  • Warner Bros
  • Wizard Games
  • WOM6
  • Woodier
  • XRocker
  • Xsolla
  • YouTube Gaming
  • Zen Studios

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-all-the-companies-attending-the-show/1100-6467008/

Metro Exodus Expansion Pass Details New Playable Characters

The latest entry in the Metro franchise, Metro Exodus, will receive an expansion pass that includes two new story missions featuring two new playable characters, Deep Silver and 4A Games have announced. The Expansion Pass’ contents, available on PC (through the Epic Games Store), PS4, and Xbox One, will launch in Winter 2019 and early 2020.

The first piece of DLC, titled The Two Colonels, follows new playable character Colonel Khlebnikov as he heads home to Kirill, and his son, for New Year’s Eve. But, as expected in the unground world of Metro, nothing is as it seems. This new story-driven chapter will introduce a new weapon (the flame-thrower) and claustrophobic environments, tightly wrapped in the same tension players expect from the Metro series. The Two Colonels lands Winter 2019.

The second DLC, titled Sam’s Story, follows Spartan Ranger and ex-US Marine, Sam, in a brand new survival sandbox tale. Hopeful that his family is still alive, Sam makes his way back to the US, landing in the tsunami-ravaged Vladivostok. The journey tasks players with guiding Sam through Vladivostok, traveling across the wasteland of post-apocalyptic Russia. It arrives in early 2020.

The Expansion Pass will retail for $24.99 USD across all three platforms.

Metro Exodus recently got the Ranger Update, a new update that adds a New Game Plus, address various bugs, and makes a few tweaks to the game. The update is approximately 6GB and is available to download now.

from GameSpot – Game News https://www.gamespot.com/articles/metro-exodus-expansion-pass-details-new-playable-c/1100-6466991/

Minecraft Reaches Massive New Sales Milestone

Minecraft is one of the most popular and commercially successful games in history. Microsoft has now shared a new sales update for the entire franchise–and it’s huge.

Minecraft creative director Saxs Persson said in a blog post that the franchise–which debuted on PC 10 years ago in 2009–has now crossed 176 million copies sold. This counts copies sold across all platforms. The game has sold a copy in nearly every country in the world, Persson added. This includes at least four copies sold in Antarctica.

The game launched on PC, but now it’s available pretty much everywhere you can play games, including console, mobile, and more.

Less than three years ago, in June 2016, developer Mojang announced that Minecraft lifetime sales stood at 106.85 million copies, so sales have continued steadily since then.

Not only have many, many people bought Minecraft, they’re also playing a lot. By Microsoft’s latest count, the game has 91 million monthly players, which is many millions ahead of Fortnite.

Given the huge success of Minecraft, you might think Microsoft would want to release Minecraft 2, but that’s not going to happen soon–or ever. If Microsoft were to make Minecraft 2, the player base might get fractured as some move to the sequel and others stay with the original. While Microsoft could theoretically do that and still make a lot of money, it makes more sense to keep the community together, according to Minecraft boss Helen Chiang.

“We’re trying to keep our community together,” she explained. “That’s why our updates our free. We don’t want to ask [players] to move from Minecraft 1 to Minecraft 2. We want them to just enjoy Minecraft. And there’s other ways that we can expand that are more meaningful and authentic to what we want to be, rather than just releasing another iteration in the way that most other franchises do.”

In other news about games that have sold an unthinkable number of copies, Take-Two just announced that Grand Theft Auto V has sold almost 110 million copies.

Multiple new Minecraft games are in development, including an AR game called Minecraft Earth and a dungeon-crawler style project called Minecraft Dungeons.

Microsoft acquired Minecraft and developer Mojang in 2015 for $2.5 billion. The game’s creator, Markus “Notch” Persson, is no longer involved with the franchise and Microsoft is distancing itself from him in the wake of his controversial opinions.

from GameSpot – Game News https://www.gamespot.com/articles/minecraft-reaches-massive-new-sales-milestone/1100-6467021/

PlayStation Was Largely Left Out Of Negotiations With Microsoft Over New Deal – Report

Last week, Microsoft and Sony made the unexpected announcement that they were laying the groundwork for a future partnership that could unite PlayStation and Xbox in some way. A new report from Bloomberg states that the news caught the PlayStation team by surprise.

The story cites people with knowledge of the situation who say Sony negotiated with Microsoft on the deal “largely without the involvement” of the PlayStation team.

“Negotiations with Microsoft began last year and were handled directly by Sony’s senior management in Tokyo, largely without the involvement of the PlayStation unit, according to people familiar with the matter,” Bloomberg reported.

“Staff at the gaming division were caught off-guard by the news. Managers had to calm workers and assure them that plans for the company’s next-generation console weren’t affected, said the people, asking not to be identified discussing private matters.”

Negotiations between Microsoft and Sony began in 2018, a spokesperson for Sony said. However, the company has not publicly commented on the claim that the PlayStation team was largely left out of the negotiations.

Bloomberg’s story also claims that Sony and Amazon held discussions in 2018 to talk about the potential for a “deeper collaboration on cloud gaming.” However, the two sides could not come to terms over the business side, according to a source. After this, Sony apparently started talking to Microsoft. Amazon’s Amazon Web Services cloud computing platform powers the PlayStation Network, so Sony and Amazon were already working together. (For what it’s worth, Amazon is also reportedly planning its own future game-streaming platform)

The announcement of the Microsoft-Sony deal states that the companies will “explore joint development of future cloud solutions in Microsoft Azure to support their respective game and content-streaming services.” Additionally, Microsoft and Sony will work together to explore the possibility of Sony leveraging Microsoft’s Azure datacenters for Sony’s game and content streaming platforms.

