Dauntless Is Out On Switch Today, New Expansion Coming

The loot-driven action RPG Dauntless will soon be available to take with you wherever you want. During Nintendo’s last indie showcase of the year, Nick Clifford of Phoenix Labs appeared to announce that the free-to-play game is heading to Nintendo Switch extremely soon–as in, later today.

The announcement was paired with a few extra details on some events and items. The game’s next expansion is Stormchasers, and will be coming to Switch as well, naturally. The studio also announced that Switch will get some exclusive and free cosmetic items: Sky Fighter armor and a Sky Metal weapon set.

Dauntless is a free-to-play game that often draws comparisons to the Monster Hunter series–essentially, you hunt down fantastical beasts for their pelts and then make wicked armor out of it. It has a different visual style than Monster Hunter, and as a live game its events work a little differently. It officially launched on consoles this year after a lengthy beta period on PC.

“Dauntless is clearly an experience that has been optimized to deliver the most stress-free multiplayer session possible,” Ginny Woo said in GameSpot’s Dauntless review. “From the seamless crossplay to the way that anyone can hop into a game and confidently take up arms against formidable foes, it’s refreshingly accessible and looks great to boot. While it can feel a little empty, and there are bugs that mar the experience here and there, its fresh look and lively spark are more than enticing enough to warrant a spin.”

from GameSpot – Game News https://www.gamespot.com/articles/dauntless-is-out-on-switch-today-new-expansion-com/1100-6472075/

Switch’s Sports Story Is A Sequel To Golf Story, And It Sounds Wild

Nintendo Switch exclusive Golf Story is getting a sequel: Sports Story. Announced via a trailer during Nintendo’s latest Indie World Showcase, Sports Story expands on Golf Story’s wacky take on a golf-centered game to tell an even more wild story that sees you play a wide variety of different sports.

The new Sports Story trailer, embedded below, showcases a return of Golf Story’s golf mechanics and the addition of tennis, soccer, baseball, and fishing too. Like its predecessor, Sports Story will use these sports to create unique interpretations of classic RPG missions and tropes, such as dungeons, spy missions, and more. Also, like Golf Story, Sports Story will be a Switch exclusive, releasing for Nintendo’s hybrid console in mid-2020.

For those who haven’t played it, Golf Story is one of the best RPGs of 2017, following a man who decides to quit his job and leave his long-time girlfriend to go pursue profession golfing after having not played the sport in 20 years. The graphics, storytelling, and characters are all reminiscent of Earthbound–but instead of engaging in typical RPG turn-based battles, all of your problems are solved through golfing. And I do mean all of your problems, ranging from battling the undead to solving a Who Dunnit-style murder mystery. It’s a very fun game, with excellent writing and a wonderfully humorous story.

from GameSpot – Game News https://www.gamespot.com/articles/switchs-sports-story-is-a-sequel-to-golf-story-and/1100-6472076/

Destiny 2 Patch Notes: Update 2.7.0 Kicks Off Season Of Dawn

Destiny 2‘s Season of Dawn officially begins today. While server maintenance is ongoing at the time of this writing, the new 2.7.0 update that includes Season of Dawn has been released, and Bungie has shared the full patch notes for what to expect on PS4, Xbox One, PC, and Google Stadia. Here’s a quick look at some of the highlights.

Many of the adjustments have been previewed already–Bungie has made some notable changes to Hunter, Warlock, and Titan subclasses, specifically those of the Solar variety. There are also weapon tweaks, including those to a variety of Exotics and weapon archetypes. On the latter front, linear fusion rifles get a 20% boost to precision damage (except for Sleeper Simulant) and improved target acquisition at close and medium ranges. Sidearms also get improved target acquisition at all ranges. Armor has also seen some adjustments, both to specific Exotics and to remove restrictions on “many” mods.

The Power cap has increased, with the Powerful cap moving from 950 to 960 and Pinnacle from 960 to 970. There are also some tweaks to the new artifact to smooth out the leveling curve. Meanwhile, the Gunsmith now has repeatable bounties, and his Field Calibration bounty no longer requires you to play certain activities.

As previously announced, Exotic engrams and Fated engrams are now a single item, and these will always decrypt to an Exotic you don’t own–assuming you have any to still collect. They are class-specific, as before, but this is a notable change that should make Exotic engrams more rewarding (and collecting Exotics less frustrating).

Eververse also sees improvements; you can’t buy stuff you already own anymore, and Bungie will be letting players know which items will only be sold for Silver. There’s also a new item, Concentrated Mattergem, sold for 200 bright dust that causes bosses to have a chance to drop an upgrade module.

As the slate of finishers expands, you’ll no longer be stuck with just one equipped. You can now mark finishers as favorites, and one of these will randomly be used when you pull off a finisher.

There are a ton of other changes present, so be sure to check out the full patch notes.

Destiny 2 Update 2.7.0 Patch Notes

COMBAT SYSTEMS

Finishers

  • Improved the finisher camera experience when using mouse and keyboard.

