Grab A Free 12-Month Nintendo Switch Online Subscription With Twitch Prime

Amazon has announced that, starting right now, Twitch Prime members can claim a free three months of Nintendo Switch Online. You just need to sign-in to claim your three months, and if you come back after 60 days, you can get another nine months added to your account. That’s a year of Switch Online for free.

If you already have Switch Online, you can still take advantage of this deal. Just sign-in and be sure to renew the deal after 60 days so you can get all 12 months added to your account. Whether you’re signing up for Switch Online for the first time or adding free time to your account, you have until September 24 to grab your first three months and until January 22, 2020 to claim the additional nine.

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A Switch Online subscription offers more than being able to play the online multiplayer component in games like Splatoon 2 and Super Smash Bros. Ultimate. With a subscription, you get access to a library of classic NES games that you can play as much as you want. New games are added every few months, with 1998’s Blaster Master and Zelda II: The Adventures of Link added this past January. Subscribers also get access to cloud saves, allowing them to recover their data should their Switch console break or be stolen.

Normally, individual Switch Online subscriptions cost $4 USD a month, $8 USD for three months, and $20 USD for 12 months. For $35 USD a year, you can subscribe to a Switch Online Family Membership, which includes the service for eight different consoles.

Amazon has already been creating video game-related benefits for Twitch Prime members, offering free PC titles every month. You still have time to download the four March 2019 games, which will no longer be offered once April begins. Until March 31, with Twitch Prime, you can download the puzzle RPG Star Vikings Forever, artsy platformer The King’s Bird, multiplayer pinball game Kabounce, and puzzle platformer Snake Pass. To claim these games, you must make sure you Amazon account is linked to Twitch.

from GameSpot – Game News https://www.gamespot.com/articles/grab-a-free-12-month-nintendo-switch-online-subscr/1100-6465886/

PAX East 2019: Katana Zero Is A Stylish, Surprising Action Thriller

Katana Zero made a memorable entrance with its release date trailer in the spring Nindies showcase, as a stylish and brutal action game coming just around the corner. Though it is a tense combat game where every moment could mean certain death, it was the moments outside the combat that proved the most surprising in a hands-on at PAX East 2019.

The bulk of the game is the moment-to-moment combat we saw detailed in the reveal trailer (above), in which both you and your enemies are so deadly that a single hit means death. Stages are segmented into unique combat scenarios, with a rewind mechanic that starts you over. Within the fiction of the game, these various combat runs are your assassin’s sense of precognition, carefully planning which murder-chain will work. The subsequent security camera footage that shows your successful completion is capturing what actually happened.

It’s a gameplay loop familiar to fans of games like Hotline Miami or Ape Out, where each unsuccessful run is both a failure and a learning experience to build your knowledge base for a better one. The combat feels breathlessly fast, but I never found the deaths unfair. The action constantly compels one more try, a little faster, and with a little more insight.

You have a variety of tools at your disposal as well. The demo featured the standard swordplay as its main tool, as well as the ability to throw objects across the room, slam doors against enemies, and even cleverly use traps like lasers against enemies. One stage set in a dance club allowed blending in to the crowd to avoid guards. Enemies came in several varieties as well, from brawlers to fellow katana-wielders to security personnel with guns. In each case, a single touch means death.

Outside of combat, though, the game pleasantly surprised with story vignettes. The Dragon may be a deadly assassin, but he lives in a crappy apartment with noisy neighbors. He regularly speaks with his employer (and de facto therapist) about recurring nightmares in order to receive drug treatments. These story segments were a standout, because they added a darkly humor flavor and enriched the world.

What made these dialogue sequences even more refreshing was a time-based branching dialogue system. Allowing someone to finish speaking will often open dialogue options, which can help steer the story. Skipping dialogue is always an option, but it will mean you interrupt another character, which has its own consequences.

For example, to test the system I interrupted a receptionist constantly until she got angry. After completing my assassination contract, she was there waiting for me with a SWAT officer. I hadn’t smooth-talked my way through the interaction, and so when gunshots broke out in the stage, I had immediately become a prime suspect. After dispatching the officer, my employer told me the receptionist had been killed for my lack of discretion.

