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World Of Warcraft Celebrates 15th Anniversary With Collector’s Edition

World of Warcraft turns 15 this year, and Blizzard is celebrating in a few different ways. One of those is the launch of World of Warcraft Classic, coming this summer, for those who want to experience WoW in its original flavor. But for fans of the popular MMORPG as a whole, the company is also releasing an anniversary Collector’s Edition filled with goodies.

The CE launches on October 8 for $100, and pre-purchases are now available through the Blizzard store. The bonus items include a pair of special mounts, fine art prints, a mouse pad with a map of Azeroth, and an Onyxia pin. The centerpiece of the collection is a large black-and-gold colored statue of Ragnaros.

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Meanwhile, Blizzard also announced that WoW Classic will launch on August 27. You may actually get a chance to try it before then, though, as a closed beta is set to begin on May 15. It will also be running a series of stress tests through July. You can sign up to participate through the official site. If you’re already a WoW subscriber, you’ll get access to Classic as well.

Classic rewinds the clock to World of Warcraft as it existed as of the 1.12 update. It also includes some under-the-hood modern conveniences like Battle.net social features and modern server infrastructure.

from GameSpot – Game News https://www.gamespot.com/articles/world-of-warcraft-celebrates-15th-anniversary-with/1100-6466855/

The Most Influential Games Of The 21st Century: Dark Souls

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

From Software’s Dark Souls launched in 2011 and, at the time, seemed destined for obscurity. As the spiritual successor to PS3 curio Demon’s Souls, it initially garnered interest from a small but passionate fanbase, but few would have bet on it to leave a lasting impression. After all, 2011 was a year littered with tentpole releases: Skyrim, The Witcher 2, Deus Ex: Human Revolution, Batman: Arkham City, Uncharted 3, Portal 2, and Modern Warfare 3, to name just a few.

These were new entries in blockbuster franchises that leveraged the cachet of well-known and respected developers–Dark Souls, on the other hand, came from an underappreciated Japanese studio which had cultivated a niche following through the challenging gameplay and obscure design of its previous games. On lists of notable game releases of 2011, Dark Souls still looks like an awkward outsider. And yet, what it achieved resonated with game developers and players in a way that made it one of the century’s defining games.

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From Software may have received mainstream recognition with Dark Souls, but what made that game special wasn’t that it came up with completely new ways to play, it was instead the execution of ideas that From Software had been playing with since its very first title, King’s Field. From Software is a studio that iterates more than it innovates, and the building blocks of what made Dark Souls a landmark title were laid out in Demon’s Souls, albeit in a configuration that felt less cohesive than they would be in the follow-up.

Dark Souls is a game in which players are cast as the Chosen Undead, a prophesied figure that would appear at the end of the Age of Fire and journey to Lordran to either sacrifice themselves to the flame and extend the Age of Fire, or snuff it out and usher in the Age of Dark. The Souls series has come to be notorious for its difficulty. Death is inevitable, and often woven in on a thematic level. Enemies, large and small, are ruthless, often punishing missteps and undoing progress in a way that feels particularly ruthless. This trait of Dark Souls is what is most prominently discussed and, at the time, showed that games didn’t have to be power fantasies where the player always has the upper hand. Instead, the grueling struggle of facing insurmountable odds and the satisfaction of overcoming them was a valuable and appreciated design philosophy.

In the wake of Dark Souls, games began to bear their teeth once again, harkening back to classic, punishing experiences of old school platformers and action games. Titles such as Titan Souls, Nioh, Lords of the Fallen, Dead Cells, Hollow Knight, Dragon’s Dogma, and The Surge, among many others, were built around offering the same sense of powerlessness that Dark Souls popularized. They challenged players to work for the satisfaction of victory and earn their progress, instead of handing it to them on a platter. This is perhaps the most immediate ramification of Dark Souls on games as a whole, but the game’s achievements extend so much farther.

Ask a From Software or Souls fanatic what the most impactful part of Dark Souls was, and why they think it has been influential, and they are more likely to cite the game’s delivery of narrative and its world-building. Demon’s and Dark Souls are games that reflect the way their director, Hidetaka Miyazaki, experienced stories as a child. Growing up poor, he became an avid reader, often delving into stories that were still beyond his comprehension. He would reach passages that were difficult for him to understand, and in those moments would craft his own narratives to fill in the blanks.

