Shovel Knight Dev Reveals Its Next Project

Yacht Club Games burst onto the indie scene in 2011 with Shovel Knight, a 2D side-scrolling platformer meant to evoke the NES-style sensibilities of yesteryear. Six years and numerous Shovel Knight expansions later, the indie developer has announced its second publishing effort in the form of Cyber Shadow.

Cyber Shadow, according to the official announcement, is a 2D side-scrolling platformer that combines “the level design principles of Mario, the skills and action of Ninja Gaiden, the enemy designs of Contra, and the dark visual aesthetic of Batman.” Think The Messenger but in the future where everything, including the player character himself, is cybernetic. It looks slick, with fast-paced action necessitating precise platforming and quick reflexes. You’ll be able to equip items, find secrets, upgrade your skills, and more, all while listening to a thumping soundtrack produced by Jake Kaufman (Shovel Knight, Crypt of the NecroDancer).

You can view the official trailer below.

Yacht Club itself is not the game’s developer; it’s instead working with its one-person team, Aarne “MekaSkull” Hunziker, to help make it happen. Yacht Club will focus specifically on “the marketing, porting, business side, and typical roles of a publisher,” the studio stated on its official website.

Yacht Club will be at PAX East–which runs from Thursday, March 28 to Sunday, March 31–where the studio will be showing off a build of the game, as well both Shovel Knight: King of Cards and Shovel Knight: Showdown.

Cyber Shadow is headed to Nintendo Switch, PC, PS4, and Xbox One at an unannounced date. The next expansion to the Shovel Knight series, Shovel Knight: Showdown, is scheduled to hit PS4, Xbox One, PC, Nintendo Switch, Linux, macOS, and Wii U on April 9.

from GameSpot – Game News https://www.gamespot.com/articles/shovel-knight-dev-reveals-its-next-project/1100-6465877/

Sekiro Genichiro Boss Guide: How To Beat Your Nemesis

Facing Genichiro marks your first humiliation in From Software’s latest punishing action game, Sekiro: Shadows Die Twice. After rescuing Kuro the Divine Heir from his captivity, you find Genichiro blocking your escape–and he quickly dismantles you for your insolence, quite literally.

After acquiring the Shinobi Prosthetic, though, you’ll venture out into Ashina on a quest to free Kuro and avenge yourself on Genichiro. You’ll get your chance before long, too, as he’s just at the top of Ashina Castle, which is not too far from where you start when you awaken after your battle. It’s possible to go pretty much straight there, besting a few bosses like the Chained Ogre, Gyoubu the Demon, and the Blazing Bull along the way. While the road is tough, nothing you’ve faced up to that point is as difficult as taking on Genichiro for the second time.

Luckily, we’ve got you covered. The tips below can help you deal with Genichiro’s powerful attacks, and allow you to finally best him and get your revenge.

Learn The Rhythm

Genichiro might be the first fight in Sekiro that really forces you to learn how to play the game. It’s not like From Software’s Dark Souls or Bloodborne games–the focus here is on trading blows and sword-fighting, and if you’re not playing aggressively enough with Genichiro, he’s going to beat you again and again. You have to get in close and fight to take him down.

That mostly means parrying. Genichiro is a swordsman and will come at you hard with various attacks, but apart from the thrust and sweep attacks, you can block and parry all of them. And you should; deflecting Genichiro’s attacks is the surest way to make openings to strike back and to whittle down his Posture. It’s an arduous process, but learning the rhythms of his attacks and parrying them will help you avoid damage. It’s also a skill you must have to succeed in Sekiro, and this fight works like a training gauntlet for the rest of it, making sure you finally are breaking your other Soulsborne game habits and learning the ropes.

No Caption Provided

Be Aggressive

Genichiro has high Vitality, which means his Posture recovers quickly. You won’t break his defense until you’ve dealt him some damage to lower his Vitality bar. Looking for openings where you can slash at Genichiro is key, but you can usually do that by dodging some of his bigger attacks and getting in close during the follow-up. Attacking aggressively and parrying can let you get in for a lot of damage, but be careful of his powerful counterattacks, especially the ones in which he jumps in the air. We often found the best success when dodging his thrust and sweep attacks, then closing the gap while he recovered to hit him before getting out again. Like a lot of enemies, Genichiro can be whittled down pretty effectively if you batter him with attacks, so long as you’re quick enough to guard against his.