Finisher Multi-Equip

  • In your inventory press R3(if using controller) or the Shift Key(if using mouse and keyboard) to mark a finisher as a “favorite”
  • When triggered, a random finisher you’ve marked as a “favorite” plays
  • If no finishers are marked as a “favorite”, which would be pretty crazy because we all know you have favorites, your default class finisher plays

ABILITIES

Titan

  • Sunbreaker Code of the Fire-Forged (Top Path)
    • Vulcan’s Rage
      • Made Vulcan’s Rage much more angry
      • Increased detonation time minimum from 0 seconds to 0.5 seconds
      • Increased cluster spread
  • Hammer of Sol
    • Impact damage decreased from 70 to 5
    • Detonation damage increased from 205 to 270
    • NOTE: These changes also affect bottom-tree Sunbreaker
  • Sunbreaker Code of the Devastator (Middle Path)
    • Throwing Hammer
      • Increased impact damage from 100 to 120
      • Increased hammer pickup radius from 2 meters to 3.5 meters
  • Roaring Flames
    • Increased damage bonus
      • From 20% per stack to 30% per stack in PvE
      • From 10% per stack to 25% per stack in PvP
    • Increased duration from 15 seconds to 20 seconds
  • Burning Maul
    • Increased idle super duration from 21.2 seconds to 28.5 seconds
    • Light Attack
      • Reduced super-energy cost from 5% to 3%
      • Tuned movement and player feedback
    • Heavy Attack
      • Slightly reduced speed of heavy slam projectile
      • Slightly reduced tracking radius of heavy slam projectile
      • Increased height of projectile hitbox to more easily hit airborne opponents
      • Increased super energy cost from 6% to 8%
      • Slightly increased terminal explosion size
  • Sunbreaker Code of the Siegebreaker (Bottom Path)
    • Mortar Blast
      • Increased explosion radius from 5 meters to 6 meters
    • Sol Invictus
      • Burning targets you kill also make Sunspots
      • Burning targets killed now trigger the heal
      • Kills with the Sun Warrior buff active can now make Sunspots
        • This is based on weighted enemy killed and a sunspot is created when the threshold of “1” is reached
        • Players/Bosses add 1
        • Majors add 0.5
        • Minors add 0.25
      • 1 second cooldown on creating Sunspots
    • Sun Warrior
      • Increased ability recharge scalar by 35%
      • Touched up the FX and audio for allied Sunspots
  • Striker Code of the Missile (Middle Path)
    • Thundercrash
      • Increased base damage from 2700 to 3200
      • Increased in flight damage from 100 to 200
      • Slightly increased the amount of time you have in the air after activation

Hunter

  • Gunslinger Way of the Outlaw (Top Path)
    • Explosive Knife
      • Changed to Proximity Explosive Knife
      • Sticks to surfaces
      • Fuse time of 14 seconds
      • Adjusted impact damage to 14
      • Adjusted Detonation damage to 105
    • Six Shooter
      • Adjusted damage falloff of this Golden Gun Super variant
      • Damage falloff starts at 30 meters when firing from hip and at 40 meters while in ADS
  • Gunslinger Way of the Sharpshooter (Bottom Path)
    • Knife Juggler
      • Changed to Weighted Knife
      • Damage changed from 120 to 140
      • Precision modifier changed from 1.3 to 1.5
        • Headshot is a one-hit kill in PvP
      • Updated throw animation to be longer to compensate for the one-shot capability
      • Knife projectile moves faster and with less drop than previously
      • Knife bounces once after impacting the environment
    • Practice Makes Perfect
      • Super energy granted reduced by 16%
      • Increased the buff duration by 50%
      • Precision kills now grant 2 stacks
    • Crowd Pleaser
      • Original perks (precision damage, precision hits with Golden Gun generate Orbs of Light) have been moved to “Line ‘Em Up”
      • New Perk: Knock ‘Em Down
        • Precision kills increase weapon stability and ADS speed
        • Buff duration starts at 10 seconds and each kill or assist adds time, with a cap of 25 second
        • Time added is variable weighted on the enemy killed and whether it was a precision kill
        • While the buff timer is above 20 seconds your Golden Gun does 30% more damage (determined upon moment of cast and lasts the whole super)
        • This burns the buff
        • Does not stack with Celestial Nighthawk
    • Line ‘Em Up
      • Now has a passive bonus to aim assist and range while aiming
      • Now has the precision damage and precision hits with Golden Gun generate Orbs of Light perks originally included with “Crowd Pleaser”
  • Nightstalker Way of the Pathfinder (Bottom Path)
    • Vanish in Smoke
      • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break the invisibility
      • This should help prevent allies from accidentally breaking the invisibility the moment it is granted to them if unexpected.

Warlock

  • Dawnblade Daybreak (All Paths)
    • Reduced the speed of Burst Glide activations while in super
  • Dawnblade Attunement of Sky (Top Path)
    • Swift Strike
      • Changed to Celestial Fire
      • Shoots three spiraling, homing projectiles
      • Approximately 35 damage per projectile
    • Winged Sun
      • Also allows Celestial Fire activations
      • No longer gives grenade energy for aerial kills
      • Gives more melee energy for aerial kills
    • Heat Rises
      • Perk redesigned with new gameplay
      • Consume grenade to gain Heat Rises buff
      • Dramatically reduces in air accuracy penalty
      • Changes movement mode
      • Reduce Glide upkeep cost by 99%,
      • Reduce Glide activation cost by 99%
      • Set Glide velocity and agility to a combination of Strafe and Burst glide
    • Icarus Dash
      • Now has two dodges per 5 seconds
      • Dodge now has a slight upward velocity
      • Dodge in super is now one long dodge per second
  • Dawnblade Attunement of Grace (Middle)
    • Guiding Flame
      • Doubled the range that the empower effect is applied from 12 meters to 24 meters
    • Divine Protection
      • Increased radius that the healing grenade is applied to friendly targets from 1 meter to 3.5 meters
    • Benevolent Dawn
      • Buff can now be refreshed if additional friendly targets are healed/empowered while you still have the buff
      • Removed cooldown (can continuously proc)
      • Reduced energy regeneration by 15%
      • This was needed as it is much more consistent, procs more often, and for longer
    • Well of Radiance
    • Standing in the well now grants 20% damage reduction against damage from other players
    • Sword object no longer takes precision damage
  • Dawnblde Attunement of Flame (Bottom Path)
    • Phoenix Dive
      • Now heals a fixed amount over time
      • Healing is interruptible from incoming damage
      • While in super, returns super energy depending on how much you healed
      • Has diminishing returns the longer the super is active.
  • Voidwalker Attunement of Fission (Middle Path)
    • Handheld Supernova
    • Adjusted grenade charge time so that it lines up with the animations and effects. This is to make it feel more consistent to activate.

