The Outer Worlds Developer Speaks Out Against Crunch

With crunch becoming an increasingly hot-button topic in the games industry, many developers are speaking out against the ruthless work environments employees at high-profile studios like Epic Games and Rockstar routinely face. The Outer Worlds developer Obsidian Entertainment is one such studio, saying it is “very committed” to keeping its work environment crunch-free.

In an interview with PCGamesN, The Outer Worlds’ senior designer, Brian Hines, said crunch is not in the studio’s development formula. “Obsidian is not a crunch studio, which is one of the things that keeps people staying there for a long time,” Hines said. Though he admitted employees are sometimes asked to stay longer in order “to meet a deadline,” Hines assured that these extra hours were “always [just] a request” and last for only “a week or so.”

Hines also confirmed the individual developers always have the right to exercise their autonomy, declining the request if they so choose. “There really hasn’t been a crunch or a death march or anything like that with the studio for quite a long time, as far as I can remember anyway,” Hines said. “That’s definitely one of the things that as a studio we’re very committed to. [W]e’d rather cut something than try and get people to not have a life outside of the industry.”

The Outer Worlds is set to launch on October 25 for PC, PlayStation 4, and Xbox One. The upcoming first-person RPG is also coming to Nintendo Switch, though no release date has been confirmed as of yet. It might not be “politically charged,” but The Outer Worlds is shaping up to be a modern homage to Fallout: New Vegas.

from GameSpot – Game News https://www.gamespot.com/articles/the-outer-worlds-developer-speaks-out-against-crun/1100-6468918/

New River City Girls Trailer Spotlights Hot-Blooded Misako

WayForward has released a new trailer for River City Girls, an upcoming beat-’em-up. The trailer highlights the personality of Misako, one of the two playable characters in the game. You can watch the new trailer below.

In the trailer description, Misako is described by WayForward as “hot-blooded,” just like her best friend Kyoko. She’s also “tough, impulsive, and always ready for a fight.” Misako seems to have a bit of an angry streak to her as well, having no patience for her classmates who get in her way and aggressively punching her boyfriend Kunio after he steals the last piece of food that she and Kyoko were fighting over. In the trailer, we also get to see a bit more of River City Girls’ gameplay, which features traditional beat-’em-up mechanics like throwables, combos, and special attacks.

River City Girls is one of the better anime-like games we played at Anime Expo 2019. Developed by Shantae: Half-Genie Hero‘s WayForward and overseen by Dragon Ball FighterZ‘s Arc System Works, River City Girls is the newest entry in the River City franchise. The game begins with franchise main characters Kunio and Riki being kidnapped. Their girlfriends, Kyoko and Misako, embark on a rampage across the different districts of the city to find and save them.

To convey the same sense of style as the original River City games, River City Girls features 16-bit-style graphics, an ’80s-inspired synthpop soundtrack, and both solo and co-op play. River City Girls is scheduled to release for Xbox One, PS4, Switch, and PC on September 5. Limited Run Games is also creating a physical version.

from GameSpot – Game News https://www.gamespot.com/articles/new-river-city-girls-trailer-spotlights-hot-bloode/1100-6468915/

Pokemon Store Coming To London This Fall To Mark Sword And Shield Launch

The Pokemon Company is getting a pop-up store in the heart of London for a limited time, to pair with the UK-inspired Pokemon Sword and Shield. The store will be located in the Westfield London from October 18-November 15.

According to the company, the store will offer a range of Pokemon products, including some exclusives. The announcement states that it is meant to pay tribute to the UK’s role in inspiring the new Galar region featured in Sword and Shield, which will release on November 15.

We’re also going to learn more about Sword and Shield later this week. The Pokemon Company announced a new Galar Research Update coming on August 7. The most recent one revealed Gigantamaxing and Sword and Shield have version-exclusive gyms among lots of other details. We’ll have to see what the company has planned for this next reveal.

Sword and Shield will launch on November 15, just a week after the special “Zacian and Zamazenta Edition” Switch Lite on November 8. These games have been the subject of some controversy upon word that you can’t transfer your entire collection. Producer Junichi Masuda even responded to the controversy in a statement.

For more details on Pokemon Sword and Shield, check out our pre-order guide. And to get your Pokemon fill in the meantime, check out our chat with Pokemon Trading Card Game artist Mitsuhiro Arita.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-store-coming-to-london-this-fall-to-mark-s/1100-6468917/

Here’s When Fire Emblem: Three Houses’ DLC Will Release

Fire Emblem: Three Houses is out now on Nintendo Switch, but there’s still a lot of content on the way for the game. In addition to an upcoming free update, Nintendo will be releasing several waves of DLC as part of the title’s expansion pass, and the company has outlined when fans can expect that content to arrive.

