Destiny 2 Shadowkeep Players Are Solving A Huge Puzzle That’s Not Even In The Game

The moon is full of secrets and story tidbits to discover in Destiny 2‘s latest expansion, Shadowkeep. Undoubtedly the upcoming raid, the Garden of Salvation, will have a host of its own mysteries to discover. But one of the biggest puzzles related to the expansion isn’t actually in the game at all–it’s related to the physical Collector’s Edition that Bungie sold ahead of release, and a hidden puzzle that’s requiring the Destiny 2 community to work together to solve it.

The Collector’s Edition game packed with moon-centric story supplements, including a journal that sheds some light on the strange object quest-giver Eris Morn discovered there, which kicks off the expansion’s story. It also includes a Hive Cryptoglyph, a collector’s item that’s meant to sit on your desk. The Cryptoglyph (which is also a big part of the in-game mechanics for unlocking new gear on the moon) is also a combination lock, and those who bought the Collector’s Edition had to figure out how to open it using clues hidden throughout the package.

Inside the Cryptoglyph was a slip of paper with a URL that led to a Bungie site, as well as a code to redeem. The code awarded anyone who’d solved their Cryptoglyph with a unique in-game emblem to show off their puzzling skills, but it also provided an image on the URL page made up of a series of strange runes. On Reddit, community members quickly started to put the images together, discovering that when they were overlaid, the runes formed words.

As it turns out, though, the puzzle is extremely complex. CE buyers each got one random URL in their Cryptoglyphs, of a possible five. But as it turns out, once you’ve redeemed your code, you can visit each of the other URLs as well, uncovering more pieces of the puzzle. The result of putting all the rune images together is five big pages of text related to Destiny 2’s Hive lore.

As of this writing, the messages have been mostly deciphered, but not completely. In fact, the Reddit post tracking the puzzle reports that more images are needed. It includes instructions on how to send the images to the team deciphering them, and you can see the messages as they’ve been compiled so far as well.

What does it all mean? It’s not quite clear yet, although the puzzle-solvers report they’ll issue transcripts once they have the messages fully deciphered. The Cryptoglyph definitely hides more of Destiny’s ever-expanding and perennially weird story. Given that this is Destiny, it seems likely there might be something more, like clues to a hidden Exotic weapon, similar to the way Whisper of the Worm and Outbreak Perfected required players to discover them within the game. The Black Armory also saw a major all-hands-on-deck puzzle with Niobe Labs. We’ll have to wait and see what the Destiny 2 brain trust discovers.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-shadowkeep-players-are-solving-a-huge-pu/1100-6470353/

Magic The Gathering Is Better Than Loot Boxes

Loot boxes continue to be a hot-button issue and, understandably, the practice of asking people to spend money for a chance to unlock in-game items that won’t have any value outside of the game, is under more scrutiny now than ever. Recently, however, the discussion has been around whether purchasing loot boxes is akin to gambling.

On this week’s episode of the GameSpot After Dark Podcast, one of the topics of discussion is buying loot boxes in games versus buying packs of Magic the Gathering cards in real life. The discussion was prompted by a question from a reader, who notes the similarity to buying booster packs in Magic, which has avoided being scrutinized as a potential form of gambling.

In the podcast we also discuss our time with Destiny 2, Ghost Recon: Breakpoint, Apple Arcade, Untitled Goose Game. Naturally, we also drift into off-topic territory for some fun times. Below you’ll find all the necessary links to find the GameSpot After Dark podcast on iTunes, Spotify, SoundCloud, and Google Play. We’ve also included an RSS link so you can put that into your podcast application of choice. If you want to read a transcript of the conversation, you can do that too.

Where You Can Listen

Magic The (Random) Gathering

Lucy: Magic the Gathering was mentioned last episode, and I thought that this might be a good way to see where you stand on Magic the Gathering booster packs versus loot boxes in games. The argument for loot boxes being gambling is that loot box returns skins, characters or weapons of variable value.

For example, you can open a box that contains three common skins and one rare. Or, you can open a box with one common, two rares, and one legendary. In addition, you could buy those skins directly for coins using real money. Because of this direct monetary relationship of coins to skins, this means that each box has an actual dollar value that you can calculate, which is the very definition of gambling.

However, Magic the Gathering has survived this gambling situation by claiming explicitly that each card is only worth 20 cents-

Jake: Ooooooh, that’s a lie.