Stat Values

  • Class ability cooldown is now governed by player stats.
    • Hunter Dodge cooldown is modified by their Mobility stat
    • Titan Barricade cooldown is modified by their Resilience stat
    • Warlock Rift cooldown is modified by their Recovery stats.
  • Paragon Mods have been deprecated as a result.

WEAPON CHANGES

Exotics

  • Divinity
    • Divinity’s weaken effect no longer stacks with other weaken effects. The “cage” will still appear in these cases and act as a precision weak spot, but the weaken multipliers themselves will no longer stack.
  • Xenophage
    • Increased PvE damage by +50%
    • Increased PvP ammo from heavy ammo crates to 4/6 (previously 3/4) on shared/non shared crates, respectively
    • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
  • Leviathan’s Breath
    • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
  • Cerberus+1
    • Fixed an issue where repeatedly pulling the trigger would give you a faster fire rate while the “Focused Fire” Catalyst was enabled
  • Eriana’s Vow
    • Increasing the reserves for this weapon via armor perks no longer increases starting/respawn ammo in The Crucible
  • Monte Carlo
    • The “Monte Carlo Method” no longer has a 100% chance to trigger on Guardian kills and now matches the combatant chance

Archetype changes

  • Linear Fusion Rifles
    • Precision damage increased by +20%
    • This change does not affect Sleeper Simulant
    • Significantly increased target acquisition at close to medium ranges
  • Sidearms
    • Increased target acquisition across the board

Perk changes

  • Master of Arms
    • Removed the precision damage function
    • This weapon still provides a damage bonus, but non-precision damage is no longer disproportionately increased
  • Magnificent Howl
    • Fixed a bug that was causing the perk to apply to two bullets over the network instead of just one
  • Sticky Grenades (Grenade Launchers)
    • Fixed a bug that allowed players to stand on grenade launcher projectiles

Misc changes

  • Fixed “Shield Piercing”/”Anti-Barrier” rounds not penetrating Scorn Lurker bucklers
  • Chip damage behavior removed from “Shield Piercing”/”Anti-Barrier” rounds
  • A selection of year 1 legendary weapons have had a face lift and have joined the engram reward pool to keep Edge Transit company
  • Reduced Arc Logic’s muzzle blast size when aiming

ARMOR CHANGES

Exotics

  • Wings of Sacred Dawn
    • Now grants 15% damage resistance while in the hover state
  • One-Eyed Mask
    • No longer grants an overshield on killing your marked target
  • Peregrine Greaves
    • No longer disproportionately increases the damage of Hammer Strike
    • Damage is equalized to ~300% the damage of a normal shoulder charge against a single target
  • Claws of Ahamkara
    • Fixed an issue where both melee charges could be consumed on one melee hit

Armor Mods

  • Removed stacking restrictions on many armor mods
    • Similar mods can now be stacked for improved effect. However, stacking mods with similar effects provides diminishing returns, granting less relative benefit than two different mods would.
    • Reduced the efficacy of Ammo Scavenger mods to their pre-Shadowkeep levels to accommodate mod stacking
  • Generalized Ammo Finder and Ammo Scavenger mods are unlocked for all players in the Head Armor Mod and Leg Armor Mod sockets, respectively
  • Added Season of Dawn Armor Mod Sockets
    • Vanguard, Crucible, Gambit, and Iron Banner armor sets will drop with this season’s armor mod socket, allowing them to use the new Dawn Armor Mods.
    • The Mercury destination armor set has also received the Dawn Armor Mod socket
  • Fixed various stacking exploits with mods related to the Garden of Salvation

General

  • Fixed an issue where orange bar enemies would display a sliver of health when they died.
  • Fixed an issue where players would go into first person if they placed a raid banner while in their super. Going forward, if a player places a banner while in their super, their super will be canceled.
  • Fixed an issue where Stormtrance Lightning attack would fail to fire if attack trigger was held while casting super, or after Blinking.
  • Players can no longer push Vex Cyclops

REWARD SYSTEMS

Power and Progression

  • Powerful and pinnacle reward caps have been increased
    • Powerful Cap: 960, up from 950
    • Pinnacle Cap: 970, up from 960
  • Rebalanced some sources of XP on Mercury to align with newer destinations
  • Fixed an issue where some chests weren’t granting any XP
  • Fixed an issue where Iron Banner bounties were rewarding more XP than other weekly bounties
  • The XP required to level up the seasonal artifact has been slightly adjusted
    • Some levels had a much higher increase in XP required from the previous level, and this increase has been distributed throughout all levels to smooth out this curve

Quests and Bounties

  • Merged Strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
  • Removed Valor/Infamy and Vanguard Tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
  • Added repeatable bounties to the Gunsmith
  • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
  • Reduced the completion requirements of several daily and repeatable Crucible bounties
  • Removed grenade and melee bounties from the Crucible bounty repeatable pool
  • Fixed a rare issue where the “??????” quest item from mission “A Mysterious Disturbance” could get stuck in inventory; it has been removed from affected players
  • Lowered the daily bounty target for defeating Nightmares in K1 Lost Sectors to 3 (previously required 7)
  • After the Vex Invasion ended on the Moon, the number of Vex kills required to cleanse the “Essence of Servitude” has been reduced from 100 to 30
  • Removed weapon requirement and changed objective display to a float instead of a percentage on Eriana’s Vow Catalyst Pursuit
  • Benedict and Werner will no longer display the Lumina Exotic quest chain steps (bounty/perk steps) if the player is already on, or has completed, the steps.

