Sword & Shield Give An Old Pokemon A New Evolution

The Pokemon Company has shared a new trailer for Pokemon Sword and Shield. Not only does the video give us our first look at the games’ villainous team, it also reveals a few more Gen 8 Pokemon, including Galarian forms of a couple of older monsters–one of which is receiving a brand-new evolution.

Just as in Sun and Moon on 3DS, some older Pokemon will have a different appearance and typing in the Galar region. That includes the raccoon-like Pokemon Zigzagoon and its evolution, Linoone, which were originally introduced in Pokemon Ruby and Sapphire on Game Boy Advance. In the Galar region, Zigzagoon and Linoone are Dark/Normal-types and have black and white fur rather than brown, giving them a rocker look.

While Linoone is traditionally the end of this evolutionary line, in the Galar region, it is capable of evolving into a brand-new Pokemon called Obstagoon. It may not be the only old Pokemon to receive a new evolution, either; as the official Pokemon website explains, “some regional forms have developed unique Evolutions unseen in any other region,” suggesting other Galarian forms may also get a new evolutionary branch.

ObstagoonGallery image 1Gallery image 2Gallery image 3

In addition to Zigzagoon and Linoone, we saw a new Galarian form of Weezing, which has smokestacks atop its two heads that resemble top hats, making it look like a dapper English gentleman. The Pokemon Company also revealed a new monster called Morpeko, which has “fully belly” and “hangry” forms, as well as the first details on Poke Jobs.

Pokemon Sword and Shield launch for Nintendo Switch on November 15. Controversially, the games won’t feature every old Pokemon, but you can see all the new Gen 8 Pokemon so far in our gallery. For more on the titles, check out our Pokemon Sword and Shield pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/sword-and-shield-give-an-old-pokemon-a-new-evoluti/1100-6468961/

Xbox, PlayStation, Nintendo, Major Publishers Commit To Loot Boxes Disclosures

At a Federal Trade Commission (FTC) public panel on microtransactions in video games, the Entertainment Software Association announced that all three console platform-holders have agreed to a voluntary change in their policies toward loot boxes. Though the ESA’s Michael Warnecke defended the practice in broad terms, he said, going forward, any new games or game updates that add loot boxes on Microsoft, Nintendo, and Sony platforms will be required to disclose the rarity rates of items.

“Microsoft, Nintendo, and Sony have indicated to the ESA a commitment to new platform policies with respect to the use of paid loot boxes in games that are developed for their platform,” Warnecke said. “Specifically, this would apply to new games and game updates that add loot box features, and it would require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games available on their platforms.”

Warnecke noted that many leading publishers that are members of the ESA have committed to a similar approach at the publisher level, and that this voluntary disclosure puts all platforms on par with the mobile disclosure requirements. In a statement, the ESA noted that publishers who have agreed to the disclosures include Activision Blizzard, Bandai Namco, Bethesda, Bungie, Electronic Arts, Microsoft, Nintendo, Sony, Take-Two Interactive, Ubisoft, Warner Bros., and Wizards of the Coast. The disclosures are said to be coming by the end of 2020, and other ESA member companies are considering joining the policy.

“This approach would also be compatible with the Apple and Google approach on the mobile platform. We believe that, taken together, this provides a comprehensive approach to ensuring that consumers get the information they need so they can make informed purchasing decisions when it comes to paid loot boxes.”

GameSpot has contacted Microsoft, Nintendo, and Sony, along with relevant ESA member companies, for comment on the new initiative and their participation. Their responses can be seen in the list below, which will be updated further as publishers respond.

The FTC’s public workshop on loot boxes is ongoing. This workshop is the FTC’s first official response to increasing calls to regulate the use of loot boxes, including a bill that would ban the practice. Rocket League developer Psyonix has already announced plans to do away with loot boxes this year.