Lucy: Which is the cost of the booster pack, $3, divided by the total amount of cards in each pack, which is 15. This means that even if Jake pulled a $20 card-

Jake: Never going to happen. Never going to happen.

Kallie: Love using Jake as an example.

Lucy: Wizards of the Coast will refuse to acknowledge its value and claim that card is only worth 20 cents. Of course, they host tournaments that requires players to bring decks with good and expensive cards, which means that they directly influence the cost of the cards.

What do you all think of the current situation of loot boxes and microtransactions in gaming? And do you foresee this having a spillover effect into other markets? Thanks, Matt.

Kallie: Peter is raising his hand.

Jake: I want to clarify one thing quickly. The 20 cents thing actually makes sense. Because I actually pulled a $20 card not that long ago. But once again, Wizards of the Coast doesn’t decide that value, that is decided by…

Tamoor: Wizards of the Mainland.

Jake: The people who play and figure out like, “Alright, this card is good for professional play.” And then, if people see professional players buy, then everyone wants that card. Anyway, go ahead, Peter.

Peter: So, there’s a difference between virtual and physical goods and how you can create a market around those and make money off of them and trade them for intangible value in a sense. Cards can be used in a lot of different ways. Like, I do think buying a pack of cards is still gambling. But I think if we’re going to get down to like the human experience, opening a pack of cards is way more fulfilling than opening a loot crate where you get like one thing.

A deck of cards has like 13 things in it that you can consider and do things with. You can also trade with your friends and do a lot of stuff with it. I mean, a lot of what Magic the Gathering is, is that community of sharing, building decks, a lot of that. That’s something that we just don’t get from video games. But are you rolling the dice? Of course.

Jake: Yeah, totally. That’s a good point because even when I used to play, I’d go to a card shop and pull a good card that was worth a lot of money and immediately I’d just be like, “Actually, here, can I just have like $20 in store credit because I don’t really want this card.” And then I’d get more packs or maybe something else. Can’t really do that with games. Well, I guess you kind of can with Steam, right?

Peter: But not really, either. I mean, you’re not … I mean, maybe you can do it from a transactional standpoint, but there’s not that community, the relationship building that comes from that sort of thing. You’re doing it to a cold person on the other end of that thing.

Lucy: I understand that, yeah.

Peter: I can see why that comparison exists, but I don’t know, I feel like Magic is … they cannot change the value of these cards because they’re trying to get around the fact that it’s random. But at the same time, I feel like it’s way more fulfilling to play Magic than open loot crates.

Jake: Oh yeah, totally.

Peter: Or rather, open Magic packs than open loot crates.

Lucy: Have you seen … there was a YouTube channel called Open Boosters and a few years ago, I don’t know how we found this video. It came up … maybe in the algorithm or something. But there is a guy, he’s doing-

Tamoor: It was on Reddit. We found it on Reddit-

Lucy: Oh, was it on Reddit?

Tamoor: It was like wholesome videos or something like that.

Lucy: God, it was so good. He was doing this … he opened a pack of cards, and he was wearing the gloves and what was it called? The Black Lotus?

Tamoor: Black Lotus. He pulled a Black Lotus-

Jake: Oh, wow.

Lucy: Which is like a $15,000 card. And just the … I’ve never heard just like joy in some … like, pure, unadulterated wholesome joy. And his hands started shaking-

Tamoor: Immediately started … and he was like, he went, “Holy PSSSSSHHHHH”

Jake: It’s okay, Lucy’s already cussed a couple of times. You can say it-

Lucy: No, no, no. That’s what he did-

Jake: Oh, he did? Okay.

Peter: Are we not allowed to cuss?

Jake: Well-

Kallie: We try to stay away from the F-word.

Jake: We’re not supposed to say the F-word.

Peter: Ah …

Lucy: Flip.

Tamoor: But like, he went like … you could see his hands shaking.

Lucy: Like we talk about Overwatch a lot, and I’m past the point now where I buy loot boxes in Overwatch, even for seasonal events because I’ve just got that much gold, humblebrag, because I don’t buy boxes anymore. And so, if there’s a skin that I want, I can just buy it. But even at my-

Jake: The 1%.

Lucy: Even at the height of Overwatch, when I was actually buying boxes, I’ve not had a comparable moment. Even when I unlocked that particular D.Va skin, or you know, whatever. I’ve never felt joy like that guy finding the Black Lotus and maybe that’s just because I live a sad life…-

Jake: To be fair, not many people probably have felt the joy of pulling a Black Lotus-

Lucy: Yeah, I was going to say because that’s not a $15,000 skin.

