“Please Don’t Send Any More Pizzas,” Halo Dev Says

Halo developer 343 Industries made some big Halo announcements today, and excited fans responded by sending pizza to the studio. Now, the developer has pleaded with fans to please stop sending pizza. Community manager Brian Jarrard wrote on Twitter that he and the studio are appreciative, but it’s just too much pizza.

“The Halo community is awesome. We’re excited, too! Please don’t send any more pizzas to 343 Industries,” Jarrard said. “The building receptionist isn’t here, so it’s getting logistically challenging and we really don’t want to see food go to waste.”

Why the pizza? Before all the big Halo reveals today, Jarrard tweeted the pizza emoji for some reason, and now people are running with it and flooding 343’s offices with pizza.

Here is a visual rundown of some of the pizzas that 343 received today:

Some of Microsoft’s announcements today included Halo: The Master Chief Collection for PC and Halo: Reach being added to the collection. Those are two things that fans have been requesting for a long time, so it’s understandable that there would be significant excitement over the announcements.

For more on all the big Halo and Xbox news today, check out this rundown that covers everything you need to know.

from GameSpot – Game News https://www.gamespot.com/articles/please-dont-send-any-more-pizzas-halo-dev-says/1100-6465545/

Xbox News: Halo Returning To PC, Minecraft For Game Pass, And All The Other Reveals

Microsoft held its latest Inside Xbox video broadcast today, and it was packed with news. In the space of just an hour, Microsoft made a series of big-time announcements, including Halo: The Master Chief Collection coming PC and adding Halo: Reach, the next big Xbox Game Pass game, a new Xbox One controller design/color, and more.

We’ve rounded up all the big news in once place here to give you a quick look at all the big news announced during the Inside Xbox briefing. While the broadcast had a lot of big news, it didn’t confirm the rumoured disc-free Xbox One or the rumoured launch of Xbox Game Pass for PC. Looks like we’ll have to wait to learn more about those topics.

With that out of the way, here is a rundown of all the big news from Microsoft’s Inside Xbox stream:

Halo: The Master Chief Collection For PC

Confirming earlier rumours and reports, Microsoft officially confirmed that Halo: The Master Chief Collection is coming to PC. It’ll launch later this year on Steam and the Microsoft Store, and the release structure is anything but traditional. Microsoft is releasing each title within the package individually for download and purchase, beginning with Halo: Reach. Microsoft hasn’t confirmed pricing yet, but the entire package on Xbox One sells for $30, so somewhere in that are seems likely for PC. For more, check out these stories:

Halo: Reach Coming To Halo: The Master Chief Collection

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Responding to fans’ requests, Microsoft announced that Bungie’s 2010 game Halo: Reach, will join The Master Chief Collection at some point down the road. It’ll be available on Xbox One and the newly announced PC edition. This includes the campaign and multiplayer elements, including Forge and Theatre, along with the fan-favourite Firefight mode. On Xbox One, the multiplayer (including Forge and Theatre) is free, while Microsoft will charge for the campaign and Firefight mode–pricing has yet to be divulged. Xbox Game Pass members, however, will seemingly get the entire package at no extra cost. It’s less clear how it’ll all work on PC, but campaign, multiplayer, and Firefight are coming. Take a look at the story linked below to find out everything we know so far.

A New Xbox One Controller

The Phantom White Special Edition controller was announced during the Inside Xbox briefing. The $70 USD controller goes on sale in April worldwide. Its described as blending “luxury and sci-fi,” whatever that means. You can see it close up in the story linked below.

Minecraft For Xbox Game Pass

One of the biggest games on Earth, Minecraft, is coming to the Xbox Game Pass library on April 4. That’s big news in its own right, as it expands the already-massive sandbox game’s reach further still. It also becomes just the latest family-friendly title in the catalog.