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That kind of co-authorship is at the heart of Dark Souls. The world of Lordran is rich with history, with various gods, disciples, factions, and ideologies laid out to build a compelling world for players to unravel and understand. But all of the necessary details to do so are scattered around the game as small pieces of a larger puzzle. Those interested in seeing the full picture would need to read item descriptions, which contained small nuggets of information, or listen closely to the vague chatter of characters, and then draw their own connections. Like the gameplay, the process of experiencing the story demands patience, a studious nature, and the willingness to read between the lines and draw conclusions that may never be overtly verified. That sense of narrative minimalism also became pervasive in the post-Dark Souls era.

From Software’s depiction of Lordran is one of its crowning achievements, and to this day few games have been able to capture an atmosphere in the way Dark Souls did.

Audiences began placing scrutiny on aspects of games that were previously an afterthought. Things like item descriptions were no longer just treated as simple flavor text, and set dressing didn’t just have to be eye-candy. It became an expectation that even the smallest details should be meaningful to the game in some way. In turn, developers seized the opportunity to explore narratives in more emergent ways. Bungie’s Destiny, for example, is a game that–on the face of it–launched with a barebones story, but obsessives that read the text attached to guns, armor, and other items could find so much more buried beneath the surface. With that in mind, it’s perhaps more appropriate to say that Dark Souls was a game that emphasized lore more than story, and showed that players didn’t need to be held by the hand and dragged through a narrative. They could be teased with it and left to find meaning at their leisure. The delivery of narrative and lore became more sophisticated, and you only have to look at the massive online communities that have developed around dissecting Dark Souls’ story to see just how valuable this has been.

Lordran itself also holds as significant a place in the history of games. On a broader level, its construction stands out as intricate and thoughtful, with disparate areas connecting in a natural way that imprinted a vivid impression of its whole, but it’s the artistic expression that elevates it all. Lordran is a world that feels suspended in time and on the precipice of a great change, waiting for the player to arrive and instigate it. The Age of Fire has not been kind to its people, who have lost their purpose and become husks of themselves because of an endless cycle of death and rebirth. Lordran is oppressively somber, a sad echo of a kingdom that was once prosperous and ruled by a benevolent king. The desperate struggle to hold on to the Age of Light only served to plunge the land into further turmoil, and this is overwhelmingly apparent at every turn. From Software’s depiction of Lordran is one of its crowning achievements, and to this day few games have been able to capture an atmosphere in the way Dark Souls did. From its very outset, the game is melancholic, and as you stand in Firelink Shrine–a hub area that players return to frequently–evocative music makes you mourn for a world you barely even know. There’s a restraint to the way From Software presented Lordran, with many areas left eerily silent, devoid of life, and bearing the marks of cataclysmic events from ages gone.

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In Dark Souls, less was very much more. It sought to instill feelings and evoke emotions: isolation, loneliness, fear, or uncertainty, these are what remain most memorable about the game. In GameSpot’s review of Dark Souls, Kevin VanOrd said, “Its terrors emanate from its very core … how amazing that such a terrible place could be so inviting. The game’s world is so memorable, and its action so thrilling, that it might invade your thoughts even when you aren’t playing, silently urging you to escape the real world and return to this far more treacherous one.” This achievement can’t be held up as entirely unique to Dark Souls, as games that came before it, most notably Nintendo’s Metroid series, Thief, Shadow of the Colossus, and more modern titles such as BioShock, managed similar feats. But somewhere along the way, this method of creating a striking sense of place through minimalism fell by the wayside. In the years following Dark Souls, however, they sprung back into the spotlight, obtuse, empty, and often hostile game world became the aesthetic du jour, with games like Hollow Knight, Sunless Sea, and Darkest Dungeon.

Dark Souls’ impact on gaming is undeniable. Such is its influence that the term Souls-like has become a genre in and of itself. But describing a game as “Souls-like” can mean so many things, from challenging gameplay to emergent storytelling, or even a distinct sense of place. The fact that the term can be used in such a diverse way to explain facets of action games, RPGs, puzzle games, or even text adventures is the strongest indication of just how important the game was and is to this day.

from GameSpot – Game News https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-dar/1100-6466811/

Nintendo Direct Announced For Tomorrow, Will Focus On Super Mario Maker 2

A new Nintendo Direct presentation is airing this week, the company has announced. The broadcast is scheduled to take place tomorrow, May 15, and will focus entirely on one of this summer’s biggest Nintendo Switch games, Super Mario Maker 2.

According to Nintendo of America’s official Twitter account, tomorrow’s Nintendo Direct will run for approximately 15 minutes and be “packed” with new details about the upcoming Mario level creator. The broadcast is set to begin at 3 PM PT / 6 PM ET / 11 PM BST.

You’ll be able to stream the presentation from the usual venues. Nintendo will broadcast the Direct on its website, Twitch, and YouTube channels. GameSpot will have the stream up as well, so you can tune in right here to watch the Direct. We’ll also have full coverage of all the new details Nintendo will reveal.