Peter: The thing is, a physical card, right? Like you can really assign a lot of false but emotional value to that objects. I mean, objects have power.

Lucy: No, I mean, because yeah, people now you … I mean, Pokemon cards, you can still find the collection that I started in the 90s, whereas in 20 years time, am I going to boot up my Blizzard account and go, “Oh, I remember unlocking this skin-

Kallie: I like how in 20 years, you’re 70.

Tamoor: You’re mad old.

Lucy: To be fair, I am a 60 year old in the body of a 28-year-old.

Tamoor: That Open Boosters guy, I think he pulled the Black Lotus a second time.

Lucy: No, he did not?!!?!

Tamoor: I think so, yeah.

Lucy: What a guy.

from GameSpot – Game News https://www.gamespot.com/articles/magic-the-gathering-is-better-than-loot-boxes/1100-6470327/

NYCC 2019: Ms. Marvel Revealed As Avengers Game’s Main Character

Despite the game’s title, Marvel’s Avengers aren’t the stars of the show. As revealed at New York Comic-Con 2019, Ms. Marvel is the main character of Crystal Dynamics’ upcoming game.

“An optimistic fangirl of the Avengers, Kamala Khan is the perfect character for the story we’re telling in Marvel’s Avengers,” Crystal Dynamics creative director and writer Shaun Escayg said in a press release. “Telling our story of Kamala’s coming-of-age brings a fresh, hopeful perspective to the gameplay experience and her unique abilities as Ms. Marvel makes her a character every person can relate to and will want to play.”

“I think Kamala is a perfect fit for a game like this, since she sees the Marvel world the same way we do as fans and players,” Ms. Marvel’s co-creator G. Willow Wilson added. “Kamala allows us to imagine what we ourselves would do if we suddenly discovered we had superpowers and got to stand alongside our heroes in their time of greatest need.”

For those unfamiliar, Kamala Khan burst onto the superhero scene in 2013, quickly growing popular for her relatable struggles, quirky humor, and heroic spirit. She’s also a comic book icon as Marvel’s first openly Muslim hero. Kamala is your everyday teenage girl who loves superheroes and idolizes Carol Danvers, the first Ms. Marvel and current Captain Marvel. After becoming an Inhuman with the ability to stretch and grow any part of her body (which she dubs “embiggening”), Kamala adopts the mantle of Ms. Marvel and becomes a costumed crimefighter. She’s teamed up with Spider-Man, the Secret Warriors, and the Avengers.

After a confusing reveal for Marvel’s Avengers, Crystal Dynamics announced it was changing pretty much “everything” about the game prior to launch and that Marvel is closely involved in the process of developing the game. Our subsequent time with the game has helped shed light on how the game plays–a superhero game that offers cinematic single- and multiplayer missions.

from GameSpot – Game News https://www.gamespot.com/articles/nycc-2019-ms-marvel-revealed-as-avengers-games-mai/1100-6470352/

Marvel’s Avengers “Earth’s Mightiest” Collector’s Edition Announced At NYCC

At New York Comic Con, Marvel Games announced a special edition for the upcoming Marvel’s Avengers game from Crystal Dynamics. Called the “Earth’s Mightiest” Edition, it comes with collectibles signifying all five major Avengers characters, noting that each item was “inspired by actual in-game events and items.”

The image shown on-screen includes a statue of Captain America, Black Widow insignia, Hulk bobblehead, Thor’s hammer Mjolnir keychain, and Iron Man blueprints, representing the five main playable characters. It also includes an Avengers emblem, and a photo of the five assembled Avengers with a young Kamala Khan, aka Ms. Marvel.

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The inclusion of Kamala is an important touch, because she’s a big part of the story. The photo is taken from her visit to A-Day, where the game kicks off with some tragic events. But the incident also results in giving her powers, and as we also learned at the panel, she’s a playable character. Given that the A-Day incident appears to disillusion some of the Avengers, Ms. Marvel may just be the perfect person to revive their heroism again. Plus, in the comics, Kamala is herself a big fan of superheroes.

More details on the Earth’s Mightiest Edition, including a price, were not disclosed during the panel. Marvel’s Avengers is coming on May 15, 2020. The panel also revealed a release date for the PS VR game Iron Man VR.

from GameSpot – Game News https://www.gamespot.com/articles/marvels-avengers-earths-mightiest-collectors-editi/1100-6470351/

The Avengers Game Stars Ms. Marvel & 80 Years Of Comic History

Marvel’s Avengers was officially unveiled at E3 2019, with a cinematic trailer depicting the fall of the Avengers after they fail to stop villains from attacking San Francisco’s Golden Gate Bridge. The game features both solo and multiplayer missions, allowing you to choose from a roster of heroes and battle the forces of evil with friends online.