Game creator Justin Stander says the game is full of these branching dialogue options, and when you consider that merely interrupting a speaker to speed a scene along counts as a choice, the possibilities become shockingly complex. I was able to make choices that seemed to have impact when talking about the nightmares, which impacted the perception of the next one. Stander said that at one point another character can borrow your sword, leaving you to make do with found objects for part of the next stage.

Those narrative hooks are likely to keep me coming back and exploring different avenues, even as I struggle my way through its challenging combat. Sharply difficult games with a retro aesthetic aren’t usually known for their narrative punch, but this could be one to break the mold. It’s coming to PC and Switch on April 18.

from GameSpot – Game News https://www.gamespot.com/articles/pax-east-2019-katana-zero-is-a-stylish-surprising-/1100-6465900/

Gearbox Shows Trailer For Rick And Morty Creator’s New Game: PAX East 2019

The next game from Rick And Morty creator Justin Roiland and studio Squanch Games, called Trover Saves The Universe, had a trailer revealed during Gearbox’s PAX East 2019 panel. It’s coming to PlayStation 4 and PSVR on May 31 and PC via Steam and Epic Games Store on June 4. The game appears to have a similar sense of humor found in Squanch’s previous games (Rick And Morty: Virtual Rick-ality and Accounting), but plays more like a traditional 3D action-platformer.

As expected, it has a wacky premise where your dogs have been taken hostage and you have to stop the big bad Glorkon who puts the universe at stake and shoves your dogs into its eye sockets. There are plenty of deranged character designs and a whole lot of cursing; think Astro Bot but for adults! However, the game will be playable both in and outside of VR. You can watch the trailer above.

Trover, the one who saves the universe.

A whole lot more came out of the Gearbox PAX East 2019 presentation, which included the announcement of Bulletstorm coming to Nintendo Switch with the Duke Nukem DLC and a showcase of the upcoming sequel Risk of Rain 2. The biggest news from Gearbox was the reveal of both Borderlands: Game of the Year Edition coming to PlayStation 4, Xbox One, and PC with visual and mechanical improvements, and finally the reveal and trailer for Borderlands 3.

Gearbox CEO and president Randy Pitchford was doing magic tricks on stage, too, and you can check that out here if you really want.

from GameSpot – Game News https://www.gamespot.com/articles/gearbox-shows-trailer-for-rick-and-morty-creators-/1100-6465898/

Free Borderlands 2, Pre-Sequel Update Brings Improved Graphics To The Handsome Collection

While series fans are eagerly anticipating Borderlands 3, those interested in playing some of the existing games will soon be treated to a better-looking experience. As part of its PAX East panel, which was unfortunately plagued with technical issues, Gearbox revealed that it’s releasing improved texture packs for both Borderlands 2 and Borderlands: The Pre-Sequel, and expanding Borderlands 2 VR.

Specifically, these ultra HD texture packs are coming to Borderlands 2 and The Pre-Sequel on PC, and the Borderlands: The Handsome Collection (which consists of the two games) for PS4 Pro and Xbox One X. You can see the improvements in the trailer and screenshots below.

There are some differences between how the texture packs work on consoles versus on PC. Console players get 4K and HDR support, along with remastered environment textures, characters, and vehicles, along with improved anti-aliasing and improved shadows. PC gets many of these same things, but there’s no mention of HDR, though Screen Space Ambient Occlusion (SSAO) has been improved. The full lists for the respective platforms follows below.

The ultra HD texture packs will be available for free on all supported platforms; they release on April 3. PS4 Pro owners will find it as a single DLC pack for Handsome Collection, while PC and Xbox One X players can download the packs individually for Borderlands 2 and The Pre-Sequel.