Block And Deflect Arrows

Genichiro likes to add arrows to his repertoire at a few points, and while they come fast, they’re an attack like any other–blockable and deflectable. Keep your guard up when you see them coming, because they often herald other attacks from Genichiro that you’ll want to dodge, deflect, or take advantage of to do some damage. He also likes to charge up a shot on you whenever you stop to use a healing gourd. The timing on that shot is such that you’ll be able to block or dodge it just as you come out of the healing animation, but be careful because it’s a big hit that can completely negate your heal.

Get Good At Mikiri Counter

Genichiro’s thrust move is one of his most punishing, but this is a great opportunity to really learn to use that Mikiri Counter–which is one of the best moves in the game, and something you should unlock from the skill tree early. It does a lot of Posture damage and gives you a chance at a big hit when you pull it off, and it’ll serve you well throughout the game, in various boss fights.

No Caption Provided

Ride The Lightning

Once you’ve dealt Genichiro a deathblow, you’ll break into the second phase of the fight, in which he becomes much more aggressive and starts throwing elemental lightning attacks at you. The lightning can be tough to deal with and comes in two varieties: a straight-on arrow attack that’s pretty easy to dodge, and a sweeping sword attack that can be a lot harder to avoid. Both are perilous attacks, which means you can’t block them, but there is a way to deal with them that can give you a big boon against Genichiro.

The boss’s lightning only hurts you if you’re touching the ground when it strikes, and if it does, you’ll also take the Shock status effect, which can mess you up for a bit. However, if take the lightning hit while in the air, you can use your attack button to send it back at Genichiro, zapping him and giving you a chance to get in a bunch of hits. Returning the lightning is the best way to deal with it, but the timing can be tough–the sword attack in particular is a bit delayed from the Perilous indicator that marks it, and if you jump too early, you’ll take the full hit. If it’s too much to deal with, try sprinting away and putting distance between you in Genichiro to get clear of the lightning attacks altogether.

Watch For The Flying Thrust

Lightning Genichiro likes to come at you in the air with a powerful Perilous blow, and he’ll do it pretty often. The thing is, it’s easy to avoid by backing up or dodging backwards. It’s a frustrating attack if it hits you, but it’s a great opportunity to deal damage in the meantime. He’ll always land short if you pull back, so punish Genichiro for using this move and you’ll speed along finishing him off in the second phase. You can also land a Mikiri Counter on this move for some major Posture damage.

Even More Guides

We’ve been killing bosses and writing down what we’ve discovered the whole way through Sekiro: Shadows Die Twice. Check out our big guide roundup for help with a bunch of bosses, our tips to help you stop dying so much, and our explanation of how to find and unlock the Bell Demon and Hard Mode.

from GameSpot – Game News https://www.gamespot.com/articles/sekiro-genichiro-boss-guide-how-to-beat-your-nemes/1100-6465884/

Metro Exodus Patch Adds New Game Plus In Ranger Update

Developer 4A Games has released a major new update for Metro Exodus, dubbed the Ranger Update. Available to download now for PS4, Xbox One, and PC, this patch is approximately 6GB and both adds new features and makes various tweaks, in addition dealing with bugs. Read on for the highlights and the patch notes, courtesy of the game’s official website.

The most standout addition is that of New Game Plus. This additional mode, available once the campaign is completed, gives you access to all weapons and attachments unlocked through earlier playthroughs. Further, New Game Plus gives you full customization to tailor the gameplay experience and it comes with new Achievements/Trophies. You’ll also get developer commentary through New Game Plus, special tapes hidden throughout the world that provide insight into what the developers were thinking and how they went about creating some of the game’s levels.

The Ranger Update also comes with a fourth controller sensitivity preset, platform-specific improvements and additions (such as “mouse and keyboard support for Xbox One, improved RTX and DLSS support on PC, DualShock Controller Light support for PS4”), addresses numerous bugs and crashes, and adds full Ukrainian localization.