A New Look At Project xCloud

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One of the other big reveals during the Inside Xbox stream was a new look at Microsoft’s ambitious game-streaming technology, Project xCloud. The game lets you stream titles directly to a device connected to the internet, which allows you to play high-end games on a low-spec device because the heavy lifting is happening in the cloud. Forza Horizon 4 was shown running on an Android-based phone connected wirelessly to an Xbox One controller. Microsoft also confirmed that public trials for xCloud–or whatever official name Microsoft decides to give the platform–will begin later this year.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-news-halo-returning-to-pc-minecraft-for-game-/1100-6465544/

Former EA, Assassin’s Creed Boss Joins Google Ahead Of Big Gaming Reveal

Video game industry veteran Jade Raymond, who produced the original Assassin’s Creed before joining EA where she worked on Star Wars, has landed a new job at Google.

Raymond announced on Twitter today that she’s working at Google as a vice president. That’s all she had to say on the matter, so it’s unclear exactly what she’s doing at Google.

Google operates a gaming business with its Project Stream technology that is set to be formally unveiled next during the Game Developers Conference. Raymond would be at least Google’s second high-profile gaming hire, following former PlayStation and Xbox boss Phil Harrison who joined Google as a VP in January 2018.

In her most recent position at EA, Raymond served as senior vice president group general manager of Motive Studios. In that role, Raymond was responsible for leading a new business unit and studio team centered on making new IP and action games. She was also responsible for leading the strategy around EA’s new Star Wars games. She left EA in October 2018.

Many video game industry higher-ups congratulated Raymond on her move to Google. Xbox boss Shannon Loftis said Google is lucky to have Raymond, while Capybara Games boss Nathan Vella enthuses, “Congrats, this is rad.”

As for Google’s GDC event, the company plans to unveil its “vision for the future of gaming”–and it could be related to streaming. In 2018, Google partnered with Ubisoft last year to test its Project Stream technology that made Assassin’s Creed Odyssey playable straight through a Google Chrome browser.

For more on cloud gaming, check out GameSpot’s primer that explains what cloud gaming is all about and how it could shake up the industry.

In other news, recent rumors have circulated regarding Google’s so-called “Project Yeti,” which is said to be its own take on the home console. It would focus on streaming, and may even have its own exclusive games, but the price and details are unknown.

from GameSpot – Game News https://www.gamespot.com/articles/former-ea-assassins-creed-boss-joins-google-ahead-/1100-6465543/

Bringing Halo: MCC To PC Is A “Monumental Undertaking,” So Microsoft Is Getting Help

Halo: The Master Chief Collection is coming to PC, and Microsoft is getting help from a pair of external studios to bring the collection to Steam and the Microsoft Store. In a blog post, developer 343 Industries said bringing Halo: MCC to PC is a “monumental undertaking,” and to get help, it’s hired Ruffian Games and Splash Damage.

Another factor at play here is that the “bulk” of 343 developers are now working on Halo Infinite, so the team is turning to outside studios to spread the development load.

“Bringing all these classic games together and integrating the huge matrix of features and experiences PC gamers and Halo fans deserve and expect is a monumental undertaking,” 343 said. “It’s no secret that the bulk of the team of 343 Industries is hard at work realizing the future of the franchise with Halo Infinite so the same amazing Publishing Team who diligently brought all the recent improvements and updates to MCC over the last year has invited a few friends to help us achieve victory. The experienced and passionate folks at Splash Damage and Ruffian are partnering with us to help make this dream a reality.”

Splash Damage CEO Richard Jolly said in a statement that it is a “tremendous honor” to work on Halo. He noted that Splash Damage has been making multiplayer games for nearly two decades; some of its recent projects include the multiplayer elements of Batman: Arkham Origins and Microsoft’s own Gears of War 4.

As for Ruffian Games, the studio made Crackdown 3‘s Wrecking Zone multiplayer mode, so it, too, already had an established relationship with Microsoft. “We love Halo and are mindblown to help bring this franchise back to PC,” reads a statement from Ruffian Games. “343 has assembled an amazing team who’re working hard to build the Halo PC experience fans deserve. It’s a privilege to be along for the ride.”