Avengers comes to PS4, Xbox One, PC, and Google Stadia on May 15, 2020, but we were able to get our hands on the game’s pre-alpha build at NYCC 2019. Our two-part demo consisted of the opening Golden Gate Bridge mission and a wave-based training session featuring Kamala Khan, aka Ms. Marvel. We also learned that Kamala is actually the star of the game; she’s the one who gets the Avengers back on their feet after the Golden Gate incident.

Following our demo, we spoke with Scot Amos, studio head at developer Crystal Dynamics. Scot talked to us about how the game stacks up against the Marvel Cinematic Universe, post-launch content, microtransactions, and more.

The following interview has been edited for clarity and readability.

GameSpot: One thing that’s on my mind with this game is that you can’t get around the existence of the MCU.

Scott Amos: Never heard of it! [Laughs]

What is it like having to work around presuppositions people may have about Marvel now because of the MCU?

I think the best thing I can say is we’ve done this before at Crystal, right? Tomb Raider in 2013. Crystal has been around for 26, going on 27 years, and have been the caretakers of Tomb Raider, only to then rebuild it and reimagine it in 2013. We had this exact kind of storm then. People asked, “Where’s my Lara Croft? Where’s my ponytails, and my sunglasses, my dual pistols?” And there was some heat to take.

It’s just like, “No, no. Trust us. Come with us on this journey.” It’s the idea that we know what you love, we actually know why that works, we have a vision. That actually is what drew us together with Marvel, when we talked to them about how we do epic storytelling with the human spirit. It’s like, well, that’s what we do with Lara Croft. That’s what they want to do with their heroes.

So for us, it’s less about any one version of Marvel’s heroes via TV shows or magazines or comic books or movies. Instead, there’s a benefit to having access to 80 years of their history. Saying we can go and cherry-pick the cool moments, ideas, and elements of things that haven’t been done yet because we’re not going to be a one-and-done. We’re going to launch this game, and we’re going to have regions and new heroes showing up post-launch. That 80 years will become 81 years, and then 82 years, and so on. And so, we keep drawing all that stuff as it gets added to it. So we don’t see it as anything other than a boon for us because millions of people who didn’t know what a Hulk was 10 years ago are now wearing T-shirts that say Hulk on them.

For us, it’s become a lifestyle. So, in the sense of one version over the other, people will have their favorites. They always will. Our job is to interpret them in a way that it feels fresh but still familiar.

Are there plans to reflect happenings in the MCU in additional content down the road? We’ve got the Black Panther sequel, Dr. Strange, and Shang Chi coming up.

I will put it this way: Marvel’s great at thinking of all of their pieces of the world holistically, whether it’s other games, movies, TV shows, or comics. Bill Rosemann, who’s their VP of creative at Marvel Games, he’s a master editor. He’s been at Marvel for 25 or 26 years, so he knows everything that’s going on across the board for all the mediums. We don’t own that world, that’s their world, but we have Bill. He will help steer us in the right direction and say, “In view of the entire world, here’s what would make sense. Here’s what may or may not play well together.”

But it’s never ever a direct, “This has to tie into that.” That’s not ever the intention. MCU is an amazing thing, they have their world. You look at our game, and our world, and what our universe is, and our versions of the Avengers, and I think there’s room for both because we have different ways of accessing them. People are going to sit in a theater and watch something, that’s one thing. We’re going to watch at home on TV or streaming, that’s another thing. You going to read a comic, that’s another thing. Nobody’s sitting there saying, “That doesn’t look like Hulk in this comic.” That’s not the intent. It’s always, “Here’s the right shape and size for the medium that you’re consuming.”

There has been some backlash with Crystal’s character design. How do you respond to that?

Come with us on this journey. We’ll make you proud.

Do you have a timeline of when additional heroes will be added to the game?

We’re not discussing specifics on dates or cadence or anything like that yet. But we keep saying, “On an ongoing basis.” We don’t want people to ever get bored or to run out of stuff to do.

We’ve learned from a lot of very, very good products out there of what does or doesn’t work, and how quickly these amazing players who are particular fanatics can consume content. So how do we do this in a way that’s smart, and keeps them engaged, and rewards them for their time? That’s actually the biggest thing for us. If you want to play more, we want to give you more stuff to do.

