Bloodstained Launches On Switch With Performance Problems, Devs Vow To Fix It

Koji Igarashi’s recently-released Bloodstained: Ritual of the Night has caught the ire of the internet yet again. Following a bug that caused progression issues on other platforms, some Nintendo Switch players are running into performance problems, reporting large dips in frame rate and unstable gameplay. Publisher 505 Games has announced plans to address these issues.

Bloodstained Kickstarter backers received an email from 505 Games’ senior community manager Jason Ryan. Ryan said the team has heard the feedback and ultimately wants everyone “to be able to enjoy the game and have it run smoothly.” To that end, Ryan said resources will be shifted “immediately” to focus on Switch performance and stability.

“Update 1.01 was published to Switch prior to launch to add content and improve performance,” Ryan wrote. “It did not accomplish as much as we had hoped and we need to do more. You can expect a number of small updates that will improve different areas of the game rather than waiting longer for one big update. We will have more details as we dive into the work.”

Ryan didn’t specify what kind of work the team is doing, nor did he clarify when these “small updates” will release for Bloodstained on Switch. You can check out a side-by-side comparison between the PS4 and Switch versions below.

In other Bloodstained news, the game will add multiplayer in a post-launch patch at some unspecified time.

Off the heels of E3 2019, Bloodstained released to very little fanfare. The launch trailer gave an unexpected announcement in the form of a Shovel Knight cameo. Bloodstained is currently on sale for PC if you’re looking for a cheap way to pick up the title.

from GameSpot – Game News https://www.gamespot.com/articles/bloodstained-launches-on-switch-with-performance-p/1100-6468033/

New PUBG PS4/Xbox One Patch Includes Revamped Progression System And More

PlayerUnknown’s Battlegrounds is still a wildly-popular game despite having “fallen short” in some areas. Developer PUBG Corporation looks to address some of these areas, announcing a new console patch that introduces a new progression system called weapon mastery, an auto-equip attachments feature, an additional controller preset, and more.

The news comes via a tweet posted by the official PUBG Support team. The update, headed to both PlayStation 4 and Xbox One, will arrive on Thursday, June 27. Server maintenance will be conducted from Wednesday, June 26 at 10 PM PT to Thursday, June 27 at 4 AM PT.

The headlining feature of the patch is the weapon mastery system, which allows players to increase weapon levels by gaining experience with that weapon. Weapon mastery and its rewards–such as charms and medals–operate independently of seasons, and there are 100 levels per weapon to be achieved.

A new controller preset will be included in the new update. The preset is suited more for a thumb-index finger-middle finger style of controller handling, and it’s for players that heavily rely on leaning and combat strategies.

Further, PUBG Corp includes a new auto-equip feature that allows players to automatically stack their weapon with whatever attachments found in the world. The new patch also addresses a number of bug fixes, including issues with picking up items, bullets not puncturing wire fences, and more.

You can read the full patch notes below.

New Progression System

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  • New Progression System:
    • Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use.
    • It operates all the time without being affected by seasons.
    • Weapon Mastery offers 100 levels for players to achieve per weapon.
    • In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.
  • Weapon Mastery Rewards:
    • There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement.
    • Charms:
      • Charms are accessories that can be equipped to weapons.
      • New charm can achieved at every five levels of progression per weapon.
      • Charms can be used with any weapon skins.
        • Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
  • Medals:
    • Medals highlight awesome accomplishments players perform with their weapons.
    • Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.
  • Tier Emblems:
    • Players can earn emblems equivalent to their level brackets achieved per each weapon.
    • Up to 10 tiers can be achieved.
  • How to earn Weapon XP:
    • Weapon XP is earned when one or more of the following elements is satisfied during a match.
    • Damage
    • Headshots
    • Defeats
      • Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players.
      • You can acquire extra weapon XP based on distance of defeats.
    • When earning Weapon XP, the amount received will increase based on how long you survived.
    • Defeats follow the existing judgment rules for DBNO/Kills currently used in the game.
    • Additional information:
      • Weapon Mastery does not count friendly fire/team damage.
      • Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning).
      • Weapon Mastery does not count throwables or melee damage.
      • Total defeats for each weapon can be found on the Weapons tab under Mastery.
  • There is a maximum limit on each weapon that can be getting weapon XP.