  • Capcom: “Capcom will continue to comply with industry standard practices such as disclosures for ‘In-Game Purchases’ labels on packaging. Furthermore, to clarify, Capcom does not currently have console games that support purchasable loot boxes offering in-game virtual items, but will continue to monitor standards for potential policies in the future.”
  • Electronic Arts: “We applaud the new initiatives from console makers and publishers to provide more information to players. Beginning last year, we introduced probability disclosures where applicable in all our new games, across all platforms, and will continue to provide this information to help our players as we move forward.”
  • Epic Games: “Earlier this year, the Fortnite Save the World team made a change that showed players every item that they would get in a paid llama before opening it. Earlier this week, the team at Psyonix announced a similar change coming later this year to paid crates in Rocket League. Going forward, we’re committed to the same transparency for player purchases in all Epic Games titles.”
  • Microsoft: “We believe in transparency with customers and providing them information for making their purchase decisions. This is a new policy that affects all new apps or games by 2020 offering ‘loot boxes’ or other mechanisms on Microsoft platforms that provide randomized virtual items for purchase must disclose to customers, prior to purchase, the odds of receiving each item. In addition, we’re proud to offer robust family settings that offer further control over in-game purchasing.”
  • Nintendo: “At Nintendo, ensuring that our customers can make informed choices when they play our games is very important. As part of our ongoing efforts in this area, Nintendo will require disclosure of drop rates in Nintendo Switch games that offer randomized virtual items for purchase, such as loot boxes. This requirement will apply to all new games and includes updates to current games that add loot boxes through in-game purchases.

    “We also offer tools like our Nintendo Switch Parental Controls mobile app, which empowers parents to choose what works for their family, including managing in-game purchases and setting playtime limits.”

  • Sony: “Sony Interactive Entertainment aims to ensure PlayStation users have access to information and tools, such as parental wallet controls, that will help them make informed decisions about in-game purchasing. We support industry efforts to disclose the probability of obtaining randomized virtual items, known as loot boxes, and are committed to providing consumers with this information for all games we produce and publish.”
  • Wizards of the Coast: “Wizards of the Coast has championed the disclosure of odds when purchasing virtual items and will continue to ensure players and parents of players make informed choices about their purchases.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-playstation-nintendo-major-publishers-commit-/1100-6468960/

What Cyberpunk Red Can Teach Us About 2077: Johnny Silverhand, 4th Corporate War, And More

Cyberpunk 2077 can’t come soon enough. After years of waiting, the highly-anticipated first-person action-RPG’s release date was confirmed for April 16, 2020, at E3 2019. While that’s still a little while away, we’re fortunate in that he fine people at R. Talsorian Games have released the jump start kit for Cyberpunk Red–the latest edition of the tabletop RPG franchise that Cyberpunk 2077 is based on called Cyberpunk 2020.

Cyberpunk Red acts as a sequel to Cyberpunk 2020. It’s set in-between the events of the tabletop original and the upcoming game. If you do the math that’s 57 years unaccounted for, so that’s a lot of new details about the Cyberpunk universe being revealed here.

Below you can find all the biggest new lore, history, and character tidbits. You’re welcome to watch the video version above.

Story Background

Before we really dig into Red, let’s dive into a bit of background from the Cyberpunk 2020 creator himself, Mike Pondsmith. In a previous interview we conducted with the famed creator, he described Cyberpunk’s world as such:

Cyberpunk 2077 is based in the world of tabletop RPG, Cyberpunk 2020.

“The 2020 world is a fusion of many types and elements of the overall genre. And it’s about a combination of technology gone wrong but being used by people in novel ways up against large megacorporations, powerful people, and powerful forces, governments, etc that are all conspiring to keep people oppressed and stomped on.”

While you can create any sort of Cyberpunk city or setting you’d like in the tabletop RPG, the books and the upcoming game focus on Night City, an urban sprawl between Los Angeles and San Francisco.

As Pondsmith said, corporations (are mostly) calling all the shots and doing what they can to keep the people oppressed. While governments still exist, they rarely pose much of a threat to the corporate overlords.

The lack of government regulation has left the megacorporations free to start conflicts on a whim with little repercussions. These wars have been dubbed the “Corporate Wars,” and typically end in lots of bloodshed.

The 4th Corporate War

Cyberpunk Red takes place in 2045 after the Fourth Corporate War, a bloody conflict started in 2021 by Aquacorps CINO and OTEC and later escalated by Militech and Arasaka. As different corporations aligned with either Arasaka or Militech, an all-out war was waged between different corporations across the planet. The megacorps rolled through countries, broke international laws, and hired private armies to do their bidding.

The 4th corporate war inevitably ended with the death of over half a million people.

