How To Walk In Death Stranding

When you look back at video games throughout history, the very act of walking is often as simple as tilting the control stick forward, letting your character and their traversal animations do most of the work. But in Hideo Kojima’s new open-world game, Death Stranding, walking and keeping your balance can be one of the most difficult challenges you face when playing as Sam Porter Bridges in his mission to rebuild America. With all that said, you may be asking yourself what exactly is so tricky about walking in Death Stranding, and why does there need to be an entire article explaining it?

Throughout Death Stranding, you’ll be delivering parcels and goods to people across North America. This sounds like a simple task, but as it turns out, your choices and decisions along the way present some of the game’s more engaging and tense moments. While other open-world games allow you to stuff countless objects into an invisible bag without a significant, every item you stack into Sam’s inventory can have an impact on how you’ll be able to control him. When you take your first steps out into the ruined wilderness of Death Stranding’s eerie and isolating post-apocalypse, it’s immediately apparent that merely moving the control stick forward and hoping for the best isn’t enough.

Considering that, we wanted to adequately explain how to manage with Death Stranding’s punishing traversal systems. After spending well over 80 hours in Death Stranding, I’ve broken down these tips into three categories focusing on pacing, weight management, and balance, and they each have an influence on Sam’s harrowing jaunt across the nation. After reading this guide, you’ll know just what it means to explore the wild as a so-called porter. This is a spoiler-free guide, so reading this before you begin can help start off your journey off on the right foot.

One Foot In Front Of The Other

To be real with you, getting into the flow of Death Stranding’s traversal gameplay means having to unlearn certain habits picked up from other open-world games. Covering large amounts of ground can be reasonably relaxed in other games, thereby lessening the actual struggle that can likely come from running several miles straight with a backpack full of heavy weapons and other knick-knacks. Death Stranding, on the other hand, emphasizes observing the path that lies ahead and exploring its vast landscape at your own pace–using whatever tools you have at your disposal to overcome environmental hazards, even basic ones like rocks and shallow streams. Surprisingly, walking and general traversal takes most of its cues from the basic rules of hiking. It’s essential to observe and connect with the world around you, and though Sam is a capable outdoorsman, he’s still vulnerable and can be prone to falling over if you take your surroundings for granted. More often than not, this will happen when overexerting yourself, or simply being careless. Even without cargo, which frees up Sam’s movement and flexibility, it can still be easy to slip and eat dirt, which you’ll see happen in hilarious detail.

With this in mind, you’ll need to properly pace yourself and plan when heading out for a job. That entails setting foot into the wilderness and getting a bead of its uneven and rigid terrain. Maneuvering past the rocky and rough ground can, at times, feel like a platforming game on a flat surface, where you’ll need to build up a rhythm to overcome the obstacles. One of Sam’s more useful tools is his Odradek, a shoulder-mounted robot that can scan objects and the ground at your feet. By examining what’s ahead, you can see different aspects of your environment, which will be marked in blue, yellow, and red. Blue markings represent the safest surfaces that won’t cause too much trouble, while yellow areas–mostly large hills and craggy surfaces–should be approached with caution. The places marked in red are best left avoided, as they represent deep water, steep hills, and uneven surfaces that can be tripped over easily.

There’s so much ground to cover during missions, and you might feel the temptation to sprint as much as you can. While you can certainly do that, it will drain Sam’s stamina quickly–faster than expected if you manage to do so on rough terrain. Also, you’ll run the risk of Sam losing his footing. For instance, running down a steep hill is almost always a bad idea in Death Stranding. While you can grip the backpack tight with both the shoulder buttons, hills with slopes at 45 degrees and higher present a significant strain on Sam. Walking up a steep hill will drain his stamina faster while walking down will result in him losing his footing. Though you can brace yourself and hope for the best, it’s simply better to take your time and not rush it.