Speaking of things that work and don’t work, what is Crystal Dynamics’ approach as far as microtransactions or season passes?

Simplest version is quite literally you have the core game. We’re going to keep adding heroes, new regions, and new stories at no additional costs on an ongoing basis. We have cosmetics. We’ve been very transparent about there being outfits you can only earn in-game and outfits you can only buy from the marketplace. That’s okay, if you want to invest into that particular lifestyle in a deep way. People buy Hulk T-shirts right now. You can buy outfits on our marketplace, but there’s tons of them you can earn simply by doing missions in the game. So that’s our path of looking at it, saying there’s no paywalls for gameplay. There’s never going to be an, “I can’t actually get this hero because I have to go do some other transactions.” We want the heroes to be like the Avengers. They keep growing and evolving.

Is there a costume that you’re particularly proud of?

I love Joe Fixit. It’s one of those things of reaching back into the archives and looking at it, then doing our version. We have Hulk in this beautiful, purple pinstriped suit with a fedora and the silk tie, it’s all unexpected. People who know, they’re like, “Oh my God, you have Joe Fixit. What?!”

That becomes something we get to take, and own, and do more. So people will start seeing that as, “Wow, I have so much agency over these characters. I can invest myself and make them mine, as opposed to some other version or vision that’s being directed towards me. This is mine to direct in the way I want to play it.” I think it will quickly change the story the more they get to see.

Is there a particular story arc, superhero, or villain you would really love to see brought into this game?

I think we’re doing it. That’s why we have A.I.M., a group who’s not a mustache-twirling villain. They’re sitting here saying, “No, science is the way. Logic is the way. Reason is the way.” Unchecked, uncontrolled powers are dangerous. We need to be able to think of this almost as an evolution of these kinds of companies right there. Look around at four or five tech companies you can think of today. “We’ll all be better if we’re connected, and all very similar, and all have our ways to talk to each other.” If you take that to maybe an illogical extreme, you get to see a sense that A.I.M.’s not vile.

They’re actually doing this because they think this is the better way for this planet to evolve. [Then you have] heroes who are saying, “No, the natural order of things is that people with the right power used in the right ways can actually benefit society.” So that immediately creates that kind of conflict for us. That’s a perfect story that we get to dive into that nobody else has in this way.

Any particular, maybe B-tier hero that you’re hoping to sneak in there?

Always. [Laughs]

I guess he’s not B-tier presently, but I have to ask because I’m very much a Star-Lord fan.

There are so many characters, I think Marvel has over 9,000 characters in their 80 years of history, which is insane, right? Because even when we first talked about this, it wasn’t, “You have to use this list.” It was, “What do you guys think? Do you want to make a new hero?”

And there’s so much to draw from. It’s very difficult to think we can be smarter than these guys. These guys have owned it and mastered it. So I think we have this incredible mantle of responsibility to both pay true loyalty to the fiction and the fan, but also add a little spice of something they haven’t seen yet. Something new that they get to play with.

I’m salivating about all the things that we can do and the amount of heroes that we want to add. I just hope when the players get their hands on it, they say, “Yes, we want more.” That’s the benefit of Crystal. We have a great community management team. We have a great world that we can reach into and listen to those folks and react.

There was a possibility early on of the game starring a custom character?

It is not off the table. I’ll put it that way.

Kamala Khan, aka Ms. Marvel, is your central figure. Why specifically choose her as the protagonist?

The best thing for her is that she’s fresh-faced, right? She’s new. She hasn’t been a part of other mediums. She’s been in comics, but [only since] 2013. It’s new enough that particularly the gaming fans will be like, “Who’s this character? Maybe I’ve seen her in other games or maybe comics or maybe an animated series.” It just gave us a new hook. This is kind of a cool character that has some great relatable problems that I can actually tap into, that’s on the cutting edge of becoming this major star that aligns well with anybody.

“Oh, you have power that you don’t know how to control yet. Oh, you are a fan of the Avengers, kind of like me.” So she actually has a very good viewpoint that very much synchronizes with the heroes and the players. Then you look around that, and you have the old guard, core heroes like [Tony] Stark and Thor. Now you have this point of view of, “I know these characters, and I love those characters just Kamala does.” I think it’s the magic mix that we’ve always wanted to do.

