The Outer Worlds Hands-On Impressions

The Outer Worlds Hands-On Impressions

We had the opportunity to sit down and play Obsidian Entertainment’s upcoming RPG for a few hours, and here’s our thoughts so far.

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The Outer Worlds’ Best Feature Might Be The Friends You Make Along The Way

There’s a lot to like about Obsidian Entertainment’s next RPG, The Outer Worlds. It’s pretty much a conglomeration of all the best things about the developer’s past games, like Alpha Protocol and Fallout: New Vegas, with a big emphasis on an expansive conversation system and plenty of consequences for your actions. It utilizes its turn-of-the-century aesthetic perfectly to create the game’s expansive, funny send-up of capitalism and corporate culture. And it provides you with a band of companion characters who react to the story and situations as they unfold, and who make the game a lot more interesting with their presence.

Obsidian recently gave GameSpot a chance to get hands-on with The Outer Worlds, providing roughly two hours to dig into one of the game’s locations, a lawless and hostile world called Monarch. As Obsidian has detailed in the past, you play a character of your own creation, with the game reacting heavily to your choices as you decide whether to be good, evil, or something in between. Instead of venturing straight out in a random direction to tangle with various creatures, I spun around to speak with the other two major characters of the demo: your companions, Nyoka and Parvati.

“They have opinions of their own and they’re reacting to the choices you’ve made.”

Companion characters are a big part of The Outer Worlds, as they have been in other, similar Obsidian RPGs, like New Vegas. You can have two in tow at any given time once they’ve joined up with you, and of course, they help in combat with whatever weapons you decide to equip them with. They’re also a major component of your story in The Outer Worlds.

“We wanted to integrate companions quite a bit more, so each of the companions has a backstory and a companion quest,” lead designer Chris Staples said during an interview at the press event. “Talking to them along the way opens up those companion quests and you can do things for them. But also, how those companion quests play out influences what they think of you. Your decisions and how you treat various factions also plays into that.”

“For example, a companion might not like the Board [the corporate overlords of The Outer Worlds] at all, and if you start helping them, they’ll have issues with that,” he continued. “They’ll bring that up and say, ‘Hey, I don’t like what you’re doing, if you keep doing this, we can’t work together.’ We wanted to make sure that there was a lot of–I mean part of the space fantasy is, you know, building your crew and flying through space and having adventures with your crew. And that is sort of what we’re going for, to try to make sure they are involved along the way. They have opinions of their own and they’re reacting to the choices you’ve made.”

Helping Out

With no quests on the docket, we were free to wander into a nearby outpost and talk to its denizens or go tromping across Monarch’s monster-filled fields to see what we might find. As it turned out, though, our demo had a companion quest ready to go from Nyoka, a character who has been living on Monarch, working as a hunter and general monster killer. Talking to her triggered a conversation that gave the backstory for her companion quest. She told a story about her former crew, several of whom had been killed during a monster attack and hastily buried or, worse, left behind. Nyoka asked for help in retrieving some mementos from the burial sites in order to properly honor the team–and take some sweet revenge on the giant alien mantiqueen that murdered them. If you accept, things get altogether more complicated than that.

The first part of the mission sends you running across the fields of Monarch in search of the gravesite of one of Nyoka’s friends. Getting there isn’t exactly easy since the area is populated by groups of bandits (who also have alien attack dogs) and families of vicious aliens that can spray you down with swarms of bugs they exude from their abdomens.

Luckily, you’re pretty proficient in combat, too. Your backstory is that you were frozen in cryostasis for decades while Monarch and its counterpart planet, Halcyon, were colonized. Now that you’ve awoken, your experience has given you the strange capacity to slow down time, allowing you to line up shots or melee strikes on specific parts of enemies’ bodies. The Outer Worlds packs a variety of weapons, from blades that poison to sniper rifles and giant mini-guns, and in our demo, we had a variety of different tools for blasting away at enemies.

Combat felt strong during our demo, especially compared to New Vegas, which The Outer Worlds draws inspiration from. But it’s your companions who give the whole experience a fast-paced, strategic feel. Each companion has a special ability move, Staples said, which comes with a cooldown timer. You can activate it on the fly with one button, ordering your teammate to use it on whoever you’re targeting. Doing so triggers a brief cutscene as the character executes their move–Nyoka unloads a torrent of armor-shredding ammo from a mini-gun, while Parvati winds up for a big, stunning strike with an electricity infused melee weapon. Both moves were essential to victory in battles, as teammates could stun some enemies briefly while weakening others.

You also have a few squad commands. Similar to what you might expect from a Mass Effect game, you can order your teammates to specific locations or to focus fire on a particular enemy. Mostly, though, you’ll let your teammates handle their own fights, but you can dictate their behaviors from The Outer Worlds character menus. The game provides all sorts of options, allowing you to set how aggressive a character is, from what ranges they’ll attack, and a lot more. You can even set one of your companions to function as the squad leader, shouldering the burden of commanding the team. They’ll still follow you around, but if you’re a person who’s not great in combat situations, letting another character lead can make things a bit easier.