The first “wave” of DLC launched alongside the game and added male and female Officers Academy outfits for protagonist Byleth. Wave 2 is scheduled to release by October 31, 2019 and will introduce new Auxiliary battle maps, as well as “helpful in-game support items” and some additional content. The third wave of DLC will follow by December 31 and will add new quests and costumes, while the fourth is slated to arrive by April 30, 2020 and will introduce new story content, including additional playable characters and locations.

All four waves of DLC will only be sold as part of Fire Emblem: Three Houses’ expansion pass, which runs for $25 USD / £22.49 / $37.50 AU. You can read more details about the expansion pass on Nintendo’s website. Everyone who purchases a copy of the game is also entitled to receive Byleth in the mobile Fire Emblem Heroes game. To qualify, you’ll need to purchase a copy and register it via My Nintendo by June 29, 2020. You can read how to redeem the free gift here.

In addition to the planned DLC, Nintendo will release several free updates for Fire Emblem: Three Houses, one of which will introduce a more challenging difficulty mode. Nintendo hasn’t specified when that update will go live, only noting that it will be released “later this year.” The company mentions a couple of other free updates for the game in its DLC roadmap, but it hasn’t yet detailed what those will entail.

Fire Emblem: Three Houses launched on July 26 and has already proven to be a big critical and commercial success for Nintendo. The game has held onto the top spot of the UK game charts for the second week and garnered positive reviews from critics, including GameSpot–you can read our full thoughts on the title in our Fire Emblem: Three Houses review. If you’re just getting started, be sure to check out our spoiler-free essential tips and advice.

from GameSpot – Game News https://www.gamespot.com/articles/heres-when-fire-emblem-three-houses-dlc-will-relea/1100-6468911/

Call Of Duty: Modern Warfare Won’t Have Battle Royale Mode

Call of Duty: Black Ops 4 launched with Blackout, Treyarch’s foray into the massively popular battle royale genre. Though the genre is rife with potential, it’s steadily becoming oversaturated with content, something developer Infinity Ward seems to be aware of. As it stands, Infinity Ward is uninterested in a battle royale mode for the upcoming Call of Duty: Modern Warfare.

Joe Cecot, Infinity Ward’s multiplayer design director, told IGN that Black Ops 4 and Modern Warfare are different vibes, saying the studio is honing in on the core multiplayer experience. “[We’re] big fans of battle royale. We’re excited for large player counts and things like that, but right now we’re really focused on core multiplayer.”

So it seems Modern Warfare will feature nothing similar to Black Ops 4’s Blackout. Cecot explained, saying, “We really focused on Modern Warfare, authentic and gritty, realistic weapons and it’s a different experience. It’s really… just about pulling back to Modern Warfare and keeping that pure.”

Currently, Modern Warfare’s largest player count is found in Ground War, which supports up to 40 players. When the reboot launches this October, however, the plan is for Ground War to support more than 100 players in a single match. The new Gunfight mode is Modern Warfare’s smallest player count, featuring 2v2 battles reliant on skill and tactical positioning.

Starting in September, Infinity Ward will host private and public betas for Modern Warfare. Scheduled exclusively for those who pre-order on PS4, the first round kicks off on September 12 and 13. The second round, available to all PS4 owners, will run from September 14-16. Those who pre-order on PC and Xbox One can play between September 19-20. It all culminates to the final beta, accessible to anyone with internet access, which is scheduled to run between September 21-23.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-wont-have-battle-royal/1100-6468913/

New Rainbow Six Siege Y4S3 Operators Possibly Leaked

It appears yet another leak for a Ubisoft game has made its way onto the internet. This time it’s for Rainbow Six Siege and the rumored Operators scheduled to release for the game’s Year 4 Season 3 expansion.

Two pieces of concept art for Siege’s next two Operators have leaked onto Reddit. On ResetEra, user Kormora–a reliable Siege leaker according to VG247–has confirmed the leaked images are legitimate and do showcase Year 4 Season 3’s two Operators. Both Operators seems to hail from, or at least work out of, South America.