In an attempt to put an end to the war, Johnny Silverhand aka Keanu Reeves and the Solo (hit-man) Morgan Blackhand led an attack on the Arasaka headquarters in Night City. During the raid, a small nuclear bomb was detonated and leveled most of Night City, killing over half a million people. Despite knowing that the bomb was supplied by Militech, the US president put the blame on Arasaka and nationalized Militech. The increased pressure reduced Arasaka to a Japan-only corporation for the next ten years.

Due to the combined efforts of Miltech and national armies, the 4th Corporate War was put to an end.

Welcome to the Time of the Red

The end of the 4th Corporate War ushered in the Time of the Red. So why is it called Cyberpunk Red? Well due to the mass destruction and radiation from the 4th Corporate War, a “red pall hangs over the skies worldwide.” However, the radiation isn’t that big of a threat because most people living in this universe already had radiation filters installed in their bodies.

Cyberpunk Red is named after the red skies that filled the world after the nuclear destruction at the end of the 4th corporate war.

With major cities in shambles, people have been reclaiming the once-abandoned towns and settlements throughout the country. As you’d expect, bandits and other questionable types roam the wilds. Most people who venture beyond the cities stick with armed nomad caravans.

Meanwhile, in 2030, sweeping reconstruction projects take place across the world. Especially in Night City which had its city center leveled. However, in the interim, the city outskirts and districts less affected by the bomb have become overcrowded.

By 2045 the first Mega Building is erected. These are huge buildings designed to safely house as many people as possible. V’s apartment in the 2077 gameplay reveal demo is located in a Mega Building. As the narrator says in the video, these apartment buildings have everything one could possibly need and typically form micro-societies within Night City.

In 2045, Night City’s NCART subway system has also seen better days. While it’s still functional, flooding is a common occurrence and it gets delayed frequently. According to Red’s world book, “City planners are working to raise a majority of the track into a new monorail configuration, but that will take time and money the city doesn’t have.” Something tells us this monorail system will be completed by the time 2077 rolls around.

The NET

To kick off this new era, the NET as we know it, or rather as we’d know it from Cyberpunk 2020, has been wiped out. Originally you were able to travel the world and into space via the NET, but the infrastructure that allowed for that kind of freedom had been destroyed. After the 4th Corporate War, Netrunners had to physically jack in to local networks if they wanted access.

The Time of the Red introduced city-wide networks called DataPools.

Based on what we’ve seen of Cyberpunk 2077, We’d imagine this localized NET infrastructure is still present in the 2070s. As we saw in the 48-minute gameplay reveal, once V jacked into the Maelstrom gang’s network, she had access to the entire hideout.

However, in the Time of the Red, Netrunners had to own a set of fancy VR goggles called Cyberdecks if they wanted to jack in to a network. Based on what we’ve seen of Cyberpunk 2077, either you don’t need a cyberdeck to hack or they aren’t nearly as bulky as what’s described in Red.

Along with a series of localized networks, the Time of the Red introduced city-wide networks called DataPools. These can be accessed in one of two ways: Through a Data Term or cell phone-like device called an Agent. From what we can tell, local networks rarely interface with these DataPools.

Data Pools are essentially the internet if it was localized to a city. You can message people, share information, buy stuff, and research things, i.e. Facebook, forums, Amazon, and Wikipedia would all exist within the Data Pool. It’s also home to something called PopMedia, which is described as an “entertainment and news programming created by independent producers instead of MegaCorps.” According to the world book, it also boasts an “ungodly amount of trash.”

Chances are, your primary communication device in Cyberpunk 2077 will be your Agent. In Cyberpunk Red, Agents come in three forms: Basic, Expensive, and Luxury. Agents can do pretty much anything a modern phone can do. Though, it is possible to reprogram an agent to act as a surrogate lover and purchase other complementary cybernetic enhancements to suit various needs…This sounds like a Cyberpunk 2077 sidequest waiting to be written.

Living in Red

Life in the Time of the Red can be difficult. Wars break out over fresh food so most people’s diets consist of Kibble and other synthetic foods. Even then, those meals aren’t always cheap. It’s hard to say what meals will look like in 2077, but considering Night City seems to be a bit more stable in CD Projekt Red’s RPG, we bet the food options will be a bit more diverse. After all, we do see someone eating with chopsticks in the reveal trailer. However, it’s still unclear if you will need to manage your hunger or if it’s just a means to recoup a bit of health like in The Witcher 3.

With the public transportation system constantly on the fritz, cars were your most reliable way of getting around during the Time of the Red. And while fancy cybercars did exist, they were expensive and hard to drive unless you were cybered up. Fortunately, good old fuel-burning cars are still kicking during Red.