When Ms. Marvel first came onto the scene there was a lot of praise for the comic for featuring someone of a background you don’t often get to see in comics. Do you see this game as a chance to elevate more diverse characters like that?

Absolutely. If you look at Tomb Raider and look at all the stuff we’ve done at Crystal’s history, we’re huge proponents of breaking new ground and putting people out there, new heroes and heroines that people haven’t really experienced. We’re so damn proud of our studio and how much we care about every one of these heroes that we’ve worked with, be it our own, Tomb Raider, and now our own Avengers. It’s a big deal for us that we want these characters not just be relatable, but people you want to hang out with. You start blurring that line really quickly.

And we have a great story from Tomb Raider 2013 where we actually had a fan who was literally at the end of her rope, kind of in a mental breakdown kind of state. But then she actually played our game, and it changed her life. It literally pulled her back from committing suicide to saying, “What would Lara do?” We wrote a character and a story that connected with her so much fictionally that it actually physically changed her life. So if we can save a life with a video game, that’s freakin’ worth it. The idea that we have that kind of impact just makes my heart flutter.

That is pretty incredible. Since you mentioned Tomb Raider, would you say any of the DNA from those games is translated into Avengers?

It is, for sure. We have folks like Noah Hughes, our studio creative director. He’s been at Crystal 26 out of 27 years. So he knows everything. Scott Crows is our tech director of 21 years. These guys helped us reshape how we build games, the way we build our technology, and the way we actually build the versions of our gameplay. [We have] new blood like Shauna Sky, who comes from the Naughty Dog, who’s a creative director for this project. You have this nice blend of people who’ve done things a certain way and have worked and lived through the tomb Raider series, and said, “No, this is how we should really do this story-telling moment.” And then we added other folks like Dave Fifield, who comes off of the Halo and Call Of Duty franchises, and we talked about co-op, and bigger worlds, and what it means to play together.

I think we have this huge laundry list of people at Crystal blended with a lot of new blood that we had to add, including our new studio in Bellevue and our partners working out of Eidos Montreal. Oh my God, they’re so good at what they do. Blending all these groups together has let us assemble these heroes in a way that we didn’t even know was possible when we started this project. But I think it has helped transform us into a better company because of stuff we can do with it now.

from GameSpot – Game News https://www.gamespot.com/articles/the-avengers-game-stars-ms-marvel-and-80-years-of-/1100-6470348/

Iron Man VR Release Date Announced At NYCC

Iron Man VR, the PSVR exclusive that puts you in Tony Stark’s iconic metal suit, is coming next year. In a new trailer that debuted at New York Comic Con during the Marvel Games panel, the studio announced it’s coming on February 28, 2020.

The game was initially announced during Sony’s debut State of Play, with a trailer that showed how your VR headset imitates Tony’s in-helmet UI as he flies through the atmosphere. Your personal assistant will be Friday, who became Tony’s trusty AI companion after Jarvis became Vision in the Marvel cinematic universe.

Iron Man VR is being developed by Camouflaj, the studio behind Republique and its VR version. Director Ryan Payton wrote that the studio is looking to make a “a deeply personal, and appropriately funny, narrative” in Iron Man VR that sees Tony confront “ghosts from his past.”

That’s not the only Marvel game on the horizon. Crystal Dynamics is also at work on Marvel’s Avengers, which stars Iron Man alongside the other main Avengers cast like Captain America and Thor. You can check out our pre-order guide for more details on that game, which is also slated for early next year.

from GameSpot – Game News https://www.gamespot.com/articles/iron-man-vr-release-date-announced-at-nycc/1100-6470350/

Ghost Recon: Breakpoint Drone Guide — How To Deal With The Wolves’ Pesky Drones

Tom Clancy’s Ghost Recon: Breakpoint has plenty of challenging enemies to fight, who each demand you to be at your tactical best. Compared to its predecessor, enemies are far more intelligent and organized. Aside from the special ops-trained Wolves unit, one of the most significant additions to the enemy roster are drones, and gosh, are they a handful.

If you play stealth, the best way to avoid these mechanical headaches is to cover yourself with Cloaking Spray, which can make you invisible to them for a limited time. However, if you didn’t choose the Panther class, then this repellant isn’t available until after you complete the side mission called “Cover Up”–which is given to you by Skell scientist Christina Cromwell.

You can only meet Cromwell after you rescue Jace Skell and take him back to Erewhon. That said, the version of the Cloaking Spray you’re given lasts 30 seconds instead of a full-minute and offers +10% Drone Evasion instead of +100%. We highly recommend unlocking the Panther class if you’re ever considering tackling a mission stealthily.

