Epic Games Store Now Gives Developers More Control Over In-Game Purchases

The Epic Games Store has pulled a lot of exclusives with its promise of advances to developers and publishers, and its more generous revenue split compared to Steam, and now it’s taking another step to make things better for the companies releasing games on it. A change in the Epic Games Store policy means that developers are now free to use whatever payment and purchase systems they want within their games.

As reported by Gamasutra, until this change games on the store had to use an Epic-approved payment system for in-game purchases. “We support developers’ right to choose among the best stores, in-app payment processors, online services, and engines,” Epic Games CEO Tim Sweeney told them.

This will mean that developers will potentially be able to retain a larger share of the revenue generated from in-game sales, whether those be microtransactions or the purchase of more substantial downloadable content. From a consumer point of view–and, indeed, for a lot of developers–this change probably will not mean much, but there’s now potential for developers to make more money from their in-game sales.

The latest major Epic Games Store exclusive is Phoenix Point, a spiritual successor to XCom.

from GameSpot – Game News https://www.gamespot.com/articles/epic-games-store-now-gives-developers-more-control/1100-6472015/

Epic Games Store Now Gives Developers More Control Over In-Game Purchases

The Epic Games Store has pulled a lot of exclusives with its promise of advances to developers and publishers, and its more generous revenue split compared to Steam, and now it’s taking another step to make things better for the companies releasing games on it. A change in the Epic Games Store policy means that developers are now free to use whatever payment and purchase systems they want within their games.

As reported by Gamasutra, until this change games on the store had to use an Epic-approved payment system for in-game purchases. “We support developers’ right to choose among the best stores, in-app payment processors, online services, and engines,” Epic Games CEO Tim Sweeney told them.

This will mean that developers will potentially be able to retain a larger share of the revenue generated from in-game sales, whether those be microtransactions or the purchase of more substantial downloadable content. From a consumer point of view–and, indeed, for a lot of developers–this change probably will not mean much, but there’s now potential for developers to make more money from their in-game sales.

The latest major Epic Games Store exclusive is Phoenix Point, a spiritual successor to XCom.

from GameSpot – Game News https://www.gamespot.com/articles/epic-games-store-now-gives-developers-more-control/1100-6472015/

Ghost Recon Breakpoint Is Deactivating Battle Rewards, But There’s An Upside

The developers of Ghost Recon: Breakpoint have released a December roadmap, and have made it clear that they recognize one element of the game that is fundamentally not working at the moment. The Battle Rewards system is being deactivated, with the beginning of Act 2 last week causing problems for many players. However, to make up for it, you’ll immediately get all the rewards from the first two Acts.

“In response to feedback, we are granting to all players every reward from Act 1 and Act 2 next week,” the post reads. “The Hill and Walker figures will not be mass-granted until we have resolved the issues with the items. We are also deactivating the Battle Rewards system until we have implemented solutions to prevent reported issues from reoccurring. Our team aims to have everything ready for the start of Act 3.”

Elsewhere in the roadmap, some details are provided about title update 1.1.0, which is due December 18. It will contain bug fixes and improvements, including better enemy AI, changes to the base jump mechanic, and the addition of night vision goggles. There’s also a Terminator Live Event being planned, which will see you facing off against the T-800–that’s coming between late December and mid-January.

Breakpoint recently added its first raid, as well as an update that introduced easier character customization, among other fixes. Ubisoft has promised that a “more radical and immersive” version of the game is being worked on.

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-breakpoint-is-deactivating-battle-rewa/1100-6472014/

The Game Awards 2019–Geoff Keighley Rejects “Conflict On Interest” Claims Over Death Stranding Cameo

In preparation for The Game Awards later this week, host Geoff Keighley has hosted a Reddit AMA about the show and what viewers can expect. While most questions were fairly straightforward, one prompted a longer response from Keighley: “do you feel that it’s a conflict of interest that you’re the producer of the event and in one of the games nominated for a good number of awards?”

This question is in reference to Death Stranding, the new game from Hideo Kojima’s studio, Kojima Productions. Keighley has discussed his friendship with Kojima on numerous occasions, and appears in Death Stranding as one of several celebrity cameos. In his response, Keighley promises that there is no conflict of interest to speak of, and gets into the specifics of the voting process.

“More than anything, the integrity of the show and the awards is the most important thing of all,” Keighley says. “I don’t vote on the nominees or winners–that’s done by a jury of 80 global media outlets that we list on the website. That process isn’t the result of me having a cameo in a game, but also because I work with developers on world premieres, announcements, sponsorships, and other aspects of the show. I want the jury to be ‘blind’ to all those other aspects.”

He notes that while he is friends with several people within the industry, there are others who also hold him personally responsible when their games don’t win. “If I’m being honest it can sometimes be pretty lonely trying to keep everyone happy,” he says. “But I just have to stay true to the rules and voting and hope that, if I want to build something that stands the test of time, I act as ethically and fairly as I can.”