The AV-4 is described as “the closest thing to a science fiction jet-car.” One of these popped up in Cyberpunk 2077’s debut gameplay.

While cybercars might be rare, Cyberbikes aren’t. These things can run off alcohol or water and are definitely present in 2077. In fact, during this year’s behind closed doors demo at E3 we got a glimpse of V riding a Yaiba-Kusanagi cyberbike.

Two other vehicles Cyberpunk Red mentions are the F-152 Aerogyro, which is basically a one-man helicopter, and the McDonnell Douglas AV-4. The AV-4 is described as “the closest thing to a science fiction jet-car.” These can reach speeds of 350 miles an hour and are typically reserved for corporate big-wigs and trauma teams. We’d say that the aircraft we see at the beginning of the gameplay reveal is one of these. Considering CD Projekt Red has said that you probably won’t be able to pilot flying cars or vehicles, we think it’s safe to say that transportation technology won’t make too many advancements before 2077. However, we bet we’ll see more cybercars.

And of course, one of the most important things for any cyberpunk is their style. CD Projekt Red released a series of images teasing some of the various styles. However, clothing does more for a cyberpunk than net them clout on the street. Depending on how much you’re willing to spend you can find jackets with built-in portable chargers, clothing that adjusts to the temperature, bodysuits that can change colors and textures, and undershirts that can harden into body armor. Hopefully, when 2077 comes out you’ll be able to give your netrunning ninja assassin a bodysuit that lets her cloak herself as she breaks into a corporate headquarters.

The People of Red

But what about Johnny Silverhand and Morgan Blackhand? Well, they should be dead. But if you’ve seen the E3 2019 trailer, it’s clear that Johnny is alive…at least in some form.

According to the Cyberpunk Red timeline, there are rumors that Johnny Silverhand’s body was found in cold storage in a body bank under the wreckage. This is just wild speculation but we hope you get to recover Johnny Silverhand’s body at some point during 2077.

Is Johnny Silverhand still alive in Cyberpunk 2077?

Morgan Blackhand, on the other hand, is rumored to be covertly working for President Kress and the US Government. We’re not sure exactly how could play a role in 2077, but based on the gameplay reveal you can pick Morgan Blackhand to be one of your character’s role models.

from GameSpot – Game News https://www.gamespot.com/articles/what-cyberpunk-red-can-teach-us-about-2077-johnny-/1100-6468943/

Your Pokemon Can Take On Jobs In Sword And Shield

Pokemon Sword and Shield introduce a few new mechanics to the series, most notably Gigantamaxing and Max Raid Battles. Those aren’t the only features the games are adding to the mix, however. Following the latest Galar Research Update video, The Pokemon Company revealed another new mechanic in the upcoming titles: Poke Jobs.

Each Pokemon Center in the Galar region features a new type of PC called a Rotomi. In addition to being able to store your extra Pokemon here, the Rotomi appears to serve a similar purpose as job boards in other RPGs, letting you browse through a list of available Poke Jobs. Once you accept one, you can then send Pokemon from your boxes out to complete the task, and they’ll return after a certain amount of time with rewards.

According to the official Pokemon website, Pokemon you send off on jobs will earn experience points and may even net you some rare items. Certain types of Pokemon will be more suited to specific jobs, and the amount of rewards you receive will depend on how long the Pokemon worked and how suited they were for the task.

We also recently learned that Sword and Shield will feature their own regional variant Pokemon, much like Sun and Moon before them. The games’ latest trailer revealed Galarian forms of Weezing, Zigzagoon, and Linoone. Interestingly, the Galarian version of Linoone is capable of evolving into an entirely new Pokemon named Obstagoon.

The latest trailer also revealed Gen 8’s adorable Electric rodent, Morpeko, which resembles a hamster and is able to change between “Full Belly” and “Hangry” forms. Additionally, the video introduced two new rival characters, Bede and Marnie, as well as this generation’s villainous team, Team Yell.