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Your only other option for taking out Drones “quietly” is waiting for it to get to a side of the map that isn’t populated by guards. A well-placed shot from a powerful sniper rifle should suffice, but still, cross your fingers that the resulting explosion doesn’t alert the opposition. It’s not the best, but there are simply no guaranteed options to incapacitating them silently.

If you don’t mind fighting drones directly and alerting everyone around you, then stock up on EMP grenades and rockets. Ground drones can’t access elevated positions, so it’s best to attack from there to inhibit their capabilities. For the more powerful drones, it’s best to cheese it and use an attack helicopter with rockets to destroy them, especially if you’re under-leveled.

In Breakpoint, drones are a constant headache no matter the approach you choose to take, but it’s best to be prepared. If you find any other useful tactics, let us know in the comments below. Otherwise, we’ll be updating this guide with more findings in the coming days.

For more about Ghost Recon: Breakpoint, check out our spoiler-free beginner’s guide and our guide about how blueprints work. For everything else Breakpoint-related, read our feature rounding up everything you need to know.

Ghost Recon: Breakpoint is out now for PS4, Xbox One, and PC. You can read our most significant thoughts about the full game so far in our early review impressions. You can also check out what other outlets think of the game in our review roundup.

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-breakpoint-drone-guide-how-to-deal-wit/1100-6470347/

Pokemon Sword & Shield’s 24-Hour Stream Has Shown A Whole Lot Of Nothing So Far

Pokemon Sword and Shield‘s animal cam-style 24-hour livestream has been running for a little over four hours now, and if you’re a fan of ambient forest sounds, it’s certainly been great. However, if you were hoping to get a look at some new Gen 8 Pokemon, the stream has been severely lacking thus far.

In the few hours the broadcast has been airing, we’ve only seen brief glimpses of some existing Pokemon such as Pikachu, the mushroom-like Morelull, and the ghostly Phantump. Impidimp, the strange imp Pokemon who was first discovered in Sword and Shield’s E3 2019 demo, also made a rare appearance, but aside from that, the stream has almost entirely consisted of forest sounds and the occasional rustling bush.

The most exciting moment so far happened around 8:50 AM PT, when a never-before-seen Pokemon quickly ran across the screen. However, the Pokemon was only visible for a split-second, so if you were looking away the moment it appeared–as I was–then you probably missed it, and there’s no telling when it’ll make another appearance.

Despite the fact nothing of note has happened yet, there are still roughly 27,000 people tuned in to the broadcast as of this writing. You still have a chance to tune in as well, as the 24-hour stream will continue until 6 AM PT / 9 AM ET tomorrow, October 5. You can watch the livestream here on GameSpot.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-sword-and-shields-24-hour-stream-has-shown/1100-6470344/

Destiny 2 Shadowkeep: How To Get A Free Powerful Engram

Destiny 2: Shadowkeep is out now, and players are trying their best to boost their Guardian’s power levels to complete the campaign and get raid-ready. In honor of the release of the new expansion, Bungie is giving players a chance to acquire a free Powerful Engram via the postmaster, providing Guardians–returning and newcomers alike–a leg up on the power grind. Last year, Bungie introduced an exclusive Rewards program for users who have an account with Bungie.net, allowing them the chance for new rewards and special offers from the developer.

To get this Powerful Engram, you’ll need to head over to Bungie’s rewards program page. If you are already signed up with Bungie.net and have your main Destiny 2 account linked, then you can instantly get the Powerful Engram by confirming to get a special reward. However, for new players jumping in for the first time via New Light, you’ll need to advance your starting character after the game’s new introduction, which will allow you to gain the piece of loot from the postmaster in the Tower.

This Powerful Engram is a great opportunity to get some new loot fast. However, for players looking to make a more significant impact on your character’s growth in Shadowkeep’s endgame, it might be better to wait until you reach the soft-cap at 900 Power. From 750 to 900 Power, you’ll acquire a steady flow of loot from the main missions and activities, which makes the power grind mostly relaxed. Once you reach 900, however, better loot is harder to come by. Following the soft-cap, Powerful Engrams are essential when trying to progress past 900. Simply put, you’ll need to ensure that your Powerful Engrams are better spent on your character.