Lore

  • Fixed an issue where pages from the “Letters from Eris” lore book couldn’t be unlocked
  • Each of the eight Nightmare Hunts now unlocks one page upon completion

Season Pass

  • The Season Pass now displays its active bonuses in a new Season Pass Bonuses section, visible on the main Season Pass window in the Director
  • The Season 8 Nostalgic Engram has been retired, and in its place players can now obtain the new Season 9 Fond Memories Engram
  • Fixed an issue that prevented Season Pass armor from displaying the correct stats and energy type when previewed
  • (Korea Region Only) Fixed a bug that caused the Season Pass purchase item to be referenced as “Get Season Pass” on the purchase confirmation and completion screens

Exotic Engram

  • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item
    • When opened it will award a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
    • Note: contents are still class-specific

Eververse

  • A new consumable is available in Eververse for 200 Bright Dust, the Concentrated Mattergem
    • When used, this item causes bosses to have a chance to drop an Upgrade Module when defeated
    • The effect will last until an Upgrade Module is found
    • Note: Only one Concentrated Mattergem can be active at a time
  • The Eververse store no longer permits purchasing an item that is already in your Collection
  • Fixed a bug that prevented year one Vanguard shaders from being a potential drop in the Vanguard rank up reward
  • Fixed an issue where the Riskrunner “Electric Violet” Ornament lost its pink glow
  • Fixed an issue that caused The Last Word ornament Laconic to be purchasable when Forsaken was not owned

Ghosts

  • Fixed a bug that prevented the Banshee’s Favorite ghost perk from dropping a higher volume of Weapon Telemetry
  • Fixed an issue that caused Ghost particle effects to be hidden when a Ghost Projection was active
  • The following Exotic Ghost Shells now have Ghost Projection sockets: Arc Shell, Solar Shell, and Void Shell
  • Fixed an issue that prevented Black Armory forge activities from granting Glimmer upon completion

Collections and Triumphs

  • Fixed a bug that permitted multiple copies of the same combat finisher from being acquired through the collection
  • Fixed a bug that caused Universal Ornament items to display in an improper order from what is intended (head, arms, chest, legs, then class)
  • Removed four erroneous collection entries for the below items that were not obtainable:
    • Shade at the Gates (Season 3 Legendary Ship)
    • The Ruinous Flame (Season 3 Legendary Ship)
    • Shrinking Iris Shell (Season 3 Legendary Ghost)
    • Shining Shield Shell (Season 3 Legendary Ghost)
  • Fixed an issue that prevented the Season of Opulence versions of the Optimacy armor from unlocking their corresponding collection entries
  • The Black Armory Platinum Starling Ship in Collections > Equipment > Ships > Season 5 now correctly states that a player must complete the “Master Smith” Triumph.
  • Fixed an issue with the Perfect Gambit triumph. Previously, the triumph was checking for player deaths instead of dropped motes. The triumph now correctly checks for dropped motes and will ignore players that die without motes.
  • Fixed a bug where the Ennead emblem (for presenting gifts to all Cats in the Dreaming City) was no longer being awarded when claiming the Remember your Manners triumph.
    • Players impacted by this issue will find that they can reacquire the Emblem from their Collections > Flair > Emblems > Open World
  • Fixed an issue with the triumph ‘WANTED: The Rifleman’. It will now be completed on either Rifleman kill or associated mission completion. Players that are missing this triumph will need to play the mission again to earn the triumph.

Glimmer

  • The cost of slotting a Weapon Mod has been reduced from 5000 to 500 Glimmer
  • Fixed an issue that caused EDZ patrols to drop a slightly higher amount of Glimmer than intended
  • Fixed a bug that caused Mercury patrols to drop a slightly lower amount of Glimmer than intended
  • Fixed a bug that prevented Mars free roam treasure chests from awarding Glimmer when opened
  • Fixed a bug that prevented Mercury free roam treasure chests from awarding Glimmer when opened
  • Fixed an issue that prevented raid encounters from rewarding Glimmer upon completion

Vendors

  • Added additional Weekly and Repeatable bounties to Zavala, Drifter, Shaxx, and Banshee-44 to allow for Seasonal rotation
  • Updated completion requirements for some daily Crucible bounties
  • Repeatable bounties have been added to the Gunsmith
  • Fixed an issue that caused Benedict 99-40’s Imperial Engram to display Armor 1.0 versions of its contents
  • Fixed an issue where Ada-1 could grant duplicate weapon mods
  • Fixed an issue where Eris Morn and the Drifter had vendor dialogue lines that would never fire

World Rewards

  • Fixed an issue that frequently prevented the Duke MK.44 Hand Cannon from being a possible world drop
  • Fixed an issue that frequently prevented No Turning Back, Terran Wind, and Death by Scorn from being possible world drops
  • This prevented Vestian Dynasty from being erroneously displayed in Legendary Engram previews