Pokemon Sword and Shield launch for Nintendo Switch on November 15, just a few days after Nintendo releases a special Pokemon edition Nintendo Switch Lite. You can read more about the titles in our Pokemon Sword and Shield pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/your-pokemon-can-take-on-jobs-in-sword-and-shield/1100-6468959/

Roguelike RPG ‘Children of Morta’ to launch for PlayStation 4, Xbox One, and PC on September 3

Roguelike RPG 'Children of Morta' to launch for PlayStation 4, Xbox One, and PC on September 3

Nintendo Switch version to follow on October 15.

source /news/8809-roguelike-rpg-children-of-morta-to-launch-for-playstation-4-xbox-one-and-pc-on-september-3

Fire Emblem: Three Houses Gardening guide: seeds, gardening combos and advice for using the greenhouse

Fire Emblem: Three Houses Gardening guide: seeds, gardening combos and advice for using the greenhouse

Here’s how to make the most of gardening in Three Houses to get powerful stat boost items – no complicated gardening combos required.

source /feature/8812-fire-emblem-three-houses-gardening-guide-seeds-gardening-combos-and-advice-for-using-the-greenhouse

FIFA 20: Career Mode’s New Features Revealed

EA has revealed what’s new in FIFA 20‘s Career Mode on PS4, Xbox One, and PC. The mode, which has remained largely unchanged for the last two years, is getting dynamic press conferences, updates to player potential, and more.

“Our vision was to breathe new life into the Manager Career experience by … [building] a variation of ever-changing stories that would surface to our players through pre- and post-match press conferences and player conversations,” EA said in a blog post.

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That manifests itself in dynamic interviews with journalists both before and after big matches, with the journalists asking different questions “depending highly on the outcome, goals scored, opponent, time of season or stage of competition, and more.”

Similarly, managers can converse with players one-on-one through a “messaging app-like interface,” EA said. “The manager will have to deal with a variety of requests from players as well as happy or disgruntled players that are trying to get their thoughts across. The manager will have to find ways, either through direct actions or by communicating his/her stance in order to mitigate and solve these situations.”

Together, the two features contribute to a player’s morale, a system which has been revamped for FIFA 20. As well as conferences and one-on-ones, player morale is affected by playing time, wages, and both individual and team performances. High morale boosts players’ attributes, so picking the right answers and playing the right players are important considerations.

The final big new feature is dynamic player potential, whereby young stars’ potential overall rating will change depending on their performances. If, for example, a young striker is banging in the goals in his debut season, his potential peak rating will increase; similarly, an ageing player who’s still keeping up with modern football will see his stats drop off at a slower-than-expected rate.

Elsewhere, Career Mode contains a number of smaller tweaks and updates on the current iteration. These include:

  • Improved manager customization, utilizing the new character creation tool seen in Volta and across FIFA 20–this means you can create female managers for the first time in FIFA.
  • Rebranded user interfaces particular to the Premier League, Bundesliga, Ligue 1, La Liga, and the MLS.
  • New news screenshots and updates
  • Two new environments for dynamic negotiation cutscenes to take place in: the restaurant and the rooftop lounge.

You can see the full list of bug fixes and balance changes in the list below, via EA. For more on this year’s game, check out everything we know about FIFA 20’s Ultimate Team, Pro Clubs, or Volta modes. The game launches for PS4, Xbox One, and PC–with legacy editions coming to Switch and older platforms–on September 27.

FIFA 20: Career Mode Spot Fixes And Balance Changes

General Improvements

  • Added an option in the player actions pop-up to add a player to the shortlist and immediately go to the transfer hub with the respective player.
  • Redesigned Team Management layout to allow for easier player attribute comparison.
  • Added an option to disable international management job offers at the start of a new career.
  • Increased the initial Composure attribute values for generated youth players and redistributed weights for player growth between physical, mental and skill attributes to allow for more physical growth.
  • Improved distribution of ethnicity within a country when generating youth players.
  • Significantly increased the initial amounts for wage budget allocation.
  • Increased the player value of defensive players based on the latest transfer market activity.
  • Fixed multiple issues with leagues that split into play-offs after the end of the regular season.
  • League objectives are now correctly tracking the play-off instead of the regular season standings. Champions celebrations are triggered at the end of the play-offs.
  • Improved the algorithm used by AI teams to determine their starting XI. Moving forward you should see far fewer instances in which the opponent isn’t using their prime starting XI in important matches.
  • Re-adjusted the number of saves to eight, inside Career Mode, to address the feedback received from our players during the ’19 cycle.