Controller Preset: Type C

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  • Added a new Controller preset, Type C
    • Preset settings can be changed in the menus labeled Configuration – Control – Controller Preset
    • The new preset is more suitable for thumb – index finger – middle finger control
    • Compared to Preset A or B, Preset C is for players that utilize leaning and combat strategies heavily
      • Preset C does not have the Aim (over the shoulder) key
      • Leaning can be used by pressing L1 or R1 key
        • Leaning was separated from the analog sticks to avoid disrupting the aim or movement
      • The key to equip sidearm has been changed to double tap Triangle for a quicker change in dynamic battles
    • For other changes, please see the in-game Controller Guide
    • A word from our dev team:
      • Controller preset C is designed to make a battle focused preset, so players would have minimum difficulty when moving, aiming, leaning or firing during combat by making them all independent.
      • Preset C omitted the less commonly used key (in this case, AIM down the shoulder) and tried to avoid the loss in response time of ADS or distraction to combat.
      • We will be adding customization options to all presets (A, B and C) allowing some key settings to be added/altered. We’re looking forward to hearing your feedback.

Auto Equip Attachments

  • Added Auto Equip Attachments options to Configuration – Gameplay
    • Three options available: Auto Equip Attachments, Auto Equip Scope and Auto Replace Attachments
    • Auto Equip Attachments:
      • An attachment will be automatically equipped on an active weapon upon pick up, if equipable
      • If unequipable, the attachment will be equipped to the next available weapon (Primary 1 → Primary 2 → Sidearm order)
      • If none of the weapons can equip the picked up attachment it will go into the inventory
        • Attachments cannot be picked up if there is no free space in the inventory
    • Auto Equip Scope:
      • Scope type attachments are given three different settings to reduce unexpected situations during combat
      • Setting – Off:
        • Scope type attachments will not automatically equip and will go into the inventory instead
        • Attachments cannot be picked up if there is no free space in the inventory
    • Setting – Sight Only:
      • Only sight type attachments (Red Dot, Hologram Sight, and Canted Sight) will be automatically equipped
      • Attachments cannot be picked up if there is no free space in the inventory
    • Setting – All:
      • All scopes will be automatically equipped
      • Attachments cannot be picked up if there is no free space in the inventory
    • Setting – Auto Replace Attachments:
      • When replacing the weapon you are holding onto a different weapon by holding Square key, compatible attachments will automatically be equipped onto a new weapon
      • Incompatible ones will go into the inventory
        • Attachments will be dropped if there is no free space in the inventory

Gameplay

  • The Featured map has been rotated from Sanhok to Erangel.

Erangel 2nd Loot Rebalance

  • The total amount of items spawned in Erangel has been increased by approximately 28%.
  • Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
    • Spawn rate of AR has been increased by approx 64%.
    • Spawn rate of DMR has been increased by approx 114%.
    • Spawn rate of SR has been increased by approx 177%.
    • Spawn rates of equipment and armor have been slightly increased, especially level 2.
    • Spawn rates of healing items have been slightly increased.

Open/Close Doors Animation Improvement

  • Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.

Mission List

  • You can no longer check your mission list while in the starting area or in the plane using L1.
  • You can still check the mission list from the System Menu.

New Parachute Gauge

  • The parachute UI has been improved with more visibility and divided into two gauges, one for current speed and the other a more detailed altitude reading.
  • Improved teammate status UI:
    • An icon has been added to show when teammates are freefalling from the plane.
    • Teammates’ status icons during the parachuting phase which were previously only shown on the map, are now also shown at the bottom left of the screen alongside the other teammate UI.