Rewards UI/UX

  • Fixed an issue where Gambit Prime and Revelry armor set icons weren’t collapsing properly on the Character screen

New Light

  • Fixed an issue where New Light players were required to finish the Red War campaign to purchase Last Wish raid bounties
  • Fixed an issue where several Triumphs/Ghosts previously earned through the Red War campaign could no longer be acquired
  • Fixed an issue where ‘Adventurous’ triumph could not be completed on EDZ
  • Fixed an issue where weapons in Homecoming mission would cause other gear to drop at lower power levels than expected
  • Fixed an issue where some players could not complete the New Light ‘Introduction: Crucible’ quest

Player Identity Systems

  • Fixed an issue where Hawthorne’s icon kept flashing for players who were doing the Refer-a-Friend quest after it ended
  • The Armor 2.0 version of the Solstice 2019 armor will now correctly use the 2019 Drained and Renewed Ornaments and Eververse Glows.

Escalation Protocol

  • Changes and updates to acquiring Escalation Protocol activity rewards
  • Escalation Protocol Wave 7 chest no longer requires a key to open
  • Chest can be opened upon every successful completion of Wave 7
  • Each opening of the chest will award one piece of EP armor for your character class until you have the full set
  • After full set is acquired, subsequent opening of the chest will award a random piece of armor
  • Charged Decryption Keys and Key Fragments are being removed from the game. These items will be removed from Player inventories
  • Armory Keys to spawn Valkyrie Javelins are unchanged and will remain
  • EP Weapons drops were not touched and are still cumulative stream Boss drops

Iron Banner Ornaments

  • Removed the Season 3 Iron Banner ornament Rank requirements. They can now be freely applied to Season 7 Iron Banner armor

ACTIVITIES

Nightfall: The Ordeal

  • Cabal invade The Ordeal – three new strikes added to The Ordeal lineup, and removed three of the Season 8 strikes
  • Added two new Cabal modifiers, and three new strike-specific modifiers
  • Added Cabal modifiers to rotation
  • Vehicles now give Nightfall score for both Nightfall and The Ordeal
  • Fixed up the tooltip name for The Scarlet Keep on Legend difficulty

Strikes

  • Fixed an issue where Savathun’s Song did not count toward Vanguard Weekly Hive Boss kill bounty
  • The Vanguard Strikes weekly challenge description now correctly tells players to complete Vanguard Strikes while matching the weekly singe element
    • The objective line will continue to still say “0/3 Bounties” until Destiny 2 Update 2.7.1

Raids and Dungeons

  • Altars of Sorrow
    • Fixed an issue where if the boss phase timed out while the boss was immune, 2 Nightmares would spawn at another Altar location before the Tier 5 waves started again
  • Pit of Heresy
    • Fixed an issue where the dungeon incorrectly showed a pinnacle reward challenge for players who have already completed the challenge on a different character of the same class
  • Garden of Salvation
    • Fixed an issue where players could survive Voltaic Overflow while guarding as a Sentinel Titan or Arcstrider Hunter
  • Crown of Sorrow
    • Fixed multiple issues where Gahlran’s Deception could continue to deceive Guardians even after being defeated. Make sense? No? We need to go deeper…
      • Fixed an issue where Gahlran’s Deception could defeat a team of Guardians even after the encounter had been completed, which prevented flawless runs
      • Fixed issue where Gahlran’s Deception could respawn with full health after dying, specifically if killed at the last moment before teleportation
  • Scourge of the Past
    • Fixed the Best of the Best of the Best triumph so that it is hidden unless completed
    • Increased the drop rate of the Scourge of the Past raid exotic weapon ‘Anarchy’ from 5% to 10%.

Crucible

  • Playlists
    • Made Elimination a permanent Crucible playlist
  • Momentum Control
    • 150 Scout Rifles will only 1 shot targets under 5 resilience
  • Map Rotation
    • Added Rusted Lands to appropriate playlists
    • Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists.
    • Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists.
      • These maps are still available for play in Private Matches
  • Midtown
    • Added invisible physics volumes to keep players from perching on walls
  • Legion’s Gulch
    • Added invisible physics volumes to keep players inside the intended playable space
  • Dead Cliffs
    • Adjusted spawn points and weighting, especially around the edges of the map
  • Retribution
    • Adjusted spawning to improve map flow
  • Endless Vale
    • Added invisible slip volume to keep players inside intended playable area
  • Twilight Gap
    • Added invisible physics volumes to keep players inside the intended playable area
  • Widow’s Court
    • Added invisible physics volumes to keep players inside the intended playable area

PC

Steam

  • Added controller support through Steam input for:
  • Steam Controller
  • Switch Controller
  • Steam Link and Remote Play will now work with supported controllers
  • Text Chat lobbies will now try to recover when Steam Servers come back up

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-patch-notes-update-270-kicks-off-season-/1100-6472081/

Untitled Goose Game Coming To Game Pass

As leaked last week, indie charmer Untitled Goose Game is coming to Xbox One. An official date has yet to be announced, but it has been confirmed that the cute puzzler will make its way to Xbox Game Pass next week.

Other than this tweet, Microsoft hasn’t shared any information concerning Untitled Goose Game’s release on Xbox One launch.

This announcement comes just moments after Sony’s final State of Play for the year, where the company confirmed that Untitled Goose Game will arrive on PlayStation 4 on December 17. Similar to the Xbox One leaked announcement last week, Untitled Goose Game’s PS4 launch slipped out as well via its Trophy list.