PS4’s Borderlands 2 VR is also getting an improvement, as Gearbox will update the PlayStation VR game to include all of the non-VR version’s DLC. A free update arriving this summer will add Captain Scarlett and Her Pirate’s Booty, Mr. Torgue’s Campaign of Carnage, Sir Hammerlock’s Big Game Hunt, and Tiny Tina’s Assault on Dragon Keep.

Alongside all of this, Gearbox’s PAX East panel brought some other exciting news. Borderlands 3 is officially real, and the studio is also re-releasing an enhanced version of Borderlands: Game of the Year Edition.

PS4 Pro/Xbox One X Improvements:

  • 4K Ultra HD resolution and HDR for Xbox One X and PlayStation 4 Pro players
  • Remastered 4K environment textures, including geometry and skyboxes
  • Remastered 4K characters and vehicles
  • Updated weapon meshes and textures
  • Re-encoded 4K Cinematics
  • Improved Anti-Aliasing, including improved edge line implementation
    • This includes improved ink line definition and framing/outline around character models
  • Higher Resolution Dynamic Shadows
    • Improved quality and smoothness of shadows, especially during movement

PC Improvements:

  • Remastered 4K environment textures, including geometry and skyboxes
  • Remastered 4K characters and vehicles
  • Remastered 4K weapon meshes and textures
  • Improved Anti-Aliasing, including improved edge line implementation
    • This includes improved ink line definition and framing/outline around character models
  • Higher Resolution Dynamic Shadows
    • Improved quality and smoothness of shadows, especially during movement
  • Improved Screen Space Ambient Occlusion
    • An improved SSAO method for more realistic ambient lighting

from GameSpot – Game News https://www.gamespot.com/articles/free-borderlands-2-pre-sequel-update-brings-improv/1100-6465897/

Borderlands 3 Finally Announced With First Trailer At PAX East

Gearbox Software has officially confirmed Borderlands 3, as part of what it is calling The Year of Borderlands. The third mainline entry in the series was revealed at the developer’s PAX East panel, where it showed off a rather meaty gameplay trailer. It begins with a shot of the iconic Psycho mask and pans up to reveal that the wasteland is as desolate and full of mayhem as when we last saw it.

A Children of the Vault camp is one of the first things we see and next to the entrance there are signs referring to Calypso. One message reads, “Answer Calypso’s call,” while another invites people to “Meet Calypso.” This enigmatic figure is introduced in the very next scene and from her wry grin, overconfident swagger, and snarling sidekick, it’s a pretty safe bet to say she’ll be one of the key villains of Borderlands 3. For those that know their greek mythology, Calypso is the daughter of the titan, Atlas. It just so happens that Atlas is also the name of one of the big corporate entities on Pandora, where the Borderland games primarily take place.

In the next shot we’re re-introduced to Lilith, who made her debut as a playable character in the first Borderlands title. She’s a key figure in the mythos of Borderlands, being a Siren–incredibly powerful women that have mysterious backgrounds. It is believed that only six Sirens can exist at any one time and, to date, three have appeared in the games. While it doesn’t seem like Lilith will be playable, she will no doubt play a huge part in the events of Borderlands 3.

From there, we’re introduced to four characters. These are likely the Vault Hunters players will get to control. As of yet, it’s unclear what classes they correspond to. The Borderlands games tend to have a mixture of traditional archetypes like Beserker, Hunter, and Soldier, but also throw some unexpected ones into the mix too, like Siren and Mechromancer. At one point the female Vault Hunter, who looks to be melee-focused, given her ripped physique and knuckle duster, summons multiple ethereal arms like a Bodhisattva.

The trailer quickly rolls on to quick cuts of action, with the four Vault Hunters cruising around in vehicles, firing all manner of strange weaponry–including a battle mech–and taking on vicious looking monsters. At one point Borderlands 2’s Maya, who also happens to be a Siren, makes an appearance, though with much longer hair now.

One of the key new features for Borderlands 3 is revealed when the words “Explore the Worlds!” appear on screen. This indicates that the game is going to be much bigger than the previous two entries, offering players a variety of different worlds to scavenge for loot and hunt down mythical treasure in. The trailer showcases some of these, with a neon city that has towering skyscrapers and overgrown swamplands, alongside the traditional Mad Max-like desert terrain.