This growth will eventually lead up to Shadowkeep’s massive endgame activity, the new Raid known as the Garden of Salvation. As a return to The Black Garden, you’ll have to finish the campaign and get to at least 890 Power to take on the six-member activity. For players looking for more details on the best ways to get raid-ready, check out our many guides that lay out all the tips and clues on how best to improve your Guardian and be prepared for Shadowkeep’s endgame.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-shadowkeep-how-to-get-a-free-powerful-en/1100-6470343/

Where Is Xur Today? Destiny 2 Exotic Location, Weapon, Armor (October 4-8)

We’ve finally returned to the moon in Destiny 2 Shadowkeep, and we’re already finding a bunch of new cool gear hidden on the lunar surface. The new expansion includes a few Exotics to chase, including Eriana’s Vow and Deathbringer–but if you’re itching for a new Exotic now, Xur has you covered. The Agent of the Nine is back in the solar system and his inventory has changed, making him worth a visit.

The end of the second year of Destiny 2 means that Xur’s pool of Exotics now includes the non-raid weapons and armor that were available throughout the Annual Pass seasons. If you missed anything from Black Armory, Season of the Drifter, or Season of Opulence, Xur can now provide. Here’s where to find him and what he’s offering.

Where Is Xur?

Head to Nessus to find Xur waiting for you on Calus’s barge. Spawn in at the Watcher’s Grave transmat point and head north, then climb aboard the ship to find Xur hanging out on its left edge.

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What Is Xur Selling?

Despite it being his first visit of Shadowkeep, Xur isn’t offering much that will be too exciting to existing players. For his weapon, you can snag Wardcliff Coil, an Exotic rocket launcher that remains a Crucible favorite. What’s probably more of note is the fact that Xur’s Fated Engram, which gives you one Exotic you don’t already have per week, now includes more possibilities. Xur’s inventory has been expanded to include all the random Year Two Exotic drops from the Annual Pass, which means Exotic armor from the Season of Opulence is now available from the expensive engram. If you’re a PC or Xbox One player taking advantage of Cross-Save, you can now potentially get Wavesplitter from the Fated Engram. Xur also carries the Five of Swords challenge card that lets you add modifiers to standard Nightfall Strikes, and if you’re looking to work through Annual Pass content from Year Two, you can also get an Invitation of the Nine bounty from him.

Xur Item Lineup (October 4-8)

  • The Wardcliff Coil (Exotic Pulse Rifle) — 29 Legendary Shards
  • ACD/0 Feedback Fence (Exotic Titan Gauntlets) — 23 Legendary Shards
  • Nezarec’s Sin (Exotic Warlock Helmet) — 23 Legendary Shards
  • The Sixth Coyote (Exotic Hunter Chest Armor) — 23 Legendary Shards

The Wardcliff Coil

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The cool thing about The Wardcliff Coil is you barely have to aim it. The rocket launcher fires a volley of rockets, which is great for clearing lots of enemies at once, or for a near-guaranteed smackdown on an opposing Guardian in the Crucible. It also automatically reloads when you pick up ammo for more constant destruction.

ACD/0 Feedback Fence

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Titans can grab the ACD/0 Feedback Fence gauntlets, which are very useful if you’re a fighter who favors melee. The gauntlets build up energy as you make melee kills and releases it when you’re hit by a melee attack, resulting in a big explosion around your body.

Stats:

  • Mobility: +2
  • Resilience: +12
  • Recovery: +10
  • Intellect: +6
  • Discipline: +6
  • Strength: +12
  • Total: 48
  • 1 Energy

Nezarec’s Sin

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If you’re a Nova Bomb-favoring Warlock, Nezarec’s Sin is a good get. It bumps your ability recharge rate every time you get a Void damage kill, which can create a strong feedback loop when coupled with Void weapons.

Stats:

  • Mobility: +10
  • Resilience: +7
  • Recovery: +7
  • Intellect: +6
  • Discipline: +6
  • Strength: +10
  • Total: 46
  • 1 Energy

The Sixth Coyote

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For Hunters, there’s The Sixth Coyote, a piece of chest armor with a pretty straightforward perk: it gives you a second dodge. Pair it with a melee-centric build to recharge your melee fast with Gambler’s Dodge, or with slow-reloading guns and the instant reloads of Marksman’s Dodge.

Stats:

  • Mobility: +11
  • Resilience: +7
  • Recovery: +7
  • Intellect: +6
  • Discipline: +10
  • Strength: +6
  • Total: 47
  • 1 Energy

from GameSpot – Game News https://www.gamespot.com/articles/where-is-xur-today-destiny-2-exotic-location-weapo/1100-6470346/