Keighley notes that his appearance in Death Stranding was recorded in 2017, for a promotional piece that was not used, and Kojima later asked if the motion capture could be used in-game. He did not do the voice acting for his character–that was performed by Matt Mercer. “I certainly get the concern,” he concedes. “As producer of the show I’m inevitably going to have relationships with people in the industry. That’s what allows me to do the show in the first place. The producers of the Oscars, for instance, are often (or almost always) people who produce movies. I don’t make games, don’t invest in games or own game stock. All I can do is be transparent about those relationships and make sure the voting is separate.”

The Game Awards airs December 12 at 8:30 PM ET. You can still vote for your favorite games to win before the show.

from GameSpot – Game News https://www.gamespot.com/articles/the-game-awards-2019-geoff-keighley-rejects-confli/1100-6472012/

Zelda Sequel Behind-The-Scenes Shots And Nintendo Concept Art Shown Off

Nintendo’s Japanese designer recruitment site has shared some interesting concept art and insight into how the trailer to the upcoming Breath of the Wild sequel came together. The site, spotted by VGC, explains Nintendo’s expectations from designers and artists, showing off some of the work that has gone into their most popular recent games and characters. It’s not just valuable for potential designers, though, as the page also features some great concept art.

The page includes some concept art for Isabelle, the mayor’s assistant from Animal Crossing: New Leaf who proved so popular that she became a fighter in Super Smash Bros. Ultimate. It shows several iterations the character went through before her look was settled on. It says that they wanted a character who as many people as possible would grow attached to.

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There are also various pieces of Splatoon 2 stage and character design throughout the page, showing off the different models and the colorful designs of the game’s levels. There’s no major revelations here, but it’s interesting how the stage art captures the general vibe of the game well.

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Much of the page is focused on the work that went into The Legend of Zelda: Breath of the Wild, including the reveal of the game’s sequel. The first image below shows how a mix of motion capture and Maya software was used to map Link’s movements in the trailer, which is embedded above. It’s a small but welcome insight into the process involved. The other images from the original Breath of the Wild below are a mix of storyboards for the game’s iconic opening scene of Link running to the clifftop and environmental design examples.

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The Breath of the Wild sequel is happening because Nintendo had too many ideas for DLC. A release date has not been announced, but it will be exclusive to Nintendo Switch.

from GameSpot – Game News https://www.gamespot.com/articles/zelda-sequel-behind-the-scenes-shots-and-nintendo-/1100-6472011/

The Dark Crystal: Age Of Resistance Tactics–Release Date Announced In New Trailer

The Dark Crystal: Age Of Resistance Tactics was first announced during Nintendo’s 2019 E3 Direct, and now it finally has a release date. The turn-based strategy spin-off from the recent Netflix TV series (itself a sequel to the 1982 film) will release for Nintendo Switch, PS4, Xbox One, and PC on February 4, 2020.

This news comes via the game’s official Twitter account, which also debuted a new short trailer for the game. The trailer can also be watched on YouTube.

According to the game’s Steam page, it will feature over 50 battles and 15 playable characters, which will be a mix of characters from the original film and some from the more recent series. You’ll be able to equip your characters with gear and the game will feature changing, dynamic environments that can help or hinder your strategies.

The Netflix series, The Dark Crystal: Age of Resistance, received a 9/10 in our review. Reviewer Chris E. Hayner said that the show “should hook you in with its fantastical storytelling and incredible world.”

from GameSpot – Game News https://www.gamespot.com/articles/the-dark-crystal-age-of-resistance-tactics-release/1100-6472010/

Twin Peaks VR Trailer–Escape The Black Lodge And Explore The Town Later This Month

Twin Peaks VR is due to release this month, but until now we hadn’t seen any footage from it. Now a trailer has emerged, showing off the Twin Peaks iconography and scenes from the series that fans will soon be able to explore in virtual reality. This is essentially an “escape room” game that will require you to puzzle your way through several situations from the show. The game appears to be heavily based on the enigmatic and wonderful 2017 third series rather than the first two seasons, and anyone who hasn’t watched it should be wary of spoilers in the trailer below.

The trailer begins in Glastonbury Grove, by the pool where Cooper enters the Red Room at the end of the second season, and gets weird from there. The trailer shows off the Red Room, complete with the chairs and statue, as well as Dougie Jones’ waiting body. We also see the white horse from the original series and the Evolution of the Arm, and it seems like you’ll be able to get uncomfortably close and personal with it.