In order to access New Game Plus, you must finish the main campaign at least once; the mode will then become available in the New Game menu. One thing to note: starting a new game, in either Regular or New Game Plus, will clear all saves (quick/auto/chapter select), meaning you’ll need to progress through the game again to access those levels. You can view the full additions that come with New Game Plus below. You can also view the full patch notes for PC here or for consoles here.

In our Metro Exodus review, we said the game “puts together a charismatic crew of friends and family that you’ll want to follow to the ends of the earth.”

Metro Exodus is available now for PC, PS4, and Xbox One.

New Game Plus and Developer Commentary

New Game Plus adds a whole new dimension to repeat play-throughs of the campaign. Modify the following suite of modes and settings to craft your own personalised gameplay experience:

Inventory Modes

My Weapons

  • Allows you to start with all weapons and attachments found in the last playthrough
  • Weapons are granted after freeing Anna in Moscow
  • Starting weapons will be the last loadout that was set in the previous end game save
  • All other weapons and attachments previously unlocked will be available in the Aurora Workbench Armory, first encountered in Volga
  • Player Armor/Wrist upgrades do not carry over

One Weapon

  • Reduces weapon slots to one. Any weapon can be used in this slot, but you can only take one with you. Manage this by swapping Weapons in the field, or by using the Aurora Workbench Armory

Crossbow

  • Provides Player with the Crossbow at the beginning of the game in addition to normal Weapon Progression. Yermak gives the Player the Crossbow after Jammer scene in Moscow.

Backpack Limitations

  • Crafting in the Backpack is disabled, you may only use a Workbench
  • Only Weapon modifications allowed in Backpack

AI Modes

Armored Enemies

  • Human NPC’s are upgraded by one level of Armor across the game if applicable

Tougher Creatures

  • Creatures have thicker hide across the game

Grenadiers

  • Human NPC’s use explosives more often

Environment Modes

Real-Time Weather

  • Change the game’s natural day/night cycle from 2 to 24 real hours for complete immersion

Bad Weather

  • Fog, Rain, Snow, and Sand storm conditions occur more frequently where applicable

Radiation is Forever

  • Additional radiation zones will appear across some levels, making the Gas Mask more important

Game Modes

Iron Mode

  • Fully disables the Save System, progress is only saved between levels

Developer Commentary

  • Green Tape Players throughout the game will be available to play Developer Commentary about the area in which it is found

Additional New Game Plus Content

Achievements / Trophies

Unique Collectibles

  • Additional set of hidden objects in the world, only available in New Game Plus

from GameSpot – Game News https://www.gamespot.com/articles/metro-exodus-patch-adds-new-game-plus-in-ranger-up/1100-6465874/

Watch The Borderlands PAX East Reveal Stream Here

Gearbox has spent weeks teasing announcements for PAX East, starting with one that very conspicuously looked like Borderlands and had a “3” attached. Just before the show kicks off, the studio has released a teaser for a Borderlands project. With the Gearbox panel at PAX East fast approaching, soon we’ll see what it all means.

The PAX East panel takes place March 28, so check below for showtimes. We’ll be bringing you news from the panel, but if you want to watch it all unfold live, set your alarm and come right back here at showtime to watch the stream.

Gearbox PAX East Panel Start Time

  • 11 AM PT
  • 2 PM ET
  • 6 PM GMT
  • 5 AM AET on March 29

The series of teases from Gearbox has often explicitly mentioned announcements coming at PAX East. Some have been clear references to Borderlands, while others have been more vague. Still others, like a tweet simply showing a malfunctioning umbrella, are either extremely metaphorical or the marketing team is pulling our collective legs.

However, the teaser-trailer does seem to drop the first real clues for what could be Borderlands 3. It shows off several characters who could be new Vault Hunter designs or villains, for one thing. The opening scene of Psychos appearing to worship a gun-wielding character, standing next to an angelic figure holding an upside-down Vault symbol, could suggest a direction for the story. We’ve known for quite a while that a new Borderlands has been in development, so the time seems right to finally reveal it. We’ll know for sure soon enough, so come back and watch it with us

from GameSpot – Game News https://www.gamespot.com/articles/watch-the-borderlands-pax-east-reveal-stream-here/1100-6465882/

Dragon Star Varnir screenshots introduce characters and detail combat mechanics

Dragon Star Varnir screenshots introduce characters and detail combat mechanics

A lot to learn about this JRPG.

source /news/8372-dragon-star-varnir-screenshots-introduce-characters-and-detail-combat-mechanics

Metro Exodus Patch Adds New Game Plus In Ranger Update

Developer 4A Games has released a major new update for Metro Exodus, dubbed the Ranger Update. Available to download now for PS4, Xbox One, and PC, this patch is approximately 6GB and both adds new features and makes various tweaks, in addition dealing with bugs. Read on for the highlights and the patch notes, courtesy of the game’s official website.