Tactical Map Marker

  • Added new Tactical Map Markers with 6 different marker types for different situations (Attack, Danger, Defend, Loot, Regroup, Vehicle).
    • To use the markers, open the world map and hold R3 to reveal the Tactical Map Marker wheel, then move to the desired icon then click R3.
      • Clicking R3 without selecting any marker type will place a standard marker.
    • Each player can only place one Tactical Map Marker or Standard marker at a time.
    • Tactical Map Markers will be shown on the world map, minimap, and compass in the same way as the existing map markers.

Throwable Crosshair Improvement

  • Added new crosshair when using throwables to easily identify the use of overarm or underarm throwing stance.

Vikendi 2nd Loot Rebalance

  • Blue zone adjustments
    • To support a wider variety of gameplay experiences around Vikendi, the initial safe zone will now be placed in more varied locations and the waiting time between certain blue zone phases has been reduced.
      • Phase 1 safe zone now spawns in more varied locations.
      • Waiting time between early and late blue zone phases has been decreased slightly.
      • Overall match duration subsequently reduced by 1 minute and 30 seconds.
    • Vehicle spawn rate adjustment:
      • Vehicle spawn rate has been changed to facilitate the new blue zone settings.
        • Increased four-wheel drive vehicle spawn ratio in relation to Snowbikes and Snowmobiles.
    • Item spawn rate adjustment:
    • We have adjusted weapon spawn rates to help facilitate more medium and long-range engagements. Adjustments to available attachments have also been made to offer players more options.
      • Adjustments to item spawns on Vikendi:
        • AR spawns increased by 1.4x
        • DMR spawns increased by 2x
        • SR spawns increased by 7x
      • SMG, Shotgun, Pistol Crossbow and spawns have been decreased slightly.
      • Attachment spawns have been increased slightly.
      • High powered scope spawns have been increased slightly.
    • Cave balance adjustment:
    • Since the Secret Cave is no longer much of a secret, we have adjusted the loot within to balance it more closely to other areas of Vikendi to improve the gameplay experience, while still offering good loot.
      • Care Packages will no-longer spawn in the cave.
        • High quality non-crate loot will still spawn in this location.
      • Increased variety of items spawned in the cave.
    • Item pool changes:
      • Added MK47 Mutant, Halfgrip, Thumbgrip and Laser Sight.
      • Removed Win94 and R45.
    • Increased Moonlight weather condition percentage.

UI/UX

Team UI Overhaul

  • Teammates boost gauges are now in the team UI visible while playing to enhance team play.

Font Style Improvement

  • Changed the font style to make capital letters ‘I’ and ‘L’ more distinguishable.

Flare Gun UI Improvement

  • Changed the Flare Gun crosshair to display as a circle when aiming at the correct position to successfully call in a Special Care Package or Armored UAZ.
    • Adjusted the Flare Gun status UI displayed after calling in a Special Care Package or Armored UAZ.
      • The green flashing light is now removed once the drop leaves the plane.
      • Previously, it would remain until the drop had been on the ground for 30 seconds.

Minimap Improvements

  • Teammates outside of your immediate minimap area will now have their icon and status shown at the at the edge of the minimap. This will help more easily identify the direction and status of your teammates.

Weapon Preview Improvement

  • Improved the weapon preview animation in the lobby.

UI Improvement to Prevent Potential Unfair Advantage while Spectating

  • If houses and other map objects aren’t completely loaded when spectating teammates, additional UI will now cover the screen to prevent seeing players that wouldn’t otherwise be seen.
    • Once loading is complete, the additional UI will be removed.

Spectator Screen Improvement

  • You can now report the spectating player by pressing Triangle/Y button while on the spectator screen.
  • Added instructions to the Key Guide that you can leave the match by pressing O/B button.