Bantering It Up

Nyoka’s mission involved picking up a decaying necklace from the grave of one of her friends and then looking to enlist some help to find the cave where the rest were killed. That meant finding two members of the team who’d left Monarch, which required the help of a local hermit with access to some communications gear. We found him on top of a nearby mountain, which was surrounded by mercenaries who’d basically taken the place over.

Nearby, we found a team of mercenaries who had been contracted by the facility’s owner to protect the place. Their contract stipulated that they had to stop attackers coming from a nearby cave–since it didn’t mention anyone marching up the mountain pass the way my squad did, the mercenaries ignored the attackers. In order to talk them into doing their jobs (and therefore putting them into the line of fire, instead of us), we had to venture into the cave and help their missing commanding officer

Working our way across Monarch gave Nyoka and Parvati a few chances to swap stories. Mostly, those became opportunities for more of The Outer Worlds’ humor to creep in. Despite comments from Obsidian about how the game doesn’t take a political stance, it’s clearly a pretty hilarious send-up of capitalism. At one point, Nyoka mentioned that her life on Monarch wasn’t so bad because she at least got weekends–a concept completely foreign to Parvati, a resident of the completely corporate Halcyon.

Which companion you bring with you will matter beyond the banter you’re likely to hear on missions. Staples said that having the right character with you can change how a mission plays out.

“Sometimes you’ll talk to a quest-giver and they’ll mention it, or like Nyoka has a history with some of the other characters on Monarch,” he explained. “So she can chime in and say certain things that might open up either different paths of a quest, where if you didn’t have her, that option wouldn’t be available.”

Each character has one main companion quest, Staples said, plus the ability to interject and influence a lot of other quests, as well. It’ll be up to you to pay attention to the characters, talk to them, and learn about them, to find out where, when, and with whom they’re most likely to have an impact.

I wasn’t able to finish the mission in the demo–although I did talk a local corporate mercenary gang into fighting the bandits for me–The Outer Worlds did give a taste of how a lot of its systems will work, most notably its companion characters. Staples said a big priority for Obsidian is making the game feel highly reactive to you and your choices, and that means presenting different options based on your chosen character traits and the personality you flesh out through conversations. And that goes for which characters you have with you, too.

From our short time getting hands-on with The Outer Worlds, spending some time with your companions seemed to be the best part. Combat works well, but it’s better with your AI buddies. The same goes for exploring the world and trying to talk your way out of all the trouble you’re liable to get up to on various planets. While Obsidian’s dumb, hyper-capitalist sci-fi world is fun on its own, it’s the characters you hang around with that really make it feel real. And it seems like spending time to get to know your companions will pay off, not just in what it adds to the story, but in the gameplay capabilities and options they offer to help you accomplish your goals in The Outer Worlds–whatever they might be.

from GameSpot – Game News https://www.gamespot.com/articles/the-outer-worlds-best-feature-might-be-the-friends/1100-6468866/

Capcom Asks Resident Evil Fans To Test A New Game

Capcom is asking for feedback on a new game it has in development–interesting enough in itself, but the kicker is that it’s specifically asking the Japanese Resident Evil community. The email to Resident Evil ambassadors, which was seen and translated by Resi fansite Biohaze, informs them of a new “game that’s in development.”

The email reads: “To all Resident Evil Ambassadors, thank you for your patronage regarding the Resident Evil series. Today, we are letting you know that we are recruiting testers for a game that’s in development!

“We are interested in incorporating the feedback of all Ambassadors into our development, so please read the details below and, if you are interested in participating, click the Entry button.”

It’s unclear which game Capcom is referring to in the email. It’s possible the company is working on the next mainline entry to the series or another remake akin to this year’s Resident Evil 2 remake. However, Resident Evil 5 and 6 are being ported to Switch later this year, so it could merely be these versions undergoing testing. It may not necessarily be a Resident Evil title at all, of course, though it would perhaps be a strange move to ask the Resi community for feedback on a non-Resi game. GameSpot has contacted Capcom for more information.

The most recent Resi game is the Resident Evil 2 remake, which launched in January to a positive reception. “Resident Evil 2 is not only a stellar remake of the original, but it’s also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series’ finest entries,” said our critic, Alessandro Fillari.

“But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story’s conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.” You can read more in our full Resident Evil 2 remake review.

from GameSpot – Game News https://www.gamespot.com/articles/capcom-asks-resident-evil-fans-to-test-a-new-game/1100-6468868/

Another Cyberpunk 2077 Spin-Off Revealed

Cyberpunk 2077 is one of the most highly-anticipated PS4, Xbox One, and PC games on the horizon, and now there’s an extra element to be excited for. Developer CD Projekt Red and tabletop publisher Cmon have announced a new Cyberpunk card game.

Titled Cyberpunk 2077: Afterlife, the card game is due to launch in 2020. Its official description states: “The game thrusts players into the dark alleyways of Night City, where ruthless gangs clash with corporations in an endless war for money, power, and control.”