The most standout addition is that of New Game Plus. This additional mode, available once the campaign is completed, gives you access to all weapons and attachments unlocked through earlier playthroughs. Further, New Game Plus gives you full customization to tailor the gameplay experience and it comes with new Achievements/Trophies. You’ll also get developer commentary through New Game Plus, special tapes hidden throughout the world that provide insight into what the developers were thinking and how they went about creating some of the game’s levels.

The Ranger Update also comes with a fourth controller sensitivity preset, platform-specific improvements and additions (such as “mouse and keyboard support for Xbox One, improved RTX and DLSS support on PC, DualShock Controller Light support for PS4”), addresses numerous bugs and crashes, and adds full Ukrainian localization.

In order to access New Game Plus, you must finish the main campaign at least once; the mode will then become available in the New Game menu. One thing to note: starting a new game, in either Regular or New Game Plus, will clear all saves (quick/auto/chapter select), meaning you’ll need to progress through the game again to access those levels. You can view the full additions that come with New Game Plus below. You can also view the full patch notes for PC here or for consoles here.

In our Metro Exodus review, we said the game “puts together a charismatic crew of friends and family that you’ll want to follow to the ends of the earth.”

Metro Exodus is available now for PC, PS4, and Xbox One.

New Game Plus and Developer Commentary

New Game Plus adds a whole new dimension to repeat play-throughs of the campaign. Modify the following suite of modes and settings to craft your own personalised gameplay experience:

Inventory Modes

My Weapons

  • Allows you to start with all weapons and attachments found in the last playthrough
  • Weapons are granted after freeing Anna in Moscow
  • Starting weapons will be the last loadout that was set in the previous end game save
  • All other weapons and attachments previously unlocked will be available in the Aurora Workbench Armory, first encountered in Volga
  • Player Armor/Wrist upgrades do not carry over

One Weapon

  • Reduces weapon slots to one. Any weapon can be used in this slot, but you can only take one with you. Manage this by swapping Weapons in the field, or by using the Aurora Workbench Armory

Crossbow

  • Provides Player with the Crossbow at the beginning of the game in addition to normal Weapon Progression. Yermak gives the Player the Crossbow after Jammer scene in Moscow.

Backpack Limitations

  • Crafting in the Backpack is disabled, you may only use a Workbench
  • Only Weapon modifications allowed in Backpack

AI Modes

Armored Enemies

  • Human NPC’s are upgraded by one level of Armor across the game if applicable

Tougher Creatures

  • Creatures have thicker hide across the game

Grenadiers

  • Human NPC’s use explosives more often

Environment Modes

Real-Time Weather

  • Change the game’s natural day/night cycle from 2 to 24 real hours for complete immersion

Bad Weather

  • Fog, Rain, Snow, and Sand storm conditions occur more frequently where applicable

Radiation is Forever

  • Additional radiation zones will appear across some levels, making the Gas Mask more important

Game Modes

Iron Mode

  • Fully disables the Save System, progress is only saved between levels

Developer Commentary

  • Green Tape Players throughout the game will be available to play Developer Commentary about the area in which it is found

Additional New Game Plus Content

Achievements / Trophies

Unique Collectibles

  • Additional set of hidden objects in the world, only available in New Game Plus

from GameSpot – Game News https://www.gamespot.com/articles/metro-exodus-patch-adds-new-game-plus-in-ranger-up/1100-6465874/

Divinity: Original Sin 2 Is Getting A Sequel Called Fallen Heroes

Larian Studios has announced Divinity: Fallen Heroes, a new standalone game that acts as a sequel to Divinity: Original Sin II. Fallen Heroes has been developed in co-production with Logic Artists, a studio known for creating strategy RPGs such as Clandestine and Expeditions: Vikings.