Halo: MCC is coming to PC in a unique way. Microsoft is releasing each game individually, as a separate download and purchase, beginning with Halo: Reach and continuing chronologically through Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, and Halo 4. Halo 1 and 2 are the new, remastered Anniversary editions.

from GameSpot – Game News https://www.gamespot.com/articles/bringing-halo-mcc-to-pc-is-a-monumental-undertakin/1100-6465542/

How Halo: Reach Will Be Added To Halo: MCC And What It Costs

Halo: Reach is finally coming to Halo: The Master Chief Collection, and now Microsoft has clarified how you’ll get access to it on Xbox One and PC.

On Xbox One, the game’s multiplayer content–include Forge and Theatre–will be free for everyone who owns the game. The game’s campaign and Firefight mode, however, are getting bundled together in a “premium digital add-on” that you’ll have to buy. Pricing was not disclosed, however.

Xbox Game Pass subscribers have the easiest path to getting all of Halo: Reach’s components. Members will receive “the entirety of Halo: Reach,” according to Microsoft. The word “entirety” suggests there will not be an extra cost for Game Pass members.

Halo: Reach is also coming to the newly announced PC version of Halo: MCC, and its release structure is a little different. According to Microsoft’s news release, the game’s “campaign, multiplayer, and Firefight [will be] available for purchase…”

It’s not clear if Reach’s campaign, multiplayer, and Firefight will be bundled together in one package or each sold as individual elements. Microsoft has said it will share many more details about Halo: MCC’s release on PC in the time ahead, so all should become clear eventually.

For more on recent Halo news, check out the stories linked below:

from GameSpot – Game News https://www.gamespot.com/articles/how-halo-reach-will-be-added-to-halo-mcc-and-what-/1100-6465541/

Microsoft Bringing Halo To Steam, And That’s A Big Deal

Back in 2016, Xbox boss Phil Spencer said Microsoft was committed to bringing more of its games to Steam–and with releases like Sunset Overdrive, Quantum Break, Ori and the Blind Forest, and others, the company has indeed ramped up.

Microsoft is going even bigger now with the news today that it’s launching Halo on Steam. The Master Chief Collection, a huge package that includes Halo 1-4, along with ODST and Halo: Reach, will be available on Steam beginning later this year.

Microsoft has never released a Halo FPS game on Steam, so this is a big deal (Halo Wars: Definitive Edition is on Steam). Halo: Combat Evolved and Halo 2 were released on PC through Microsoft’s own store, while Halo 5: Forge also made its way to PC, but not through Steam.

Speaking generally about Steam back in 2016, Spencer said it’s a “massive force” in the gaming industry–and a positive one.

“I look at Valve as an important [independent software vendor] for us on Windows. They are a critical part of gaming’s success on Windows,” he said. “I don’t think Valve’s hurt by not having our first-party games in their store right now. They’re doing incredible well. We will ship games on Steam again.”

Halo: The Master Chief Collection is releasing on Steam in a unique way. Microsoft will release each game individually, beginning with Halo: Reach and continuing in chronological order from there. The games will be available for individual purchase as they become available, though specific pricing details have not been announced.

The game is also launching on PC through the Microsoft Store.

from GameSpot – Game News https://www.gamespot.com/articles/microsoft-bringing-halo-to-steam-and-thats-a-big-d/1100-6465539/

Xbox Shows Project xCloud In Action, Playing Forza Horizon 4 On A Phone

During the latest Inside Xbox livestream, Microsoft’s Project xCloud tech was shown off in action. Project xCloud allows games to be streamed directly to devices via hardware in remote data centers, letting you play games through a sufficiently high-speed internet connection. Specifically, Forza Horizon 4 was shown running on an Android-based phone connected wirelessly to an Xbox One controller.