There’s a brief intermission in the trailer for Brick to lay down a sax solo that, frankly, is quite good, before we get to the Borderlands series’ biggest claim to fame: guns. This time around Gearbox is claiming that Borderlands 3 will have “one billion guns,” one of which is an assault rifle with little robot legs that is skipping along while firing of shots. Basically, the trailer shows off pretty much exactly what most Borderlands fans want from a sequel.

Gearbox has said more information for Borderlands 3 will be revealed on April 3. The Year of Borderlands will also give fans of the series the opportunity to play a Game of the Year version of the first Borderlands, complete with new weapons and other improvements. Additionally, the Borderlands Handsome Collection on consoles is getting a graphical improvements by way of a free Ultra HD Texture Pack. This will also be available for Borderlands: The Pre-Sequel and Borderlands 2 on PC. Finally, all Borderlands 2’s DLC will be added to Borderlands 2 for PlayStation VR this summer.

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-3-finally-announced-with-first-trailer/1100-6465879/

Bulletstorm Is Coming To Switch, And Duke Nukem Will Be Included

During Gearbox’s PAX East keynote presentation, the company revealed Bulletstorm: Duke of Switch Edition, a Switch port of Bulletstorm: Full Clip Edition that also includes the Duke Nukem DLC. This way, you can play the game with original protagonist Grayson Hunt or the titular protagonist of the Duke Nukem franchise.

Releasing in 2011, Bulletstorm is a first-person shooter that focuses on rewarding players for killing enemies in the most creative way possible. A remaster for Xbox One, PS4, and PC, titled Bulletstorm: Full Clip Edition, released in April 2017, adding the option of playing as Duke Nukem–who fits in perfectly with the game’s rather crass humor. The Switch port is scheduled for Summer 2019.

In our Bulletstorm: Full Clip Edition review, Scott Butterworth gave the game an 8/10, writing, “For longtime fans, Full Clip Edition doesn’t offer much to be excited about. Additions like Overkill Mode and the upgraded visuals are certainly welcome, but fundamentally, this is the same game they already played in 2011. That said, the experience absolutely holds up: the skillshot system remains wildly fun and inventive, the weapons are still a gruesome joy, and the writing…well, it’s as distinctive as ever. If you missed Bulletstorm when it originally released–and based on sales numbers, you probably did–now’s the time to treat yourself to a clever if cringe-worthy blockbuster.”

Gearbox made several other announcements during its keynote presentation. We Happy Few is getting a new DLC, titled They Came From Below, that will launch next week as a part of the game’s season pass. TinyBuild also has a new horror game coming out on May 23 called Pathologic 2.

Further details about the upcoming Borderlands game was announced as well, but there wasn’t anything new revealed (yet anyway, as the keynote is still going). Gearbox confirmed the identities of some of the characters included in the teaser trailer for the new game, including an older Tiny Tina, Hammerlock, Ellie, and Marcus.

from GameSpot – Game News https://www.gamespot.com/articles/bulletstorm-is-coming-to-switch-and-duke-nukem-wil/1100-6465895/

Borderlands Remaster Adds More Weapons, Improvements To GotY Edition

In the lead up to PAX East, Gearbox teased that we’d potentially see multiple new games unveiled. Despite some technical issues hampering the reveal during the panel, One of those has turned out to be an enhanced re-release of an existing game, Borderlands: Game of the Year Edition. This version of the original game in the Borderlands series is seeing a new release on current-gen platforms, but it’s not a mere port–it also packs in new content, including more weapons, in addition to a variety of other improvements, and it releases next week. You can see a trailer above and check out some screenshots below.

This is described as the “brand-new definitive version.” It’s set for release on PS4, Xbox One, and PC, and features the same basic content as the original game, complete with all four of its DLC packs: The Zombie Island of Doctor Ned, Mad Moxxi’s Underdome Riot, The Secret Armory of General Knoxx, and Claptrap’s New Robot Revolution.