According to a Larian Studios press release, in Fallen Heroes, you’ll delve “deeper into the world of Rivellon as you command your troops aboard the Lady Vengeance. Explore new lands and wield new weapons and skills. Build your squad and vanquish never-before seen corners of Rivellon.” The game will feature both single player and two-player coop.

Several characters from Original Sin II return to help you fight on your quest, including Malady, Fane, Ifan, Lohse, Sebille, Red Emperor, and Beast. Combat is tactical, forcing you to make calculated decisions on the battlefield and challenging you to strategize prior to every encounter. The hub you’ll return to between missions is a flying battleship called Lady Vengeance. It’s there you’ll manage your crew, influencing their relationships in how you interact with them.

Fallen Heroes introduces gun powder into the world of Divinity, allowing characters to wield firearms for the first time in the franchise. A new surface, called Sulfurium, has been introduced as well. Read more about the game from Larian Studios’ synopsis below.

  • Play with mysterious hero character Malady for the first time in a Divinity game, as well as an all-new character. Or take control of the famous Godwoken.
  • Select from 30+ different unit types to create the perfect squad and equip them with over 200 skills
  • Decide which technology to research and what artifacts to obtain to give your troops that extra oomph
  • Unlock devastating source powers for your flying battleship, The Lady Vengeance, that will turn the tide of battle
  • Recruit unique veteran troops but be careful: if you lose them in battle, they are gone for good!

Divinity: Fallen Heroes is scheduled to release on “multiple platforms” later this year. If you haven’t played it yet, consider picking up Divinity: Original Sin II. In our review, we gave the game a 10/10, and the title went on to be one of our favorites of 2017. It’s definitive edition is also one of our best reissued games of 2018.

from GameSpot – Game News https://www.gamespot.com/articles/divinity-original-sin-2-is-getting-a-sequel-called/1100-6465876/

PS Plus April 2019: The Latest Free PS4 Games Have Been Announced

We’re in the final days of March, which means two things for PlayStation Plus members: March’s free PS4 games will soon disappear, and another two free games will be available to download in April. Unfortunately, PS3 and Vita games are no longer part of the monthly package, and the latest free pair of games aren’t quite on the same level as March’s fantastic offerings. April’s PS Plus games are The Surge and Conan Exiles, and they’ll be available to download starting April 2.

The Surge is a science-fiction RPG heavily inspired by the Dark Souls series and takes place in a grim, dystopian future where the world has been ravaged by war and environmental diseases. Robots and clones make up a majority of the workforce, so the humans who are left must fight to survive while wearing exoskeleton implants intended to boost speed and strength. Critic Daniel Starkey gave the game a 7/10 in GameSpot’s The Surge review.

“Not everything hits, but The Surge works far more often than it doesn’t, and what it does change is mostly better executed here than in its forebears,” Starkey wrote. “Deck 13 has crafted a satisfying adventure that breathes new life into a flooded sub-genre.”

Then there’s Conan Exiles, an open-world survival adventure set in the universe of Conan the Barbarian. You play a customizable character who has been rescued by Conan and must now explore the harsh world known as The Exiled Lands. Resource gathering, item crafting, and shelter building all play a role in your quest for survival. However, the game received a 3/10 in GameSpot’s Conan Exiles review–critic James Swinbanks took issue with the game’s multiple bugs, confusing AI, and unexciting combat.

“Ultimately, Conan Exiles is one of the most unsatisfying games I’ve ever played,” he wrote. “Its crafting and resource systems may be dense enough that the ultra-patient could find something to enjoy here, but anyone else would likely walk away with their hands thrown up in defeat.”

That said, both of these games are totally free, so if they sound interesting to you, be sure to download and try them out while they’re available next month. In the meantime, you can still download March’s free PS Plus games until April 2 at 8 AM PST / 11 AM EST / 3 PM GMT (and 2 AM AET on April 3). The two freebies are Call of Duty: Modern Warfare Remastered, the 2016 revamp of Activision’s critically acclaimed shooter, and The Witness, a gorgeous puzzle game set on a mysterious island. Both titles have been enhanced for the PS4 Pro.