Network Latency HUD

  • Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
  • This will be located in the top left of the screen.
  • You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics.

Performance

  • Optimized performance to decrease the time it takes to load into matches.

Sound

Sound Improvements

  • We’ve now added more sounds for item interactions.
    • Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
  • Added vehicle suspension sounds.
    • Sounds of moving vehicles’ suspension working can now be heard.
    • Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
    • Suspension sound volume is different between TPP and FPP.

Bug Fixes

World

  • Fixed an issue with some barbed wire fences blocking bullets.
  • Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.
  • Fixed an issue where items spawned in inaccessible locations of Docks on Sanhok.
  • Fixed an issue where the player camera could pass through a specific wall at Paradise Resort on Sanhok while standing close to it.
  • Fixed an issue which allowed grenades to be thrown through the underside of the parasols at Paradise Resort on Sanhok.
  • Fixed an issue which prevented players from standing up after being prone under certain hut boardwalks on Sanhok.
  • Fixed an issue where lighting effects could change abruptly on stone buildings with curved roofs on Sanhok.

General

  • Fixed the issue with center screen DBNO and kill messages being delayed.
  • Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
  • Fixed the issue with certain maneuver could prevent motorcycles from flipping.
  • Fixed the issue where the character would continue moving when system menu was opened while driving or freefalling.
  • Fixed an issue with different UAZ model variants having different maximum speeds.
  • Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model.
  • Fixed an issue where only one side of footsteps is output in certain situations.
  • Fixed an issue which would remove player’s hair completely when equipping caps.
  • Fixed a visual issue when punk knuckle gloves were equipped.
  • Fixed a visual issue preventing belts from being visible when wearing a fur coat.
  • Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps.
  • Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
  • Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
  • Fixed an issue when using a scope and the character moves backward, the scope shakes.
  • Fixed certain limb animations not playing while vaulting.
  • Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
  • Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
  • Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit.
  • Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
  • Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
  • Fixed an issue preventing vehicle missions from being completed with the Zima.
  • Fixed an issue where players could take excessive damage or die when landing at specific locations.
  • Fixed an issue where the screen would shake when ADS and leaning against a wall or the corner of objects.
  • Fixed an issue where the game mode would sometimes change when making a team.
  • Fixed an issue where some bullets could pass through a wall when firing in specific conditions.
  • Fixed an issue with a vehicle that slipped more than intended while driving.
  • Fixed an issue which prevented healing items from being used when holding a weapon and performing an emote.
  • Fixed an issue which allowed some unintended weapon types to be used from the back seat of an Aquarail.
  • Fixed an issue where an error message is output when attempting to replace a cooked throwable with a throwable in the inventory.
  • Grenades can no-longer be thrown through wire mesh (most notably, wire fences).
  • Fixed an issue where players would sometimes appear to be moving in a falling motion.

from GameSpot – Game News https://www.gamespot.com/articles/new-pubg-ps4xbox-one-patch-includes-revamped-progr/1100-6468032/

Spider-Man: Far From Home VR Experience Is Available Now–And Free!

Spider-Man: Far From Home continues the journey of Tom Holland’s Peter Parker in theaters on July 2, but in the meantime it’s getting a free VR tie-in experience, which is available right now on Steam and on PSVR. The experience is published by Sony, and developed by CreateVR, who also worked on VR tie-in experiences for Spider-Man: Homecoming and the Ghostbusters reboot. Check out a trailer for the Spider-Man: Far From Home VR Experience below.

Where the previous Spider-Man VR tie-in for Homecoming was more stationary, this experience finally brings one of the essential Spider-Man fantasies into VR: swinging from building-to-building through the streets of New York City. You can choose from one of four outfits that Spider-Man has worn in the MCU and swing through the city, facing off against some giant robot foes. In addition to releasing on PSVR and Steam (for both HTC Vive and Oculus Rift), Sony will be taking the experience to select Regal Cinemas in North America through July 7, running on HP’s Reverb headset.