The Game of the Year Edition will feature visual improvements suited to the new platforms. Gearbox boasts that PS4 and Xbox One X players (and presumably those with adequate PC hardware) can play in 4K and HDR, but all platforms will include “improved lighting, textures, and character models.”

Beyond visual changes, there are quality-of-life improvements and changes coming to impact gameplay, too. An optional minimap similar to the one found in Borderlands 2 is being introduced, while inventory management will be overhauled. You’ll now be able to lock weapons that you want to ensure stay safe, while those you don’t care about can be labeled as junk to make disposing of them more straightforward. Similarly, you’ll no longer have to worry about picking up ammo, money, and health, as that will now be done automatically.

A handful of new guns are being added. Six “named, custom-skinned” Legendary-tier weapons will be available as drops from bosses or through the use of Golden Keys. Those keys tie into the Shift rewards system, which lets you cash in keys for “special in-game items and rewards” similar to later games in the series. If you’ve played Borderlands 2 or The Pre-Sequel on PS4, Xbox One, or PC, you’ll be entitled to 75 Golden Keys for free here, as well as two “randomly selected” new weapons.

Another new element is the ability to customize your character. Whereas the game previously only allowed you to select colors, you can now choose one of five different head options for each of the four characters.

And finally, Gearbox says it’s heeding complaints from fans and will update the campaign’s final boss. It should now be “more engaging, challenging, and rewarding.”

Game of the Year Edition is coming quite soon–it releases for PS4, Xbox One, and PC on April 3, which is just a few days away. It will be available physically and digitally on console, while the PC version is digital only. However, if you already own Borderlands on Steam, PC players will get this updated version for free.

Alongside this, Gearbox shared a variety of other news. Regarding Borderlands specifically, it confirmed Borderlands 3 and announced visual improvements coming to Borderlands: The Handsome Collection.

The Game of the Year Edition news doesn’t come as a complete surprise, as a ratings board listing last year suggested just such a re-release was coming. However, it is encouraging to see this is more than just a mere port. Alongside this, Gearbox also finally announced Borderlands 3, along with free visual improvements coming to Borderlands 2 and The Pre-Sequel.

Borderlands was originally released in 2009, so this announcement comes just ahead of the series’ 10-year anniversary. The Game of the Year version followed that in 2010, bundling the base game with its four DLC packs.

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-remaster-adds-more-weapons-improvement/1100-6465878/

Google Stadia: Hands-On Impressions With The New Cloud Streaming Service

Google Stadia, a cloud-based platform that streams games from a remote data center to nearly any device, is designed to work on laptops, phones, tablets, PCs, Macs, Chromebooks, and TVs with Chromecast. All graphics processing is relegated to off-site hardware, so all you need is a strong internet connection. It’s a technologically impressive concept, and we were eager to be one of the first to experience it on the GDC 2019 showroom floor. Both Assassin’s Creed Odyssey and 2016’s Doom were playable at the event, and though they ran and looked great, I couldn’t help but notice one significant shortcoming.

Keep in mind, my hands-on time was at the Google stations on the GDC show floor, so your mileage may vary. There are a lot variables at play in addition to the internet connection, and these are early playable builds under unknown conditions. Display response time is another factor that we couldn’t account for during the hands-on demo, and it’s an important spec to consider, especially for a PC-like experience–these were not gaming-grade monitors at the demo stations.

Input lag was the worst offender during my time with Doom; this was readily apparent when swiping the mouse around to aim. The aiming reticule would trail behind my mouse movements ever so slightly, and for a game like Doom–a hyper-fast first-person shooter that relies on precision aiming–it can be a deal-breaker. Playing on a controller mitigated the emphasis on speed and precision and made input lag a little less of a factor, but it doesn’t negate the issue altogether. Another thing to note is that Google staff told me the Doom demo in particular was running in a low-latency mode available on Stadia itself. From a fidelity standpoint, the game ran at a consistent frame-rate using medium-high settings with adequate overall image quality; artifacting (or compression) didn’t affect the experience. However, it’s a bit disappointing that input lag could hold this back from being the ideal way to play a game as fast as Doom.