Download March’s free PS Plus games:

from GameSpot – Game News https://www.gamespot.com/articles/ps-plus-april-2019-the-latest-free-ps4-games-have-/1100-6465873/

Sekiro Guardian Ape Boss Guide: How To Beat The Brutal Beast

Most of the tough bosses in Sekiro: Shadows Die Twice are sword-wielding warriors, forcing you to fight through their blows and take them down when their guard is broken. Occasionally, though, you’ll face some huge, mythic beasts, like the Blazing Bull or the Great Serpent. The Guardian Ape is another such ridiculous monster, and its wide variety of moves and effective ranges make it a difficult beast to best.

You’ll find the Guardian Ape on your road through the poisonous swamps of the Sunken Valley. The boss guards a flower you need to advance Sekiro’s story, so you’ll have to deal with it sooner or later–although if you can bulk up with Prayer Beads or by finishing off other bosses first, you might want to do so. Amping your attack power against the Guardian Ape is very useful, since you’ll have to do a lot of damage to it during the fight.

We’ve got everything you’ll need to know to deal with the Guardian Ape, from its poop-throwing antics to its sword-swinging mayhem. For more Sekiro guides, check out our giant (and growing) knowledge center about the game.

Slash Away To Do Damage

The Guardian Ape isn’t a boss you’re going to parry away at to knock down his posture. Instead, you need to deal damage to lower its Vitality, which means looking for openings to wail away at it with your sword. A lot of those openings are tough to find, and you won’t be able to do much damage. You’ll want to balance between being close to the Guardian Ape, so you can get in and do damage, and staying clear of some of its tougher moves. Stay at mid-range, and use the whole arena to get away from moves you can’t handle, while staying away from the walls so you don’t get hemmed in.

No Caption Provided

Be Sure To Parry

Just because the Guardian Ape isn’t using a blade doesn’t mean you can’t parry its attacks. In fact, the Guardian Ape is too quick and its arms too long for you to avoid most of its strikes; parrying is the only real way to stay in the fight and to keep close enough to do damage. The best time to attack is after the Ape’s big four-move combo–it starts with a swing from each arm, followed by an attack that’ll push you pretty far away, and ending with the Ape leaping in from above. Parry all of them, but especially the last two, and you’ll open up the Ape for a counterattack. This is one of your best opportunities to deal damage. Another is after the vertical swing the Ape does, in which it follows through to land on its back and flail around like it’s throwing a tantrum. Sprint around toward its head and get in a few attacks as it finishes rolling around, then get clear.

Grapple In And Go For The Face

One of the best opportunities for damaging the Guardian Ape comes from using your grappling hook. When the Ape stops to roar, it’ll expose the sword in its neck that lets you grab it to swing in. If you have it unlocked, use the Ashina skill that lets you attack after a grapple and you can come in and get two good swings at the boss’s face before you even hit the ground. You can also sometimes grapple in when the Ape is walking around the battlefield. You’ll need to stay relatively close, though, so you don’t miss the grapple opportunities, which are basically free damage.

No Caption Provided

Stay Away From The Back And Dodge That Poop!

One set of moves will have the Guardian Ape swinging away at you, then coming around into a sitting position with its back to you. That makes a tempting target, but keep your distance, because the Ape has two ways of responding to your presence. The first way is to quickly spin around, pound the ground, and open up with a big swinging attack, all of which you’ll need to block or parry to stay alive. The second is to stand up more slowly and rip off a huge fart that drops green gas all over the area, which is poisonous. It’s better just to stay away.

The fart move is almost always followed by the Ape’s dangerous ranged attack, in which it poops in its hand, leaps into the air, and throws the giant turd in your direction. This is a tough attack because it’ll do quite a bit of damage, as well as potentially hit you with poison. If your poison meter is low, the most reliable way to handle the attack is to block it and take the poison hit. But if you’re risking poison affliction, try sprinting away and hitting the dodge button just as the turd would hit you to avoid it. Be aware that if you stay too far away from the Ape, you’re likely to trigger this attack as well, so it’s better to stay relatively close.