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Sworn To Carry Your Burdens

Sam’s duty as a porter entails carrying cargo to different people across the country. Exploring the outside is dangerous due to the influence of Timefall, the ghostly BTs, and bandits known as MULEs running amok, which means only a few brave individuals dare venture out into the wilderness. After a successful delivery, you’ll earn kudos in the form of ‘Likes,’ which add up and increase your reputation among other preppers and porters in the world. While exploring, you may get the urge to grab any and all stray cargo from other players and various preppers in the world. While some are worthwhile to pick up while on delivery, it’s always better to exercise restraint. The more cargo you load up on Sam, the more it’ll impact his movement speed and flexibility, which can lead to significant problems further down the road.

In the opening episodes of the game, Sam can only carry up to 125 kg of cargo. While you can still accrue a fair amount of gear and move reasonably comfortably, eventually, it will all add up. Unlike other games that treat encumbrance as an inconvenience–only becoming a problem at a certain point–Death Stranding treats it as a consequence of overexerting Sam’s abilities. Think of cargo as a debt placed onto Sam. While some debt is manageable, significant debt can lead to substantial problems, especially in an environment where people tempt you to add more to your current load. As you pick up more cargo, you’ll slowly begin to feel the effects it’ll have on Sam. Before you know it, jumping is no longer is an option, sprinting becomes slow and lumbering, and your stamina will drain at a faster rate.

The worst thing you can do in Death Stranding is to take on a significant amount of cargo for a long trip. Though you can eventually get vehicles to help with the delivery, you’ll still need to carry much of it on your own back. So when it comes to taking on deliveries, always keep your limits in mind and show self-control. Even if you think you’re able to carry bulk loads of gear, maxing your storage and holding items both hands, it’s usually not worth it.

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Finding Your Center

The one final pillar of movement to keep in mind is finding a proper balance. As it turns out, this is one of the critical aspects of effectively walking and delivering cargo in Death Stranding. Being imbalanced isn’t necessarily related to over-encumbrance, but rather, it’s a severe strain to Sam’s posture, which can seriously sap his movement potential. For instance, extra-large cargo comes in big drum-shaped containers, and while you can carry a few and still be well under your carry limit, how it’s packed will impact your movement speed and poise. It can be easy to forget about balance when exploring, picking up random cargo along the way, or making a choice to take on another side gig, and this is usually where the trouble begins.

If Sam struggling to stand up straight with a massive tower of gear on his back, it’s a clear sign that you’ve over-packed. Not only will improperly organized goods lead to exhaustion–draining his stamina faster–it can make walking far more difficult. When you move with an unorganized load and attempt to shift in a direction even slightly, Sam will lose balance and struggle to stay upright. At this point, you’ll be prompted to grab the shoulder buttons to grip his backpack. Standing idly isn’t even safe, as when Sam tries to relax, he can fall over due to an awkward packing job. This can be devastating for exploration, especially when you run afoul of enemies or you’re under a strict time limit.

To avoid messing with Sam’s poise too much, and to ease the pressure on his back, it’s always good to do an inventory check. In the cargo menu, you can observe and reorganize items that Sam has on his person. While the majority of things end up in Sam’s backpack, you can also place cargo onto slots on his porter suit. With four additional slots on his waist and shoulders, putting medium-sized items onto Sam directly can help with redistributing weight. Another great tip is to use the auto-arrange option, which will automatically optimize your cargo for movement and weight. With that said, it’s best used sparingly as it might not organize it in the best way for your character. In Episode 3, you’ll eventually acquire a floating carrier, which is a drone that can hold a shipment for you. After dropping some items onto it, you can hitch it to your backpack and have it follow you around. This will free up the weight on Sam’s body, allowing you to move easier and poise.

With these tips, you’ll be on your way to exploring the ruins of North America at a decent pace, without looking like a lumbering fool while clumsily avoiding rampaging BTs nipping at your heels. For more on Death Stranding, including our in-depth beginner’s guide, a breakdown of vehicles, and chapter walkthroughs, be sure to check our Death Stranding Walkthroughs, Guides, and Tips hub page for more details.

from GameSpot – Game News https://www.gamespot.com/articles/how-to-walk-in-death-stranding/1100-6471246/

Destiny 2 Patch Notes: Pinnacles Tweaked, Izanagi’s Burden Fixed

Good news if you’ve been playing in this week’s Iron Banner event in Destiny 2‘s PvP Crucible–it’s now safe to turn in your bounties for Pinnacle gear drops. Bungie’s latest update to Destiny 2 changes its toughest gear climb, making the weapons and armor you’ll get from turning in Iron Banner bounties even better.