Super Mario Maker 2 was first announced during February’s big Nintendo Direct. Much like the original Wii U/3DS game, it allows players to create and share their own custom Super Mario levels using a suite of assets and tools. Nintendo showed off a handful of new customization options in the game’s reveal trailer. Among other things, players can now create slopes for Mario to slide down, adjust the direction autoscrolling levels scroll, and use assets from Super Mario 3D World.

Super Mario Maker 2’s release date is set for June 28, just a few weeks after E3 2019 concludes. It’s just one of many big Switch games on the way this year. Nintendo is also releasing Fire Emblem: Three Houses, Pokemon Sword and Shield, a new Animal Crossing, and more for the hybrid console in 2019. You can take a look at all the big Switch games coming in 2019 and beyond in our gallery.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-direct-announced-for-tomorrow-will-focus-/1100-6466877/

Red Dead Redemption 2 Online Mode Leaves Beta With Huge Update

Red Dead Redemption 2‘s multiplayer component, Red Dead Online, has been receiving a steady stream of patches and content since launching in open beta last November, and now the online mode is finally moving out of its beta phase with this week’s update. Rockstar is introducing an assortment of new story missions, Free Roam activities, and more to Red Dead Online, with additional content on the way in the coming weeks.

First, players will be able to take on a variety of new Land of Opportunities missions. There will be different ones depending on which side of the law you fall on. Those following the Gunslinger path will go up against the Del Lobos gang and help Marshall Davies save the town of Valentine, while Outlaws will commit highway robbery and other misdeeds with Samson Finch.

Additionally, Rockstar has added a variety of new Free Roam missions featuring new characters from Red Dead Redemption 2’s main campaign. There are also three new Posse Versus contests–fishing, bird shooting, and herb picking–as well as dynamic events that may occur as you travel the old west. On top of that, Rockstar has added another new Showdown mode, Overrun, as well as a handful of poker tables in certain towns around the map, where you can challenge up to five other players to high stakes games of Hold ‘Em.

Also arriving as part of this week’s update are the previously detailed Offensive and Defensive play styles, which allow you to tailor how you’d prefer to experience Red Dead Online. Offensive is the default play style and gives you the ability to freely attack other players, while Defensive is designed for those who’d prefer to avoid PvP skirmishes and rather explore the world.

Along with the Offensive and Defensive modes, Rockstar has implemented a hostility system to further stem griefing in Red Dead Online. According to the developer, this system “tracks aggressive behavior across both Playing Styles, making hostile players visible to others and helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay.”

Rounding out this week’s update is an assortment of gameplay improvements. Among other things, Rockstar has added a new control scheme based on player feedback, increased weapon swap speed, added new daily challenges and rewards, and removed auto-aim headshot tracking. You can more details on everything that’s new in this week’s Red Dead Online update on Rockstar’s website.

Rockstar has more content and updates lined up for Red Dead Online. The developer says it will add new Free Roam characters, Showdown modes, and more “in the weeks to come.” Starting this summer, Rockstar will also introduce three new roles that players will be able to choose from, each of which will “come with a range of unique gameplay along with a host of new outfits, weapons and other rewards to earn.”

from GameSpot – Game News https://www.gamespot.com/articles/red-dead-redemption-2-online-mode-leaves-beta-with/1100-6466856/

The Division 2 Will Reward Whoever Completes Its New Raid First

Ubisoft has announced the first raid for The Division 2, titled Operation Dark Hours, goes live on May 16 at 9:00 AM PT / 12:00 PM ET / 5:00 PM BST. The Division 2 is available on Xbox One, PS4, and PC. Regardless of where you play, you’ll unlock an exclusive reward if your squad completes Operation Dark Hours before anyone else.

“The first team to complete Operation Dark Hours after it goes live will be forever immortalized in-game by having their team photo and names displayed in The Division 2’s White House for all players to see,” a Ubisoft press release reads. “All other players that complete Operation Dark Hours between May 16 and May 23 will receive a commemorative Arm Patch, while players who complete the raid after those dates will be rewarded with a clan banner icon and a trophy in their clan space.”

Operation Dark Hours will be available for players who’ve reached World Tier 5 and defeated Tidal Basin. Taking place in Washington National Airport, the eight-player raid will task you with retaking the location after it falls into the hands of the Black Tusks. You’ll be able to earn exclusive loot for completing the raid, ranging from new gear sets to exotic weapons and unique rewards.