Use The Firecrackers

Most enemies are distracted by the Firecrackers prosthetic, and it’s very effective against animals like the Guardian Ape. That doesn’t mean it’s foolproof, but you can often interrupt the Guardian Ape’s attacks with Firecrackers, giving you a chance to get in close and knock out a few slashes. Like any boss, be careful not to use the Firecrackers when you’re already vulnerable, as they won’t always stop an attack animation that’s already started. They’re great for getting in a few good hits or for getting a little breathing room to heal.

No Caption Provided

Watch That Head

Once you lop off the Guardian Ape’s head, you’re actually not done fighting it–you’ll face it in a second round as a headless, sword-wielding monster thanks to its status as an Infested. The head is still dangerous, though. If you stay too close to the Guardian Ape, it’ll smash its head back against its neck and start screaming. The scream is a visible shimmer around the ape and if you’re too close, you’ll take damage–and you’ll experience Terror. If the Terror bar fills up, it’ll kill you, so make sure you get away from the Ape as fast as you can when you see the Perilous symbol appear. The best way is to just sprint directly away; look for the start of the move, which is the Ape starting to bring the head up toward its neck.

The Vertical Slash Gives You An Opening

A few moves are worth parrying to protect yourself or to get an opening, but there’s one key attack that you absolutely want to parry every single time you see it. That’s the vertical smash strike the boss does with its sword. You’ll know it because it’s a bit of a dancerly move, with the Guardian Ape raising the sword into the air and sort of wavering back and forth. It’s a bit of a delayed attack and takes a try or two to get the timing right, but parrying it is essential. A perfect parry on that move will cause the Guardian Ape to pitch forward and fall, lying on the ground for a few seconds so you can slash away at it. If you don’t go for any other attack opportunities, make sure you go for this one. The massive damage you can do will make the fight go pretty quickly.

(Spoilers!) Guardian Ape Redux

Once you’ve beaten the Guardian Ape, you can continue through the Sunken Valley to the poisonous Ashina Depths, where you’ll eventually find a giant cave. Inside is your old pal Guardian Ape, now seemingly forlorn because he has to carry his head around with him everywhere, and yet cannot die. You can fight the ape one last time to get another Memory to increase your attack power.

The fight is broken into two phases. The first proceeds the same as your last fight with the headless version of the Guardian Ape did, and is generally pretty easy–especially if you remember to block the vertical attacks that stagger the boss and let you get in a bunch of free hits.

The second half of the fight is the tough one. Once you land a deathblow on the Guardian Ape, it’ll roar and call in its mate, a smaller brown ape that fights with many of the same moves the original, headed version of the Guardian Ape did. You’re now fighting two enemies at once, but it’s not as bad as it sounds. Target the brown ape, which is much weaker than the Guardian Ape, but try to keep both on your screen as much as you can. Focus on killing the brown ape as fast as possible. You should be able to do it pretty quickly, since the brown ape’s Posture doesn’t recover as fast as the Guardian Ape’s did, and it has much less health. Just do your best to keep the Guardian Ape in your peripheral vision so it doesn’t hack you up while your back is turned.

Once the brown ape is down, it’s a simple matter to finish off the Guardian Ape and land that final deathblow to sever its immortality.

from GameSpot – Game News https://www.gamespot.com/articles/sekiro-guardian-ape-boss-guide-how-to-beat-the-bru/1100-6465875/

Journey To The Savage Planet Is A Weird Satire Of Late-Stage Capitalism In The Interstellar Age

First revealed at The Game Awards 2018, Journey to the Savage Planet takes a decidedly more strange and self-aware approach to the premise of the lone space adventurer exploring a distant world. Instead of seeking knowledge and charting new areas of the universe for the betterment of humanity, it’s your job as an interstellar adventurer to make way for the inevitable push of capitalism by prepping the planet for your employer–a mid-tier corporation that has an endless flow of products to sell.

We spent some time with Journey to the Savage Planet during GDC 2019 and spoke with Typhoon Studios co-founder and creative director Alex Hutchinson about the developer’s approach to the familiar premise, why he’s proud the game features no procedurally generated content, and how players will always be within reach of consumerist tendencies, even in the furthest reaches of space.