As Bungie detailed recently in a blog post, Update 2.6.1.1 makes brings a few key fixes to Destiny 2. For players reaching the highest peaks of the endgame, the most interesting is the change to Pinnacle gear drops. These are awarded from Destiny 2’s toughest activities, and are the only way to advance your gear’s Power score from the soft cap at 950 Power to the hard cap of 960. Bungie deliberately designed this climb to be slow and difficult, with Pinnacle drops only coming in at 1 Power point over your existing gear. But the climb to 960 turned out to be even slower and more arduous than Bungie anticipated.

In response, Pinnacle drops now come in at 2 Power points above the gear in the slot you got them, which should make the grind to 960 a little easier. And since the Iron Banner’s weekly bounties award Pinnacle drops, it means those bounties are worth more today than they were yesterday.

The patch also sees a few other key bug fixes to help you earn one of the best weapons in Destiny 2 right now. Bungie has fixed an issue with the Izanagi’s Burden quest from the Black Armory expansion last year, in which earning the items necessary to advance the quest wasn’t actually advancing the quest. If you’re working on Izanagi’s now, you should be able to make progress and finally claim one of the best snipers in the game (and a gun that’s extremely useful in the Garden of Salvation raid).

Finally, Bungie fixed an issue with the Exotic fusion rifle Telesto, which was allowing players to artificially increase the regeneration speed of Supers using the Ashes to Assets perk. As a result, Telesto was disabled in the game–but that perk has been fixed, and the gun should be back in the rotation. Check out the full patch notes below.

Update 2.6.1.1 Patch Notes

INVESTMENT

Izanagi’s Burden

  • Fixed an issue causing Forge Keys to not count towards Mysterious Box (Izanagi’s Burden) Quest Progression
    • Players affected by this should find the corresponding objective marked correctly after logging in.
  • Fixed an issue where the Obsidian Crystal would not give Quest Progression
    • Players affected by this will need to reacquire a Black Armory Rare bounty, and then complete and claim it to get another Obsidian Crystal.

Power Progression

  • Adjusted the Power granted by pinnacle rewards to +2 instead of +1

Rewards

  • The Season Pass weapons Pluperfect and Temporal Clause now have a chance to drop from Vex Offensive after you have obtained them.
  • Fixed an issue that occasionally caused the Weekly Eris Challenge to not drop a Powerful reward

SANDBOX

Perks

  • Fixed an issue causing the “Ashes to Assets” perk to provide Super energy at an unintended level

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-patch-notes-pinnacles-tweaked-izanagis-b/1100-6471267/

Red Dead 2 PC Mod Lets You Fly Around As An Eagle

While there are several Red Dead Redemption 2 PC mods already in development, a new one lets you assume the form of an eagle, letting you soar around the game’s fictionalized Midwest and Southern United States.

Nexus Mods has the files necessary to swap out Arthur Morgan’s character model with a variety of different options, including a panther and an eagle. You just need to download the files and save it under “Rockstar Games” > “Red Dead Redemption 2” > “Profiles.” This is where your save file is located and you can get to this location by selecting Red Dead Redemption 2 from the Rockstar Games Launcher and clicking “View Save Files.”

It’s worth noting that this process edits your save file, so be sure to create a backup just in case anything goes awry so you don’t lose any progress. Eurogamer uploaded a video of the mod in action, which gives the third-person shooter an Assassin’s Creed-like eagle-vision perspective.

From your save file folder, you’ll locate and replace Arthur’s model files (labeled SRDR30015) with whatever animal or human is available. Reboot the game and Arthur’s model should be replaced. Mod uploader TanyaeNorth explicitly states that the mod is currently unfinished, with several models working and several others broken apart from Arthur.