Spider-Man: Far From Home releases in theaters on July 2 as the first entry in the MCU following the climax of Avengers: Endgame. Tom Holland returns as Peter Parker and Jake Gyllenhaal makes his MCU debut as Mysterio, a classic Spider-Man villain who first appears as an ally, according to the trailers. Check out some of our favorite fan theories about the film while you wait for the VR experience to download.

from GameSpot – Game News https://www.gamespot.com/articles/spider-man-far-from-home-vr-experience-is-availabl/1100-6468031/

PlayStation Plus Sale On PS4 Heads Up Weekly PSN Deals (US)

Another week means a fresh set of deals for PS4 games on the PlayStation Store. This week the headline event is a PlayStation Plus Specials Sale, offering deep discounts on more than 300 games and DLC packs–as long as you’re a member of Plus, the PlayStation service that grants you access to online play.

The lineup of game offerings for sale include a wide array of games, especially ones from Ubisoft. If you’ve been waiting to get your hands on some of the back catalog of Assassin’s Creed, South Park, or Far Cry, now may be the time. You can also catch up with bundles for The Division and Watch Dogs franchises, and the Persona Dancing: Endless Night Collection ($60).

Other standouts include low prices on some Battlefield games and the excellent campaign for Titanfall 2 ($7.50). If you’re more in the mood for a strategy game, Mutant Year Zero ($21) is on sale. You can also pick up Burnout Paradise Remastered ($5) or Dead by Daylight ($15), or get in a more indie mood with Guacamelee 2 ($10). Some deals don’t require Plus, like Monster Hunter World which is going for $20.

See all the weekly game deals in the PlayStation Store, and check out more of our picks below!

  • Adventure Time: Pirates of the Enchiridion — $10
  • Assassin’s Creed Origin — $18
  • Assassin’s Creed Syndicate — $15
  • Assassin’s Creed Unity — $8
  • Battlefield 1 Revolution — $10
  • Battlefield 4 – $5
  • Burnout Paradise Remastered — $5
  • Dead by Daylight Special Edition — $15
  • Dragon Age: Inquisition — $10
  • Far Cry Insanity Bundle — $50
  • Guacamelee 2 — $10
  • Jurassic World Evolution — $25
  • Life is Strange Season 2 — $30
  • Mutant Year Zero: Road to Eden — $21
  • Persona Dancing Endless Night Collection — $60
  • South Park: The Video Game Collection — $24
  • Starlink: Battle for Atlas Deluxe Edition — $40
  • Titanfall 2 Ultimate Edition — $7.50
  • Tom Clancy’s The Division Franchise Bundle — $60
  • Unravel — $5
  • Unravel Two — $5
  • Watch Dogs Gold Editions Bundle — $30

from GameSpot – Game News https://www.gamespot.com/articles/playstation-plus-sale-on-ps4-heads-up-weekly-psn-d/1100-6468030/

Double Fine Boss Tim Schafer Talks About Getting Bought By Microsoft

One of Microsoft’s surprise announcements at E3 this year was the acquisition of longtime independent studio Double Fine, which made Brutal Legend and the Psychonauts series. Now, Double Fine boss Tim Schafer has spoken about the buyout and why Double Fine agreed to it.

Speaking to Game Informer, Schafer said he was initially “very concerned” in regards to the impact an acquisition might have on Double Fine’s “culture and identity.” However, after speaking with Microsoft, he determined Double Fine would be able to retain its identity.

“I was very concerned about our culture and identity,” Schafer said. “They explained the new way they’re doing these acquisitions with unplugged studios that are not integrated into Microsoft. They’re left alone, they do their own thing and stay independent, but are well funded. It sounds like a good deal.”

In the end, Schafer said it’s a “perfect” deal for Double Fine. The studio will get to keep making its “inspired weird games” but now it won’t have to worry about securing funds for its next project, Schafer said. Independent studios like Double Fine before the buyout are known to have multiple plates spinning between developing games and constantly seeking funds for what’s next.