In other Goose news, you can pick up merchandise designed after the game. Untitled Goose Shop!! is now live and it features a small assortment of clothing and accessories to choose from, including shirts and socks.

We awarded Untitled Goose Game an 8/10 in our review, saying, “There’s nothing else quite like Untitled Goose Game; it’s charming and cute despite being mean, and both very silly and very clever. It’s also probably the best non-racing game ever to feature a dedicated ‘honk’ button.”

from GameSpot – Game News https://www.gamespot.com/articles/untitled-goose-game-coming-to-game-pass/1100-6472079/

Get 10 Free Nintendo Switch Games Leading Up To Christmas–Here’s How

To celebrate its 15th anniversary, independent developer QubicGames is giving away 10 free Nintendo Switch games. Yes, really. The giveaway starts today, December 10, and continues until December 24. To get the free games, you have to follow a few simple steps.

Switch users must have a QubicGames title on their console in order for the games to show up as free. This requirement won’t cost you anything, though. You can download Coloring Book for free from the Eshop.

After downloading Coloring Book, you have until December 15 to pick up Robonauts, a 2D arcade shooter for free. We already checked and Robonauts is up for grabs right now. You must do this to take part in the giveaway. When December 16 rolls around, a new game will be free each day through Christmas Eve.

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You’ll have 24 hours to snag each free game, but it’s important that you grab all of them. QubicGames has made a game of sorts out of this, as the next free game only unlocks if you download the current free game. Chain those downloads together, and you’ll wind up with 10 free Switch games by Christmas.

Here’s the full schedule breakdown:

from GameSpot – Game News https://www.gamespot.com/articles/get-10-free-nintendo-switch-games-leading-up-to-ch/1100-6472080/

Best Games Of 2019: Apex Legends

Over the next few days, we will reveal what we believe are the 10 best games of 2019, organized by release date. Then, on December 17, we will reveal which of the nominees gets to take home the coveted title of GameSpot’s Best Game of 2019. So be sure to come back then for the big announcement, and in the meantime, follow along with all of our other end-of-the-year coverage collected in our Best of 2019 hub.

Going into 2019, you’d think we’d have seen it all in terms of the battle royale subgenre that burst into popularity in the recent past. To name a few, we’ve had PlayerUnknown’s Battlegrounds, Fortnite, Call of Duty: Black Ops 4‘s Blackout, and even Battlefield V‘s Firestorm, so who thought we needed another one? Respawn Entertainment, apparently–and it was right.

The developer of the highly-regarded Titanfall series took its strong gameplay foundation and put its own spin on the battle royale formula for Apex Legends. By streamlining many of the genre’s core mechanics, masterfully weaving in hero-shooter elements, and introducing systems that make it hard to go back to other battle royales (or shooters for that matter), the genre is the best it’s ever been with Apex Legends.

It’s in the little things, like how the game has encouraged teamwork and communication. Take the ping system for example–with one button, you can mark targets, key locations, specific items, or other events happening in a match. Callouts are all context-sensitive and the game is smart enough to recognize what’s what. Character voice lines are also tied to the callouts, doubling as visual and audio cues. Even something as simple as knowing who’s getting shot at can help the team quickly shift focus in a moment’s notice. It’s easy to contribute to victory whether or not you’re playing with friends or have a microphone to speak.

And the clunky inventory management of other games? Gone. Apex is, again, smart enough to know which gear and attachments you actually want by accounting for its item-tier system and instantly equipping loot accordingly. You still have full control over what you loot if you want, but you’re no longer forced to micromanage the game’s systems. These quality-of-life improvements in Apex allow you to better focus on getting back to the best part of the game: the high-stakes firefights.

Everything around the edges is significant for Apex Legends as a whole, because its combat is much more fast-paced than anything else in the battle royale space. It’s less about hiding in desolate buildings, the element of surprise, or the unnerving tension of enemies approaching. The brisk pace of matches is supported by traversal mechanics like speedy sliding, ziplines, redeployment pads, and a number of legend-specific abilities that let you move around the arena in clever ways. And with pitch-perfect gunplay, combat is no longer something to dread, but rather the thing you’re eager to find.

That fast pace extends to how Apex moves between matches, so even when you’re down on your luck, you can quickly pick yourself back up–though sticking around after getting knocked out may be best. Apex incorporated a risk/reward setup for respawning teammates and bringing them back into the fight; this can shift the dynamic of matches, but it keeps players invested even if you think it’s over for yourself.

It’s as if Respawn thought of every issue battle royale games have and created a proper solution for them in Apex Legends.

The game enjoyed a strong launch in February, showing just how innovative Respawn can be in what seemed like a genre that had already run its course. However, expectations as an evolving game meant that if Apex Legends were to leave a lasting impact, it would need continual support with new content and consistent updates. Although its initial Season 1 battle pass left a lot to be desired, Respawn seemed quick to learn and bounce back with subsequent updates, namely Season 3: Meltdown. Along with a revamped battle pass, a slew of extra cosmetics to earn, and a new legend, we received an entirely new map called World’s Edge. Not only did it provide fresh and varied scenery, it encouraged different styles of play with bigger fields, increased verticality in city-centers, and map-based elements like the running train and vaults. The first map, King’s Canyon, was good, though World’s Edge provided a welcome jolt of excitement.