No Caption ProvidedNo Caption Provided

The first appears to be some kind of demolitions expert and the second looks like an adventurous archaeologist. Both roles would fit with an earlier leak that revealed the gadgets for Siege’s next two Operators: one would carry a deployable shield that would release combustible canisters and the other would be armed with a grappling hook that would allow them to climb up through hatches on the ceiling. Both gadgets sound like something that an explosives expert and tomb raider would use.

A popular limited-time mode in Rainbow Six Siege, Outbreak, is being expanded into a full-fledged game called Rainbow Six Quarantine. Unlike Siege, which is primarily co-op PvP, Quarantine is a co-op PvE game. Outbreak saw several members of Team Rainbow break off from hunting terrorists to be part of a special task force–led by FBI agent Eliza “Ash” Cohen–to combat and cure a virus that was mutating humans into zombie-like creatures. Quarantine seems to pick up where Outbreak left off, but Ubisoft hasn’t confirmed story details for the new game. Rainbow Six Quarantine is scheduled to launch in early 2020, specifically before March 31.

Until then, Siege continues to be a popular co-op first-person shooter, with regular updates rebalancing Operators and creating a better experience with additional gameplay features. In GameSpot’s Rainbow Six Siege review, Scott Butterworth wrote, “My experiences weren’t always perfect, but when Siege works, there’s nothing else like it. It’s not designed to appeal to all players, and that’s exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you’re fighting for your life, not just your kill/death ratio.”

from GameSpot – Game News https://www.gamespot.com/articles/new-rainbow-six-siege-y4s3-operators-possibly-leak/1100-6468912/

New Guilty Gear Game Revealed At EVO 2019

Arc System Works blessed the fighting game community with a brief look at a brand new Guilty Gear game. During EVO 2019, which took place from August 2-4 in Las Vegas, the Japanese developer unveiled Guilty Gear 2020 with a teaser trailer, expected to launch sometime next year for unspecified platforms.

The trailer, below, shows some gorgeous visuals as the fight between series mainstays–Ky Kiske and Sol Badguy–transitions between 2.5D and 3D, and back again. It seems Arc Systems Works is experimenting with new camera systems to make battles more cinematic. Just before the trailer wraps up, we get a glimpse of what seems to be a new character: an African American male with dreadlocks and two katanas. He looks like a cross between Afro Samurai and legendary two-sword samurai Musashi Miyamoto.

No other information about the new fighting game is available. However, Arc System Works’ Team Red division is developing the project, with Daisuke Ishiwatari (Sol Badguy’s in-game voice actor) leading the charge. The last entry in the long-running fighting game franchise, Guilty Gear Xrd: Rev 2, launched in May 2017.

Guilty Gear 2020 wasn’t the only announcement during the Evolution Championship Series. SNK pulled back the curtain on The King of Fighters XV, which is now in development. SoulCalibur VI will see Cassandra join its roster, with Samurai Shodown‘s Haohmaru sharpening his sword for Season 2. Though leaked, Street Fighter V will soon get a bevy of DLC characters added to its roster. And one of Arc System Works other fighter games, Dragon Ball FighterZ, has a new character entering the fray soon in the form of Janemba.

from GameSpot – Game News https://www.gamespot.com/articles/new-guilty-gear-game-revealed-at-evo-2019/1100-6468909/

Smash Bros. Ultimate Beats Evo Viewership Record

Super Smash Bros. Ultimate has smashed a record, knocking out a new peak viewership number for concurrent viewers at this weekend’s Evo 2019 tournament. The latest Smash game closed out Evo as the main event this year for the first time, though Smash Bros. Melee has been a longtime favorite at the annual fighting game tournament.

Twitter user Rod Breslau noted the record with a screenshot, pointing out it had hit 279,000 concurrent viewers. That topples the previous record holder, Dragon Ball FighterZ, set in 2018 with more than 257,000 concurrent viewers, via Twin Galaxies. At the time that was also the all-time high, so some of this boost for Smash Bros. could show an increasing popularity for the Evo tournament.

Smash Bros. has been a regular staple in some form since 2007, when Melee was added to the lineup. Since then Melee has remained a near-constant presence at Evo, while others like Brawl and Smash 4 have come and gone. This year Ultimate was the only Smash Bros. representation on the main schedule, as Melee was given its own side-tournament.