Initially, Title Update 3–which adds Operation Dark Hours to The Division 2–was supposed to raise the Tom Clancy game’s maximum Gear Score to 515. However, community complaints caused Ubisoft to go back on the decision, and keep the maximum Gear Score capped (for now) at 500. “We don’t want to invalidate your progression and we heard that feedback loud and clear from our community,” Ubisoft said.

In our The Division 2 review, Edmond Tran wrote, “[The narrative] letdown is hard to ignore for the game’s initial hours, but the strength of the systems and design that fuel The Division 2 as a game are compelling enough to keep you captivated for dozens more. The range of enemy types continues to keep combat encounters challenging, the equipment I earn and pick up continues to feel different, valuable, and asks me to consider new ways of play. The ravaged environments continue to intrigue, and sometimes they’re so stunning I find myself needing to take screenshots before I move on. It might not have much to say, but The Division 2 is a perpetual cycle of tension, relief, and reward that’s difficult to stay away from.”

from GameSpot – Game News https://www.gamespot.com/articles/the-division-2-will-reward-whoever-completes-its-n/1100-6466859/

New Rainbow Six Siege Operators Teased

Ubisoft has released the first tease for Rainbow Six Siege‘s two new Operators. The gif, which you can see below, is difficult to make out, and that appears to be a deliberate move from the publisher, which captioned the video, “Look carefully… what do you see?”

From what can be gleaned, the two figures appear to be hooded, with one wielding some form of… electricity orb? We’re not entirely sure. Let us know what you see in the comments below.

Ubisoft typically ties its Siege reveals into the game’s esports scene, and with the pro league finals being held in Milan on May 18-19, we hopefully don’t have too long to wait until we hear more about these new Operators and the upcoming Year 4, Season 2.

The most recent Operators, Mozzie and Gridlock, were revealed in February along with a new map named Outback. More recently, Ubisoft introduced reverse friendly fire as an attempt to curb teamkilling in Siege.

from GameSpot – Game News https://www.gamespot.com/articles/new-rainbow-six-siege-operators-teased/1100-6466874/

GTA, Red Dead, Borderlands Parent Company Has Unannounced Games Coming Before 2020

Grand Theft Auto V and Red Dead Redemption 2 parent company Take-Two has stated it has more unannounced games coming before the end of the financial year. The company, which owns publisher Rockstar, confirmed the news in an earnings call; CEO Strauss Zelnick said the company has “titles coming in the fiscal year that have not been announced yet.”

The current fiscal year ends on March 31, 2020, meaning these titles will arrive before then. It should be noted, however, that Take-Two also owns 2K Games, the publisher of games like XCOM and Borderlands 3, and 2K Sports. We therefore shouldn’t get too excited at the prospect of GTA 6 and Red Dead Redemption 3 launching in the next 10 months.

Elsewhere in the call to investors, Take-Two stated GTA V has sold another 10 million copies in the last six months, despite being six years old at this point. Red Dead Redemption 2 sold 1 million in the same time frame.

The company also said a million people continue to play Borderlands 2 every month. That game launched in 2012, with a sequel coming later this year.

from GameSpot – Game News https://www.gamespot.com/articles/gta-red-dead-borderlands-parent-company-has-unanno/1100-6466873/

The Mortal Kombat Movie Will Be Filmed In Australia

The upcoming Mortal Kombat movie will be filmed and produced in Australia. It was announced today that the action movie will be the largest ever film production for South Australia.

According to reporter Claire Campbell, the production is expected to create 580 jobs and see $70 million AUD get poured into the local economy. In terms of a timeline, pre-production is tipped to begin later this month. SA premier Steven Marshall said the film will be shot in Adelaide. Post-production will be handled by VFX studios in the region.

More specifically, the Mortal Kombat movie will be filmed at Adelaide Studios in Glenside, according to AdelaideNow. “Mortal Kombat will be the largest film production in South Australia’s history and highlights the importance of engaging with the world’s major production houses,” Premier Steven Marshall said at a news conference. “The State Government’s investment in Mortal Kombat will enhance the scope and reach of our production and post production capabilities, bringing the promise of fantastic new jobs for the local film industry.”

The new Mortal Kombat film, which has been in development for a long time, will be directed by Australian commercials director Simon McQuoid who is making his directorial debut with the project. Aquaman director James Wan is producing.

The Mortal Kombat movie is just the latest high-profile production to announce plans to film in Australia. Earlier this year, Marvel announced it would film an upcoming Marvel Cinematic Universe movie in Sydney.

The first Mortal Kombat movie, released in 1995, was directed by Paul W.S. Anderson who would go on to make the Resident Evil series. The movie made more than $120 million worldwide, but its 1997 sequel, Annihilation, was a disappointment by comparison with only $51 million.