Since its PC debut on November 5, Red Dead Redemption 2 has been causing issues for some players. Notably, the game crashed on startup, with the most common error message being “Red Dead Redemption 2 exited unexpectedly,” according to Reddit users. Rockstar Games pushed an update that addressed the ongoing issues players have encountered. The studio then released yet another update to further address the persistent crashes some PC players continue to see.

from GameSpot – Game News https://www.gamespot.com/articles/red-dead-2-pc-mod-lets-you-fly-around-as-an-eagle/1100-6471264/

Gears 5 Update’s Anniversary Event Brings Back Golden Gun Mode

It’s been 13 years since the first Gears of War launched, and The Coalition is celebrating with an update that brings about special events in Gears 5. Those include a special mode and associated rewards, along with a boost to help you level up and grab bonus stars faster.

According to the announcement, the anniversary week festivities bring back the Golden Gun mode from Gears 4. That mode rewards pinpoint precision, because hitting your target with a 6-round Boltok will be an instant kill. But you can’t aim down sights, and if you miss, your reload will take extra-long. Make every shot count. The anniversary weekend (November 8-11) will also grant Double Stars in Tour, letting you boost your rank before Operation 2 launches. But you have to make sure to login on November 8 to get the three-day booster, along with an event-exclusive bloodspray.

This all comes alongside the latest title update, which among other things makes significant changes to the ranking system. The Coalition apologized for what it calls “a frustrating experience so far,” and says this update will fix an issue causing a discrepancy between your Skill Points rating and your actual Skill Rating. It will also be resetting all ranks mid-season, and giving out a free Blood Moon Imago skin to make up for the inconvenience. The Ranked Reset will take place on November 13, per a tweet from the studio. You can check out the full patch notes below.

“Gears 5 is very much a return of those best elements of Gears of War, but with a focus on making the game feel somewhat more adaptive to your particular ways of playing,” said Phil Hornshaw in GameSpot’s review. “Whether you want campaign or co-op, Competitive or Quickplay, there’s an option for you in Gears 5, and plenty of stuff to reward you for time spent and skill gained. Gears 5 might suffer from some of the same storytelling missteps as its predecessors, and it might not venture far out of the past, but the new ideas it brings to the series are all good reasons for fans to return.”

Gears 5 Title Update 2 Patch Notes

  • Improved the consistency of the Boomshot with changes to the behavior of the secondary ‘bomblets’
  • Flashbangs will no longer affect players through cover
  • Full fix for the drop weapon exploit, including re-enabling weapon drops
  • Fixed a bug that could cause players to be perma-flashed in a match
  • Fixed a bug that could cause Enemies in Escape to sometimes be unaffected by Flashes
  • Fixed a bug causing the Weapon’s Locker to eat weapons in certain circumstances
  • Added a new check to prevent players using certain low covers to shoot through walls, ignoring muzzle block
  • Resolved an issue causing the Gnasher to have bullet magnetism while ADS when Aim Assist is disabled
  • If no users vote for a map in Quickplay, the next choice will now default to a different map on the same mode rather than the same map
  • Fixed a bug that caused players to have to wait a couple of seconds before being able to reload when Hijacking a Boomshot Scion
  • Power granted at the start of the Horde match is no longer applied as Power Gained in Tour
  • Sarah Connor: Enemies can now be gibbed when in one-shot range using her Ultimate
  • Fixed an issue that could cause enemy AI to teleport and ‘double vault’ if their vault is countered
  • Fixed an issue that could cause Scions to have a fully black model after being killed in Escape
  • Players can no longer share Power with AI teammates
  • Total Enemies Killed stat for Campaign now tracks correctly
  • Escape Leaderboards no longer show ‘Top 0%’
  • Resolved a state where audio could be lost in Act 4 in 3 player co-op
  • Additional miscellaneous bug fixes

from GameSpot – Game News https://www.gamespot.com/articles/gears-5-updates-anniversary-event-brings-back-gold/1100-6471263/

Fortnite EGO Locations: Where To Visit Different EGO Outposts For Lowdown Challenge

Another week, another set of Chapter 2 challenges to complete in Fortnite. This week’s batch is called The Lowdown, and two of the challenges involve EGO outposts–the military-style camps that can be seen around the island. The first asks you search chests EGO outposts, while the second has you visiting five different outposts.