Most recently, Smash Bros. Ultimate issued the 4.0 update, which introduced a ton of fighter changes and the new Dragon Quest Hero character. That character, along with Joker from the Persona series and the upcoming Banjo-Kazooie character from their titular series, can be obtained individually as DLC or as a bundle with the Fighter Pass.

from GameSpot – Game News https://www.gamespot.com/articles/smash-bros-ultimate-beats-evo-viewership-record/1100-6468908/

The Hidden Stories And Inspiration Behind Pokemon Cards

If I had to think of a single item from my childhood that carries the highest concentration of imbued nostalgia, it’d be a Pokemon card. Doesn’t matter which one. You could hand me a beaten-up Base Set Diglett and I’d be overwhelmed with Pocket Monster memories. I can remember my first booster pack, my best holographics, and those trades I always regretted. The reason those things stick with me all comes down to one thing: the art. For over 20 years, the Pokemon Trading Card Game (TCG) has delivered thousands of bespoke Pokemon designs that are exclusive to the format. It’s like collecting miniature works of art that you curate in ring-bound galleries, mounted in plastic pocket pages rather than on walls.

I have been fascinated with Pokemon cards ever since they debuted on my school playground in 1999. So when I heard legendary artist Mitsuhiro Arita was in town, I jumped at the chance to sit down with him and talk about his inspiration, method, and most importantly, what he thinks of “chubby” Pikachu.

Mitsuhiro Arita, long-time artist for the Pokemon Trading Card Game

With over 600 Pokemon cards in his portfolio, it’s extremely likely you’ve seen Arita’s work. It spans the entirety of the TCG, from the original holographic Charizard to the recent Tag Team cards, where powerful Pokemon team up and drop massive amounts of damage on your opponent. With the next generation of Pokemon on the horizon as part of Pokemon Sword and Pokemon Shield, I had to ask how he approaches the brand-new creatures.

When a new Pokemon is announced, the first artwork we see is usually by series veteran Ken Sugimori. But it turns out there isn’t much collaboration at all between Pokemon artists, as it’s mostly freelancers working on the card series. After an initial brief from Creatures, Inc, the company that produces the Pokemon Trading Card Game, they’re left to come up with their own impression of a monster. Arita did say that he would love to collaborate with Sugimori, or many of the other Pokemon artists, which is something I’d personally love to see.

So what does inspire Arita when it comes to bringing Pikachu or Mewtwo to life on a blank canvas? “It’s actually a lot better to look at real life,” Arita said. “When you see an illustration it will inevitably reflect that artist’s world view, from a creative way of thinking, so it’s perhaps not so good for stimulating your own kind of different, new, free thoughts.” Arita explained that he watches a lot of BBC nature documentaries and films for inspiration, which surely helps the Pokemon he draws feel more like living, breathing creatures. Anyone who follows Arita on Twitter will know that he has spent a lot of his recent time in Europe at museums, sketching ancient artifacts and sculptures, soaking in dozens of different cultures.

Speaking of Europe, the Galar region of Pokemon Sword and Pokemon Shield is loosely based on the United Kingdom, so I asked Arita if his trip would have any influence on future cards he works on. “The knowledge of the environment and architecture of European countries is an inspiration, especially the sense of the scale of the architecture.” While Arita couldn’t go into any detail on upcoming Pokemon cards we might see alongside the release of Sword and Shield, it’s clear that his travels in Europe will have some kind of influence on his art for the Pokemon TCG.

Arita has been heavily involved in the recent Tag Team sets, with Team Up, Unbroken Bonds, and the new Unified Minds expansion, where the strongest Pokemon share a card and combine their powers. Zekrom and Pikachu, Reshiram and Charizard, or as we see in the new set, Mewtwo and Mew, are just a few of the dream teams. But the artist doesn’t get a say in which Pokemon are paired up.

“The top priority really is from the game designers at Creatures, and they think about how those Pokemon work in the actual gameplay,” Arita explained. Arita went on to add that The Pokemon Company might also have some influence on which Pokemon are chosen, depending on current popularity. This might explain the team-up of Slowpoke and Psyduck, which is now, in my opinion, the greatest Pokemon card ever created, regardless of how playable it actually is. Either way, whatever request comes Arita’s way, he says he’s happy to think about how to bring out each monster’s best side.

Left: Mewtwo-GX from Shining Legends. Right: Mewtwo & Mew-GX from Tag Team

The flagship team-up for Unified Minds is the legendary Mewtwo and Mew, who capped off the original 151 Pokemon, and I happen to know that Mewtwo is Arita’s favorite Pokemon. “There’s a story behind this card,” he said. Those with a keen eye may have already noticed, but the art for this new card is a callback to one of Arita’s previous works in the Shining Legends set, Mewtwo-GX, which he was particularly proud of. It’s a stunning piece of art showing Mewtwo held captive in a laboratory–a must-have for collectors. Arita then pointed out that some of the background details match those in the Mewtwo & Mew-GX from the latest set, so fans can deduce that Mew has come to the rescue and broken Mewtwo out of captivity. This wasn’t requested by Creatures; instead, it’s an extra level Arita has added to this card to bring it to life.