[Update: Google, for its part, insists latency wouldn’t be an issue for Stadia. This claim came from Phil Harrison, who sat down with GameSpot to discuss a range of Stadia questions, including exclusive games, pricing, and data caps. Not long after Stadia’s reveal, Apple announced its new foray into games with Apple Arcade. That service works like Xbox Game Pass and is not cloud-based, as Apple made it clear that–in an apparent nod toward Stadia concerns–its games can be played offline.]

I also got to revisit Assassin’s Creed Odyssey with Stadia and it felt very similar to Google’s early cloud-gaming beta that called Project Stream. Of course, Odyssey doesn’t have the same emphasis on speed and accuracy as Doom, so naturally the experience translated better to the cloud-based platform. When peeking at some of the settings, the demo was running at 1080p, 60 FPS, with a 20 Mbps bit rate. The game had decent visual quality with some discernible artifacting, but we were playing up-close on large TVs which isn’t a typical setup.

At launch, it’ll be capable of delivering up to 4K resolution and 60 FPS thanks to a brand-new AMD GPU rated at 10.7 TFLOPs that powers the data center hardware–remember, the Xbox One X, currently the most powerful console to date, has 6.0 TFLOPs. Stadia will come with a whole roster of features in addition to the convenience of playing games over a powerful cloud-based platform.

Google will also offer its own controller for Stadia which has integrated Google Assistant, its voice-controlled AI technology–developers will be able to incorporate this capability into their games. Additionally, Stadia will have seamless streaming to YouTube with plenty of features change how people will able to jump into multiplayer games (Crowd Play), and share specific gameplay moments for other players to jump into (State Share).

Google isn’t the only one staking a claim in cloud-based gaming, however. Microsoft’s Project xCloud, which also streams games from hardware at a data center to devices via an internet connection, will be having test runs later this year as well. For more on the game streaming landscape, be sure to read our quick rundown of all the gaming companies investing in cloud gaming and what they’re offering.

If Google can improve key aspects, namely the apparent issues with input lag, Stadia would be a serious competitor in the gaming landscape. Otherwise, there may be limitations as to which games would work best on this new platform. Regardless, the accessibility that Google will offer is unprecedented. While cloud gaming itself is not new, the combination of accessibility and convenience could help this service to establish a foothold. We’ll all be able to see for ourselves when Stadia launches sometime in 2019.

from GameSpot – Game News https://www.gamespot.com/articles/google-stadia-hands-on-impressions-with-the-new-cl/1100-6465694/

Apple Arcade Detailed: New Game Subscription Service Coming 2019

Apple is expanding its presence in the games industry with its own game subscription service called Apple Arcade–designed to provide access to a variety of titles whether you want to play on mobile, desktop, or in the living room. Unlike Google’s Stadia, Apple Arcade won’t be a cloud streaming service, though. A brief overview trailer of Apple Arcade is linked below, and if you’re looking for more details, check out everything we know about Apple Arcade.

Essentially, Apple’s service takes the form of a monthly subscription that provides unlimited access to a curated selection of paid titles on the App Store; it sounds sort of like Xbox Game Pass. Development partners include Sega, Konami, Disney, Sumo Digital, and Cartoon Network, among others, and more than 100 exclusive games will become part of the service. Additional games will also be added “all the time,” the company said, although an exact cadence for new releases was not shared.

Apple Arcade covers more than just iOS games, although these will work on devices like iPhones and iPads. Beyond that, you’ll be able to play on MacOS and Apple TV, meaning these games span mobile, laptops, and TV. And these versions won’t operate independently of each other; your progress transfers between the different platforms. In other words, you can move from playing something on your phone to your TV or laptop, for instance, which is not entirely dissimilar from the vision Google recently outlined with Stadia.

Apple went on to state that every game would be playable offline, while future game updates and DLC would be included at no extra cost. Apple Arcade will have its own tab on the App Store, and the games will be free of ads and microtransactions.