The missions themselves are fairly simple, but the trickiest part about them is actually finding the outposts, especially if you’re not yet familiar with Fortnite’s new map. If you fall into that category, don’t worry; we break down where all the EGO outposts are located below.

Where Are The EGO Outpost Locations?

There are five different EGO outposts scattered around the island, and they’re all spread out pretty far apart from each other. Because they’re not named locations, you also won’t be able to find them just by looking at the game’s map; however, each outpost is near a named location, which should make it easier to track them down. Here’s where all five EGO outposts are located:

EGO outpost locations in Fortnite

  • Near the beach directly west from Pleasant Park
  • Just southwest of Holly Hedges
  • On a mountain southwest of Misty Meadows
  • Northwest of Lazy Lake
  • Northwest of Dirty Docks

How To Complete The Challenges

As previously mentioned, two of this week’s challenges involve the EGO outposts, and both are fortunately very straightforward once you know where to go. The first asks you to search seven chests at EGO outposts; this is simply a matter of heading to outposts and looting any chests you’re able to find until you meet the required amount. The second challenge asks you to visit five different EGO outposts. To complete this task, you’ll need to eventually make your way to all five outposts. In the case of both challenges, you can make progress across multiple matches, so you don’t need to worry about searching all seven chests or visiting all five outposts within a single round.

Thankfully, since these are two of the initial three challenges available in the Lowdown set, you’ll be able to double up and make progress on both of them simultaneously, so completing these should be a cinch. Each mission will reward you with 52,000 XP when cleared and unlock an additional Lowdown challenge to complete. Be sure to also check out our Fortnite Chapter 2 challenges roundup for our other maps and guides from this season.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-ego-locations-where-to-visit-different-eg/1100-6471260/

China Is Cracking Down On Online Gaming Over Fears Young People Are Addicted

In an effort to curb what’s believed to be video game addiction, the Chinese government has announced new rules aimed at reducing the amount of time young people can play video games, including an imposed curfew that bans minors from playing online games between 10 PM and 8 AM.

Not only this, but those under the age of 18 will be restricted to 90 minutes of online gaming during week days, and three hours per day on weekends and public holidays. The government is also introducing spending limits on online accounts depending on the player’s age, with 16 to 18-year olds able to spend up to 400 yuan ($57) per month, whereas those aged between eight and 16 can only put 200 yuan ($29) into their accounts.

The official government guidelines will be applied to all online gaming platforms operating in China, including the world’s biggest gaming company, Tencent, which wholly or partially owns the likes of Riot Games, Epic Games, and Activision Blizzard.

The government is also working with police to set up a real-name registration system, enabling gaming companies to check the identity of their users against the national database. If companies fail to supervise their players and don’t meet the new requirements, they will be given a time limit to make changes and comply, or face potentially having their licences revoked.

Speaking to the state-run Xinhua News Agency, a representative from China’s General Administration of Press and Publication said that the new rules are aimed at creating a “clear internet space” and “protecting the physical and mental health of minors.” Although the administration acknowledges that online games are capable of “enriching the people’s spiritual and cultural life,” they can also cause issues that “affect the physical and mental health and normal learning and life of minors.”

China is the world’s largest gaming market, with the country’s total gaming revenue reaching $38 billion in 2018. This is also far from the first time the government has inserted measures to clamp down on its citizen’s gaming habits. In August 2018, Beijing announced plans to limit the number of new online games released, claiming that video games were making children shortsighted. State-run media has also attacked Tencent’s popular mobile game Honor of Kings, blaiming it for allegedly causing addiction in young people.

Video game addiction, officially known as Internet Gaming Disorder, was added to the World Health Organizations’s International Classification of Diseases for the first time in June last year.

from GameSpot – Game News https://www.gamespot.com/articles/china-is-cracking-down-on-online-gaming-over-fears/1100-6471262/

Nintendo Announces Black Friday 2019 Switch Deals: Games, Joy-Cons, And More

Even though Black Friday 2019 is happening quite late in the month this year–November 29–that hasn’t stopped countless retailers from releasing their Black Friday ads already. Stores like Microsoft, Best Buy, and Target have already released full sneak peeks at their selection of deals for Black Friday and Cyber Monday, and now Nintendo has announced its official Black Friday Switch deals–at least, the first round of them. While only four offers have been revealed, Nintendo’s Black Friday page asks visitors to “check back soon for more deals,” implying more limited-time offers will be added closer to the event itself.