Xbox’s head of gaming cloud Kareem Choudhry said that public trials for Project xCloud will begin this year, though a specific timing window was not given. Not much else was said in terms of details, but Microsoft dug into the tech a bit last year with a video discussing how the tech works. At E3 2018, head of Xbox Phil Spencer made mention of game streaming during the company’s keynote presentation, and stressed that the tech will deliver “console-quality gaming on any device.”

Cloud-based gaming is a fairly new and complex technology, and it’s a good thing we have you covered; be sure to check out our detailed explainer on everything you need to know about cloud gaming.

Recently, I reviewed the cloud-based streaming service called Shadow and its set-top box Shadow Ghost. The service gives you access to a powerful gaming PC and streams the video feed of that PC to any device that can run the Shadow application. While it had some issues, Shadow worked especially well for non-competitive gaming experiences.

Inside Xbox had a few other big stories. Halo: The Master Chief Collection is set to launch on PC through a gradual rollout starting later this year with each game in the package sold separately. Halo: Reach will be the first of the series’ lineup to hit the PC. Reach will also come to the Xbox One version of the collection with multiplayer available for existing owners; the campaign and Firefight mode will be separate paid DLC. Xbox Game Pass subscribers will be able to access all of the additional content when the update comes.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-shows-project-xcloud-in-action-playing-forza-/1100-6465537/

Tom Clancy’s The Division 2 Early Review Impressions

Tom Clancy’s The Division 2 is currently available to play for those who purchased the Gold and Ultimate editions of the game. Because of the online nature of the game, GameSpot’s access privileges to The Division 2 are the same as those who have those editions, so we’re playing and experiencing concurrently to those players.

Below you’ll find some day-one impressions from me, who’ll be writing the final review. I plan to have a scored review-in-progress once I’ve completed the campaign and a final review once I’ve seen a substantial amount of what The Division 2 has to offer with its endgame content, including specializations, invaded missions, PvP, and the Dark Zones. We appreciate your patience as we dig deep into this huge game.

I’ve only been to Washington DC once in my life, and it was a short visit. I spent the better part of the day wandering the National Mall before calling it a night and moving on the next day. I’ve now spent about the same amount of time in Massive Entertainment’s version of Washington DC, spending most of the first full day of The Division 2’s life getting my bearings on the world and steadily plugging away at the game’s campaign and side activities. But in both cases, my feelings about the place is the same: I really want to spend more time there.

The Division 2 goes like this: Months after the events of the first Division, chaos and disorder still plague what is left of the US, especially in the nation’s capital. Important personnel and agencies have withdrawn as the city is upturned by armed groups with malicious intent, while remaining civilians band together and struggle to survive and establish self-sufficiency. As a secret sleeper agent of the Strategic Homeland Division, you’ve been tasked with aiding Washington’s civilian militia to regain a hold on law, order, and society.

It’s all a bit overwhelming at first, even for someone who played a lot of The Division. Several smaller things have been added to the sequel, which translates to a barrage of mission and tutorial popups for the first few hours. It’s also tough to initially get your head around the convoluted UI. But once you get a handle on the flow of progression, it doesn’t take long to get completely sucked in.

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What strikes me most about The Division 2 is how much its world feels like a thoroughly cohesive, living place. Settlements, the hubs where you craft, shop, and track your progression, are believably buzzing with activity. After establishing your own base of operations at the White House, the first settlement you unlock is a multi-leveled community built around the rooftop of Washington’s National Theatre and its surrounding buildings. At first, it’s a little frustrating trying to make your way around it and track down the services you need–there’s a lot of seemingly unimportant spaces you have to traverse. But those spaces go a long way in pushing this settlement into seeming like something that could feasibly work in real life, player convenience be damned. There are dedicated areas for the logistics of the settlement, NPCs seemingly doing a variety of chores, and generally a messy, makeshift nature to it all that feels genuinely thrown together and at risk of falling into disarray at the slightest breeze. It’s charming.