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It continues: “In Cyberpunk 2077: Afterlife, players become Fixers, the data brokers and masterminds in Night City that recruit cyberpunks, equip them with gear, and send them out on missions. But nothing’s free in Night City. Players need to balance between what they want and what they can actually afford. Using an innovative drafting mechanic and special dashboard, players must decide which cards they want to buy, and which to sacrifice for funds in order to purchase new ones.

“Each successful mission raises the player’s Street Cred, with mission survivors becoming Veterans, imparting their knowledge and experience to newer recruits. In this chrome-infused world, Street Cred is the only currency that truly matters.”

The press release goes on to state this is the first collaboration between CD Projekt Red and Cmon, “with plans for more to follow.” It’s unclear if this refers to more Cyberpunk card games, Witcher titles, or something else entirely.

The news comes as Cyberpunk Red, a tabletop prequel to 2077, launches its Jumpstart Kit, with a full version coming at a later date. As well as an updated lorebook, the starter set includes a set of custom dice, six customizable characters, four physical maps, and a new adventure scenario.

Cyberpunk 2077 the video game, meanwhile, launches on April 16, 2020. It features The Matrix actor Keanu Reeves in a big role, and it was recently revealed that the actor could have appeared in Hideo Kojima’s Death Stranding.

from GameSpot – Game News https://www.gamespot.com/articles/another-cyberpunk-2077-spin-off-revealed/1100-6468867/

Isometric RPG ‘Tower of Time’ to release on Nintendo Switch, PlayStation 4, and Xbox One in 2020

Isometric RPG 'Tower of Time' to release on Nintendo Switch, PlayStation 4, and Xbox One in 2020

The cRPG meets new platforms.

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Project Sakura Wars screenshots showcase action mecha battles

Project Sakura Wars screenshots showcase action mecha battles

A handful of screenshots to see a new combat style in the latest Sakura Wars title.

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Fortnite Season 10 Map Changes: Comet, Rifts, Skeleton, And More

The start of a new season in Fortnite brings with it changes to the island all the action takes place on, and that is the case with the newly launched Season 10. The theme for the new season involves a little bit of time travel to create a kind of best-of experience in the game. Items from seasons gone have reappeared and, similarly, the map has changed to reflect the old alongside the new.

The biggest change to the map is the introduction of Rift Zones, which transform different locations on the island when you venture to them. Developer Epic Games has indicated that, over the course of the season, how these Rift Zones impact the areas around them will change and evolve, which makes sense given that the studio likes to mix things up regularly to keep the game fresh.

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In terms of what’s returned, the main one is Dusty Depot. In Season 4, a comet crashed onto the island and transformed it into Dusty Divot; it seems this has been undone in Season 10. Now there are a few warehouses there and a Reboot Van, if you need to bring friends back to life. The newly introduced Brute mechs will also appear there.

The comet that caused all the destruction has also returned and is hovering above the island, positioned so that players can visit it and get a closer look. It’s frozen in the sky, so you can safely drop or build your way up to it and, if you do, there’s usually a chest to be opened there. There’s also a way inside the actual comet for those looking to explore.

Over in Loot Lake, you’ll find a giant orb, which seems to be the cause of all the time manipulating shenanigans. It looks to be expanding, with the time suspension bubble around it growing in influence. If you venture close enough, you’ll notice the gravity changes, allowing you to float around. You can be sure that this orb will play a big part in the events that unfold in the coming weeks.

Another noticeable addition is the giant skeleton of a monster with a sword pierced through it. Interestingly, there’s a strange purple fluid of some sort leaking out onto the ground around it. What’s peculiar about this is the liquid seems to be forming spiral-like patterns around it. The question is how far this will spread, and will it result in the monster being resurrected in some fashion?

A couple of other noteworthy things include the Durr Burger Head and Stone Head Statue reappearing. These seem to be just a nice little throwback for a bit of Fortnite nostalgia. You can see the new map above.

Again, the Rifts have opened the door for Epic Games to make more frequent updates to the island. Previously, significant changes to the map were tied to major events such as the comet crash or the pirate invasion, but with these new time anomalies, the orb, and the skeleton, there are ample ways to get creative with more regular changes. The Rift Zones can also impact the gameplay, such as by preventing the use of Harvesting Tools, for example.

The way you play Fortnite has also changed in Season 10, as challenges are now themed and grouped together as “Missions.” Currently, there are no weekly or daily challenges, as there have been in the past, but it’s unclear whether this will remain the case throughout Season 10 or if they will return in the future. More information can be found in our Fortnite Season 10 Challenge and Mission breakdown.

Of course, there’s a new Battle Pass too, and it functions in the same way it has for the past few seasons. To make the most of Fortnite you’ll need to have one, especially as there’s much less for those without a Battle Pass to do. We’ve put together a comprehensive gallery featuring all the new Fortnite skins, emotes, back bling, wraps, pets, and more, so you can take a look and figure out if you want to invest the time and money.

For a wider view of what’s new and different, head over to the Fortnite update 10.00 patch notes.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-season-10-map-changes-comet-rifts-skeleto/1100-6468827/