This isn’t the only example of themes and stories hidden within Arita’s art. Over 15 years ago he worked on an Umbreon card for the Aquapolis set. In this art, Umbreon is sat atop a roof across from a distinctive clocktower, and this very same clocktower features in the art for the new Umbreon & Darkrai-GX card. “You get kind of sucked into the story, and fans develop their own theories. It’s more a kind of participative way of designing these new card illustrations.”

Left: Umbreon’s clocktower. Right: the new Pokemon Melmetal

The hardest part of creating art for a Tag Team card is actually trying to fit everything in since those cards contain a lot of text. Arita talked me through an example with Lucario & Melmetal-GX, a card featuring both a very popular Pokemon and a very new one. “Everyone knows Lucario, they know what Lucario looks like. So you don’t have to show the whole of Lucario for people to get the idea. With Melmetal, even though he is so huge and really difficult to actually fit onto the card, I thought I really should show as much as possible of this new Pokemon or everyone will just be like, ‘What is this?'” Arita went on to explain how he had to work hard to make this particular combination work and ended up putting a lot of emphasis on Melmetal’s head, which, after all, is just a nut with a ball for an eye hovering inside. “I tried to make it so that even if you look at it from a distance you could see that, and it stood out to make it even more easy to understand what that was.”

Pokemon aren’t really dark, negative, or depressing. They’re happy, they’re joyful.

Fascinated by Arita’s latest work, I couldn’t end without asking about one of his first cards– card 58 from the first set of the Pokemon Trading Card Game, Pikachu. It’s now lovingly known as “chubby” or “fat” Pikachu, since the more recent versions of the electric rodent are a lot slimmer. But which does Arita prefer now?

“I prefer rounder Pikachu,” he promptly told me, before explaining how it’s difficult to attain the perfect roundness of Pikachu when drawing digitally, and it’s much easier to go back to traditional methods to achieve that “soft feeling.” Looking at Arita’s Pikachu art over the years, I couldn’t help but feel that he had managed to capture the same playful and happy side of Pikachu each time. I asked him if this was his own personal version of Pikachu. “Not really just limited to Pikachu, but in general I feel like Pokemon aren’t really dark, negative, or depressing. They’re happy, they’re joyful. So I think that feeling has just kind of come out and expressed itself in these cards.”

Just a few of Arita’s Pikachu cards

The latest expansion for the Pokemon Trading Card Game, Sun & Moon: Unified Minds, is available now, with Arita’s art featuring on booster packs and many of the new Tag Team Pokemon-GX cards. Speaking to Arita was an absolute pleasure, and I now have a new level of appreciation for the craft of designing a Pokemon card. Next time you crack open a booster pack, take a little more time to look at each card and see if you can spot the influences and hidden stories lovingly illustrated on those 2.5″ by 3.5″ works of art.

from GameSpot – Game News https://www.gamespot.com/articles/the-hidden-stories-and-inspiration-behind-pokemon-/1100-6468906/

This Xbox One Game Is Free To Play This Weekend

The survival game Vigor will be free-to-play on Xbox One the weekend of August 8, Bohemia Interactive has announced. The free weekend will let you sample the Xbox timed exclusive game, currently in early access (or “Game Preview,” as Xbox calls it) to put it through its paces.

The free period will last through August 11, and comes right alongside the recent 0.9 Update. That update, nicknamed “Aid,” made big changes to the shooting mechanics and introduced new features like weapon skins, daily challenges, customization, spectator mode, gestures, and more.

So far more than half a million players have tried Vigor, and Bohemia says this free weekend is aimed at expanding the player base and testing new features ahead of its free-to-play release coming later this summer. If you enjoy the free time and want to keep playing, you can purchase a Founder’s Pack for $20 / 20 Euro and get some extra loot.

Vigor is a survival game set in Norway, from the studio behind DayZ. Bohemia previously explained that Sony’s lack of an early access program led it to launch Vigor exclusively for Xbox, at least at first. It will come to PS4 sometime later. A PC release has not been announced.

from GameSpot – Game News https://www.gamespot.com/articles/this-xbox-one-game-is-free-to-play-this-weekend/1100-6468907/