After completing roughly a third of the story missions, the plot of the game so far seems to be a relatively straightforward goal of increasing the militia’s capacity to fight back against aggressors by rescuing key personnel and property. You’ll do this by going into various Washington landmarks and gunning down a lot of people in main and side missions, helping individuals out in open-world activities, and gathering resources, all of which contribute to various settlement “projects” aimed at upgrading civilian operations.

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Mechanically, this means you can craft better gear and get access to more kinds of vendors, but narratively, it means you get to see civilian settlements like the theatre gradually grow and become more livable, vibrant places. This could be in the form of more lights at night so it’s not so gloomy. The empty spaces might turn into gardens and rec areas where you can see people growing and serving food for others. The kids running around might get a dedicated place to play board and video games (they really love For Honor, apparently), all because you went out into the world, scavenged a bunch of materials, and brought them back for this specific purpose. The majority of these small improvements are ultimately superficial and non-functional, but the focus on them is a big factor in your own personal sense of growth, progress, and motivation.

Out in the open world, enemy gangs can be found wandering the streets, getting into scrapes, looting places, and generally trying to survive in their own right. Friendly NPC patrols also roam the streets and have real objectives of their own, which you can follow and assist them in. They’re optional vectors to help you engage in the world, but their ability to act of their own accord helps make the world intriguing.

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The Division 2 also seamlessly integrates mission areas in the open-world map, regularly requiring you to traverse the streets to get to them. The game typically dumps a ton of missions on you at one time, encouraging you to spend more time in the world and return to settlements only when you’ve achieved a significant amount. Safe havens, the city streets, and the game’s activities are contiguous, which emphasizes the feeling of a sprawling world and a prolonged passage of time, and makes returning to settlements all the more pleasant. The Washington DC of The Division 2 feels like a very material one so far, one that I’m eager to explore.

Of course, The Division 2 isn’t just about building communities, it’s a game about shooting a lot of people with a lot of different guns. The game’s combat continues to revolve around RPG-style traits and damage numbers when calculating the result of a bullet hitting an enemy, but it’s notable that the time to take down a human enemy doesn’t feel as far-fetched as it did in the original Division. It can still take a couple of headshots to take down an unarmored opponent, but unless I’m using a weapon whose power level is unsuitable to the mission, enemies don’t feel like they can withstand an unreasonable amount of damage so far.

Instead, The Division 2 creates more difficult challenges with more elaborately armored opponents. There are certain enemy types who are visibly more protected than most, and these archetypes can definitely soak up a lot of damage. But there are new combat options implemented to help you deal with them, which demand that you be strategic: Focusing fire on a particular segment of an enemy’s armor will eventually break it, opening up a weak spot for higher levels of damage. That means even if you’re up against a heavily protected elite enemy, you can crack open their helmet with some diligence, and they can then go down with a few well-placed headshots.

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Even after roughly ten hours, I’m still enjoying going up against the variety of enemy archetypes, which, combined with The Division’s focus on relentless gunfire and cover-based shooting, makes the game’s conflicts tense. There are a good mix of opponents to really keep you focused on what’s happening–each faction has soldiers dedicated to rushing your position, keeping you suppressed with sniper fire and flushing you out of cover, among other things. Soldiers will frequently attempt to flank you while your attention is diverted, and you can do the same to them.

Combat skills also add a fantastic vector of strategy to things–there are eight major skills in total, each with a few interesting variants in function and behavior. You’ll eventually be able to unlock everything, so experimentation and being flexible enough to balance your loadouts between skills and the types of guns you’re carrying is encouraged. As to the guns themselves, I’ve already come across an impressive variety of different weapons with distinct feels in the way they handle. I typically have a favored style of character build, but I’m encouraged to try out new weapons and skills as I come across them, and I think about how they might be used in tandem with everything else.