An internet video series called Mortal Kombat Legacy ran from 2011-2013.

As for the Mortal Kombat video game franchise, the newest instalment, Mortal Kombat 11, was released in April behind mostly positive review scores. For more, check out GameSpot’s new feature, “Mortal Kombat 11’s Kano Can Teach You A Lot About Australia.”

from GameSpot – Game News https://www.gamespot.com/articles/the-mortal-kombat-movie-will-be-filmed-in-australi/1100-6466871/

Game Of Thrones Aaron Rodgers Cameo: Did You Spot Him? Here Are Some New Clues

Superstar NFL quarterback Aaron Rodgers had a cameo role in Game of Thrones Season 8, Episode 5, “The Bells,” but it isn’t exactly clear where he showed up. People think they saw him in different parts. Now, more information has come to light about where to find the Green Bay Packers QB in the episode.

Speaking in a behind-the-scenes video feature, showrunner D.B. Weiss said Rodgers appears as a background actor in the assault on King’s Landing. “There are a lot of people lurking in the background; see if you can find Aaron Rodgers,” Weiss said.

Rodgers himself confirms in the mini-documentary that you can see him helping a woman who is injured on the streets. But then he decides, “The hell with her, I’m getting out of there.”

You can skip to around 17:14 in the video to hear from Weiss and Rodgers about the cameo. Rodgers posted a picture of himself in costume on Instagram, and in the caption he says he appears for “a few seconds.”

Rodgers is just the latest celebrity to have a cameo in Game of Thrones Season 8. Country music star Chris Stapleton and his bandmates played White Walkers in Episode 3. Showrunners D.B. Weiss and David Benioff appeared in Episode 4 during the dinner scene.

Previous seasons of Game of Thrones have included cameos by musicians like Sigur Ros, members of Mastodon, and Ed Sheeran.

Game of Thrones comes to an end with next week’s series finale–check out a trailer for Episode 6 here. You can also check out GameSpot’s review of Episode 5, “The Bells.”

Read next: Game Of Thrones Episode 5: Everyone Missed This Massive Hint At How Dany Might Die

from GameSpot – Game News https://www.gamespot.com/articles/game-of-thrones-aaron-rodgers-cameo-did-you-spot-h/1100-6466870/

E3 Group Announces New Leadership After Report Of Disarray At The Organization

The Entertainment Software Association, the United States-based video game organization that lobbies for the industry with lawmakers and also runs E3 every year, has announced new leadership. Stanley Pierre-Louis, who had been serving as interim CEO following the departure of former president and CEO Michael Gallagher, is taking over effective immediately. The timing of the news is noteworthy, as it comes just a day after Variety published an explosive story that detailed what is said to be rampant disarray within the ESA.

Pierre-Louis joined the ESA in 2015 as general counsel. Before the ESA, he was senior vice president and associate general counsel for intellectual property at Viacom where he worked on brands like Nickelodeon, MTV, and Paramount Pictures. He also worked for the recording Industry Association of America.

“I look forward to leading the ESA and advocating for the industry with a strong voice and clear vision,” Pierre-Louis said in a statement. “The future of our industry is bright and limitless. Video games are a part of the fabric of American culture and a cornerstone of entertainment.”

The bombshell Variety report cited numerous current and past ESA employees who described the organization as a “toxic environment rife with internal politics, witch hunts, and in-fighting.” Regarding the claims against Gallagher, it is alleged in the story that he was “very difficult to work with.” Some said he was “manipulative, moody, and sometimes nasty,” and at times sent “vicious, belittling emails to employees.”

Gallagher left the ESA in October 2018. At the time, the situation surrounding his exit was unclear, but Variety’s story claims members of the ESA board–including Xbox boss Phil Spencer–visited the ESA’s HQ in Washington D.C. to hold meetings with employees to discuss Gallagher’s management style and behavior. Gallagher ultimately resigned, while Variety’s report said “some believe he was forced to leave the association.” Gallagher denied all claims against him.

Variety’s story contains numerous other details about the goings-on at the ESA, including a claim that ReedPop, the group that runs the PAX events and Star Wars Celebration and owns various gaming media sites, made an offer to take over E3, but it never happened. Read the full story at Variety.

E3 2019 runs June 11-13 in Los Angeles. We’re expecting a lot of big news and reveals, including a new console from Microsoft. Check out the video embedded above to see a rundown of what we know so far about the E3 2019 press conferences.

from GameSpot – Game News https://www.gamespot.com/articles/e3-group-announces-new-leadership-after-report-of-/1100-6466867/