According to the Bloomberg story, Sony realized that its own network services would not be enough to thrive in the future where cloud gaming is expected to take off, with new entrants like Google Stadia coming into the mix to compete.

“Sony feels threatened by this trend and the mighty Google, and has decided to leave its network infrastructure build-up to Microsoft,” Asymmetric Advisors strategist Amir Anvarzadeh told Bloomberg. “Why would they sleep with the enemy unless they feel threatened?”

For what it’s worth, the press release announcing the deal between Microsoft and Sony only mentions PlayStation by name once.

Microsoft’s new game-streaming service is in the works under the working title xCloud. Sony has its own PlayStation Now streaming service that’s been running for years already.

Despite no official announcement being made, PlayStation architect Mark Cerny has begun to talk about the PlayStation 5. Microsoft is also working on a next-generation Xbox, and it’s expected to be announced at E3 in June.

from GameSpot – Game News https://www.gamespot.com/articles/playstation-was-largely-left-out-of-negotiations-w/1100-6467019/

Game Of Thrones: Who Won The Iron Throne?

After it all, it’s come to this: the end of Game of Thrones. With the final episode of Season 8, HBO’s fantasy epic ended the Last War with the destruction of the Lannisters, the torching of King’s Landing, and one last person to sit the Iron Throne and rule Westeros.

Of course, one final warning: There are massive spoilers for the Game of Thrones finale beyond this point. Read on at your own risk.

The finale episode resolved the conflict between Daenerys Targaryen and the rest of Westeros after her turn in King’s Landing, in which she used dragon fire to kill thousands even after the city had surrendered. Daenerys chose to rule Westeros through fear since she thought she’d never get the people’s love. Turns out, that wasn’t a great choice either, as it caused some of her most trusted allies to turn on her.

In the end, Jon Snow took matters into his own hands and killed Dany to stop her from becoming the Mad Queen. Drogon melted down the Iron Throne in his grief before bailing with Dany’s body–so while there still needs to be a monarch, there’s no longer an Iron Throne per se.

That left Jon as the last Targaryen in Westeros to rule, but assassinating a queen is something a lot of people frown upon in a ruler–to say nothing of the fact that Jon has repeatedly said he doesn’t want to rule Westeros. The survivors of the war formed a council to democratically choose a new ruler, finally landing on someone who’s highly qualified, if a little weird: Bran Stark.

With his powers of the Three-Eyed Raven, Bran is easily the wisest person in all of the Seven Kingdoms, and the fact that he has no desires at all anymore means he’s a solid choice for a leader, if you’re looking for someone who will make good decisions for all of a country’s people. Where other rulers get petty, paranoid, or vindictive, Bran’s general distance from other humans makes him pretty objective. As Tyrion dictated, from now on, there will be no succession for the throne based on heredity; instead, the lords and ladies of Westeros will choose a new leader by vote. Bran also created a strong small council of people who want to make the realm a better place, led by Tyrion Lannister as his Hand of the King. But they won’t lead the North. As Sansa said, the North will now be an independent kingdom (of which Sansa is now queen). That leaves Bran to be the king of the Six Kingdoms.

So what about Jon? As a compromise with Grey Worm and the Starks, he was sent back to the Night’s Watch and then went beyond the Wall with the Freefolk. Sansa Stark is Queen in the North, Arya Stark departed Westeros to explore the world, Grey Worm and the Dothraki headed back to Essos to free more slaves. Daenerys might be gone, but she still left behind a powerful influence, one that should lead to a better world for her people on both continents. At least, that’s the hope.

from GameSpot – Game News https://www.gamespot.com/articles/game-of-thrones-who-won-the-iron-throne/1100-6467011/

Rainbow Six Siege’s Phantom Sight Revealed; New Operators Nokk And Warden Detailed

Rainbow Six Siege‘s new season of DLC has been revealed. Operation Phantom Sight will include the customary two new Operators–Nokk and Warden–as well as a map rework and some welcome tweaks to existing characters.

Nokk is for all intents and purposes an attacking version of Vigil. Her Hel gadget allows her to become near-invisible to enemy cameras. The ability is timed, so you won’t be invisible forever, but this could be a very powerful tool for pushing objective rooms. Her weapon selection includes the FMG-9 SMG, the Six12 SD shotgun, and the Desert Eagle-like D-50, which is very powerful and can be equipped with a suppressor.

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Warden, a defender, wears Smartglasses, which allow him to see through smoke while stationary. In addition, his ability makes him practically impervious to flashbangs and other disorientating devices, such as Ying’s Candelas.

Siege’s sniper character, Glaz, has been heavily tweaked for Operation Phantom Sight. His thermal scope now takes much longer to acquire the profile of defenders, which has a big impact when attempting to shoot through smoke. The change intends to discourage Glaz players from simply storming to the frontline of a fight, while also retaining his distance-shooting strength.

Finally, Kafe Dostoyevsky has been reworked. The rework is not as dramatic as Hereford Base’s, but still modernizes the building and makes it fit for how Siege has evolved since launch. Check out the new Kafe and all the Year 2, Season 4 details in our preview video above. Ubisoft has not yet confirmed when Operation Phantom Sight will begin, but traditionally content updates drop on live PS4, Xbox One, and PC servers around three weeks after being revealed.

In Rainbow Six Siege’s latest update, Ubisoft introduced reverse friendly fire, a new system that aims to curb the game’s team-killing problem. Thanks to the update, shooting an ally will now cause all the damage you deal to be inflicted on yourself. Ubisoft intends to continue tweaking the system and patches are already planned for the next season as part of Ubisoft’s new policy to push out game updates more regularly.

from GameSpot – Game News https://www.gamespot.com/articles/rainbow-six-sieges-phantom-sight-revealed-new-oper/1100-6466987/