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“Encouraging” is generally how I feel about The Division 2 at this point in time. It’s got a fantastic sense of place and progression, and the combat scenarios and skills continue to be interesting. There’s a lot of love, especially among the minor improvements–the small design decisions that make the act of finding and equipping loot so snappy and convenient, or the smart integration of per-mission multiplayer matchmaking that even lets you call upon other players in the middle of a mission. I haven’t personally hit any server issues or major bugs, just some humorous oddities, like a floating iPad entertaining two excited children.

But it’s only been a day, and I’ve only played for about ten hours. I’ve finished 27% of the primary missions and my character is level 12 out of a possible 30. A lot of my observations here might not be particularly groundbreaking if you spent a large amount of time with the original The Division or The Division 2 beta, but there’s still a lot of the campaign left to see, and an allegedly enormous endgame. It’s important that I take the time to get to that point and see everything for myself, and I’m eager to see whether The Division 2 will still have the chops to keep me hooked when I hit the level cap and stop having a story to chase. Back to sightseeing, for now.

from GameSpot – Game News https://www.gamespot.com/articles/tom-clancys-the-division-2-early-review-impression/1100-6465538/

Borderlands Dev Teases Game With A “3” In The Title, And Yeah, You Know Where This Is Going

It looks like Borderlands developer Gearbox might announce its next game very soon. The studio posted a teaser image on Twitter today that many are taking to be a sign that Borderlands 3 will be announced at PAX East later this month.

The teaser image shows a highway sign for Boston, Mass. and date March 28, while the background looks visually similar to the style of the Borderlands series. The top right of the highway sign shows the bottom half of the number three. PAX East takes place in Boston, and the “3” might be a signal that this is all in reference to Borderlands 3.

March 28 is the same day that Gearbox is holding a panel at PAX East’s biggest hall. Among other things, the panel promises “never-before-seen reveals, exclusives, and surprises.” Fore those who cannot attend, the event will be streamed live.

Gearbox’s next title is expected to be published by 2K, whose parent company Take-Two has been talking about a “highly anticipated” sequel for a long time now, despite it never being officially announced. Speculation has suggested that the game may be Borderlands 3, or whatever the next title in the series ends up being called. Regardless, a new Borderlands is known to be in development.

Gearbox’s latest new game was 2016’s Battleborn, which, despite being the company’s “biggest investment ever,” was not as successful as Take-Two wanted. Gearbox has stopped updating the game, but its servers remain online.

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-dev-teases-game-with-a-3-in-the-title-/1100-6465536/

Fortnite’s New 8.10 Patch Changes Some Older Skins

Fortnite‘s 8.10 patch is now available across PS4, Xbox One, PC, Nintendo Switch, and mobile devices. Headlining this week’s update is the new Baller vehicle, but the patch also makes numerous other changes to the game, including to a handful of outfits.

With the 8.10 update, developer Epic has given a makeover to a few of the game’s older skins. “We’ve seen you being vocal about wanting to see the face behind the masks of some of our helmeted outfits, so we’ve done a pass on previous outfits,” the developer explained in its latest blog post.

Specifically, six skins have been updated with this week’s patch: Scarlet Defender, Elite Agent, Renegade Raider, Waypoint, Overtaker, and Whiteout. Epic says that it’ll be “working on more outfit styles and other broad stroke improvements” to Fortnite’s art in the future.

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That isn’t the extent of the cosmetic changes update 8.10 has made; Epic has also implemented custom animations for numerous consumable items, including the Chug Jug and Slurp Juice. The developer says it will work on making visual improvements to the game’s lighting, the day/night cycle, wraps, and more.

Along with the aforementioned Baller, update 8.10 also made some big cross-play changes. Following the patch, PS4 and Xbox One players will now be grouped in the same matchmaking pool by default, while Switch and mobile players will be grouped together. You can read more about this and other changes in the full 8.10 patch notes.

from GameSpot – Game News https://www.gamespot.com/articles/fortnites-new-810-patch-changes-some-older-skins/1100-6465530/