Competition Changes

  • Fixed multiple fixture congestion issues. The winter break roll-out this season, as well as the removal of the FA Cup 5th Round Replay, have improved fixture congestion issues in English leagues. We’ve slightly altered the authentic schedule of the English Championship by pushing its completion to a later date. This ensures that schedule conflict situations between Championship rounds and European football nights aren’t possible. A lot of the congestion issues reported by the community were happening with mid-week league rounds happening at the same time as European football, which, although unlikely in the real world, is a common occurrence in Career Mode.
  • Added the new format and schedule of the Spanish Supercup.
  • Added support to round down the points in leagues that split into play-offs and halve the points such as the Austrian Bundesliga.
  • Updated usage of the fourth substitute in extra time to all competitions that support this new law of the game.

from GameSpot – Game News https://www.gamespot.com/articles/fifa-20-career-modes-new-features-revealed/1100-6468954/

Pokemon Sword And Shield Have Their Own Regional Variant Pokemon, Including An Incredible Weezing

Pokemon Sun and Moon for 3DS introduced Alolan forms to the series–regional-exclusive variants of some older Pokemon that boast a different appearance and typing. The upcoming Sword and Shield for Switch will have their own regional variants as well, and we got a look at a handful of them in the games’ latest trailer.

First is Galarian Weezing, which could very well be this generation’s equivalent of the wonderful Alolan Exeggutor. Galarian Weezing has smokestacks atop its two heads that resemble long top hats, while the smog around its mouths looks like facial hair. You can see the dashing Pokemon for yourself below.

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We also got a look at Galarian Zigzagoon and Galarian Linoone. Unlike standard Zigzagoon and Linoone, these forms have black and white fur rather than brown, giving them a distinctly punk aesthetic. Intriguingly, Galarian Linoone is capable of evolving into an entirely new Pokemon named Obstagoon. The official Pokemon website explains that “some regional forms have developed unique Evolutions unseen in any other region,” which suggests that other regional variants may also be capable of evolving into brand-new Pokemon.

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Beyond that, the latest trailer revealed an entirely new Gen 8 Pokemon named Morpeko, which appears to be this generation’s adorable Electric rodent Pokemon. Interestingly, Morpeko is able to change between “Full Belly” and “Hangry” modes, the latter of which turns it into a Dark-type and gives it a more menacing appearance. The trailer also introduced two new rival characters named Bede and Marnie, as well as this generation’s villainous team, Team Yell, who appear to be more like hooligans than an actual criminal organization.

Pokemon Sword and Shield arrive for Nintendo Switch on November 15. A few days prior to their launch, Nintendo will release a special edition Pokemon-themed Nintendo Switch Lite that features the games’ Legendary Pokemon, Zacian and Zamazenta, on the console. For more on the titles, be sure to check out our Pokemon Sword and Shield pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-sword-and-shield-have-their-own-regional-v/1100-6468955/

Pokemon Sword And Shield Reveals A New Creature And He Is Hangry

Move over, Pikachu. I have a new favorite Pokemon. His name is Morpeko and he is hungry gosh darn it!

Morpeko is a new creature coming to Pokemon Sword and Shield who was revealed in the latest Galar Research Update. It’s described as “a form-changing Pokemon discovered in Galar,” and an electric/dark type. So far, two forms have been revealed for Morpeko: full belly mode and hangry mode, in which he becomes adorably irritable because of a lack of food. In this form, Morpeko’s Aura Wheel move changes from electric type to dark. It’s unclear if the creature has more forms that are yet to be revealed.

It appears Morpeko is based off hamsters or similar rodents, judging by the way it runs in its Aura Wheel. It also bears a slight resemblance to Pikachu–as one new creature typically does in new generations of Pokemon.

Elsewhere in the new Pokemon Sword and Shield trailer, Galarian forms were revealed for Weezing and Zigzagoon. The latter has a new evolution, Obstagoon, which evolves from Galarian Linoone. The trailer also unveiled the games’ new rivals, Bede and Marnie, as well as this generation’s evil team, Team Yell.

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Pokemon Sword and Shield launch for Nintendo Switch on November 15. It’s unclear as of yet how many Pokemon will appear in the games, but we know you won’t be able to transfer every old monster to them–a decision that has proven so controversial that the games’ producer, Junichi Masuda, had to issue a statement addressing the drama. For more on the titles, be sure to check out our Pokemon Sword and Shield pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-sword-and-shield-reveals-a-new-creature-an/1100-6468958/