No Caption Provided

Playing as an unnamed planetary settler for Kindred Aerospace–the fourth-best interstellar corporation in the universe–you’ll explore a distant planet housing strange wildlife and plentiful resources. With the intent on making the planet ready for colonization, you’ll quickly find that the creatures of the planet are more than capable of defending their territory from invaders. To make things more complicated, the planet possesses signs of intelligent life, and prominently features some ominous ancient ruins hinting at something hidden deep within the planet. In order to complete your lonely mission, you’ll need to collect as much data as you can and uncover the secrets of the ruins, and this is all while enduring constant advertisements for Kindred products.

In a similar vein to the adventurous jaunts found in No Man’s Sky, the key to accomplishing your goals in Savage Planet is to explore as much as you can, scan everything in sight, and collect resources. But in contrast to the scale and breadth of procedurally generated content found in the former game, Typhoon Studios’ self-aware take on the space-adventure is set entirely on one planet, allowing you to get acquainted with all the bizarre sights found within. Your only safe haven on the planet is your makeshift base. If you die, a 3D-printed copy of yourself will respawn here, allowing you to continue your mission.

Typhoon Studio worked to present a setting that shows personality and nuance, Hutchinson said, setting Savage Planet apart from other games that rely heavily on tech that creates content on the fly.

No Caption Provided

“It’s kind of like we’re a hipster game, we made all of the content in-game by hand,” said Hutchinson while explaining Typhoon’s approach to world design. “Personally, I don’t think anything made by an algorithm is worth looking at. The meaning of anything creative for me is why you did it and how you did it. If no one did, then I don’t really find it that meaningful. It’s like you’re missing the point by relying on that technology too much. Also, we made a very funny game, and there really aren’t a lot of games like that out there. I remember growing up with games like the Super Nintendo and the Amiga 500, and playing these new games you’d see these bright blue skies, and it had an optimistic outlook in them where you would actually like to be in those cool worlds. That was really attractive to me, and it’s something that’s somewhat absent now.”

In keeping with those retro roots, Savage Planet has a lot in common with games like Metroid and Castlevania, focusing on the exploration of an interconnected environment. Over the course of your expedition, you’ll gradually find some rare materials to upgrade your suit and weaponry. With the planet divided into four distinct biomes, each area requires certain gadgets to traverse. For instance, the grappling hook upgrade can open up new shortcuts and sections of the planet, and is surprisingly useful when trying to evade certain enemies.

Just when you think you’ve gotten used to the strange wildlife, such as non-hostile creatures that howl with an ear-piercing screech if provoked, you’ll encounter some of the more dangerous critters. During the demo, we came across a larger beast that could fire out mortar strikes from its back.

Personally, I don’t think anything made by an algorithm is worth looking at. The meaning of anything creative for me is why you did it and how you did it.

One of the more interesting twists on the larger plot is that your character is an extension of the larger corporation that’s come to colonize the planet. Though the game doesn’t outright refer to you as a colonizer or an invader, it’s not hard to see that you’re clearly encroaching upon territory that isn’t yours, especially when it’s your job to disrupt the environment for a company that can just as easily clone you as it tries to sell you on more of its products. With no means of two-way communication, your only link back to civilization is with constant live-action advertisements that mimic late-night ’90s infomercials. These ads all praise the corporation’s mid-tier achievements while hawking bizarre goods that are mostly useless for your mission–even more so in the grander scheme of trying to find ancient life on the planet.

“We often joke that you’re basically coming to this alien world to ruin it,” said Hutchinson. “But everything we’ve placed in this game has a point. When a game says ‘you’re on an adventure!’ it’s usually not for no reason, there is a broader point to be made, a payoff. You have your goal and your core missions to find and accomplish, and you can accomplish those goals at any time in your own way. But also, we’re going to bombard you with weird advertisements along the way.”

No Caption Provided

What I found most interesting about Journey to the Savage Planet is how it managed to blend satire with the experience of an isolating exploration game, which felt surprisingly more intimate than expected. That feeling of isolation is often punctuated with the obnoxious live-action advertisements, which are the closest connection you have to civilization and a friendly face. Though it’s still a ways out from launch, planned for a Q1 2020 release, Typhoon’s new game seems to be striking a particular tone that aims to be more thoughtful with the pulpy premise than it initially lets on.

from GameSpot – Game News https://www.gamespot.com/articles/journey-to-the-savage-planet-is-a-weird-satire-of-/1100-6465868/