Even with all the streamlined mechanics, solid gameplay feel, and strong updates, Apex Legends really revolves around its characters. It’s clear that hero shooters, such as Overwatch, have been a major influence, but Apex has made the dynamic roster its own. You see it in the diversity of its characters’ backgrounds–shown subtly in their designs and bits of lore–who’ve been made in earnest, exuding charisma across the board. And since its launch, updates to Apex have brought us three additional legends: Octane, Wattson, and Crypto.

It’s as if Respawn thought of every issue battle royale games have and created a proper solution for them in Apex Legends.

What’s just as important is that the whole cast brings something worthy to the table when it comes to gameplay. Each legend has their own unique sets of abilities that can turn the tide of battle in the right situations, and allows for tactical creativity. The fact that no legend feels outright superior to another is also a testament to Respawn’s ability to balance the game properly. Sure, some weapons have had their time to shine (like the Charge Rifle and Peacekeeper), and the competitive space will gravitate toward optimal squad composition, but each character always has their place with opportunities to excel and contribute to the team.

Apex Legends was one of those games we kept coming back to throughout the year, whether it was to dig into new updates or just enjoy the thrill of claiming to be champions. Never have we, the staff at GameSpot, been this excited to ask the question: where we droppin’?

from GameSpot – Game News https://www.gamespot.com/articles/best-games-of-2019-apex-legends/1100-6472051/

Best Games Of 2019: Resident Evil 2

Over the next few days, we will reveal what we believe are the 10 best games of 2019, organized by release date. Then, on December 17, we will reveal which of the nominees gets to take home the coveted title of GameSpot’s Best Game of 2019. So be sure to come back then for the big announcement, and in the meantime, follow along with all of our other end-of-the-year coverage collected in our Best Games of 2019 hub.

Calling Resident Evil 2 a remake feels inappropriate. While it certainly is exactly that, Capcom did more than recapture the spirit of its original; it set a precedent for the series’ reinvention, and created a new standard for all video game remakes to follow. After 23 years, and nearly 20-some installments, the Resident Evil 2 remake is the most refined version of what the franchise and genre has always aspired to be.

As remakes and remasters become more frequent, the line between recreating the experience we remember, versus the one we had, becomes a tricky to walk. When I think back on the first time I played Resident Evil 2 in 1998, I think about what it was like to slip past the clutches of the undead as my heart pounded from anxiety; the adrenaline rush of facing a Licker for the first time with only a few bullets to spare; or the lament of having to maneuver the halls of a sprawling claustrophobic police station without knowing what terrors await. What I don’t think about too much are the game’s notorious tank controls; the cardboard delivery of the dialogue; or its fixed camera angles and pre-rendered backgrounds. These things all have nostalgic value, and are undoubtedly a part of Resident Evil 2’s original DNA, but they aren’t the defining characteristics of what made that initial experience so impactful.

In 2019’s Resident Evil 2, Capcom managed to recapture the anxiety and harrowing feeling of encountering a bumbling flesh-eating zombie for the first time, and reintroduce that sense panic-inducing terror, despite having zombie culture shoved down our throats for the past several decades.

Around every corner, there’s a foreboding atmosphere of never being safe. And yet, even when faced with terrifying odds, there’s still the chance that you might be able to fight your way through. Over the past few years, horror games have focused on stripping everything away, honing in on the thrill of the scare, and forcing you to run for your life rather than fight for it. Resident Evil 2, however, strikes the balance of making you feel helpless while still letting you have a grasp on your wits, by arming you with a small arsenal of weapons, but never enough to make you feel unstoppable.

Resident Evil 2 also features the welcome return to puzzles. This is something Resident Evil 7 reintroduced in modest amounts, but RE2 leans into it; and with that return, comes the series’ signature exploration and backtracking of its environments. Again, something RE7 reintegrated, but on a smaller scale in comparison to previous installments.

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On all accounts, the Resident Evil 2 remake is more than a throwback: it’s among the best games in the series. It makes the original hard to go back to–a conflicting feeling for me as a person who was shaped, scared, and inspired by the original Resident Evil 2. It’s a game that was pivotal in forming my tastes and outlook on games as a medium.

However, when I go back and play the original 1998 Resident Evil 2 today, the nostalgia is there, but the feelings of fear and triumph are gone. This remake recaptured those feelings, and redefined my experience all over again, and it’s one of the best games of 2019.

from GameSpot – Game News https://www.gamespot.com/articles/best-games-of-2019-resident-evil-2/1100-6472056/

Pokemon Go: Last Chance To Catch Terrakion

Time is running out to catch Pokemon Go‘s latest Legendary, Terrakion. The second member of the Swords of Justice will be available in the game until 1 PM PT / 4 PM ET on Tuesday, December 17, which means you only have a few more days to add one to your collection before it’s replaced by a new Legendary.

Until then, you can still encounter Terrakion in five-star Raids. To catch the Pokemon, you’ll first need to visit a Gym that’s hosting a Terrakion Raid and team up with other players in-person to battle it. If your group can successfully defeat the Legendary in battle, everyone who participated in the Raid will earn a chance to catch it.

Terrakion is a dual Rock/Fighting Pokemon, which gives it a plethora of vulnerabilities to exploit. Water, Grass, Ground, Psychic, Fairy, Steel, and other Fighting Pokemon all have a type advantage over Terrakion, so you’ll want to stack your party with monsters of those types–such as Metagross, Gardevoir, and Machamp–before challenging it.

As previously mentioned, Terrakion is a member of the Swords of Justice trio, alongside Cobalion and Virizion. The former appeared in Raids back in October, while the latter will presumably take Terrakion’s place when it leaves Pokemon Go next week, although that has not been confirmed yet. You can read more about Terrakion on the official Pokemon website.