Also in the interview, Schafer said it will decide on a “case by case” basis if other teams inside Microsoft could potentially work on Double Fine IPs in the future.

Double Fine had operated as an independent studio since its founding in 2000. Some of its popular early games included Psychonauts, Brutal Legend, Costume Quest, and Sesame Street: Once Upon a Monster, all of which were published by different companies. In 2012, Double Fine kicked off a “Kickstarter revolution” of sorts with an adventure game that would go on to be known as Broken Age. The studio’s next game is the post-apocalyptic rogue-like Rad, which is published by Bandai Namco and due for release in 2019. Psychonauts 2 will follow in 2020.

It remains to be seen what Double Fine will develop under its new ownership by Microsoft. Terms of the Microsoft acquisition were not disclosed.

With the acquisition of Double Fine, Microsoft now has 15 game studios. The big number of development teams gives Microsoft a new level of freedom to not rush games out for release.

from GameSpot – Game News https://www.gamespot.com/articles/double-fine-boss-tim-schafer-talks-about-getting-b/1100-6468011/

Tetsuya Nomura discusses Final Fantasy VII Remake and Kingdom Hearts III ReMind DLC in Famitsu

Tetsuya Nomura discusses Final Fantasy VII Remake and Kingdom Hearts III ReMind DLC in Famitsu

Tetsuya Nomura discusses both Final Fantasy VII Remake and Kingdom Hearts III in the latest issue of Famitsu.

source /news/8664-tetsuya-nomura-discusses-final-fantasy-vii-remake-and-kingdom-hearts-iii-remind-dlc-in-famitsu

Koei Tecmo to announce western localization of Atelier Ryza on June 27

Koei Tecmo to announce western localization of Atelier Ryza on June 27

The latest Atelier game is coming soon.

source /news/8663-koei-tecmo-to-announce-western-localization-of-atelier-ryza-on-june-27

New Avengers Game Doesn’t Make You Play Online

The new Avengers game from Crystal Dynamics has been likened to Bungie’s Destiny in that you’ll be able to team up, online to complete missions with other players. But that is only an option. Crystal Dynamics boss Scott Amos confirmed in an interview that the game is playable offline.

“We want somebody to be able to go buy a disc and never have to go online,” he explained to GI.biz. “You don’t have to. You can have a complete experience and have fun.”

For those who do want to play online, Square Enix is promising a robust, ongoing, and evolving experience with new characters and locations added over time–and for free.

“The idea, from the beginning, is that we want you to be able to customise your hero; how they look, how they play, the gear they have and how they use it,” Amos said. “Your Black Widow could be different to my Black Widow–just a little, maybe a lot depending on what you favour and how you unlock things.”

The Avengers game will make extra money beyond the upfront cost through various microtransactions for cosmetic items. There are no loot boxes or pay-to-win mechanics, and Amos promises, “No gameplay paywalls.”

“We want people to be able to play together and go on this journey, but we also want to say if you want to over-invest in your characters and customise them, you’ve got it,” Amos said. “We also have ways for you to earn a lot of those things. We want to give players as much flexibility as possible because it’s for them. We make this for the fans. At the end of the day, we will listen to them and get feedback from them and we’ll adjust everything to serve that need… We want to reward them for the hours they’re investing in our game.”

The new Avengers game launches in May 2020 for PlayStation 4, Xbox One, and PC, while it’s also coming to Google Stadia. The game features a number of iconic MCU heroes such as Iron Man, Captain America, Black Widow, and the Hulk, but the game doesn’t use the likenesses of MCU actors. Some people were not happy about the new character designs, but Crystal Dynamics won’t change them.

from GameSpot – Game News https://www.gamespot.com/articles/new-avengers-game-doesnt-make-you-play-online/1100-6467986/