It also looks like the game will take you to the Fireman’s theater room from episode 8 of the third season, as well as the sheriff’s department, the box room in New York, and the traincart where Laura Palmer was murdered. The trailer promises that you can find Easter eggs, including posters of Bob and Laura’s necklace in the woods,

There are several moments from the trailer that match up exactly with the new series, including Naido being flung off into inter-dimensional space in the third episode and the Bob ball from the penultimate episode. It seems likely that the game will not fit within the canon of the Twin Peaks universe, and will instead be a way for fans to explore particular moments from the series.

The game releases on Steam and the Oculus store this month, and according to Welcome to Twin Peaks, Oculus Quest and PlayStation VR versions will follow. Twin Peaks VR comes from Collider Games, in collaboration with Showtime and series director David Lynch.

from GameSpot – Game News https://www.gamespot.com/articles/twin-peaks-vr-trailer-escape-the-black-lodge-and-e/1100-6472009/

The Elder Scrolls: Legends–Bethesda Is No Longer Developing New Content

The Elder Scrolls: Legends is winding down, with Bethesda announcing that the game will no longer receive new content. In a post on the game’s Reddit, Bethesda said that the additional content pack scheduled for 2019 will not release, and that development on all content going forward has ceased.

This is not the end for The Elder Scrolls: Legends–it’s still available to download and play, and the post promises continued support in the form of “monthly reward cards and regular in-game events.” Ongoing maintenance is promised too, but don’t expect new expansions. The most recent released expansion, Moons of Elsweyr, launched in June this year.

All players who log in from now will receive a free card pack, The Tamriel Collection, which features “an assortment of new, three-attribute cards.” The post also promises that the Asia-specific version of Legends currently in development is not affected by this news. There’s no word on whether the planned Xbox One, PlayStation 4, and Nintendo Switch versions will ever release now, but it seems unlikely.

We didn’t review The Elder Scrolls: Legends, but it was generally well received, and the PC version has a score of 80 on Metacritic. Curiously, Bethesda has recently committed to releasing more mobile games like Legends. Their other major mobile titles as of right now are Fallout Shelter and The Elder Scrolls: Blades.

from GameSpot – Game News https://www.gamespot.com/articles/the-elder-scrolls-legends-bethesda-is-no-longer-de/1100-6472008/

New Star Wars: The Rise Of Skywalker Footage Will Debut Inside Fortnite Very Soon

New footage from the much-anticipated Star Wars movie The Rise of Skywalker will premiere inside of the battle royale game Fortnite later this month. Epic Games has announced that director JJ Abrams will showcase new footage of the sci-fi blockbuster at the in-game outdoor theatre Risky Reels on December 12. The footage will debut at 11 AM PT / 2 PM ET that day.

As for what to expect, Disney is promising an “exclusive scene” from Rise of Skywalker, but there are no further details available at this time. Epic added that Risky Reels opens its doors at 10:30 AM PT / 1:30 PM ET, so players can head in early to get a good seat.

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This confirmation comes after players discovered posters for the Rise of Skywalker reveal in Fortnite at various locations across the map. The new Rise of Skywalker footage will undoubtedly get posted to YouTube very quickly, so you don’t necessarily need to play Fortnite to check out the new movie content.

This is not the first partnership between Fortnite and Star Wars. In November, a massive Imperial starship appeared in the sky, and a Stormtrooper skin also came to the game.

Abrams is working with Epic Games on a new video game called Spyjinx. Epic has said very little about the project, but the company says it is still in the works.

Abrams also recently signed a $250 million deal to make new video games, TV shows, and movies for Warner Bros.

from GameSpot – Game News https://www.gamespot.com/articles/new-star-wars-the-rise-of-skywalker-footage-will-d/1100-6472007/

Watch Loadout Episode 1: Why Is The Revolver So Iconic?

Whether it’s video games, movies, or TV shows, entertainment is filled with iconic tools of warfare, and much of the stories we love are defined by them; the Pulse Rifle is synonymous with the Aliens franchise; the Man With No Name’s mystique and effortless cool is heightened by the revolver he whips out in the squint of an eye; and the sound of a bullet from the Intervention hitting an enemy immediately conjures up Call of Duty-flavoured nostalgia.

These weapons are the focus of Loadout, a new show that will identify some of pop culture’s most influential armaments and explore them in-depth. Each week, host Dave Jewitt will tackle a different weapon, delve into its origins, examine how it has been used, and lay out the impact it has had on pop culture.

In Episode 1, Loadout takes hold of the revolver, a legendary weapon that has been present from the earliest days of cinema to the current era of video games. Why is it so popular? Watch Episode 1 of Loadout to find out. New episodes will air every Saturday and you can find them on GameSpot’s YouTube channel–make sure to subscribe so you don’t miss an episode.

Episode 1: Revolvers

from GameSpot – Game News https://www.gamespot.com/articles/watch-loadout-episode-1-why-is-the-revolver-so-ico/1100-6471998/