Apple Arcade will be available in 150 countries “this fall.” One key bit of information–how much it will cost–has not yet been shared. Apple says pricing and more details are still to come.

During the event, we got a brief look at a few of the games coming to the service, with more being confirmed afterward in a press release. Among the confirmed games are Sonic Racing, Lego Brawls, Oceanhorn 2, Overland, Fantasian (from Final Fantasy creator Hironobu Sakaguchi), and Beyond the Steel Sky (which is being worked on by Dave Gibbons of Watchmen fame). We also got a list of Apple Arcade developers and publishers, including names like Lego, Disney, Sega, and Konami.

Apple says it will be “contributing to the development costs and working closely with creators to bring the games to life,” suggesting it will do more than just pay developers for their games to be included.

“The App Store is the world’s biggest and most successful game platform. Now we are going to take games even further with Apple Arcade, the first game subscription service for mobile, desktop and the living room,” said Apple marking boss Phil Schiller. “We are working with some of the most innovative game developers in the world to create over 100 new and exclusive games to play across iPhone, iPad, Mac, and Apple TV. Apple Arcade games will be great for families, respect user privacy and will not have ads or require any additional purchases. We think players of all ages are going to love Apple Arcade.”

Unlike the recently announced Google Stadia, or PlayStation Now and Microsoft’s xCloud, Apple’s service is not cloud-based. The company also unveiled its new Apple TV+ service and a variety of exclusive original shows.

from GameSpot – Game News https://www.gamespot.com/articles/apple-arcade-detailed-new-game-subscription-servic/1100-6465824/

New Free Pokemon Available Now For Ultra Sun And Moon

Pokemon Sword and Shield may be on the horizon, but The Pokemon Company isn’t done giving away freebies for the series’ latest 3DS installments, Ultra Sun and Ultra Moon. Players with a Pokemon Bank subscription can now claim two more free Pokemon in the seventh-gen games, and these are a little different from the ones you can normally catch.

For a limited time, you’ll be able to receive a free Oranguru and Passimian by signing into Pokemon Bank. What makes these particular Pokemon special is they come with their Hidden Abilities, which normally aren’t obtainable in the games. Passimian’s is Defiant, which raises its Attack any time one of its stats is lowered by the opponent, while Oranguru’s is Symbiosis, which will pass the item it’s holding to an ally in Double or Triple Battles when that Pokemon consumes its own held item.

You can claim Oranguru and Passimian in either of the Ultra games or the original Sun and Moon versions. To download them, you’ll need to insert your game of choice in the 3DS and access the Pokemon Bank app. After you see a notification that the gifts are available, you’ll need to open the game, then pick the Pokemon up from the deliveryman waiting inside any Pokemon Center. It’s unclear how long this distribution will run, so you’ll want to act fast.

Pokemon Bank is a paid cloud service that allows you to easily store and move Pokemon between all of the series’ sixth- and seventh-generation 3DS Pokemon games. Subscriptions cost $5 / £4.49 per year. As an added bonus, The Pokemon Company regularly distributes free Pokemon to subscribers; last year, for instance, it gave away all three Alola starters with their Hidden Abilities. You can also store Pokemon from the 3DS Virtual Console versions of Red/Blue/Yellow and Gold/Silver/Crystal on Pokemon Bank.

Oranguru and Passimian aren’t the only freebies still available for 3DS players. You also have until September 2 to claim an assortment of rare Berries via Mystery Gift. You can see all of the freebies available for Ultra Sun and Ultra Moon in our roundup.

Pokemon Sword and Shield are the next “core” installments in the Pokemon series, and they’re slated to launch for Nintendo Switch in late 2019. The Pokemon Company hasn’t revealed many details about the games yet, but we got our first look at their new setting and starter Pokemon. You can read everything we know about Pokemon Sword and Shield so far here.

from GameSpot – Game News https://www.gamespot.com/articles/new-free-pokemon-available-now-for-ultra-sun-and-m/1100-6465891/