First up is an assortment of Nintendo Switch games. Normally sold for $60, the following games will be available for $40 (33% off) at Amazon, Best Buy, GameStop, Target, and Walmart starting Wednesday, November 27:

While Nintendo’s page says these games will be available for $40, Target’s Black Friday ad claims the store will offer The Legend of Zelda: Breath of the Wild, Mario Tennis Aces, and Super Mario Odyssey for only $30 each as limited-time doorbuster deals. Also, please note that more games may be on sale as well, but the Nintendo website only confirms the above titles. Finally, if you prefer to buy games digitally, the Nintendo Eshop’s deals will likely be revealed at a later date.

Nintendo Switch Joy-Con controllers are also getting a discount during Black Friday. Normally sold for $80 a pair, you’ll be able to pick up a new pair of either gray or neon red and blue Joy-Cons for $60 (25% off). This offer will be available at Amazon, Best Buy, and Target starting Wednesday, November 27.

For those who play Pokemon Go or the Pokemon: Let’s Go Switch games, the Poke Ball Plus is a handy accessory for storing and catching Pokemon. It also comes with Mew, a mythical Pokemon that you can transfer into Pokemon: Let’s Go, Pikachu or Pokemon: Let’s Go, Eevee. Normally sold for $50, the Poke Ball Plus will be on sale for just $20 (60% off) at Amazon, Best Buy, GameStop, Target, and Walmart starting Thursday, November 28.

Finally, if you were hoping for a price drop on the Nintendo Switch itself, you might be out of luck. Nintendo is offering the Switch bundled with a free digital copy of Mario Kart 8 Deluxe for its full price of $300. If you have a good memory, you might recall this is the exact same bundle offered during Black Friday 2018. The difference this year, however, is that an upgraded Switch model with better battery life has since been released, but this particular bundle includes the original model without that improvement.

That said, if you’re interested in Mario Kart and don’t mind forgoing the extra battery life, this is still a solid deal. While not included in Nintendo’s Black Friday game deals, Mario Kart 8 Deluxe usually goes for around $50 on Amazon and elsewhere, so you’re saving a good wad of cash on this bundle. The console deal will be available at Amazon, Best Buy, GameStop, Target, and Walmart starting Thursday, November 28.

Nintendo’s Black Friday 2019 deals

  • Select Nintendo Switch games — $40 ($60)
  • Joy-Con controllers (Gray, Neon Red and Blue) — $60 ($80)
  • Poke Ball Plus accessory — $20 ($50)
  • Nintendo Switch with free copy of Mario Kart 8 Deluxe — $300

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-announces-black-friday-2019-switch-deals-/1100-6471253/

Sony Wants To Transition Players To PS5 Faster

The PlayStation 4 has been a huge success for Sony, recently becoming the second-best selling console ever–only behind the PlayStation 2. Sony is looking to segue that into success for its next generation. New PlayStation boss Jim Ryan says the company’s main goal is to move the community from the current generation to the PlayStation 5 more quickly.

Referencing the success of the PS4, Ryan told GI.biz about leveraging the strong brand to the next gen.

“These are gamers who are networked and sticky and engaged and passionate about PlayStation to an extent that we’ve not seen in previous generations,” he said. “As we move towards the next-generation in 2020, one of our tasks–probably our main task–is to take that community and transition it from PlayStation 4 to PlayStation 5, and at a scale and pace that we’ve never delivered on before.”

It’s unclear how Sony plans to move players along to the new console or if this will impact its stated plans of releasing games cross-platform. Ryan went on to point out that developers and publishers have given good feedback on the development tools.

“One thing that makes me particularly optimistic that what we’re hearing from developers and publishers, is the ease in which they are able to get code running on PlayStation 5 is way beyond any experience they’ve had on any other PlayStation platform.”