In the meantime, there are still a few days left to take advantage of Pokemon Go’s ongoing evolution event. That runs until December 12 and makes it easier to get your hands on evolution items like the Unova Stone and King’s Rock, as well as Pokemon that evolve in unique ways, such as Feebas and Togetic.

Pokemon Go’s final Community Day of the year also takes place this weekend. This time, the event is spread across two days and gives players another chance to get all the featured Pokemon from previous Community Days in 2018 and 2019. You can read more about it in our Pokemon Go December 2019 Community Day guide.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-last-chance-to-catch-terrakion/1100-6472073/

Predator: Hunting Grounds Release Date Set With New Trailer

Sony’s final State of Play of the year was full of announcements and new game reveals, one of which was a release date for Predator: Hunting Grounds, which is coming to PlayStation 4 and PC on April 24, 2020.

The competitive asymmetric multiplayer game is being developed by IIlfonic, the studio that brought us 2017’s Friday The 13th. Both games adopt a similar structure, pitting one player who assumes the role of a movie franchise’s killing machine against a team of significantly less cool humans. Predator: Hunting Grounds is a bit more like Evolve, though, as the squad of four humans are still armed-to-the-teeth soldiers as opposed to hapless camp-going teenagers.

The release date trailer reveals that there’s some customisation involved when it comes to playing as the Predator, as you can choose between three distinct classes and numerous armor styles. The Hunter class, for example, is a versatile style with a balanced weapon choice. The Berserker, on the other hand, has extra power and health, while the Scout comes with increased speed and stamina.

One of these classes is a female Predator, which project lead and game designer, Jared Gerritzen, has been eager to share. “One of the secrets we have been keeping since announcing Predator: Hunting Grounds has been the inclusion of the female Predator,” Gerritzen said on the PlayStation Blog.

“When we first came up with what this game would be, I knew we had to create a world where this ultimate female warrior would exist too. We had fun imagining her backstory which helped us create a fierce warrior that any gamer will have fun playing. She is agile, fast, and relentless. She is a huntress without fear and she thrives in the hunt. In the trailer we see her with a weapon that IllFonic created, the Yautja Bow. This is no ordinary bow, it deals massive damage to its prey and will pin the enemy to walls and other structures at death. She has access to the entire Predator arsenal as well.”

That arsenal is showcased in the trailer, which features plenty of new and iconic movie weaponry. As the Predator, you’ll be able to wield weapons such as the shoulder-mounted plasma caster, wrist blades, the Combistick spear, Smart Disc, and the aforementioned Yautja Bow, with the signature triangular aiming reticle featuring prominently.

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The Predator also gets to collect its trophies, with the trailer featuring some Mortal Kombat-esque executions as the relentless alien killer rips out skull and spine from its human victims. So far there’s no indication for how the soldiers intend to fight back against such a ruthless foe, other than by shooting at it with guns.

Those who pre-order Predator: Hunting Grounds will get bonus in-game items at launch inspired by the original movie. The ’87 Predator Skin lets you play as the Predator from the original film, and Fireteam players also get early access to the powerful “Ole Painless” mini-gun. Meanwhile, the Digital Deluxe Edition on PlayStation Store comes with exclusive in-game items like PlayStation-themed Predator and Fireteam skins, and a digital copy of the 120-page Predator: Hunters by Dark Horse Comics.

from GameSpot – Game News https://www.gamespot.com/articles/predator-hunting-grounds-release-date-set-with-new/1100-6472078/

Destiny 2 Servers Down As Bungie Prepares Season Of Dawn Update

Those hoping to get one final Vex Offensive run in are out of luck: Destiny 2 servers are down for maintenance, officially marking the end of the Season of the Undying. Fortunately, once servers are back online, there will be new content to check out. Specifically, the next season, Season of Dawn, officially begins today, December 10. Here’s when servers are expected to be back online and when Season of Dawn will be underway.

Maintenance is ongoing, although if you were already online, you’ll be able to keep playing for a short while longer–you’ll be booted at 8:45 AM PT / 11:45 AM ET. No one will be able to log in to the game until 10 AM PT / 1 PM ET, at which point Season of Dawn and its new content should be available. During the downtime, Bungie will release update 2.7.0–that’s expected to arrive at 9 AM PT / 12 PM ET, so you can get it downloading then to ensure you can begin playing right when servers are back online. Full patch notes have not yet been released, though they were recently previewed in some detail, with changes to Exotics, an increased Power cap, and more.

Once servers are back, you’ll see that a bunch of Season of the Undying content has disappeared in favor of Season of Dawn’s new activities and offerings. Some of this will be available for free to all players, while other bits will require you to either purchase this season or the year-long season pass.

Be prepared to potentially encounter some issues once you are playing. Bungie’s Twitter support account offered a rundown on some of the known issues that may be encountered, such as receiving a CHICKEN error when first logging in once you have update 2.7.0 installed. In that case, the fix is easy: Simply restart the game. Other problems are unavoidable, like issues with the requirements for certain triumphs; as a result, Bungie will lower the requirements in a future update.

More notable are some of the Season of Dawn-specific problems. When playing the new Sundial activity, you should stick around–heading back to orbit too quickly can cause progress not to register for the A Matter of Time quest step. Additionally, you’ll need to link an Obelisk to the Sundial for the activity to net you any completion rewards.

You can check out the series of tweets below, and we’ll report back with any further problems that emerge.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-servers-down-as-bungie-prepares-season-o/1100-6472074/