This comes as Sony reshuffles its management to prepare for the next generation, which includes a more globalized strategy. For more on Sony’s next console, check out everything we know about the PlayStation 5.

from GameSpot – Game News https://www.gamespot.com/articles/sony-wants-to-transition-players-to-ps5-faster/1100-6471259/

PSA: Death Stranding Save Files Take Up A Lot Of PS4 Hard Drive Space

With the latest updates installed, Death Stranding requires just over 49 GB of free space on your PS4, but you might want to make sure you leave some extra room for your save files, too. With a save system that intentionally catalogs dozens of auto-saves, it certainly caught us off guard when the save folder climbed to hundreds of megabytes–close to 900 MB, for some of us at GameSpot. In addition to eating up potentially precious storage space, this can also make transferring your lot of saves to the cloud an unusually lengthy process.

When compared to other PS4 save-file folders, it was unusual to find examples that breached the 100 MB mark, though there are certainly games that do. No game, however, based on sorting through numerous GameSpot staff PS4 profiles, came close to Death Stranding’s lofty sum.

When asked about the state of the save system, Sony confirmed that it is behaving as planned, so don’t expect this to change anytime soon. Thankfully, if your hard drive is in need of a little breathing room, you always have the option of going in to manually delete any auto-saves you wish. In doing so, its possible to cut the folder down to roughly 15 MB. Just keep in mind that number will steadily creep up as you play–playing through the opening mission brought the save folder up to 54 MB, for example. If you must, make a habit of deleting excess files often to keep this folder in check.

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Death Stranding is now officially released in some regions. If you’re starting off and find that you need some advice on where to go and how to accomplish certain tasks, or if you want to answer questions about things like vehicles, weapons, and believe it or not, how to best walk in Death Stranding, head over to our Death Stranding Walkthrough, Guides, and Tips page for all of that guidance and more.

from GameSpot – Game News https://www.gamespot.com/articles/psa-death-stranding-save-files-take-up-a-lot-of-ps/1100-6471258/

PlayStation Now Won’t Copy Xbox Game Pass’s Best Feature

Sony isn’t planning on imitating Microsoft’s Xbox Game Pass strategy with its PlayStation Now subscription service, so don’t expect to be able to play The Last of Us Part 2 when it launches on May 29, 2020 without buying your own copy first.

Game Pass subscribers receive access to big first-party titles like Gears 5 and the upcoming Halo Infinite on the day of release, but Sony exclusives will take much longer to appear on PlayStation Now. That’s according to Sony Interactive Entertainment CEO Jim Ryan, who spoke to GamesIndustry.biz about PlayStation’s different approach to first-party games.

“It’s an area that is fast changing and fluid,” he said. “The nature and scale of some of the first-party games that we are making leads us to think that, right now, it’s better to spend energy on making sure that the launch of those games is a massive entertainment event. I would cite God of War and Spider-Man, and The Last of Us 2 next year will fall into that category. That’s where we stand right now.

“But our stance on the inclusion of first-party games in PlayStation Now in terms of what we’ve done this month is very different to our stance 12 months ago.” This is evidenced by the fact Sony recently slashed the price of PlayStation Now to better compete with rival streaming services. It also started adding “blockbuster” games to the service for a limited time, including the likes of God of War, Grand Theft Auto V, Uncharted 4: A Thief’s End, and inFamous Second Son.

“I don’t want to say this is what PlayStation Now is going to be like forever. But certainly right now, given how some of our first party IP is incredibly special and valuable, we just want to treat them with amazing care and respect, and have those launches be clean and pure.”

Aside from conjuring images of Frank Reynolds, it’s a stance that makes sense from Sony’s perspective when you consider how well its first-party titles often perform. It’s a win-win when you factor in PlayStation Now’s growing popularity amongst those willing to wait, as the service has seen a 40% increase in paying members between April and October 2019–where it reached one million subscribers. This month also sees Persona 5, Middle-Earth: Shadow of War, and Hollow Knight join the lineup for a limited time, so there’s no shortage of games to get stuck into.

from GameSpot – Game News https://www.gamespot.com/articles/playstation-now-wont-copy-xbox-game-passs-best-fea/1100-6471257/